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/vr/ - Retro Games


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File: 148 KB, 354x239, zeltroid.png [View same] [iqdb] [saucenao] [google]
1136052 No.1136052[DELETED]  [Reply] [Original]

The original Legend of Zelda and the original Metroid are similar games when you get down to it, albeit in different perspectives. Both throw you into a huge world with little to no direction, and allow you to progress at your own pace, upgrading yourself along the way. Both games are cryptic and confusing, but ultimately rewarding, and both set the groundwork for huge legacies.

My question, which of these games do you think is better overall?

>> No.1136056

>>1136052
They are indeed very similar games. They actually belong to the same genre - action/adventure. Zelda is top-down, Metroid is a sidescroller, everything else is the same.

>> No.1136185

Metroid has aged well and still fun to play. Zelda is unplayable without a guide.

>> No.1136198

I would say Zelda. Metroid is very good, but to me Zelda's sense of mystery is still totally alive and feels fresher than ever.

>> No.1136270

>>1136185
I think Zelda is a lot better. It doesn't constantly reuse the same few rooms like Metroid does, and it doesn't force you to grind anywhere near as much as Metroid if you need health or items.

>> No.1136287

There is a bit of a difference. And that is the puzzle aspect. A few areas of the overworld map need you to solve a puzzle (sometimes going in a special direction) or knowing where to use an item without it really telling you what to do. However I feel it forces you to burn/bomb everything hoping to find something. And while I love the exploring aspect I feel it's too hidden for it's own good. While Metroid has a few puzzles but they are not as hidden.

>> No.1136294

Metroid feels more expansive when you explore ("oh, I found a new path" vs "oh, I found a small room with a dude in").
Zelda has better dungeons with clearer paths (if we count the hideouts as dungeons in Metroid).
Zelda has WAY better bosses aside from the last one. MB>Ganon, Zelda randoms>Kraid and Ridley.
Zelda has tighter control and more fast-paced combat.
Zelda has better utility (bombs, boomerang, candle etc) while Metroid has better upgrades (beams, high jump, missile tanks).
Metroid is harder to navigate, for better or for worse.

Currently Metroid is my favorite of the two.

>> No.1136312

>>1136294
>Zelda has WAY better bosses aside from the last one. MB>Ganon

How do you mean? It's been years since I last beat Legend of Zelda, so I don't remember Ganon very well, but Mother Brain was just stationary, when the real hazards were the things around her rather than MB herself.

>> No.1136325

>>1136052
Metroid doesn't exactly have a huge legacy.

>> No.1136331

>>1136325
You're kidding, right?

>> No.1136359

>>1136312
Because on MB you actually had a tactic (freeze rings, dodge shots, launch missiles) while the pattern for Ganon in Zelda 1 is pretty much limited to "stab wildly around a dark room for a while until you hit something".

Also, dying on Ganon (although not likely considering how weak he is) has a stupid long backtrack with 3 hearts. Metroid lets you recharge quite quickly and easily as you go along.

>> No.1136375

Legend of Zelda I think is the better game. There's less samey rooms, the items are funner to experiment with, and if you die, getting a bunch of hearts back is generally easier than filling 4 energy tanks.

>> No.1136384

>>1136325
Let's be fair, Zelda games are all iterative releases anyways. Sure, they put a fresh coat of paint on everything, but most of the games have the same types of "light deku stick" or "throw bomb plant" or "annoying water/wind dungeon" puzzles. Nothing wrong with that, but I have a feeling you wouldn't point to the "legacy" of Madden or GTA as proof that those games are objectively better than similar games without sequels.

>> No.1136385

>>1136359
>Metroid lets you recharge quite quickly and easily as you go along.

I don't understand. The fairy fountains refill health quickly and one is a few screens away from the starting point

>> No.1136389

>>1136385
I'm talking exclusively final boss battle here, Tourian versus Level-9.
Tourian is way faster than Level-9, even if Zelda outside of dungeons refill your life a lot faster than Metroid.

>> No.1136439

They're about even in my eyes, even though I'm a huge Metroid fan.

Zelda is easier to navigate around the game world, but it's occasionally annoyingly cryptic. Metroid is harder to navigate around in but progression through the game is very straightforward in comparison to Zelda.

Both have annoying aspects, like in Metroid there's nothing to restore your Energy quickly so if you die you have to grind up enemies and wait for health pickups to drop from them. It takes forever and I hate it. Metroid also doesn't freeze enemies in place during door transitions so if you go through a door the enemies will still hit you. It's annoying as fuck.

Zelda has jerkass enemies like Darknuts and Wizzrobes which exist to make your life a living hell in the later dungeons and a fair amount of rupee/bomb grinding.

In terms of music they're about even. Neither have a lot of songs but what's there is really good. I think the slight edge goes to Metroid though, most of the songs in the game have become series staples whereas in Zelda only the overworld theme has.

>> No.1136459

>>1136052
Zelda is a lot better. Metroid is a bit of a hassle to navigate through. The sidescrolling aspect also makes it a bit less "epic" feeling.

>> No.1136975
File: 387 KB, 1240x620, 1375917960694.jpg [View same] [iqdb] [saucenao] [google]
1136975

>>1136331
Don't kid yourself.

>> No.1136987

>>1136975
That image is totally false, Captain Falcon should be there sympathizing.

>> No.1137203

>>1136185
I beat zelda without a guide when I was a kid

>> No.1137208

metroid has some serious problems

a lot of rooms are re-used or just repeated endlessly

there is no fairy fountain so you are encouraged to find one of those infinite spawning pipes and grind for energy. If you die during the final segment since the game doesnt restock your missles when you die you are FORCED to grind since mother brain cannot be killed without a large stock of missles

ridley has really obvious blind spot

enemies can damage you as you transition between doors

>> No.1137229
File: 2 KB, 256x223, samus thumbs up.gif [View same] [iqdb] [saucenao] [google]
1137229

>>1136052

Zelda is better overall, Super Metroid is the best game from their legacy's

>> No.1137247

>>1136052
Zelda, though Metroid is the genesis of the arguably more impressive brand overall. The first Metroid is really good, but not nearly as good as the first Zelda, which is quite possibly the best non-Mario game ever released on the NES.

>> No.1137252

Metroid was designed for hardcore gamers that mastered the likes of Mario and Zelda already. Metroid is more difficult and more cryptic, that's how it was designed.

I think Zelda is better, but Metroid is worthy of respect as well.

>> No.1137278

>>1137208
Can't crouch or shoot diagonally either. May not sound like much to seasoned players but it's a very big deal when your first exposure to Zebes was Zero Mission.

>> No.1137291

I'll be honest. I'm a metroidfag through and through. I deeply prefer not only the original metroid to the original LoZ, but the franchise as a whole and the characters and fanships each has.

That said, Loz is the objectively better game.

(but fuck it running)

>> No.1137295

>>1137229

Hear. Still great fun to play even after beating it, plenty of ways to challenge yourself and it's an easy-in, easy-out game for any occasion; no need to sit down with it for a week if you don't particularly feel like dumping such time, but a 100% run will both challenge your knowledge of skills and get you to explore every nook and cranny of the game.

Really was the top of the series even if the Prime series is also great. I'll never relent that Metroid felt so much better and enjoyable in its side-scrolling days.

>> No.1137378

>>1137208
>If you die during the final segment since the game doesnt restock your missles when you die you are FORCED to grind since mother brain cannot be killed without a large stock of missles

Yeah, and that takes... what, 3 minutes?
Seriously, a metroid drops missiles in stacks of 30, and the barriers in MB's room don't respawn when you die. In other words, kill two metroids (out of what, the 15 or so ones you have to fight on the way there?) and you're stocked enough to fight her if you killed all the barriers on your first go.

>> No.1137379

>>1136389

Lvl 9 is cake. Exit the level, go one screen left, buy a red potion. Take a drink, buy a blue potion to make it red again, go back into the level. The only think you have to be careful of is not getting killed by the lynx dudes before you get the health bottle.

>> No.1137380

>>1136439

There's almost no rupee grinding if you know which trees to burn/walls to bomb/how to get to the top right screen on the map.

>> No.1137463

>>1136987
Captain Falcon should be on the street, he hasn't had a house to even live in since the Gamecube.

>> No.1138237

>>1137378
Three minutes of standing in place pressing one button over and over every time you start the game back up. It's insufferable. The Metroids are convenient but you don't get to fight them until the end of the game anyway.

>> No.1138271

>>1138237
You're not standing in place, you are constantly moving through Tourian towards MB. Unless you for some reason feel you need more than 150 missiles for a boss that can take 32 hits you'll be perfectly stocked by just killing what's between the starting point and the boss room.

>> No.1138594

I honestly have a far more enjoyable time replaying Metroid due to its better inherent action mechanics.

>> No.1138607

>>1138237
You know an energy tank refills your health completely and the game has one or two more than you're even allowed to carry. If you die at Mother Brain you can just grab that particular tank back at the start and be on your way, assuming you didn't get it yet.

>> No.1138620

I don't like much how both games require you to grind up to full health after starting the game up again. At least Zelda doesn't have many hearts, or you can just buy a potion if you really want to hurry it up. With Metroid, it's just grind on fast respawning enemies, which is really obnoxious once you're up to several tanks.

I've never finished Metroid for that reason, actually. I just can't progress in Kraid unless I grind up health first, and that's boring as hell to do in Metroid.

Coincidentally, Kid Icarus had the same problem. Most of the game was grinding for hearts to be OP as hell or not grinding at all and being woefully underpowered as the end drew closer.