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/vr/ - Retro Games


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1084076 No.1084076[DELETED]  [Reply] [Original]

Any old school Spyro fans here?

Spyro 2 was my favorite game as a kid and I just recently completed Spyro 3 with all of the 117% and Skill points (FUCK YETI BOXING!)

Onto Spyro 1 again!

>> No.1084104

>>1084076
They're all great. I grew up with Crash and my sister, six years younger than me, grew up with Spyro. We both played both trilogies, but Crash will always hold a place in my heart and Spyro in hers.

We compromised with Ape Escape.

>> No.1085123

>>1084076
>Any old school Spyro fans here?

Never fucking beat this game.

>> No.1085131

>all of the 117%

Man, games sure went crazy with the hidden content back in the day.

>> No.1085216
File: 268 KB, 1000x850, 1298936429785.png [View same] [iqdb] [saucenao] [google]
1085216

>>1084076
I appreciate the TRILOGY as a whole but once all the townsfolk or whatever started talking in #2 it got annoying. Even more so now then when I was a kid. Spyro 1 is a masterpiece; peace be upon it.

>> No.1085891

i felt the sequels added too much minigames/distractions but i still had fun
i love getting lost and discovering every last gem. to me that's the spyro experience

>> No.1086018

Spyro 1 has the best gameplay as designed.
Spyro 2 has the best gameplay with the double jump glitch, and therefore the best options for challenge/speed runs
Spyro 3 was okay, but stretched too far to mix the gameplay up

I like Crash better than Spyro overall, but they're all good to great

>> No.1086064

>>1086018

I honestly never got into Crash. I don't know I just always got bored after a level or two.

>>1085891
>i felt the sequels added too much minigames/distractions

I think this is the reason as to why I liked them so much as a kid. Sure now everybody hates mini games in their main game but to me it was was kept me going. I had a short attention span as a kid so if it was only one style of gameplay I would get bored with it very quickly with the game and switch it with something else (like I said that's probably why I couldn't get into Crash my dad played it more than me) so to me the mini games helped break up the "collect X number of shit to finish the level".

I'm not saying all mini games were good, some were pretty dam attrocious but it's what made Spyro stand out to me in the sea of other collect-a-ton games in the 90s.

>> No.1088215

>>1084076
>Any old school Spyro fans here?

Better than any N64 3D platformers.

>> No.1088219

>>1085216
I never realized why I like Spyro 1 as a kid and didn't like the sequels as much until someone pointed out how all the characters drastically changed the feel of the game. I know /vr/ in general dislikes calling non-horror video games creepy, because it makes whomever says it sound like a total wuss, but Spyro 1 had something like that. Not quite scary, but both unnerving, yet very chill and relaxing. The level design was a lot less linear, too, giving it a really big, empty feel that worked for the simple plot.

>> No.1088317

I liked all of them but at the same time each was lacking something that the previous one had that made it fun for me.

A perfect Spyro game for me would be one where the main levels have the vast massive non linear collect-everything feel of the first game (where you collect gems and whatever else you need to do like freeing dragons or collecting talismans) with hidden minigames where you get extra collectables like orbs.

I'd also put random Egg-thieves in levels like in Spyro 1 who you need to chase everywhere.

I wouldn't mind other playable characters but only if they are FUN and if their levels are short. That's my problem with characters in Spyro 3 most of them are just too slow and not fun I remember only liking Sheila and hating pretty much everyone else especialy Agent 9.

I seriously don't know how Insomniac managed to make Ratchet&Clank so much fun and yet Agent 9's levels so damn terrible!

>> No.1088361

>>1088219

I get the same feeling from the first game. I think it's the isolation. You're the only real character around. The other dragons are all locked in statue, or, uh, disappear in a flash of light.

Kind of a melancholy atmosphere. Light-hearted, but lonely.

>> No.1088404

OP here and man the gliding and platforming can get really frustrating in the first game after playing the second and third one. I constantly keep pressing the hover button and completely forgetting that it doesn't exist here.

>> No.1090153

>>1084076
>Any old school Spyro fans here?

I played the demo disks to fucking DEATH. Never owned one though.

>> No.1090714
File: 141 KB, 499x399, spyrowat.png [View same] [iqdb] [saucenao] [google]
1090714

>>1086018
Spyro 1 still has some faults, like not being able to hover. Honestly, the hovery ability is more fucking useful than you think it would be, but going back, you want it so bad.

Spyro 1 is still probably my favorite if only for the music, the atmosphere, and the variety of world and level design, starting off easy to getting hard, ranging from small to huge worlds, etc. It really feels like you're out on an adventure, and your mission to save the dragons, along with get gems and eggs, really feels neat. I even found it hilarious when some Dragons would say something as simple as "T-thank you f-for releasing me."

I could never really get into the Crash games as much. They just felt more linear. Sure, there are secrets scattered about, but I just liked the feel of Spyro more.

>> No.1090796

>>1088219
it's probably the music

>> No.1090823

I've only played maybe 1/4 of Spyro 1, but it seems I could 100% each level really fucking fast on my first try.

Spyro 2 is just an amazing game but the story falls a little flat for me. Spyro 3 I think is the best in the series, but I know that's not a popular opinion.

>> No.1090830

>>1090823
>I've only played maybe 1/4 of Spyro 1, but it seems I could 100% each level really fucking fast on my first try.
That changes very quickly. Around the second or third world, they start getting longer and more labyrinthine. I know people that still have nightmares of the Treetops level.

>> No.1090849

>>1090823
>I've only played maybe 1/4 of Spyro 1, but it seems I could 100% each level really fucking fast on my first try.

Bitch have you been to TreeTops? That shit is grade A cryptic bullshit!

>> No.1090975

>>1090830
>>1090849

Oh god, not Treetops. It's like a Can't-Get-There-From-Here Elemental.

>> No.1091013

Bump with color design notes for Spyro 1. Nice read.
http://www.gamasutra.com/view/feature/131581/lessons_in_color_theory_for_spyro_.php?print=1

>> No.1091018

Played the fuck out of Spyro 2, but couldn't get into 3 for some reason. Haven't properly played 1 yet though I have all 3 on PSN.

>> No.1091047

>>1091013

Man the sky always looked so beautiful in Spyro game. I just felt so warm and fuzzy looking at it.

>> No.1091057

>>1091018

Anon are you me? I couldn't get into Spyro 3 because I though that the sorceress was a lame villain and collecting eggs didn't seem as interesting as collecting magic talismans and whatever the fuck the orbs were.

I dunno as a kid I just didn't get the same sense of satisfaction by getting an egg after a mini game the way I got when I was rewarded an orb.

Spyro 1 frustrated me because of the level design. I never could get into the "here's a large area do what you want!" games as a kid.

>> No.1091082

Spyro 1 to me - The start of a series that effortlessly had me hooked with the first 2 minutes of playing. Artisans world is home to me, and my favorite level for atmosphere and music was Dark Hollow. It's my favorite Playstation 1 game for both nostalgic and just because it was a great game.

Spyro 2 to me - Gave spyro a better personality in general, and having more creatures who were friends was a good move. The double jump glitch made the game more fun to me as I got older because I could explore more. the music wasn't as good as the first game which I forgot to mention above. the orb challenges made the game longer and harder to complete 100%, but it was more fun than just getting the gems and eggs...they should have had the eggs a part of the story though. overall, the game was almost as fun as the first one was to me.

Spyro 3 to me - Never actually beat this game 100% like the others. It was fun like the other 2 but lacked one thing that could have made it a little better. To me that would have been making Hunter playable like even a co op thing to do. would have made the fans mad though I suppose. The story was the best in this game to be honest. Powerful Sorceress and her witch, and stealing the dragon eggs. Those brought this game to its roots even though it wasn't needed at the time. I loved seeing the baby dragons and THE best part of the game was bashing moneybags in the final world. The music again was somewhat boring compared to the first games. overall, Spyro Year of The Dragon was a fun addition to the series and I was sad to see spyro go downhill a bit with enter the dragonfly..

I love you spyro.

>> No.1091103

I grew up with the first Spyro. Never got the chance to play any of the sequels, but my 4 year old Nephew's starting to get interested in video games and I'm starting him off with Spyro because it's pretty simply and allows for a lot of free roaming without worrying about falling off ledges all the time.

Naturally, helping him play it has made me want to play it again. When I finish the RPG I'm playing currently, I'm going to play Spyro again and try to 100% it.

>> No.1091105

>>1091082
>Hunter playable

Well technicaly he is because you always play as him in the special challenges in the Speedways.

But yeah I agree I could go for Hunter as a complete playable characters. I really liked his level in A Hero's Tail a.k.a. the last not completely ultra shit Spyro game.

>> No.1091127

>>1091103
>Never got the chance to play any of the sequels

All of them are on PSN and you should totally check them out. They are different from Spyro 1 but are still some of the best platforming games of the generation.

I just recently finished Spyro 3, having only played Spyro 1 and 2 as a kid and I was surprised just how well it aged considering how I thought that Mario 64 was shit and re-played it a few month back.

>> No.1091132

>>1091127
I don't have a PS3, but I'll probably emulate them when I finish 1, since I just remembered I can do that.

>> No.1091162

>>1091105
hero's tail was very good. it played like a proper spyro 4.
but the reward for getting 100% was insulting

>> No.1091173

>>1091162

I liked the gimmick of not collecting but destroying Dark Crystals and I rather loved Red as a villain but man I hated the level design. It was so confusing and not tough out.

The humor was also painful.

But still it's the only non Insomniac game I bothered finishing so while not as good as the original trilogy it wasn't as atrocious as the Legend of Spyro.

>> No.1091219

>>1091173
>It was so confusing and not tough out.

It also didn't look nearly as beautiful as Insomniac games.

It was all in closed spaces with no windows and stuff. If you look at insomniac Spyro games they always had beautiful skies and mountains in the distance and castles and it made world look wast and open.

A Hero's Tail world felt really small and confined.

>>1091173
>Legend of Spyro.

As much as I though those games are utter shit I wouldn't mind seeing some of the character retconed into the Insomniac universe.

I would love to see an Insomniac style Cynder (who I can see as a sort of ironic sarcastic character that's able to intimidate Spyro and put his arrogance in his place) come from a world of dark dragons you know like a sort of haunted wasteland with dead trees, graveyards, gargoyles (as both allies and enemies) and a gothic architectual castle.

I would've also liked to see like a mostly-underwater world (such as Atlantis from Banjo-Tooie) with water dragons.

>> No.1091434 [DELETED] 

Spyro is my favorite series of all time. Yes, I am only 17 and Spyro is the epitome of nostalgia for me. I have found Spyro to have more replay value for me than any other platformer, especially including the "jump" glitch in Spyro 2.

>> No.1091489

I'm gonna repeat some of the stuff already said, but yes, Spyro the Dragon 1 is definitely the best game in the series. The only aspect where it's beaten is how well Spyro 2 refined the controls. I personally think Spyro 3 is garbage. It doesn't get a free pass just because it's made by the same dev team and is part of the "classic trilogy". It's ugly and not fun to play.

Why Spyro 1 is the best doesn't come down to any single thing, it comes down to pretty much EVERYTHING. Starting with level design. Spyro 1 levels are not segmented, they are one space where you are free to traverse without loading screens and multiple paths that connect to each other. Compare to Spyro 2 where you have to wait for NPCs to remove obstacles after talking to them. Stops in gameplay, man. Spyro 3 just drops the ball completely with portals that take you to minigames that are usually tedious and feel like filler.

>> No.1091505

>>1091489
And having speaking NPCs in all levels in 2 and 3 gets irritating after a while. They all have their stories, but you know why you are in the levels: to collect the three types of collectibles (talismans, orbs and gems). You also know why collect them (they unlock more game, plus players like to collect things because it gives a sense of accomplishment). Having fifty different excuses to why you are being rewarded the same things over and over again is unnecessary. Just hand it over without all the expository middlemen.

And of course, Spyro 3's other playable characters. They have very limited controls and their levels are not very well designed. Why am I playing a really bad DOOM clone all of a sudden? Isn't Spyro a platformer?

Aesthetics are also important. Like other posters have said, Spyro 1 has a distinct feel to it that comes with all the dragons being trapped in crystal, leaving the worlds taken over by hostile frog people. Having unified visual design for the levels of each world is part of it too. Spyro 2's worlds lack themes but there are still unique and neat looking levels. Spyro 3 once again fails completely by having no world themes and absolutely lazy choices like "Cowboy Level", "Ninja Level", etc. What the hell.

Spyro 3's villains are disappointing as well. Gnasty personally turned the dragons to crystal. Ripto was more like an opportunistic usurper, but his very first appearance in the game was confronting the good guys, which is more than what the sorceress in 3 does. She sends her rhino goons, or a bunny that rides on a rainbow (intentionally a joke of a villain, which sets the tone for 3 I guess) to do everything for her. Do I care? Does anyone care?

>> No.1091594

In retrospect it would've made more sense for Spyro to learn how to climb walls with his sturdy dragon claws instead of climbing...ladders.

>> No.1092061

>>1091594
I do wish they'd based more of the minigames and powerups around him being a dragon. Swimming, fine, headbash, fine. Climbing ladders, uh? Riding a skateboard, piloting a sub? Hah?

>> No.1092407

>>1091505
That reminds me of a problem I have with 3.

>playing through a level again
>fucking empty as all hell

I think 2 at least had some civilians sticking around. 3 feels like they just leave that plane of existence entirely. They don't even stick around right next to the balloon/rocket/etc. 1 is fine because it's made to feel like this, but after you get used to people being there in 2 and 3, revisits just make worlds feel empty and lifeless aside from one baddie.

>> No.1092412
File: 55 KB, 400x388, 1308609096857.jpg [View same] [iqdb] [saucenao] [google]
1092412

>>1090714
>there will never be a fixed Spyro 1 version where triangle gives you hover

>> No.1092773
File: 154 KB, 410x655, TroubleInTrolleyTown.png [View same] [iqdb] [saucenao] [google]
1092773

Spyro the Dragon and Ripto's Rage were the best, YotD was pretty good but wasn't my cup of tea.

Stewart Copleand did a kick ass job with the soundtracks for the games, the level design was beautiful despite its graphics. I wouldn't mind a retextured HD remake but I don't want the faggot imposter spyro from the "Legend of" series of trash.

pic related: obligatory repressed memories

>> No.1092853
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1092853

>>1092773
>pic related: obligatory repressed memories

>> No.1092968
File: 117 KB, 612x799, Spyrodesignsheet.jpg [View same] [iqdb] [saucenao] [google]
1092968

>>1092773
>but I don't want the faggot imposter spyro from the "Legend of" series of trash.

I really hate the design choices they made for that series. Too much "realistic dragons" not enough "Disney dragons" if you get my drift.

>> No.1092976

>>1091505
>And of course, Spyro 3's other playable characters. They have very limited controls and their levels are not very well designed. Why am I playing a really bad DOOM clone all of a sudden? Isn't Spyro a platformer?

I think the whole reasonin' behind the playable character is basicaly "Ok guys we're done with Spyro let's tryout some new gameplay ideas we're going to use on our next franchise, but lets have them all in Spyro because it's gonna sell"

And then Insomniac settled for Agent 9's shoot-em-up and made Ratchet&Clank.

I seriously don't know how R&C ended up so good when Agent 9's levels are all SO SHIT!

>> No.1094239

Why did Sgt Byrd even exist, what's the point of a character who can fly and shoot missiles in a game where you play as a dragon?

>> No.1094362

>>1094239

He also controlled like ass.

I only liked Shiela out of the playable characters. I liked Bently as an IDEA but all of his levels were fucking atrocious. Too bad because I could totally see some good ol beat-em up mini games with him.

But nope we get fucking YETI BOXING!

>> No.1094510

>>1094239
I wondered the same thing. A dragon with wings that can support its own body weight can't fly, but a penguin which can't even hope to fly can also carry 2 missile launchers on his wings.

Oh well, the game was still better than post- PS1 Spyro titles.

>> No.1094516

Is any Spyro past 3 worth even looking at

>> No.1094547

Playing through the first Spyro right now after never getting past the third area when I was a kid.

Is there a way to get back to the Artisan Land from Peace Keeper? I missed the flying level in Artisan.

>> No.1094556

>>1094547
Yeah, just go to the Balloonist near the Ice Caverns he should be able to bring you back.

>> No.1094561

>>1094556
He just gives me the option to go to the next area. Maybe I have to beat the boss first? I don't know.

>> No.1094576

>>1094561
Boss? No, he should give you the option to return to Artisan's. I doubt beating Dr. Shemp will make a difference, but it doesn't hurt to try. He was a fun boss.

>> No.1094615

>>1094516
No, not really

>> No.1094619

>>1094561
Try again. The first time, he'll say something like "Awesome, you got enough gems to go to the next world. Want to go?" If you say no and talkl to him again, then he'll give you the option to go to any world you want.

>> No.1094740

>>1094362
Fuck that mini game. Fuck it right in the ass.

Along with the one in 2 with the Crystal Popcorn.

>> No.1094746

>>1092412
They should have made that possible in the PSN release. I wanted a psp remake like Ape Escape On The Loose.

>> No.1094747
File: 1020 KB, 1009x1726, real dragon.jpg [View same] [iqdb] [saucenao] [google]
1094747

>>1094516
Thanks for reminding me that Enter the Dragonfly existed.

>that shitty fps
>those load times
>those headache inducing graphics
>boring NPCs and enemies
>even the mini games were dull
>obviously not finished game

That and that one Season of Ice game on the Gameboy Advance was a let down.

>> No.1094758

>>1091219
Legend of Spyro wasn't all bad...the final game in the series was really fun and lots to explore around.
>plus you could fly constantly
>spyro got older.

>> No.1094759

>>1094619
Yea that was what happened. I had only talked to him the first time. He let me go the second time I talked to him.

>> No.1094763

>>1094747
How'd you like Season of Flame?
I beat that one and it felt like a good gba version of spyro which was still weird to play on a nintendo handheld ha. The game even reminded me of spyro 2 and 3 a bit.

>> No.1094790

Spyro 1<2<3

Prove me wrong.

>> No.1094803

Sorry /vr/, I'd love to let you continue your thread, but I'm afraid I'm going to need about 500 gemstones. If you can collect them right quick, we can sort out a deal.

>> No.1094821

>>1094790
Spyro 1 and 2 are a tie for me. Its very hard for me to choose one over the other because I loved Spyro 1's level design more, but I loved the music and immersion with characters in Spyro 2. Its basically 1=2>3 for me.

>> No.1094831

>>1094763
I never got the chance to try it out. I was just too disappointed with Season of Ice.

>> No.1094948

I played them in the order of release and enjoy them all very much.

I 100%'d them all (or more in the case of 3) though and can't play them again without feeling shitty.
Finishing things from my childhood makes me feel a bit empty I guess, so I usually don't finish some things.

I guess I just hate to see something end as well. I'll just have to keep pretending spyro isn't dead but we all know it truly is.

Oh yea I played spyro YotDF for ps2, it's a c+ game for me but it did have some neat stuff. I played a few GBA games as well but I didn't care for them either.

>> No.1095097

>>1094516
Enter the Dragonfly is only good in the aspect of the music. It was Stewart Copeland last Spyro game.

It's a shame, the game could of been good. But nope, it got rushed for winter 02

>> No.1095197

>>1095097
not gonna lie, I played through Enter the Dragonfly with my dad (who helped me with the shit I couldn't do in 123 as a wee little one) and we both found the numerous glitches hilarious.

>> No.1095340

>>1094740
>Fuck that mini game. Fuck it right in the ass.

I remember getting a skill point in that as a kid ans thinking to myself "FUCK YEAH BEATING THIS SHIT DESERVES A SKILL POINT!"

>> No.1095386

>>1095197
Shit son, I remember getting hyped for the game. I had fun with the music and the glitches.

The worst place was the UFO level. So glitchy, god damn

>> No.1095594

Man time has not been kind to my childhood.

I grew up with Crash, Spyro and Rayman.

Spyro got buttfucked the hardest to the point that we'll probably never again have a decent Insomniac style game.

Crash was kinda oka-ish until the fucking Titans shit and he's pretty much dead now...

At least Rayman made an awesome comeback after the whole Rabbit bullfuckery.

>> No.1095867

What is it that made these games so damn good?

>> No.1095884
File: 14 KB, 240x320, 137593505136.jpg [View same] [iqdb] [saucenao] [google]
1095884

>>1084076
>gateway to glimmer
>not ripto's rage

>> No.1095947

Anyone got any tips for getting to the Red Thief in Tree Tops? I'm able to super charge all the way to the platform he's on, but no matter what I've tried, I can get Spyro to a height where I can glide to the platform.

Any tips for getting that proper height? I'm still pretty iffy on my super charging.

>> No.1095983
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1095983

>> No.1095984

Has anyone noticed that the last few levels in Year of the Dragon sorta feel a little bit incomplete?

>> No.1095991

>>1095983
Whats wrong with Rayman?

>> No.1095997
File: 726 KB, 553x620, snoop dogg the locomotive.jpg [View same] [iqdb] [saucenao] [google]
1095997

>>1084076
Man, what are you guys using to emulate spyro?
Like, I use psx with an Xbox 360 controller, and even at the slightest turn of the analogue sticks I turn sharply in one direction or another, and I grind to a dead halt.
Anyone experienced anything similar? Are Xbox controllers like mine just intrinsically shitty for Spyro??

>> No.1096003

>>1095991
Difficulty of getting 100% . It is a really fun and good game, but GODDAMN WHERE IS THIS CAGE GGGWAAARGH *ragequit*. I'll never beat this game, I feel empty.

>> No.1096008

>>1096003
I had to use the cheatcode to unlock the last level. The cages were cryptic as shit indeed.

>> No.1096015

>>1095997
Use Mednafen instead? I keep hearing it's good. The last one I used was PSX-r and I rarely find people recommending pSX.

>> No.1096020

>>1096015
Thanks brew I'll try it out.

>> No.1096154

>>1084076
Spyro 2 has been always my favorite.

The first lacks movements and 3 is too frustrating to 100%

>> No.1096161

>>1095947
If you charge down a supercharge ramp while already supercharging, you go even faster and jump even higher. Try taking different routes to combine supercharges.

>> No.1096214

Reading through this thread, I wasn't expecting to see so much dislike/indifference towards YotD. It was my favorite as a kid and is still my favorite, though I have way more appreciation for the first two now.

>> No.1096568

>>1096214
I like it, but there's something intangibly... off about it. Something about the color palette or the level design or something. It just feels soulless to me for some reason. I don't even know how to describe it.

>> No.1096684

I thought Ripto's Rage was the second game?

>> No.1096693

>>1096684
It is.
It goes like
Spyro the Dragon
Spyro: Ripto's Rage! (or Gateway to Glimmer in PAL)
Spyro: Year of the Dragon
And then Activision fucked it up.

>> No.1096969
File: 186 KB, 500x281, tumblr_mrgud9qf0J1rx2npuo1_500.png [View same] [iqdb] [saucenao] [google]
1096969

>> No.1096974
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1096974

>>1096969
an unused boss stage for Dino Mines aka the most incomplete level in gaming history not to mention its empty as hell

>> No.1096981
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1096981

>>1096974

>> No.1096992

>>1096981
>NOMEY

Is that voice acted?

>> No.1096998

>>1096992
unfortunately no

>> No.1097013
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1097013

>>1096981

>> No.1097025
File: 221 KB, 1280x720, tumblr_mszjcpj2U91s15uz0o1_1280.jpg [View same] [iqdb] [saucenao] [google]
1097025

>>1097013

>> No.1097029
File: 193 KB, 1280x720, tumblr_mszjniW9AP1s15uz0o1_1280.jpg [View same] [iqdb] [saucenao] [google]
1097029

>>1097025

>> No.1097036

>>1097013
>>1097025
>>1097029
Spyro 1 had some fuck-huge environments.

To this day I can't tell if the level design or the character design came first because they mesh so goddamn perfectly together.

>> No.1097037
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1097037

>>1097029

>> No.1097041

>>1097037
Best boss

>that one anxiety-inducing glide to the precariously perched purple gem

>> No.1097072
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1097072

>>1097037

>> No.1097075
File: 365 KB, 1024x768, tumblr_mp0y3vZ0Oa1s15uz0o1_1280.png [View same] [iqdb] [saucenao] [google]
1097075

>>1097072

>> No.1097141

>>1097029
>>1097037
How did they take these?
Whenever I did the flight cheat the draw distance wasn't THAT good

>> No.1097160

>>1097036
Thank the glorious Depth of Field they implemented.

>> No.1097280
File: 55 KB, 148x290, expand feel.jpg [View same] [iqdb] [saucenao] [google]
1097280

>> No.1097290

>>1097280
Meant to respond to
>>1097072

>> No.1097315

Did anyone else fly to the second flying challenge indoors in Glimmer using the power-up outside?

>> No.1097705
File: 29 KB, 300x300, 51NBBAH00WL._SL500_AA300_.jpg [View same] [iqdb] [saucenao] [google]
1097705

Does anyone know if the Collector's Edition included the music fixes implemented in the Greatest Hits versions?

Also, video showing how based Copeland did the soundtrack. Dude actually played the various levels first to get a feel for the atmosphere and what would sound fitting.
>http://www.youtube.com/watch?v=6Kc2gGycBXc

>> No.1097750

>>1092773
> Stewart Copeland did a kick ass job with the soundtracks
I was waiting for someone to drop his name. This guy really helped set the tone and really helped make a stage feel complete. I wish he'd do more video game music.

>> No.1097770
File: 307 KB, 600x600, 1348791763141.png [View same] [iqdb] [saucenao] [google]
1097770

I remember this one part in the first game that still haunts me to this day. I was never able to figure it out as a kid and therefore never able to 100% the first game until a play through years later, which I just ended up looking it up on the internet then. I believe it was in Haunted Towers. You had to super charge into this completely random area to get to this hidden area with one of the dragons you had to find. I would always hear the sound of that dragon and never know where he was. Did anyone else have this same traumatic experience.

>> No.1097790
File: 149 KB, 650x856, 1362512351576.jpg [View same] [iqdb] [saucenao] [google]
1097790

>>1097770
Yeah that one was a massive pain in the ass to figure out and is still a massive pain in the ass to reach even when you know what you're doing. Lots of walls and stuff to hit along to way and lose the super charge. And then you still have to beat that one faggot up to the top or the suits of armor will cockblock you.

>> No.1097801

>>1097770
>>1097790
That level had one of the best tracks in the game, at least
http://www.youtube.com/watch?v=Q4yGsfYUAk0

>> No.1097802
File: 1021 KB, 430x220, 1374392775407.gif [View same] [iqdb] [saucenao] [google]
1097802

>>1097801
All of the first Spyro's tracks were great (which isn't to say the ones in 2 or 3 were bad) and pretty damn comfy as well. Watch >>1097705 if you haven't seen it already.

Personal favorite track that I can recall was Lofty Castle

>> No.1098105

>>1097801
Jacques is my favorite, it's also my ringtone.

>> No.1098239

since i was a kid i'm in love with the backgrounds of spyro's games. Those sunsets, those hills in the sun, those clouds far away on the sky. Only the two Abe's game on PS1 gave me the same feelings

>> No.1098326 [DELETED] 

What emulator do you guys use for PS1 games?

>> No.1098615
File: 29 KB, 400x411, 1363496978591.gif [View same] [iqdb] [saucenao] [google]
1098615

>>1098239
Yeah Insomniac did a good job choosing how to work that stuff. Even heard that was why they made Spyro purple, as a means of getting him to stand out in a good amount of environments, whereas coloring him the usual green might have caused him to be visually lost amongst hills and grass and such.

>> No.1098656

>>1098615
I've never played a Spyro game in my life, but I'm going to go play the first one right now.

>> No.1098685

>>1098656

If you don't end up liking it try the second and third ones as well they are very different beast you might end up liking them more.

I can appreciate #1 for what it is but to me the second and third one were a lot more interesting to play.

>> No.1098738
File: 91 KB, 900x560, Nestor.jpg [View same] [iqdb] [saucenao] [google]
1098738

>>1098656
The first game's a bit different from the second and third, but all three are quite nice. Comfy ass platforming and collecting in all three of them, while 2 and 3 have more emphasis on story and characters, as well as adding more challenges to earn collectables (orbs in the second game, dragon eggs in the third).

>> No.1098751
File: 821 KB, 478x353, 1991694.gif [View same] [iqdb] [saucenao] [google]
1098751

http://www.youtube.com/watch?v=458wbeCd9Og

>them feeleronies

>> No.1098753

>>1098615
Is that the default resolution for those skies ripped from an ISO? Or is there a rip where they're at their native res?

>> No.1098763

>>1098656
>>1098738

Depends a lot on what the Anon wants.

First one is pure late 90's collectaton Mario 64 platforming goodness where the challenge comes from well platforming and navigating wast spaces and finding shit in them.

The second and third one are a lot more Crash like. You have the main level that's pretty linear which is filled with side-challenges and mini-levels which you need to do do collect other shit.

So yeah. Personally I prefer the second and third style but the first one is a damn good game. I'll never finish it of course because FUCK SUPERCHARGE LEVELS!

>> No.1098782

Wow googling Spyro resources is hard.

Why does it have the most retarded fanbase in Earth's mighty history?

>> No.1098819

>>1084076
I'm playing through Spyro 1 on my PSP Its a great game tho I do find the Bossfights underwhelming.

>> No.1098856
File: 167 KB, 800x540, SpikesArena.png [View same] [iqdb] [saucenao] [google]
1098856

>>1098819
Yeah boss fights weren't exactly the first Spyro's forte. They get better in 2 and 3. This guy in particular will likely kick your fucking ass in a few times before you can down him, though he gets easier the more experience you get with fighting him in subsequent playthroughs.

>> No.1098904

>>1098782
I wouldn't say that, there is the fanbase of that one blue speedy animal...

>> No.1098965

>>1098856

Hardest boss in the fucking game.

Getting him with the those exploding lava balls is a BITCH! The later stages are easy as cake though.

Still not as tough as Gulp. Man he was a nightmare to beat when I was a kid.

>> No.1099108
File: 979 KB, 294x166, loving handshake.gif [View same] [iqdb] [saucenao] [google]
1099108

>>1098751
Mah brother
Simply too comfy for words

>> No.1099554
File: 40 KB, 220x220, mario worried.png [View same] [iqdb] [saucenao] [google]
1099554

>>1098856
>tfw getting a skill point for beating him without getting hit once

Took me awhile. Especially since that fucker requires a ton of patience

>> No.1099703

>>1099554

You're mistaking it anon there are no skill points for flawless boss beatdowns in Spyro 3.

Only Spyro 2 and I had to get the permanent superflame for that shit.

>> No.1099735

Any advice for emulating Spyro 1?

>> No.1099837
File: 131 KB, 500x573, 1364720151611.png [View same] [iqdb] [saucenao] [google]
1099837

>>1099703
Crush wasn't too hard to get the skill point like that for if you knew what you were doing. Gulp, on the other hand...

And then there was the other one for hitting Ripto on his throne during the fight with Gulp with either a rocket or the permanent superflame powerup.

>> No.1099842

>>1099837

Ripto is damn near impossible to get a skill pint without the super flame and even then it gets hard in the final form.

>> No.1099981
File: 176 KB, 500x353, 1348469062532.png [View same] [iqdb] [saucenao] [google]
1099981

>http://www.youtube.com/watch?v=D3pCo4hhtp4
Interview with Insomniac on the Making of Ripto's Rage.

>> No.1100079

>>1099735
What advice do you need? PS1 emulators aren't that difficult to get going. Hell, just buy the game on the PSN. It's worth the ten bucks if you have a PS3 or PSP.

>> No.1100338

>>1096969
>>1096974
>>1096981
>>1097013
>>1097025
>>1097029
>>1097037
>>1097075
>>1098615
Man, I wish there were higher resolutions of these. I would love to have all the various backgrounds and worlds as wallpapers.

>> No.1100621
File: 273 KB, 1167x879, 1378635036276.png [View same] [iqdb] [saucenao] [google]
1100621

>tfw we'll never get any Spyro ROMhacks (ISOhacks?).

>> No.1100870

>>1099981
Wow looks like even they admit that one challenge with the cavemen and dinos is bullshit levels of hard.

>> No.1101064
File: 21 KB, 210x235, 1363922153294.jpg [View same] [iqdb] [saucenao] [google]
1101064

>>1100870
Yep. Though again, they did admit to wanting to challenge the player more. Plus, that challenge isn't impossible, just really quite hard to do. Same with that fucking alchemist, though his is more a case of complete stupidity on the character's part than anything else.

>> No.1101365

>>1099703
You're right, my mistake. But I do think you got an extra life or something for doing it.

>> No.1101406
File: 375 KB, 500x375, i scream.png [View same] [iqdb] [saucenao] [google]
1101406

>>1101064
This FUCKING guy.

>>1101365
I know there's a skill point for hitting Ripto with the rocket or fireball breath in that fight. Is that what you're thinking of?

>> No.1101428

>>1084076
Spyro means so much to me.

My grandmother bought me and my brother a playstation 1 for christmas, with spyro 2 such a long time ago, and it was such a great game.

She passed on not too long afterwards, so it has such a special place to me.

>> No.1101432

>>1101064
>>1100870
The real hardest one was where you have to race Hunter to get ice crystals.

>> No.1101858
File: 395 KB, 762x705, 1362380132486.png [View same] [iqdb] [saucenao] [google]
1101858

>>1101432
Yeah that one was a bitch as well. I forget, could you breathe fire at him to buy yourself a half a second or so to slow him down a tad? Been a long time since I played the games.

>> No.1102171

>>1098782
Because the Legend of Spyro games were aimed at the Sonic fanbase.

>> No.1102206

>>1097315
Yes, then I would fly through the one in the ladder area to keep flying until I got all those gems

>> No.1102989
File: 68 KB, 500x339, trouble with the TROLLey.jpg [View same] [iqdb] [saucenao] [google]
1102989

Looking back, this part wasn't that horrible, but it was kind of tedious if you didn't know where you missed those last few cogs.

>> No.1103034

Welp, I beat the original Spyro for the first time since I got the game when I was a little kid. Got all 120% first go through.

Wasn't very hard, but it was fun and well worth the playthrough.

>> No.1103121

>>1103034
>dat bonus level with shitloads of gems errywhere
There will never be a more satisfying bonus level in all of video gaming

>> No.1103170

>>1103121
>That thief in the plane.

>>1103034
Now go 100% the second.

>>1102989
First few times it was hard but the last time I tried it some years back I got them all on the first try. Definitely worse orb challenges.

>> No.1103215

>>1101432
Instead of splitting off to find your own crystals, follow Hunter around and steal all of his. It takes him a good two seconds to actually catch the thing after it pops out of the ground. He'll end up with absolutely nothing and you'll win by a landslide.

Figuring that out as a kid was the greatest moment of my young life.

>> No.1104269

So, trying to emulate Ripto's Rage, but for some reason I don't get any sound in cutscenes. Is there any fix for this? I'm using psxfin but I've heard other emulators have audio issues with this game too.

>> No.1104276

Playing the original Spyro for the first time.

Holy shit, wow. It's easy, but it's great. What a well-crafted, fine-tuned and inventive game. And it's a technical fucking marvel, holy shit. Holy moley, I'm so impressed with this, and I don't even like collect-a-thons. Even Spyro's goddamn animation is a sight to behold.

>> No.1104356

>>1104276
Yeah, Insomniac made the PS1 trilogy an incredibly cozy trio of games with a lot of effort put into them. Fun, good deal of stuff to do, varied locations, excellent music. Give the other two a try.

>> No.1104659

>>1092773

>despite its graphics

Are you kidding me? I can't think of a single 3D series that aged as well as Spyro did.

>> No.1104725

>>1092773
>despite it's graphics
Are you being serious?

>> No.1105841

>>1103034
Go 100% the second one and get that superflame.

Then make a new game over it, and discover the beauty of perma-superflame.

>> No.1105865

>>1105841
>tfw the first time that happened you thought it was a glitch

>> No.1107413

>>1105841
The double jump glitch and perma-superflame let you go crazy with sequence breaking, I was mad when I found out they fixed the double jump glitch in YotD.

>> No.1107484

Never beat them back when they were released but i beat 1 and 2 a couple months ago. Good gameplay, awesome tunes, very polished.

3.7 / 5

The low score is becouse I find them a little to silly.

>> No.1107892

>>1107484
>too silly

This is /vr/, my friend. You're allowed to let yourself have fun.

>> No.1107914

Ha ha yes I had fun and in most cases I have no problems with immature games. I guess Spiro was a little too cutsy putsy for my taste. All the silly voices and cudly cartoonish characters etc. Cant really explain it better than that. I had fun playing it though.

>> No.1108049

>>1084076

Spyro's pretty cool

>> No.1108054

>>1108049
Crash is better.

>> No.1108583

>>1108054
Well, that's just like your opinion man.

>> No.1108697

>>1107914
>I guess Spiro was a little too cutsy putsy for my taste.

I can respect that. That's is actually the main reason as to why I like it. It doesn't try to be some epic tale about dragons and demons and shit and instead just ops for a fun little Disney-esque tale of a little dragon.

That's what kept me cultivated 10 years ago and it's what makes me still come back to replay them.

Then again I was always a massive Kirby fan so I guess I just have a thing for cutesy worlds and characters.

>> No.1108762

>>1104276
It gets harder around the time you get to the fourth world

>> No.1108805

>>1108697
It just felt like a massive overdose of Disney somehow.

I loved the boss fights. They really managed to balance them perfectly. Maybe with the exception of that big rhino thing that is a bit of cheap and takes forever to kill.

Think it was in Spyro 2.

>> No.1109290
File: 8 KB, 256x240, Killer Plant.jpg [View same] [iqdb] [saucenao] [google]
1109290

>>1108697
True, but Spyro could still have some unsettling things about it at the same time. Like these plants in the swamp.
>Playing level as a kid.
>"Fuck this place I just want to get through it."
>Beastmasters worlds not exactly my thing back then.
>See tree.
>Approach cautiously.
>Tree starts shaking.
>Approach more.
>It fucking charges at high speed with it's hideous mouth wide open.
>Chews on Spyro a bit.
Those things (and the suicidal TNT rats in the third game) scared the shit out me as a kid. And then I later found out that they actually had a unique death animation for Spyro if he died to the trees, in that they just swallow him and laugh instead of spitting him back out.

>>1108805
Yeah Gulp can be a bit of a pain, especially the first time through. Spike in the third game is still more of a pain though.

>> No.1109319

>>1084076
Loved the PS1 games.

I'm not the only one who enjoyed Enter The Dragonfly, though, right? I'll admit that it wasn't as good as the originals, but still playable.

>> No.1109345
File: 125 KB, 499x700, 1362360576367.jpg [View same] [iqdb] [saucenao] [google]
1109345

>>1109319
>playable
Given the horrific load times I'm inclined to say that's up for debate.

Hero's Tail was just about the last halfway decent Spyro game the series had, and it still doesn't come that close to the originals, and more or less gets credit for being more playable than Enter the Dragonfly and at least trying to invoke a bit of the feeling Spyro had early on (I still find it shocking that for both Spyro and Crash, it seems to be fairly impossible for the current developers to really come close to getting the vibes and atmosphere the Insomniac/Naughty Dog games had down right; is it really that hard to do), though it doesn't exactly succeed.

>> No.1109357

>>1109345
>horrific load times
I honestly don't remember that. Though, I played the Gamecube version, not PS2.

I never gave Hero's Tail a try, though. I guess I considered Enter the Dragonfly good enough to look into the series again. It's been a looooooong time.

>> No.1109367

>>1109357
*I guess I NEVER considered...

Holy shit I'm tired.

>> No.1109418

>>1109345
>still find it shocking that for both Spyro and Crash, it seems to be fairly impossible for the current developers to really come close to getting the vibes and atmosphere the Insomniac/Naughty Dog games had down right; is it really that hard to do

More like they don't give a shit. I mean Insomniac Spyro and Crash aren't rocket science I genuenly fail to see how it's so hard for them to just make an open area with lots of gliding places and spread out gems and enemies in it with the technology in this day and age.

And it's not like "Hurr platformers don't sell for shit!" because frankly none of the "better" stuff they did didn't sell either.

But hey if Sonic can get two half-decent games maybe we can hope for one in the future.

>> No.1109910

>>1109418
>But hey if Sonic can get two half-decent games maybe we can hope for one in the future.

Don't forget Rayman. He was all up with that raving Rabbit bullshit until Ubisoft pulled him out of shit and made the awesome Origins game.

>> No.1111689
File: 20 KB, 512x345, Bryan.jpg [View same] [iqdb] [saucenao] [google]
1111689

>> No.1112282
File: 112 KB, 500x500, cool_spyro.jpg [View same] [iqdb] [saucenao] [google]
1112282

>>1109418
Keep in mind that Activision own the rights to both. Naughty Dog and Insomniac would have to be really passionate about giving those games a good return to buy that shit back from Activision (of all fucking publishers).

But once again, who knows? Maybe we'll see a return to good old Spyro once they bleed Skylanders dry.

>> No.1115697

bump

>> No.1116962

>>1109418
>But hey if Sonic can get two half-decent games maybe we can hope for one in the future.
Skylanders is making ridiculous amounts of money for Activision, we're never going to see another good Spyro game.

>> No.1116991

I marathoned all 3 a year ago. Fantastic games.

I enjoyed the sequels more because it felt nice not living in a big lonely world anymore.

>> No.1117000

>be young
>play Spyro 1 for the first time
>well this is pretty easy so far, I just gotta make sure not to fall into my death
>Misty Bog
>oh god help I'm gonna die to enemies how is this possible
>Twilight Harbor
>oh god this is hard when did this happen
Those difficulty spikes, god damn.

>> No.1117107

>>1109290

The entirety of Beast Makers was pure nightmare fuel for my young self, but when I went back to it a year ago and finally figured out how to get those thieving fuckers on Tree Tops it was just the most cathartic moment I've ever had.

>> No.1117130

Damn, I grew up with Mario 1, Space Quest and Hitchhikers Guide.

Spyro 1 seemed a bit after my time but you fucks sure do love it.

Maybe I will try it one of these days.

>> No.1117598

>>1117130
>tfw grew up with an NES, a PS1, and an IBM-compatible DOS

Suddenly I take back everything I ever said about my upbringing.

>> No.1117654

>>1084076
My favourite part of the trilogy and favourite PS1 game.

>> No.1117861
File: 50 KB, 614x500, 1375411641487.jpg [View same] [iqdb] [saucenao] [google]
1117861

>>1117130
Go play it. It might seem a bit easy and childish at times, but the games have a lot of cozy charm to them and are downright fun. The music really helps with that too.

>>1117000
That last bit of Twilight Harbor is hell, what with all the Gnorc Commandos and the like just spraying bullets everywhere.

>>1117107
Agreed. I never spent more time in Beast Makers when I was young than I had to, but playing the game again recently I actually kind of like them.

On that note, I saw a fairly good sized classic styled Spyro bobblehead thing for sale today, but I just know that the store that had it would have charged me out the ass to buy it, because that's how they operate. Hell, they ask $35 for a used copy of MGS: VR Missions while other stores around stock it for about $9 in better condition.

>> No.1118626

>>1084076
Same here. I love those games.

I was never able to complete the third game, though. Fucking Mushroom Speedway glitch that wouldn't let me get the last egg.

>> No.1118746

>>1117861
I always did wonder why the Gnorcs only had sword/shields and magic, and it's only until later on they actually have guns and explosives.

Should've just used that to their advantage that much quicker.

>> No.1118753

>>1095884
>Ripto's Rage
>Gateway to Glimmer
>Spyro X Sparx Tondemo Tours

let's be honest, there are no winners here.

>> No.1119027

>>1118626
Get the greatest hits edition, it fixes that glitch, adds some new music and most importantly can be emulated easily.

>> No.1119864
File: 37 KB, 489x500, 1375411578379.jpg [View same] [iqdb] [saucenao] [google]
1119864

>>1118746
Gnasty and his minions aren't that smart. Plus, it's not like Spyro starts at level 1 so to speak, and in terms of character is no weaker at the start of the game than he is at the end apart from how many lives you have and how skilled the player has become.

>>1118753
I thought that as far as names go, Ripto's Rage worked fairly well due to how angry the little bastard seemed, whereas Gateway to Glimmer only referenced one level. Maybe something like "Adventures in Avalar" might have worked better for Europe, though I'm still questioning why they even changed the name from Ripto's Rage in the first place.

>> No.1119874

>>1119027
>ion, it fixes that glitch, adds some new music and most importantl

I found the platinum editions to be the best ones.

>> No.1119879
File: 1013 KB, 840x1890, 1356823513819.jpg [View same] [iqdb] [saucenao] [google]
1119879

>>1119874
The first three Spyro games actually have Greatest Hits that are a small bit better than just simple reprints (the way most Greatest Hits games seem to be), due to various bug and music fixes (which admittedly should have been fixed before the original releases). That green on the casing in those versions still wind up looking fairly ugly though.
>Platinum edition
You mean the Europe Greatest Hits thing, or the Collector's Edition? Just curious here because as far as I know America never used the Platinum system out here in favor of Greatest Hits, at least back then.

>> No.1122298

>>1119879
>reasons why we needed hover.jpg

>> No.1123037

>>1122298
To be fair, while hover would have helped immensely at times in the first game, it's not exactly like it was built around needing it to go places, the way it could be at times in 2 and 3.

>> No.1123917
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1123917

>> No.1124964

>>1123037
I know, but you can't deny just how much it would help.

Aside from that, anyone abuse the jump + charge high jump glitch in Spyro 2 to skip some early stuff?

>> No.1124996

>>1119879
I replayed the game recently and this jump wasn't nearly as bad as I remembered. I think I might have fallen once.

>> No.1125197

>>1094362
>Yeti Boxing
You had be perfect in order to get the bonus award.

>> No.1125203

>>1125197

I needed to be perfect to fucking win. Seriously if it passes round 2 and I don't win I simply CAN NOT win in Round 3.

>> No.1125207

I have all three games and played them pretty much when they released when I was a kid, Spyro 1 was the first game I truly loved.
For me the trilogy went downhill from the first game though as there were just a few things that bugged me in the later games.
I just prefered how simple the first game was.
Also the first game had the best soundtrack, I have most tracks from it in regular rotation.

>> No.1125212
File: 6 KB, 149x185, waowaowao.jpg [View same] [iqdb] [saucenao] [google]
1125212

>>1125207
Also, Spyro 1 had the best and most memorable enemies, for example this thing (pic related) that had me in stitches as a kid.

>> No.1125401

Some people mentionned already above, but when I played Spyro 2 & 3 as a kid, I really got a strong lonely feel tied to me. Like some kind of melancolia - especially in some hubs like Autumn Plains and the final one in Spyro 2.
Vast areas, very few NPC, lonely music. It's almost sad. They are still very great games and I love them but the feeling just doesn't leave me when I'm playing them.

>> No.1125540

>>1124964
Insomniac games have the best glitches, double jumping in Spyro 2 and wall climbing in R&C 2 was the shit.

>> No.1125542

>>1124964
0 orb speedruns are really fun to do

>> No.1125854
File: 158 KB, 278x315, I dont think I can scream any longer.png [View same] [iqdb] [saucenao] [google]
1125854

>>1125212
>those bulls in town square
>those weird monkey things in Tree Tops/Metal head
>Metal Head himself
>Those green wizard that would raise their platform if you got near them, along with pointing and laughing
>the Gnorc Gunners
>those guys in the harbor with TNTs
>Those guys in the Ice Level that you have to ram off
>the dogs in the first boss level
>those guys that swing the buzzards
>metal suits of armor that can only be killed with the fairy kiss flame
>the fucking rape bugs of death in high caves

Speaking of the last ones...

>> No.1126083

>tfw the only spyro game I have played and own is year of the dragon
>everyone is saying that it was the worst in the trilogy

How much am I missing here? I thought Spyro 3 was a really good game, but that's just my opinion.

>> No.1126171
File: 97 KB, 368x262, so much fun it should be illegal.png [View same] [iqdb] [saucenao] [google]
1126171

>>1126083
I personally feel like Spyro 1, while having faults of its own, has more of adventure feeling to it. Unlike 2 or 3, you don't have allies, you're only Spyro and Sparx against the Gnorcs, saving Dragons who will either thank you or give you advice. The atmosphere is just so perfect, wherever you go, the music, level design, etc. makes you really feel at home. It gives off a neat vibe, and the levels themselves are composed in such a way that the music fits that area very well. There's a geniune aspect of exploration, even if finding everything can get frustrating. Again, it has faults, like some hard jumps and no real way of knowing where the last few gems on a stage are, but it's got enough to it and is such a great 3D platformer that started off the series.

2/Ripto's Rage/Gateway to Glimmer introduced Hunter and a few others, and was the first instance of minigames and having other objectives to do. It also finally gave Spyro the ability to swim (something he can't do in the first), hover, climb walls, and headsmash. The worlds themselves are also pretty unique, and some even require you returning to them when you eventually gain the ability to go there. The sequel did improve on the controls on 1, along with giving us some fun and memorable quests, along with some difficult challenges here and there. I do like the worlds and music of 1 more, though, but again, either this one or 1 are usually put up there as the best ones.

Honestly, both are really fun, and I would suggest you try them out.

>> No.1126214

>>1126083
The first one definitely was more simple and had a more relaxed feeling to it.

Although I'm playing the 3rd one right now and they're alike in many ways.

>> No.1126295

>>1091505
Bianca was probably my favorite Spyro 'villain', both because of her attitude and how it develops. The rainbow shit just added to the magic feel IMO. But otherwise yeah, the Sorceress on the other hand could've been much more herself.

>> No.1126384

>>1126083
>>1126214
I should also add.

The bosses in the first Spyro game are very different from the bosses in the 2nd and 3rd. In the first game, you generally hit the boss once, and he retreats to another part of the level, where you hit him again and the cycle repeats until he's dead. In the 2nd and 3rd games, you fight the entire fight in an arena with a traditional health bar.

The first game also used the supercharge ramp a LOT more than the others.

>> No.1126569

>>1126384
Spyro 1 bosses are a joke. That and some frustating jumps due to no hover are my only complaints about it, the atmosphere and level design are perfect.

>> No.1126932

Bump for interest.

>> No.1127334

>tfw with Skylanders' recent success, we may never see a fun, charming, good-quality Spyro game anytime soon (or hell, even LoS's level of ambition)
>tfw I'm silently hoping someday that a fan or modder out there will surprise us with something enjoyable and playable.

>> No.1127721

>>1126384
It should be noted that Metal Head is probably the only boss that doesn't follow it, even though there is one part where he runs. The metal poles sticking out of the ground, ones you can either decide to destroy yourself or make him destroy them, was a pretty neat idea.

>> No.1130648
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>> No.1130696

>>1091162
I liked A Hero's Tale a lot. It's probably the last Spyro game that actually felt like it belonged with the original trilogy. The music is probably some of my favorite in the series too even though it doesn't sound like classic Spyro.

>> No.1130702
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>>1092773
>Trouble with the trolley, eh?

>> No.1130706

>>1097770
YES
FUCK THIS PART
WHY

>> No.1130860
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>>1130648
>filename
I always took him to look more like a really ugly winged toad in his stupid redesign, but yeah, downs none the less.

>> No.1130935
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>>1130696
I agree. It wasn't as good as the original trilogy by any means, but it actually felt that SOME effort was put into trying to make it at least somewhat enjoyable for previous fans. Plus, some stuff, like Gloomy Glacier and the that last gauntlet of levels in the fourth world that all had to be completed one after another were pretty cool.

>> No.1133432

Nigga I'm playing Spyro right now!

Picked it up at the Play Expo in Manchester yesterday tough decision between this and Vagrant Story as I hadn't played it since living in the States.

>> No.1135674

What's more leet: Passive or active camera?
I recently got a craving for Year of the Dragon, and now this Fairy Fuckface is asking me about this camera, what do you guys use?

>> No.1135686
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>>1135674
I generally prefer active. Overall the active setting seems to work pretty good, and they do give you free camera control when not moving, so it's not like it restricts your freedom. You can also change the setting at any time in the options menu, as I recall.

>> No.1135687

>>1135686
Aight I'll try out the active setting, brew.

>> No.1136187

>>1126083
It is a very good game, but the other two are better.

>> No.1136292

>>1136187

YOTD just feels rushed and unfinished.

Like Insomniac had so many ideas and so many shit that they wanted to put in but just couldn't.

It's especially evident as the game goes on. The last levels just scream rushed job.

>> No.1136360
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>>1130702
>Trouble with the trolley, eh?

>> No.1137459

>>1136292
Also the challenges.
Man I hated the challenges.

>> No.1138148

>>1136292
Insomniac got too ambitious, all of the Spyro segments were great, but the bits where you controlled Sheila, Sparx or a vehicle weren't as good and the bits where you controlled anyone else were shit.

>> No.1138476

>>1138148
To be fair, I tended to think the basic levels for the other characters were fine, but the challenge sub-levels with them were usually annoying. The exception being Agent 9's own level, as that one was just about as bad as the challenge ones he had (though the ninja one was REALLY fucking annoying). I do give Insomniac credit for trying out different things while retaining what worked about the previous games though, and at least the voicing for Sheila, Byrd, and Bentley was generally good, even if Bentley's vocabulary went far beyond what I happened to personally know the meanings for at the time. Also still had a good deal of charm to it.

>> No.1139382

>>1138476
I'll admit the voice acting and the art design/general charming feel of the levels was pretty good, but Bentley was terribly implemented and Byrd just felt completely pointless. Bentley's skills are never really used since you only control him normally twice (all the other times you play as him it's in a minigame) and Sgt Byrd is too floaty, all but one of his levels feel cramped, and the one time he is fun to play as is undermined by the fact that it would have been much more fun if you just played as Spyro with the flight/superflame power-up instead. Except for the escort mission I generally liked all of Sheila's levels, but I completely agree that Agent 9 was atrocious and the only good thing about his levels is that it's interesting to see some early prototypes for Ratchet and Clank.

>> No.1139389

Any new school Spyro fans here?

>> No.1139401
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>there will never be a Spyro The Dragon with the original's environment and sound design and 2's controls and traversable water

>> No.1139450

>>1139389
No

>> No.1139725

>>1139401
>there will never be a Spyro The Dragon with the original's environment and sound design, 2's controls and traversable water, 3's cast of characters (but spread widely across the game) and optional minigames/characters with their own distinct gameplay, and a great, largely-developed plot

FTFY

>> No.1141101

>>1138148
It's been a few years, but I remember liking the Sparx levels quite a bit. More than any of the other characters, for sure.

>> No.1142047

>>1139725
I don't even care about a deep plot. 1 was literally "one dragon pissed off Gnasty, so he encased all the dragons. Except for Spyro because he's small." Although I will say, it'd be nice having 3's level of boss fights, especially if they had 1-2 hard ones like Spike. Also one like Metalhead in 1 where you have to destroy stuff to beat him, and the boss himself can hurt these.

Also more moves to learn so that the play would have more reason to go back to the worlds, like how 2 had certain missions only accessible after you get climb/swim/headbash.

>> No.1142117
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This was my childhood trilogy.
Spyro 1, had interesting home worlds and home worlds with enemies. It also had a distinctive feeling from the other two. I got to play it when it first came out but my brother was fucking adamant on having me play M-Rated games instead. And they don't hold up well today.

Spyro 2 was where things got ironed out and took us to a new land. I liked the parallels of the worlds you visited and it made the connections towards them more alive. A little short after Autumn Plains, but good. There's a little evidence that the game was unfinished, moreso when there isn't a Spring home world.

The last title in the trilogy mixed 1 and 2's elements while adding its own ingredients, making it my favorite out of them. I liked that Spyro had a team akin to Donkey Kong in DK 64 and they all had their own levels and missions. The music score here stands out the most to me and I find it to be my favorite soundtrack of the three(Made better with the Greatest Hits version, the one I grew up with personally). Even Sparx had some screentime.
And the epilogue stung a little reading it as an adult.

Some of you may have the DKC trilogy or the Crash Bandicoot trilogy in your list of personal favorites but I choose Spyro.

I asked for Enter the Dragonfly and got Year of the Dragon instead Christmas of 2002. I ended up biting that bullet three years later.

And I need to get replacement copy of the Greatest Hits version of YotD.

>> No.1144306

I just finished Spyro the Dragon on 120%. It was a nice platformer with great level design for the most part, and even though 3D platformers aren't my thing I found it quite enjoyable. I have no strong desire to play any other games in the series though