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/vr/ - Retro Games


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File: 47 KB, 256x178, tmp_Super_Mario_64_box_cover496587685.jpg [View same] [iqdb] [saucenao] [google]
1124316 No.1124316 [Reply] [Original]

In my opinion, this is the best one out there, and I know it pretty much defined the genre. But this is really the only one I've heard about being that compelling and innovative.

So I ask you, what's your favorite 3D platformers, and why? this is obviously my favorite of the era, along with crash bandicoot because of the level design and the humor.

>> No.1124318

muh banjo
muh kazooie

>> No.1124324
File: 59 KB, 494x500, Jersey_Devil_PSX.jpg [View same] [iqdb] [saucenao] [google]
1124324

loved this game

>> No.1124338
File: 186 KB, 966x860, super_mario_3d_land_3ds_na.jpg [View same] [iqdb] [saucenao] [google]
1124338

3d land is on par with mario 64 and the galaxies are very good too, my favourite retro platformer is banjo kazooie.

>> No.1124342

>>1124316
Obvious answers would be Mario 64, Banjo Kazooie, Conker, etc.

Some of my favorites which aren't as widely known would be 40 winks, Gex, Glover, Buck Bumble.

Probably mostly due to nostalgia, but each of those games holds a special place in my heart.

>> No.1124353

Spyro the Dragon.

>> No.1124456

Mario 64
>No story to speak of
>Graphically limited even by the standards of its time
>decent bossfights
>Best moveset ever devised for a 3D platformer
>Multiple paths to finish most of the missions

Not without faults, but ultimately still the #1

Rayman 2
>Fantastic immersion
>Still pretty
>Hilarious sense of humour
>Reasonably challenging platforming, okay moveset
>Linear, with the supposedly 'Mandatory' collecting aspect being a bit of an automatism as one progresses

A sound #2

Banjo Kazooie
>Still pretty
>Cute sense of humour, but not really a challenger for Rayman 2 in this regard
>Gimmick-based gameplay - a number of moves can only be engaged in on specific platforms taht in turn railroad you to a specific objective
>Collecting, collecting everywhere
>Precisely one bossfight
>Imprecise platforming

A noticeable 'Meh' from the crowd.

Donkey Kong 64
>Less pretty than either Rayman 2 or Banjo Kazooie
>Tedious backtracking and collecting
>Same gameplay issues as Banjo-Kazooie
>Forced 'Humour'
>Imprecise platforming

Crowd starts throwing rotten tomatoes at the cartridge wherever it appears.

>> No.1124458

>>1124342
to be honest, I can put up with the stiff controls of Gex: Enter the Gecko on N64. I remember getting the game as a kid thinking it'd be the same as my neighbors Side-Scroller 3DO version, but nope. i was a bit disappointed at first, but I ended up really enjoying that game.

>> No.1124465

I just started playing Conker's Bad Fur Day, and like it quite a bit so far. It has a lot of well execute references, and the gameplay is diverse and challenging. It just goes a bit overboard with the language sometimes, past the point of funny.

>> No.1124482

>>1124456
>Mario 64
>Graphically limited even by the standards of its time
What the hell are you talking about? Name three games with better 3D graphics in 1996.

>> No.1124510

>>1124482
Crash Bandicoot
Nights
Uhh... You got me

>> No.1124514

>>1124482
Quake.

>> No.1124549

>>1124510
Let me help you out with 2 because most people will argue against NiGHTS.

Tomb Raider
Resident Evil

>> No.1124554

>>1124549
Resident Evil's prerendered environments do not count against on-the-fly rendered 3D worlds, and the original models aren't exactly good-looking

>> No.1124568
File: 48 KB, 638x222, smre.jpg [View same] [iqdb] [saucenao] [google]
1124568

>>1124554
>Resident Evil's prerendered environments do not count against on-the-fly rendered 3D worlds
You would be singing a different tune if SM64 was using them and you know it.

>the original models aren't exactly good-looking
They're a heck of a lot better than SM64.

Regardless there are still 4 other games that look better released in the same year.

>> No.1124572
File: 38 KB, 580x361, SMG2.jpg [View same] [iqdb] [saucenao] [google]
1124572

Growing up a NES gamer, Super Mario Bros was my very first video game. I remember when Super Mario 64 was released in 1996. I thought it was the best game ever! I spent countless hours collecting all 120 stars.

I'll admit I was a little disappointed with the first Super Mario Galaxy on the Wii. I think they over-did the space and gravity themes. But have you played Super Mario Galaxy 2? It is more about grassy islands, beaches, water-falls, vibrant blues skies, ghost houses, etc. And it has Yoshi—complete with his hover-jump from Yoshi's Island!

Super Mario Galaxy 2, and I never thought I would say this, out-does Super Mario 64. It just has everything you love about Mario games compiled into one.

There is also another 3D platformer I strongly recommend, and it is very over-looked. Anyone remember the Jak and Daxter series on the PS2? Yeah, the first Jak and Daxter was pretty mediocre. Jak II was pretty good, too. But holy cow! How many people played Jak 3?

Jak 3, FAR superior than the first two Jak games, and FAR superior to those lame Ratchet & Clank games, still remains the most complete video game I've ever played. It was like mixing Super Mario 64 with Grand Theft Auto 3!
The game features amazing vehicles to drive, insanely fun missions you will want to replay, brilliant level-designs... it has it all. Trust me, if you missed Jak 3, you owe it to yourself to check it out. It's a 10/10 game, and I rarely give that score to a game.

Since we are talking about over-looked 3D platformers, another great one is Maximo Vs. Army of Zin. They toned down the difficulty from the first Maximo game and added tons of replay value. The game rocks, and is another gem you should check out. It keeps the golden rule that makes any platformer a good game—it is FUN to play!


That being said, here is how I rank the best 3D platformers:

1.) Super Mario Galaxy 2
2.) Jak 3
3.) Super Mario 64
4.) Maximo Vs. Army of Zin
5.) Crash Bandicoot Warped

>> No.1124585

>>1124568
>You would be singing a different tune if SM64 was using them and you know it.
Nah, I'm not that kind of hypocrite. Mario 64 was not a very graphically impressive game even when it was released, but it's low-detail abstract look has held up relatively well.

I think it's the carefully designed camera system, precise analogue controls and variety in stages that earned the game's legacy. It's not my personal favorite 3D platformer, but certainly ranks among the better ones.

>> No.1125198

>super mario galaxy 2
>>>/v/
stick to FUCKING retro video games

>> No.1125217

>>1125198
b-but cartridges can't give consent.....

>> No.1125221

I am so sad when people speak positively about SM64.

I was so fucking disappointed after years of perfect 2d platforming to try to wrestle the goddamn loose, imprecise controls of SM64 into working well enough to make it a fun game but the fact that they were bad plus a maddening camera that decided it needed to spin around 58.2 degrees just before you jumped somewhere you needed to land on or fall off and die made it such a horrible, disappointing game to me when it came out. I was eventually able to gather together enough stars to win but it was a struggle through every single point of the game including the end, not because of the difficulty of the game itself (which if it were done in a standard platformer would be dead simple) but the controls and camera fighting me every step of the way. I couldn't imagine ever trying to collect every star in the game.

To this day I suspect some sort of terrible brainwashing or just glossy-eyed nostalgia making people think that this game was anywhere near good. I keep playing it occasionally to see if I can find any redeeming qualities in it, but I fail to.

Nostalgia is a hell of a thing, apparently. Fortunately I didn't suffer from it because I'm not under some delusion that Atari 2600's E.T. was anything but a terrible, terrible game.

>> No.1125224

>>1124572
>Galaxy

I still don't get how people can play this garbage, at least in SM64 you had some control over the camera, but in Galaxy everything is automated and disorienting

>> No.1125230

>>1125221

Most of us learned to work with the camera

>> No.1125275

>>1125217
dumbfuck

>> No.1125284

>>1125230
...just to have them reset a moment later. And if you choose the other camera, it becomes one of those fucking "lazy follow" cameras which does no one any good.

>> No.1125290

>>1125221
All I read here was "muh 2D!!!111"

>> No.1125341
File: 52 KB, 320x455, maximo(1).jpg [View same] [iqdb] [saucenao] [google]
1125341

probably one of the most difficult 3d platformers

>> No.1125343

>>1124514
naming a pc game is like cheating,
PC always beat consoles fro graphics

>> No.1125348

>>1125221
he does have a point

in Mario 64 the camera can change suddenly, seemingly at random.

Mario moves in relationship to the camera.
If the camera shifts in a direction right as you push a direction on the analog stick mario moves in a differen direction than if the camera was somewhere else

since the camera is constantly running around seemingly at random it does create some bad moments.

most players that have played long enough eventually understand the cameras strange behaviour and can adapt to it

if you cant just use the control buttens to re-align the camera all the time

>> No.1125352

>>1125221
tl;dr: version: "I'm bad at this game"

>> No.1125384

>>1125341
I really should try replaying this sometime. When I was a kid the furthest I could get was the swamp world.

>> No.1125454

>>1124324
oh dude i remember i rented that game once on a whim and played it for a week straight lol.

>> No.1125565
File: 22 KB, 256x187, 256px-Rocket_Robot_on_Wheels_Cover.jpg [View same] [iqdb] [saucenao] [google]
1125565

Not a single mention of Rocket Robot on Wheels?

Let me fix that

>> No.1125579

>>1125224
He wasn't talking about Mario Galaxy 1. He was talking about Galaxy 2 that features an adjustable camera.

>> No.1125656

>>1124316
I love Crash Warped. SM Sunshine is also cool.

>> No.1125665

>>1124316
Besides Mario 64?
Rayman 2 (Dreamcast)
Ape Escape
Crash 3
Not retro, but the first Jak and Daxter

>> No.1125679

>>1125221
Yeah I went back and played through the game again about a year ago and it did not live up to my nostalgia. It was still fun, but the camera made it extremely frustrating. I don't how many times I would move the camera so that I could see, only to have it immediately rotate backwards to put some object in my way, so that I couldn't even see Mario. It was a chore and I almost broke my controller on my desk in frustration over it. I got all 120 stars, though. It wasn't hard, but the camera made it such a maddening experience. I really don't know how I feel about the game now. If the camera was fixed it would be so much better, but I just can't allow myself to hold it in the high regard that I used to, and that I see from most other people on this board.

>> No.1125741

>>1124456
>Banjo Kazooie
>'Meh'

asses to you then

>> No.1125756

>>1124316
Don't forget Conker's Bad Fur Day

>> No.1125981

>>1124456
>DK64
>Crowd starts throwing rotten tomatoes at the cartridge wherever it appears.
DK64 earned near-universal acclaim from critics and gamers alike when it was released.

>> No.1125985

>>1124549
>Tomb Raider
TR had terrible amounts of fog.
>Resident Evil
RE wasn't even real 3D. A game with prerendered backgrounds has no camera control, for a start.

>> No.1125990

>>1125221
>plus a maddening camera that decided it needed to spin around 58.2 degrees just before you jumped somewhere
Press the right shoulder button then C-down, and the game stops trying to adjust the camera.

Wow, that was hard.

>> No.1126007

I've been playing Spyro for the first time recently and it's a damn fine game.

>> No.1126027

>>1125990
Only in open spaces, and it's a lazy follow camera as I said. It still sucks.

I honestly believe everyone that has "played" SM64 played the first level and that's it.

>> No.1126039

>>1126027
Quit being bad at video games faget

I have no nostalgia for SM64 but the camera is fine.

>> No.1127012

THPS2

Arcade'y with ability progression, level creator(shame it had no objectives) and good soundtrack. Probably my most played PS1 game after SotN.

>> No.1127026

I miss 3D platformers, nothing was more exciting than having this huge playground to go fuck around in (the more athletic the characters, the better).One of the mindblowing things about Mario 64 was just how open it all was.

It was like it took the map system from Mario World and made it even more free-roaming, albeit still with a sense of structure. Played SMG2 and I think it's the opposite end of the spectrum (in a good way) - the gameplay is 3D, but the progression is on a world map and the levels are very tightly designed and focused if they're not about collecting stuff. But I do miss that feeling of 'what's on that mountain?', 'what's behind there?', 'what's across the bridge' that SM64 (and to an extent its black sheep sequel Sunshine) gave me.

Also Mario in 64 is probably one of the most versatile video game characters ever.

>> No.1127035

>>1124456
>Banjo Kazooie
>Precisely one bossfight
No, there was more than one boss fight, remember the gorilla with the oranges and that giant crab.

>> No.1127054
File: 285 KB, 720x720, 1317092001840.jpg [View same] [iqdb] [saucenao] [google]
1127054

>>1125221
>imprecise controls of SM64
SM64 has of some of the most fluid and accurate controls in a game, even to this day. So, what the hell are you talking about? It's almost like you've never actually played SM64. By SM64 you mean Super Mario 64, right?

If you want to talk shit about games you've never played, there is a whole board for that. Please, take it to /v/.

>> No.1127075

>>1127054
Maybe he meant camera and since controls are related to camera, that would give it imprecise controls. The camera can get pretty terrible.

>> No.1127091

>>1125565
I remembered Rocket fondly after renting it back in the day. I thought about picking it up again, but I was worried it wouldn't be as good as I remembered. Another anon told me that it hadn't aged well at all. I took his word for it for a time, ended up eventually buying it anyway, since it's in my nature to allow myself to form my own opinions and see things for myself. It was every bit as good as I'd remembered. I wish you could punch people through the internet.

>> No.1127093

>>1124338
It's fucking gorgeous. I hated the first time I played it. It felt empty and boring. Once I started a new file I was like WTF is this even the same game? It's because the first playthrough I was focused on completing it 100%, on the second playthrough I already knew all of the secrets so I could just prance through the levels without having to stop and look around for secrets.