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/vr/ - Retro Games


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File: 358 KB, 1280x737, RE General.jpg [View same] [iqdb] [saucenao] [google]
1110349 No.1110349 [Reply] [Original]

Let's get a classic RE thread

>> No.1110357
File: 153 KB, 476x352, team_hack2.png [View same] [iqdb] [saucenao] [google]
1110357

>>1110348

Is this classic enough for you?

>> No.1110681

RE2 > Survivor > 1 > 3 > CV

>> No.1110728

How's the Saturn version of the first game? I was thinking about downloading it.

>> No.1110750

>>1110681
>Survivor

Good joke. Everybody laugh.

>> No.1110869

>>1110728

The biggest difference made to the Saturn version is that all 3D objects were remodelled and retextured. They're generally more detailed, but because of this are rendered at a slightly lower resolution than the PlayStation version, so which one looks "best" is really a matter of taste. Definitely worth checking out for fans of classic RE though, and you get an exclusive Battle Mode as well.

>> No.1110878

>>1110728
Aside from what the guy above said, on hard mode, there's a second tyrant you have to fight in the labs and the hunters are reskinned and called Ticks.

Plus the battlegame has a golden tyrant.

>> No.1110889
File: 166 KB, 580x453, RE_Saturn-Costumes.gif [View same] [iqdb] [saucenao] [google]
1110889

>>1110728
The 2D backgrounds look better but the 3D looks blockier.

Some people claim there is better sound quality as well but I don't remember for sure.

There is no autoaim (like in the original PS1 release but unlike in any other re-releases; except maybe PC i don't remember).

IIRC the loading times in between each camera angle seemed to be slightly longer than on PSX, but then again, I can't remmeber for sure.

>>1110878
The re-skinned Hunters only appear in the 2nd waves (in the underground cave). There is also re-skinned Lab Creatures but you only see them briefly (about 5-6 of them) after fighting the Tyrant(s) down in the lab.

There is also 2 exclusive costumes one of which is my favourite (pic related, Chris').

The battle mode is absolutely fantastic. A true test of skill and high replay value for scoring. The only problem is that, if you're playing the PAL version, due to 50hz, the time limit is very short.

It's personally my favourite version of RE1.

>> No.1110893

I respect peoples opinions but for me RE 1-3 is best on PS1. Feels more polished somehow.

And in the long run, who cares for costumes or a extra battlemode?

>> No.1110896

>>1110893
>I respect peoples opinions but for me RE 1-3 is best on PS1. Feels more polished somehow.

That's ridiculous. RE2 and 3 are best on PC :
- Best quality of graphics (both2D and 3D), especially in the Sourcenext dvd PC re-releases
- Best sound quality
- NO loading times between camera angles. (The split second loading times between each camera angle hinders gameplay a lot on console) + the fact that you can skip doors make gameplay MUCH smoother
- you can chose to play with any pad you want
- for RE2, a FANTASTIC exclusive Hard Mode exclusive to the PC and Dreamcast versions. I can go into details as how it's fantastic,but it's the best difficulty mode in any RE. Just an example: zombies take a random number of bullets to die from 1 to 35, which leads to fantastic situations.
- you have at the same time the original western release but ALSO the "arrange" mode which is the original Jap release in which a lot item+health placement differ quite a lot
- access to mods, some of which for RE2 are quality mods which change the way you go through RE2 radically

Dreamcast versions get a notable mention as they are similar but they're still worse than the PC version (can't skip doors; have to stick to playing with the Dreamcast pad even though RE games play much better with a good d-pad, no access to mods)

For RE1 though, there is no best version, it's a matter of taste.

>> No.1110897

>>1110893

People who like variety.

>> No.1110901

>>1110893
also,
>who cares for costumes or a extra battlemode?

Costumes aren't much but you'd know the battle mode mattered if you played it. But anyway like I said in my previous post there is MUCH more than that regarding version differences.

>>1110750
Survivor is a good game. It has the classic b-movie feel of 1 and 2 that was lost with 3 onward. It also has great atmosphere and high replay value due to all the different paths and to how enemy changes during replays.

People who laugh on Survivor usually haven't played it. It's like HVGN's video "is it really that bad?!" : if you assume a game is bad before playing it just because lot's of people say so, and play it with the intention of only mocking it and nitpicking on its negative points, then of course you won't enjoy it.

>> No.1110904

>>1110896
What you dont seem to grasp is that there are people that not looking for the "best graphics" or "skip door animations" and so on. For me the slow gameplay and the door/ladder animations is a part of the RE experiance.

Why bother playing any game at all if you just fast-forward it by skipping things?

For me, stuff like the door animations, the slow paced gameplay is a part of the build up. Also, I prefer the somewhat blurry low res graphics, it adds to the imagination.

>> No.1110949
File: 49 KB, 487x468, 1347845456351.png [View same] [iqdb] [saucenao] [google]
1110949

The original Resident Evil is still my all time favorite game. I remember being 11 years old in an Electronics Botique store in 1996 when it just came out. They had a psx display and it was running the game. I vividly remember picking up that gray winged controller and experiencing my first taste of survival horror. Considering I had just come from playing snes, I was so blown away. Till this day I fondly remember that moment. A week later my parents bought me a Playstation 1 and Resident Evil.

>> No.1110959

>>1110904
Well, even in this case, the fact that the PSX/Saturn version have loading times between camera angles which hinder gameplay and which you there isn't in the original PC releases, is still a good reason alone to play the PC version.

Also, skipping doors is not the same thing as fastforwarding or skipping gamepaly. When you'll have played every RE game dozens and dozens of time, or when your play time is short and precious, you'll enjoy skipping door animations. In one "normal" playthrough or RE1 or 2 you can spend 20-25mins just waiting watching the same door animations over and over again. I don't call that fun.

>> No.1110967

>>1110949
My first experience with Resident Evil was with the Saturn version of 1. When I was 11, a friend of my brother landed the console and the game to me. I spent all summertime playing it. It was the first time I experience a game that could make me feel something intense other than cheer fun.

Mind you, the game was in English, not my native tongue, so that game taught me the basis of english. I remember using a dictionnary for a lot of things notably the painting puzzle! That was a lot of dedication for a single game and that only made the experience tougher for me but also more rewarding. Also, the cheeseness of the dialogues didn't appear to me at all since I was 11 with no experience in the english language back then, and actually the slow pace of the dialogue and the clear pronounciation helped me a lot.
I remember shedding a tear when I eventually beat it with a lot of hard work... I'm glad I didn't get stuck with the two Doom Books because that friend showed me the trick about them beforehand.

>> No.1111116
File: 13 KB, 500x375, Colvin13.jpg [View same] [iqdb] [saucenao] [google]
1111116

Resident Evil 1.5 actually isn't as bad as Kamiya says. Okay, it's not as cinematic or thrilling as Resident Evil 2, but boy did they nail the atmosphere. It's worth playing if you're a fan of classic RE for sure!

>> No.1111301

>>1110896
My issue with the PC release is that you can't increase the resolution. That bugs the heck out of me.

>> No.1111315

>>1111116

It's buggy as hell at the moment.

>> No.1111583

>That month old Re2 thread asking for a "working N64 rom" died
>That other Re2 thread died

I am sad.

>> No.1111593

>>1110967
>NESfag

Please remove your name.

>> No.1111620

>>1111593
NESfag has been around for years, buddy.

>> No.1111660

>>1111620
>NESfag has been around for years, buddy.

So has Manly Tears. Please kindly remove your attention seeking name.

>> No.1111670

>>1111660
LoL

>> No.1111709

>>1111593
Good luck with your journey.

>> No.1111723

just play REmake...

On a serious note, I started the RE franchise with REmake, CV, and RE0.

Will the "dated" look if RE2 and RE3 be a distraction?

>> No.1111724

>>1111660
I'm a tripfag, is that better or worse?

>> No.1111730

>>1111723
Nah, the graphics don't actually look that bad. The controls are a mess (and always are in that engine unless you play Dino Crisis) but you'll get used to them.

>> No.1111748
File: 34 KB, 264x400, Resident_Evil_-_Deadly_Silence.jpg [View same] [iqdb] [saucenao] [google]
1111748

My personal favourite version of resident evil 1

>> No.1111816

>>1110949

Nice man. Resident Evil was my first PS1 game too. Coming from the SNES, it scared the complete shit out of me and I only finished it the first time because I used a GameShark to get the rocket launcher with infinite ammo.

>> No.1111856
File: 95 KB, 320x240, Radio room.png [View same] [iqdb] [saucenao] [google]
1111856

>>1111315

Yeah, but just wait, it will be spectacular :-)

>> No.1111862

>>1111856
I heard that one 5 years ago, m8

>> No.1111894

>>1111593
NESfag is a pillar of this community. Who really cares if he posts with a name anyway?

>> No.1111897

>>1111894
Today, we are all NESfag.

>> No.1111943

>>1111894

I agree. He seems like a nice enough dude and his posts are usually pretty informative.

>> No.1111950

>>1111897
No, I AM NESfag!

>> No.1112938

>>1111748
The DS version is great. But imo, it's not comparable with the other versions because it's a different experience from original game : enhanced controls, new 3D models for characters and enemies (which look fantastic), new zombie ai. it plays completely differently from the other versions that's why it's not the classic original experience at all.

This being said, it's a great port. Gameplay is so smooth. What I love about it is that it's the only verison in which you can skip both doors and cutscenes, so you can beat the game in like 35mins. Also, I do have the game on DS, but I like more is play it emulated so that I can use a PS2 pad, that plays even better imo. I've sadly never played the bonus multiplayer modes though but they seem good.

>> No.1112989

>>1112938
3DS circle pad works great with ResiDS tho i had no issues with the D-Pad on the DSLite.

Multiplayer mode was great fun. Shame they never had the full single player campaign as a coop mode. chris / Rebecca and jill / barry. that would've been amazing. more zombies / harder to kill ofc.

>> No.1113004

>>1112989
I can't play RE games with joysticks. A good d-pad is so much better for RE games, it feels much more precise and all the precision you need to dodge enemies. Recently I've been replaying REmake and RE0 with a PS2 pad using a GCpad to PS2pad adaptor and that made me realize how great and smooth the controls really are in REmake. Playing with a PS2 pad is so much better, it was even better than playing the Wii versions with a classic pad.

>> No.1113035

>>1113004
>PS2 pad is so much better
Personally hate the PS2 controller. D-pad on the PS2 controller is ass, sony have never made good D-Pads. Mind the Gamecube's D-pad was shit too.

>was even better than playing the Wii versions with a classic pad.
I'll try this out later.

>> No.1113040

>>1113035
personally I consider the PS2 pad the best pad for everything, except N64 games. I use it for everything I can. It's getting that adaptor which lets me use it for GC games that made want to replay REmake and 0, just because I could use the PS2 pad.

>I'll try this out later.
It's good but not worth paying 30€ for the Wii port if you already own the original game. There is barely any changes.

>> No.1113054

>>1113040
i have 0 and REmake for the GC, I have the Archives versions on my harddrive

>> No.1113079

>>1111111

>> No.1113083

I didn't know that there still people who liked the old RE formula. The old resident evil games are only good for it's stories but the gameplay and controls? nah, it sucked horribly 2/10. Finally 4 came out. Now if they would just remake the shitty first games into RE4 style. And I don't want to hear things like I haven't played the first games. I played 2 first then 1 3 and CV. Nothing beats Resident Evil 4 on pro mode with knife only.

>> No.1113086

>>1113083
Shut up corpsefucker. The controls in RE 1-3 is not bad at all. It fit the style of the game perfect.

>> No.1113090

>>1113083
>it sucked horribly 2/10
For you maybe
>Finally 4 came out
And the resident evil series went to shit afterwards.

>> No.1113092

>>1113086
It Capcom/Sony wasn't retarded, yes it will be perfect. But instead! Used the most retarded movement ever. Your character moves like a fucking tank. If the game's movement wasn't like that then I could finish the game with one hands only.

>> No.1113094

>>1113092
>omg I have to press forward to go forward, right to right and left to go left, i can't figure it out it doesn't make sense most retarded control scheme ever !!!!

>> No.1113095

>>1113090
5 and 6 kinda sucked but not 4. Throwing aside the nostalgia, imo 4 is the best of them all. Just please.. Capcom should remake 1-3 in shoulder view style.

>> No.1113096

>>1113092
>If the game's movement wasn't like that then I could finish the game with one hands only.
What? Why is this even in your argument.

>> No.1113098

>>1113095
5 is basically 4 in HD

4 was a terrible resident evil and made the series what it is today.
>Capcom should remake 1-3 in shoulder view style.
No how about they make NEW GAMES not milking the good games for all its worth.
People like you have awful logic.

>> No.1113097

>>1113094
That's it, to go left, you have to fucking press right/left until you face in that direction and press up, instead of just pressing left and your characters go left. Capcom is so retarded back then... Guess the first 3 games would be the easiest game ever if they wouldn't have those shitty movement.

>> No.1113102

>>1113096
My mistake... I can finish the game with no hands at all. The only thing keeping these game hard was the controls. Nothing special.

>> No.1113103

Stop replying to bait, dumbasses.

>> No.1113107

>>1113095
> Capcom should remake 1-3 in shoulder view style.

I keep hearing that but it always comes from stupid people who can't think straight. Shoulder view style in 1,2,3 wouldn't work at all considering how narrow and small the corridors and rooms are; not to mention how they change direction in odd angle and shape constantly. You wouldn't be able to see more with should view.
and gameplay wise, the games would be too easy. You'd also need to change the AI by making monsters faster, stronger, or give them another range of attacks which, for the kidn of monsters RE1,2,3 have, wouldn't make sense at all. (notice how enemies in 4 and onwards throw stuff at you etc).

I'm not saying it's not possible to have a survival horror with this type of camera. Silent Hill: Homecoming did it, and it did it perfectly. But it simply wouldn't work with RE1,2,3. THe level design needs more space and the enemies have to be completely different. One design element changed, and you need to change the whole game.

Speaking of Homecoming... So everybody wants RE1,2,3 with more modern controls while still being survival horror.... Well, that's what Homecoming did and it did it really well. Guess what happened.... It became a very misunderstood game, people calling it a "fighting" game and claiming it became action oriented just because of the camera angle. That's ridiculous considering Homecoming is the most survival of any Silent Hill...
Give something to people and they say they'll want something else. Give that something else and they won't understand it and ditch it without thinking.

>> No.1113105

>>1113102
The controls are not hard tho.

Only you seem to have an issue with them here.

>> No.1113108

>>1113098
>4 was a terrible resident evil and made the series what it is today.

To you nostalgiafags only who can't move on. Giant Dr. Salvador is even more terrifying than Nemesis. But Nemesis is cooler.

>> No.1113110

>>1113107
>small corridors

They could just redo the whole places you know like expand the corridors and stuff.

>> No.1113118

>>1113097
So basically, instead of having carachter centric controls, you want camera centric controls... camera centric controls in a game where camera angles change every 2 seconds!

Do you even realize how DUMB that is?! Here is what would happen with camera centric controls in RE1 :
>You go towards the left direction, avoiding a zombie on the way.
>Just after that, the camera changes so left becomes backwards; so the character instantly go backwards even though you wanted to keep going in the same direction and you couldn't predict how the next camera angle was
>so you end up getting hit by the zombie you just avoided perfectly because of stupid camera centric controls

Before complaining about game design and claiming that you hold the smart solution to its "flaws", maybe you should think a little with your small brain. Your solution would completely ruin the game, but, if you really want camera centric controls, the N64 version of RE2 has the option to do that and it's absolutely awful. Go try it.

Another solution is a mix between camera centric controls and character centric controls, like some of the Project Zero games did; but that only appeared YEARS after RE games.

>> No.1113117

>>1113105
I don't find it hard. You'll get used to it. What I'm saying is that it FUCKING SUCKS. And without that shitty fucking movement, RE1-3 would be the easiest survival game ever. Look at Silent Hill... They did an amazing job by not using the shitty tank-like movement Capcom likes.

>> No.1113125

>>1113110
So you want to, not only change the type of camera, but also change the whole layout of the entire game.

You're a moron. What you want is play RE4 again and again. If that's what you want, then play RE4,5, Revelations, that 3DS mini game; as well as the dozens of rip-offs RE4 spawned; and stop saying that games of other genres should become like your "Holy RE4 Grail" and let other people enjoy those other type of games;

>> No.1113127

>>1113125
Stop being so butthurt. They wouldn't make RE game similar to 1-3 because it was a big mistake, I bet you all wouldn't like it if the game has a horrible storyline. Resident Evil 4 both storyline(excluding Leon's cheesy one liners) and gameplay.

RE1-3 in modern RE is not impossible you moron. What couldn't Capcom do?

>> No.1113128

>>1113090
U sir, are correct.

>> No.1113134

>>1113127
Actually story in RE games is the worst part. It's awful in 0 yet I still like the game for gameplay.

and yes, as it is, "modern" RE style in old games is impossible unless you change the entire game.

Your problem is that you're unable to get used to a simple type of controls that was created in 1992 (more than 20 years ago) and which took me 5 mins to get used it when I was 11.

>> No.1113138

God, high res pre-rendered games look so fucking bad.

>> No.1113143
File: 73 KB, 1280x720, remake.jpg [View same] [iqdb] [saucenao] [google]
1113143

>>1113138
right

>> No.1113145

>>1113138
PS1 games yes.

Highres Pre-rendered REmake looks fucking glorious

>> No.1113147

>>1113134
>RE style in old games is impossible unless you change the entire game.

Who said they couldn't change the entire game? I mean how to places look. It's a completely remake, are you expecting for it to be entirely the same? The angles, the width, the length of the walls etc, would be the freakin same? Oh shit.

And I will say it again. I got used to it as soon as I played the game. and it even took me as soon as I grabbed the controller. What I was saying is that the control sucked so bad.

>> No.1113152

>>1113138
>>1113145
OP's picture look blurry because it's high scalled emulation probably using epsxe.

RE1 in higher resolution in the PC version if you have the appropriate video card looks great. RE2 and 3 in the Sourcenext dvd re-release look great as well.

>>1113147
like I said you want to play more RE4 style stuff. Then go play those. There are tons around. And stop saying everything should be like RE4

>> No.1113154
File: 120 KB, 640x961, stupid question.jpg [View same] [iqdb] [saucenao] [google]
1113154

>>1113147
>Who said they couldn't change the entire game?
Are you stupid?

>> No.1113157

>>1113152
It should be! RE4 is fucking perfect, asshole. And I think has more challenge that the first games.

>> No.1113167

>>1113157
Confirmed for troll confirmed.

>> No.1113170

>>1113167
I fucking challenge anyone of you to beat RE4 on pro mode using a knife and flash grenades only. come on!

>> No.1113174

>>1113170
Way to change topic man.

Look, I couldnt care less for your knife skills in RE4. What was discussed was your retarded ideas of changing control layouts and what not.

Just realize that you have not thought this through.

>> No.1113196

Whats hilarious is Resident Evil 4 also has tank controls.

Like in Classic resi you can turn while moving, but moving forward and backward are still noticeably separate from moving left and right.

The only difference is resi4 has over the shoulder.

>> No.1113198

>>1113196
over the shoulder camera*

>> No.1113602

>>1113134
I actually love the story in RE1-3, especially the Mercenaries sub-plot, guess I must be the only one

>> No.1113614

>>1113602
Could never get in to all those extra games. I loved the original games tho, but after completing each one i'm just "full" of RE for awhile. If that makes sense.

>> No.1113720
File: 87 KB, 320x240, Medic hallway.png [View same] [iqdb] [saucenao] [google]
1113720

Fixed camera and tank controls fit the atmosphere. Also, it's totally worth having beautiful pre-rendered backgrounds. Once Resident Evil 1.5 is finished, I think a lot of you will put your hatred of the old formula aside and enjoy a decent classic Resident Evil game. In fact, if the Facebook page of "Team IGAS" gets four more "likes", we'll get new material released...

>> No.1113752

>>1113720
>if the Facebook page of "Team IGAS" gets four more "likes", we'll get new material released...
i don't even.

just wow

>> No.1113789

>>1113752
>>1113752

Viral marketing on 4chan is an excellent tactic, it will ensure that at least some percentage of the lurkers will be lured. Hey, didn't we have a name for Microsoft employees who would come into XBONE threads to promote the console and build hype?

>> No.1113795
File: 995 KB, 240x135, 1363122175738_zpsc65078c5.gif [View same] [iqdb] [saucenao] [google]
1113795

>>1113720

>if the Facebook page of "Team IGAS" gets four more "likes", we'll get new material released...

>> No.1113793

>>1113789
faggots?

>> No.1113794

>>1113720
> Fixed camera and tank controls fit the atmosphere.
Shame that they fuck with the gameplay, especially during the boss fights.

>> No.1113805

>>1113795

I wonder why they do that? Is there any money in facebook 'likes'?

I'm not into this social network stuff, so I honestly don't know.

>> No.1113813
File: 117 KB, 320x240, Civilian.png [View same] [iqdb] [saucenao] [google]
1113813

>>1113805

It's just a tradition, no monetary reason (IGAS is strictly non-profit, which is why their RE game isn't like CoD).

>> No.1114153

>>1111301
You can change the resolution of RE3. I haven't found a way to do it in RE2 yet though.

>> No.1114180

>>1114153
One of the function keys does it in RE2 PC. Probably F4-F6.

Dunno about sourcenext though.

>> No.1115434

>>1110896
RE3 is the best on Gamecube only because it has the best looking character models and they're not all wavy and jittery.

>> No.1115441

>>1115434
not really, they look better on dreamcast and pc. Plus, playing with the GC pad joystick is quite bad, RE games are much better using a good d pad.

>> No.1115459

>>1113805
There's no money in it exactly but the stuff you liked appears on all your friends pages so it's basically free advertising

>> No.1115468 [DELETED] 

>>1113813
Cut that shit out man. We all know what you want. You want free advertising, thats what you want.

I'm not buying it.

>> No.1115470

>>1115468
What?

>> No.1115513

>>1115470
Nothing, just a troll using my name because he has nothing better to do than to try to give a bad reputation on a namefag on 4chan just because he disagrees on my opinion on one game.

>> No.1115530 [DELETED] 

>>1115513
I'm the real NESfag. Don't listen to that guy. He has been pestering /vr/ all day.

He is a troll.

>> No.1115550

I GOT A SHOTGUN

>> No.1115572
File: 204 KB, 752x1063, 4554322.jpg [View same] [iqdb] [saucenao] [google]
1115572

>>1115550
Too bad you'll be a sandwich!

>> No.1115596

>>1115441
It's a fact that the GC version has the smoothest models. All other versions, even the SourceNext one, have the wavy/jittery problem.

>> No.1115606
File: 2.95 MB, 1316x884, outfitsRE.png [View same] [iqdb] [saucenao] [google]
1115606

so which outfit should I wear?

>> No.1115628

>>1115606
Purple tank top for sure.
>Dem armpits

>> No.1115645
File: 2.75 MB, 1308x852, re2film.png [View same] [iqdb] [saucenao] [google]
1115645

>>1115628
done, also i'm trying to find all the hidden things and so far its proving really fun

>> No.1115651

>>1115645
Was that one from Wesker's desk?

>> No.1115653
File: 2.23 MB, 840x1046, fappoon city.png [View same] [iqdb] [saucenao] [google]
1115653

>>1115651
oh my!

>> No.1115659

>>1115653
Muh dick. Too bad that outfit wasn't in RE0.

>> No.1115670

>>1115653
Wesker knows what's good.

>> No.1115675

>>1115653

Is that a dude?

>> No.1115841
File: 2.01 MB, 1344x872, human experiment.png [View same] [iqdb] [saucenao] [google]
1115841

>>1115653
so i found what i thought was more sexy pix but it was just this arm in a tank, what a bummer.

is there any other good secrets to be found?

>> No.1116208

>>1115441
Wrong. Gamecube was the only version with proper Z-buffering.

>> No.1116210

>>1115606
Leon could easily have combined them.

>> No.1116812
File: 460 KB, 1200x1747, 1500023.jpg [View same] [iqdb] [saucenao] [google]
1116812

Anybody ever read the Resident Evil comics and know if they are any good?

i'm the most interested in this (kinda rare) promo RE1 comic

>> No.1116980

>>1111111
just wanted to see what the post was

>>1110901
I agree I loved Survivor although I wouldn't ever consider playing it if not for the fact that you use the gun

>> No.1117025
File: 86 KB, 700x931, 1213448590950.jpg [View same] [iqdb] [saucenao] [google]
1117025

I had trouble finding the Saturn version of RE1 for a "reasonable price" for a while.

Two years ago at a convention I found Biohazard on Saturn (japanese version of RE1 for the unknowing). I figured it couldn't be THAT difficult to play without knowing japanese, so I picked it up for $25.

it wasn't any more difficult to play in Japanese than it was in English. There WAS Auto-aiming, but I assume that was a japanese-only thing. The only thing I needed to go to youtube for was the Picture puzzle in the gallery, since I couldn't actually read what the picture I was looking at was.

>> No.1117034

>>1116980
>>1110901
Survivor question.

The US version of Survivor doesn't work with lightguns, I get that.

The Japanese and PAL versions do.

But didn't light guns back then, like Namco's Guncon, not actually have Dpads? how were you supposed to play Survivor without moving?

>> No.1117049

>>1117025
Any Jap version of Resident Evil is notably easier than the Western releases. Didn't know about auto aim though

>>1117034
Pretty sure they had a dpad?

>> No.1117056 [DELETED] 

>>1117049
PS1 guncons did not have Dpads

at the very least, I know Namcon's Guncon1 and Innovation's Dual Gun Con did no.

>> No.1117060

>tfw just want a version of RE2/3 with good resolution, no loading times and random item/enemy placement

>> No.1117061

>>1117049
PS1 guncons did not have Dpads

at the very least, I know Namcon's Guncon1 and Innovation's Dual Gun Con did not.

>> No.1117706
File: 99 KB, 642x481, Re2 PC vesion.png [View same] [iqdb] [saucenao] [google]
1117706

>>1117060
>>tfw just want a version of RE2/3 with good resolution, no loading times

PC Ports nigga. You can skip door loading animations or watch them. And they come in 480p, which is x2 of the ps1 resolution. Sadly, I am pretty sure Capcom just outright lost the original backgrounds to the game, so this is the highest we'll ever get.

>> No.1117718

>>1117060
this >>1117706

for random item placement you can always play arrange mode which is the jap version where non key item palcement is different.
You can also play the N64 version of RE2 with item randomizer but then you can't skip stuff and also shit graphics.
For RE2 there is also some mods which change quite a lot of stuff, most notably Requiem Of Spies, but there is also two others i've played i can't recall the name which change item placement. Look it up on google there is some RE modding forum i can't remember the name of

I wish we'd get the item randomizer mod of RE2 in another version though. I could never get RE2 to work properly in emulation, it would be full of glitches except once but then it crashed in the lab at the end... and there is no way i'm buying a N64 just for that especialyl because i live in PAL territory so i'd have to import it from the US... Well, maybe one day i'll just do that.

>> No.1117768

Iv'e heard what all of you shitheads have to say, but still, RE 1-3 is the best, the classics with fixed angles, tank controls, back to basic gameplay.

I have played all 6 installments but the last three is bland. BLANNNND. The only one I will somehow recognize is nr 4, that one was pretty cool aside for that faggot merchant, but the story and gameplay was decent.

With that said, the RE I will always come back to is nr uno and dos!

Also NESfag IS a fag. For real. He is.

>> No.1117782

>>1117768
what about CV faggot?

>> No.1117787

>>1117782
You mean Veronica? Yeah sorry, that one was awesome to. Forgot that one. Fuck now you depressed me. I miss my Dreamcast. =(

>> No.1117929

Ha ha ha well put. NESfag is a retard who like to be the know it all all the time.

>> No.1118034

>>1117929
>NESfag is a retard who like to be the know it all all the time.
>Bad grammar
>Calling others a retard
top of the lel's

>> No.1118156
File: 1.07 MB, 2368x1780, PSX.png [View same] [iqdb] [saucenao] [google]
1118156

Have done a technical comparison of all RE3 games using emulators.

If you want to play RE3 on the PC:

GC>PC>PSX>DC

You should be able to compare when opening the pics in different tabs.

Please let me know if you have anything to add.

Starting with PSX

>> No.1118161
File: 1.30 MB, 2368x1780, DC.png [View same] [iqdb] [saucenao] [google]
1118161

>>1118156
DC

>> No.1118172
File: 2.50 MB, 2368x1780, PC.png [View same] [iqdb] [saucenao] [google]
1118172

>>1118161
PC

>> No.1118175
File: 2.70 MB, 2368x1780, GC.png [View same] [iqdb] [saucenao] [google]
1118175

>>1118172
GC

>> No.1118178

You know, replaying old school RE, I find that I do still love them, but I absolute cannot disagree with the people that say fighting the camera angles is complete bullshit. Complete and utter bullshit in every sense of the term.

>> No.1118247

>>1118178
Especially in RE 2 Scenario B in that platform with monitors where Mr. X shows up.

>> No.1118261

>>1118156
Thank you for the comparisons. Didn't realize how much better the GC version looked compared to the other versions. Now I really want to play it, but I wonder if I should buy it or just emulate.

>> No.1118274

>>1118156
>using emulators

Yeah, it shows.

Play it on the actual console with a good crt and it will look much nicer. Those ugly sharp backgrounds would ruin it for me.

>> No.1118292

>>1116812
Believe it or not, OP, but I actually own that comic, along with a small English novella that's a prequel to the game.
The comic has laughably bad art, the Umbrella logo doesn't even look right.
It's cool to have as a collector's item, but not really worth tracking down unless you wanna built the ultimate RE shrine

>> No.1118295

>>1118156
>"Hey guys, I took a 640x480 or whatever game and blew it up to 1080 and guess what, it looks like shit! Who would have thought!!"

>> No.1118307

>>1115572
"Zip, zam, zoom, I am your doom!" said the Tyrant. "Oh yeah, well now you go boom." said Jill, before escaping the mansion that was almost her tomb.

>> No.1118829

>>1118175
Now if you could also try the Sourcenext PC version?

Also anybody else notice how huges parts of the videos got cut in the GC version up and down? What the fuck is the deal with that?

And I don't find the GC verison to be that particulary better looking than the PC version. I'm sorry but the pros of it aren't worth its cons compared to the PC version (especailly how the PC version is the smoothest with no input lag)

>> No.1118835

>>1118829
and I will add that having to play with the joystick of the GC pad is the biggest of all cons for me. Since I got a GC to PS2 pad adaptor, REmake and RE0 have become so much more smoother! I had never realized they played that smooth, even with the Wii Classic pad. But that sort of adaptor isn't something everybody has (and not everybody can emulate the gamecube either).

Anyway - has ANYBODY here ever played the randominzer mode of RE2 and can share some experience? Has anybody ever been able to unlock it with emulation (and if so, using what emulator and plugins?) ? Cause that was mission impossible to me. The only time I got to work almost perfectly it crashed at the end of the game so I couldn't beat it (and there is no cheat nor saves online with the item randomizer mode unlocked).

>> No.1118861
File: 308 KB, 800x600, pc.gif [View same] [iqdb] [saucenao] [google]
1118861

>>1118261
GC version is definitely the best version in terms of graphics. If you buy it you won't have sound emulating issues (either an audio lag or some lapses + cracking noises).

But you would have to play with the GC-controller. :(

>>1118274
yeah, well, that's true.

>>1118295
Are you stupid? Also there a lot of games that do look pretty nice with upscaled resolution...

>>1118829
PC-version was the sourcenext-version. Except for the FMVs the sourcenext version is identically to the original pc release.

>What the fuck is the deal with that?
Every version got more or less shitty FMVs, except the sourcenext pc version.

>And I don't find the GC verison to be that particulary better looking than the PC version.
But it really is, thanks to no jitter. You should see it in motion.

>>1118835
>GC to PS2 pad adaptor
shit, I need to get one of those.

>> No.1118862
File: 655 KB, 798x600, gc.gif [View same] [iqdb] [saucenao] [google]
1118862

>>1118861

>> No.1118867

>>1118861
>PC-version was the sourcenext-version. Except for the FMVs the sourcenext version is identically to the original pc release.

Well I don't think so. Although the differences between the original PC release and the Sourcenext re-releases are more obvious for RE2, there is still differences for 3. The graphics (both 2D backgrounds and 3D models) look MUCH better in the sourcenext version than in the original PC release. Perhaps you should try playing it with a higher resolution.

Also, I was expecting your PC screenshots to be from the original PC version and not Sourcenext because you say there is no loading item between camera angle chanegs. For me, there is no loading time at all during camera angle changes for the original PC release, but there IS a split second loading time for the Sourcenext version for some reasons.

Also, it is worth noting that the Sourcenext version is Jap only and that Jap versions of RE games are all a LOT easier than the western releases. So, if you want the real experience, I actually recommend playing the original PC release rather than the Sourcenext version, RE3 is already very easy as it is there is no need to make it even easier! (I'll always be saddened by the lack of real hard for RE3, we got it for the PC and Dreamcst versions of 2 but not for 3...)
As a comparaison point, I was able to beat the sourcenext version of RE3 knife only, thing which would have been a LOT harder for the western release and I probably wouldn't have been able to put it off.

>> No.1118873
File: 133 KB, 1024x768, PS2toGCadaptor.jpg [View same] [iqdb] [saucenao] [google]
1118873

>>1118861
>shit, I need to get one of those.

I got mine for 1 buck at a flea market. I got lucky, they seem pretty rare, they go for 20 bucks on ebay and not the same brand... The brand I have is called Blaze and I recommend it, there is no input lag at all.

However if you want to play with a d-pad, you have other solutions : you can use adaptors which let you use SNES pads for GC; or you can beat that Hori "fake snes pad" for Gamecube: or for REmake and RE0 you could play the Wii re-release and use a classic pad. However, I've tried classic pad,and I thought it was much better with a PS2 pad.

>> No.1118947

>>1118867
>The graphics (both 2D backgrounds and 3D models) look MUCH better in the sourcenext version
I have Resident.Evil.3.Nemesis-FLT, which was released 2000 and the sourcenext version.

Graphics are really 1:1 identical. Except for 3 files, even all the gameplay-files are identical (checked with CRC).

Interestingly, if you open the .dat-files with an editor, you can see the names of the containing files. I googled one of the filenames and found an P2P-release of RE3 where all the files aren't stored in .dat-files. It's even seeding. Downloading right now.

>>1118873
Thanks, but it seems these things are not available in europe. I only found one converter for 11$ in the USA. :/

>> No.1118954
File: 91 KB, 640x480, R11B15.jpg [View same] [iqdb] [saucenao] [google]
1118954

>>1118947
There are even some jpegs/wavs in it.

>> No.1118960
File: 164 KB, 1024x768, IMG00332-20131005-1440.jpg [View same] [iqdb] [saucenao] [google]
1118960

>>1118947
Interesting. This is the version I have, american version, released in 2000 as well. For some reasons I have have the CD+Booklet twice, one of which is sealed... Is it the same version?
The graphics are slightly worse than the sourcenext version although it's only noticeable at high resolution and with a proper screen.

Do you have a link to that torrent? I'd be interested. I recall having already downloaded it though.
Sadly RE3 is very hard to mod comared to RE2 which is why it doesn't have mods. It comes from the fact that a lot of events are semi-random or are decided depending on actions and choices you make, so if you try to mod it and change one thing it can break it all and make the game crash. Once somebdy was making a full mod for it though which looked promising, but just like most other big scale mods (Dark Biohazard for RE2...) it diseappeared of the internet with no explanation given.

>> No.1118962
File: 160 KB, 1024x768, IMG00333-20131005-1440.jpg [View same] [iqdb] [saucenao] [google]
1118962

>>1118960
2nd picture of the box. I miss old PC boxes.

>> No.1118971 [DELETED] 

>>1118861
Also you can't say that the GC version is the best looking when you're playing it using the Dolphin emulator. It wouldn't look like that at all on an actual Gamecube.

>> No.1118979

>>1118861
Also you can't say that the GC version is the best looking when you're playing it using the Dolphin emulator. It wouldn't look like that at all on an actual Gamecube.

Your "technical" comparaison doesn't really mean anything since it uses emulation. Saying the GC version looks the best, because you're using the Dolphin emulor, is very biased really. You remind me of that stuck up guy claiming the N64 version of RE2 had the best sound quality because it had "surround audio!!!" (regardless of how awful sound is in general on N64...)

Also, I checked, the Sourcenext versions can go at much higher resolution than the original PC releases.

>> No.1118991

>>1118979
...
All I'm saying is, that IF you want to play it on the PC, the GC version is the best looking one. I already wrote that in my first post. I don't know why you think I or anyone else would assume that emulation equals original... lol.

Though, you can still say that the GC version is the best looking, since it got no jitter, regardless of it emulated or not.

>Also, I checked, the Sourcenext versions can go at much higher resolution than the original PC releases.
Are you trolling?
Also you can set the resolution to whatever you want in the .ini

>> No.1119009

>>1118991
Sorry I misunderstood what you meant. But i still say that "no jitter" alone isn't worth palying the GC version of all the pros of the PC versions

and RE2 pc is very limited in terms of resolution if not playing the sourcenext version

>> No.1119021
File: 1.02 MB, 1280x911, capcomposter.png [View same] [iqdb] [saucenao] [google]
1119021

RE3 is so full of details everywhere. Anybody noticed this poster on the left has "capcom" in the description?

Also in the previous alley (first alley of the game) there is a bike with the STARS logo on it. There a sheet of paper with something written no it near it but it's too hard to make out

>> No.1119023

>>1117060
>>tfw just want a version of RE2/3 with good resolution with no jittery polygons... in english

>> No.1119026
File: 1.33 MB, 1282x967, scrappedpuzzle.png [View same] [iqdb] [saucenao] [google]
1119026

Do you see how part of this red thing against the wall is actually a model and not part of the background? Capcom had probably planned a puzzle here which got scrapped. IIRC That mod I mentionned earlier for RE3 that got cancelled made use of taht.

>> No.1119050
File: 55 KB, 640x480, R1060F.jpg [View same] [iqdb] [saucenao] [google]
1119050

>>1119026
Do you mean this? ;)

>> No.1119053
File: 1.76 MB, 1280x960, enhance_csistyle.png [View same] [iqdb] [saucenao] [google]
1119053

>>1119021
;)

>> No.1119058

>>1119053
that looks great.. how?

>> No.1119059
File: 37 KB, 715x506, text.png [View same] [iqdb] [saucenao] [google]
1119059

>>1119053
you can actually mod the pc version with the un-archived files quiet nicely. You can use tools from the psx sdk for the files that are not jpegs/wavs

>> No.1119063
File: 1.71 MB, 1280x960, enahnce2.png [View same] [iqdb] [saucenao] [google]
1119063

>>1119058
Just the textures from the pc version upscaled to 1280x960. As you can see, just some parts are pixelated and some look the same. I think there is some kind of pixelating-filter or something to make the scenes look more spacial.

pic realted

>> No.1119064

>>1119053
>>1119059
>>1119050
can you share the torrent please?

>> No.1119067

>>1119063
nice

>> No.1119079

>>1119064
sure

magnet:?xt=urn:btih:57DB537E5E3D14829A706BB0EE532C219F550639

Also I found this website here about re modding. There is a guy who has written a tool to unpack the .dat files. With that it should be very easy to make a fully english "sourcenext" version, ie change the FMVs and correct the AR for them.

http://z4.invisionfree.com/Resident_Evil_1_2_3/index.php?showtopic=402

>> No.1119164 [DELETED] 
File: 127 KB, 244x245, 1380978900781.png [View same] [iqdb] [saucenao] [google]
1119164

>>1110904
Wow.

>> No.1119172

>>1111116
OK this was the first I've heard and I've just checked it out. Where can I download RE1.5?

>> No.1119185

>>1119172
it's not finished yet

>> No.1119193

>>1119185
Ah, yeah. I've seen some links to it unfinished but I think I'll skip them. I've just found the guys on Facebook, looking forward to it.

I hope I can get my Dad to play it, I fear he's grown to accustomed to the new games...

>> No.1121000
File: 1016 KB, 1282x985, Redherbs.png [View same] [iqdb] [saucenao] [google]
1121000

So I'm replaying RE3 (original PC version, the best) as we speak while, for once, watching all the cutscenes, videos, and reading all the notes. Been a while since I did that since I usually just play it for the gameplay and skip everything.

Gameplay is fantastic, I always knew that (plays very fast, very smooth) but that just reminded how how excellent the writing actually is (except for the notes that 'explains' puzzles, those always come off as a little dumb).

Anyway - see those 2 small red-herbs near Jill's foot here? I don't know whether it's a glitch, or a hint from the developers, but they appear here when they're actually in the back alley of this building. The problem is, you can only access this back-alley if 1)You meet Nemesis+Carlors for the first time in this building and haven't been in the restaurant yet 2)Decide to flee from Nemesis by choosing to jump through the window (said window which for some reasons will explode lol, I guess the fire from downstairs only spreads to the entire building if you do that).

So basically, that's 2 red herbs I won't be getting this time. I believe they are also semi-random, as they can appear either here or outside the gas station (randomly). Not sure.
Going to this building first will also change where you find the 2nd gem needed to unlock the gate outside. It is however more recommended to meet Nemesis at the restaurant instead and to decide to hide in the kitchen; which will make him faint and give you a free briefcase.

tl;dr look at 2 funny small red herbs

>> No.1121024
File: 976 KB, 1283x986, smoking permitted.png [View same] [iqdb] [saucenao] [google]
1121024

>RACCO BELL
>BURGER KONG

Raccoon City has the finest fast food of the US

Also I thought this "SMOKING PERMITTED" sign was amusing

and I like said, those 2 red herbs either appear in the hard-to-access back alley of the press building: OR at the gas station. Didn't get them this time but that hardly matters to me.

>> No.1121036
File: 1.20 MB, 1277x985, nades.png [View same] [iqdb] [saucenao] [google]
1121036

In case you didn't know, rather than using the ammo-making tool, combining C powder with regular grenades will give you more Freeze Grenades. So, if you go back to pic related with the wrench, you'll find tons of grenades. That + C powder and you'll tons of the best ammo to take down Nemesis! Enjoy and get that bonus shotgun from the briefcases he drops it's the most fun weapon in the game.

>> No.1121065
File: 873 KB, 1279x986, Exevia.png [View same] [iqdb] [saucenao] [google]
1121065

Exevia brand battery. The same brand as the battery you use for the elevator at the end RE1.

RE3 is full of little things like this.

>> No.1121124

>>1121036
About this tip, I've just read an FAQ (to make sure I was mixing the right stuff) saying
>. Mixing With the Grenade Rounds
> Unlike when you use the reload tool, the amount of ammo you get does not
increase with the number of times you mix.

That's wrong though. I just got 7 Freeze grenades from mixing 6 normal grenades + C powder while it used to be 6. I guess the guy hasn't tried enough.

>> No.1121138
File: 1.03 MB, 1281x964, M37.png [View same] [iqdb] [saucenao] [google]
1121138

Got the M37 shotgun as early as I could: the most fun starts NOW!

Gonna stop here for now. IIRC one save is allowed to get Rank A if you have a good time so I'll use that save gotta take a break

>> No.1121212

>>1121000

>(original PC version, the best

I tried to play the original PC version but ended up with major graphical errors that I couldn't fix, so I have to play Biohazard 3's sourcenext version if I want to play it on PC.

>> No.1121225

>>1121212
Have you tried pressing right click, then going intro "video" and unticking "texture correction" ?

Like I've said ITT the only problem with the sourcenext version is that Jap versions of RE games are easier (in the case of RE, enemies have less HP and I think Jill might have more not sure)

>> No.1121236

>>1121225

I believe I did try that but it didn't help.

> Jap versions of RE games are easier

I forgot about that! No wonder it seemed so easy.

>> No.1121247

>>1121236
RE3 is a very easy game to begin with considering the ammount of ammo and herbs around. Hopefully you're playing in "hard" and not "easy" as easy is just cheat mode (you start with all the normal weapons in the safe...), so the jap version is just ridiculous.

I'm always saddened by how RE3 will forever lack a real hard mode. RE2 did get that with the PC and Dreamcast versions and it's the best difficulty mode of any RE... Shame they didn't do the same for 3. Instead we got 2 costumes, blah...

>> No.1121254

>>1121247

Well yeah, when I play a console version I play on Hard Mode, when I play the Sourcenext version I play Heavy Mode. I've never been through the game on easy mode, even back when I liked playing games on easy, it did feel too much like cheating.

>> No.1121681

>That feel when I'm one of the handful of westerners to call the series Biohazard and everything just thinks I'm trying to be a contrarian.

>> No.1121702

>>1121681

Oh, it you again. I really don't like the name "Biohazard", at least for the first game. It gives too much information away. I like how you had no clue what the fuck is going on in RE1, with the name "Biohazard" you can at least conclude it has something to do with, well, biological hazardous materials.

Resident Evil isn't exactly a funky name, but it's vague and ominous enough to create a sense of suspension.

>> No.1121706

>>1121702

Me again? I haven't been here in two months, you must be thinking of someone else.

Biohazard does kinda give it away I guess, but maybe that's just hindsight talking. In any case, it was spoiled for non-Japanese people anyway. I remember reading a magazine preview talking about the virus that turned people into zombies, that was before the game came out outside of Japan, before it even got the name Resident Evil.

>> No.1121708

>>1119050
i always wondered about this ladder. all this just for a map and 2 herbs? i wonder what they planned to do there

>> No.1121709

>>1121247
> RE3 is a very easy game to begin with considering the ammount of ammo and herbs around

RE3 started the change of the series to action titles.

>> No.1121715
File: 148 KB, 707x1023, scan0002.jpg [View same] [iqdb] [saucenao] [google]
1121715

>>1121706

Ah here we go, I found some scans. Just posting these in case anyone is interest in pre-release material.

>> No.1121717
File: 152 KB, 689x1023, scan0003.jpg [View same] [iqdb] [saucenao] [google]
1121717

>>1121715

>> No.1121724

>>1121706
>Me again?

Sorry, there is someone else who insists calling games by their original Japanese name. My bad.

I dunno about the magazine issue since I didn't read games mags back then. So I guess I can be glad about the renaming.

>>1121715
>>1121717

Interesting scans. Thanks.

>> No.1121741

>>1121247
Anyone here good with a hex editor/disassembler, and programming in general? I have a hack here that makes the Resident Evil 3 PC version enemies invincible. A challenge for those who seek one, but it only works with the original, english language PC release of RE3 from 2000. I'll just leave it here, maybe somebody figures out how to use it.

Hex edit ResidentEvil3.exe

00053588:i662996CC000000 sub [esi+000000CC],dx

Change this hex string into all hex 90's (NOP) to make
zombies nearly invincible, so that only decapitation
kills them.

>> No.1121761

http://www.youtube.com/watch?v=PfS6snXEa0g

Just gonna leave this here...

>> No.1121775

>>1121761
looks awful and a terrible reskin of resi2

>> No.1121801

Meh, I prefer the DC versions of 2 and 3.

>> No.1121814

>>1117061
Unlike the other Biohazard/Resident Evil games, the game uses a first person perspective view similar to all the popular PC shooters such as Quake and Half-Life. You can use either the GunCon 45 or a control pad to move and shoot your way through the zombie-infested streets of the island. To walk forward using the GunCon, press and hold the trigger away from the screen. To run, press and hold the trigger again while walking. Pressing the trigger twice will make you walk backwards, while the A and B buttons are you're left and right. To shoot, point the gun towards the screen and fire!!! You won't be able to walk backwards or forwards and shoot at the same time, for the more obvious reasons. If you need to access the status screen, then press A and B together. By pressing the trigger along with buttons A and B, you'll be put into the options screen where you can recalibrate the gun, change volume status or end the game altogether

holy shit that sounds horrible.

>> No.1121840

Someone should sticky this thread, cause I am a huge RE fan and never heard of the sourcenext rereleases.

Also am I to understand that it's possible to play RE 1.5?!

RE2 was the perfect game for me, it has the creepyness and unsettling loneliness of RE1 but was more fast paced and action oriented, plus with 4 scenarios it has a lot of replay value.

Survivor was cool but boring, and RE3 was fun but lost the creepyness. Code Veronica brought back the creepy factor a little but too much backtracking. RE4 was a great action game but it had nothing to do with RE except for having Leon and ADA in it, and don't get me started with RE5 and 6....

>> No.1121856

>>1121840
A playable build of the 1.5 prototype was leaked recently. Also, an incomplete restoration of said build has been leaked earlier. A group called Team IGAS is currently in the process of restoring the prototype to a completely playable state (They have a Facebook page). You can find the leaked builds from Assembler Games. Most popular Playstation emulators can run them. Also check out The Horror is Alive forums for info.

>> No.1121865

>>1121856

Cool, I first heard about 1.5 back in 1999 and back than there was no pictures of it

>> No.1121963

>>1121706
>>1121702

You know a Japanese person might not have much idea of what Biohazard means in English. At least not in that context in 1996.

Really before the term became synonymous with sci-fi plagues (in large part due to this series), all it really meant was a substance dangerous to life.

But its not like the virus is a big secret. You find the itchy tasty diary within the first hour of gameplay, and that spells out that this is all a sci-fi science-gone-wrong setting.

It doesn't give much away. About as much as Bad Mojo in a House does.

>> No.1121998

>>1121715
>>1121717

I wonder how it turned out lol... It's fun to see written previews of games that spawn huge franchises.

>> No.1122158
File: 253 KB, 634x478, re3 pc.png [View same] [iqdb] [saucenao] [google]
1122158

Anyone try the Sourcenext version of RE3?

>ps1 style jittering
>heavy/light mode with "Heavy" mode being easy mode in USA
>Can't figure out how to not start with an assault rifle and tons of stuff
>Models look poor and identical to PS1 version
>Can't find any in-game options

I swear the PC RE2 models look better.

This looks to be a lazy shitty port, unlike RE2.

>> No.1122172

>>1122158

>Can't figure out how to not start with an assault rifle and tons of stuff

You shouldn't be starting out with that stuff if you choose Heavy mode

In-game options are found by pressing F2

>> No.1122184

>>1122172
>In-game options are found by pressing F2

LAME

RE2 PC has a cool screen where you stand in front of a mirror and can change things.

>You shouldn't be starting out with that stuff if you choose Heavy mode

Okay. Have normal equipment now.

I read that the JP "normal" mode is still pretty easy. Really lame. Shame there's no Nightmare mode.

>> No.1122534
File: 96 KB, 540x675, Card_crusher_nemesiscopy.jpg [View same] [iqdb] [saucenao] [google]
1122534

>>1122184
>LAME

You can also press RIGHT CLICK to access those options. That + how you couldn't find how to start the game with no extra weapons shows that you really didn't even TRY and complained for the sake of complaining. It would have taken you less time to start the game over to pick up the other difficulty, and to find the option menu by pressing keys that have always been used for option menus in PC games, or making a simple mouse click; rather than making a long post with picture + captcha.

>>1121761
in b4 that gets cancelled. Most interesting RE mods got cancelled, diseappeared of the
surface of the earth with no reason given (Dark Biohazard for RE2, that mod for RE3, etc).

>>1121741
Great! Man somebody should get into this and :
1) Turn the sourcenext version into actual RE3 by putting the difficulty exactly like the western versions are and putting the english translation into the game
2) Make a nightmare difficulty mode similar to the Hard mode of the PC/DC version of RE2

or maybe I should just learn hex editing.

>> No.1122536

>Replaying RE 3

Holy shit this game is terrible. It's just so stupid. Why did I ever think this game was good? I played through it like 9 times and got all the epilogues.

It can't hold a candle to RE1 or RE2.

>> No.1122547

>>1122536
My fav RE was a always a tie between 1, REmake and 3. Now that I've just recently replayed REmake (in normal as jill and in real survival as chris for the first time), RE0; and that i'm currently replaying 3, i can easily say that RE3 is my all time favourite.

3 is the one with the most replay value for the following reasons :
- semi-randomized placement for some items and even some enemies
- some puzzles are even randomized
- the powder system gives great freedom in your choice of ammunition.
- very little backtracking. No extra bullshit. Game length is just perfect for a replay once in a while.
- gameplay wise it's the fastest, smoothest, simply most fun RE. There is tons of enemies, tons of ammo, tons of weapons, there is a LOT of fun to be had.

Yes RE3 was more action oriented, but it's still survival horror in every single aspect.
I also believe its atmosphere is fantastic, it's a better sequel to 1 than 2 was because it literaly shows what just after RE1. RE2, except for the first few streets, is just RE1 all over again : big mansion, underground, laboratory. After the haunted house horror movie style of 1 and 2 now we have the logical next step : the entire apocalypse in the city à la Dawn Of The Dead.

The difference is like the movies Alien and Aliens. While RE2 was if the sequel to Alien was just Alien all over again. I consider RE2 the weskest of the original trilogy.

>> No.1122613

>>1122547
>Dino crisis with zombies

>> No.1122631
File: 19 KB, 500x395, Paintskillz.jpg [View same] [iqdb] [saucenao] [google]
1122631

>>1122547
"I consider RE2 the weskest of the original trilogy."

RE2 the weskest

the weskest

weskest
wesker..... it all makes sense now .. doesnt it?

>> No.1122637

>>1121717
Barry Batton

>> No.1122656

>>1122547
>Liking the action spin off game the most
>Liking it over an actual resident evil game
Terrible

>> No.1122671

>>1122656
Are you calling RE3 an "action spin off" ?

While it IS more action oriented, RE3 is still survival horror. Let's also not forget that action is a main part of the survival horror genre, with no action, it's not survival horror, it's adventure-horror.
Also, RE3 is part of the main series. Code Veronica is officially a spin off. So is Dead Aim for example.

However
>Liking the action spin off game the most over an actual RE game
I do like Dead Aim a LOT more than CV or 0 though. Dead Aim is the most underrated of all RE games.

>> No.1122689

>>1122671
>Code Veronica is officially a spin off.
Only because Playstation had a hissy fit at capcom and wanted a numbered resident evil on the ps1.

Code veronica was originally resident evil 3
Resident evil 3 was originally a action spin off called resident evil nemesis.

So yes im calling it a action spin off because thats what it originally was.

>> No.1122692

>>1122689
>>1122656
I'm not sure the developers original intention (something that's outside of the actual game) has any bearing on the quality of the game.

>> No.1122694

>>1122689
>DMC was originally RE4 so I'll just consider it that

>> No.1122696

>>1122694
Oh come on. The name was changed 3months before release because Sony had a fit.

3 months. not while in development / beta

"However, three months before the initial release, the name was changed to Resident Evil 3, which project supervisor Yoshiki Okamoto later explained as a means of keeping the titles of the first three games on the PlayStation console consistent"

Hardly the same thing now is it. Don't be an idiot.

>> No.1122701

>>1122696
My point is that what matters is what the final product is, not what it was intended to be at some point during development. Regarding RE3 3 months is a lot.

I'm not going to consider RE1 a FPS because that's what it was at some point during development; neither consider there is a cyborg in the STARS team.

>> No.1122707

>>1122701
But the product was never intended to be resident evil 3.
>Regarding RE3 3 months is a lot.
They never changed the story or anything to compensate the change. they even kept nemesis in the artwork title.

The game is still an action spin off and only called resident evil 3 because of a deal they made with sony, nothing more.

>> No.1122709

>>1122696
>Don't be an idiot.
Dude, no game is exactly the same at the end of development as it is on paper. We can either re-evaluate every game ever based on how it changed during development or just make an exception for RE3 because it was last-minute change, but there is no rational reason to do either.
You got caught up in a dumb argument without thinking things through. Just drop it before this gets any more contrived.

>> No.1122714

>>1122709
>Dude, no game is exactly the same at the end of development as it is on paper.
My point is the game was ready to be shipped as resident evil nemesis not resident evil 3. Again as stated by the guys who made it, it was only changed due to a deal they had with sony.

That is the only reason.

>> No.1122719

>>1122707
Even if you were right on the title thing, you still can't call RE3 an "action spin off". It's not a spin off because the story involve the same character and is a DIRECT CONNECTED sequel to the 2 previous games. "spin off" means that it's derived from the main thing, losely based on. The survivor series is that; but you can't say about RE3 because it's exactly the same type gameplay and a direct sequel in the story.

and your "action" part i've already discussed, while it IS more action oriented, it's still survival horror, it's still the same type of gameplay. It's not as action based as RE4 like you're trying to make it sound, not even as action oriented as Dead Aim (dead aim which still has survival horror elements)

Not liking RE3 is fine but you can't spread lies, misinformation, and do wrong name calling just because you don't like it.

>> No.1122725

>>1122714
It doesn't matter. The reason could have been that they were high at the time. The motivation in their heads isn't something you can base substantial criticism on.

>> No.1122728
File: 45 KB, 640x480, resident-evil-3-nemesis.jpg [View same] [iqdb] [saucenao] [google]
1122728

>>1122719
They literally just stuck a 3 on the title screen.
>you still can't call RE3 an "action spin off"
Would "action side story" be more appropriate?
>Not liking RE3 is fine but you can't spread lies, misinformation, and do wrong name calling just because you don't like it.
For the record i like Resident evil Nemesis. Im not lying or spreading misinformation everything i have told you is true and correct. How am i lying?
>and do wrong name calling just because you don't like it.
What?

>> No.1122731

>>1122728
>Would "action side story" be more appropriate?
No. Because like I said it's not a side story it's a direct sequel with the same character. It's also not action, it's survival horror.

>everything i have told you is true and correct.
"action spin-off"

>> No.1122732

>>1122731
http://www.vg247.com/2012/03/15/resident-evil-3-nemesis-began-life-as-a-spin-off/

>> No.1122734

>>1122732
This is going to blow your mind: "began life as" isn't the same as "is".

>> No.1122735

>>1122734
>The game we know as Resident Evil 3 was supposed to be a bit of non-canonical fun
until sony wanted to slap a 3 on the title

>> No.1122737

>>1122732
All that article says is that they changed more than just sticking a 3 on the title screen.

>> No.1122736

>>1122732

I'm not even going to read this (and also because I do know the story behind RE3, you're not teaching anybody anything here), the title says it all
>begin

RE1 also began as a FPS. There was also a cybord in the stars team. RE2 was also BEGAN as complete different game and changed entierely only a few months before release. RE4 went through at least 3 different phases.

>> No.1122739

>>1122736
did all those changes happen within 3 months of release?

>> No.1122740

>>1122739
How does that timeframe matter? Is there a rule about this written down somewhere?

>> No.1122742

>>1122739
and how does that make any difference? 3 months is a LOT for the making of RE3. It's not like it took 5 years to be made. And as far as RE2 is concerned, it might not be 3 months, but IIRC it was only a few months and they re-did EVERYTHING. So if they could come up with ALL of RE2 from scratch in 6 months surely a LOT can be done in 3 months.

Also the article you linked to doesn't even support what you are saying. The article is saying that, first there was a spin off evolving Hunk on a cruisehip; and that then they changed it all together to make, Resident Evil 3, with Jill escaping Raccoon City, a story as a direct sequel to the rest.

That's a lot more than "sticking a 3 there".

You try to change the definition of the words "spin off" and "action"; you try to base yourselves on articles that don't even go in the same directions; and you're stuck in your bullshit saying youre "correct and right" while we all proved you the contrary. I'm dropping the arguement here, if you still think Resident Evil 3 is an "action spin off" you're either retarded or a troll. All that just because you hold a grudge on the game...

>> No.1122749

http://residentevil.wikia.com/Resident_Evil_3:_Nemesis/development

>It was toyed with at one point for the player to be able to control a zombified Brad Vickers, tying in to his appearance in Resident Evil 2. However, because the game was only intended to be a low-cost side-story, it was decided that the production lacked enough funding to build it.

Shame, sounds fun.

>> No.1122751

>>1122742
No, he's right. The Hank game is a different game. RE3 is a renamed Raccoon City sidestory with Jill inserted into it. They spent the three months wrapping things up and adding a nuclear blast to wipe off Raccoon to mark the transition to the next generation.

Read the goddamn article. I thought you were one of the less retarded attention whores on here. Quit proving me wrong.

>> No.1122759

>>1122751
No. The article says that the spin off began as the Hunk story and that then it became RE3 and that THEN the decided that RE3 would feature Jill

>> No.1122763

>>1122759
http://projectumbrella.net/articles/Yasuhisa-Kawamura-Interview-Project-Umbrella

Worth a read. From the man himself

>> No.1122764

>>1122759
Read the goddamn article. They only mentioned the canned Hunk game because they were listing all ongoing RE projects.

>> No.1122769

>>1122751
>The Hank game

Jesus Christ Marie, they're zombies.

>> No.1122781

Whatever the original concept for 3 was. it really doesn't matter. They were at the point of being able to spit the game out pretty fast since they'd already made 2.5 games in the exact same engine.

And stop acting like you are goddamn connoisseur's of Resident Evil, turning your noses up at any hint of "action" like shooting zombies hasn't been a core mechanic since day 1.

The only difference between now and then is that shooter mechanics have gotten a lot better, the design of encounters took a huge nosedive after 4, and the player is almost always saddled with a partner now.

>> No.1122809
File: 2.85 MB, 312x234, 1363557276031.gif [View same] [iqdb] [saucenao] [google]
1122809

>>1122769
No they're hot hunks o'chunks slurp slurp glob glob if you catch my drift, he heh.

>> No.1122819
File: 130 KB, 580x710, Areyouacleric.jpg [View same] [iqdb] [saucenao] [google]
1122819

>>1122781

Exactly. Just because now I can shoot zombies better than I did in RE 1 and 2 doesn't make 3 a bad game.

The trilogy is awesome. Shut the fuck up already.

>> No.1122827 [DELETED] 

sure i'm not the only one who finds nesfag annoying?

>> No.1122829 [DELETED] 

surely i'm not the only one who finds nesfag annoying?

>> No.1122830 [DELETED] 

>>1122829
All tripfags are annoying. Nothing has changed. They crave attention.

>please please notice me and my opinions.

>> No.1122839

>>1122781
> the design of encounters took a huge nosedive after 4
No.

In RE4 you can kill most enemies just shooting at their knees.

>> No.1122883
File: 798 KB, 1280x983, hiddenammoinlocker.png [View same] [iqdb] [saucenao] [google]
1122883

so I'm resuming and finishing my replay of RE3 and...

Holy shit! I have played this game like 100 times, I thought I knew everything about it, and I just discovered hidden ammo I had never found before: 30 bullets in this locker in the basement of the hospital. I always thought ammo was a bit tight for Carlos... guess not anymore.

Who knew about this hidden ammo here?

>> No.1122887
File: 1.24 MB, 1282x959, Nemyform2.png [View same] [iqdb] [saucenao] [google]
1122887

Nemesis 2nd form might LOOK tougher, but he's actaully much easier to take down. One of the only gameplay flaw of the game I can note...

>> No.1122895
File: 1.21 MB, 1279x985, RE3.png [View same] [iqdb] [saucenao] [google]
1122895

Fuck, I had underestimated those hunters. I just died, decapitated, the very second after I took this screenshot.

This "room" is one of the semi-random ones, either you get lucky and face dogs, or you're unlucky and face hunters. Didn't know for sure yet so I ran to the next camera which is when both hunters got here.... I had just killed one ine one shot in the face with the M37 shotgun so I thought, "no big dealing, those aren't RE1 hunters after all"... Well they might die more easily then Hunters in 1, but they're just as deadly if not more, and they're really fast. I was in fine status, first hunter hit me which probably set me to caution status, caution status which is when you CAN be decapitated... so the 2nd one just did that as I was killing the first. Damnit that got me by surprise.

>> No.1122934
File: 1.16 MB, 1281x927, CatholicSutdentCenter.png [View same] [iqdb] [saucenao] [google]
1122934

>>1122883
Okay so, after dying, this time around, in the hospital, I went downstairs BEFORE going upstairs and the hidden ammo isn't in the locker! I guess that means there is hidden ammo in the other cutscene room upstairs ? we'll see

Anyway
>Catholic Student Center pannel on the switch
wat? You also see that pannel in some of the streets.
I wonder why they didn't make THIS puzzles semi-random as they could easily have had.

>> No.1122938
File: 120 KB, 1024x768, 2013-10-07_00001.jpg [View same] [iqdb] [saucenao] [google]
1122938

I finally did it... Not really fair though, as I'm using an emulator and the loading times are definitely faster

>>1122883
Nice, didn't know about that

>> No.1122941
File: 1.45 MB, 1279x912, ammo.png [View same] [iqdb] [saucenao] [google]
1122941

>>1122934
>>1122883
Okay so here it is,
- if you go upstairs first, the ammo will be hidden in the locker downstairs
- if you go downstairs first, the ammo will be lying here not hidden upstairs. However, if you run right to it like an idiot you'll end up circled by two hunters. So, in solution 1 the ammo is hdiden, in solution 2, it's a trap.

>> No.1122940

>>1122883
>>1122887
>>1122895
>>1122934
Stop blogging this.

>> No.1122949
File: 1.12 MB, 1282x917, locker2.png [View same] [iqdb] [saucenao] [google]
1122949

>>1122938
Very nice time for a console version, which version was it?. S rank means you're using a Jap version though

I did around 1h00mins once but on the PC version.

did you know about the hidden ammo in THIS locker (on the right of Jill)? It's either 6 grenades or 6 mines. I'd rather have grenades in order to turn them into freeze grenades but I just got mines...

>> No.1122960
File: 1.08 MB, 1280x912, DumbHunter.png [View same] [iqdb] [saucenao] [google]
1122960

Ah! Just discovered another fun thing. So, in this room, IF you are facing Hunters (it's either Hunters or Zombies) and actually want to kill them; after you've killed the first one, go on the right and then upstairs. That will "wake up" the 2nd Hunter hidden in the water. Now go back on the staircases on the right, and you can kill it through the staircase as the Hunter is running like a retard against the wall. Safe spot

>> No.1122967
File: 1.23 MB, 1282x897, hahaohwow.png [View same] [iqdb] [saucenao] [google]
1122967

Okay now I'm the dumb, not the hunter.... I just died again in the SAME ROOM. This time I killed the 2 first Hunters, except I had forgotten about the 3rd one... As I was running he suddenly appeared, I dodge-roll'd and appeared near the barrel. I aimed at the Hunter and shot, the barrel was at a 90° angle the right of where I was aiming so I figured it wouldn't explode... Bad guess. The M37 shotgun seems to have a very wide range of fire, I'm not too used to it. Damnit

>> No.1122968

>>1122949
Yep, it's the jap version. The decreased difficulty and the instantly skippable FMVs are really useful, my previous record was like 1:23.
This video also helped me a lot: https://www.youtube.com/watch?v=9Q94L-oZqhk

>> No.1123015
File: 1.29 MB, 1283x984, DERPFACE.png [View same] [iqdb] [saucenao] [google]
1123015

I always jump off here, IIRC it makes one win time for the last part. Look at that face...

One question : during the Gravedigger fight at the cemetary, what happens if the two streets lamps fall down?

>>1122968
The problem with RE3 speedrun is the semi-randomness of the game. You can lose a lot of time just by bad luck... What difficulty did you play on?

>> No.1123030

>>1122763
So Resi 3 was a spin off. Cool.

>> No.1123041

>>1122839
That's an issue of combat, not encounter. I mean in 4 there is a lot more instances of cool stages and puzzles. In 5 and 6 it's a bunch of halls or standoffs with Majoni/J'avo/zombies.

>> No.1123042
File: 1.56 MB, 1281x953, deadlicker.png [View same] [iqdb] [saucenao] [google]
1123042

>that dead licker on the left

Just read a note saying they were disposing off bodies in this facility so I guess it makes sense (had forgotten about that)

>> No.1123043

>>1123030
Yeah pretty much. Would of liked to see what Kamiya was working on.

>> No.1123051
File: 1.39 MB, 1280x924, Magnumrounds.png [View same] [iqdb] [saucenao] [google]
1123051

HOLY SHIT! There is Magnum Rounds hidden in here too! Never knew about that either

>>1123041
RE4 has literaly TWO puzzles.

>> No.1123052

>>1123015
>One question : during the Gravedigger fight at the cemetary, what happens if the two streets lamps fall down?

They kill him. You can win this fight without firing a single shot, although you'll need to dodge his attack for a while.

>> No.1123054

>>1123051
>RE4 has literaly TWO puzzles.
This is lierally a lie

>> No.1123062
File: 1.86 MB, 1283x958, mrx.png [View same] [iqdb] [saucenao] [google]
1123062

Dead Mr X, Jill even comments it

>>1123051
Also found a spray hidden in that room but fuck sprays

>>1123052
Cool. I knew that you could just wait out the fight and flee but didn't know you could kill it without firing.

>>1123054
Name them. I remember counting them and there was only two, that puzzle with the painting and I can't recall the 2nd one at the moment. Having to combine two items together that you find in the same area and put it into a door does't count as "puzzle" for me[

>> No.1123070

>>1123062
>Dead Mr. X

A Mr. X. THE Mr. X got blown up in Scenario B, remember?

>> No.1123072
File: 1.17 MB, 1551x2130, IMG_1452.jpg [View same] [iqdb] [saucenao] [google]
1123072

So im restarting my replay of resident evil 1..

This should be fun. playing it on the DS, played this game like 100 times :)
Not sure on who i will play yet. Maybe jill.

>> No.1123075

>>1123070
its the THE Mr.X , its a different one

>> No.1123076

>>1123062
>>1123062

Dial behind the church where it only moves in increments of 3 or 4, that light puzzle in the church. That makes at least 3 including the painting room. Unless you want to discount one of those for some bull shit reason.

Oh, and the sliding puzzle as Ashley.

>> No.1123078
File: 874 KB, 1939x1275, IMG_1453.jpg [View same] [iqdb] [saucenao] [google]
1123078

>>1123072
Well after a hard think im going to go with chris. Prefer the harder challenge involved. I hear he has less health and less ammo. we shall see.

Always used to pick jill because i liked barry as a side character

>> No.1123085

>>1123078
Woah..

I have only just realised there is not blood here? maybe it was chris's blood after all? what do you think guys?

also that emblem on the wall looks very suspicious. only armed with a knife atm so not feeling to confident :S

>> No.1123086

>>1123042
looks a bit more like a regenerator from 4 even though it doesnt make any sense

>> No.1123091
File: 1.24 MB, 1546x1777, IMG_1454.jpg [View same] [iqdb] [saucenao] [google]
1123091

>>1123085
forgot my pic.. lol

Woah..

I have only just realised there is not blood here? maybe it was chris's blood after all? what do you think guys?

also that emblem on the wall looks very suspicious. only armed with a knife atm so not feeling to confident :S

>> No.1123094
File: 1.09 MB, 1651x1622, IMG_1455.jpg [View same] [iqdb] [saucenao] [google]
1123094

>>1123091
Well first guy down. with the knife no less.

>Green blood?
Forgot to change the setting in the options menu. This version lets you change the blood.

Also did you know you can search his body for ammo? not only once but twice? pretty cool huh.

>Dat headless body
Pretty creepy.

>> No.1123096

>>1123076
> Unless you want to discount one of those for some bull shit reason.

Actually, the one behind the church is not mandatory so that's 3 mandatory puzzles in a 10+hours long game. It's really almost nothing.

>> No.1123101
File: 956 KB, 1737x1638, IMG_1456.jpg [View same] [iqdb] [saucenao] [google]
1123101

>>1123094
Well looks like wesker and jill have vanished?!
Atleast i have found jills gun.

What was the point of the walkway behind the stairs? bit odd.

>free ink ribbon here
first save spot. gonna skip it. dont need it.
Do i go upstairs or downstairs? think i will stay downstairs.

Also bonus here. keep opening the main door for a shock :)

>> No.1123108
File: 1.15 MB, 1704x1596, IMG_1457.jpg [View same] [iqdb] [saucenao] [google]
1123108

>>1123101
wow this room is blue lol.

>map in the statue
Dont forget this guys! its important. only F1 tho so upstairs is still a mystery.

Also there is a side room here with a zombie on the floor. your in for a surprise.

so far this is pretty simular to jills story.

>> No.1123132

>>1123096
Way to move the goal posts and add criteria you didn't add before, chief.

>> No.1123171

>>1123132
The "mandatory" criteria matters since your original post was about how RE4 was better designed because it had puzzles to break down the waves of fighting.

As Leon, there are 2 mandatory puzzles which break down the pace + one hidden non mandatory one. Then you have one as Ashley, but Ashley's whole part is already about breaking dace the pace though

so I guess that's where "2 puzzles" came from when I remembered counting them; it's really not much for such a long game. Also every puzzle can be completed without having to think as you can easily try every combinaison or randomly do it until it works.

>> No.1123175
File: 1.26 MB, 1580x1605, IMG_1458.jpg [View same] [iqdb] [saucenao] [google]
1123175

>>1123108
Sorry i forgot my battery was low.

Anyways. i was blocked downstairs so i headed upstairs. Notice the blue door? that was the room i was previously in.

Anyways lets move on and head to one of the side rooms.
>no barry to give me grenade rounds..

>> No.1123181
File: 1.07 MB, 1642x1573, IMG_1459.jpg [View same] [iqdb] [saucenao] [google]
1123181

>>1123175
>i hope this isn't barry blood..

small hall way. not really much in here. tho that blood effect is pretty creepy.

Apparently in beta these blood blotches were actually messages written in blood by the people turning into zombies.
No idea why they removed that.

onwards we go.

>> No.1123187
File: 1.05 MB, 1761x1602, IMG_1461.jpg [View same] [iqdb] [saucenao] [google]
1123187

>>1123181
well its clear it wasnt barry huh. Forget his name tho i think its forest.

I never realised this was a balcony.. i always thought it was a room with some crazy tree wallpaper. i guess i was just a stupid kid.

Notice the sparkle on the ground? that means goodies!! i know hes gonna just out at me. here we go.

>> No.1123231

>>1123171
>>1123171
I don't have the time to detail every damn encounter and argue over the semantics of what is or is not a puzzle. Suffice it to say there are at least a dozen candidates, not all of which require their own interface.

The original point was that puzzles and encounter design are better in 4. Even discounting the puzzles, areas like the the various el gigante fights after the first one, the trap room with the novistador and the cage, the room with the monks and the RPGs shooting from behind a wall panel, the areas with the bug things (the several of them), the sniping areas, the 'IT' chase. All these portions are noticeably different. Contrast that to
how often they just use 'hall of enemies' and 'hold out until the timer is up' in 5 and particularly 6.

>> No.1123229
File: 1.22 MB, 1814x1604, IMG_1462.jpg [View same] [iqdb] [saucenao] [google]
1123229

>>1123187
>It's Forest
Called it. Did you guys notice that his name is forest and yet there is a forest in the background?
Coincidence? haha i think not!! cheeky Capcom..

>sparkles
There was ammo, just handgun so nothing to write home about. Did you guys get this ammo too?

so i was expecting a jump scare from forest :( tho it never happened. searched the body and nothing. as soon as i turned around out of nowhere CROWS!!

I panicked and ran for the door :) nice surprised.
Well now we are loaded with bullets lets go kill some zombies!!

>> No.1123236

>>1123231
I agree about encounters, but for puzzles I don't, RE4 is awful in terms of puzzles. When a game has a sliding puzzle (Ashley's puzzle) you know the developers were completely out of idea and put the worst, most basic stuff there just because they wanted a puzzle.

Sliding puzzles are horrible. They are the most senseless. The worst to solve. The most lazy designed. The least original. I hate them. Yet one of my all time favourite survival horror game has TWO sliding puzzles...

>> No.1123237
File: 112 KB, 320x240, Media room.png [View same] [iqdb] [saucenao] [google]
1123237

>>1119026
>Capcom had probably planned a puzzle here which got scrapped.

Yes, they in fact did.

You first get the CHAIN object from the safe in the Warehouse (where there are handgun bullets in hard mode). You retrieve the FIRE HOSE NOZZLE from the red box at the top of the fire escape, and use the CHAIN to prevent the stairs from retracting and preventing your descent. You later find the BROKEN FIRE HOSE where you would normally find the normal one in the final version (you need the wrench to unfasten it). You combine these two objects to make the FIRE HOSE. Some other scrapped puzzles include combining the BATTERIES with the REMOTE CONTROL, finding and using the SPADE KEY in the RPD (as in RE2), and finding two medallions (not sure where they were supposed to be found or used). One puzzle was simpler in the beta, however; only the GIGA OIL was needed to fuel the cable car, rather than a combination of the MACHINE OIL and the OIL ADDITIVE (yielding the MIXED OIL).

>> No.1123241
File: 1.18 MB, 1854x1484, IMG_1463.jpg [View same] [iqdb] [saucenao] [google]
1123241

>>1123229
Well here i am above the great hall.. two zombies in here. took them out with the knife because im a boss.

>see that statue
Well i went behind it and took out the zombie walking towards me. he got stuck behind it and was an easy kill.
Also the statue can be moved! kinda like a sliding puzzle. you have to line it up and push it off the edge. pretty basic stuff. this wont be the only thing we will be sliding.. this game has a few sliding puzzled here. lazy of the devs but hey

>> No.1123243
File: 13 KB, 125x94, team_2F_Media2.png [View same] [iqdb] [saucenao] [google]
1123243

>>1123237

It's also possible that the Warehouse safe was originally locked, and the code could only be found in Dario's Memo. This would force the player to backtrack all the way to the Warehouse later in the game to discover his tragic fate.

>> No.1123248

>>1123243
>>1123237
Cool, but how do you know that so precisely?

>> No.1123264
File: 967 KB, 1932x1367, IMG_1467.jpg [View same] [iqdb] [saucenao] [google]
1123264

>>1123241
3 BAD GUYS AT ONCE?
Shame i rock at this game. Few bullets and BAM! dead. HOLY SHIT!

Did you guys notice how ugly the wallpaper is here? what were they thinking? not really much here. just a few locked doors and some stairs.

Only way is down.

>> No.1123268
File: 21 KB, 128x96, chain.png [View same] [iqdb] [saucenao] [google]
1123268

>>1123248
>Cool, but how do you know that so precisely?

Certain modders/hackers have excavated some very interesting data from the RE3 beta. Read all about it here:

unseen64 (full stop) net/2009/07/03/resident-evil-3-psx-beta/

(pic related, it's where you find the chain)

>> No.1123272
File: 769 KB, 1803x1179, IMG_1471.jpg [View same] [iqdb] [saucenao] [google]
1123272

>>1123264
Headed downstairs and when though the first door and i was chased down by two zombies.

headed into the door and WTF Rebecca out of nowhere freaks out and sprays me with pepper spray?! lucky it seems chris has eyes of steal and is totally unaffected.

he is some info about Rebecca!
A talented girl, Rebecca graduated college at the young age of 18.[7] Her expertise in chemistry and medicine earned her a position in the Special Tactics And Rescue Service, a Raccoon City Police Department branch handling specialist cases. She was assigned as Rear Security (RS) and Medic for the Bravo team

Decided to save my game as some guests just turned up. dont worry tho i have taken loads of pictures and will be uploading them asap!! :)

Oh nearly forgot guys. there is a key on the bed!

>> No.1123353

>>1123041
> That's an issue of combat, not encounter.
Yep, and this issue got reduced a lot in RE6, since you have stamina and the 'window' that let you use context-sensitive meele is smaller.

> In 5 and 6 it's a bunch of halls or standoffs with Majoni/J'avo/zombies.
This design choice makes sense sincethey are co-op games. You can't put too much backtraking and puzzles in these games.

Also, RE4 only had 1 challenging puzzle (with Ashley). Every other puzzle in this game is dumb and you can find the solution in seconds.

>>1123231
RE6 has a plenty of interesting encounters. Not as much as RE4, but way more than RE5.

>> No.1123356 [DELETED] 
File: 41 KB, 640x480, team_FB21.jpg [View same] [iqdb] [saucenao] [google]
1123356

Fresh off of the Team IGAS Facebook page... The renders are pretty good!

>> No.1123360

>>1123356
Your thread just got deleted.. STOP ADVERTISING HERE

>> No.1123363 [DELETED] 
File: 50 KB, 640x480, team_FB05.jpg [View same] [iqdb] [saucenao] [google]
1123363

>>1123360

I'm not advertising, I'm sharing.

>> No.1123368

>>1123363
>>1123356
>Commercial spam/advertising
>Commercial spam/advertising

>> No.1123372 [DELETED] 
File: 47 KB, 250x188, biohazard008.jpg [View same] [iqdb] [saucenao] [google]
1123372

>>1123368

Guy, this is a Classic RE thread, you're acting like I'm selling mail-order brides. Does this project not qualify as Classic RE?

>> No.1123380

Based mods

>> No.1123385

What's with all the talk of RE4? Isn't this supposed to be a "classic" thread? Am I that old?

>> No.1123634

>>1123385
It started in an argument about action in RE games, and how re3 is allegedly "just" a spin off and is 99% responsible for RE6 or something.

>>1123353
The problem with 6 was too many encounters ended up being one time mechanics with snow mobiles or motor cycles or jeeps or planes that didn't rely on normal mechanics and just kind of drug on after a while.

If you compare that to stuff like the boulders in RE1, where there is still tension, but you don't lose control and get a bunch of button prompts.

>> No.1123651

>>1115841
How dare you call that a bummer? That is the only integral leftover from BH1.5..

>> No.1123662

>>1121247
Resident Evil 3 is easy because fighting Nemesis is optional. If you do decide to take on Nemesis every single time you fight him, you'll be scattering for gun powder and herbs. Only if you bring FAS into the mix does it get slightly bearable.

>> No.1123668

>>1123360
>>1123368
What was it?

>> No.1123670

>>1122696
DMC is the spiritual RE4. The backgrounds and atmosphere resemble a lot those of other RE games. Not only that but DMC's action is more focused on the enemy; you need to learn the patterns of the enemies before slicing away. The perfect example of RE's influence in DMC1 is Shadow and Blade. Shadow plays easily like a refined RE monster (dodge, find the weak spot, attack) and Blade is pure RE next generation (dodge, use grenade launcher, re-position, repeat).

>> No.1123678

>>1122887
Nemesis is supposed to be easier to take down because he is losing control after sustaining damage. That's why he is much more powerful (if he manages to combo your ass, you'll be in critical stat for a finisher) but far more predictable. His 2nd form makes perfect sense.

>> No.1123679

>>1123062
There are 5 dead Mr.X and 11 dead U.S special forces in that place, IIRC. 2 U.S special forces survived until they got to the hospital (most likely killed by the Hunters).

>> No.1123738

Whats the best versions of RE2 and RE3?

>> No.1123765

>>1123738
Some will say Dreamcast, others will say PC. Though I prefer the Dreamcast version of RE2 and the GameCube version of RE3.

>> No.1124051

>>1123738

PC (Sourcenext version) for RE2. Nicest grapics plus load screen skip and 4th Survivor and Hunk are unlocked from the beginning.

For RE3 I vote Gamecube mostly because it has the nicest graphics. Otherwise, PC version since you can skip load screens and have two extra costumes.

>> No.1124369

>>1123662
Well I just replayed the game on Hard and I took down Nemesis every single time EXCEPT the very first time (I had forgotten it counted as an encounter, thought the moment he kills Brad and when he crashes through the window was the very same encounter); and I still had TONS of ammo. If you know what you're doing with the powders there is no problem at all to take him down every time and to still kill tons of enemies (use normal grenades to make freeze grenades as much as possible, fight nemesis with freeze grenades; and then I make as much shotgun shots as possible by using AAB powder)

>> No.1124384
File: 441 KB, 822x1026, 1360802574011.jpg [View same] [iqdb] [saucenao] [google]
1124384

Whats the definitive version of Resident Evil for the Playstation? I only have a lose copy of the directors cut, and I'd like to buy a compete set.

>> No.1124391

>>1113170
well i challenge you to a game of quake

>> No.1124397

>>1124384
Do you mean, what's the definite version of RE1 altogether or what's the definite version of it only on playstation?

In any case, there is no definite version, it's a matter of preference.
- The Director's Cut and the Director's Cut Dualshock versions have the most content. Original game but also director's cut version.
- Dualshock versions of RE1 and of RE1:DC have a different (considered worse) soundtrack
- RE1 on Saturn has better 2D graphics but worse 3D graphics. It has 2 exclusive costumes, 2 exclusive new skins for the 2nd wave of 2 type of enemies, and a fantastic exclusive battle mode. The western versions also have no autoaim contrary to the director's cut versions but just like the original PS1 version (unless you're talking about Jap versions, in this case it has autoaim on saturn, i know it's confusing)
- the PC version has the best graphics by far and a couple of fun bonuses BUT it's only playable on a computer of its time. On modern OS it runs at150% the speed... You also have access to mods (or should I say, to The Barry's mod, which is nice)
- the DS version is completely different. You have the original version and a DS version which is pretty much another kind of director's cut but with shitty touchescreen "puzzles" and shitty forced touchscreens first person fights. However even if you play "original agme" on it 3D models were ALL remade, the characters have new moves, zombies a new ai, which is why it plays compeltely differently.

>> No.1124404

>>1124397

Thanks for the info. I just meant on the Playstation. I was just trying to decide if I wanted the original long box or buying the Directs Cut Dual Shock.

The different versions on each system are pretty interesting though.

>> No.1124412

>>1124404
On Playstation, go for Director's CUt or Director's Cut Dualshock (or both, for the different soundtracks)

When you play tthe original game on DC versions the only difference is that you have autoaim

what do you mean "longbox"?

>> No.1124418
File: 176 KB, 750x1000, $(KGrHqRHJFEFI60fb(KYBSTcVhZJD!~~60_57.jpg [View same] [iqdb] [saucenao] [google]
1124418

>>1124412

I meant the original case for the game. It's a really long style Playstation box. Like when the system first came out.

>> No.1124419

>>1124418
Nice. I'm not familiar with NTSC PSX cases. So yeah, the only difference is that there SHOULDN'T be auto-aim in this longbox version. Either than that, if you get Director's Cut you'll have this version+the arranged mod. But before buying the dualshock version I recommend you check on youtube what's the difference between the soundtrack of the dualshock and non dualshock versions....

>> No.1124512

So I had never played the original japanese version of RE1 so I just downloaded it and ran some tests for comparaison sake.

Holy shit the japs had it bad.

So the jap version is easier as expected: characters have more health. Also there is auto-aiming. It seems to be the only gameplay differences though but it's already a lot, though more tourough testing would be needed to give all differences.
But what's REALLY bad is the censorship: there is no blood AT ALL. Not even when the bullet hits the zombie, not even on the floor when it's dead it's really ridiculous!

Gonna test the jap Director's Cut versions next

>> No.1124552

>>1121247
It´s easy except for that fight with Nemesis after he shoots down the chopper...fuck that noise. It might be easy if you have freeze rounds, but I didn´t have any

>> No.1124575 [DELETED] 

>>1124419
So I just tried the japanese dualshock version now. There is blood now but the blood that comes out of the corpses when they die seems very pale.
Played on normal and there is still more health (as much as in the original jap version).
However, while taking down the first zombie in both the original jap version and the original pal director's cut version took 4 bullets, this time it took 9 bullets! Maybe it's just the first zombie though, more torough testing would be needed. It's kinda weird.

>>1124552
Yeah that's the toughest part of the game. You can make freeze rounds by combining C powder with normale grenades or by combining CC powder with the ammo making tool.

>> No.1124580

>>1124419 (You)
So I just tried the japanese director's cut version now (non dual shock). There is blood now but the blood that comes out of the corpses when they die seems very pale.
Played on normal and there is still more health (as much as in the original jap version).
However, while taking down the first zombie in both the original jap version and the original pal director's cut version took 4 bullets, this time it took 9 bullets! Maybe it's just the first zombie though, more torough testing would be needed. It's kinda weird.

>>1124552
Yeah that's the toughest part of the game. You can make freeze rounds by combining C powder with normale grenades or by combining CC powder with the ammo making tool.

>> No.1124628

>>1124384
I would argue the definitive version is the original. Seems like too much stuff bled in from the director's cut, even playing the original mode.

The lack of auto-aim really ups the difficulty too.

Guess it depends on how "authentic" an experience you are looking for.

>> No.1124729 [DELETED] 
File: 28 KB, 640x480, team_FB19.jpg [View same] [iqdb] [saucenao] [google]
1124729

>>1123668

Someone was apparently "advertising" the Facebook page of Team IGAS, an anonymous group of non-profit developers who are working to complete Capcom's scrapped Resident Evil 1.5.

Pic related, it's from them:

>> No.1124731

>>1124729
>Commercial spam/advertising

>> No.1124735

>>1124729
"Someone"
Its you..
You're using the same file name and image and still advertising. STOP ADVERTISING HERE..

>> No.1124743

>>1124628
I agree. Although the original jap versions did have auto-aim, for the authentic experience I always play the NTSC-U Saturn version or original PS1 NTSC version, hardest, most authentic. Saturn version is better imo though.

Director's Cut version is fun for the DC mode to play the game in a different manner though.

>> No.1124772 [SPOILER]  [DELETED] 
File: 21 KB, 276x221, A2ER.jpg [View same] [iqdb] [saucenao] [google]
1124772

>>1123668

Resident Evil 1.5. And nothing more.

>>1124735

I was just trying to answer the anon's question, but apparently the truth must be censored here. Pic unrelated, it's the 80% build.

>> No.1124808

>>1110681
CV has the best engine though.

>> No.1124816 [DELETED] 
File: 30 KB, 320x240, a-2 elevator hall-32.png [View same] [iqdb] [saucenao] [google]
1124816

>>1124735

I am not even advertising anything... why was my last post deleted? I really don't get it. Clearly the problem is me and not this board.

>> No.1124820

>>1124808
Except that a full3D engine on Dreamcast didn't allow for detailing. Contrary to RE2 and 3 which had tons of details everywhere in their backgrounds, CV is empty, bland, clean.
Also, characters and monsters (especially characters) move very stiff and so are their animations, compared to RE2 and 3.

>> No.1124829

>>1124808
CV's engine was great.

>> No.1124831

>>1124512
I don't remember anything about the blood. But yes, the game is considerably easier. However, do note that the game is supposed to have auto-aim; retards at Capcom USA and Europe decided to take it out to artificially revamp the difficulty, but as Mikami once stated in an interview, auto-aim was always necessary because the pre-rendered backgrounds (instead of 3D models) did not allow the player to see what was ahead of him. I do think that the more difficult enemies (to defeat and damage they cause) were good additions, though, and it seems the Japanese agree, considering that Arranged Mode of Director's Cut implemented those changes.

>> No.1124834

>>1124552
That's pretty much the easiest fight of traditional Nemesis, regardless of him carrying the rocket launcher into the fight or not. There's too much space and your arsenal has considerably increased by then.

If you really want a challenge in RE3 then fight Nemesis in every occasion. Then you'll understand why the game is so easy on Hard Mode if you escape from him every time.

>> No.1124838

>>1124580
Also, in Director's Cut, if you're playing Arranged Mode, Chris will occasionally land a critical hit which results in decapitation. Pray that you're landing them frequently, or you will have ammunition problems in the Mansion.

>> No.1124852

>>1124512

>But what's REALLY bad is the censorship: there is no blood AT ALL.

The fuck are you on about? I've played Biohazard before, it's got the same amount of blood as the American version of the game. Hell, it's even less censored what with the uncensored intro and first zombie cutscene.

>> No.1124862

>>1124512

http://www.youtube.com/watch?v=HdlqH1FpDj0

>Also there is auto-aiming
>there is no blood AT ALL

>> No.1124863

>>1124743

>Not the original version of the game; was modified by people who didn't develop it
>most authentic

>> No.1124870

>>1124831

They upped the difficulty in American in hopes that people would just buy the game rather than rent it.

>> No.1124881
File: 1.13 MB, 1283x906, hex.png [View same] [iqdb] [saucenao] [google]
1124881

I'm fucking around an hex editor and RE3. Surpringsly there are TONS of tutorials around. Pic related, giving myself my favourite weapon to start the game with.

I'll keep fucking around with hex editing for a while and see what I can do. Then perhaps I will create a Nightmare Difficulty mode for the game, RE3 lacks that.

>>1124852
Oh yeah that was actually my emulator fucking up...

>>1124863
I said HARDEST most authentic, as in, the most authentic you can get with the hardest difficulty. Nobody wants to play resident evil japanese baby's mode.

>>1124831
I like not having auto aim as an extra difficulty. But if you'd rather have it, then just play a verison which does. Nothing wrong with that.

Mikami's quote (which would be nice if you actually had source) doesn't matter. He took out auto-aiming in the Real Survival difficulty mode of REmake after all.

>> No.1124884

>>1124881
Please dont start your Resi3 picture spam again..

>> No.1124904

>>1124884
I wasn't planning to but I'll let you know next time I do.

>> No.1125136

>>1124418
I have that but its only in acceptable condition and I'm missing the manual :(

>> No.1125140

I haven't read this whole thread, but I'm played the first RE again after many, many years of not touching anything related with the series.

After I started playing, I became a little apprehensive about continuing because of the damned ink ribbon thing. I think to play 15-45 minutes of a game (usually from "save spot" to "save spot") and then go do something else. With a limited number of saves, I feel like I'm obligated to play for longer than I'd like. Will this become an issue, or is it decently balanced.

>> No.1125156

I just re-installed the PC version of RE1. Installed it and ran it using Windows95 Compatibility mode, and installing the 1.00c official european patch, the game plays perfectly and at the correct speed too.

So, since RE1 PC doesn't seem to be that hard to configure to run properly, I think I might take back what I said earlier about liking the original PS1 version as best most authentic (while having the western difficulty). The PC version has great graphics, no loading times at all between camera angles contrary to console versions (which is a BIG plus for smooth gameplay) and you can skip doors.

A shame that the PC version didn't have the bonuses of the Saturn of Director's Cut version though...

>> No.1125159

>>1125156
and also the PC version is the only version where there is a bonus beretta clip hidden at the back of the lab room where you fight the tyrant lol Probably a hint from the developers who ported the game at how you can actually kill the Tyrant in around 12-13 Beretta bullets, thought it was quite funny.

>>1125140
There is tons of ink ribbon around really in obvious spots. There is also more hidden (for example there is some at the back of the blue room downstairs near the hall, some in the scientist overall located in the room with the small aquarium you have to drain water off, some in a drawer of a room of the guard house that can be opened with a small key for Chris or with Jill etc)

>> No.1125279

Allright, guys, using the advice from >>1121741 I have created a pre-patched ResidentEvil3.exe, which should make the game nightmarishly difficult. I only tested it for a few minutes, but it'd seem to work, I couldn't kill any of the zombies with body shots alone, I always needed something that can perform a decapitation. Here's the link:

http://www.sendspace.com/file/4ke11r

Just drop it to the same folder where the original .EXEs are, and use this patched .EXE instead to start the game. This .EXE is from the original year 2000 release, so it may not work with Sourcenext.

>> No.1125503

Come to think of it, what ARE the circumstances of the Director's Cut? Did Shinji Mikami sit down and say "New item placement, new music.... yeah, this is how I really wanted it to turn out!" or did the title just get tacked on because at the time they found they could re-sell movies by slapping "Director's Cut" on it, adding some deleted scenes?

>> No.1125509

>>1125503
i thought it was a "sorry resident evil 2 is taking so fucking long here have a special resident evil DC to keep you busy"

>> No.1125512

>>1125509
Did a double check and i was right.

Resident Evil: Director's Cut (バイオハザード ディレクターズカット Baiohazādo direkutāzukatto?) was the first major re-release of Resident Evil. The game was released as compensation for the delayed release of Resident Evil 2. The Director's Cut contained, in addition to the original version of the game, a new arranged mode with various changes made to the game.

>> No.1125516

>>1125512
>>1125509
forgot to mention it was also shipped with a Demo of Resident evil 2

>> No.1125531

>>1125509
>>1125512
>>1125516
Yeah, but how involved was Mikami in it? When you consider what a "Director's Cut" is actually supposed to be, and what they actually did with the rerelease, they could have called it just about anything else. Resident Evil Advanced, Resident Evil Plus, Resident Evil (weird Japanese subtitle here).

>> No.1125547

>>1125531
>Yeah, but how involved was Mikami in it
no idea.
Guess they just went with directors cut for the hell of it.

Maybe a reference to the 80s horror directors cut boom. Resident evil was always joked about being similar to the B-line early horrors.

>> No.1125585

>>1110896
You are so full of shit.

PC version has the same arrange mode in terms of item placements. What it does have is nightmare difficulty which needs to be unlocked first, which is essentially hard mode.

N64 version of RE2 had randomizer mode with different shit.

PC version is inferior because it cannot be forced into high resolutions so you are forced to deal with pixelated characters.

Nintendo GameCube (emulated) is the best version really. Looks the best in terms of models, you get some nice background filtering and shit too.

>> No.1125587

>>1125156
I still think that console version on a CRT looks better than PC one.

>> No.1125610

>>1118161
Can someone shed the light on emulating dreamcast versions of RE2 and 3? I thought there's no way.

>> No.1125617

>>1125610

nullDC

>> No.1125619

>>1125617
1.0.4 crashes when I boot up RE2, right on the sega screen after the dreamcast boot screen.

>> No.1125623

>>1125587
>I still think that console version on a CRT looks better than PC one.
I agree.
PC versions look like shit. sharp bold player/enemy models that stand out too much from the pixely backgrounds.

most the pictures the tripfag posted look hideous.

>> No.1125630

>>1125623
Exactly, it's all about the blending of 2d and 3d.
Characters do look like shit, all the flickering/jittering is really annoying but what can you do.

I'm downloading the magnet link from the above which supposedly has the filtered backgrounds for RE3. That shit looks fucking amazing.

>> No.1125640

>>1125619

Then I'm afraid that I don't know, the only game I've ever played on nullDC was Code Veronica which worked perfectly.

>> No.1125641

>>1125630
>Exactly, it's all about the blending of 2d and 3d.
Totally agree.
even this >>1123272 picture looks better as atleast the 3d models blend into the background better and not stick out and look out of place.

>> No.1125647

>>1125587
It's a series that plays best on a CRT with a controller. The PC versions ain't bad, but the true RE feel is on a console.

>> No.1125654

>>1125647
Yeah.

I think the definitive version of 2 would be NGC emulated and then outputted into a CRT tv.

>> No.1125659

>>1125654
Any reason why emulated?

>> No.1125668
File: 1.30 MB, 674x2000, 1381060658442.png [View same] [iqdb] [saucenao] [google]
1125668

>>1125659
I often read how NGC is a straight ps1 port. It's not true though because model textures are different actually. It's clearly noticable when you emulate both, NGC has detailed faces (eyes etc etc), plus there is no pixel jittering or however you want to call the shit you get when you emulate ps1 version, or actually play it on a real console.

Of course you can also just play NGC version on a real gamecube, but that's not available to everyone.

>> No.1125678
File: 229 KB, 1280x1024, 4LeA0[1].jpg [View same] [iqdb] [saucenao] [google]
1125678

>>1117706
....and here's gamecube version for comparison:

>> No.1126361

>>1125587
i agree. Just look at the threads main image. Looks like shit.

>> No.1126454

Consolefags who claim the game looks better on console because of the scanliness and bluryness of a CRT screen hides the uglyness of the console versions makes me laugh...

The "best played with a controller" thing isn't even an argument. I play the PC versions with a PS2 pad and its d-pad is much better for RE games than having to deal with the joystick of the Gamecube or Dreamcast pads.

EVEN if you were right on the graphics thing (which really is very arguable) the PC versions are still better for the smoother gameplay (no loading times at all between camera angles is a very important thing gameplaywise), being able to skip doors, and having the most bonuses as far as RE2 and 3 are concerned, access to mods

>>1125585
>PC version has the same arrange mode in terms of item placements

Then you haven't played the game enough to be able to spot the differences.

>> No.1126468

>>1125678
This is enhanced by the emulator.

>>1117706
This is the non-sourcenext version at lowest settings.

Nice biased comparaison. And then I'm supposedly the one who's "full of shit". Right.

>> No.1126505

>>1125587
>I still think that I should play at 2 meters from the screen than just one.

>> No.1126535

>>1126454
I don't say it hides the ugliness. It does apply a nice filter to backgrounds so the shortcomings of the low resolution don't show up that much.

I'm sorry but if you think that models don't stand out too much on PC/emulated, you are a retard.

>> No.1126538

>>1126454
There's no delay between camera angles on NGC version.

And honestly, I don't think anyone who played the games back in the day minds door loading animations.

>> No.1126571
File: 816 KB, 200x150, 1381122747609.gif [View same] [iqdb] [saucenao] [google]
1126571

>speedrunning RE3
>5th or 6th playthrough, so I'm rather familiar with the game
>I just dodge enemies, since fighting them takes more time
>got to hospital with Carlos
>got the vaccine, heading back
>a Hunter appears in the corridor
>leaps and me and beheads me in one hit
>last time I saved was before getting all the shit to get the cable car running
>mfw

I still love this game.

>> No.1126573

>>1125623
>most the pictures the tripfag posted look hideous.
Yup.

>>1125630
>Exactly, it's all about the blending of 2d and 3d.
Yup.

>> No.1126576

The PC release on modern rigs I wouldn't particularly call authentic. It ends up being nearly the same situation of emulating, with a couple of notable differences.

If anyone thinks that's the "best" version, that's pretty subjective.

>> No.1126583

>>1126468
>Nice biased comparaison
>1126454
>Consolefags

>biased
lel

>> No.1126586
File: 33 KB, 640x480, Wed Oct 09 12-06-09 2013.jpg [View same] [iqdb] [saucenao] [google]
1126586

>it's actually Wesker saving Jill

and I don't see how it stands out any more than on console versions.

>> No.1126595

>>1126586
>it's actually Wesker saving Jill
Again you are wrong its barry.

If Jill was poisoned but did not sustain damage, she must collect the serum herself.
If Jill was poisoned and sustained damage, she will fall unconscious and Barry will collect it for her. She will regain consciousness in the 1F chemical storage room.

>> No.1126613

>>1126586
>it's actually Wesker saving Jill

I don't know how you definitively reached that conclusion.

>> No.1126621

>>1126595
>>1126613
>Again you're wrong.

Everybody thinks it's Barry.

Except that the pants here are black. Barry's are blue, only Wesker's are black.

>> No.1126626
File: 76 KB, 492x314, Barry-Burton.jpg [View same] [iqdb] [saucenao] [google]
1126626

>>1126621
It's barry. It's even stated in guides as barry. Enough.

>> No.1126628

>>1126621
They look blue to me.

>> No.1126634

>>1126626
Guides aren't made by developers.

>> No.1126636
File: 2.42 MB, 320x240, 1374401038582.gif [View same] [iqdb] [saucenao] [google]
1126636

>>1126634
Yawn. So all those guides are wrong yet you and only you have figured out its really Wesker. Get over yourself.
You're wrong.
Yet again.

>> No.1126648
File: 74 KB, 640x480, Wed Oct 09 11-46-47 2013.jpg [View same] [iqdb] [saucenao] [google]
1126648

>>1126628
Compare to this screenshot and you'll see that Barry's pants colour is much closer to Jill's than that of Wesker that you see when she's poisoned.

If it's really Barry, then why don't we see his face when he saves Jill? Why doesn't he stay in the save room with her and wake her up?
Even Jill sounds like she's not sure it was him, her tone is very interrogative "Barry... ?"

Everything was made from the developers to make the player not sure who it was, but if you look closely, you realize it's Wesker.

>> No.1126661

>>1126648
Its Barry. Its stated everywhere as barry. You may think its Wesker but you're wrong.

>If it's really Barry, then why don't we see his face when he saves Jill?
Rebecca does the same if you choose not to take her. She turns up and carries chris. You don't see her face either. If you choose to take her you gain control of her and get the serum yourself.

>Why doesn't he stay in the save room with her and wake her up?
Because hes working/blackmailed by wesker. Jill could of died to the B.O.W ( more data for wesker ) tho barry saves her.

>Even Jill sounds like she's not sure it was him, her tone is very interrogative "Barry... ?"
She just woke up from being poisoned... Shes confuse at what just happened as she blacked out.

>> No.1126669

>>1126586
>it's actually Wesker saving Jill
Any source for this info because i found many stating its Barry.

Or are you just speculating?

>> No.1126682
File: 211 KB, 835x433, Screen Shot 2013-10-09 at 14.26.54.png [View same] [iqdb] [saucenao] [google]
1126682

>>1126648
>Compare to this screenshot and you'll see that Barry's pants colour
Looks pretty blue to me..

>> No.1126725

>>1126661
>Its stated everywhere as barry.

You can't call it "wrong". He's not shown, he doesn't talk, there is no proof it's him. Unless you have an interview of the main developers of the game stating it's him there is no evidence it's him and considering how the whole scene is built it's more likely to me it's Wesker.

>> No.1126730

>>1126725
see
>>1126682
The pants are blue, not black.
Stop. You're wrong. 100%

>> No.1126740
File: 114 KB, 800x600, resi1psx_003-large.jpg [View same] [iqdb] [saucenao] [google]
1126740

>>1126730
That screenshot doesn't prove anything, just look at how the colurs got brightened and distorted compared to an actual in game screenshot with no filter like the one I took earlier.

If you did the same to this screenshot i bet it'd look just as "blue"

>> No.1126741

>>1126725
>>1126725
>Unless you have an interview of the main developers of the game stating it's him there is no evidence it's him and considering how the whole scene is built it's more likely to me it's Wesker.
Do you have an interview or source stating it's Wesker then?
>considering how the whole scene is built it's more likely to me it's Wesker.
Only to you? and all because you cant tell the difference between blue and black.

Pretty much every single info on the net say's it's Barry yet you and again ONLY you think otherwise. A picture was even posted proving you wrong. >>1126682

>> No.1126742
File: 169 KB, 1024x695, HowTheyIntendedIt.jpg [View same] [iqdb] [saucenao] [google]
1126742

And here is how it looks like on a PSX connected to a CRT-TV with RGB-cable.

100% how they intended it.

>> No.1126743

>>1126740
>That screenshot doesn't prove anything
Are you serious?
Well neither does yours then idiot.
>just look at how the colurs got brightened and distorted compared to an actual in game screenshot with no filter
It was taken from the DS version. no filter or anything.

>> No.1126745

>>1126742
Atleast the models blend into the background.
Looks good.

>> No.1126747

>>1126741
>Do you have an interview or source stating it's Wesker then?

My point is that it could very well be Wesker.

>>1126742
Wow looks so perfect! Superior version by far, look how the 3D model blends in perfeclt with the background ! The scanlines and the distortion of the image ratio created by the CRT screen only makes it look superior. It's like I'm 12 years old again on my parent's TV.
The loading times every 2 seconds between camera angles are part of the atmosphere plus it's how the developers intended it! 10/10 fuck the Sourcenext PC version.

>> No.1126750

>>1126747
>>1126747
>Wow looks so perfect! Superior version by far, look how the 3D model blends in perfeclt with the background ! The scanlines and the distortion of the image ratio created by the CRT screen only makes it look superior. It's like I'm 12 years old again on my parent's TV.
>The loading times every 2 seconds between camera angles are part of the atmosphere plus it's how the developers intended it! 10/10 fuck the Sourcenext PC version.
Why do you act like a child when people disagree with your opinions?

>> No.1126754

>>1126743
>It was taken from the DS version. no filter or anything.

Ah well that explains it. The DS version completely changed all the 3D models.

>> No.1126756

>>1126754
So are you implying the changed Wesker with Barry too? because its clearly Barry, Just like in the original.

>> No.1126758

>>1126756
they*

>> No.1126771
File: 104 KB, 730x900, re2-claire-redfield4.jpg [View same] [iqdb] [saucenao] [google]
1126771

amidoinitrite?

>> No.1126772

>>1126747
And that are not even all of the features you miss, when not playing on the PSX. There is a small loading time before every sentence that someone speaks where you can actually hear the Disc spin. Try to emulate that, bitches!

I forgot to mention that the colors in my photo actually are not correct. The colors looks like in the other screens, but you can't really capture that a CRT. Else the photo is pretty much accurate.

>> No.1126774

>>1126771
>re2-claire-redfield4.jpg
>amidoinitrite?
Nope

>> No.1126775

>>1126774
j-just grabed that pic from some polish site

i know that its from resi 1.5

>> No.1126810 [DELETED] 

Not really /vr/, but I figured I'd post this here anyway because I'm sure people here would appreciate this.

Resident Evil Outbreak File 2 can be played online again, thanks to the dudes at http://obsrv.org/ for finally cracking the old server code and hosting a new server with it. Not every feature has been brought back yet (like friendly fire) and it can be a tad laggy at times, but other than this it plays and runs well. I've made a Steam group about it and a small file with instructions and what you need on how to emulate and get it all working, linked below:

http://www.mediafire.com/download/tf6v2b8wb4wb6zw/Outbreak_Setup.7z
http://steamcommunity.com/groups/outbreakonline

It definitely needs more people playing, as most parts of the day it's completely empty. Perfect game for the month of Halloween though, no?

>> No.1126814

>>1126810
Is it possible with real hardware too?

>> No.1126828

>>1126814
Yup, you have to go to http://obsrv.org/ and register, which will reveal forum sections on how to set that up.

>> No.1126836

>>1126828
next and last question. I have a PAL ps2, not modded. Is it possible?

>> No.1126849

>>1126836
It only works with a patched Japanese version of the game so it needs to be modded. As far as I know, at least.

>> No.1126882 [DELETED] 
File: 23 KB, 300x300, 773.jpg [View same] [iqdb] [saucenao] [google]
1126882

So much autism in this thread...

>> No.1126908

>>1126882
Guess who is the biggest offender.

>> No.1126910

>>1125279
>>1121741
Has anyone tried this, does it work?

>> No.1126937

>>1126586
>it's actually Wesker saving Jill
it's actually not Wesker.

>> No.1126952

>>1126937
Actually it's Chris.

>> No.1126967

>>1126952
Chris is locked up in a cell tho :(

>> No.1126983

>>1126967
then it's Enrico

>> No.1126985

>>1126983

No, it's Joseph.

>> No.1126989

>>1126985
Clearly the tyrant wearing his BLUE sports gear as he just come back from the gym

>> No.1126996

>>1126989

I just found out that it is in fact Rebecca. I know because Shinji Mikami told me personally.

>> No.1127001

>>1126996
Wot?!, y you lie. i neva sed that shet you lie!!
It's actuly me :^)

>> No.1127000
File: 579 KB, 1322x887, re2.jpg [View same] [iqdb] [saucenao] [google]
1127000

should i turn the brightness down?

>> No.1127002

>>1127000
Just a wee bit anon.

>> No.1127140

Resi 2 >> Resi 1 >> >> >> Dino Crisis >> Resi 3

>> No.1127189
File: 15 KB, 184x184, iamnotamusedbythis.jpg [View same] [iqdb] [saucenao] [google]
1127189

>>1127001

B-but Mikami-san!

I thought we had something special...

>> No.1127270

>>1127140
Huh, I consider Dino Crisis the best AITD style survival horror ever. It's the most hardcore in every gameplay aspect while remaining smart and playable. Brought the formula to its apogee

>> No.1127296

>>1127270
>Huh, I consider
Thats nice.

>> No.1127919
File: 1.11 MB, 1064x1600, 1379887300231.jpg [View same] [iqdb] [saucenao] [google]
1127919

Anyone know what happened to that Gameboy Color port of Resident Evil 1? NOT GAIDEN.

There was another game that was finished but never released. Someone got their hands on it and some hackers ripped the game and were set to release the game it as soon as they were restituted the $5000 or whatever it cost them.

But nobody was paying even though it all looked legit and backed by official looking material.

>> No.1127938

http://www.assemblergames.com/forums/showthread.php?36392-Resident-Evil-GBC-Fundraiser-thread-2-builds!-(GOAL-MET)

>> No.1127982
File: 982 KB, 2064x1161, 20131009_231829.jpg [View same] [iqdb] [saucenao] [google]
1127982

Guy who played the Japanese RE1 on Saturn earlier here.

Gotta ask. In the Saturn version of RE1 there are THREE Tyrant battles. The first one that kills Wesker, dissolves when it dies. A second tyrant appears out of a capsule when you try to leave (despite not being visible before), doesn't dissolve. Then there's the final Tyrant battle that require the rocket launcher to kill.

Thing is, I spent the whole game dreading the idea of fighting two tyrants consecutively, but the first two tyrants died REALLY easily. Was the first tyrant battle in RE1 for PSX and other systems just as easy, because it went down in only a few shots. Immediate suspicion was they lowered how many shots it would take to better balance the final part of the game due to the second tyrant.

>> No.1127995

Did capcom ever give any reason why they turned down the violence from RE2 to RE3 and Code Veronica?

>> No.1128020

>>1127995
>turned down the violence

You obviously forgot what Nemesis did to Brad.

>> No.1128327

>>1127982
The Tyrant fight in the lab is really easy. He can be taken down in 12-13 Beretta bullets even in the american version.

In the jap version it could be even easier. I haven't tested jap versions that far but I'd love to a torough test of every version to tell the differences and be able to spot the easiest and hardest version of the game.

For example in the Japanese PSX Director's Cut version (non dual shock) the first zombie takes around 10 bullets to die; while in any other version I've found so far (including the Jap Director's Cut Dualshock and the original PSX version, the PC version, the PAL DC version) zombies die in 4-5 bullets.

>> No.1128336

>>1127982
btw I hope you try the battle mode. It's the greatest bonus mini game of any RE game.

Sadly I own the PAL version of the game; which means that for the battle mode, since the timer goes down real time and gameplay is 20% slower, I have a lot less time then intended which makes it that far harder. Still, I was able to pull out great scores with Jill, but when playing as Chris, 20% less time is hopeless.

>> No.1128353

>>1127995
decapitation of the chief in resident evil 2 was pretty violent.

also the licker and the guys twisted off head.

>> No.1128360

>>1128327
It was Barry not Wesker

>> No.1128369

>>1127995

I don't think the violence got tunned down in 3 and afterwards. I think it got tunned down since 2. The reason? RE1 got censored a lot.

Compared to 2, 3 is just as violent. There are corpses everywhere in backgrounds, or the girl that you see running and hear getting killing if you come back to the starting place after having been to the cable car. Same place where you also see the corpse of the guy who was still alive at the start.

Then you have also the whole intro; or that black UBCS guy getting shot by Mickael, which as far as censorship regulations are concerned, is more violent than being item by a zombie considering it involves a gun.

>> No.1128379

>>1128360
You can't prove that; and it's designed in a way so that the player is not sure on purpose; which nobody ever realized because people who play video games in general are pretty dumb for such things (like how people claim that a lot of points of FF8's story is 'interpretation' by fans just because it's not directly told but rather hinted at).

It makes me sad that refuse to see how that whole scene was designed so that the player can't know whether it's barry or wesker. The developers made the character model stop at the glove and pants, the only 2 elements which are similar between Barry and Wesker. Why didn't they show more? They could easily have. Why didn't they let the person who saved Jill with her for a small talk at the end? When Rebecca saves Chris, she stays a bit afterwards.
Yet you refuse to see it.

That's the reason why video game storytelling will forever remain uninteresting and basic: when developers try to do something a little bit interesting, people dismiss it and claim "it's not there".

I bet that if I had posted that anonymously you would have considered it. But just because I use a name in order to make converstation easier; you're going to dismiss anything I said because "anon is legion xD tripfags are retarded"

>> No.1128387

>>1128379
>I bet that if I had posted that anonymously you would have considered it.
No because its clearly Barry.

you never did answer this question
>So are you implying that they changed Wesker model with Barry's too? because its clearly Barry, Just like in the original.

The DS shot clearly shows its barry and even has his idle hand on hip animation if you watch it ( youtube ) Are you some how suggesting that they changed the model and replaced it with barry?

>> No.1128394

>>1128379
Also your first post
>>1126586
>it's actually Wesker saving Jill
You stated this as fact, when it's not. When people said otherwise you ignored and argued just to portray your opinion as fact.

You could of said
>I think it could be Wesker saving jill, heres why i think this
Would of been better for discussion tho you never.
You stated your opinion as fact and moaned when you were told different.

Even when >>1126682 clearly shows its barry, you refuse to see it and keep going.

>> No.1128395
File: 90 KB, 640x480, colorcorrected.jpg [View same] [iqdb] [saucenao] [google]
1128395

>>1128387
>Are you some how suggesting that they changed the model and replaced it with barry?

Yes. If you look carefully you'll notice that they don't stand exactly at the same place they do in the other versions. Which means that they re-did the scene from scratch picking the models themselves. They must not have realized the scene was supposed to gives doubts to the player on the identity.

Look at this picture. I've simply used a picture program and put saturation at max. As you can see, all the colors are much brighter, including Jill's blue clothes. Yet, the pants did not change colour AT ALL.
Which means that they are black.

>> No.1128397
File: 145 KB, 640x480, colorcorrected2.jpg [View same] [iqdb] [saucenao] [google]
1128397

>>1128395
Now, here is Barry's pant with exactly the same method. Which more blue.

>> No.1128401

>>1128395
>Yes.
So out all all the changes you are staying they went out of there way and swapped models?

You're having a laugh..

>> No.1128403

>>1128401
It's not that farfetched. Considering the models aren't exactly where they used to be, they must have redone the scene from scratch.

>> No.1128405

>>1128403
I don't think they would of changed that little detail where everything else is the same. I think your pushing it now.

>> No.1128407

>>1128405
i lack faith in the reasoning capabilities of people that say of instead of have

>> No.1128409

>>1128369
I know what that guy meant, in RE2 if you aimed correctly you could split zombies in half, or destroy their legs and heads. RE3 only allowed blowing up their heads.

RE2 was one of the most violent games of my childhood

>> No.1128425

>>1128395
Look at the bottom of the legs in this image, you can see the blue quite clearly.

>> No.1129019
File: 174 KB, 640x480, Thu Oct 10 18-56-20 2013.jpg [View same] [iqdb] [saucenao] [google]
1129019

Resumed my play of RE1 PC in which I'm killing every monster.
Decided to play as Rebecca for a change. The weapons aren't textured though and it's still Jill's voice but swapping all that should be a pretty easy modding job to be honest.

>> No.1129040
File: 175 KB, 640x480, Thu Oct 10 19-43-24 2013.jpg [View same] [iqdb] [saucenao] [google]
1129040

>Where's Chris?

>> No.1129047

Guys shut up, it was Kenneth who saved Jill.

>> No.1129057
File: 150 KB, 640x480, Thu Oct 10 19-51-26 2013.jpg [View same] [iqdb] [saucenao] [google]
1129057

>HOPE THIS ISN'T CHRIS'S BLOOD

>> No.1129060
File: 162 KB, 640x480, Thu Oct 10 19-51-40 2013.jpg [View same] [iqdb] [saucenao] [google]
1129060

doesn't actually work

>> No.1129264
File: 439 KB, 1161x1576, Resident_Evil_5_p31.jpg [View same] [iqdb] [saucenao] [google]
1129264

Listened to some 8-4 play then came here thinking I would have a nice discussion. How wrong I was. I'm sure you guys can't even enjoy these games any more, you're so bitter over arguing over the "best" way to play the games rather than actually playing the fucking games. Whatever check out Resident Evil challenge if you're into giving your games insane stipulations

http://www.youtube.com/user/Nouge/videos?flow=grid&view=1

>> No.1129271

>>1129264
not everyone in the thread is autismal over the whole psx vs pc vs saturn versions of the game.

in fact your post tastes like a sour patch kid also so it's all moot

>> No.1129278

>>1129271
Ok, you're right, so lets turn it around. Who wants a dump of the comics?

>> No.1129285

>>1129278
The thread is almost in autosage. Personally I'd wait for the next unless it's really short.

>> No.1129287

>>1129285
Anything but short. Yeah I'll save it. The month is still young after all.

>> No.1129313
File: 177 KB, 640x480, Thu Oct 10 22-30-38 2013.jpg [View same] [iqdb] [saucenao] [google]
1129313

>Headshoting a Tyrant with 1 magnum bullet
>he falls and dies

>> No.1129315
File: 152 KB, 640x480, Thu Oct 10 22-32-22 2013.jpg [View same] [iqdb] [saucenao] [google]
1129315

This game needed more Chris.

>> No.1129321
File: 88 KB, 640x480, Thu Oct 10 22-31-20 2013.jpg [View same] [iqdb] [saucenao] [google]
1129321

Anyway - back to "serious" talk.

Playing as Jill, this is all the ammo I had left after the Tyrant fight in the lab while killing every zombie, dog, spider, hunter and chimera in the game. This includes respawning zombies (like downstairs in the lab) and rooms with monsters I didn't HAVE to go to when returning to the mansion. I also shot the 2nd fight of Yawn (obviously) and the 2nd form of Plant-42, killed the big spider too (just saying because it's skipable) and Tyrant in the lab.

When you know where all the ammo is, at least as Jill the game is no trouble. I also believe I could have used my ammo much better, I wasted some shots, and didn't always use the best weapons according to the situation.

>> No.1129325
File: 153 KB, 640x480, PCOnlyBerettaClip.jpg [View same] [iqdb] [saucenao] [google]
1129325

and here is what I killed the Tyrant in the lab with : the beretta clip at the back of the lab room which is ONLY in the PC version of the game. Kinda weird that the devs of the PC version went their way to add ONE beretta clip, don't you think? Maybe just a funny hint at how the Tyrant can be killed in around 13 Beretta bullets which nobody would think of.

>> No.1129326 [DELETED] 

Ugh another image spam because nesfag is told he's wrong.

Every single time.

This is not your personal blog nesfag. Stop acting like a child because you're proven wrong.

>> No.1129334

>>1129326
I don't have a problem with acknowledging I'm wrong when I am

>>1129285
>autosage

It's a bumplimit. There is no such thing as "autosage"

>> No.1129335

>>1129315
this board needs less you

>> No.1129341

>>1129334
>I don't have a problem with acknowledging I'm wrong when I am
Bullshit. Look over this thread. Look at all your picture spams because someone has challenged your opinion. Its ridiculous. No discussion is involved you just mindless spam your useless pictures.

>> No.1129352
File: 68 KB, 510x430, 47169260750188383396[1].jpg [View same] [iqdb] [saucenao] [google]
1129352

>>1129334
>It's a bumplimit
I'm not sure if you'r tring to troll or something... but anyway.

>> No.1129359

>>1129341
> Look at all your picture spams because someone has challenged your opinion.

Picture spam? I'm posting funny pictures and discussing the game here. And it has nothing to do with the discussion we had earlier, we went over it TWICE there is nothing more to add to it as both sides will remain on their positions. You're the one looking for trouble here for no reason at all.

>> No.1129372

>>1129359
Those pictures aren't funny.

>> No.1129374 [DELETED] 

>>1129359
>namefag implying someone else is looking for trouble.

>> No.1129380

>>1129359
You're posting random pictures and talking to yourself. No discussion is being made. Nobody is replying to you. You're literally just spamming pictures and talking to yourself.

>> No.1129439

>>1129334
Wow..
>>1129326
Just wow.

>> No.1130185 [DELETED] 

can anyone point me in the right direction for modding 1 and 2 for the pc? i know the mods are out there but an internet search has barely anything concrete :/

>> No.1130358
File: 463 KB, 1024x768, BHSurvivor.png [View same] [iqdb] [saucenao] [google]
1130358

I own a copy of the Chinese PC exclusive version of Biohazard Gun Survivor.

Graphics are great. Also you can shoot while moving.

But they forgot to actually make an AI and some sounds are mixed up (zombie foot sounds being lickers, etc) so it sucks. Shame.

>> No.1130469 [DELETED] 

>>1118947
Do you have the link to that torrent where everything is unpacked? or at least give the name of it, because I can't seem to find it.

>> No.1131235
File: 141 KB, 1032x774, resident_evil_by_ImJacksBrkenHrt.jpg [View same] [iqdb] [saucenao] [google]
1131235

Streaming REmake blind run on once again/hard.

livestream/horrorvidya

>> No.1131430

>>1130358
>But they forgot to actually make an AI
Like, some of the enemies don't attack you or don't move at all?

>> No.1131452

>>1131430
All they do is move VERY slowly towards you. Not really a problem for zombies, but when a licker only moves very slowly towards you while having a sort of glitchy animation as if it was trying to jump but the game wouldn't let it, makes it really lame and not worth playing.

>> No.1131458

>>1131430
>>1131452
http://www.youtube.com/watch?v=Hf1Gwo9da9M&t=8m00s

Look at those dogs.

>> No.1131470

>>1131235
god damn

>> No.1131505

>>1131235
ugh fuck i hate when chicks can't arch their fucking backs properly

>> No.1131607
File: 401 KB, 1152x864, PSDX6D3D023.jpg [View same] [iqdb] [saucenao] [google]
1131607

Okay so, I just found something amazing, something which I thought had never been done.

A mod of RE1 for PSX with some different item placement, apparently some different layout as well (you're sent to other rooms etc). I've just started playing it, so far it's I've only noted a couple changes. Also it's much harder that alone makes it worth playing. RE1 always felt too easy to me.

it's called Ultimate Director's Cut

>> No.1131636
File: 149 KB, 1152x864, PSDX6D3D024.jpg [View same] [iqdb] [saucenao] [google]
1131636

>> No.1131645

>tfw playing classic resident evil on my phone

feels comfy

>> No.1131649
File: 89 KB, 1153x818, paintingpuzzle.jpg [View same] [iqdb] [saucenao] [google]
1131649

Sometimes zombies start to move MUCH quicker, almost got me. It seems really good

Pic is what I got from solving the painting puzzle

>> No.1131665

>Have to kill the snake first fight in order for a key to drop
>now poisoned, danger status too, nobody comes to save me, don't even know if i can get access to the serum
>the door I came through is now locked, have to use the new key to take another door
>i'm not in the small shed before going outdoor even though I haven't even visited half the mansion yet
>still haven't found a single ink ribbon

This mod is GREAT highly recommended

>> No.1131706
File: 57 KB, 631x280, barry wesker jill.png [View same] [iqdb] [saucenao] [google]
1131706

>>1128395
Forget about the pants, look at his hand.
Barry is tanner than Wesker, who has similar skin tone to Jill's.

In your screenshot, the model clearly has tan skin

>> No.1131715 [DELETED] 
File: 369 KB, 1152x864, PSDX6D3D031.jpg [View same] [iqdb] [saucenao] [google]
1131715

I've just found a design flaw in this mod.

If you go back to the main hall and on Forest's blacony BEFORE fighting Yawn, you'll get that extra scene in the main hall where Barry gives you grenades. Once you've triggered that extra scene, this time Barry will come to save you if you get poisoned by Yawn and takes you to the other save room, located on the west side of the mansion, west side which you weren't supposed to visit yet in this mod! The proof of that being that in this mod, the door linking the main hall to the mezzanine upstairs (where you have to push the statues to break down) is located if you try it from the hall, but NOT locked if you try it from the mezannine side! So it seems the author of this mod didn't think of that and I was visiting the west side of the mansion before i was expected too (found ink ribbon, some ammo)

So you're rewarded by visiting this left side if you go back to get the Barry scene in the hall.. but ONLY if you poisoned! Rewarded for being hit, that's a double design flaw for me. A shame, because otherwise it's a great mod. This being said it doesn't matter much. I'll keep playing.

>> No.1131718

>>1131706
okay good point

>> No.1131720
File: 369 KB, 1152x864, PSDX6D3D031.jpg [View same] [iqdb] [saucenao] [google]
1131720

I've just found a design flaw in this mod.

If you go back to the main hall and on Forest's blacony BEFORE fighting Yawn, you'll get that extra scene in the main hall where Barry gives you grenades. Once you've triggered that extra scene, this time Barry will come to save you if you get poisoned by Yawn and takes you to the other save room, located on the west side of the mansion, west side which you weren't supposed to visit yet in this mod! The proof of that being a flaw in this mod, the door linking the main hall to the mezzanine upstairs (where you have to push the statues to break down) is locked if you try it from the hall, but NOT locked if you try it from the mezannine side! So it seems the author of this mod didn't think of that and I was visiting the west side of the mansion before i was expected too (found ink ribbon, some ammo)

So you're rewarded by visiting this left side if you go back to get the Barry scene in the hall.. but ONLY if you get poisoned! Rewarded for being hit, that's a double design flaw for me.
A shame, because otherwise it's a great mod.

This being said it doesn't matter much. You only find ammo and ink ribbon (though this ink is very rare in this mod)
I'll keep playing.

>> No.1131781

>>1131706
Everyone knows its barry anyways..
The pants are clearly blue in the picture.
You're right tho. the hands are clearly Barry's.

Hopefully he finally gets the hint. He ever suggested they changed the models from Wesker to barry in the DS version.

>> No.1131782

>>1131781
Even**

>> No.1131798

>>1131720
Okay forgot what I said. Mod sucks. That shitty design I mentionned should have been a hint, but there is MUCH worse stuff than that afterwards, stuff that don't make sense at all and which very unfair too, starting the guard house.

What a shame. ONE guy has the knowledge to do anything he wants in RE1 (except changing enemy placement) but ends up making something terrible, and obviously he'll never share his knowledge. Typical.

>> No.1131809

>>1131781
see >>1129334 >>1131718

Okay it's Barry, but that doesn't change the fact that a lot people missed how the game was designed to make us think it could be somebody else (most notably Wesker)
>doesn't show the guy, stops at his pants
>he doesn't talk
>he's not there when Jill wakes up
>even Jill is not sure it's really Barry and her voice is very interogative

it's designed to give doubts on the player, but you pretend it's not there

>> No.1131818

>>1131809
But its clearly Barry.
Literally EVERYWHERE stats it's him. it's even bloody obvious its him. Like really obvious.

Why would Wesker save a member of a team he is trying to kill off?

>> No.1131837

>>1131818
>Literally EVERYWHERE stats it's him.
doesn't change what i've said. Btw it used to be written everywhere online that the iifa tree and necron in final fantasy ix were the same and one being while it's completely false. Everyone believe that too.

>Why would Wesker save a member of a team he is trying to kill off?
Same reason he's not directly shooting them in the hall. It's still the start of the game, he needs them.
Same reason

>> No.1131845

>>1131837

I always thought it was Wesker too, since he disappears after saving Jill... and Wesker of course has a reason to save them..out of enjoyment and to see if they could take on the Tyrant.

>> No.1131846

>>1131837
>he needs them.
For testing out B.O.W's for data. Jill was going to die because of a B.O.W.

>> No.1131851

>>1131846
Further testing

>>1131845
see I'm not the only one considering it.

>> No.1131854

>>1131851
>Further testing
Then why didn't he save the others?

>see I'm not the only one considering it.
samefag

>> No.1131864

>>1131854

Wesker wasn't there to save the others.
Same reason he leaves AMMO for Chris to HELP him against the BOW.

>> No.1131880

>>1131854 read this:

>>1131864


Ouch. Killing argument.

>> No.1131884

>>1131864
>Wesker wasn't there to save the others.
bollocks

>Same reason he leaves AMMO for Chris to HELP him against the BOW.
No, He gives him ammo to see if he can deal with the B.O.W not "HELP" him. He is testing chris.

>> No.1131889

>>1131884

Same reason he gives Jill a vaccine (if it was Wesker) to "test" her further instead of dying of shitty poison.

Besides, remember the scene with the Tyrant? The reason he didn't shoot Jill or Chris in the head before the lab? His pride. He wanted to show his ultimate Lifeform.

You lost, just give up, idiot.

>> No.1131895

>>1131665
I got the Barry ending without even fighting Tyrant since the door at the helipad isn't barricaded anymore. Kind of funny.

>> No.1131896

>>1131889
>>1131889
>Same reason he gives Jill a vaccine (if it was Wesker)
It's barry we have already established this. Keep up.

>He wanted to show his ultimate Lifeform.
Yes. he wanted them to die to the Lifeform rather just killing them with a bullet. More data after all. He didn't expect the Tyrant to turn on him.

>> No.1131903

>>1131896

Doesn't change the fact that Wesker HELPS people to survive (Alpha Team at least), i.e. giving CHRIS ammunition.

BTW ever played Code Veronica etc.? Wesker expected the Tyrant to turn or at least die there, that's why he took the Super Strength Ressurrection Virus that made him Super Human.

Retard.

>> No.1131908
File: 54 KB, 832x218, 1381598935197.jpg [View same] [iqdb] [saucenao] [google]
1131908

Are you gentlemen seriously discussing story in RE1? The game is a comedy, it wasn't supposed to make sense and it didn't.

>> No.1131909

>>1131903
>Doesn't change the fact that Wesker HELPS people to survive (Alpha Team at least), i.e. giving CHRIS ammunition.
again.. to see if they can deal with the B.O.W.. why cant you see this. He is giving him ammo to see how and IF he can kill the B.O.W for data.. he's not helping them at all. he's testing them.

>BTW ever played Code Veronica etc.? Wesker expected the Tyrant to turn or at least die there, that's why he took the Super Strength Resurrection Virus that made him Super Human.
That was written AFTER the events. Originally Wesker was not going to return. The devs have even stated this. ( use google ). He also flew out of the explosion of the mansion too?

Wesker was wrote back into the story.

Ironic your calling other people a retard.

>> No.1131916

>>1131908
Its also been retconned and not apart of the official storyline. REmake is now the official resident evil 1 canon

>> No.1131918

>>1131903
You can't take CV's fanfiction-tier story into account when discussing 1. Mikami didn't intend Wesker to survive at all. You can see in corpse in many occasions. You can even kill his zombie in the Saturn version of RE1.
Wesker surviving is a retcon.

>>1131908
RE1 was never supposed to be a comedy and it's not a comedy. Why do you claim it's a comedy? The voice acting? That's the kind of voice acting you had in EVERY first gen japanese video game voice acting because that's how japs saw the english language back then (they deliberately asked voice actors to act this way); and this not matter the genre or theme of the game. Sounds like you haven't played many video games.

>> No.1131925
File: 48 KB, 320x240, resident evil art (1).jpg [View same] [iqdb] [saucenao] [google]
1131925

>>1131909

Helping leads to "testing". Giving AMMO to someone is HELPING.

Retard. You got told because you forgot about the Super Human part and that he knew he was going to die.

Point is, Wesker used everyone and didn't have any interest in Alpha team dying so soon. He used Barry to survive and get everyone who could to the "finale".

Complete.Global.Ownage. > you

>> No.1131926

>>1131918

Canon is canon. As long as Capcom doesn't say its bullshit (which they dont) it will be canon. Deal with it.

>> No.1131928

>>1131925
I can't even tell if your trolling or just incredibly stupid?

> He used Barry to survive and get everyone who could to the "finale".
Barry was supposed to kill Jill, he couldn't go through with it in the end.

>> No.1131935

>>1131928

In one scenario, yes. Doesn't change the fact that Wesker had to use everyone and was proud of his work.

>> No.1131931

>>1131926
Tho Resident evil 1 classic isn't cannon.

resident evil 1 and CV are not apart of the same story line.

>> No.1131938

>>1131926
That's not my point. My point here is that we're discussing RE1's story, what you see of it in-game and what it was when it was released. Not the whole thing, not what was added afterwards.

Wesker reviving is not part of RE1's story, never has been, which is what you can't use that as an argument to explain why he'd help others and 'let' the Tyrant kill him.

>> No.1131943

>>1131918
>RE1 was never supposed to be a comedy and it's not a comedy.
As a Shinji Mikami game, yes it was and yes it is. Period. Thank you.

>> No.1131945

>>1131943
got a source of him saying its a comedy?

>> No.1131949

>>1131938

He argued that Wesker didn't anticipate the Tyrant's attack. He might have or not, there is no proof if you just look at RE1.

And no, his ressurection plot doesn't have anything to do with helping the others, I never argued that.

I said Wesker COULD have helped Jill, just like he HELPED Chris. In the guard house he also tells Jill/Chris to go back to the mansion (helping WITH INFO). He does have a reason to help everyone.

( http://www.youtube.com/watch?v=dytnwApTOyQ&feature=player_detailpage#t=379 I still don't see how this is supposed to be Barry or not)

>> No.1131951

>>1131949
In the guard house he also tells Jill/Chris to go back to the mansion
Because he just released the Hunters into the mansion.

How is this helping them?

>> No.1131956

>>1131951

Exactly. Why would he NOT help Jill with some shitty poisoning then going down without a real fight?

>> No.1131960

>>1131949
I don't understand the point of the video you posted.

>In the guard house he also tells Jill/Chris to go back to the mansion (helping WITH INFO).
Like >>1131951
He has just released the Hunters. Thats why he is telling them to go back. He is testing the hunters.

>> No.1131962

>>1131943
Jesus... that's ridiculous. Every single interview of the him from the time, every single review as well, talks of it ONLY as a horror game. Mikami telling the horror technique he used, the horror movie that inspired him, etc... NEVER comedy was mentionned. You're fooling yourself. Because the VA makes you laugh doesn't make it a comedy.

>> No.1131965

>>1131960

He HELPS Jill to test her further.

How hard is it to understand?

>> No.1131970

>>1131949
>( http://www.youtube.com/watch?v=dytnwApTOyQ&feature=player_detailpage#t=379 I still don't see how this is supposed to be Barry or not)

Heh good point. Contrary to what the other anon was saying earlier, you don't see it more clearly, nor do you see "Barry's hand idle animation". Lies.

What I should do is use the PC version, and replace every Barry's models by something else (it's very easy to do it). Then we'll know for sure (won't have time to do this today though)

>> No.1131973

>>1131956
>>1131956
He didn't help Jill. It's been established it's Barry. Please KEEP UP..

Like talking to a fish.

>>1131965
>He HELPS Jill to test her further.
NO HE DOESNT... BARRY DOES!!!

fucking hell. How hard is it to understand?

>> No.1131975

>>1131970
>Heh good point. Contrary to what the other anon was saying earlier, you don't see it more clearly, nor do you see "Barry's hand idle animation". Lies.
Was talking about the DS version you see barrys Idle animation. Thats the DC version.
Keep up.

>> No.1131976

>>1131970

I am playing the DS version now to see if its more clear there but I doubt it.

>> No.1131980

>>1131976
http://www.youtube.com/watch?v=vOlRXXm3qIE

5:30 onwards. Its pretty clear its barry.

>> No.1131981

>>1131976
>>1131975

What makes the DS version suddenly more canon than the original? Who cares if its Barrys Model, it could have been Kenneths model for fucks sake, the point is: They don't SHOW Barry, not his voice, they never mention it again, Barry isn't there in medical room etc. Could be anyone that was still alive during that time.

>>1131973

You are wrong. It could be Wesker, you don't see for sure. Besides, Wesker has a reason to help : --> testing Jill and not having her die so soon.

>> No.1131983

>>1131980
>http://www.youtube.com/watch?v=vOlRXXm3qIE

How is that clear you retard? Same model as Wesker.

>> No.1131985

>>1131981
> Who cares if its Barrys Model,
That means its Barry idiot.... You suggesting they use a random model.

>You are wrong. It could be Wesker, you don't see for sure. Besides, Wesker has a reason to help : --> testing Jill and not having her die so soon.
It's Barry

>> No.1131987

>>1131983
>How is that clear you retard? Same model as Wesker.
I didn't know Wesker had chubby legs and wore blue trousers.
It's pretty fucking clear

>> No.1131989

>>1131985

Then why make it so ambigious? They don't clearly show him nor do they have him talk.
Besides, why doesn't Barry rush to help. Are you telling me that Barry instantly knew what was wrong with Jill and keep it cool?

Looks more like Wesker to me.

>> No.1131990

>>1131987

Jokes on you, Wesker,Chris, Barry share the same "fatness" because they are just texture swaps but the model is the same.

>> No.1131993

>>1131989
>Looks more like Wesker to me.
Its clearly Barry. It's his model.

>Then why make it so ambigious?
Rebecca has the same animation if you don't take her with you.

>Are you telling me that Barry instantly knew what was wrong with Jill and keep it cool?
Its a 90s game. i'm not sure they could show barry rushing to her aid. Again Rebecca shares the same animation.

>>1131990
Jokes on you, Wesker,Chris, Barry share the same "fatness" because they are just texture swaps but the model is the same.
Not in the DS version. The version we are discussing..

>> No.1131994

>>1131962
>Jesus... that's ridiculous.
You think the live-action intro cinematic was meant to be taken seriously? Both RE1 and RE4 are comedies. That the comedy was intentional is obvious to anyone with a brain.

Either that, or Mikami is a fucking imbecile. Except he made God Hand and Pn.03 etc. and clearly prefers tough gameplay combined with lighthearted comedy-horror.

>> No.1132001

>>1131993

Not clearly Barry. Barry and Wesker share the same model.

Even on the DS version its unclear. Besides, what makes the DS Version suddenly canon? Why not the Remake or the original?

It's a 90s game" - Bullshit argument.

>>1131994

Shut up.

>> No.1132007

>>1132001
A person in a clearly ridiculous argument tells me to shut up. Uh huh.

>> No.1132008

>>1132001
>Not clearly Barry
it is
>Barry and Wesker share the same model.
no they don't.

>what makes the DS Version suddenly canon? Why not the Remake or the original?
Not talking about cannon here. talking about who saves jill.
REmake is cannon if you wanted to know.

>It's a 90s game" - Bullshit argument.
Then why does Rebecca keep her cool and know whats wrong with chris?

>> No.1132013

>>1131994
>You think the live-action intro cinematic was meant to be taken seriously?

What makes you think they weren't meant to be taken seriously? The hilarious bad actors? It was 1996, a time where video games were socially frowned upon, and they made an intro for a video game. Pretty sure any actor with a hint of self-respect had told them to fuck off.

>> No.1132018
File: 1.40 MB, 1599x1887, IMG_1487.jpg [View same] [iqdb] [saucenao] [google]
1132018

>Barry and Wesker share the same model.
Nope. Just took some pictures.

Barry's ingame model

1/2

>> No.1132020

>>1132008

Just played the DS version, yes, you are right. Weskers boots look different than Barry's.

Still, the original had the same models. It's up to you whether you prefer the DS or the original RE1. There it's not clearly visible who saved her.

>> No.1132023
File: 1.53 MB, 1538x1838, IMG_1488.jpg [View same] [iqdb] [saucenao] [google]
1132023

>>1132018

Wesker's ingame model

2/2

>> No.1132029

>>1132020
>Weskers boots look different than Barry's.
More then just the boots. The whole body is different

>> No.1132031

>>1132029

Yep.

What about the original PS1 version? They have the same models right? Or do you have a clearer video where you can see its Barry in the PS1 version?

>> No.1132041

>>1132029

Thanks, I just tried it myself.

Got any models from the RE1 PS1 version?

>> No.1132050

>>1132031
>>1132041
Nope. i only have the DS version at hand. Tho you can check the top half here. >>1131706
Models are not the same here either. Not sure if the legs / boots are.

>> No.1132056

>>1132050

I could put in my RE1 copy for PS1 but I am too lazy to check.

Checking videos on youtube and I cannot clearly see their boots.

>> No.1132057

>>1131994
>You think the live-action intro cinematic was meant to be taken seriously?

There's nothing comedy in the live action intro and outro. It's 100% serious. 100% b-movie style serious horror movie. You're fighting a lost cause here, when the developers clearly state they're making a horror game.

>> No.1132060

>>1132023
>>1132018
That's the DS version. Stop pretending you didn't hear what we were saying.

>> No.1132061

>>1132060
You can't be this stupid..

>> No.1132062

>>1132060
>That's the DS version.
No shit retard. That's one of the versions we were discussing.

>> No.1132090
File: 89 KB, 640x480, Rebeccas.jpg [View same] [iqdb] [saucenao] [google]
1132090

I have taken the PC version, replaced every Barry models by Rebecca models. Didn't touch Wesker's models.

When Jill is poisoned, Rebecca shows up, which means it's Barry, not Wesker. I have successfully PROVEN myself wrong (no proof was given so far except "EVERYONE SAYS SO SO IT MUST BE RIGHT" and the DS version is no proof either because it changes every model anyway).

The reaons Jill is also Rebecca is because last time I played the game I changed that in order to play as Rebecca (you can see earlier ITT); not because I fucked up or replaced everything by Rebecca.

It's Barry, case closed. But it doesn't change the fact that the devs made it intentionally ambiguous.

>> No.1132093
File: 138 KB, 1014x582, models.png [View same] [iqdb] [saucenao] [google]
1132093

>>1132056
here you go

>> No.1132094

>>1132090
Told you.

I jest.

>case closed
Finally!!

>> No.1132101

>>1132090

Thanks, so it is Barry's model.

>> No.1132116

>>1132093
Awesome thanks for this.

>> No.1132127

>>1132090
>I have successfully PROVEN myself wrong
....

>DS version is no proof either because it changes every model anyway
I still find it mind-boggling you suggest they replaced wesker with barry here. It's just as much proof.

>But it doesn't change the fact that the devs made it intentionally ambiguous.
Again to only you and a handful of others. Everyone across the world and everyone online all knew it was barry.

>It's Barry, case closed
Good.

Next time i suggest you don't put your opinions across as fact unless you can back yourself up.

>> No.1132223
File: 329 KB, 800x1119, resident evil art (12).jpg [View same] [iqdb] [saucenao] [google]
1132223

I hate how the new ones, even Revelations are fucking taking place on a global scale.

There is no sense of loneliness, there is radio backup, team partners, everyone knows whats going on, "mission" based, some levels take place in BRIGHT SUNLIGHT....

Also, the monsters look like shit now. Not scary, just goofballs, fucking giant flies , T-rex, blob monsters, retarded garbage gooey mess.

>> No.1132310

Please tell me there's a way to filter namefags.

>> No.1132323

>>1132310
install 4chanX, it should do it.

>> No.1132460

I wish there was splitscreen in an old RE, that would be fun

>> No.1132506

>>1132223
Radio's not working has only ever been in place to shortcut the narrative. If you could use the radio in 1,2 , and 3, all you're likely to get if you called for help is "welp, you're fucked, play the game normally".

The mission structure is in place solely because if you tried to sell a 3-5 hour normal playthrough RE game, people would be up in arms about what a short game it was.

>> No.1132508

If anyone is interested, they're doing a Capcom sale on Steam right now. You can pick up the crummy PC versions of 5+ for cheap.

>> No.1132876
File: 48 KB, 640x480, 8kPiiVs.jpg [View same] [iqdb] [saucenao] [google]
1132876

And now, for the biggest mystery.

The identity of "Inezh," portraying actress of Jill Valentine in the first Resident Evil game. Officially, she was a high school student with no prior acting experience. Mikami regretted having her on board once production started the shoot at the Tama River. "Inezh" frequently complained about the mosquitos and wished to wrap things up earlier. No one knows where she is now, but I'd be mighty interested to hear her reflect on her experience.

Rumored identities:
>Irish actress Una Kavanagh (She has denied any involvement; doesn't fit the suspected age).
>Pornstar Wendy Rice
>Small-time actress Michelle Yerger

>> No.1132971

>>1132876
not this shit again

it's most likely michelle, just look up her mugshot

>> No.1133108

>>1132508
I don't understand why Capcom doesn't re-release RE1, 2 and 3 on Steam. They're the masters of cheap re-releases like that. My dream would be that they'd re-release RE1 PC but working with no problem for everybody (I didn't have any trouble reinstalling and playing it at the right speed myself but I know a lot of people do) as well as the Sourcenext versions of 2 and 3 but translated in English. Although they'd have to make the European languages translations available like for the original RE2 and 3 as well though, but it should be a very easy and short work to take the already exisiting translations and to put them in the sourcenext versions. Hell even some modders easily did it with the english version.

Apparently never gonna happen though.

>> No.1133112

>>1133108
But now my ultimate dream (but which will NEVER happen) would be that they re-release Dead Aim to be playable with a mouse. Dead Aim is such a great underrated gem but it would play a lot better with a mouse, or even better, with wiimote-nunchuk. Maybe when I'll have a better computer I could emulate dead-aim and buy what I need to use wiimotes on a computer. Does anyone know if it'd be possible to play Dead Aim with a wiimote with PS2 emulation? Should be, technically speaking.

>> No.1133568

>>1133112

If you can get the mouse to work, you should be able to play with a Wiimote, since there is plenty of info out there on how to use a Wiimote as a mouse. I even set up Fallout 3 to play with a Wiimote once.

Looking at the options out there, it looks like you'd have to install a plugin for guncon mouse support, and then enable the wiimote as a mouse. Not going to do it because I despise Dead Aim.

>> No.1135085

>>1133568
> I despise Dead Aim.

How sad. Why?