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11152861 No.11152861 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>11148412

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like patriots ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
DOOM Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MULTIPLAYER SERVERS
FPS (Rolling schedule): http://clovr.xyz/
SRB2Kart: https://pastebin.com/gPdytB18

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
http://clovr.xyz/wadsup/

>> No.11152864
File: 369 KB, 751x739, 1784521002_doomlorpizza.png [View same] [iqdb] [saucenao] [google]
11152864

=== CURRENT RELEASE ===
Fraggot
https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/d-f/fraggot

=== WHEN IT'S DONE ===

/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
BETA V2: https://files.catbox.moe/tc0rgk.wad

=== NEWS ===
[8-11] WadSmoosh ceases development
https://heptapod.host/jp-lebreton/wadsmoosh/-/blob/branch/default/GOODBYE.md

[8-11] DSDA-Doom v0.28.0 is released
https://doomworld.com/forum/topic/146956

[8-10] Don't Be A Bitch 4 announced
https://www.doomworld.com/forum/topic/146945

[8-10] ID24: new specification built on top of MBF21, Docs and the video showcase in the links below.
https://doomworld.com/forum/topic/146943
https://www.youtube.com/watch?v=TCCFdOl_CP0

[8-09]Map Center releases a up to date Quake II Re-Release Mapping tutorial for newbs and /vr/
https://www.youtube.com/watch?v=P2bFcL32lUE

[8-09]Quake Retro Jam 1 is out
https://www.moddb.com/games/quake/addons/map-center-quake-retrojam-1

[8-09]crispy DOOM 7.0 released
https://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-7.0

[8-08] Official Port gets overhauled, adds new episodes, with new weapons and monsters. Has MBF21 compat, and apparently also a new standard???
Includes lots of unseen Alpha & Beta content!
https://x.com/Wario64/status/1821578978462699748

[8-07] More Quake II updates coming. Possibly something about Quake 4 also.
https://x.com/nightdivestudio/status/1821265126219247951

[8-07] DBP67: Marble Hill is out now!
https://doomer.boards.net/thread/3642/marble-hill

[8-03] Anon releases Cliffside Combat:
>>11130303

[8-02] Chocolate Doom 3.1 released
https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-3.1.0

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)

>> No.11152871

As this is a spec put forth by a gpl launderer and organized by people with financial incentives, it's impossible for it to be a community effort or even to have an unbiased discussion about it. Half the people chiming in are earning a paycheck. Future discussion or iteration is hopelessly muddied now, as the financial ramifications of all the details of any spec will weigh into the minds of the people trying to drive the topic. I think it's a terrible precedent and the presentation of it like it's what's best for everyone and as if it had community input is complete sophistry. This appears to simply be an effort by a company poised to profit off of control of the standards to take that control and serve themselves. It's capitalism and the cashing in of decades of community clout. I'm sure everyone had the best intentions and there's nothing wrong with wanting to make a living, but if this is the future then I'll probably find another hobby.

>> No.11152873

It looks like this is going to be the Wadsmoosh fork to keep an eye on for delivering stuff going forwards.

https://github.com/Owlet7/wadsmoosh

>> No.11152889

>>11152871
>inb4 57 replies telling you "see you tomorrow"
For what it's worth, I agree with you anon. But the sad truth is, nobody cares about what you said. A very small number of people here actually have Doom content creation as a hobby. And I mean active creation, not "released a map for a project a long time ago". The players only see two cakes.

>> No.11152892
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>> No.11152897

>id24 has no demo compability
I was excited about this new standard, but this is not good. Well... at least it has multithreading, so it is at least better than gzdoom.

>> No.11152898

>>11152889
It's a post by the DSDA dev I coped from Doomworld.

>> No.11152908

>>11152871
Id24 was not created by Bethesda. It is 100% open source created by same old source port guys, and just licensed for use by Bethesda. No different than Bethesda licensing dosbox as og Doom launcher. Id24 has a few problems, but the problem that you are panicking about does not exist.

>> No.11152914
File: 792 KB, 1920x1080, 1651492835864.png [View same] [iqdb] [saucenao] [google]
11152914

Am I wrong to think shamblers are cute

>> No.11152915
File: 233 KB, 1280x480, E2M6 The Dismal Oubliette - Water.png [View same] [iqdb] [saucenao] [google]
11152915

Does anyone have any experience using these patches?
https://www.moddb.com/games/quake/downloads/vanilla-restoration-patch-for-winglqwcl\
https://quakeone.com/forum/quake-mod-releases/finished-works/283201-vanilla-quake-fixes
I'm using Chad-Quake to play-through the episodes and noticed what I'm assuming is a bug with the water at the start of The Dismal Oubliette, which according to the second patch linked reintroduced an area Romero originally intended for the mission but was cut due to size issues on a floppy disc.
Having fun regardless.

>> No.11152917
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11152917

>>11152898
Lmao, of course he's a tremendous faggot drama queen, and the sky is blue.
>fucking Romero adding revenants to the game who the fuck asked for it and we can't even use them because Carmack said we should pay for the game fucking capitalistic swines I'm outta here

>> No.11152920

>>11152908
Half of the fuss seems to be revolving around the idea that it containing the monsters from Legacy of Rust in some form but without the sprites and sounds because those are copyrighted.

If so, it doesn't even matter since at the very worst case you can just name other stuff the same thing and jam it right in your wads.

>> No.11152924

>>11152871
The second I read "capitalist" in someone's argument I completely tune out

>> No.11152926
File: 200 KB, 482x600, capitalism ho.png [View same] [iqdb] [saucenao] [google]
11152926

>>11152924

>> No.11152927

>>11152920
A free(as in freedom) version will no doubt bubble to the surface eventually, and that can be bundled with source ports just as the mbf wad was.

>> No.11152928

>>11152915
Not familiar with those specifically, but I remember having weird dithery water on various winquake ports - seemingly at random. If the water looks fine in other ports, then it's probably just that.

>> No.11152932

>>11152898
I still don't think he's wrong, fundamentally. Time will tell, but I prefer to remain skeptical of the intentions of those praising the standard and claiming it'll be juuuuust fine in this specific case. Anyone trying to sell me something is a snake oil salesman until proven wrong. Moreso when it involves the words 100% Free & Organic Open Source™ five feet from something that costs money. I don't distrust or dislike open source. I distrust the people telling me it can't possibly contain malice just because it's open source. Call me a schizo if you like, I don't mind, I'll still prefer watching the nothingburger from a distance.

>> No.11152940

>>11152897
they are looking into that

>> No.11152943

New idea for a wad: all city maps, all Archviles. And it's called Archville.

>> No.11152946
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11152946

>>11152927
The file is not even needed even if you're playing id24 wad, like, at all. It's only required if the wad you're playing is using new monsters/weapons.

>> No.11152952
File: 106 KB, 640x480, Everyone's dead and I'm looking for the last secret.png [View same] [iqdb] [saucenao] [google]
11152952

>>11152928
First time I'm seeing it, liquids looked normal everywhere else before The Dismal Oubliette and now at Termination Central.

>> No.11152959

>>11152920
Yea, it contains the code for monsters, weapons and pickups. But the code itself is open source, just like with Doom 1 and Doom 2's monsters, weapons and pickups. People tend to get angered that why this one commercial wad has right reserve spots for new things, but why wouldn't it have a right. It's an official wad. Technically a "Doom III" in terms of content. It's already being discussed as being treated as an iwad by source ports. So is it really different over Plutonia for an example? There are pwads that require Plutonia like Plutonia 2, PRCP or 94 protons if it ever gets done. Just like someone will eventually eventually make a wad, that requires LoS. Yet nobody seethes how commercial wad Plutonia is required to play some of free wads, while they seethe over LoS, while it's not anyhow different thing. What comes to the monster/weapon/pickup code, it can replaced just like helper dogs on mbf, so it's not taking space away from modders.

>> No.11152960

I think Bethesda is just being nice so that we forget all about what happened to Mick.

>> No.11152962

>>11152946
It's not even required for custom new monsters/weapons. It's required for LoR's new monsters and weapons.

>> No.11152964

>>11152959
By LoS i meant LoR. Had a brainfart over there.

>> No.11152965

>>11152959
I would say it's closer to a Doom 2.5, given that it has half the maps of Doom 2 and most of the enemies are modified versions of existing ones. Only 2 have unique mechanics associated with them.
I'm not saying any of this is bad, but I don't know if it's deserving of being called a full sequel.

>> No.11152970

>>11152959
I also think it bothers people so much because it's new. Even Final Doom happened 28 years ago.

>> No.11152978

>>11152960
for birthing that trash Mick can eat a dick

>> No.11152981

>>11152970
We've sure had a fair few anons who got the iwads from the OP, always considered it to be an entirely free game, and are suddenly really annoyed at there being a commercial thing suddenly.

It's kind of weird how history repeats itself.

>> No.11152984

>>11152970
People did seethe about Final Doom back then though. People will eventually stop seething about this one too. In short, seething about this meaningless and retarded in retrospect.

>> No.11152992

>>11152981
And LoR can be shared "secretly" just like wads of Doom1, Doom2, TNT, Plutonia etc. Retarded /v/ tourists probably think that the wad is glued to the kex engine.

>> No.11153010

>>11152992
I don't think many have ever been around for new specifications or compatibilities being introduced, certainly not in this way.

They'd have probably flipped their shit about Strife support initially only being on Vavoom.

>> No.11153023

How come that after over 30 years doom is still the comfiest shooter to play?
Levels vary in quality but the very core of the game - interactions between the player and enemy roster on top of map exploration and secrets are still unmatched despite how simple they are.
Where did old id go so right and how the fuck did we go so wrong up till now?
Was it the surge of shoddy clones pretending to be the same game with a different coat of paint?
Was it D3D's focus on realistic environments and gimmicks?
Was it HL's fault that it all went into railroaded scripted "campaigns"?
Was it Unreal's graphicswhoring and Q2's multiplayer scene?
Was it CoD and Halo's consolization?
When did they stop making fun shooters?
Was there really ever an FPS genre in the first place?

>> No.11153025

>>11152992
You put a lot of faith into them putting up a genuine argument, especially after the posts showing the accessibility font.

>> No.11153029

>>11153023
The roster design is really, really good, short of a few exceptions, their silhouettes are all distinctive as fuck and really cut down on the identification time when you see them.

Shit makes a lot of difference and it's something a lot of these modern "retro" shovelware games still fail to get and instead have thirty flavors of just dudes for enemies.

>> No.11153031

>>11153023
Doom has the easiest tools to make stuff for, and arguably the best enemy set out of any FPS.

>> No.11153060
File: 3.16 MB, 640x360, RLcoopsolo_krallslip.webm [View same] [iqdb] [saucenao] [google]
11153060

>>11153023
>How come that after over 30 years doom is still the comfiest shooter to play?
Fun enemies and weapons, decently balanced, neatly simple.
They’re all pretty comfy for me but some definitely more than others.

>> No.11153093

Why is there a redundant red skull key in The Coiled City? I feel like this is violating something fundamental about Doom map design...

>> No.11153098

>>11153093
Probably because they realized they made the level too much of a clusterfuck for something that’s commercialized.

>> No.11153103

>>11152946
What a weird fucking way to settle this, couldn't they just make id24 support all this shit and have all the actual monsters weapons code in a pwad with LoR levels? This way everyone can use new dehacked possibilities without ever interacting with the new bethesda wad

>> No.11153116

Sigil II is much better than Legacy of Rust.

>> No.11153118

>>11153103
You don't need the LOR resources.

>> No.11153139
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>> No.11153143

>>11153116
If you really fucking love cacos.

>> No.11153163

Am I a noob or is the new WAD kind of poorly designed? 2 Archviles + a full stack of monsters with only 7 rockets is kind of retarded. You barely have the space to maneuver as well.

>> No.11153167

>>11153163
I didn’t have much trouble with it until E1M6.
Otherwise I found it smooth sailing.

>> No.11153172

Is there a way to set soundfont per track in GZDoom?

>> No.11153174

>>11153172
No.

>> No.11153175

>>11153103
They clearly want new monsters to be part of the Doom so everyone would use them, the same way everyone are using new monsters from Doom II since its release.

>> No.11153186

>>11152960
Never liked his music so I don't care.

>> No.11153195

>>11152871
the community has fallen
billions must play id24

>> No.11153196

>>11152871
Marisa, stop larping

>> No.11153197

>New port releases a remix album that was made a decade ago by some random dude from youtube

Bravo bethesda

>> No.11153201

>>11153196
First of all, wrong guy. Idiot.
Second, I think it's best if we unperson this freak from existence unless something comes up again

>> No.11153202

>>11153175
>They clearly want new monsters to be part of the Doom so everyone would use them
are they worth using though? are new weapons worth using?

>> No.11153203

>>11153196
where can I get a qrd on every dw "personality" that pops up here so I could filter the shit out of their names?

>> No.11153204

All I wanted was TEXTMAP.

>> No.11153206

>>11153203
Survive Mt. Pain by reading their posts and learning their behavior like Q3A Orbb

>> No.11153209

Just a friendly reminder that Crispy Doom has cumulative texture loading and this is not documented anywhere save for source code comments.

>> No.11153214

>>11153202
Time will tell. People are reusing custom monsters from other mappers' wads occasionally here and there, it's not like it's a new concept or something.

>> No.11153218
File: 336 KB, 500x678, 1718745029775318.png [View same] [iqdb] [saucenao] [google]
11153218

There's literally nothing wrong with playing boomers shooters like cover shooters instead of run-and-gunning.

>> No.11153220

>>11153202
I want to use the fuel pickups for the chainsaw.

>> No.11153228

>>11153197
Probably the most lamest tracks are the Doom 1 remixes, I remember hearing them years ago while playing Brutal doom. How fucking lazy they are.

>> No.11153230

>>11153103
But you can literally use the new dehacked possibilities without interacting with the LoR wad.

>> No.11153231

>>11153116
Now this is peak contrarianism.

>> No.11153234

>>11153218
>bummer shutters
One of Doom’s most popular monsters is the archvile, and way more often than not you have to “take cover” to avoid his hitscan attack. Same with Quake’s shambler it just comes out quicker. Quake’s voreballs may be just as reliant on cover and that’s a projectile!

>> No.11153237

>>11153197
Doom 1 soundtrack is old, Doom 2 is new.

>> No.11153241

>>11153202
The beta lost souls fill an obvious gap in the roster (flying ranged fodder), but for the most part, they aren't any more interesting or necessary than custom monsters you'd see in a wad like Valiant or Eviternity.
Honestly, Ad Mortem's monsters are still some of the best additions I've seen in a wad.

>> No.11153242

>>11153214
and what if some bethesda fuck comes in later and says that your wad is actually not yours anymore because their thing was used in it?
are you protected enough from such jewry when using them?

>> No.11153245

>>11153234
I think the distinction is taking cover in old FPS games is physically moving to a position where you can't get hit instead of pressing a button to snap behind a desk or something where you're immune to everything and can also heal

>> No.11153250

>>11153242
This is not how it works. The new wad is used as an iwad. You are not allowed to copypaste it's contents into your pwad. At least for now. Few years from now on, nobody cares.

>> No.11153257

>>11153242
They already can do this with any of existing Doom monsters any moment. Except they actually can't because no one does this because the monsters a copyrighted and people will never put them inside the wads. Players will have to buy/pirate the doom.wad file if they want those sweet pinkies and cacos.
Same deal with the new monsters from id24.wad, you _legally_ can't put them inside your wad, but good news you don't even have to, it's the players' problem to find id24.wad file somewhere.

>> No.11153259

>>11153245
I'm pretty sure "cover systems" like you're describing are a lot more common in third-person shooters than first-person ones.
Or they put you in third person in a game that's otherwise a first-person shooter. Fuck DE:HR.

>> No.11153279

why the fuck does slade take up 500mb of space?

>> No.11153301

Are id1-res and id1-weap the same thing as id24?

>> No.11153337
File: 173 KB, 1920x1080, download (4).jpg [View same] [iqdb] [saucenao] [google]
11153337

Did you guys see the dinosaur npc got added back into Turok.

Turok got a new dinosaur!!

:3

>> No.11153368
File: 4 KB, 371x70, zdl.png [View same] [iqdb] [saucenao] [google]
11153368

where are these name/version strings stored?
do I have to hex edit the wad?

>> No.11153389

>>11153368
zdl probably as a list of names that it uses in case your file's CRC-32 matches its list.

>> No.11153391

>>11153163
It's just modern mapping style.

>> No.11153395

>>11153337
all they need to do now is make turokdoom's Adon a skin if they ever release Turok Wars as a Bonus content for Turok 3

>> No.11153397

Mark my words, Bethesda is trying to weasel its way into the broader Doom community because they failed epically with their snapmap shit.
In the last thread someone wrote they would actually pay money for new wads, and I don't think that anon was trolling.

>> No.11153401
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11153401

>>11153228
>that mod that adds the 3DO music to the PC version

>> No.11153402

>>11153397
>because they failed epically with their snapmap shit
That was 8 years ago dude. They've released 3 Skyrims since then.
They should open source idtech5. Or start publicly licensing their newer engines.

>> No.11153403

>>11152892
>re release tried steam oh
>compared broken arguments
>hard ass enemy types
>bullshit problems
>complaining vassago literally limits exit

>> No.11153405

>>11153397
Please explain in detail on how Bethesda could possibly do that

>> No.11153409
File: 1019 KB, 1920x1080, 1620017464036.png [View same] [iqdb] [saucenao] [google]
11153409

>click the quake retro map pack in the news post
>check the maps
>mostly unfamiliar names, a couple i recognize
>sock is there and made the goddamn start map and another map
>he's still completely vacant from social media/community stuff and his personal website with all those great old mapping tips, texture creation guides, etc. never came back online
what wizardry did they pull

>> No.11153412
File: 31 KB, 535x139, image.png [View same] [iqdb] [saucenao] [google]
11153412

>>11152892
heh

>> No.11153414

>>11153403
>>hard ass enemy types
/vr/ id24 wad name decided

>> No.11153415

>>11153023
I find Quake almost as comfy if not more sometimes, but Doom is easier to map for and has the more active community so I'll take it.
Plus while the community itself may have some bad apples at least it's not as bad as Quakes, where some kids showed up, complained about gatekeeping, then cancelled everyone and made their own community which they now gatekeep.

>> No.11153424

>>11153415
qrd? haven't kept up with the q1sp dramalords in quite a while since it all seemed so stupid

>> No.11153427

Shores of Heaven is a great track and I wish the rest of Legacy of Rust sounded this good.
https://www.youtube.com/watch?v=gnwUasopups

>> No.11153429

>>11153405
Zoomers love buying shit and supporting and identifying with companies.
Zoomers are too dumb to set up a regular sourceport and launcher.
Zoomers buy Doom on Steam, get all the wads from an easy to use interface. Curated? No problem. To pay for? No problem, they already buy CS weapon skins.
Now you please explain in detail whether you are a shill or just very naive.
The malevolent greed of suits knows no boundaries.

>> No.11153430

>>11152914
nah they're neat

>> No.11153432

>>11153424
It's nothing too exciting, just all the old and skilled guys were chased out by kids who refuse to innovate and try to make glorified Doom maps for every single project they shit out.

>> No.11153436

>>11153427
I'll admit this track made me like map 2 more than I would have without it.

>> No.11153438
File: 367 KB, 2556x1440, nugg0021.png [View same] [iqdb] [saucenao] [google]
11153438

new Nicolas wad just dropped btw

>> No.11153441

>>11153432
i mean from what i've seen the old guys are exactly the same as the new guys politically/gatekeeping-wise and the actually skilled guys left years ago because they have actual jobs, i'm not sure where the schism even is

>> No.11153446

>>11153429
So your point is that zoomers are too stupid for computer programs until Bethesda lingers the idea of them being able to make 20% on a $5 sale, then they’ll learn everything about source ports and comp levels just to make maps?

>> No.11153452

>>11153427
why is the episode ost so synthy?
playing up the nostalgia?

>> No.11153461 [DELETED] 

>mostly unfamiliar names
There at least two anons from here that participated I think, along with some guys who usually only do Quake 2 stuff.
>what wizardry did they pull
All it took was doing an event in a new community not filled with freaks.
Unfortunately I fear they've opened the flood gates to those people now, but we'll see.

>> No.11153463

>>11153409
>mostly unfamiliar names
There at least two anons from here that participated I think, along with some guys who usually only do Quake 2 stuff.
>what wizardry did they pull
All it took was doing an event in a new community not filled with freaks.
Unfortunately I fear they've opened the flood gates to those people now, but we'll see.

>> No.11153470

>>11153337
did they ever update turok 1 and 2 to support more than 60fps? fucking 3 has it and good games in the series don't

>> No.11153473

>>11153409
I’ve decided to play this through Tomb of Thunder but the start map wasn’t happy. Haven’t ran into problems with loading the maps themselves. That was a few days ago, though.
>>11153470
I played Turok 1 recently and nope. It’s still 60fps. Dunno about 2.

>> No.11153483
File: 155 KB, 680x657, 1693842137290.png [View same] [iqdb] [saucenao] [google]
11153483

>>11153231
>John Romero understands Doom mapping better than Xaser Acheron
Hell, LoR doesn't even compare to NRFTL.

>> No.11153491

>>11153483
>xaser only appears at the end of E2
No wonder I'm enjoying it so much more than the first half.

>> No.11153498

Anyone play Brutal Doom I LOVE IT

>> No.11153501

I’ve never seen one person praise Sigil 2 here

>> No.11153504

>>11153501
Because it's levels of MID that shouldn't even be possible. So is the first one frankly, but the novelty of Romero hadn't worn off yet.

>> No.11153509

>>11153397
Bethesda isn't giving the last calls anymore retard tourist from /v/, MICROSOFT is the one that gives the calls.
Same microsoft who funded Doom95 and graced the world with this
https://www.youtube.com/watch?v=b2V9TFrmQ_Q

>> No.11153516 [DELETED] 

Stop giving this retard tourist (you) it is the samefag from /v/ who is anal at id because of Doom Eternal and now goes on to shit on the entire IP in general like spoony yelling betrayal.

>> No.11153526

>>11153504
First one was definitely not "mid", plus it had Buckethead soundtrack, so the overall drop in quality is quite significant. Disappointed men tell no praises.

>> No.11153530

>>11153197
Random dude doesn't really work as a dig given that he's now worked on the main series

>> No.11153535
File: 593 KB, 1366x768, Screenshot_Doom_20240411_205233.png [View same] [iqdb] [saucenao] [google]
11153535

>>11153498
I honestly have no problem with BD is that's how some people like to play Doom.
There's no difference between that and running around with Combined Arms or Demonsteele, the issue only starts when you get idiots who refuse to play without it harassing modders for not making their mods compatible.

>> No.11153545
File: 15 KB, 325x325, 1706150376750662.jpg [View same] [iqdb] [saucenao] [google]
11153545

>>11153509
Yes Microsoft is currently calling the main shots for ID and Bethesda. However, I just want to point out that Bill Gates left the CEO position of the company and, like some other folks, hasn't been even been in the board of directors for Microsoft since the early 2010s.

>> No.11153549

>>11153409
>The Jam wasn't by Fairweather and his group of sycophants
Nice. I'll actually play this because there's a chance of it being interesting. An added bonus of no Mazu levels being multi hour slogs too!

>> No.11153551
File: 98 KB, 600x600, 1716723011626311.jpg [View same] [iqdb] [saucenao] [google]
11153551

>>11152920
>jam it right in your wads

>> No.11153561

What the fuck is LoS E1M2 even supposed to be?

>> No.11153572

>>11153446
>then they’ll learn everything about source ports and comp levels just to make maps?
No, my point is exactly the opposite. lrn2 read

>> No.11153574 [DELETED] 

>>11153516
Absolutely agree, Mr. Shill

>> No.11153575

>>11153572
But then how are maps supposed to be made and then sold?
Do you think something like Sunlust or HFFM could ever be commercialized without extensive reworking on some level?

>> No.11153582 [DELETED] 

>>11153516
but Doom Eternal is awesome?

>> No.11153586 [DELETED] 

>>11153582
>awesome
it's fucking serious sam compared to original doom
please, shut the fuck up

>> No.11153590

>>11153561
A hydroelectric dam, what else?

>> No.11153591 [DELETED] 

doesn't matter if it's good or bad because it's not retro

>> No.11153593 [DELETED] 

>>11153586
Serious Sam is fun though.

>> No.11153596

>>11153162
Another one here because my pc doesn't support more lmao. About to get an upgrade soonish though.

>>11152924
I hate how the idpol morons have poisoned the word. And I say this as someone who adores the Doom foundations upon a open, community-driven ''hacker culture'' and is very poised against what appears to be Bethesda / Zenimax trying to divide and throttle the modding community of Doom.

>> No.11153597

>doom/ultimate doom
>doom 2
>final doom
>master levels
>no rest for the living
>doom 64
Anything else is not official

>> No.11153598

>>11153535
I'll check them mods out, I wouldn't condone harassing modders for BD support but I guess they just like it that much and want more of that brutal doomness

>> No.11153603

>>11153597
>Anything else is not official
Like the majority of the doom community barely cares about official so this really isnt much concern.

>> No.11153608
File: 1.36 MB, 1366x768, spasm0002.png [View same] [iqdb] [saucenao] [google]
11153608

>Trying out Retrojam since I'm not a big fan of the new Doom episode anyway
Pretty damn good. It's refreshing to play levels that aren't made by the same few guys at Slipseer for once, and the maps themselves so far are all quick, bitesized Quake sessions and not those giant marathons everyone seems to feel pressured into making these days.
I hope these new mappers consider a Halloween Jam this year. I miss those.

>> No.11153613 [DELETED] 
File: 427 KB, 857x770, 1711082185045630.png [View same] [iqdb] [saucenao] [google]
11153613

>>11153586
Nah, we like Eternal here.

>> No.11153614
File: 380 KB, 512x512, изображение_2024-08-12_231835566.png [View same] [iqdb] [saucenao] [google]
11153614

>>11152861
>Beating Knee Deep In KdiZd.
>Third level.
>Six fucking keys.
>Every time you pick up any, a shitload of demons spanws out of nowhere.
>They also teleport randomly all over the map without any reason.
>Thirty black cacos and suicide bombers.
>You need to solve a cryptic puzzle over a damaging floor which includes a barely visible switch if you want to reach the secret map.
I'm no longer like this wad that much.

>> No.11153617 [DELETED] 

>>11153586
Nah, Eternal and Serious Sam are fucking great as Turok 2
Now >>>/v/ where you belong

>> No.11153619 [DELETED] 

>>11153586
>>11153613
>>11153617
Fuck off to >>>/v/ tourists

>> No.11153620

>>11153409
>>11153549
>>11153608
Wait, what? Has there been another drama or something in the Quake community? It's nice to hear that lot have lost their stranglehold on Quake mapping, but for this to happen they've either burned out or something spicy has gone on.

>> No.11153624

>>11153530
It's a shame because his music isn't even that great

>> No.11153626

>>11153620
No idea, I can't even open Slipseer anymore because of a virus alert when I try, guess something happened.

>> No.11153627

>>11153603
>Like the majority of the doom community barely cares about official so this really isnt much concern.
Personally, I prefer Freedoom 1 and 2 (0.13) over Ultimate Doom and Doom II.

>> No.11153635

>>11153597
only custom content is official

>> No.11153643

>>11153575
>But then how are maps supposed to be made and then sold?
Why would DOOM maps be sold?
Just paypal your favorite mapper a few bucks if you are so inclined to spend money. There is literally no reason at all for any company to sell maps unless even the worst of them is better than the best map on idgames.

>> No.11153648

>>11153626
And nothing of value was lost. The last few years have been shit for Quake mapping due to the drek that little faggot and his friends kept pumping out.

>> No.11153650 [DELETED] 
File: 18 KB, 300x300, 1454145837325.jpg [View same] [iqdb] [saucenao] [google]
11153650

>>11153613
>doom3

>> No.11153657

>>11153643
>Why would DOOM maps be sold?
nta, but this was the entire point of this chain
what the fuck are you on about?

>> No.11153668

Are there any Legacy of Rust pwads being made yet?

>> No.11153686

New port is pretty cool innit

>> No.11153694

>>11153590
then why are zombies placed around the map like they're strippers or something?

>> No.11153695

>>11152943
Make it happen, but one of the levels needs to use this track:

https://www.youtube.com/watch?v=OMTPJLWA7Mk

>> No.11153703

>>11153686
There's something off about the aiming and movement, it's okay at best

>> No.11153705
File: 1.05 MB, 1440x1620, D3 zombiemosh.jpg [View same] [iqdb] [saucenao] [google]
11153705

>>11153613
>>11153650
Accurate. Love it.
>>11153686
Seems okay, but I'm sadly spoiled by weapon bobbing options and I didn't see any.

>> No.11153708

>>11153705
It has bobbing options

>> No.11153713 [DELETED] 

that's a lot of deleted posts...

>> No.11153723

>>11153703
I disabled vsync and it felt perfect.

>> No.11153732
File: 495 KB, 1193x720, viewbobpref.jpg [View same] [iqdb] [saucenao] [google]
11153732

>>11153708
Oh good. I should've specified I was looking for options that let it keep bobbing while shooting, or stay centered, sway while turning, that dumb stuff.

>> No.11153750

>>11153723
I disabled vsync and it started stuttering like shit

>> No.11153765
File: 2.00 MB, 1920x1080, smg for mod.png [View same] [iqdb] [saucenao] [google]
11153765

I made my first gun with Decohack. Feeling quite proud of it though I already know I'll be tweaking the sprites a little.

I'm a noob who doesn't know how to webm, gomen.

>> No.11153773

>>11153765
Nice, upload wad later
It's supposed to be a chaingun replacement or a better fast shooting pistol?

>> No.11153779

>>11153703
I agree, the movement definitely feels off, like I'm slipping on ice or something.

>> No.11153782

>>11153750
I disabled vsync and nothing changed.

>> No.11153785

>>11153779
It’s on SR50 instead of SR40

>> No.11153786

>>11153597
>>master levels
why

>> No.11153787
File: 3.86 MB, 854x480, Doom 3 lonely fatty.webm [View same] [iqdb] [saucenao] [google]
11153787

>>11153765
>I'm a noob who doesn't know how to webm, gomen.
There's a solution for people like us https://gitgud.io/nixx/WebMConverter
Also looks cool, I really like the hand and I'm picky about those.

>> No.11153791

>>11153773
It's your starter weapon, 6-18 damage. Chaingun will be something like Crusader's repeater, so Doom Eternal's heavy cannon in Doom form. Idea so far:

>uses 2 bullets/shot
>projectiles with 10-30 damage, in multiples of 5
>minor explosive AoE damage if I figure out how to do that

In essence, an early plasma rifle that's particularly good at chewing through crowds.

>> No.11153793

>>11153765
>black hand
Ew...

>> No.11153806
File: 1.26 MB, 970x970, comfy.png [View same] [iqdb] [saucenao] [google]
11153806

>>11153787
Thanks, gonna check it out soon. Most of the sprite is just Amuscaria/Eriance's work, hand included.

>>11153793
>itt: anon accuses another anon of blackhanding his mod's character

Jokes aside, it's just a brown leather glove anon. They exist, you can't be leatherphobic like that.

>> No.11153809

>>11153806
Leather is for perverts!

>> No.11153813
File: 86 KB, 1200x899, E5Zm8R1XEAAEEKz.jpg [View same] [iqdb] [saucenao] [google]
11153813

>>11153809
FUCK YOU

>> No.11153823

>>11153470
They get asked all sorts of shit about Turok and the answer is always that that was built on a very old Kex engine SDK. Like 2.0 or some shit and they are on version 5 or more st this point. So they can't even go back and do updates to that version even if they wanted. They say too much time and money required. That's why it doesn't have basic features newer games have like mouse and keyboard on console and yadda yadda yadda

>> No.11153825

>>11153765
>I'm a noob who doesn't know how to webm, gomen.
It's not that hard, just use handbrake if you're on Linux or webm for bakas/lazys if you're on Windows.

>> No.11153839

>>11153197
Not really a big fan of Andrew's remixes here even though his Blood Swamp song is my favorite in all of nuDoom's.

>> No.11153840

>>11153686
an upgrade from the last one desu. bit redundant for most PC users but great for consoles.
new soundtrack is a mixed bag for me

>> No.11153841

>>11152486
>>11152492
Literally just one map... Kind of expected that, to be honest. Because I doubted that those lads at MachineGames had as much of an experience with DOOM as they had with Quake and Quake 2.
TL;DR: It's basically a Nightdive episode like The Lost Levels in DOOM 64 (except not just Kaiser).
>>11152960
>we forget all about what happened to Mick.
Vast majority of people already forgot that story of the week, anon.
>>11153402
id is also put up the beta version of modding tools for Eternal. Speaking of which, I gotta boot up the game again to see if/when I could farm that stupid Season Pass thing for DOOM 64 skin.

>> No.11153852

>>11153825
Yeah, it's more because I've been editing videos for a while and had no clue how to actually edit a webm that's accepted by the board. Will just use what the other anon mentioned.

>> No.11153857
File: 1.14 MB, 720x360, MAKE WAY FOR THE GIANT BLUE LASER DILDO.webm [View same] [iqdb] [saucenao] [google]
11153857

>>11153852
Oh shit that's the program I was talking about, I didn't even register that Anon's link. That's the program I used for like 9 years to post my dumb webms here for you boys. It's good software.

>> No.11153868
File: 752 KB, 1280x720, rust02.jpg [View same] [iqdb] [saucenao] [google]
11153868

>>11153841
>Literally just one map...
Just got to it not long ago, too. I was enjoying it so much I did a pistol restart halfway through. I haven't 'regular doomed' in awhile so I'm still pretty rusty.
>>11153857
Yeup, it's still nice.

>> No.11153890

>>11153218
yeah if you run and gun at a line of five chaingunners youre either aiming for infighting or get what you deserve. Hell even shotgun sergeants will ruin your day if you dont get rid of them promptly.

>> No.11153948

>>11153259
NTA, and partially related, but I like using third person view in Blood to peek around corners. It's not cheating if it's in the base game, is it?

>> No.11153963

>>11153948
I mean nowdays it's cheating but nobody wrote the rulebook back then so hey go nuts

>> No.11153975

>>11153948
I did this all the time in slower-paced source games like tf2 and l4d, didn't work too well on cs though.

>> No.11153980
File: 1008 KB, 1920x1080, Redeem your Space 2.jpg [View same] [iqdb] [saucenao] [google]
11153980

>>11153948
If anything it's kinda cheesy in multiplayer. I otherwise regard it as an abstract "lean" mechanic.

>> No.11153996

>>11152871
>Half the people chiming in are earning a paycheck.
I wish I could get paid for hoping to steal some of the features from this thing so it can be in sourceports I like.

>I think it's a terrible precedent and the presentation of it like it's what's best for everyone and as if it had community input is complete sophistry.
People here have still been pretty apprehensive in spite of being somewhat excited for the features, have they not?

>This appears to simply be an effort by a company poised to profit off of control of the standards to take that control and serve themselves.
If Bethesda thinks they're gonna make incredible amounts of money on this venture in itself then I think they are pretty deluded, which is why I think they probably don't reason that way.

The entire point of this is probably just a very cheap way of bolstering PR and image in preparation for their actual coming big AAA game.
Compare to when they had Doom 64 touched up, added to, and rereleased in tandem with Doom 4. Whatever little money they'll earn from this KEX-Doom thing itself might just cover what they've put into it.

>It's capitalism
You're an embarrassing faggot and a R****tor.

>> No.11154008

>>11152898
Oh, that explains why it's written like by a fucking R****tor.

>>11152897
That's actually pretty bad. If I'm not gonna have demos I might as well just use GzDoom instead and have comparatively infinite flexibility.

>> No.11154023
File: 193 KB, 371x385, shambler running gait.png [View same] [iqdb] [saucenao] [google]
11154023

>>11152889
Speaking as someone who does, I still think it's worded gay as fuck.

>>11152914
No, I like their ambling walking gait, and their funny and weird running gait with their arms out and up. Also the look very dense and stocky for their size.

>> No.11154030

>>11152920
Why are people so afraid of piracy all of a sudden? There is zero copy protection and the file is a few megabytes.

>> No.11154037
File: 1.91 MB, 1920x1080, 2280_20240812153934_1.png [View same] [iqdb] [saucenao] [google]
11154037

>>11152898
>DSDA
AND INTO THE TRASH IT GOES!

>> No.11154039
File: 54 KB, 1710x308, shambler kart.png [View same] [iqdb] [saucenao] [google]
11154039

I named him Shamby Jr. He just needs shaded now

>> No.11154056

Is there any wads that use hip-hop for the music but otherwise the levels are somewhat typical Doom stuff? So like no urban theme city levels or funny stuff like the Moon Man meme.

>> No.11154057

>>11153163
That doesn't sound bad.

>> No.11154068

So, I like Nugget but I'm not that die hard of a purist though.
Is there any gore mod similar to Nashgore Next I could use? Seems like most if not all of the stuff have been made for zdoom variants.

>> No.11154071

>>11153773
Ask and you shall receive: https://files.catbox.moe/y16yu8.wad

Only the SMG is in, I gotta get the sprites and code done for the shotgun replacement soon. I wanna see how bad it is if I make it shoot two high damage pellets in a tight spread (or none at all).

>>11153857
That is a good webm yes the giant blue laser dildo classic one right here

>>11154068
Try this one: https://skelegant.itch.io/gorenuggets

Goes great with extra gibbing and blood.

>> No.11154072

>>11154037
But why!?

>> No.11154075

>>11154030
Zoomers don't know how to pirate

>> No.11154080

wait a minute
now i get it
if id made even larger maps reserved for them
It means they have gigamaps in plans for this and for use with the new format, in fact all of this pretty much opens the door for them even to do a Hexen Open world like the old mod that never came out

>> No.11154081

>>11154068
>Nugget
>purist
lmao

>> No.11154089
File: 389 KB, 1917x1080, nugg0059.png [View same] [iqdb] [saucenao] [google]
11154089

>>11154068
I have a mod I've been using with lingering blood. But it also contains a modified version of the bullet casings from MBF21 Smooth Doom.

>> No.11154090

>>11154071
Thanks.
>>11154089
Cool.

>> No.11154096

>>11154090
https://files.catbox.moe/m63mkn.wad
Here's the wad if you want it.

>> No.11154097

>>11154081
Purist enough.

>> No.11154101

>>11154080
When you really think about this, seems like the military base in Doom episode 1 has been designed by a schizophrenic architect. Would be cool to combine everything into a single giant map...

>> No.11154103

>>11154080
By the way, if anyone goes to the DB Forums right now the incessant amount of asspain coming from 40oz, thelokk, ketmar and others because of this is hilarious.
They really think their opinions means shit in the end, when some of the DBP maps outside a few ones are terrible, repetitive and worse than some of the Sheepseer's maps.
Hell i had more fun with HFFM and linedefs than some of the DBP stuff.

I may not be surprised if the faggots that are popping here and at /v/ are them butthurt over the id24 situation.

>>11154101
Has anyone uploaded Memorial and Doom:One or those aren't boom compatible?

>> No.11154110

>>11154097
>Purist enough.
lmao

>> No.11154112

>>11154103
Xaser pls

>> No.11154115
File: 12 KB, 350x132, Untitled.jpg [View same] [iqdb] [saucenao] [google]
11154115

>>11154089
For some reason it causes a cwash...

>> No.11154149

>>11154110
Literally demo compatible.

>> No.11154178

>>11153501
I'm not playing anything made by Romero in the 21st century.

>> No.11154181

>>11153409
The start map is a real letdown compared to something like the dm4jam start map.

>> No.11154184

>>11153597
Harmony is official go play it.

>> No.11154207

>>11154103
check the dw threads on id24 they're about as much asspain

>> No.11154218

>>11154178
Sigil is unironically pretty good. Nothing mindblowing or revolutionary, but it's well crafted and you can get it for free.

>> No.11154223

>>11154207
Everyone there is super anal about it, yeah. I don't really care for drama so I post my wips, see if anything cool comes out and move on.

>> No.11154226

>>11154103
>Hell i had more fun with HFFM and linedefs than some of the DBP stuff.
are you implying that they’re less dogshit than the others?

>> No.11154228

>>11152959
>It's already being discussed as being treated as an iwad by source ports.
it uses Doom 2 as IWAD though

>> No.11154230

Hey, am I weird for thinking Nightmare in the classic Doom games is harder than the new ones? Because the idea of an FPS with respawning enemies is just inherently fucked up even if you know the maps by heart.

>> No.11154231

>>11154230
Nightmare was a joke difficulty for people complaining the game was too easy, it's not meant to be taken seriously. It even says it's "not even remotely fair" before selecting. I really like the subversion myhouse did with it

>> No.11154234

>>11154230
No, it's perfectly reasonable to think Classic Nightmare is bullshit hard.
I love Eternal but its Nightmare isn't that hard.

>> No.11154235

>>11154226
HFFM is quite fun.

>> No.11154239
File: 245 KB, 144x205, Hexen II - Skull Wizard 1.gif [View same] [iqdb] [saucenao] [google]
11154239

Since there's a lot of talk about sourceports going on, I'd like to ask: what is the best Hexen 2 sourceport? Which ones are best for a modern Windows machine?
>uHexen2 (Hammer of Thyrion)
>uHexen2-shanjaq
>UQE Hexen II
>FTEQW (?)

Been trying to use the shanjaq fork of uHexen2, but the .exe gives an error. glh2 works fine, but I think I'm missing something.

>> No.11154241

>>11154230
Nightmare is effectively a joke setting, some people with terminal speedrunitis love it but I've never met any casual (read: sane) player who actually liked NM.

So yeah, it's certainly harder than more aggressive monsters with stat boosts.

>> No.11154242

E2M6 is some bullshit. The Archvile fight is total RNG.

>> No.11154245

>>11154207
Because of a few Doomer boards people there or morons who forgot that Final Doom is a paid Wad mod as Master Levels or even DZone.
But again, id24 reeks of "preparing the terrain for Hexen and Heretic" since many of the stuff there is from those games, mainly the teleporter, or the dynamic light colormaps on which the nintendo 64 and ps1 port had if i remember well.
Would be surprising at all if Hexen comes but they also added the PS1 cutscenes and a new episode just as Heretic
https://www.doomworld.com/forum/topic/91680-dissecting-the-console-ports-of-hexen/
Would be a miracle if Raven still has the source code of both Hexen and Heretic 1 and 2

>> No.11154250

>>11154239
uHexen2
FTE is a mess and UQE is just UQE
Also shanjaq fork is the up to date one with more bugfixes since uhexen2 development is dead.

>> No.11154252

>>11154242
The one right after you get the Calamity Blade?
I beat that Archvile fight without dying once.

>> No.11154257

>>11154231
>>11154241
Is it really a "joke" difficulty though? LTK in GoldenEye is a genuine absurd challenge unintended by the devs, but just because Romero couldn't get past E1M3 I don't think that means the entire thing was put in for teh lulz.

>> No.11154258

>>11154230
If you wanna see something wild:
https://youtu.be/mLLQ06vzt28?si=p8b7l_6h0vhcDE94

>> No.11154260

>>11154257
It's not a matter of whether it's possible or not, that's what the intention was.

>> No.11154265

>>11154257
Yes, the levels have had no balancing done for the revamped monster behavior, or the fact that monsters constantly respawn, the only mercy you get being that you get twice the ammo from pickups, which still means finite resources.
Romero said himself that he didn't really expect people to play it much.

>> No.11154272

>>11154257
As far as I know that's why it was implemented. We can debate how it's seen now as much as we want but 90s id saw it as a gag.

>> No.11154284
File: 810 KB, 500x500, Hexen II - Skull Wizard 2.gif [View same] [iqdb] [saucenao] [google]
11154284

>>11154250
Yeah, that's what I was expecting, thanks. I just don't know what's wrong with that uhexen2.exe in the pack I got from Hexenworld.org, but oh well.
Anyway, for the record, mere minutes after making that post I came across this comparison video: https://www.youtube.com/watch?v=D6q6Hp7AyoQ
Posting in case it's useful to anyone else.

>> No.11154293

>>11154252
Yes. The Archviles never properly group up for me to burn them, so I end up running out of ammo.
I've tried just not killing anything in the plasma room and letting the Archviles infight.

>> No.11154295

>>11154258
what the fuck

>> No.11154307

>>11152861
wololo-vibes

>> No.11154332

>>11153248
>>the two best maps (E1M3 and E2M6) were made by the guys not part of Nightdive
E2M6 was probably the level I enjoyed the least out of the whole set, personally.

>> No.11154340

Is someone ever going to turn Quake's monsters into 2D sprites?

>> No.11154349

>>11154340
For why?

>> No.11154356

>>11154349
To put them in Doom or Duke Nukem.

>> No.11154361

>>11154340
The Shambler and Scrag have sprites from Dimension of the Boomed.

>> No.11154394

>>11154361
The Scrag was basically recreated ages ago, but the Shambler has never had a full set of sprites, at least that I've seen. Dimension Of The Boomed uses screencaps of the Shambler model, and it does not look very good.

>> No.11154395

I wonder where all the people complaining about slaughtershit now that we have 2 episodes of pretty, long, hard, pieces of shit

>> No.11154404

>>11154395
Only a couple of maps really have that many enemies. A lot of the bigger ones are just full of trash mobs like the Imps, zombies, and beta Lost Souls.

>> No.11154405

>>11154395
It's been officially endorsed (again) so now they have no choice but to get used to it and accept it as a part of Doom. Womp womp woooomp.

>> No.11154427
File: 222 KB, 3473x3500, Legacy_of_Rust_MAP13_map.png [View same] [iqdb] [saucenao] [google]
11154427

>>11154332
it was kino

>> No.11154430

>>11154340
they should have done this in LoR tbqh

>> No.11154436

I find it kind of odd that Legacy of Rust's E2 has two/three maps in a row (Dis Union, Panopticon (secret level), and Echoes of Pain) with none of the new monsters included. Especially odd for me, considering every E1 level has at least one of the new enemy types present.

>> No.11154441

>>11154427
It had a really cool aesthetic, I'll give it that. But the gameplay was a bit of a snoozefest for me.

>> No.11154453

>>11154427
cacoward bait

>> No.11154506

>>11154453
That's considered Cacoaward bait?
I thought it was another regular level desu.

>> No.11154508

>>11152871
With evident absence of correspondence it's given he would've had qualms about it, no less as a solely involved developer for a distinguished speedrunner port. He may continue steadily implementing UDMF at his own pace and give no rat's ass about what any of the self-claimed heads of community might want him to believe instead, it's simply reasonable. Didn't he spearhead the MBF21 spec which is what ID24 is mainly built upon?

>> No.11154517

Was there no Quake tournament at Quakecon?

https://en.wikipedia.org/wiki/QuakeCon#Past_results_and_records_in_Duel_Tournaments

Quakebros...

>> No.11154523

>>11154517
Quake's been getting shafted gradually harder over the years, I blame the complete mishandling of Champions.

>> No.11154525

>>11154517
Bethesdacon 2024

>> No.11154529
File: 60 KB, 960x540, zom.gif [View same] [iqdb] [saucenao] [google]
11154529

>>11154340
Sprites are literally the most time consuming art endeavor for these games, which is why so few custom sprite sets exist and why they're frequently just edits. No one will ever draw the Quake enemies from scratch, but if you just wanna photograph the models it'd be pretty easy with modern tools... which reminds me
Many moons ago I was trying to remake quake using mbf (mbf21 didn't exist yet), so I photographed all the monsters in blender to make the sprites. This was very time consuming since there were no tools to do it automatically and especially since I also gave them 16 rotations. I'm never gonna finish that shit so here's all the sprites if you're interested, plus some confusing animations I made (pic related). They're doom palleted which may have been unwise in retrospect. :
https://files.catbox.moe/xsxqwg.wad

>> No.11154560
File: 53 KB, 1324x320, image-384.png [View same] [iqdb] [saucenao] [google]
11154560

Alright, now I'm actually pissed.

>> No.11154565
File: 160 KB, 636x286, and this gives you power over me.png [View same] [iqdb] [saucenao] [google]
11154565

>>11154560
>Bethesda issuing takedowns

>> No.11154582

>>11154560
I mean what the fuck, why even show shit off if there's no possible way to use them?

>> No.11154625

>>11153501
Sigil 2 is amazing. E6M6 is one of the best Doom 1 levels ever made.

>> No.11154678

>>11153785
>It’s on SR50 instead of SR40
Wait, strafing is now SR50 by default in the new port? That's clearly TAS. Uh, speedrun bros?

>> No.11154679

>>11154340
Check out the QCDE mod for Doom. It has Quake 1, 2, and 4 monsters as enemies.

>> No.11154694

>>11153501
Sigil 2 is a bit of a mixed bag, and I felt the secrets were kinda annoying. Sigil 1 was a lot more consistently enjoyable for me.

>> No.11154696

>>11154529
>gif
this right here is why doom is still king

>> No.11154703

>>11154678
It was the case in the Unity port, too, which was its own speedrun category.

>> No.11154704

God Damn e1m6 Coiled City is so fucking cancerous. Bad enough that the incinerator has self damage, but you get to deal with the entire new cast set up in utterly obnoxious areas where they can be incredibly dangerous to you but thanks to lack of autoaim correction on the slot 7 and the range of Dan's Gadouken on slot 6 means you get to close in and try to fight everything at close range on the Chasm platforms spamming Incincerator rounds while praying you a) hit thanks to the hilariously fucked horizontal automaim and b) don't die because you can't see shit of what's happening, you thought plasma fog fucked your shit up visually, well now.

I mean, it's a challenge, but not in a good way. Also minigun arachnotrons, who thought of this. Who.

>> No.11154726

>>11154704
E1 is shit

>> No.11154760
File: 913 KB, 1920x1080, 1551303056087.png [View same] [iqdb] [saucenao] [google]
11154760

anon where can i find this map for hellshots golf
i need it

>> No.11154762

>>11154560
Is it id/Nightdive/Bethesda/Zenimaxi/Microsoft doing the takedowns or is it the moderation re-engaging their Ion Maiden asset police bullshit?

>> No.11154764

>>11154760
That's one of the HDoom maps.

>> No.11154767

>>11154760
why is green cum coming out of the baron(?)'s ass?

>> No.11154776

>>11154767
That's the indicator where the ball is going to go.

>> No.11154778

>>11154395
Maybe try reading the threads because people have been universally shitting on it for being an overstuffed slog with no regard for editing, ie. it is the quintessential modern wad. May it live in eternal shame next to its betters on the 'official' iD episode page.

>> No.11154779

>>11154760
https://www.youtube.com/watch?v=sFVqJL5B9bE

>> No.11154780

>>11154778
Universally?

>> No.11154784

>>11154764
found it
thank you kind sir
>>11154767
shit i didn't notice that!

>> No.11154785

Newgrounds link for HDoom is dead, where get?

>> No.11154786
File: 584 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
11154786

>>11154517
wiki hasn't been updated yet

>> No.11154789
File: 311 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
11154789

>>11154778
I mean, it was fairly tolerable until e1m6 which is incredibly hamstrung by the stubborn desire to not let you have any weapons besides the incinerator and the super le crossbow of not hitting anything on the y axis in a level full of stairs and ledges

Still, I beat it. mostly out of spite

>> No.11154792

>>11153597
Sigil is as official as a pwad can be, you gay.

>> No.11154796

>>11153668
It was released less than week ago and id24 isn't yet added to other ports besides kex. I wouldn't expect any quality wads for LoR this year yet.

>> No.11154797

>>11154792
I love that he however made sure to list Master Levels, boy, those sure needs to be counted. Curiously, he omits Maximum Doom.

>> No.11154801

>>11154785
i got it from
https://drive.google.com/file/d/1yPfle4pnbMfgAvKHwmIjT7LJr1sgfAlJ/view
from hdoomguy x's

>> No.11154802

How do you know if the wad was designed with jumping/crouching/mouselook in mind?

>> No.11154804

>>11154802
Readme

>> No.11154805

>>11154103
Well /vr/ wads usually have insanely constant high quality, which dbp releases lack.

>> No.11154806

>>11154804
and what if I can't read?

>> No.11154807

Every wad is good, except tryhard and extremely lazy ones

>> No.11154808
File: 157 KB, 320x568, 1713924500559294.webm [View same] [iqdb] [saucenao] [google]
11154808

>>11154340
Anons when you tell them to be the change they want to see:
https://www.youtube.com/watch?v=XO_DTLq-YM0&t=10s

>> No.11154809

>>11154802
If it says "Vanilla, limit-removing, boom, mbf or mbf21" or tested in something that isn't gzDoom, the answer is definitive no on jumping and crouching, mouselook would probably be acceptable outside of Icon of Sin.

>> No.11154813

>>11154802
Unless it tells you that, or it says in the .wad's page or thread or something, always assume that it doesn't.

>> No.11154814

>>11154807
I'm gonna make the laziest tryhard .wad of all time.

>> No.11154817

>>11154704
I think minigun arachnotron sprites are from Doom 2 betas, so they wanted to include them with all alpha/beta content. I think it's a fun enemy.

>> No.11154818

>>11154805
Not really. They're pretty mixed bags across the board with some exceptional maps in the rubble, especially with the speedmap projects (which we have done f o u r of.) HFFM has 6 maps that I would say stand out in any way and the rest is pretty average dooming stuff that don't really live up to the name of the WAD.
>>11154807
What a vague and milquetoast opinion

>> No.11154819

>>11154802
If it's shit.

>> No.11154820

>>11154814
Sounds impossible, although I'm kinda excited. Don't catch aneurysm.

>> No.11154821

>>11154818
This is sacrilegious! Thou shalt not speak of hffm in ill will.

>> No.11154823

>>11154817
It sounds like the suits aren't quite on the same page as maybe all the Nightdive devs if that's the case, but we wouldn't know that.

>> No.11154825

>>11154821
To be frank anon when I see a WAD called hard fast faggot maps I expect to have my dick sounded with a lead pipe. Temple of Flesh and uhhh whatever the last one with all the revenants in the circle is did this pretty well but it's a pretty easy WAD overall.

>> No.11154827

>>11154805
NOW now, I think we've put out some quite good .wads, but the level quality is not all golden across the board. 2048, Ad Mortem, HFFM, they all have some levels which are genuinely excellent, but they also have some which are NOT excellent, be they just kinda good, only decent, or actually not that good.
That's something you get with community .wads though.

>>11154821
I love HFFM, and in a way which is suspect, but he's not entirely wrong, a few of the levels are just kinda whatever, and there's a handful or so which are the true shining stars of that show.

>> No.11154828

>>11154825
They're not all ballbusters, but there's more than just two, c'mon now.

>> No.11154832

>>11154149
That's not a criterium for being "purist", anon.

>> No.11154834

>>11154245
>who forgot that Final Doom is a paid Wad mod as Master Levels or even DZone.
Those weren't released during a time when there were already decades worth of excellent non-commercial wads.

>> No.11154838

>>11154828
Those were just off the top of my head. I think A2Rob's map is the first one where it starts getting hard but that's after 3 maps which don't really set the tone all that well.

>> No.11154846

>>11154832
Crispy Doom isn't purist either? I suppose, using widescreen ratio to adapt for the amount of monsters and projectiles flying from the periphery, typically found in limit-removing wads, already disqualifies it from being purist. Or not, also not sure about interpolated movement.

>>11154245
Difference between Final Doom and Doom 2 is only marginal, unlike with the original Doom or the most recent expansion. Not mention a vastly different modding climate as anon above mentioned.

>> No.11154851

Why can't you load every iwad/pwad at the same time and wrangle them at the starting screen?
Is it that hard to make an in-engine mod select layer?

>> No.11154852

>>11154851
Wadsmoosh did that till a few days ago.

>> No.11154856

>>11154851
It would require clearing out existing resources anyway, and it takes like 5 seconds to restart even gzDoom, so why bother?

>> No.11154858

>>11154852
It still does though, just not to the full capacity since recent

>> No.11154860
File: 291 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
11154860

>>11154817
I think they wouldn't be so maddening if it didn't feel that, for whatever reason, I get tagged with hitscan way more in the KEX quest version than I do in Zandronum.

I was gonna vent about some of the shitty traps I encountered but I'm still just insanely salty over the shit experience that e1m6 was, so far the levels past that dumpster fire have been more orthodox and dare I say it, even somewhat Fun?

>> No.11154863

>>11154860
What wad is that?

>> No.11154864

>>11154832
If it's demo compatible it means that it can play 100% like the vanilla .exe

>> No.11154865

>>11154863
second episode of the new expansion Legacy of Rust

>> No.11154868

>>11154863
Legacy of Rust (the new Doom + Doom II wad)

>> No.11154869
File: 780 KB, 1920x1080, Legacy of Thrust.jpg [View same] [iqdb] [saucenao] [google]
11154869

>>11154863
Legacy of Thrust, it's a Hard Fast Faggot Maps spin-off

>> No.11154871

>>11154865
>>11154868
Oh shit there's a new episode? What the fuck. And it uses beta monsters? Sick.
>>11154869
gachiGASM

>> No.11154872

>>11154863
the not-so-sucky half of new episode

>> No.11154873

I'm playing Legacy of Rust right now. I haven't played any classic Doom in a few years now. And I am being reminded why. I loathe dealing with sniper enemies. Even imps. Especially imps. I don't have this problem in other shooters. Am I being weird?

>> No.11154876

>>11154846
if you keep failing to define "purist to what?" this back and forth will inevitably end up at an arbitrary point of purity where he can say "I win gottem" or playing doom from a floppy on a genuine DOS install on an IBM PC, the point of final purity
so to bring this to its conclusion;
nugget (and to an extent crispy) isn't purist because it offers a smattering of qol and modern upgrades out of the box, even if they aren't demo breaking they count, if you turn them all off it's a purist experience compared to shit like GZ, what you were likely referring to, but the port itself is still far from it as a whole, what they were likely referring to
if we're all caught up then I'm going to masturbate to anime teens and kill myself

>> No.11154879

>>11154873
I think you mostly do not like Doom combat.

>> No.11154881

hol up, so if I understood it right unidoom just used unity as a wrapper and not the actual engine? so for KEX it's been tuned to larp as a sourceport? or has it been grafting source code into a big boy engine all along?

>> No.11154886

>>11154873
Nah a lot of these maps feel like they love planting enemies in nooks and high ground or behind windows where they get to irritate you. Strategically it makes sense, dealing with it is exceptionally annoying. Especially when your supplies are tight and you are stuck with sub-par weaponry to fight with.

>> No.11154889

Is it just me or these new maps want you to save a lot?

>> No.11154894

>>11154889
What is it with this notion that saving is some kind of sacrilegous act and that you should single-segment everything and if you can't beat a map first try it's a bad map?

>> No.11154895

>>11154889
If that's the impression you're getting, then they're probably made by a tryhard as >>11154807 anon so eloquently reasoned. It takes years of gaming experience to get the definition right.

>> No.11154896

>>11154879
I dunno, I have played a bunch of older Doom things in my time, even on ultra-violence sometimes and it was fun enough.
>>11154886
Yeah, more supplies would be nice. I was on E2M1 earlier and I had to run away from enemies to find ammo a few times, not my idea of fun.

>> No.11154901

Ok, enough of this shit, I need to play these myself to see what's what.

>> No.11154905

>>11154894
>and if you can't beat a map first try it's a bad map?
if one segement repeatedly makes me replay a large chunk of the map pistol starting, I might be retarded
if there's MULTIPLE instances where this happens, then it's probably the map's fault

>> No.11154907

>>11154819
Fuck you I love Alfonzone.

>> No.11154908

>>11154894
>you should single-segment everything
It's the most enjoyable and meaningful way to play, give and payoff wise, yes. Nothing beats the first impressions.

>> No.11154909

>>11154894
Muh spedrun
Muh UV-Max demo
A youtuber told me to

>> No.11154918

>>11154889
After a few mishaps in the first episode I just resorted to quicksaving and quickloading without a second thought. There are some nasty traps that can quickly kill you and/or drain your supplies and the secrets are not always obvious nor particularly rewarding. Once I combed through an older area looking for secrets and found a closet containing... a green armor. Didn't help that I had topped off armor from a different area already so finding this was like a double middle finger, I really could have used that shit going through that area earlier.

>>11154905
Yeah some of these maps have shit where if you know the trap you can trivialize it in one go but if you don't, haha hope you marked all the health packs you left behind on your map.

>>11154908
I guess if you feel you have something to prove or care about achieveos trying to clear everything in ye old vidya in one go is cool but if you just wanna beat the maps over the weekend, see how they are, and break out the cheats or save slots, nothing wrong with that either.

>> No.11154928

>>11154894
Nobody said any of that

>> No.11154929
File: 468 KB, 847x944, sakurako-think.png [View same] [iqdb] [saucenao] [google]
11154929

>>11154814
>>11154820
Aren't these joe-ilya maps? Hastily made ones with some unusual yet questionable gimmick involved. What a pioneer in avant-garde, seriosly, a doom visionary.

>> No.11154945

>>11154928
lurk moar

>> No.11154951

>>11154945
nigger

>> No.11154972

>>11154907
I have to agree with that. Alfonzone is good stuff.

>> No.11154973

>>11154951
Oh no, it seems like you committed a racism outside of /b/. You know what that means, do you?

>> No.11154976

>>11154973
/v/ is the new /b/ -> all /v/ descendant boards are /b/
niggerfaggot

>> No.11154987
File: 211 KB, 1792x1024, Designer.jpg [View same] [iqdb] [saucenao] [google]
11154987

What are some nice examples of the donut special out there? I imagine the property transfer trick is used in some of the big boy megawads?

https://doomwiki.org/wiki/Linedef_type#Donuts

>> No.11154990
File: 60 KB, 269x294, 1487378696199.png [View same] [iqdb] [saucenao] [google]
11154990

>>11154972
Okay and I retract my fuck you then. Alfonzone is one my stomping grounds when I'm playtesting my mods. That and LegoBase.

>> No.11155001
File: 62 KB, 363x400, chill as fuck.jpg [View same] [iqdb] [saucenao] [google]
11155001

>>11154973
Nah, nigga, he didn't express any racist intent with his post.

>> No.11155017
File: 145 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
11155017

something something free hissy

>> No.11155019
File: 138 KB, 349x415, it-begins.png [View same] [iqdb] [saucenao] [google]
11155019

>when the mapper's block breaks and the level is just flowing out of your fingers

>> No.11155026

>>11155017
NAKED
SNAKEWOMEN
NAKED!!!

>> No.11155027

>>11155019
God please let this happen to me I've been stuck in this for at least two weeks

>> No.11155028
File: 125 KB, 400x400, 1723031075532965.jpg [View same] [iqdb] [saucenao] [google]
11155028

>>11155019
I love this part

>> No.11155032

>>11153868
Okay, sounds nice. New DOOM 64 levels were nice, so at least Kaiser maps might be alright. I'll see for myself. Still slowly cheese through this re-release's achievements, but will for sure give Legacy of Rust a proper run... and probably No Rest For The Living too. I haven't really played that one.
>>11153996
>they had Doom 64 touched up, added to, and rereleased in tandem with Doom 4.
DOOM 64 was re-released in tandem with Eternal, not 2016.
Either way, I honestly doubt that Zenimax or even Microsoft had much input into this DOOMEx and other re-releases. To me it's more like id wanting to do all of them and higher corporate entities are just like "okay, sure". Sometimes people tend to overestimate how much these big corporations actually involve themselves into smaller things like that.
>>11154245
>PS1 cutscenes
Maybe as an option they would be fine, but original intermissions are definitely better. Those cutscenes are just derpy overall. Plus, developers of the porn somehow didn't get the memo that the events of Hexen happen in Cronos and not "world of Hexen".
>>11154560
Link to the actual post if someone's wondering... For some reason I felt compelled to dig it up.
https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v20-release-updated-112822/?page=31&tab=comments#comment-2831582

Anyway, how is that mod browser going at the moment?
>>11154762
>re-engaging their Ion Maiden asset police bullshit?
Doomworld doesn't allow Ion Fury-related assets?
>>11154789
>>11154860
>pics
Art seems alright though. Overall, I've been seeing kind of a missed messages about it. Again, will decide for myself in due time. lol

>> No.11155034
File: 57 KB, 434x368, 1510926590932.jpg [View same] [iqdb] [saucenao] [google]
11155034

>>11155032
>developers of the porn

>> No.11155036

>>11155032
NTA but I know the ZDoom Forums crowd is very much anal about Ion Fury assets being used in mods

>> No.11155037

Ion Fury is shit

>> No.11155039

>>11155032
>Doomworld doesn't allow Ion Fury-related assets?
>>11155036
They both got very pissy over it and decided to ban it, the ZDoom moderation clique just went the extra mile of turning it into a protection racquet of having to be in good stead with them to get away with that kind of asset use.

>> No.11155047

>ZDoom forums
Surprised anyone still uses that shithole desu

>> No.11155049

>>11155047
>that shithole
name a single doom "community" that isn't a shithole

>> No.11155054

>>11155047
These days? It's a ghost town, but he's talking about things before that.

>> No.11155056 [DELETED] 
File: 219 KB, 924x616, 1420655960002.png [View same] [iqdb] [saucenao] [google]
11155056

>jews ruining the fun for everyone else for extra profits
I never ever happened before and now it's happening again once more.

>> No.11155062

>>11155047
I mean I do because the occasional mod still is only hosted there. Sometimes I end up asking something or letting people know I played their mods, but I never used it much. I'm not really a people person so I never used it for anything other than finding mods.

>> No.11155073
File: 300 KB, 1051x936, file.png [View same] [iqdb] [saucenao] [google]
11155073

>>11155026
I don't think thats what they meant by Hissy...

>> No.11155075

>>11155073
>snitties

>> No.11155081

>>11155062
Pretty much the same DESU, I'm glad a lot of people are sticking their mods on itch these days.

>> No.11155087

>>11154879
no, he's got a point. without mouselook, dealing with enemies with high ground is extremely frustrating. there's a reason downtown is the most hated vanilla map.

>> No.11155108

>>11155087
>without mouselook, dealing with enemies with high ground is extremely frustrating
even with mouselook RL's autoaim in particular is absolute cancer to deal with in any situation

>> No.11155149

>>11155081
I've been looking over there just now and I'm not seeing anything I don't already know lol

Sometimes I go looking around on Mod DB too, I know it's the equivalent of dumpster diving but sometimes I find something cool like Anomaly Deimos or Metal Ops: Premonitions. Both are cool and worth a play in their own right.

>>11155087
Most of those monsters are just imps and so high up they can't hurt you. I don't think Downtown is hated for that, if anything the fact you have to platform to a building with a lift, locked door and key at least 3 times but can't do it all ine one go is why people don't like it.

I've gotten used to the autoaim, so I just leave it on when playing in something closer to vanilla.

>>11155108
Just turn it off. IIRC DSDA-Doom's latest update lets you mouselook to your heart's content, anon.

>> No.11155170

>>11155149
>Just turn it off
can I turn it off selectively though?

>> No.11155173

>>11155149
I've just gotten used to doing the speedrun strat for Downtown. I dont SR50 to bump the key thru the door but doing the tower jump to get blue key and open blue door takes most of the shittiness out of the map since you can pretty much do whatever once you grab the invuln and the route is extremely straightfforward at that point.

>> No.11155181

>dsda source is hosted on git
>dsda binaries are hosted on some fucking google drive
but why?

>> No.11155185

>>11155181
DSDA is malware

>> No.11155190

>>11155170
Pretty sure ZDoom and friends do this, Nugget does it by a toggle and DSDA-Doom just turns it off if you enable freelook in the settings.

Nugget is kinda cool because you can turn it on and off with a keystroke.

>> No.11155192

>>11155017
>25yo memes
I award this highly professional episode 5 golden manbabies

>> No.11155203

>>11155149
>Sometimes I go looking around on Mod DB too, I know it's the equivalent of dumpster diving but sometimes I find something cool like Anomaly Deimos or Metal Ops: Premonitions. Both are cool and worth a play in their own right.
No shame in that, there's some pretty decent mods and maps lurking on there that just get silently uploaded.

>> No.11155215

So, if I wanted to avoid using gzdoom, but also chose to play mods its most compatible with, which sourceport would be the best?

>> No.11155217

>>11155215
There is no legitimate reason to not use GZDoom.

>> No.11155220

>>11155215
If it's stuff that uses Decorate and ACS, you can at least sometiems get away with Zandronum and ZDoom.

For Boom/MBF/MBF21/whatever there's a whole range of Nugget/DSDA/PrBoom/whatever.

>> No.11155225

>>11154881
AFAIK each and every Kex port acts as a wrapper. Quake, Dark Forces etc.

>> No.11155226

>>11155215
What >>11155217 said. GZDoom's pretty much the port for mods anyway, so you do the math.

There are some minor exceptions like Zandronum, but Zandro's codebase is quite old and won't run most GZ stufff rom say 2015 onwards - and that's being generous.

The biggest takeaway here is you shouldn't restrain yourself to only one port. I play vanilla as much as modded and I have like five of them lol

>DSDA-Doom for testing my maps
>Nugget Doom for playing stuff closer to vanilla
>GZDoom for fucking around with mods
>Zandronum in case I ever get friends to play with me (so never)
>Eternity, for playing Heartland and the one Eternity gameplay mod I know of lol

>> No.11155229

>>11155215
Stop falling for the memes. If you want mods, there's no reason to not use GZD.
For everything else there's Woof.
And what >>11155226 said. Sourceport autism is worse than console wars autism.

>> No.11155231
File: 50 KB, 764x682, 2016-01-21_00001.jpg [View same] [iqdb] [saucenao] [google]
11155231

I see people don't like DSDA much round these parts of town, so what's the best sourceport for casual play? Is it still PrBoom or something else? Wanna know.

>> No.11155234
File: 241 KB, 1920x1080, etrn02.png [View same] [iqdb] [saucenao] [google]
11155234

Actually, now that I mentioned Eternity I just remembered Mace was toying around with a mod for it. I think he put out a beta on Youtube or something but who knows if it's still up, so here you go: https://files.catbox.moe/c8ds41.pke

The guns reload and shit, it's pretty fun actually.

>> No.11155237

>>11155231
Woof/Nugget

>> No.11155238
File: 44 KB, 398x600, TobsterThumbsUp.jpg [View same] [iqdb] [saucenao] [google]
11155238

>>11155237
ty

>> No.11155242

>>11155215
As anons have pointed out, if you want to avoid using GZDoom but want to play mods made for it, you have bigger much problems, like letting your opinions be swayed by random internet dorks. Nobody is in your house to watch and judge how you play Doom. Grow a dick have fun instead of trying to fit in. You are not any cooler or wiser for purposely avoiding something just because some retard who has never touched it told you it's stinky. But I guess (You) were asking for this anyway with that question.

>> No.11155243

>>11155234
It's sad that MBF21 killed a lot of momentum for giving Eternity mapping/modding a go.

One day I want to go back and finish my attempt at a Build-ish episode, maybe by then it might be still not finished.

>> No.11155246

>>11155231
DSDA's fine, it's just it got spammed a lot by some ecelebs and the endoom thing made some people very angry for some reason.

>> No.11155252

>>11155246
The developer is a major cunt who got mad his port is being used by non-speedrunners.

>> No.11155261

>>11155243
You know what's weird?

>GZDoom steals Eternity's thunder by absorbing its portal line specials
>MBF21 is (arguably) capable of doing more or less the same things Eternity can

Kinda feels like it's getting bullied. Will say Eternity's version of not-decorate seems more immediately flexible than Decohack at a glance, there's functions for altifres, reloading, zooming and the like in the keybindings. Decohack only lets you get away with Marathon-style reloading and hold-and-release "altfires" so far, from what I know.

>>11155252
He can stay mad, his port is mad comfy and enjoyable.

Actually, if DSDA-Doom is for speedrunners why the fuck does it even have jumping and its own UDMF namespace?

>> No.11155264

>>11155252
Separate art from the artist and all that
It's not like he profits from this anyway, he's free to hold whatever dumb opinion he likes

>> No.11155271

>>11155217
>>11155220
>>11155226
>>11155229
>>11155242
that was not a meme question
someone brought up gzdoom dropping support for its older mods and having to keep specific version binaries to make them work, that's the reason I'm asking if there's something more globally back-compatible

>> No.11155275

>>11155264
>Separate art from the artist and all that
His spite leaks into the port itself, so fuck him.

>> No.11155276
File: 71 KB, 736x736, 1fca4c15b5fe54bd4c77ee1e57927e67.jpg [View same] [iqdb] [saucenao] [google]
11155276

>Mephisto's Mausoleum as final map for Masturd levels
God damn it why?!
I did it once more for the ebin achievement, but damn it is shitty

>> No.11155287

>>11155271
I didn't take it for one, anon. Might have misunderstood it slightly, though.

Anyway, there's no one size fits all solution here. You really will have to track down older versions of GZ if you want specific mods to function correctly, because GZ dropping support for mods is something that happens often - and the egos ofthe zscriptfags won't help. I recall it was particularly egregious 10 or so years ago, mods were breaking on a daily basis and to my limited knowledge, Graf just had himself a big shrug and kept at it anyway.

Best to just stop on 4.11.3 for now. 4.12 is a buggy mess on my system and unless GZ has an update that improves its performance, I don't think I'll upgrade. It's not like there's anything for it I'm really interested in anyway.

>> No.11155297
File: 1 KB, 19x30, BON6D0.png [View same] [iqdb] [saucenao] [google]
11155297

gotta love this beta health bonus sprite, it looks so cool and kinda reminds me of the Ad mortem one. too bad they went for the boring ass blue potion.

>> No.11155298

>>11155271
It's not the sourceport's resposibility to keep backwards compatibility for MODS.
And frankly, this has never happened to me. I bet all the complaints are from fags using some esoteric version of some mods nobody but them played who then upgraded from some ancient version. And since this is 4chan, there's a lot of hyperbole in there.
Furthermore, nobody is forcing you to upgrade GZD, so if everything works, why would you upgrade just to complain? This is not some Microsoft product. Also, what >>11155242 said.
inb4 people accusing me of being Graf

>> No.11155303

>>11155271
>someone brought up gzdoom dropping support for its older mods
Ah yes, the commonly recurring problem of constantly broken compatibility with less than 5 total cases, all of mods that haven't been touched in years. Truly a concern to keep you awake at night. GZDoom isn't dropping support for anything, don't believe everything that gets posted here. I don't even know where the fags posting that keep spawning from. If mods aren't updated, they always run the chance of becoming outdated and potentially breaking down the line. I don't know why some of you faggots think this is a problem exclusive to Doom and not a fundamental issue of how software works. We've been over this dozens of times. Nothing that is actively developed is broken. And if it is, you can tell the developer to fix it.

>>11155298
Get with the times, Graf. It's more hip to get called Marisa these days.

>> No.11155307
File: 35 KB, 600x600, costanza.jpg [View same] [iqdb] [saucenao] [google]
11155307

>Marisa
>Graf
>actually coming here

I think Marisa would just catch fire the moment 4chan is mentioned lol

>> No.11155312
File: 114 KB, 500x387, delayedkek.png [View same] [iqdb] [saucenao] [google]
11155312

>>11155303
>And if it is, you can tell the developer to fix it.

>> No.11155318

>>11155307
Graf is a literal boomer.
I am actually surprised he hasn't abandoned GZD yet from all the retarded drama, but it's probably like his baby so he can't just let it be.

What I am also surprised about is why nobody has yet made a fork.
From all the people so disgruntled with it and obviously being star programmers, you should expect them to be able to make a less bloated version in like a weekend.

>> No.11155319

>>11155312
Right, I forgot the average waiting time for bugfixes for mods is roughly 8-9 business months. My condolences. Can't say I have that problem.

>> No.11155320

>>11155303
The difference here is that GZDoom exists solely for mods.

>> No.11155325

>>11152864
Xaser and Edward's interview about the new port is out
https://www.youtube.com/watch?v=Ks64hePUFqg

>> No.11155329
File: 87 KB, 600x400, 1699587258337472.jpg [View same] [iqdb] [saucenao] [google]
11155329

>>11152861
>[8-10] ID24: new specification built on top of MBF21, Docs and the video showcase in the links below.
>https://doomworld.com/forum/topic/146943
>https://www.youtube.com/watch?v=TCCFdOl_CP0
>Reset exits that force pistolstart without forcing the mapper to do workarounds to make it work like in 94 prots
>flexible music change linedefs
>rotating textures linedef actions
>flat/texture division removed, offsetting flats
>no limits on ammo types, weapons, new items
and creamiest of all:
>tracker music
very good, this means kino tracker music in new wads/my wad
my only qualms are making those mid tier monsters "official" by putting them in the spec (I know you dont have to use them or have their resources loaded, but still they are shitty and this gives them recognition as official, hope this won't mean a lot of people using them in new maps without putting the resources in)
Retards who are screaming "but this is just UDMF! muh purity" are stupid because none of GZDoom or udmf's advanced features are demo compatible, and this will be

>> No.11155331

>>11155261
>Actually, if DSDA-Doom is for speedrunners why the fuck does it even have jumping and its own UDMF namespace?
Unlike a lot of games, speedrunners don't just run vanilla shit.

>> No.11155334

>>11155320
And this is somehow supposed to apply quantum mechanics to its source code to allow it to keep going forward while remaining compatible forever and ever? It's still software and the same rules apply. The fact that we have code from 1998 bogging down the 2024 version proves precisely that. You can't plan ahead because there is no plan. It's a souce port. Features are added on a whim. Come on anon, it's not that hard. This "but muh mod focus" argument is just as full of shit as the "but muh doom focus" one. I know it's hard to accept the fact that most software, especially FOSS like GZDoom, doesn't work the way YOU want it to, but you don't really have a choice here.

>> No.11155335

>>11155320
>GZDoom exists solely for mods.
Graf thinks otherwise.

>> No.11155336

>>11155318
Technically there's a few forks, but I don't think any of them are actually worth using because they inherit most if not all of the issues.

LZDoom is the one that's actually interesting because it actually has a render distance cap for level geometry and things, but it stopped being maintained at some point in 2021 I think.

QZDoom is a thing that exists. I never used it much but some people seem to like it.

And then there's VKDoom which is just...there. I tried it once and it still lags to shit if you load maps with huge open spaces like Lost Civilization and Sunder in it, which is the one thing that kinda bothers me about GZ these days. I was surprised I got no lag when playing a slaughtermap with like 3k monsters, but this computer *is* pretty strong. VKDoom is probably just a gimmick port with a pretty lame-looking game being made for it.

There's also Hellion. I have no clue if that will have Decorate, ACS and/or ZScript support, but it seems pretty promising for the render cap stuff alone.

I'm sure some people mentioned this before but Selaco runs better than stock GZ because the devs just removed everything that wasn't needed to run UDMF maps and Zscript, I think? It's something to that effect.

Anyway, GZ's backend must be a fucking nightmare with so muh spaghetti code I don't blame anyone who doesn't want to tackle that much work without pay.

>> No.11155337

>>11155320
Ask me how I know you're some underage b& who doesn't know anything about anything.

>> No.11155341

>>11155329
The Ghouls are basically Ad Mortem's Gargoyles with a little extra health, they fit well with the rest of the roster.
The Vassago would fit well with AM's Satyrs too, making both of the Hell nobles far more interesting.

>> No.11155342

>>11155307
Marissa used to post here all the time, usually after doing some namesearching.

I hope to fuck that's not the case anymore.

>> No.11155343

>>11155334
My choice is using a different engine.

>> No.11155346

Can you stop namedropping gztrannies itt?
I'm eating.

>> No.11155348

>>11155329
I'll say this again this was made with Hexen and heretic in mind

>> No.11155357

>>11155342
Thought as much. I'm new to the board and don't know much about people in the Doom community, but I've lurked for a long time on ZDF so I know a little about events but boy, the April 2023 Marisa incident is just...man, what a shit. A big one, a grat one.

>> No.11155367

>>11155341
Yeah, good you mentioned AM because I think that's really one of the best if not the best additional monsters content in any pwad - custom monsters are good if they are:
>1. Actually filling a gap in existing roster like AM gargoyle, skellington and satyr, the naked revenant from I don't know where originally, plasma marine if he was a bit slower
>2. Are interesting - that LoR monster that has projectiles leaving environmental hazard, AM king boner and running rocket
>3. Are boss monsters - these don't really have to sit well with rest of D2 roster like 1., just have to be fun
>4. Just retextures of original ones with little to no changes if the pwad in question departs heavily from the original iwads' aesthetics

>> No.11155374

>>11155341
God I love AM's Gargoyles. Gargoyle clouds are so fun.

>> No.11155382

>>11155343
Ok. No one's going to stop you. Oh look, that are no other engines that follow this imaginary protocol for software development that you seem to believe exists out there. That's too bad, anon. Guess you'll just have to get used to the second best thing available: Zandronum. It never breaks mods! Maybe one day it will, but we'd all be dead by then. Look on the bright side, though, at least you have another year or two before Kegan stops working on GMOTA and you're left with just Complex Doom.

>> No.11155395

>>11155367
The skellington and satyr don't really fill any gaps, they're just fun to fight and make for more interesting combat scenarios. Conversely, the gargoyle totally does. It's a low-tier flying monster and yet another enemy you can place early on in a map that isn't tedious to kill with a pistol.

>> No.11155396

>>11155357
>but boy, the April 2023 Marisa incident is just...man, what a shit. A big one, a grat one.
being a newfag on /vr/ myself, surface search shows it's just the usual pedo shenanigans, nothing that big
was there something else?

>> No.11155397

>>11155382
>at least you have another year or two before Kegan stops working on GMOTA
Maybe he'll be be done with Kustam by then, you mean.

>> No.11155401

>>11155396
>nothing that big
>was there something else?
Turned out to be the one who had sexually harassed Term out of the community, while playing up being disgusted that somebody could do that to him.

>> No.11155403

>>11155397
Extensive Kustam work on mods always takes time, anon.

>> No.11155413
File: 128 KB, 1024x1024, DnZAtNwW4AAW1pI.jpg_large.jpg [View same] [iqdb] [saucenao] [google]
11155413

GZdoom superior once again

>> No.11155414
File: 84 KB, 1092x609, winnedthegay.jpg [View same] [iqdb] [saucenao] [google]
11155414

>>11154453
not enough SHAWN recolors to be a cacoward bait

>> No.11155417

>>11155396
I don't remember much, but I recall the fallout of it essentially boiled down to this.

>ZDF mods attempted controlling what people talked of them (expected)
>some cacoward rigging bullshit (expected)
>long-established members of the community understandably being pissed people were shielding a pedo (also expected)
>Pillowblaster banned for a while
>Cardboardmarty leaves ZDF for good
>Rachael and Weasel step down as moderators

TL;DR: Group chat got leaked and many years of friendships and trust were destroyed, courtesy of some pedo who happened to be friends with higher ups.

ZDF has been in a dying state since.

I talk trash about GZ and all, but it's sad to see a community bustling with activity just die down until you're lucky if you see one mod release every month or so. Good thing I don't limit myself to that ghost town since last year.

>> No.11155419

The new episode's new stuff looks kind of ugly. The incinerator is meh, and the calamity blade (gay name) is just a barely edited, poorly palettized photograph. The Vassago is alright, but something about it feels off. I can't tell if it's the proportions or the shading style, but placing it next to the baron makes it obvious that two very different people worked on them.
You'd think that for a community with so many talented sprite artists throughout the years, Nightdive would bring their A-game and give them the opportunity to work on something officially sanctioned and make things that would look perfectly in-line with Doom, and not stuff that looks like it came out of D!ZONE.

>> No.11155420

>>11155417
Rachel is still there in some position, Weasel is busy being bitter as fuck on Mastodon, lol.

>> No.11155421
File: 189 KB, 904x639, y3gUkuc.png [View same] [iqdb] [saucenao] [google]
11155421

Does *any* Doom editor have the feature of picrel? Colouring the sectors according to height? Picrel was of a gzdoom builder plugin that seems lost to time, all I can find like it.... you'd think this would be a more common feature

>> No.11155439

>>11155417
The worst part of the community dying down is that it simply moved to Discord. Want to send feedback on mods? Discord. Want to ask a scripting question? Discord. And it's not one server but dozens. Every mod has its own server and mini audience these days. On paper it's a good thing that there are alternatives to ZDF, but ultimately it's a net loss because the alternative is hardly any better.

>> No.11155452

I suck at Doom so much that I needed to savescum lots of times even before completing map 4 of UAC Ultra, and however much I try, I can't get past the pain elemental section in Doom 2 map 23. How do I stop sucking so much?

>> No.11155469

>>11155439
>Discord. And it's not one server but dozens. Every mod has its own server and mini audience these days.
That's actually better than the situation before with Discord, where you had a handful of monolithic servers that were utter circlejerks, with a lot of asshats convinced of their own greatness above the rest of the community.

Shit was obnoxious and eventually convinced me to quit using Discord.

>> No.11155479

>>11155420
Yeah, I think she's just doing whatever it is GZ nerds do. Probably just updating some nonsense feature maybe 10 people who use bloom lighting care for.

As for Weasel, hardly surpising. What is it with Mastodon and unlikeable, stuck up bitter fucks? Is it part of the EULA that you must be one to use it?

>>11155439
Jesus Christ. Can't say I envy newfags who make the mistake of trying to get into Doom by heading to those, they're not gonna have a good time. I fucking hate being on a server with more than 20 people so I could never.

>>11155452
Barrels o' Fun's first rooms are unbalanced as fuck from a pistol start, so don't feel bad about it. If you want to git gud, the best way is to boot up ye ole Scythe, Scythe 2 or Machete and see how far you can get, honestly. I recommend Machete the most because not one map in it is boring or likely to test your patience, but any of these will do.

Also learn to prioritize monsters, learn how to use your guns (pistol and chaingun tap-firing, bfg tricks, ssg for stunning viles, etc) and don't stop playing. Even if you're on izi modo, keep at it until you git gud anon. I believe in you.

>> No.11155501

>>11155479
>What is it with Mastodon and unlikeable, stuck up bitter fucks? Is it part of the EULA that you must be one to use it?
Essentially yeah, that's the acceptable behaviour example set from the very top of that shit.

>> No.11155502

>>11155469
Not enough healthy gatekeeping. The secret is to have staff just based enough for change-the-space trannies to avoid it like the plague but not too based so that retarded shitposters don't take root and start calling it home. Though those kind of servers are in the single digits.

>> No.11155514

>>11155479
Ty for your encouragement, anon, but is it really wise to play Scythe and Scythe 2 even when I find Doom 2 difficult? Should i play those on HNTR or HMP rather than uv?

>> No.11155519

>cherry doom has a level table
Friendship ended with Nugget.

>> No.11155532

>>11155479
mastadon is pretty much a containment site for really annoying tech people and center left libs that got made fun of on twitter so it checks out. kind of the same thing with bluesky but its a bit less insufferable.

>> No.11155542

>>11155514
Trust me, Scythe 1's first 10 maps are about as hard as Knee-Deep in the Dead if you play on UV. 11-20 is where you see if you can handle Doom 2 and some of Final Doom, 21-30 is where you go for a challenge. Don't try to finish it all, just see how far you can go.

>>11155501
Figures. I've never met a single Mastodon user who wasn't a bitter jaded fuck.

>>11155502
>Not enough healthy gatekeeping.

This, exactly this. I happen to help a friend with his own server and I don't know why I haven't kicked the one fucker like that yet. Probably because they never post shit that makes me want to gouge my eyes out.

>> No.11155550

>>11155514
Try on the higher ones and knock it down if you're having serious trouble, getting more experience is better than grinding your face against a wall and not learning anything.
>>11155532
Mastodon jacked the existing Fediverse by marketing it as "Twitter but we're 100% in control" to asshats on Twitter, who promptly lost their shit at the existence of /b/ish instances like SPC and a fucking brony instance, and demanded instance level blocklists and crap.

Anyway not Doom and I shouldn't go off on one about that shit since I can go on for hours from getting to see all that up close.

>> No.11155559
File: 22 KB, 275x276, 1715338223531.jpg [View same] [iqdb] [saucenao] [google]
11155559

So I've got this really good idea for a trap, get this--we spawn twenty Archviles in a concentrated area, and if the player isn't already prefiring a BFG right on top of them, he dies!

>> No.11155561

>>11155519
>>cherry doom
is there a complete port genealogy chart somewhere?
it's like some robinhood arrowsplitting but with forks sticking out of each other indefinitely

>> No.11155565

>>11155561
It'd be very hard to chart it all, and there would be a lot of sourceport incest involved.

A lot of stuff gets forked off to do a specific thing and then that gets folded back into the parent, or ends up in a related port.

>> No.11155567

>>11155559
Which map

>> No.11155568

>>11155542
>Probably because they never post shit that makes me want to gouge my eyes out.
Yeah, that's the thing with rightfully applying the rules. Sometimes you have to sit and watch something that agitates you, knowing you can do nothing about it because it doesn't violate any rules. Godspeed, anon. It doesn't get easier.

>> No.11155582

>>11155561
Cherry Doom is a fork of Nugget, which is a fork of Woof, which started as a port of WinMBF for modern systems.

>> No.11155594

>>11155037
Prove it!

>> No.11155598

>it's a mcgee ripoff
skip

>> No.11155615

why the fuck does the new KEX engine port crash whenever I try to sign into a Bethesda account

>> No.11155619

>Have an entire section of the menu dedicated to showing off all the various assets that didn't make it to retail Doom
>Immediately strike down anyone posting the raw spritesheets, let alone anyone actually using them
Cruel. They didn't do this with the Quake II re-release, did they?

>> No.11155623

How would you rank retail mappacks? I still think og doom shipped with the best set.

>> No.11155643

>>11155615
It's like your body throwing up when trying to swallow poison

>> No.11155650
File: 43 KB, 296x250, quakespasm-spiked-win64.png [View same] [iqdb] [saucenao] [google]
11155650

How do I unfuck this? Game files downloaded from the mega.

>> No.11155651

>>11155417
>>ZDF mods attempted controlling what people talked of them (expected)
>>9822887 did imply they would try to bully smaller communities outside of their reach into submission. It does make me wonder how many people got caught in the crossfire

>> No.11155653

>>11155650
Mellow greetings. What seems to be your boggle?

>> No.11155654

>>11155653
the barrel seems mangled and stays that way the whole time

>> No.11155658

>>11155654
Maybe your graphics card is bent?

>> No.11155678

>>11155658
no it isn't, i just checked
>:(

>> No.11155679

>>11155654
You're talking about the whole gun being slanted to the left? It was modelled like that. If you look closely, you can see that all the weapons are a little fucked up. There are a few model packs floating around the Internet that fix that, but I forget the names.

>> No.11155687

>>11155679
Never noticed it. Was honestly about to blame it on the sourceport.

>> No.11155698

In the future biologists will study Doom ports instead of fruit flies to better understand mutation.

Actually they'll install Doom on the fruit flies to accelerate both processes.

>> No.11155702

>>11155698
>he doesn't know
https://news.mit.edu/news-clip/popular-science-272

>> No.11155708

>>11155650
Use the models from Arcane Dimensions. It uses original but slightly updated weapon and enemy models, including touched-up shotguns.

>> No.11155716

>>11155650
>>11155708
>uses original but slightly updated weapon models
*except they cover the butts of the super nailgun, forgot to mention.

>> No.11155717
File: 260 KB, 672x936, 1716044711491.jpg [View same] [iqdb] [saucenao] [google]
11155717

>>11155623
Doom > NRFTL > Plutonia > The Lost Levels > Doom 64 > Doom II > Master Levels > TNT > that Xbox port dev's random '95 wads > LoR

>> No.11155735

>>11155623
Doom
Plutonia
Legacy
[[[Power Gap]]]
Thy Flesh
Sigil
Doom 2
TNT
Master Levels
Sigil 2
I’ve not tried No Rest yet.

>> No.11155761
File: 1.01 MB, 420x560, cacochan.webm [View same] [iqdb] [saucenao] [google]
11155761

>>11155413
That's a weird thing to say when the topic at hand was sex pests in the GZDoom dev team. You trying to tell us something anon?

>> No.11155768

>>11155619
>it happened in my mind
40oz fuck back to your forums

>> No.11155784

>>11155615
you on linux bro? crashes all the time on the steam deck

>> No.11155795
File: 184 KB, 740x455, white hand.png [View same] [iqdb] [saucenao] [google]
11155795

problem solved, don't have to look at the models if they're further away
p.s. does anyone know how to change the origin the projectiles/beams come from?

>> No.11155812

>>11155795
>does anyone know how to change the origin the projectiles/beams come from?
Learn QuakeC and recompile the game code with modified shooting functions.

>> No.11155834

I just realized unfiltered modding access is now available on consoles for the first time probably... ever? Like compared to other games I've seen with mod support on Playstation this feels like a breath of fresh air. Found some random shitpost megawad from '95 where you shoot Barney and play as a smiley face.

>> No.11155836

How are "enchanced" quake files different from the original? RTX compatible assets?

>> No.11155841

>>11155836
More polygons, MD5 format so those polygons don't wobble, somewhat improved textures due to more modern UV mapping techniques.

>> No.11155846

How's the master levels order?

>> No.11155864

>>11155708
i did that and now they clash with the absolutely atrocious work done on expac grenade launchers and nailguns
you can't have it all I guess

>> No.11155865
File: 217 KB, 1024x1024, IMG_7459.jpg [View same] [iqdb] [saucenao] [google]
11155865

>>11153857
That would be a neat gimmick wad. The weapon deals no damage, you have nothing else, and you have to kill the monsters by repositioning them to force infighting or to teleport them away. Add some crazy levels with barrels and platforms and obstacles. Would play it.

>> No.11155883

>>11155846
Attack
Canyon
The Catwalk
The Fistula
The Combine
Subspace
Paradox
Subterra
The Garrison
Black Tower
Virgil's Lead
Minos' Judgment
Nessus
Geryon
Vesperas
Titan Manor
Trapped on Titan
The Express Elevator to Hell
Bloodsea Keep
Mephisto's Mausoleum
Secret: Bad Dream

>> No.11155901

>>11155883
Can you play them individually?

>> No.11155908

>>11155901
through level select yeah

>> No.11155909

>>11155901
Yeah, every wad has level select options.

>> No.11155915 [DELETED] 
File: 1.64 MB, 255x191, DUANE.gif [View same] [iqdb] [saucenao] [google]
11155915

>Cliff Rider

>> No.11155917

>>11155864
Ah I know this struggle, see what’s in here: https://www.moddb.com/mods/authentic-models-for-quake
I’ll check around when I’m done slaving, might be able to cook something together if you want.

>> No.11155919

>>11155909
>>11155908
Last question, does it send you to the menu when you finish a level like the previous port or you can play it continuous?

>> No.11155920
File: 718 KB, 480x320, DUANE.gif [View same] [iqdb] [saucenao] [google]
11155920

>Cliff Driver

>> No.11155926

>>11155261
recently heard the pumpkin man say it was tuned to be a simulated arch jump, which sounds amazing for practicing

>> No.11155931

>>11155926
That's what it's called in the keybindings, isn't it?

>> No.11155935

>>11155919
Continuous. It's set up like a standard continuous campaign.

>> No.11155938

>>11155883
I assume it fixed the multiple maps trying to use the dead simple tags breaking when bundled thanks to the fancy new standard

>> No.11155939
File: 1.47 MB, 1366x768, spasm0006.png [View same] [iqdb] [saucenao] [google]
11155939

Retro Jam continues to be neat. The maps are basic and short but sometimes you want that. Some cool sections here and there too.

>> No.11155940

>>11155917
>might be able to cook something together if you want
appreciate the thought but at this point I'll replace them with anything compatible, thanks for the link

>> No.11155943 [SPOILER] 
File: 195 KB, 245x245, tumblr_m1ab2flqqm1qem4xgo8_r1_250.gif [View same] [iqdb] [saucenao] [google]
11155943

>>11155920
>Cliff Racer

>> No.11155946

>>11155926
>>11155931
Can't weigh in but Nugget does have a fake archvile jump keybind as well as a regular jump.

Been thinking about making something like Jump WAD but with combat and exploration as well, it sounds like a fun combo if every platform is 128x128.

>> No.11155947

Xaser made the worst maps for Legacy of Rust. Except for the second secret, they're all shit.

>> No.11155958

>>11155947
What maps did he make?

>> No.11155969

>>11155958
E1M2, E1M6, E2M1, E1M7, and both secret maps. I actually enjoyed E2M1, but that was a joint effort.

>> No.11155971
File: 178 KB, 1329x282, text.png [View same] [iqdb] [saucenao] [google]
11155971

nightdive's files broke text messages somehow

>> No.11155986

>Pina Colada
How did tard garbage like this get a Cacoaward?

>> No.11155993

>>11155986
In the same way Legacy of Rust will despite being painfully average. Cult of Personality shenanigans.

>> No.11155998

>>11155993
Why would LOR get one when it’s official?

>> No.11156007

>>11155998
Paid shills

>> No.11156016

>>11156007
Has there ever been an instance of that happening before?

>> No.11156019

>>11156016
NRFTL

>> No.11156021

>>11155943
Probably retarded thought I just had: Morrowind is a ripe setting for a Quake total conversion mod with Hexen style classes. Some of those dungeon tile sets and caves would fit right at home in Quake. Models and textures would convert decently too I think.

>> No.11156024

>>11155939
The last thread made me want to play this through Reliquary, but it might make it too easy.
>>11155940
No worries. I swore I managed to find some nice expansion skins lying around.

>> No.11156037
File: 104 KB, 983x665, heads.png [View same] [iqdb] [saucenao] [google]
11156037

Got bored and made some faces for this guy. I don't know what kind of a new mouth Adrian was thinking of doing, so I just sealed it up, Doom 64 style though I suppose that defeats the purpose of a gargoyle. The left side has the socket shadows removed, which gives the impression of having a more extruded middle area, vaguely looking like Rick from Splatterhouse. Right side has the normal imp shadowing.

Eye sockets were obvious placeholders too, so I gave him the standard Imp eyes as well as the orange "spider" eyes from one of the alpha versions. Decided to mess around with magenta since its so underused normally and would make it stand out among enemies.

Nice little time killer, overall.

>> No.11156040
File: 453 KB, 1200x1200, bd6.png [View same] [iqdb] [saucenao] [google]
11156040

>>11155565
>helion
>forked from: nothing
>forked to: nothing
>demo compat: lolno
>mbf21: lolyes
>frames: many

>> No.11156046

>>11156019
Well that’s fucking stupid. I feel like it defeats the point of the awards.

>> No.11156048

>>11156019
It's better than at least half of what they put in cacowards.
If "paid shills" were true, Sigil would be in top10 cacowards as well or if DW had good taste for once

>> No.11156051

>>11156037
Give it a tail

>> No.11156052

>>11155341
AM's new monster selection would be something I consider THE monster expansion for Doom, but for other WADS I think they need to think of less comical replacements for things like Cyberdemon rockets on legs with Mr. Krabs' walking sound

>> No.11156058

>>11156052
The legged rockets are pretty much a meme, I barely count them. The gremlins could use better sprites too.
I think both Ad Mortem and Legacy of Rust would compliment each other.

>> No.11156059

>>11153596
anon he's probably like 14 lol

>> No.11156064
File: 7 KB, 255x261, 1698362962524301.jpg [View same] [iqdb] [saucenao] [google]
11156064

>>11156037

>> No.11156073

>>11155971
>he forgot the .kpf

>> No.11156078

>>11156064
kek was going to post this

>> No.11156083
File: 4.00 MB, 1066x600, 2024-08-13 22-43-43.webm [View same] [iqdb] [saucenao] [google]
11156083

I cannot believe what I just saw.
What magic are even rngs you just pulled.

>> No.11156102

>>11156052
>THE monster expansion for Doom
I wholeheartedly agree, but that's also what cracks me up so much. Out of all the communities and their countless projects - doomworld, ZDF, doomer boards - the lovable autistic cousin /vr/ was the one to get it right

>> No.11156105 [SPOILER] 
File: 2.81 MB, 500x500, 1720665436970346.gif [View same] [iqdb] [saucenao] [google]
11156105

>>11156083

>> No.11156117
File: 60 KB, 497x233, never.wad.png [View same] [iqdb] [saucenao] [google]
11156117

jesus chr*st

>> No.11156130

>Got some custom monsters I want to do a community project for
>Once I get out of the rut and concluded the ongoing ones
>Also need to ditch like 75% of my custom monsters

>> No.11156136

>>11153975
>MP-only source games allowing thirdperson
u wot

>> No.11156143

>>11156083
I've reached a point where I can recognize people based on their War Trophies settings... Am I autistic?

>> No.11156178

>>11156136
l4d easily lets you do it since it's pve on 4 man servers
tf2 and CS had !thirdperson plugins in the before times

>> No.11156197

There's actually a Heretic II thread of all things but it seems pretty dead so I'll ask here since it's technically a Q2 game; Is movement just fucked on modern hardware or have I just not played this shit in like a decade and forgot how it felt? Like some weird ass delay but only on movement. I swear this shit used to be smoother than this.

>> No.11156203

>>11156136
>>11156178
In tf2's case you just needed to taunt

>> No.11156209

>>11152864
doom 2 raymemed
https://www.moddb.com/mods/doom-2-ray-traced

>> No.11156249

>>11156024
>The last thread made me want to play this through Reliquary, but it might make it too easy.
Some of the levels are pretty tough. Not "lol 1000 monsters and 50 secrets, have I surpassed Forgotten Sepulcher yet!?" tough, but still nasty while remaining sensible.
I'm having fun, although I'd love to see this new mapping group try and take on more ambitious maps. I basically want an Arcane Dimensions 2, but I know that's asking for a lot. Most of the old, good mappers moved on, these guys are fun but clearly need some more experience, and the Slipseer guys think they're godlike mappers but I find they're too ambitious for their own good, and fell into the old "Magnum Opus" trap of every map needing to be a giant endurance test that ups the ante constantly. Just look at how Dwell episodes end up.

>> No.11156257

>>11156117
>My master Sauron the Great bids thee welcome

>> No.11156259

>>11156016
The Unity Port got a Code Award

>> No.11156303

Anons, recommend me some Doom mods that fit cold, icy maps. I know of these:

>Polaris
>Final Doomer's Whitemareguy
>Cold as Hell Decampaignified

If anyone else is looking, Protocol Disposable, Codename Lightfoot and Azuryte also kinda fit.

>> No.11156305
File: 828 KB, 1363x768, nugg0021.png [View same] [iqdb] [saucenao] [google]
11156305

>>11156303
Eviternity has a snow episode.

>> No.11156306

>>11156117
Hi anon, glad to see you're liking Never dot wad :^)

>> No.11156308

>>11156305
>>11156303
Oh. I misunderstood you.

>> No.11156326
File: 812 KB, 1920x1080, 280439.jpg [View same] [iqdb] [saucenao] [google]
11156326

>>11156249
I'm one of the anons here who likes Dwell and most of Mazu's stuff, sorry. I'm going to stick with Reliquary for now.

>> No.11156327

My mouse always feels off in sourceports. It tends to feel like there's mouse acceleration, even though it's turned off both on the system and in the sourceport. Are there any wads or programs I can use to test my mouse?

>> No.11156331

>>11154230
I like to play +fast +coop but the respawning enemies is something that I absolutely fucking hate, I already killed you, stay fucking dead

>> No.11156332
File: 46 KB, 934x776, supreme victory.jpg [View same] [iqdb] [saucenao] [google]
11156332

>>11156306
i am. making souls spit plasma balls instead was a cool move. love the scenery as well.
>>11156303
there's also bulleteye.

>> No.11156334

Trying to sift through the shitflinging to find a quick and straight answer - are there any sourceports that support id24 outside of KEX at the moment? I haven't played Doom in around 3 years (when PrBoom+ was popular) so I'm pretty out of the loop but want to try the new stuff.

>> No.11156338

>>11156334
ID24 is like 4 days old, there aren't any ports that support it. Even the KEX port barely supports it.

>> No.11156347
File: 737 KB, 735x751, file.png [View same] [iqdb] [saucenao] [google]
11156347

>>11155559
sounds legit, let's do it

>> No.11156359
File: 8 KB, 275x183, images.jpg [View same] [iqdb] [saucenao] [google]
11156359

>>11156338
>Even the KEX port barely supports it.

>> No.11156361

that's it, I'm doing an id24 map with ion fury assets

>> No.11156370
File: 530 KB, 2556x1440, 1722009821715.png [View same] [iqdb] [saucenao] [google]
11156370

Lol

>> No.11156374

>>11156370
The final fight on this map is a clustefuck. I don't feel bad about using saves for the final 2 maps.

>> No.11156375

>>11156308
No prob, I just assume "wad" means map and "mod" means gameplay mod. Terminology a bitch.

>>11156327
I imagine a mouse calibrating map wouldn't be too hard to make. Check back tomorrow and see if I make it, anon.

>>11156332
Dude, same. There's nothing like Never, the closest I've seen so far is Forsaken Compound for Ultimate Doom and even then it has a pretty different feel owing to the warm color palette. That one's got some Blame-esque stuff going on in it as well.

Good call on Bulleteye. I wanna play it, but it's like weirdly complex so I don't know, feels a bit feature creep-y.

>>11156361
I'm gonna tell Graf to delete your file, dumbass.

>> No.11156384

>>11156374
Why impose such a restriction in the first place?

>> No.11156385
File: 179 KB, 824x936, authenticmodels.jpg [View same] [iqdb] [saucenao] [google]
11156385

>>11156052
>>11156102
>squishy exploding pinata enemies
One of my three major shooter kinks. They're so fucking fun.
>>11155940
>>11156024
This is what they look like from that link, they were the 'nice expansion skins' I was thinking of.

>> No.11156391

>Bethesda port doesn't even fix the glitchy secrets from the original iwads

Bravo bethesda.

>> No.11156393

>>11156384
It's more satisfying to finish a map all in one sitting, but those last two maps broke me. I even tried at E2's secret map for an hour before finally getting it.

>> No.11156398
File: 476 KB, 800x800, 1424921630222.jpg [View same] [iqdb] [saucenao] [google]
11156398

>>11154894
You are trolling.
You are crying about saving then in the same sentence make up a boogeyman where you are supposed to beat maps in first tries when the same people that single segment do not care
Seethe shitter

>> No.11156401

>>11156385
Like an enemy that drops a backpack when it dies?

>> No.11156410
File: 35 KB, 750x898, uwu.jpg [View same] [iqdb] [saucenao] [google]
11156410

>>11156375
>weirdly complex so I don't know, feels a bit feature creep-y.
a lot of weapons but you can only hold 4.
when collected enough coins, open the menu to level up held gun.
everything else can be disregarded if you don't feel like dealing with it. you can even sell dropped gear/guns/consumables by kicking them.

>> No.11156412

>>11156393
This feels like a comfort zone mentality thing where you want to prove yourself that you’re good by having arbitrary standards by beating maps of novice difficulty in one go.

>> No.11156413

>>11156391
Wait, really? lmao

>> No.11156418

>>11156412
It's the opposite of a comfort zone. Saves guarantee a map will be completed.

>> No.11156423

>>11156398
I was referring to actual posts I read on here.
Sorry you need to stroke your e-peen by being a sweaty.

>> No.11156428

>>11156418
*hits blunt* If someone routinely steps out of his comfort zone, do you think that mentality in of itself is a comfort zone?

>> No.11156430

>>11156384
It's a fun way to play, but I find it scales terribly the longer/larger the map is. I'll 'no save' short maps and save occasionally on larger maps.
>>11156418
>save game
>quit
>delete wad
Yeah right.

>> No.11156431

>>11156418
The mentality goes both ways.
It’s just that I don’t see the mental flex when LOR maps aren’t that hard.

>> No.11156440

>>11156374
E2M6 is the kind of map someone only makes because they've gotten so used to habitually quick saving after every encounter that the only way they can think to challenge themselves anymore is to construct an escalating series of retarded """set pieces""" that inevitably ends with 30 archviles on your screen. It's like some kind of parody of everything wrong with modern wad design.
Even before it shits the bed at the end, E2M7 has Xaser's retarded 'cinematic' 30s run up of dead air after every death so you feel compelled to save right away just to save time. I hate it so much.
>>11156384
Quick saving and its consequences have been a disaster for Doom mapping.

>> No.11156454

>>11156423
>It wasn't me
>Specifically picks those posts and convolutes them
Why do people save? To avoid redoing a map. Why would anyone chosing to not save care about restarting? It's part of the game

>> No.11156460
File: 1 KB, 125x125, rare ai pepe.jpg [View same] [iqdb] [saucenao] [google]
11156460

>>11156418
>Saves guarantee a map will be completed
hold my beer

>be me
>get out of an encounter with 10% health, 0% armor and hardly any ammo but at least you're alive
>overwrite the save from before the fight
>reload the save to try again
>....
>mfw

>> No.11156468

>>11156413
Some secrets from Episode 4 and Doom 2 are still broken in this port. Not sure how much this could affect the vanilla compatibility, but this is an issue that was already fixed in fucking GZDoom.

>> No.11156471

>>11156440
>Quick saving and its consequences have been a disaster for Doom mapping.
This mentality doesn’t make sense because people can still UV Max if they’re inclined to do so later on.

>> No.11156474

>>11156471
I’d also like to say that we could just extend this mentality to episode clears or entire D2All clears. Why stop at single levels?

>> No.11156509

>>11156418
Saves guarantee a map will be completed.
see >>11156083

>> No.11156518

>>11156083
Can someone explain to me what is going on in the webm? Is anon trapped in a time loop of sorts?

>> No.11156535

>>11156518
Yes, the game saved exactly 1 tic before 80 damage missile hits player in the face.

>> No.11156572

>>11156410
Huh, okay. Didn't really think much of it but I'll definitely look into playing it now.

>> No.11156578

>>11156440
>Quick saving and its consequences have been a disaster for Doom mapping.
How does it affect you? From what I gather, plenty of anons here are tryhards who have adapted the Dark Souls mentality of "you didn't beat the game" if you save. Single segment is meant to be a challenge, not some retarded enforced rule.

>> No.11156580

>>11156471
If I need to quick save before a trap and autistically grind until I memorize a specific pattern that lets me survive, it's still a shit map, even if I can come back later and theoretically beat it saveless. Doom maps are not songs to be memorized. Doom is jazz.
>>11156474
Because Doom doesn't send you back to the start of the episode when you die. Doom has one checkpoint system--anything else is cheating. If your wad can't be reasonably beat without cheating, it's going in the bin.

>> No.11156591

>>11156580
>If I need to quick save before a trap and autistically grind until I memorize a specific pattern that lets me survive, it's still a shit map
This is you not leaving your comfort zone by setting arbitrary standards.

>> No.11156614
File: 114 KB, 517x502, OshiNoKo.png [View same] [iqdb] [saucenao] [google]
11156614

So I tried Eviternity 2 with the KEK port and it runs like absolute garbage, please tell me it's not just me

>> No.11156617

>>11156614
I tried running Nuts.wad, the true gold standard, and Kex ran like shit.

>> No.11156618

>>11156370
I wish they worked harder on the new weapon sprites.
Are they going to make me fix them?

>> No.11156625

>>11156618
Please do because the Calamity Blade needs some shading, and light effects on its surface when its charging and firing.

>> No.11156636

>>11156440
>E2M6 is the kind of map someone only makes because they've gotten so used to habitually quick saving after every encounter
That seems to check out.

>> No.11156649

>>11156617
Glad I'm not the only one, for a moment I thought it was my computer (which is more than capable of running modern games).

>> No.11156702

With the Shocktroopers dropping their heads, does that affect the limit of "things" per map in the new ports?
Also, what are the "upgraded visuals", anyway?

>> No.11156706

>>11156702
I have another question regarding those guys. Do the heads collide with enemies and potentially cause a pain state?

>> No.11156710

>>11156578
It affects me when map designers actively expect the player to cheat on their behalf. This is a stupid burden to put on the player for obvious reasons psychologically, and it results in abysmal map designs, like LoR E2M6, or any number of bloated modern cacobait megawads, with their stupid arms race over "set pieces". I'm not a tryhard, I hate Kaizo shit, and quick saving results in Kaizo shit.

>> No.11156726
File: 3.91 MB, 640x480, Qmonsters.webm [View same] [iqdb] [saucenao] [google]
11156726

>>11154529
Here's some other stuff from that project. I think giving the monsters 16 rotations helps a lot because it almost seems like you've just imported the models.
The dehacked behavior was super janky though. Never mind, Cthon is just cheering me on in the background.

>> No.11156731
File: 3.92 MB, 640x480, Qgibs.webm [View same] [iqdb] [saucenao] [google]
11156731

>>11156726
Here's a look at the gibbing system. It reused the monster spawner cubes to target various directions.

>> No.11156735
File: 78 KB, 960x540, scrag.gif [View same] [iqdb] [saucenao] [google]
11156735

>>11156731
Before that I was convinced that Quake style gibbing wasn't possible, so I was in the process of drawing custom animations for everything. The zombie one is probably the best but I'll post the rest too:

>> No.11156736

>>11156710
>when map designers actively expect the player to cheat on their behalf
You're over exaggerating.

>> No.11156737
File: 71 KB, 960x540, ow.gif [View same] [iqdb] [saucenao] [google]
11156737

>>11156735
This one's alright.

>> No.11156738
File: 61 KB, 960x540, lol.gif [View same] [iqdb] [saucenao] [google]
11156738

>>11156737
This one is terrible.

>> No.11156742
File: 49 KB, 960x540, doggy.gif [View same] [iqdb] [saucenao] [google]
11156742

>>11156738
This one is really funny for some reason.
This project was actually one of the first things I ever attempted to do with doom. I didn't even know about DOTB then. I think in retrospect it was way too ambitious.

>> No.11156743

>>11155397
Well I'm sure as hell not going to finish GMOTA this year. But with any luck I can at least get an update with Kustam's revamp and the other changes I've done out before the year is done.

Hopefully.

>> No.11156746

Is the RNG really fucked up in the Bethesda port? Doomguy constantly shows the ouch face more often than usual. isn’t that supposed to happen when you take 20 damage? for some weird reason killing the IoS took me 4 shots instead of 3.

>> No.11156748

>>11156731
>It reused the monster spawner cubes to target various directions
So, does it only work on maps with cube destinations? Even so, that's really neat.

>> No.11156759

>>11156618
>reusing a scrapped first-person weapon sprite
>turn it into a flamethrower
>shoots flames that are white-and-orange recolors of the Archvile's flame pillars
>ammo type is fuel, replaces cells
Heartland already did that, were they trying to rip it off?

>> No.11156761

>>11156748
Yeah, you need to position the cube spots in far off sectors with a ridiculous height, like 10240 tall. I was planning on making whole new maps once I finished the dehacked.
You might even be able to make a similar system in vanilla if you were so inclined.

>> No.11156767

>>11156726
How'd you accomlish the dog leaping?

>> No.11156785

>>11156767
It just uses the lost soul attack when it gets within melee distance. The spawn would do something similar at any distance, though you can't really see that here. Most enemies deviate in one way or another from their Quake behavior, but I was very determined to do it anyway back then.

>> No.11156792

>>11156785
So the jump itself is faked by changing the sprite offset?

>> No.11156797
File: 52 KB, 640x480, Doom_II_MAP02_stuck_sergeant.png [View same] [iqdb] [saucenao] [google]
11156797

>>11156391
I would be happy just to see a port finally fix this stupid fucking bug, and no I don't give a shit about demo compat

>> No.11156804

>>11156746
Yes, the ouch face is fucked and some other things are borked.

>> No.11156815
File: 2.66 MB, 640x480, Qslime.webm [View same] [iqdb] [saucenao] [google]
11156815

>>11156792
Part of it's the offset. I think when something does the lost soul attack they're internally flagged as a missile so they can cover gaps and such under some circumstances. These guys also have the bouncy flag set so they can gain a lot of height.
The Doom palette did not treat them kindly.

>> No.11156831

I cannot for the life of me figure out how to get custom properties working in Zscript

Here is the simplest version of what I'm trying to achieve. Basically the code reacts to enemies dying, and if there is a plant in a radius, a custom message tied to the plant is logged. Everything else in the code works except the custom string property. I Used this documentation as a reference
https://zdoom.org/wiki/ZScript_custom_properties

https://pastebin.com/WxKm9fgc
Results in 'unknown identifier PlantMessage' and a failure to compile

Here's another variant I tried that mimics the syntax of the 'Obituary' property in the Zscript source code (since the documentation is ass)
https://pastebin.com/2Cwv6bET

Results in
classtest.pk3:zscript.txt, line 21: '@property@PlantMessage' is an unknown actor property

What the hell am I doing wrong here? There's nothing else in the mod except a mapinfo (for the event handler) and a picture of a plant btw, just to remove any and all other variables

>> No.11156835

>>11156735
>>11156737
>>11156738
Damn, now I'm tempted to try to do Doom style gibbing in Quake with bodyparts actually separating apart grossly. Just need to split monsters into a few different models with consistent origin points (or at least fixed offsets to be used in QuakeC). Making the pieces blast apart when killed by an explosion would be easy enough too.

I suck at animating though... shit

>> No.11156852

who's baking

>> No.11156862
File: 20 KB, 228x303, palettedSlime.gif [View same] [iqdb] [saucenao] [google]
11156862

>>11156815

>> No.11156869
File: 440 KB, 1064x818, OxVBS7S.jpg [View same] [iqdb] [saucenao] [google]
11156869

>>11156852
>Me every thread.

>> No.11156870

>>11156815
Have you considered redoing these enemies with MBF21?

>> No.11156880

>>11156870
I'm not sure it would be worth it now since I'd ideally be starting over from scratch to fix the sprites. Not all the animation frames are present because I assumed I'd be restricted with frames. I'd also want to make a custom palette.
I think Dimension of the Boomed (or the sequel if it ever comes out) is the best you're gonna get.

>> No.11156883

>>11156614
Yeah, low 20s on MAP02

>> No.11156927
File: 97 KB, 1024x768, MW-place-Telvanni_Council_House.jpg [View same] [iqdb] [saucenao] [google]
11156927

>>11156021
What if it was just a Morrowind-themed, episode-sized campaign? Ascended sleepers would look right at home standing next to a shambler.
If nothing else, I suppose at least the cooler bits of architecture could be replicated in Quake.

>> No.11156926

If you're a cheevo hunter and have the new release, the achievements for completing the games don't actually take levels into account. You can just idclev to E3M8/MAP30 etc., beat it, and it'll still count

>> No.11156938

>>11156391
>>11156413
>>11156468
AS it should be, fuck you faggots and your gzdoom faggotry fixes.


>>11156614
>>11156617
Stop playing retro games on literal toasters

>> No.11156946

>>11156938
Anon I think you should chastise someone for using Kex instead of complaining about toasters.

>> No.11156948

>>11156926
It doesn't take cheats into account in general. When it comes to beating a level in UV, 100% all kills, secrets, and items, and not taking damage you can just reload a save if that save has you at 100 health or higher

>> No.11156949

>>11156946
His statement doesn't even make sense.
"Don't play old games on old hardware."

>> No.11156950
File: 171 KB, 358x500, Strange Journey - The Movie.jpg [View same] [iqdb] [saucenao] [google]
11156950

>>11156938
Trying way too hard
Gonna bake a new bread rq brb

>> No.11156953

>>11156950
you only bake threads at page 9 retard

>> No.11156956

>>11156953
Still trying too hard

>> No.11156960

>>11156956
He's kinda right though, I usually don't see links to new threads til we hit page 8 or 9.
But let's be honest: more often than not when we get to the end of a thread like this, that's when get people who want to be an epic troll and try to shit the place up a little just before we move on. Like that angry tryhard guy.

>> No.11156961

>>11156956
the only tryhard here is you /v/tard derailing this thread with low quality baits and ZERO discussion about doom

>> No.11156962

Late night tail end of thread?

I like the way ambient occlusion and light bloom with dynamic lights looks in Doom

>> No.11156968

>>11156948
better than bethesda's main games where touching the console disables cheevos regardless of what command you use
>>11156927
>HUH HUH HUH HUH HUH
>rocket jumps into the tower
>use your shambler/scrag dodging skills to juke the wizard and frag him
>become a member of the telvanni upper class in 40 seconds

>> No.11156969

>>11156960
why the fuck would people want fixes for the original iwads with a 100% chance it will break compatibility with everything?

>> No.11156978
File: 591 KB, 472x524, Fuck son.gif [View same] [iqdb] [saucenao] [google]
11156978

>>11156969
A rational person wouldn't want that, I'm not gonna argue that. But damn man, settle down.

>> No.11156985
File: 1.20 MB, 440x404, shambler dance.gif [View same] [iqdb] [saucenao] [google]
11156985

NEW THREAD
>>11156975
>>11156975
>>11156975

>> No.11156991
File: 426 KB, 220x213, Grunt Boogie.gif [View same] [iqdb] [saucenao] [google]
11156991

>>11156962
>Late night tail end of thread?
:( I'm stuck on Termination Central, I can't find the last secret.

>> No.11157001

Is it just me, or do backpacks not double your max ammo in KEX Doom?

>> No.11157010

>>11155479
>she

>> No.11157024 [DELETED] 

>>11156742
this is my dog taking a shit

>> No.11157028

>>11157001
It depends on the save data being fucked I think.
If you pick it up, it goes up. But when you die, the game still thinks it’s up when it is knocked it back down. So when you pick it up again, your ammo capacity won’t go up.

>> No.11157056

>>11156083
This is why autosave sucks

>> No.11157080
File: 2.65 MB, 854x480, Your first time playing Plutonia.webm [View same] [iqdb] [saucenao] [google]
11157080

>> No.11157084

>>11157080
>those whiffs

>> No.11157180

>>11157080
Jesus, Michael J Fox has better aim

>> No.11157382

>>11155275
>His spite leaks into the port itself
How?

>> No.11157423

>>11156968
>touching the console disables cheevos
Since when?

>> No.11157464

>>11156710
>Using the save feature encouraged by id even back in the day is CHEATING!
You absolutely are a tryhard. Or an idiot.

>> No.11157558

>>11155318
Graf was around 18-20 when Doom came out. He was already doing work programming for software and for games, even has a few credits for some Playstation and PC games back in the 90s.
Best I know, he's sincerely loved Doom since day one, and with his obvious autism he probably does talk at least somewhere, with somebody, about the game and the kinds of .wads he plays and likes, even if he may keep more of a distance in the open.

>>11156710
Map designers are generally expected to be able to be able to beat their own levels without cheats and without savescumming.

>> No.11157568

>>11157558
We do know he loves Waterlab GZD, if only for ego-stroking reasons.

>> No.11157569

>>11155651
This is the case, yes. Rachael absolutely LOATHED that ZDF had begun fragmenting into spaces where he had no reach, control, or insight. He has a very long history of being a backstabber and manipulative control freak (see him torpedoing Skulltag), which is why he has changed his names many times, and why he became permabanned on DW long before these threads paid any real attention to him.

>> No.11157571

>>11157080
Is this Polygon?

>> No.11157573

>>11157080
This .webm hurts to look at.

>> No.11157575

>>11156580
>Doom has one checkpoint system--
Couldn't you save manually in OG doom?

>> No.11157578

>>11156019
NRFTL is genuinely amazing though.

>> No.11157580

>>11156052
I love the running rockets so much.

>> No.11157583

>>11157575
Yes.

>> No.11157592

>>11156391
>>11156413
Would break demos.

>> No.11157593

>>11156468
GzDoom does not fix most, if any secrets which are broken.

>> No.11157594

>>11156618
>>11156625
pls edit the 'wings' on the Calamity Blade some so that they don't look like obvious pistolgrips anymore.

>> No.11157595

>>11157080
anon PLEASE!

>> No.11157617

>>11156580
>Doom maps are not songs to be memorized. Doom is jazz.
Just say you're a shitter, spares us time

>> No.11157634

>>11156831
You definitions look fine.
I guess it's a problem with how you are calling the property further down. Is there a reason why you are doing it through the worldthingdied instead of just the death state of the plant itself?

Here's an example I made myself which works:

Class Waterpool : Actor
{
int user_fillamount;
int user_fillinterval;
int user_fillradius;
int poolgive;

Property WaterAmount: user_fillamount;
Property WaterInterval: user_fillinterval;
Property WaterRadius: user_fillradius;

Default
{
Height 24;
Radius 12;
+NOINTERACTION;
Waterpool.WaterAmount 20;
Waterpool.WaterInterval 1;
Waterpool.WaterRadius 48;
}

States
{
Spawn:
TNT1 A 1
{
if(level.time%(user_fillinterval*35)==0 && poolgive < user_fillamount)
{
poolgive = poolgive + A_RadiusGive("Water",user_fillradius,RGF_PLAYERS,50);
}
else if(poolgive >= user_fillamount)invoker.SetStateLabel("Death");
}
Loop;
Death:
TNT1 A 10;
Stop;
}
}

>> No.11157680

>>11155261
Id24 completely raped Eternity as Eternity still can't do custom ammo or custom huds. Zero reason (outside Heartland) to use Eternity for modding now.

>> No.11157921

Doom is cool.

>> No.11158110

>>11157594
It's the main thing that bothers me.