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/vr/ - Retro Games


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File: 162 KB, 793x593, map.png [View same] [iqdb] [saucenao] [google]
10892424 No.10892424 [Reply] [Original]

I have a problem with my "xd2" Quake 1 map. While playtesting, I noticed that something strange was going on.

At first, it was just minor glitches—textures failing to load, walls clipping, or odd camera angles. But soon, things got weird. I'd enter a room, and everything seemed fine, but the moment I turned around, the walls would change. Passages I had just walked through vanished, replaced by solid walls or entirely new hallways. Doors that should have led back to other areas now opened into dark, cavernous spaces that I didn't recognize.

The monsters were another problem. Sometimes they behaved as expected, but other times, they seemed almost sentient. Shamblers walked through walls as if they were air, and sometimes they would freeze in place. On a few occasions, I faced invisible enemies.

I tried everything to understand the problem. I restarted the map, reloaded the game, even rebuilt the entire level from scratch. But each time, the same glitches reappeared, and each time, they seemed to get worse.

One night, in a desperate attempt to understand what was happening, I activated cheat codes and turned on "noclip," allowing me to move through walls and explore the map without restrictions. I hoped this would reveal the source of the problem—perhaps a broken trigger or a misplaced entity. But it only made things stranger.

As I drifted through walls, the map shifted around me. Rooms rearranged themselves, and corridors twisted and turned as if the map had a will of its own. I tried to reach the silver key, but it kept moving, always just out of reach. And when I tried to backtrack, the walls had closed in behind me, trapping me in a labyrinth of constantly changing geometry.

It's not a creepypasta—it's a sort of strange buggy map that reacts in a way I've never seen before.

link: https://www.mediafire.com/file/2n289ltgmdps883/xd2.zip/file


It doesn't contain any viruses; it's just a strange map.

Can anyone understand the problem?

>> No.10892429

I WAS PLAYING QUAKE 2 THAT I GOT FROM GARAGE SALE AND BLOOD COME OUT OF SHOTGUN AND WALLS GROW HYPER REALISTIC EYES???

>> No.10892431

>>10892429
try it it's very stange

>> No.10892441

>>10892424
I'm not lying; this map is very strange.

>> No.10892460

>>10892424
I was playing quake once AND A SKELETON POPPED OUT!

>> No.10892470
File: 88 KB, 635x474, can.png [View same] [iqdb] [saucenao] [google]
10892470

>>10892424

Can someone tell me what's wrong here?

>> No.10892513
File: 3.61 MB, 627x438, TF.gif [View same] [iqdb] [saucenao] [google]
10892513

>>10892470

>> No.10892536

lame creepypasta
also, take your meds

>> No.10892541
File: 3.84 MB, 222x226, strange.gif [View same] [iqdb] [saucenao] [google]
10892541

>>10892513

>> No.10892553

>>10892536
it's not a creepy pasta bastard, fuck your meds, and use Strychnine

we don't need your presence
stupid faggot

>> No.10892572

>>10892553
“we”

>> No.10892592

>>“we”>>10892572

actually 5 downloads

>> No.10892614

>>10892572
Whatever, it's a really strange map.

I'm not here to get attention like you.
and
I'm done with such aggressive trolls.

>> No.10892739
File: 2.19 MB, 1280x1024, DxbFAmOWkAEHS7Z.png_large.png [View same] [iqdb] [saucenao] [google]
10892739

>>10892424
AAAAAAHHHHHH WHAT IS HE DOING HERE?!
>So long gay anon!
NOOOOOO *BANG* *BANG* *BANG*
>wah! Ya! WAA HAA!
>OH SHIT HE'S BEHIND M

>> No.10892817
File: 1.05 MB, 500x361, alert retard.gif [View same] [iqdb] [saucenao] [google]
10892817

>>10892739

>> No.10892829
File: 3.19 MB, 500x620, tutoforlunatics-ezgif.com-resize.gif [View same] [iqdb] [saucenao] [google]
10892829

>>10892739
>>10892739

>> No.10892865
File: 1.86 MB, 335x270, tumblr_oz6pmeMgPP1qa6wvao2_400.gif [View same] [iqdb] [saucenao] [google]
10892865

スーパーマリオワハー!

>> No.10893375

>>10892424
EVERY QUAKE COPY IS PERSONALIZED

>> No.10894046
File: 1.77 MB, 500x560, 1570418774222.gif [View same] [iqdb] [saucenao] [google]
10894046

is this a mario/quake crossover thread?

>> No.10894662

>>10892513
That's an issue with how the map's visgroups were compiled. Visgroups are one step of the comping process where a program attempts to section a map off so that only places that are visible to the player is rendered--this is a performance optimization since without visgroups, the entire map would be rendered and older computers would chug.

Leaks in the map have probably caused visgroup creation to fail which has led to larger areas being improperly split when the player should see everything. It's why crossing an imaginary boundary causes part of the level to load but not all of it.

You can read more about it here: https://quakewiki.org/wiki/Vis

>> No.10894667

>>10894662
Oh and to add to it, it looks like the modder, in an attempt to stop map leaks, just put a huge square skybox around his map, which is know to fuck with visgroups.

>> No.10894692
File: 212 KB, 1280x960, quake goatse 3.png [View same] [iqdb] [saucenao] [google]
10894692

>>10892424
>It doesn't contain any viruses
im now concerned about QuakeC malware, thanks

>> No.10894707

And then a skelenton poop out

>> No.10894790

>>10894662
thanks

>> No.10894793

>>10894667
just put a huge square skybox around his map, which is know to fuck with visgroups.

a lot of maps failed to compile maybe due the large skybox

>> No.10894798

>>10892424
Is there any way to find more buggy maps ?
I find it more challenging.

>> No.10894804

>>10894667
I tried it with another map, and it's not the skybox.

>> No.10894806

>>10894804
It's more about the amount of brushes.
it's limited

>> No.10895810

>>10892460
2spoopy4me