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/vr/ - Retro Games


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10789969 No.10789969 [Reply] [Original]

What if arcade style games became the gold standard in the 5th generation of consoles instead of movie games and collectathons?

>> No.10789982
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10789982

The Sega Saturn, a misunderstood genius, concealed its presence. Not a failure, but a master strategist. Hiding from common perception, it navigated dimensions. Wielding superlative powers, it administered, unseen, yet ever-present. A secret guardian of multidimensional realms.

>> No.10789990

Movie games were not the gold standard in the fifth generation.
There were a few noteworthy movie game releases that set the stage for the sixth generation.
But the vast, vast majority of 5th gen games are not movie games.

Arcade ports were still extremely prominent and popular during the 5th generation, and served as a major driving force in system sales. Tekken 3 was the 5th best selling PS1 game.

>> No.10789992

>>10789990
tekken3spammer?

>> No.10790023

>>10789969
impossible

the style relied heavily on a major technology difference allowed in an arcade environment. Only the absolute popularity decided on if an arcade port reached the home, and every one of them required a major compromise except for some CPS2 games.

>> No.10790063

>>10789992
No.
Meds.

>> No.10790068

>>10789969
You mean 2D games? Because that's the only thing sharturn was remotely good at.

>> No.10790085
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10790085

The technology just wasn't there yet.
The most popular games now are arcade style games. Think about Fortnite. You spawn into a map, pick up some guns, shoot some people, get blown off the map, start a new game, all happen in 10 minutes.
This needs high speed internet, hardware and software capable of handling huge maps with 100 players, and the player base to get 100 people on demand. None of which was going to happen on the Saturn.

>> No.10790567

>>10790085
"Internet speed" is ambiguous. Throughput doesn't matter, latency does. And latency for most people sucks even today. What's the average ping? 60ms? That's almost 4 whole frames on a 60Hz display and more on higher refresh rate displays. The fact of the matter is that there is no way to have fast-paced online gameplay because it would give too much advantage to people who are closer to game's servers. This killed the fighting genre because the only way to nullify the latency advantage was to make gameplay a slogfest where memorization matters more than reaction time. 90's local console multiplayer and PC LAN parties were genuinely superior.

>> No.10790726

>>10790567
latency only gonna get worse with all encryption and especially obfuscation recently that forces you to hop through multiple proxies and shape your packets to garbled mess just to get anywhere. we went from fast speeds of 2000s, back to slog of the 90s. so give thanks to your favorite oppressive governments for this. america, china and all supporters for isolated internet and cold war 2.0

>> No.10790816

>>10789969
>what if [thing that wasn't ever going to happen] happened?

>> No.10791050

>the technology for arcade style games wasn't their in the 90s
>you need high speed internet
top 10 most retarded post of all time jfc

>> No.10791060

>>10790816
Yes you understood the topic.

>> No.10791137

>>10790816
>what if [thing that wasn't ever going to happen] happened?
What if you stopped being a faggot?

>> No.10791195

>>10789969
At the time the industry was forcing awkward 3d games that run at single digit framerates for lonely kids to play in their dark bedrooms while their parents fought. Saturn is for real gamers who desire challenge and appreciate the medium. Practice on saturn, invite friends over, compete at the arcade.

>> No.10791216

>>10789969
I'll say it again: arcades died because technological progress slowed down. $2000 hardware wasn't performing better enough compared to $200 hardware to impress people any more.

>> No.10791251

>>10791216
also because .. people like playing games at home that are deeper than a 5 minute game. and then online multiplayer became a thing and that was it. arcades are really cool but theyre a novelty at this point sadly

>> No.10791261

>>10789982
people says that Toshinden games in saturn are different versions from the psx ones like they got extra modes or other characters and stages.

>> No.10792352

>>10789990
This is also why the ps1 catalog feels so different than all the other ps consoles, lack of moviegames.

>> No.10792503

>>10789992
his point stands
virtua fighter 2 was the best selling sega saturn game (even though it sucks balls)

>> No.10792524

>>10792503
>vf2
>sucks
lmao, psx fanboys everyone

>> No.10792939

>>10791137
Big talk from someone who can't get over the failure of the Saturn.

>> No.10792952

>>10789982
All I ever saw of Saturn and Dreamcast were their logos in gameshark books. Felt like they were from a completely different dimension.

>> No.10793258
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10793258

>>10789969
>what if arcade style games became the standard
They wouldn't, people wanted games that were deeper than the kiddie pool arcade games
>instead of movie games
What like Sega CD's FMV or X-Files ps1?
>And collectathons
Like pac man?

>> No.10793312

>>10792524
>psx fanboys everyone
its not hard to imagine when the playstation sold "10 times" the amount as the sega saturn

>> No.10793674

>>10793312
I hate the type of comment you are reaponsing to because they come from people who didn't even live through the consoles lifespan. It's always some tryhard weeb whose globbed onto a company who stopped producing consoles before they were born. No one I went to high school or middle school with had a Saturn. There was virtually 0 representation of the console in American markets. People bought PSX's because they were still making new games for them. No one cared about brand identity, they cared about games.

>> No.10793706

>>10789969
Then I wouldve probably bought one a long time ago

>> No.10795583

>>10789982
no, but i might start emulating if lunar 3 and langrisser 3 ever gettranslated

>> No.10796474

>>10795583
Just use retroarch auto translate feature