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/vr/ - Retro Games


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File: 89 KB, 450x333, mario1up.jpg [View same] [iqdb] [saucenao] [google]
1073116 No.1073116[DELETED]  [Reply] [Original]

The 1-ups in Super Mario Bros work in a really strange way.

If you dont use the warp zones, for a 1up to appear, you need to have gotten all of the coins in the third level of the previous world. So if you want the 1up to appear in 4-1, you need to get all the coins in 3-3, etc.

This isn't in the manual...How did people figure this out? And why did they even put this feature in at all?

>> No.1073121

the x-3 levels are constructed in a way that getting the coins is sort of an objective. i didnt phrase that right. but like, the platforms and stuff, you have to manipulate them to get the coins, otherwise you just jump right on by.

>> No.1073126

Everyone knows this I think but it sucks when I used to be on like 5-3 and miss one coin or 2-3 with the flying fish

>> No.1073138

10th enemy has the bomb in Zelda (I think it's 10th, could be wrong).

Cool little things like that are one of my favorite things about NES games.

>> No.1073224
File: 15 KB, 352x205, zeldaitemdropsnr2.png [View same] [iqdb] [saucenao] [google]
1073224

>>1073138
10th enemy doesn't have the bomb in Zelda, it's a mistranslation.

>> No.1073229

I've been playing super mario bros for over 20 years and had no idea until I saw this thread.

>> No.1073272

>>1073138
>>1073224
You could be thinking of the bombable walls and burnable bushes are always on the same tiles on a screen.

>> No.1073284

>>1073272
Burnable bushes are not always on the same tile on a screen.

Can't say anything for bombs, but Level-9 is not on the same tile as the heart container in the bottom left for instance. Unless Level-9 is an exception.

>> No.1073291

>>1073116
>[citation needed]
You are so full of shit.

>> No.1073305

>>1073284
Go load up a file and look at all of the burned bushes. They are always at the same spot. The column of bushed it's in is always the exact same, and it's always the second or third from the bottom. I can't remember which at the moment. The one that hides the dungeon is the only exception, I believe. So the column may be in a different place, but the bush within the column is the same, and the column is always the same.

Same goes for bombs on the overworld. The bombable spot is always in one of two rows from the top.

>> No.1073308

>>1073291
No he isn't. Go play the game and try getting the 1up block without collecting all the coins in x-3 first. It doesn't work.

>> No.1073316

Was the "A + start" trick to restart at the world you got a game over at, was that intentional? its not in the manual either. did the designers put that in there so you wouldnt have to start all over? ive seen some people list it as a glitch

>> No.1073326

>>1073305
What about the rock you bomb to find a heart container? Or the rock concealing Ganon's lair?

You're wrong, bombable doors aren't always near the top of the screen.

>> No.1073324
File: 62 KB, 213x260, 1340031571060.png [View same] [iqdb] [saucenao] [google]
1073324

>>1073116
>>1073316
Wait what

I never knew this and I've played the shit out of Mario 1

>> No.1073327
File: 52 KB, 640x932, 132123.png [View same] [iqdb] [saucenao] [google]
1073327

>>1073305
These bushes (both burned) are clearly not on the same place.

>> No.1073335

>>1073327
Are you on second quest or something? They're definitely always the same in quest 1.

>>1073326
It's either the third or fifth row from the top.

>> No.1073341

>>1073335
That's from the first quest

>> No.1073342

What the hell? The 1ups always appear, no matter what. They're not only there sometimes.

>> No.1073345
File: 43 KB, 248x172, zelda.png [View same] [iqdb] [saucenao] [google]
1073345

>>1073335
What? No. Did you not even read what I just said?

On this screen, the secret entrance is on the seventh row from the top. Secret entrances are not always in the same place, that's a pattern even a child would quickly pick up on.

>> No.1073347

>>1073341
It turns out there were a couple of other conditions as well. It depends on what the column of bushes is like. There's a topic about it on gamefaqs. I haven't played it in forever, but I specifically remember only having to bomb certain bushes.

>>1073342
You obviously didn't pull up the game and try it.

>> No.1073348

>>1073345
Maybe it was third or seventh, or fifth and seventh. I haven't played in awhile, but it's definitely one of two rows. I can't believe no one else here knows about any of this shit.

>> No.1073351

>>1073342
You do realize he's talking about the hidden ones, right?

>> No.1073357

>>1073342

Three 1ups will always appear: the one in 1-1 (obviously, first level in the game), the one in 1-2 and the one in 8-2.

For all the others, IF YOU DONT WARP, you have to get EVERY coin in level 3 of the previous world.

If you warp to a world (thus bypassing level 3) the 1up will appear.

>> No.1073379

>>1073348
>I can't believe no one else here knows about any of this

The reason you're the only one who knows it is because it's not actually true.

>> No.1073391

>>1073379
Well, I don't really care if you believe it or not. I've spent most of my life thinking it was common knowledge, but I guess not. So what did you do? Bomb every single wall and burn every single bush on every single screen? And you still didn't notice that there was a pattern? Wow. If it's supposedly a pattern that a child would quickly pick up on, then you must be literally retarded.

>> No.1073419

>>1073224
Octoroks never drop blue rupees? Pretty sure that's false.

>> No.1073420

>>1073347
>It turns out there were a couple of other conditions as well.

If there are several possible rows and several possible columns that's still a lot of combinations without an obvious "pattern." Post proof or stop ranting please.

>> No.1073421

>>1073419
They can drop blue rupees via a "forced good" drop, but that's not included in the picture.

>> No.1073425

>>1073391

I mean you must have to, otherwise how would you have found the initial bushes to figure out your "pattern"?

It's not some clever pattern, it's just shit game design.

>> No.1073427

>>1073391
>still believing something that's not true and has already been proven false ITT
>calling other people retarded

>> No.1073429

>>1073425
>it's shit game design to have completely optional secrets that are hard to find

Not this thread again.

>> No.1073437

>>1073305
>the burnable bushes are always in the same spot, except when they're not

What the hell are you even talking about? lol

>> No.1073450

So I just counted on a map.

Of the 16 burnable bushes, there are:
- 8 on the fourth row
- 2 on the third row
- 6 on the eighth row
Unless I've miscounted.

There is no visible pattern for which column they appear in.

>> No.1073461

>>1073429
I think that the problem is that people come to expect anything intentional or helpful in the completion of the game to be required material that is necessary to '100%' such games, so to speak.

It doesn't help when the game has a good deal of real helpful stuff hidden in those holes. It's easy to earn a blue ring quickly with all the cash they hide away, not to mention the heart containers, which can allow you to get a white sword, etc. I do agree that secrets which are so obnoxious to find are kind of annoying, but I see why they are secrets. The real BS is that there are guys waiting to steal your money and/or heart containers. That's just cruel.

Not that you're the person who posted, but if there is a pattern to the hidden objects then I would like to hear about it. Never noticed one myself when looking at a map of the game.

>> No.1073467

>>1073461
>guys waiting to steal your heart containers

FUCK THOSE GUYS.

Thankfully there's only like three of them in the whole game, and only in the second quest.

>> No.1073468

Speaking of Zelda, I've always found the walls you can walk through to be utter horseshit. How was I supposed to know that if I started running into it I could pass through?
>>1073461
>>1073467
>guys waiting to steal your heart containers
I never finished the second quest, that's terrifying.

>> No.1073474

>>1073468
i just sort of figured it out.
I knew that there was a secret passage on the wall by looking at the map.
I tried bombing it, attacking it with a sword, than i happen to try walking into it and it worked.

You just need to be expecting secrets.
Modern zelda games have dumbed players down by making the 'secrets' really fucking obvious.

Zelda isn't even that cryptic on secrets compared to lots of other games (like fucking wizardry). Zelda was designed for kids. If you take a second to look at the map and apply some basic logic you can find the secret walls pretty easily.

Theres a handful of walls that do require a lucky guess but most of those just have stuff like extra ruppees or a shop with discounted prices. All the required secrets are fairly simple

>> No.1073476

>>1073467
There are 7 money stealing old men in the first quest. 3 on the north edge, 3 on the row just above the south edge and 1 on the south edge.

>> No.1073482

>>1073474
While playing the second quest, I kinda automatically assumed that all of the mechanics would have been in the first quest already. There was obviously something fishy there but I didn't bump into it like that.

>> No.1073493

>>1073474
The bombable dungeon walls aren't hard to figure out by looking at the map (plus there aren't that many possibilities, usually) but it's not wrong to say that some of the overworld secrets have 0 hints, plus the "screw you" moments like the guys that take your money.

I disagree with the people that make it sound like you can't possibly beat the game without a guide but I don't think it's a model to follow either; there are ways to hint at secrets and require logical thought but not be giveaways like most modern games.

>> No.1073552
File: 1.84 MB, 3155x1002, z1.jpg [View same] [iqdb] [saucenao] [google]
1073552

>>1073461
Okay, here is a shitty visual aid. There are two possible columns of bushes that can have a hidden cave, the only exceptions being the ones by the lake. The first is a full column of bushes stretching from the top to the bottom of the screen. In that column, there can only be a cave under the third bush from the top. The second is a column with two bushes, two blank spaces, bush, blank, bush, blank, and two bushes at the bottom. In that column, a cave can only be under the third bush from the bottom of the screen.

For bombable walls, the caves are only on the third, fifth, and seventh rows from the top. As far as I can tell, there's only one screen in the game with bombable walls on the seventh row.

Both of these look like they apply to both quests. The bomb thing doesn't really help much since most of the walls are on the second row anyway, but it does keep you from having to bomb some places. There's a lot less bushes you have to burn if you look at the columns.

>> No.1073567

>>1073552
>Bombable walls are always on the third or fifth row, except when they're not.
>Furthermore, burnable bushes are always in the fifth or sixth column, except when they're not.

Wow, that's um... fascinating?

>> No.1073568

>>1073116
People DIDN'T know this. They found out 20 years later on the Internet. Shit blew my mind the first time I found out.

>> No.1073575

>>1073567
>Bombable walls are always on the third or fifth row, except when, as I said, they're in the seventh

And I didn't even say anything about fifth or sixth column, so I don't know what you're talking about. There are three possibilities, as can plainly be seen on the map. I don't know what's so hard to understand about it. But go ahead and burn every bush in the game if you want, I guess.

>> No.1073579

>>1073552
>not posting the entire map

I see what you're saying about the bushes but since there are exceptions and the columns are different it's a stretch to call it a "pattern" like it'll tell you where things are on every screen.

>> No.1073584

>>1073552
>for screens with pairs of bushes near the middle, the secret is probably in one of the lower bushes

That's all you had to say dude.

>> No.1073587

>>1073575
>There are three possibilities
But there are more than that, because you pointed out the exceptions yourself. And underneath the fairy near the middle of the map, there's a column where the secret is in the 4th bush from the top, not the 3rd. And we can't see the rest of the map.

>> No.1073595
File: 2.91 MB, 3903x1333, zelda.jpg [View same] [iqdb] [saucenao] [google]
1073595

>>1073579
I went a bit overboard with the cropping because it was too big.

Bushes from top to bottom = 3rd from top
From top, bushbush spacespace bush space bush space bush = 3rd from bottom
Three bushes at bottom only = Top bush

A column with any other setup of bushes has no hidden cave under any bush in the column in either quest.

>> No.1073597

>>1073587
I think the one by the fairy is an alternate exit from a dungeon or something.

>> No.1073605

>>1073597
Oh right, it's the warp that opens when you push the rock, not a burnable one.

>> No.1073617

>>1073224
They have the bomb if you kill them with a bomb.

>> No.1073624
File: 35 KB, 640x468, I CHALLENGE THY THESIS.png [View same] [iqdb] [saucenao] [google]
1073624

>>1073595
Well that makes a whole lot more sense than "burnable bushes are always on the same tiles on a screen", and looking at the map it seems to be correct.

HOWEVER:
That system is so obscure that figuring it out while actually playing (seeing how you only have ~16 bushes to derive any kind of system from) is about zero percent chance, and if a person was to learn that system from somewhere (most likely a guide in this case) it would just be easier to look up the locations of the bushes.

>> No.1073638

>>1073624
Is that one burnable? That's the only one I see on the second quest map that isn't in one of those three spots.

My brother showed me it when I was little. I always just thought it was something everyone knew. I think I probably would have figured it out either way after finding three or four caves in the same spot.

Either way, on a second playthrough or whatever, it makes the difference between trying a few bushes and trying hundreds of them.

>> No.1073649
File: 1.31 MB, 996x672, Testament of Zelda - A Moses to the Past.png [View same] [iqdb] [saucenao] [google]
1073649

>>1073638
The picture is a joke. I just fluted up the bush and switched to candle before screenshotting.

>> No.1073651

>>1073624
My guess is that it's not for the benefit of the player, but rather Zelda screens are built from a limited selection of columns to make level data take up less space. I have no idea if that's true though.

>> No.1073657

>>1073651
That's why there's only ever one staircase on a screen, actually.

>> No.1073837

>>1073552
>THAT random wall you have to bomb to find a palace in second quest
I remember my mum called that nintendo hotline back then, because I was stuck, to ask for an hint.
Nintendo was specialist of cryptic bullshit like that to force you into either buying nintendo power or call the hotline.

>> No.1074907

Why did SUper Mario Bros have a point system? Nobody cared about it whatsoever

>> No.1074930

>>1074907
it was also an arcade game.
the score was imported from Mario Bros then Super mario bros went back to the arcade.

>> No.1075001

What?

Anyone who didn't get all their 1-Ups by stomping on that turtle on that one staircase isn't doing it right.

>> No.1075004

>>1073651
>those crazy compression schemes to fit more levels onto a mask ROM
this is my fetish