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/vr/ - Retro Games


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10683790 No.10683790 [Reply] [Original]

>> No.10683795

>Postado no r/FinalFantasy
nigger

>> No.10683895

>>10683790
I dont get why Square didn't just make Final Fantasies on both systems.

Make the 7 we got and the two after it as "Final Fantasy Extreme" or some shit and focus on the advanced graphics and CD capabilities.

Make "Final Fantasy 7" and sequels as mainline entries continued on the N64 and beyond that work to the systems strengths. They had that one 7 concept that looked like it was going to be an extremely late snes release, that could have been moved over.

They had multiple teams at the time, they had the cash, they had an overabundance of ideas and concepts. Just seems like leaving cash on the table. Konami seemed to be doing great a gen prior releasing stuff everywhere. Makes more sense then blowing their load on the shitty movie.

>> No.10683896

>>10683895
That's a dumb idea, you're dumb

>> No.10683907

Square was back on Nintendo for the following generation with Crystal Chronicles?

>> No.10683912

>>10683790
I don't love FF7 but holy shit am I glad they didn't try to make it for the N64.

>> No.10683925

Maybe Nintendo shouldn't have made a console with so many drawbacks and designed a controller based around a single game.

>> No.10683931

>>10683896
More money and not burning bridges is dumb?

>> No.10683937

>>10683895
>I dont get why Square didn't just make Final Fantasies on both systems.
They did for Gamecube, putting out Crystal Chronicles on Gamecube with the numbers games on PS2.
There were multiple reasons why companies weren't working with the N64. Besides the storage limits that the cartridge imposed, they were very expensive (especially compared to CDs) and Nintendo was probably still trying to enforce their draconian standards from the SNES days on everyone. It was probably far easier for Square to just stick with Sony once FF7 was a success, as they'd get better returns and can produce more/riskier projects than if they stuck with the N64.

Your Konami example is rather telling, since Konami did make games for the N64 as well... and see how those turned out.

>> No.10683948

>>10683795
; )

>> No.10683975

>>10683937
Fair enough, but konami across the board was in decline at that 5th gen cross over period. Hudson played multiple fields and were successful at it at the time.

I am not saying n64 or Nintendo had to be the focus, but not throwing a B team on it to crank something out every 2 years seems pretty dumb in hindsight for a major 3rd party like them, unless Sony had an agreement with them. Capcom still went through the trouble to release stuff on it despite the primary move to CD platforms.

I just dont see a time line, where a game carrying the Final Fantasy title, released on a Nintendo system after coming off 2 prior system gen releases, isnt an instant success in atleast Japan where people would be willing to buy a whole console just for a decently good JRPG. Nintendo may have been fags and maybe Square wanted to say FU to them, but i would still think dealing with their draconic shit would still result in a major side flow of cash from a playerbase you were currently getting none from or stubborn Nintendo loyal. Even just trying it once to see if it was viable to still have teams making games on it while Playstation was the focus, and if it failed, then so be it. It makes me think more so Sony was enticing them not to bother with other platforms or an internal decision to only focus on one/two platforms, going back to the Famicom.

>> No.10683985

>>10683907
Yeah because tendies paid square to put a FF game on the cubem

>> No.10683986
File: 25 KB, 618x168, file.png [View same] [iqdb] [saucenao] [google]
10683986

>literally saved by Nintendo
>elevated by Nintendo
>betrays Nintendo for a brief buzz
>then almost dies
>merges with main competitor
>keeps deteriorating regardless
>now in its death throes
Evil may win battles, but it always loses the war

>> No.10683991

>>10683931
>>10683975
You act like they could have made FF7 as is for PS1 then just wiggle their nose and magically produce an FF6.5 for N64 that people would gobble up.

Late SNES had a bunch of Square projects that kinda flopped like Treasure Hunter G and Bahamut Lagoon, I think it makes sense that they were pairing down and just trying to focus on quality titles they could put effort into. Low rent rushed FF spin off games on the N64 would only have harmed the brand in the end.

>> No.10684007

>>10683986
>literally saved by Nintendo
didn't Sony purchased stocks from them and gave them a money injection after their Final Fantasy movie whatever thing bombed? oh wait im replying to nitendofag fanfics nvm

>> No.10684009

>>10683975
Even ignoring policies, the larger expense of the cartridges meant that FFN64 would've needed to be a big hit to be worth the investment. They couldn't just throw a B-team at it. Something like Chocobo's Dungeon or Vagrant Story would've been a loss for Squaresoft if it had been on N64. The CDs being so dirt cheap they were basically free meant that Square could take a chance on such projects and even sell them at below-standard-retail on launch to get some sales.

You'll also remember (actually you might not, but some people will remember) that Square had a habit of re-releasing their PS1 games for around $20 just a few years after release. Again, it's certainly because the CDs were cheap that they could just try to cut into the used game market and get extra cash flow. I remember the main Final Fantasy titles, along with Front Mission 3, FFT, and the above mentioned games, being sold for new for $20 each. That's not something that would've even been possible with the cost of N64 cartridges. You might argue that it was a bad plan on Square's part - many people started waiting to buy Square games hoping for the price drop - but it's another way they could gain money that N64 just didn't offer.

>> No.10684010

>>10683986
This is how it should be.
Sequels and spinoffs are gay.
This actually makes me more excited to play the game some day knowing they aren't milking it with a bunch of crappy offshoots.

>> No.10684014

>>10683991
You act like Square weren't working on 4-5 projects in the late 90's and didn't have a boatload of money and resources.

I think Square was interested in the N64 but Nintendo getting assmad killed any interest.

>> No.10684019

>>10684014
As I said, the end of the snes era likely showed them that was bad business and they were over extended.

>> No.10684020

>>10683895
>Why Square didn't make a game that required 4 CDs in one system and 20 cartridges in another
...

>> No.10684028

>>10683991
They already had a proto version of 7 from the late snes period/potentially on 64 even that could have been fleshed out instead of fully dropped. It doesn't have to be a launch game or anything. Many of those late snes titles didn't do well exactly because they were late releases and they still sold millions. Unless Square told Team B to intentionally make the worse rpg imaginable, i cant see a scenario where they dont make a profit in japan atleast. Doesn't even have to be Final Fantasy, any Square RPG at the time would have sold well on the 64. Not playstation numbers, but still better then most companies releases.

The only true criticism i can get, is it would hurt the image of the 64 if say a Final Fantasy came out that used less fancy tech and visuals, when compared to what Sony had on their machines.

>> No.10684032

>>10683931
>More money
making an N64 port for FF7 would've killed Square

>> No.10684036

>>10684020
Why did literally every other major 3rd party release atleast one 64 game, except Square?

>> No.10684040

>>10684032
Way to read, no one said port 7.

>> No.10684045
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10684045

>>10684036
because Square at that moment focused on mostly bigger and cinematic projects
almo most of the third party offerings for 3rd parties in the N64 were C-team works like a port of Megaman Legends and two Castlevania games that came out broken

>> No.10684051

>>10684028
That was a tech demo of FF6 characters, it was never the start of a real game. N64 is the only console Square never released anything on, they jumped right into GBA. It wasn't the feud, Square just knew it was a bad system and any game they put on it wouldn't live up to the Square quality they were going for.

>> No.10684052

>>10684028
>They already had a proto version of 7 from the late snes period/potentially on 64

all they had were test animations on silicon graphics workstations, they never had anything running on the n64, they decided to move to Sony even before the n64 hardware was finalized.

>> No.10684054
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10684054

>>10684040
Ok sure, let's waste time and resources in porting a game in a system that was getting raped in the US and Europe and lagging behind the fucking Saturn in Japan

>> No.10684056

>>10683895
you have to be 30 years old to post here

>> No.10684062

>>10683790
>How the mighty have fallen
true. today nintendo is richer than it's ever been and square doesn't even exist as a company anymore

>> No.10684064

>>10684062
to be fair, Square doesn't have a fanbase that rivals Jonestown in terms of being brainwashed to give them money

>> No.10684065

>>10684020
Retarded post. Nobody would expect them to go full in with prerendered backdrops or anything like that.
Game would be closer to something like Quest64 in concept (but actually good)

>> No.10684068

>>10684065
>Square should've change their level design just to adapt to an outdated storage system
...

>> No.10684131

>screencap of some article
>from 7 years ago
>"apparently"
Slow trolling day, OP?

>> No.10684140

>>10684068
More like, adapt the level design to the future standard and not stick to prerendered backgrounds since the CD hardware isn't powerful enough.
But yes, square would have to make two distinct games which seems unlikely.

>> No.10684142

>>10684140
>More like, adapt the level design to the future standard and not stick to prerendered backgrounds since the CD hardware isn't powerful enough
>future standard
yes because as well know crystal balls were a thing most devs didn't have

>> No.10684148

>>10683895
Once Final Fantasy VII came out, every Final Fantasy fan moved over to PlayStation.
There was no reason to make a game for mythical Nintendo-only Final Fantasy fans that no longer existed.

>> No.10684156

>>10684051
There was the tech demo, but there was another snes one that looked closer to something like Breath of Fire 3/4 and Legend of Mana.

>> No.10684163
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10684163

>>10683986
>Evil may win battles, but it always loses the war

DAMN!

>> No.10684169

Nintendo have been souring relationships since the 8-bit days.

>> No.10684174

>>10684064
>y-yeah but squ-
cope. square games were huge in the 90s and it's only been a downward trend for them since then and the opposite for nintendo

>> No.10684178

>>10684051
I highly doubt that is the case. More likely, they had a deal going with Square to essentially be 2nd party/exclusive to the Playstation. They also didn't release anything on the Saturn, which every major 3rd partybjap company was also supporting. They also didn't even publish the re-releases of their older gameboy SaGa games and instead went through Sunsoft. Closest we got were their pc releases, which were through Eidos or EA.
Wouldn't be until the Wonderswan that we started seeing them branch out again and in many ways with the ips on it, that was almost like Sony's unofficial handheld of the era.

The only other two likely scenarios were a company policy to not focus on more then one platform, or Nintendo boss stood by his threat and would not have even allowed a game if they had wanted to.

>> No.10684179

>>10684174
okay sure keep renting roms they stole from other sites fag

>> No.10684182

>>10684054
You still fail at reading comprehension.

>> No.10684185
File: 350 KB, 500x300, vegetables.gif [View same] [iqdb] [saucenao] [google]
10684185

>>10683790
>latino
>getting an ad for dbz
like clockwork

>> No.10684186

>>10684182
And you still fail at basic business

>> No.10684187

>>10684148
N64 didn't even have any RPGs. If you were an RPG player in Japan, you either had the PlayStation or Saturn.

>> No.10684191

>>10684045
Jesus Christ, third parties didn't give a shit about the Nintendo 64. : (
Nintendo fucked up big time.

>> No.10684194

>>10684148
Ok, but that doesn't mean the millions of N64 buyers dont magically exist anymore, nor the brand recognition of Square that the millions who played their games on the Super Famicom would have. Didn't even have to be Final Fantasy, any Square rpg, new or old, would have sold on a system that people bought for Mario, but were still starved for rpgs.

>> No.10684201

>>10684179
Imagine unironicaly defending modern Square-Anus.

>> No.10684205
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10684205

>>10684194
>but were still starved for rpgs.
that's why they went on and purchased a playstation instead of twiddling their thumbs and wait for Nintendo to provide

>> No.10684206

>>10684186
Making products to appeal to different markets is bad?

>> No.10684215

>>10684206
>Square should've made games for a system no one was buying for an audience that has long left the system because it didn't have games they wanted
This is your argument, and yes, it is bad and retarded

>> No.10684217

>>10684205
That still doesn't account for those coming off the Famicom and Super who were expecting a similar glut of rpgs on the 3rd iteration of Nintendo systems. It wasnt until later in its life span that the revelation of "oh shit, this isnt getting any rpgs, is it?" became truly apparent.

>> No.10684223

>>10684215
But people were buying it and were coming off expectations that it would be a continuation of the libraries on the last 2 pieces of hardware.

>> No.10684224
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10684224

>>10684217
>That still doesn't account for those coming off the Famicom and Super who were expecting a similar glut of rpgs on the 3rd iteration of Nintendo systems.
Except those people moved on to the PS1 once they saw Nintendo was taking forever to not only put games on their console but also to expand on their catalog variety

>> No.10684230

>>10684224
Which was not until about mid way into it's lifespan.

>> No.10684231

>>10684223
>But people were buying
>struggling in their motherland
>stomped on the US and Europe front after the honeymoon period ended

>and were coming off expectations that it would be a continuation of the libraries on the last 2 pieces of hardware.
by your logic the Saturn shouldn't have flopped since Sega was the place for sport games fans yet they all moved on to playstation once they saw they had better and more consistent offerings

>> No.10684237

>>10684178
Yeah could be, either way I'm just happy it turned out how it did.

>> No.10684239

>>10684230
>N64 NA release date: Sept '96
>FF7 NA release date: January '97
From then on the PS1 became THE place for RPGs, the N64 wouldn't see one until 98 with Quest 64 and said game was abysmal compared to the quality of FF7

>> No.10684242

Why did square port ff7 to PC? What western pc gamer was a jrpg fan in 1998?

>> No.10684248

>>10684242
From Mega Man to Street Fighter 2 to Metal Gear Solid, almost everything had PC ports.

>> No.10684250

>>10683790
>Apparently
ahhhhh, western video game """journalism"""

>> No.10684257

>>10684242
shit was new, i dont think people were assmad console warriors back then.
people would play homm3 for 8 hours on their first sitting ever when their only other gaming option was their old SNES.

>> No.10684267

>>10684242
barely anyone had a pc that could run it and those who did either didn't care because of pc only stuff or already had a console to play them

>> No.10684271

>>10684231
No, nothing i said implied Square releasing a game would magically make the N64 the winner of the generation. As you said, sports fans expected a continuation with Saturn, the general Nintendo owner expected more rpgs on the 64. Both of those expectations failed due to incompetence and being mogged by the playstation, but that doesn't make the expectations any less. If every rpg fan had immediately jumped to the playstation when it launched, which was also a slow burn before the rpgs started flowing, there wouldn't have been 64 buyers on all corners of the globe bemoaning the entire systems lifespan "where are the rpgs??"

>> No.10684279

>>10684217
So let me get this stray, you wanted Square (who was killing it on the PS) to spend double the money developing a game for a console that has half the user base of the PS just to some Nintendo fanboys could play a half decent JRPG?
If that the case, my boy you're a dummy.
Though gotta say Musashi could have been perfect for the N64.

>> No.10684295

>>10684279
Meant to quote this post>>10684194

>> No.10684306

>>10684271
>would magically make the N64 the winner of the generation
never said it would either
>there wouldn't have been 64 buyers on all corners of the globe bemoaning the entire systems lifespan "where are the rpgs??"
except like the other anon said, a couple months later after the N64 launched, playstation already got the continuation to the most popular RPG series atm, that should be a clear indication where the genre was going to be for years to come

>> No.10684329

>>10684279
Square wasnt "killing it" till 97. There was plenty of time and they had enough money to see if continuing on the 3rd Nintendo console would be profitable. You act like the 64 was the virtual boy or something, it still had a major playerbase and one project would have inevitably been profitable for something starved of their primarily developed genre + the Square logo pedigree. Unless they went Spirits Within retarded throwing money at it, there is no way they wouldn't have atleast broken even. It just seems extremely odd that they wouldn't even try a one time experiment with a Live A Live 2 or something on the saturn or 64 to test if it was worth covering multiple bases and meeting the expectations of their playerbase from the super Famicom moving to the 64.

>> No.10684340
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10684340

How many cartridges?

>> No.10684352

>>10684217
You sound like an abuse victim, should have went with the PlayStation instead of a Nintendo 64, it's all your fault.

>> No.10684361

>>10684329
By 97 everybody knew that was cheaper to develop for the PS that the reason most people jumped ships, not point on trying when you have a sure shot on Sony consoles.

>> No.10684373

>>10684329
>Square wasnt "killing it" till 97.
FF6 was a huge success along with their previous entries that's why they could take the chance of experimenting with Mystic Quest and Romancing Saga

>> No.10684376

>>10683790
Post the link to the article faggot

>> No.10684390
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10684390

>>10684340
Probably 2.

>> No.10684401

>>10684340
Around 35.

>> No.10684407

>>10684390
this meme will never be funny, you can't compare a 10 hour action game tops that had corners cut to a +50 hour JRPG even with all the FMVs cut

>> No.10684418

>>10683895
>play to the systems strengths
A game called Final Fantasy 7 that's a 3d platformer where you have to collect various items to progress?

>> No.10684463

>>10684329
>There was plenty of time and they had enough money to see if continuing on the 3rd Nintendo console would be profitable
But there wasn't enough time, not a season after the N64 came out, the PS1 got a nuke in the form of FF7
And after the holiday season it came out, sales nosedived for the N64 everywhere since worthwhile releases for it were too far inbetween
Saturn was only seen as a Virtua Fighter machine in Japan and everywhere else was a non-factor
It's a no brainer why 99% of 3rd parties would have the PS1 as the safest bet

>> No.10684470

>>10684373
I was referring to on the playstation. It wasnt a sure bet that was their future till ff7 was out.

>> No.10684524

>>10684352
There was no way to know PS would become the rpg juggernaut of the generation until after 7 came out.

>> No.10684525

>>10683790
Nintendo is as childishm, selfish and stubborn as its own audience

>> No.10684530

>>10684463
Square had a dev kit for the 64 before 7 was was out.

>> No.10684536

>>10684530
And many other devs had Saturn dev kits, doesn't mean they ever made games for it

>> No.10684558

>>10684187
Nintendo proved early on they had disdain for their own third parties.

>> No.10684563
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10684563

>>10683790
>7 year old clickbait reposted on leddit
Here's what the Squaresoft vets actually claimed.

>> No.10684569

>>10684563
>Polygon
Into the trash.

>> No.10684574

>>10684558
For >>10684191

>> No.10684580

>>10684569
>Into the trash.
You might well trash OP's pic then, that's where he got it
https://www.nintendolife.com/news/2017/01/nintendo_apparently_told_square_never_come_back_after_losing_final_fantasy_vii_to_sony

Even then, you're also retarded for having site elitism, just because one obnoxious site got the chance to do an exclusive interview with video game devs.

>> No.10684582
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10684582

why did nintendo come back?

>> No.10684584

>>10684582
The GBA was based

>> No.10684589

>>10684582
The 2000s was the time Nintendo wanted to patch up things with Square and see if they can snag Monolith Soft off Namco's hands for their Final Fantasy equivalent metaseries.

>> No.10684592
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10684592

>>10684582
He got the gooch to resign.

>> No.10684593

>>10683795
No more ESLs. Flags on every board and the ability to filter out entire countries.

>> No.10684612
File: 97 KB, 565x378, Final Fantasy 7 An oral history_1.png [View same] [iqdb] [saucenao] [google]
10684612

>> No.10684613

>>10684593
>please spread my /int/faggot autism
I promise you flags would make any /v/ board worse than /tv/

>> No.10684614
File: 75 KB, 553x271, Final Fantasy 7 An oral history_2.png [View same] [iqdb] [saucenao] [google]
10684614

>>10684612

>> No.10684616

>>10684613
Mmhmm. Where are you from?

>> No.10684620
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10684620

>>10683986
Nintendo went full retard in Gen 5 and made a console that nobody outside of a handful of mutts in murica cared about, why would anyone want to stick with them? They got to make the games they actually wanted to make with Sony. They made their most popular and successful game of all time with Sony. Nintendo was holding them back.

>> No.10684623

>>10684592
>dem Jomon features
Yup, pure tamashii.

>> No.10684625

>>10684616
Chad

>> No.10684627

>>10684620
ironically, Square didn't start declining until they accepted Microsoft money and went completely off-the-rails with what FF was about

>> No.10684628

>>10684593
Flags on every board would just make every single discussion derail into nationalist shitflinging like on every board that has them. moot added flags to /pol/ as a parting shot out of pure spite

>> No.10684632

>>10684628
The only anons against flags are ESL third worlders that don’t want to be exposed.

>> No.10684634

I remember reading some tension during the development of super mario rpg, but can't find the interview.

>> No.10684645

>>10684632
We don't care Mike, we have a lot of fun bully fatmericans on /sp/.

>> No.10684648

>>10684645
Mmhmm. Knew it.

>> No.10684650
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10684650

>>10684589
>see if they can snag Monolith Soft off Namco's hands for their Final Fantasy equivalent metaseries.
Instead we got some offline mmo that barely recaptures what made Saga snd Gears so great.
>an uglier FFXII
>offline gacha with nu-anime aesthetic
>a boring combo of the last two games with a side of woke
>a censored WiiU tech demo with some knockoff KOS-MOS reference as a protagonist

>> No.10684651

>>10684593
>filter Americans
>discussion quality improves tenfold
fund it

>> No.10684654

>>10684650
and what about Project X Zone/Endless Frontier faggot?

>> No.10684658

>>10684654
>playing crossover slop
only reason people bring up PxZ because of bitter Smash!FE babbies who think they got ripped off.

>> No.10684659

>>10684632
But enough about Americans

>> No.10684662

>>10684658
shit taste lmao, but don't worry, you'll get your Xenogears remake and Xenosaga remasters soon enough.

>> No.10684665

>>10684651
You’d find out very fast that this isn’t the case if such a feature was actually implemented.

>> No.10684678
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10684678

>>10684662
>Xenogears fans as they watch Nintendo and S-E suffiocate the so-called "kino" Xenogears dialogue/scenes with ESG/CERO bubblewrap.

>> No.10684685

>>10684662
you know I'm right fag.
>you'll get your Xenogears remake and Xenosaga remasters soon enough.
I already moved on from those games, so i don't need it.

>>10684678
good thing im not buying it either.

>> No.10684702
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10684702

>>10684678
>Remakeslop Part 3 won't further contextual that one Tifa and Cloud scene
>already de-potty mouthed Cid
>Xenogears HD-2D will remove a ton of adult themes, so CERO won't force Nintendo to submit a R18 JRPG to their plastic device
Quite the brightest time to be a Squaresoft chad.

>> No.10684902

>>10684185
Yes, Latin America watch animes since the early 90s. ; )

>> No.10684918

>>10684340
Just make Final Fantasy VII a 2 cartridge game and be done with it.

https://youtu.be/BaX5YUZ5FLk

>> No.10684954

>>10684918
sure, that would remove half the world map, all special effects, all limit break animations, all summon animations, all fmvs, pre-rendered backgrounds are 144p and the music is 8bit

>> No.10684983

>>10684954
still better than ff13

>> No.10685017

>>10684954
Not to mention it would probably cost about $150 bucks.

>> No.10685027

>>10683907
yes, exactly my first thought.

>> No.10685038

>>10684329
By the time FFVII came out DQVII had moved to PlayStation as well. RPGs needed the 64DD to even be worth trying and it still sucked shit compared to CDs. Arc the Lad was the 2nd best selling next gen game of 1995 in Japan after VF2 and Tekken. Arc II was only outsold by Mario RPG and the SFC version of DQIII among RPGs in 1996 and PopoloCrois and Persona sold well. Their audience wasn't going to be on N64.

>> No.10685060

>>10684051
>Square just knew it was a bad system and any game they put on it wouldn't live up to the Square quality they were going for
I wish they had realised this sooner about the SNES. The leap of quality when SquareSoft jumped to the PlayStation was astronomical. If SquareSoft's 16-bit titles had been on more powerful hardwares such as the Mega CD or the PC Engine CD instead, they could have done so much better with their games pre-FF7.

>> No.10685118

>>10683895
There is a reason why the N64 has no RPG's dude. Even with sqaure devs and time the N64 was trash till 98 coding&tool wise. A good game would come out in 99/00 and due to investment it would hardly sell the copies needed.
There is only two stufios that could program N64 games and it took them so much time R&D but hey it gave them a monopoly of selling the most titles on the console since everyone made shit even nintendo

>> No.10685132
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10685132

>>10685118
>There is a reason why the N64 has no RPG's dude
Because RPG devs were obsessed with having their games be bloated by ugly awkwardly-animated FMVs

>> No.10685170
File: 194 KB, 1319x2048, 1707582511439890.jpg [View same] [iqdb] [saucenao] [google]
10685170

>Depart from Nintendo to make """""""masterpiece"""""
>Still lose GOTY to OOT
>Get KWAB'd by the movie industry
>Come crawling back to Nintendo
>FF in shambles and their biggest hit lately was a remake of a Mario game

Nintendo always wins baybee

>> No.10685181

>>10684062
Always bet on baby games

>> No.10685187

>>10685170
Nintendo got throat-fucked by Sony until they dropped all pretenses of making games for gamers and started pandering to old people and women. Their latest underpowered piece of shit console got lucky and became a fad to own because of animal crossing during quarantines while the competition was hit hard by chip shortages, their next console will flop hard like the Wii U did

>> No.10685201

>>10685170
>25 years later and nintendofags still beg for even a crumb of FF7 on the N64
>meanwhile sonyfags could care less if they ever got OoT running on a PS1
a bit telling on which game was more coveted

>> No.10685209

>>10683907
Main reason for that was Yamauchi stepping down and Iwata taking over. I doubt Nintendos relationship with SE would have improved if Yamauchi had continued as president.

>> No.10685216

Why haven't any tendies tried a fan port of FF7 to N64?
Too hard?

>> No.10685272
File: 28 KB, 395x218, 1265782918354.gif [View same] [iqdb] [saucenao] [google]
10685272

>>10683895
Nintendo had be massive assholes to ALL of it's 3rd Party Devs for years. Finding out that Japan's biggest electronics company was not only going to make a new console, but basically let them do whatever they wanted (comparatively) was huge, welcome news. Besides, Nintendo had a huge stick up its ass about companies making the same game for them AND someone else for the longest time. That's why the the libraries for all the game consoles in the third and fourth generations were so wildly different.

If it makes you feel any better, Sqeenix did eventually make a Final Fantasy for Nintendo. That was the whole point of the Crystal Chronicles series.

>> No.10685286

>>10684954
It wouldn't, you are just a sony fanboy afraid of the Nintendo 64's lightning fast loading times for jrpgs.

>> No.10685290

>>10683986
>now in its death throes
>implying Enix wouldn't just jettison Square to keep making bank off of DQ in Japan
People forget that completely abandoning the foreign market to focus on home region exclusives is a valid strategy for Japanese companies.

>> No.10685413
File: 108 KB, 402x248, 1450290278718.jpg [View same] [iqdb] [saucenao] [google]
10685413

>>10683895
>I dont get why Square didn't just make Final Fantasies on both systems.
And compete with Quest 64? Are you fucking insane?!

>> No.10685435

>>10685286
>d-dont call my cartridges shit!
cope
seethe
etc.

>> No.10685558

>Hironobu Sakaguchi
>Producer and executive vice president, Square Japan; Chairman and chief executive officer, Square USA
>Of course, back then I wasn’t the president of Square. There was a management level above me, and I talked with them to make the decision. But PlayStation games being on CDs was the biggest factor. If you wanted to make a 3D action game on a Nintendo 64 cartridge with that limited space, you could do it. But I wanted to create a 3D role-playing game. It was very clear in my head what I wanted to make, but that would have been difficult on Nintendo’s hardware. …The biggest problem was, of course, memory. Based on our calculations there was no way it could all fit on a ROM cartridge. So our main reason for choosing the PlayStation was really just because it was the only console which would allow us to use CD-ROM media.
>Shinichiro Kajitani
>Vice president, Square USA
>At that time, Square was really close to Nintendo — we were basically like a second party for them. So when their new system was in development, we gave them lots of advice, like, “You’re going to need a CD-ROM drive for it,” “You don’t have enough bandwidth to do what we’re trying to do,” and, “With what you have now, we’re not going to be able to make an RPG.” We gave them lots of advice. But [Nintendo president] Yamauchi-san at Nintendo basically refused to listen to any of it. And that’s when Sakaguchi-san and the management team at Square decided, “OK, we’re going to go with Sony now.”

>> No.10685849

Square reportedly flipped Nintendo the bird as they walked out of the conference room

>> No.10685869

>>10685558
Did Nintendo ever consider backwards compatability with the N64? I know there wasn't any for the Super Nintendo, but could they have feasibly built something that could've played both Cartridges as well?

That might be the only reason I can think of to keep cartridges besides saving on cost.

>> No.10685904

>>10685869
Loading times are shit and everyone hates them. Nintendo was absolutely correct about that and it didn’t take long for the industry to eventually come to terms with that and come crawling back to flash media. It’s hilarious that modern Sony consoles require you to install your games from your disc because they know nobody would want to play them from the disc and put up with sitting through loading screens. That’s exactly what Nintendo was saying would happen back then, people ignored it because they were wowed by shitty CGI video files sandwiched in between actual gameplay.

>> No.10685906
File: 634 KB, 1920x1080, LAND_16_9.jpg [View same] [iqdb] [saucenao] [google]
10685906

>>10683790
wow, they need to learn from Michael Scott.
https://www.youtube.com/watch?v=SACB-u41x0M

>> No.10685914

>>10685904
>i-it’s just the videos that wouldn’t fit on the cart
c o p e

>> No.10685920

>>10685849
Yeah well I heard Nintendo said it was opposite day

>> No.10685936

>>10685914
PS1 game images are bloated by video files and CD audio, neither of which are necessary to making a good game. Anyway, this argument has already been settled by Sony themselves turning to flash media for faster loading speed.

>> No.10685942

>>10685904
Cartridge games have load times too, they're very obvious and often lengthy.

>> No.10685945

>>10685942
Nowhere near as bad as loading from a disc. Ask Sony, they’ve come around to admitting it.

>> No.10685957

>>10685945
>Nowhere near as bad as loading from a disc.
They're usually "as bad."

>> No.10685965

>>10685957
You are a dishonest retard.

>> No.10685970

>>10685957
So Sony is forcing players to waste time and bandwidth installing all of their games to flash memory just to be assholes since there's actually no benefit to doing so. Meanwhile, they're openly lying to everyone who has supported their products. Why are they like this?

>> No.10685973

>>10683895
Because it quickly became obvious that Square's fanbase was all too happy to move with them and it's only Nintendo fans who live in some bizarre delusion of a world where people might not want to be on Nintendo.

>> No.10685980

>>10685936
All Square PS1 RPGs had midi music. Keep coping

>> No.10685984

>>10684650
>unironically calling things woke
Opinion discarded.

>> No.10685990

>>10685187
>NES destroys all competition
>GB destroys all competition
>SNES destroys all competition
>GBA destroys all competition
>Wii destroys all competition
>DS destroys all competition
>Switch destroys all competition
>"th-they just got lucky"

>> No.10685992

>>10685201
Who are you quoting?

>> No.10686061

>>10684659
kek

>> No.10686132

>>10685990
The Wii was created because they knew they couldn't compete with Sony anymore as third parties wouldn't give them the time of day, the Wii popularity faded away after smartphones became common and nobody gave a fuck about it anymore, this became more apparently when they used the Wii name on the WiiU with only the most hardcore fans buying the console.
The Switch is great but not act like if Nintendo was on par with with the PS3 or the XBox360 when the Wii had the proto phone market.

>> No.10686532

>>10685990
>adding handhelds pre-PSP to bloat the "win" count
kek

>> No.10686546

>>10686132
>The Switch is great
It's a fucking underpowered overpriced slop just like the 3DS but they got lucky this time because people are craving handhelds nowadays.

>> No.10686549

>>10684593
We just need to bring /vint/ back

>> No.10686553

>>10686532
Handhelds are Nintendo's strength.

>> No.10686558

>>10685936
>Anyway, this argument has already been settled by Sony themselves turning to flash media for faster loading speed.
which still have loading times which was his argument, also you're claiming victory as if N64 cartridges are even comparable to modern day flash media, nintendofags should be permabanned for attempting to talk about technology

>> No.10686587

>>10685990
>SNES destroys all competition
It didn't. The Mega Drive's official sales figures are very close to the SNES, but, unlike the SNES, there have been unlicenced clones for the Mega Drive since the 1990's, which were the prevailing way to play the system in places such as Russia, Brazil, or eastern Europe. When you include bootlegs, it is obvious and apparent that far more people were enjoying Mega Drive than have ever played SNES.

>> No.10686710

>>10685970
installing? Ma'am we're playing retro games.

>> No.10686732

>>10686587
Pretty sure Brazil had only official MD since Tectoy was the only company selling MD there.

>> No.10686750

>>10684613
It would be nice to filter out the Americans so we could actually talk about games instead retarded conspiracy theories and autistically obsessing over the definition of words.
Kind of wild that Nintendo is that petty, too

>> No.10686773
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10686773

>>10686732
And do you really believe that all the Tectoy variations are accounted for in these official sales figures, over the decades that Tectoy has been offering Mega Drives?
Of course, the answer is no, because Sega didn't have those numbers. Accounting for clones (including Tectoy), you can easily double Sega's official sales figure, if not even more than that. The SNES lost.

>> No.10687094
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10687094

>>10684340
2 carts, max!

>> No.10687104
File: 2.69 MB, 479x270, 4H7.gif [View same] [iqdb] [saucenao] [google]
10687104

>>10685904

>> No.10687152
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10687152

>>10685904
yeah CDs are so shit that Nintendo was desperately shoving things together to get a CD add-on after how hard their console was getting bent over worldwide

>> No.10687229

>>10685286
>JRPGs
>N64
Such as?

>> No.10687260

>>10687229
A console as magnificent as the N64 had ill need for games of a genre as petty and dishonest as the JRPG. It is in respect of its station that it makes sense to not regard its lack of them as a mark against it, as opposed to a sign of its pedigree and uncompromising standards.

>> No.10687268

jrpgs? I already played them on my super nintendo

>> No.10687302

>>10686773
I don't know man, up to 2012 they had sold 3M units in brazil and 5M Master Systems, with the Megadrive selling around 150K consoles a year. https://www.uol.com.br/start/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm
This comes from the TecToy president.

>> No.10687476
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10687476

>>10687268
You didn't play any of the actually good ones, sad.

>> No.10687480

>>10685904
>it didn’t take long for the industry to eventually come to terms with that and come crawling back to flash media
Only 4 full console generations later everybody was running games off SSDs. Talk about being right at the right time.

>> No.10687632

>>10684407
>50 hour RPG
>15 hours just walking waiting for random menu based interactions or texts or videos
>30 hours navigating menus and reading text and watching the results of menu selections
>5 hours watching videos
If they replaced the videos and voices with in game cutscenes and text like in Ocarina of Time it would fit even on a smaller cart than Resident Evil 2 because at least that needed the stuff for the actual gameplay

>> No.10687692

>>10687632
>if you cut 90% of the game it can fit!
what growing up with no games does to a mf

>> No.10687756

>>10687692
>90% of the "game" is just waiting for the end of the next weeb soap opera with ugly CG dolls episode

>> No.10687761

>>10687756
no one said anything about OoT

>> No.10687767

>>10685290
Enix has no ownership of DQ you brainlet. They only have publishing right for japan. If a DQ game gets made depends only on Naka's goodwill.

>> No.10687771

>>10687632
So why did N64 have like 3 RPGs if it was so easy?

>> No.10687809

>>10687771
It's not easy
Rendering stuff on powerful computers and saving it as video and still images to show on lower powered machines is much easier than doing it in real time. Look at how the characters look like in game. But it could be done by a sufficiently large team like the one that worked on Ocarina if they wanted it to fit. Square could have done it if they wanted to but it worked out better for them to jump ship. I don't think the Resident Evil 2 route is doable for such a game
The real reason is that everyone making RPG's on N64 sucked because it tanked in Japan. I'm not defending the N64, I'm mocking the JRPG genre.

>> No.10687815

>>10687809
>The real reason is that everyone making RPG's on N64 sucked because it tanked in Japan. I'm not defending the N64, I'm mocking the JRPG genre.
Just because Nintendo scared away every third party that could make a decent JRPG doesn't mean the genre sucked

>> No.10687817

it must really sting for tendies that the N64 was the equivalent of the Genesis when it came to the Japanese market

>> No.10687859

>>10687809
Whether or not you like the RPG genre, its traditionally very popular so not having good representations of it on a system is a pretty big failing. Like there are a lot of gamers who don't care about and never play sports titles, but the same way they are very popular with certain gamers who also tend to like yearly releases. So even if you don't like sports games, you want them on the console because it makes the whole thing more popular and robust over all.

>> No.10687868

>>10687815
No, the genre sucks because it's just fetch quests to make you walk around and have random encounters and then it's navigating menus and waiting for stuff to happen and there is an inordinate amount of padding and grinding just everywhere and they hide it with pretty prerendered graphics and pretentious, derivative storylines
I even forced myself to play Phantasy Star I and IV all the way to the ending before writing this. FF7 could have been a NES game and it would lose nothing from the storyline or gameplay

>> No.10687878

>>10687868
Don't overdose on that copium over not getting any RPGs on the N64

>> No.10687880

>>10687868
bet
https://www.youtube.com/watch?v=iBq9jBHnyt0

>> No.10687914
File: 1.11 MB, 1119x801, ooooooooooooo.png [View same] [iqdb] [saucenao] [google]
10687914

It's pretty obvious that Square was in bed with Sony financially after they helped fund FF7. Square was basically a 2nd party to them during the PS1 lifespan. No Saturn stuff, no N64, no gameboy. As already mentioned by someone here, they didnt even publish the re-releases of the Final Fantasy Legend games in the late 90s themselves. PC was likely fine because Sony themselves were already releasing stuff on PC as well on occasion.

In an era where companies were trying all kinds of crazy shit like Sega experimenting with gameboy games, you cant tell me Square was just completely uninterested in any other console market then the Playstation. Yeah, they did the Wonderswan stuff eventually, but it seems like Sony didnt give a fuck when that was neither of their competitors handhelds, Bandai was a big supporter of the Playstation and many of the systems big IPs were getting handheld versions on it (Tekken, Klanoa, Digimon with I think a Playstation connectivity device).

I am sure the same shit was also occurring on the SNES days where Square had some kind of deal going on with Nintendo to not release things on competitors platforms. For a company that was apparently gun-ho that CD-rom was the future, they sure never experimented with anything on the PC Engine CD, Mega CD or home computers before the Playstation.

>> No.10687976

>>10685973
That's a retarded bit of logic. The same exact thing can be applied to Genesis fans expecting more from the Saturn, Xbox fans expecting more from the 360 and Playstation 2 fans expecting more from the Playstation 3 of what they got on the current system. It's not just Nintendo that has rabid fans nor those who expect the next generation hardware to continue the quality and titles expected from what they have already heavily invested in. You can absolutely blame that on Nintendo for burning bridges and design decisions with the 64, but its retarded to blame the consumers to not instantly want to jump to a competitors unknown eco-system which likely will not include all of the series they enjoy that wont be making the jump with them.

>> No.10687979

>>10687692
Are you implying the Nintendo 64 had no games ?

>> No.10687985

>>10687979
Your words not mine

>> No.10687987

>>10685187
Your hypothesis for the future may have weight to it if modern Sony didnt decide to purposefully become a cancer ridden, retard of a shell of its former self. They are basically giving the Switch 2 a win with their current tactics.

>> No.10687992

>>10687987
And Nintendo isn't?

>> No.10688008

>>10687992
>doesnt shut down its major japanese studios
>doesnt release hardware that makes you register your disc drive online before use
>doesnt focus more and more on cinematic experiences over gameplay
>doesnt abandon its japanese roots or developers to primarily chase western markets as their prime goal
>doesnt focus on retarded streaming services

Believe me, I want Sony to be legitimately good and not become as shit as Microsoft did, but Nintendo is absolutely the lesser of two evils in the current day. If Nintendo's next system is even close to being acceptable by current standards, Sony will not be dominating the industry again anytime soon.

>> No.10688018

>>10688008
>doesnt abandon its japanese roots or developers to primarily chase western markets as their prime goal
is that why both Zelda has adapted the Ubisoft open-world formula and are fine with releasing broken games like Pokemon like western devs do because they know costumers are suckers?

>> No.10688025

>>10688018
Pokemon is not developed by Nintendo.

>> No.10688027

>>10688025
They have the last word, otherwise you'd see Pokemon on PS5 and PC already

>> No.10688036

>>10688025
>In February 2020, Game Freak transferred from its building in Tokyo to a much larger office owned by Nintendo, which planned to relocate four other divisions, plus other companies based in Kanda-Nishikicho, Tokyo. With this move, Game Freak is currently in the same building as Nintendo EPD Tokyo, Nintendo PTD Tokyo, HAL Laboratory and 1-Up Studio.
They are a second party

>> No.10688041

>>10687632
DQVII has no voice acting and a negligible amount of FMV and is still a two CD game.

>> No.10688059

>>10688018
I never said they were perfect, hence the term "lesser of two evils". Despite being Ubisoft esque shit, those Zelda's are still heavily Japanese development studio influenced in their designs and not trying to be some gritty take on the IP or some shit to appeal to foreign tastes. Pokemon is shit because GameFreak is mostly shit, but you still find fans attached to its traditional style of turn-based gameplay in an era trying to squash it.

It's a race to the bottom for everyone, but they are not descending as quickly. At the very least, I can heavily assume their next system wont require me to activate it online.

>> No.10688161

>>10688027
>>10688036
Still not Nintendo.

Rare was a "second party" when they made Conker's Bad Fur Day. It was not, is not, and never will be a Nintendo title. I don't think anyone would argue about that.

>> No.10688165

>>10688161
let me know when Game Freak move out of the tendiecube and start making games for Epic

>> No.10688270

>>10688161
It was kinda hazy on the rights in the 90s. While Nintendo themselves may not have published it, Rare was close enough to Nintendo to take some of their considerations and requests into mind while developing it and it seems like the initial plan was for Nintendo to release it. Conker's appearance in Diddy Kong Racing and the two Rare published games also must have pushed the point in at least Nintendo of America's mind that Conker was a Nintendo character, since you can find photos of wall murals in their offices from the era showing off CBFD design of Conker alongside Mario, Link, Banjo and various Pokemon. I believe he also showed up in some first party marketing materials alongside said character (though not as much as Banjo) as well as the Jet Force Gemini twins and Joana Dark.

So yeah, while technically it is indeed Rare's property, the closeness of their working relationship of the era was such that it was generaly considered by both players and it seems the companies themselves that those Rare properties of the era, even the ones Nintendo didnt publish, were under the "Nintendo IP" umbrella. Doesn't really impact your point, but I think it's important for people now to be aware how marketing treated that era and the closeness of Rare to Nintendo during it. I guess if you wanted to, you could say Conker for the era was as much of a Nintendo IP as Crash was for SCE. It was pretty much just accepted back then, even if not in a court.

>> No.10688292

>>10687767
That's the dumbest thing I think I've heard so far in this thread.

>> No.10688525

>>10684052
>>10684051

Post the tech demo so I can end this argument.

>> No.10688598
File: 862 KB, 663x519, FFSNES.png [View same] [iqdb] [saucenao] [google]
10688598

>>10688525
This isnt the tech demo one in 3D, but this was apparently what 7 was going to be as a snes title. I think 64 or even Saturn fans would have been perfectly happy to see something like this from Square thrown to them for a quality RPG to play, even if Playstation players would have been laughing at it for not being full 3D.

>> No.10688609

>>10688598
Square at that point were doing anything but resting on their laurels.

>> No.10688621

>>10688525
https://www.youtube.com/watch?v=TPO7c_XmesU

>> No.10688642
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10688642

The fact Mother 3 kept getting delayed even after planning a CD add-on should tell you how shit cartridges were for RPGs

>> No.10688645

>>10688525
It's in the thread already, goofus.
>>10685272 this is what we were sold as the promise of FF7.

>> No.10688651

It would have been cool to get something akin to Wild Arms 1 on the 64.
This >>10688598 as an overworld/town/dungeon exploration, then this >>10688621
as either the battle mode or just transition to this style for characters summons/special attacks.

>> No.10688667

>>10688642
Nah, they are fine if you work to the strengths of the medium and know the limitations. You had something like Ogre Battle 64 working great. Trying to make a huge 3D game would be a problem, though considering there were plenty of big 3D platformer worlds available on the 64, even that isnt a complete impossibility.
In fact, M3 was going to ditch the disk system all together and go back to cartridge, but by that time the 64 was basically dead. It is a shame they didnt just move it to the GameCube though.

>> No.10688672

>>10688667
>though considering there were plenty of big 3D platformer worlds available on the 64, even that isnt a complete impossibility.
then why didn't they tried it, why was Mother 3 cancelled or delayed multiple times? the only large-scale the N64 had was Paper Mario but having 90% of the assets just being "2D" made it simple

>> No.10688680

>>10688672
Mother 3 had multiple issues with it including script re-writes, slow development and other devs needing to be moved onto the project when it was going slow. While hardware issues certainly could have been a problem, it likely wasnt the main one slowing it down. The plans were to release it on the DD which kept being delayed and reworked and as such so was M3, up until they just said fuck-it, put it on cartridge, but by that point it was already too late.

>> No.10688716

>>10686546
I don't know how 140 million is "lucky" especially when it didn't have an secondary support like DVD support for PS2.

>underpowered overpriced slop
and PS5 and Series X aren't? At least Nintendo don't boast hardware that turn outdated after 3 years. Rent free.

>> No.10688729

>>10688716
>especially when it didn't have an secondary support like DVD support for PS2.
it has tons of apps though
>At least Nintendo don't boast hardware that turn outdated after 3 years
yet even games made with the system specs in mind struggle, including Nintendo's

>> No.10688745

>>10688729
The amount of people buying a Switch for its non gaming apps would have to be minuscule when there are so many other options capable of doing the same thing and on even cheaper devices.

>> No.10688748

>>10688745
and people werent buying PS2 just for the DVD player, in fact, Sony believing this was the case was the reason why they didn't bother making much software for the PS3 at launch

>> No.10688792

>>10688642
Shut up !
The release of Mother 3 has been postponed because Nintendo was not happy with the story of the game and only publishes the absolute best first party titles like Ocarina of Time and Super Mario 64.

>> No.10688797

>>10688748
I'm honestly not sure where this meme comes from. Literal Boomers never played video games and they were buying PS2s for their kids, not to watch DVDs on. They bought DVD players to do that.

>> No.10688805
File: 1.13 MB, 260x195, 1473120479919.gif [View same] [iqdb] [saucenao] [google]
10688805

>>10688792
>Ocarina of Time and Super Mario 64.
the list goes on

>> No.10688845

>>10683895
their biggest mistake was ignoring the gameboy over this shit

they came crawling back in the gba era, but they missed a lot of opportunities on gbc because of their dumb pride

>> No.10688851

>>10688845
>they came crawling back in the gba era, but they missed a lot of opportunities on gbc because of their dumb pride
>porting some old games for some quick cash is crawling back
why do nintendofags behave like women, is it because they play games designed with them in mind?

>> No.10688859

>>10688851
facing a gritty reality breaks their illusion despite it being more interesting, so all they do is mock it while being mentally stuck in their comfortably gay little colorful worlds.

>> No.10688872

>>10688845
As was stated by others, there may have been an agreement with Sony at the time that basically made them ignore competitors hardware, even handhelds. Before the GBA, they released stuff on the WonderSwan which wasnt by a direct competitor to Sony's home market and in some ways the unofficial Sony aligned portable of the late 90s with the IPs on it and direct connectivity to the PS1, kinda like how the NeoGeo Pocket was Sega's unofficial GameGear successor.

I certainly imagine Square smelled money when Pokemon re-ignited the handhelds popularity and they had the SaGa series they could have continued or just done simple DX color ports of, but they had Sunsoft do anything game boy related for them on the system during that era. It's fair enough to say they wanted to focus on just the Playstation for the home market, but not wanting any of that portable money at the height of its popularity seems extremely suspicious, unless you factor in they wanted to stay on Sony's good side until the WonderSwan was an option that wouldnt irritate them.

>> No.10688878

>>10688859
>facing a gritty reality breaks their illusion despite it being more interesting
I seriously hope you are not implying anything modern from Sony or most triple A studios comes close to matching that tone in the current era.

>> No.10688886

>>10688851
>behave like women

What the hell are you even saying?

>> No.10688894

>>10688805
Are you implying the Nintendo 64 doesn't have the best first party games of that generation?!

>> No.10688901

>>10688894
If they did they wouldn't have been pummeled everywhere except the US, and there they were still dunked on by the PS1

>> No.10688904

>>10688878
im talking about irl shit. tendies would have a heart attack if they even saw mud on their shoes.

>> No.10688936

>>10688904
Oh, ok, you were being retarded then.

>> No.10688941

>>10688748
Did I say people only brought the PS2 because of DVD? Not all but alot of people brought PS2 just because of DVD.

You can't compare the Switch having youtube to PS2 having DVD support in the year 2000.

>> No.10688947

>>10688941
>Not all but alot of people brought PS2 just because of DVD.
Except they didn't

>> No.10688964

>>10688947
Nah not him but I knew people who bought PS2s and then nothing other than Kingdom Hearts or some shit and just only used it as a DVD player because. That's actually how I got my PS2 after my original died.

>> No.10688970

>>10688936
there's worse things than being retarded (ie, being a Sony fan).

>> No.10688995

>>10688964
i bought a ps2 super early because my ps1 laser was dying and it had full backwards compatibility anyway

i imagine the dvd player accounted for a lot of the first two years sales since it had such a weak library

>> No.10689007
File: 20 KB, 534x516, 1457372364616.jpg [View same] [iqdb] [saucenao] [google]
10689007

>>10688995
>ps2 first two years
>weak library

>> No.10689025

>>10683895
I am still absolutely convinced FFVII could have worked as an N64 game, if the FMVs were turned into in-game replacements, or stills with text.

If RE2 could work, why not FFVII? The game fits on one disk, the issue were the FMVs.

>>10683937
Nintendo's production of N64 carts allowed them to rake in an enormous profit, while Sony won over third parties by pandering to them. Nintendo actually made a larger profit that gen than Sony, despite the overwhelming PS1 sales. They were simply more Jewish.

>> No.10689051

>>10689007
the first year had basically 0 games worth playing, the second was a little better but not a good enough reason for most people to bother upgrading

>> No.10689057

>>10689051
>Tekken
>Ridge Racer
>Armored Core
if the PS2 came out with no games, then the competition wasn't worth a purchase until they were discontinued

>> No.10689059

>>10689025
>If RE2 could work, why not FFVII? The game fits on one disk, the issue were the FMVs.
The textures were lower quality than in PS1 not to mention the spastic resolution change, why throw a tantrum and expect impossible ports to be made because of brand loyalty

>> No.10689084

>>10689059
>why throw a tantrum and expect impossible ports to be made because of brand loyalty

I'm not having a tantrum mate, I love FFVII. I'm just trying to imagine a weird theoretical port using the same optimizations made to RE2.

>> No.10689194

>>10689084
there's a LOT more going onscreen and within the actual game all throughout FF7 than people give it credit for, especially compared to RE2. just removing the FMV's alone wouldn't be enough to fit the whole game on the cartridge without causing a malfunction of the N64. it would be insanely expensive to manufacture a cartridge like that at the time.

>> No.10689317

>>10683795
Vai te fuder ow arrombado

>> No.10689328

>>10689025
FFVII without FMVs is still 244MB and the largest cartridge available for the N64 at the time was 12MB. RE2 would have fit on one CD even with FMVs, came out late enough and was subsequently ported late enough that it released on the 64MB cartridge. (they were also able to save space by murdering prerecorded audio quality while FFVII is all synthesized anyways)

>> No.10689774

>>10684593
If you want a safespace, may I suggest going to reddit and staying there?

>> No.10689796

>>10687767
>be me, enix president
>go to naka
>demand a new game, or else
>game gets made
>win

>> No.10689804

>>10684648
Knew that your kind got so butthurt over being made fun of in /int/ that Americans barely post in it anymore?

>> No.10689825

>>10684902
feels like you've been in an economic crisis since the 90s, too

>> No.10689837

>>10685990
>>Wii destroys all competition
>admitting defeat and outright changing your target group thanks to being unable to compete is winning

>> No.10689858

>>10688845
Square probably had to beg to come back to Nintendo after they nearly went bankrupt in the early 2000. The humiliation must have been enormous

>> No.10689862

>>10686553
toys for children are nintendos strength

>> No.10689865

>>10685920
square had a royal exception

>> No.10689872

>>10689804
/int/ is the butthurt club where the bullied get together to complain about the bullies, don't ever brag about posting there macaco

>> No.10689886

>>10689872
>if we run away because we get bullied, we win
Man it's just like vietnam and afghanistan all over again
The creatura meme BROKE YOU

>> No.10689926

>>10689862
Never said they weren't. They're still fun as an open-minded adult tho.

>> No.10690371

>>10689837
If Microsoft or Sony knew they could have raked in cash the same way Nintendo did with the Wii and to a lesser extent the DS with a demographic that typically didn't buy game systems, they absolutely would have. The PS Move and Kinect were their half asses attempts to tap into that same market after the vein had already been tapped. None of the companies care about a "core gamer demographic", they just want profits from whoever is willing to buy their shit.

>> No.10690591

>>10690371
>they absolutely would have.
Why do you think they "didn't know"? They just chose to pander to the rest of the gaming crowd.

>> No.10690651
File: 23 KB, 233x350, Final_Fantasy_The_Spirits_Within_(2011_film)_poster.jpg [View same] [iqdb] [saucenao] [google]
10690651

>>10689858
I mean, they spent all their crap on this.
What the fuck was Sakaguchi thinking here?

>> No.10690664

>>10689328
what if you subtract everything duplicated on disks 2 and 3?

>> No.10690673

>>10690651
He had too much Xenogears/Star Ocean crack that one night.

>> No.10690686

>>10685984
Found the Juniper fan

>> No.10691483

>>10689858
I think its more on Nintendo since they no longer owned DQ anymore now that it was in the hands of Square, so it was probably a two-way agreement. I recall it was Iwata that was open to inviting them back when everyone else in HQ were mad af.

>> No.10691647

>>10683790
Nintendo is the shittiest game company ever.

>> No.10692224

>>10683790
>2024
>People still parrot this crap despite the fact that Square kept supporting Nintendo consoles even during PS1 boom and even planned to make a FF game for N64 until they realized that cd format is more suitable for the next generation of Square games

>> No.10692226

>>10683790
>2017 article
Ban this faggot

>> No.10692232

>>10690664
It's all duplicated, or else it would be a shitload more than 244MB

>> No.10692234

>>10684036
Because these 3rd party companies mostly made halfass ports of older PS1 games to N64 (except Resident Evil 2 which was a miracle port).

>> No.10692416

>>10692224
Shut the fuck up.
>>People still parrot this crap despite the fact that Square kept supporting Nintendo consoles even during PS1 boom
FF7 was part of the PS boom that started late '96 in the west, in Japan FF7 was the whole reason that the PS rose in popularity, Square final game on Nintendo was Bahamoot(?) Lagoon on the SNES a year prior.
>and even planned to make a FF game for N64 until they realized that cd format is more suitable for the next generation of Square games
Are you fucking stupid?
That the reason they went with Sony and the reason they stopped supporting Nintendo, at least read the article you fucking retard.

>> No.10692504

>>10685272
>Nintendo had be massive assholes to ALL of it's 3rd Party Devs for years

this. nintendo tried fucking over namco so they ended up being the 1st 3rd party dev for the pc engine. they also threatened to exclusively support the megadrive at one point in time unless nintendo gave them certain terms

>> No.10692508

>>10687914
>Square was basically a 2nd party to them during the PS1 lifespan

didnt sony own a 20% stake or something at the time?

>> No.10692525

>>10684627
>Square didn't start declining until they accepted Microsoft money
Except that FFXIII/Fabula Nova Crystalis/Versus XIII were all planned a long time ago
And there was also FF Spirits Within movie which was a bust

>> No.10692531

>>10685038
>By the time FFVII came out DQVII had moved to PlayStation as well.
Pretty sure DQVII was announced for PSX the same month as FFVII was

>> No.10692542

>>10684329
Square was not a big time company like Capcom or Konami
They were little bitch slaves to Nintendo and then Sony

>Live a Live 2
Live A Live bombed because Japs have shit taste, that and I doubt the promotion for it was any good
I can’t find a single TV advert for it on the internet
It’s bizarre considering how they hired 7 pretty famous manga artists for it

>> No.10692554

>>10683986
based

>> No.10692564

>>10692531
DQ7 was announced for the DD64 at an launch event for the remake of DQ3, a year later right after FF7 was released Enix announced that DQ7 was going to be a PS exclusive due to the DD64 being vaporware.

>> No.10692568

>>10692564
The dates I have is two weeks before FFVII released

>> No.10692573

>>10692568
You are correct it was announced in Jan 15 while FF was realeased in Jan 31.

>> No.10692579

>>10683790
Hiroshi Yamauchi (former Pres of Nintendo until 2002) was a very petty man who treated third party devs like shit as if they're peasants that need to be absolutely loyal to his fiefdom. Everyone knew this.
That said Square pulled the right move moving over to the Playstation.

>> No.10692582

>>10683790
>aging tendies in their mid-late 30's are still angry about this
lmao

>> No.10692592

>>10692564
>Enix announced that DQ7 was going to be a PS exclusive due to the DD64 being vaporware.
That’s wrong
It was because PSX had an install base of 5 million as of the 1996 year end sales season which was significantly larger than that of the Saturn and N64
>1997年1月14日、ソニー・コンピュータエンタテインメントは本作がプレイステーション(PS)で発売されることを発表[26]、エニックスも発表し新聞などで取り上げられた。プレイステーションに決定した理由として当時のエニックス代表取締役社長である福嶋康博は1996年末商戦の結果、「PSの販売台数が国内で約500万台という状態で、SSとN64に比べて十分に多かったことが決め手」と語っている[27]。

I don’t think Horii would have ever entertained the idea of making a numbered DQ installment an exclusive for an add-on
He didn’t do DQ1-4 for the FDS, so why would he do DQ7 for the 64DD?

>> No.10692605

>>10692564
>>10692592
On that note the President of Enix at the time went to Nintendo’s HQ in Kyoto twice to apologize to Yamauchi and Yamauchi’s response was ’’Ah I see’’ both times

>プラットフォームを移すにあたり、福嶋は当時任天堂社長の山内溥に会うため、京都の任天堂本社に2回赴き[28]、挨拶・謝罪したと新聞のインタビューで答えている。そのときの山内の返答は2回とも「ああそうか」だったという。
https://ja.wikipedia.org/wiki/%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88VII_%E3%82%A8%E3%83%87%E3%83%B3%E3%81%AE%E6%88%A6%E5%A3%AB%E3%81%9F%E3%81%A1#%E9%96%8B%E7%99%BA

>> No.10692656

>>10687914
>Square was basically a 2nd party to them during the PS1 lifespan.
Just like they were a Nintendo 2nd party for the Famicom/Super Famicom era

>> No.10692663

>>10683895
They rightfully abandoned Nintendo, the business relationship was severed. Even if they made peace, FF7 on N64 would be a multi-year undertaking and the port would be inferior to PSX. It would make Nintendo look bad in the end.

>> No.10692679

>>10683991
>Late SNES had a bunch of Square projects that kinda flopped like Bahamut Lagoon
Sadly that NTR piece of shit was a hit and not a flop at all
Sold almost 500K(and according to VGChartz 620K total) during its first year which is pretty good for a new IP
If it weren’t for the NTR and word of mouth it could have sold more

Meanwhile Treasure of the Rudras only sold 150k
There is no justice in this world

>> No.10692692

>>10685060
>If SquareSoft's 16-bit titles had been on more powerful hardwares such as the Mega CD or the PC Engine CD instead, they could have done so much better with their games pre-FF7.
Nah, Square is overrated for their graphical prowess
FF4 to 6 look like shit
Breath of Fire 1 and 2 makes them look like a joke and they were on the same system

They finally started to get good with the graphics with Chrono Trigger and SD3 and later games but they had to use huge 32Mbit carts to achieve it

>> No.10692726
File: 64 KB, 705x1000, 51EW5v8Wb6L._AC_UF1000,1000_QL80_.jpg [View same] [iqdb] [saucenao] [google]
10692726

>>10687914
no, but stop thinking about the principles of profitability and profit in a Western way. the Japanese, before the PS1, did not have the same vision.

The Final Fantasy on Famicom and Super Famicom.
for they are rarely released in the US? why have they never been released in Europe?
It's not a story that gaijins are too stupid to play it. it’s a story of profitability by territory.

Before Square met Ken Kutaragi, they did not see the point of releasing a Final Fantasy in the West since the Japanese sales were enough to make the production of the game profitable.
So if it fails in Japan -> release in the US
if it fails in the US -> release in Europe.

source: Revolutionaries at Sony

>> No.10692760

>>10684954
>and the music is 8bit
It was the same in PSX?
FF7 on PSX was done with the soundchip

>> No.10692767

>>10687868
>I even forced myself to play Phantasy Star I and IV all the way to the ending before writing this
found the kotaku "journalist"

>> No.10692793

>>10688651
Thousand arms battle system with more characters would be better

>> No.10692804

>>10692726
>the Japanese, before the PS1, did not have the same vision.
Not even true though?
Plenty of Jap devs released games for multiple systems.
Square was 2nd party to Nintendo though

>Before Square met Ken Kutaragi, they did not see the point of releasing a Final Fantasy in the West since the Japanese sales were enough to make the production of the game profitable.
More nonsense
They released FF1 late so they skipped 2 and 3 for US since NES was old hat by then
They started translating 5 but they got cold feet thinking American Consoletards would find it too hard(maybe true, Consolefags didn’t play RPGs much) so they skipped it and made Mystic Quest instead. Then they released FF6 with a pretty decent commercial on TV and it sold 860K copies in the US(compare this to Chrono Trigger which didn’t have any TV Commercial and of course CT didn’t sell anywhere near as well)

FF7 did millions but FF7 had one of the biggest advertising campaigns in video game history.
It’s all about marketing in the end.

>> No.10692813

>>10692726
>>10692804
*To be clear those sales figures for FF6 are SNES/PS combined according to Square’s report from 2004
I can’t find SNES only US sales numbers

>> No.10692821

>>10683986
>some retard out there unironically believes this
wew

>> No.10692835
File: 218 KB, 1061x1200, ff2proto.jpg [View same] [iqdb] [saucenao] [google]
10692835

>>10692804
>They started translating 5
2, as well

>> No.10692849

>>10692835
Bootleg labels keep getting worse and worse

>> No.10692886

>>10685942
>Cartridge games have load times too, they're very obvious and often lengthy.
Cartridge games didn’t have load times
Except for a few like Street Fighter Alpha 2, Mickey Mania, Batman Forever and a few others which were mostly because they had compressed data

Granted cart games had pitiful storage size but they were fast

>> No.10692891

>>10685990
>GBA destroys all competition
What competition?
It was the only handheld in the market

>> No.10692894

>>10683937
The main reason wasn't the cart price or how shitty nintendo was. It was because nintendo didn't allow anyone to have more carts produced than their own games. No game no matter how popular it would get it would never outsell a nintendo game on n64 because they decided how many carts you could purchase from them in a given year.

>> No.10692924

>>10684612
>>10684614
Cool read, thanks

>> No.10693081

>>10684614
>for about 10 years we weren't allowed into Nintendo's offices
>our main interest was making sure Sony won

This is a gross exageration though. The N64 was released in 96 and Square had a devkit for it, see the infamous Final Fantasy N64 model tests. Then they started releasing FF games on NGC and GBA in 2003, so the Final Fantasy diet on Nintendo consoles only lasted about 6 years.

>> No.10693116

>>10693081
Because Square weren't allowes into Nintendo by the Nintendo's president, Hiroshi Yamauchi.
The Gamecube era is with Satoru Iwata.

>> No.10694321

>>10692726
>It's not a story that gaijins are too stupid to play it.
I'm still surprised this mindset caught on on the internet especially considering how Final Fantasy was heavily inspired by Wizardry and WRPG flourished on home computers throughout the 80's and 90's. All of which were far more complex in scope than your typical JRPG. I guess it more had to do with Nintendo of America and them knowing the age demographic and userbase of their systems were less likely to touch RPG's compared to the older niche demographic of the home computers (keep in mind, we're talking about the pre-doom era).

>> No.10694363

>>10693081
6 years was a very long time in the game industry back then, especially since it was a considerably younger industry.

>> No.10694369

>>10692894
>It was because nintendo didn't allow anyone to have more carts produced than their own games.
To be fair; that does tie into "how shitty nintendo was"

>> No.10694683

>>10694369
What the hell.

>> No.10695168

>>10683986
>merges with main competitor
They bought Enix

>> No.10695219

>>10683895
>on both systems
I doubt making an exclusive version for not so popular console was a good idea. Also Nintendo never was a publisher friendly, blizzard in the 90s stop any business with them when they heard about how n sold cartridges to devss

>> No.10695275

>>10695219
It would be getting money from a market they were currently getting zero from.

>> No.10696214
File: 126 KB, 718x885, file.png [View same] [iqdb] [saucenao] [google]
10696214

>>10695168
They DIED

>> No.10697454

>>10692416
>happiest tendie fan

>> No.10697471

>>10692663
with how Nintendo ended up treating Rareware in their later years, Square made the right decision moving to PlayStation, especially after the shit they had to deal with around MarioRPG. if they were AAA devs with Nintendo during the 90s, I can't imagine what it must have been like as 3rd-party dev for tendo.

>> No.10697483

>>10696214
Square should have merged with either Blizzard, Midway, or layed off 35-42% of their workforce at the time.