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10639913 No.10639913 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>10629380

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA [
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

Quickstart torrent (IWADS etc): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake 1-3 FAQ: https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/fFj8euau

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

WAD BOORU:
http://clovr.xyz/wadsup/

>> No.10639923

>doom
more like dumb lmao

>> No.10639924
File: 546 KB, 720x1280, 1706122870158736.jpg [View same] [iqdb] [saucenao] [google]
10639924

=== CURRENT PROJECTS ===
SUM TING /VR/Y WONG
https://desuarchive.org/vr/post/10413464
https://archive.org/details/shadow-warrior-mapping-kit

/Vertex Relocation/
https://desuarchive.org/vr/post/10592017


=== CURRENT RELEASES ===
AD MORTEM FINAL CUT (v1.5.6)
https://www.dropbox.com/scl/fi/3exnqm8nxg4gukhj10hcp?rlkey=r5nwzu32pfh2dtefpbjy2p49b
Ad Mortem Guns (DECORATE): https://files.catbox.moe/ihv4l4.zip

=== WHEN IT'S DONE ===
VIOLENT RUMBLE 2
https://desuarchive.org/vr/post/9941720

=== NEWS ===
[1-23]Seaside Sanctuary for /vertex relocation/ project
>>10627127

[1-23]Trenchbroom 2024.1 rc1 is out
https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2024.1-RC1

[1-21]Turok Anon IS ALIVE And Kicking! and he released the demo of his map and the Adon model as resource.
>>10620808

[1-21]Wadazine #22 is out Featuring GMOTA (we are getting famous lads!)
https://wadazine.com/

[1-21]Anon updates Map07 for /vertex relocation/ project
>>10620840

[1-16]Doom Delta 3.0 released
https://www.youtube.com/watch?v=BG80_xN1WgU [Open] [Embed]

[1-16]Episode Enyo, prequel to Slave Zero, is available for Quake's re-release and source ports.
https://poppy.works/?games=slave-zero-x-episode-enyo

[1-13]Prototype Speedmapping Map Jam for the Quake 2 Remaster Released
https://www.moddb.com/games/quake-2/addons/q2proto1-jam-2024-final

[1-12]vQuake aka Rendition Veritage Quake released
https://www.vogons.org/viewtopic.php?f=9&t=95721

[1-08] Anon releases all doom 2 maps without geometry
https://desuarchive.org/vr/post/10580574

[1-07]Simpler Times for Duke 3D released
https://www.moddb.com/mods/simpler-times

[1-07]William Gee made a compilation of all his Duke3D maps into one mod, Supports Alien Armageddon
https://www.moddb.com/mods/wg-mega-pack

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.10639945

>>10639913
>gotta redownload mw3 to get get good weapon rips.
You guys got a go to for weapon rips/resources?

>> No.10639948

>>10639945
I find youtube videos of people firing weapons from bodycams/in FP POV and use screenshots from those videos for sprites and the sounds as assets.

>> No.10639950
File: 225 KB, 1920x1040, 3.png [View same] [iqdb] [saucenao] [google]
10639950

CONT.

Get the.. FUCK OVER HERE, we're making a doom map!

I'll make a doom map based on the ideas and sketches of other anons.
Use picrel as canvas and post sketches, I'll try my best to interpret your ideas into Coom builder.
Fights can be as hard or easy as you'd like as I'll add difficulty scaling in.

[PREVIOUS COLLABRITIVE MAP]
https://www.doomworld.com/forum/topic/140012-outerpostwad-new-release/

Boom format / targeting 5-10 minutes first time playthrough / Using stock textures but happy to add custom sky.

>> No.10639952
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10639952

>>10639950

>> No.10640040
File: 49 KB, 443x680, 0b3.jpg [View same] [iqdb] [saucenao] [google]
10640040

>>10639924
>newspost wasn't updated
FUCKS SAKE ANON

[1-25]Surreal Engine a "general source port" of OG Unreal engine was discovered by Anon
https://github.com/dpjudas/SurrealEngine

[1-25]The md5 model of the Guardian Boss is out for Quake 2 Remastered, making all monsters finally HD.
https://www.moddb.com/games/quake-2/addons/md5-model-guardian-for-quake-2-remastered

[1-25]The SW mapping kit had been updated with a tutorial video, Build Engine Boot Camp.
>>10633519

>> No.10640097 [SPOILER] 
File: 141 KB, 477x438, cumatose.png [View same] [iqdb] [saucenao] [google]
10640097

>>10638393
Did you try the Mowed version of Comatose?

>> No.10640169

YamagiQ2 Remastered now supports md5
https://github.com/yquake2/yquake2remaster/commit/f57ef011b5a6650919197f804e11a2c9020c5506

>> No.10640176
File: 35 KB, 480x360, Ce3DZskVAAAZqX5.jpg [View same] [iqdb] [saucenao] [google]
10640176

>>10640097
This one must be very useful for a cyberdemon

>> No.10640181
File: 235 KB, 500x281, 1660842880975-screen-shot-2022-08-18-at-11157-pm.png [View same] [iqdb] [saucenao] [google]
10640181

>>10640176
Also, fuck, this is a real fucking article
https://www.vice.com/en/article/xgywna/doom-voxel-mod-reveals-the-cyberdemons-totally-passable-ass

>> No.10640184

>>10640181
Fucking journous, the sprite ass was always good.

>> No.10640187

>>10639924
>>10640040
No news entry for GzDoom's pending isometric mode?

>> No.10640190

>>10639348
>That's so odd to read because the gunplay is what keeps me coming back to HL1. One of the best submachine guns in gaming, and I still wish it was standard that every video game shotgun's alt fire was just two shells even if it doesn't make sense.
The spread of the shotgun felt really random. Sometimes I could kill a vortigaunt in one shot from mid range. Other times it would take three shots unless I got right in their face.
And the SMG didn't feel satisfying at all to me.

>> No.10640202
File: 1.73 MB, 1920x1080, 2320_20231017184244_1.png [View same] [iqdb] [saucenao] [google]
10640202

>>10640187
Add it too so the next op does it
I was going to make, but page 8 was still too early and i am still watching the Daytona 24

>> No.10640203

>>10640184
In some ways it's still better since the voxel ass is squished a bit due to lack of the sprite scaling ratios.

>> No.10640205

>>10639913
worst thread pic i've ever seen in my life.

>> No.10640243
File: 377 KB, 1150x1150, Word cloud.png [View same] [iqdb] [saucenao] [google]
10640243

>> No.10640248

Doom? More like coom amirite

>> No.10640261

>>10640243
>Romero Would've happy ended
WHERE'S MY HAPPY ENDING ROMERO?

>> No.10640270

>>10640261
we need romero playing quake 2 remastered, n64 and call of the machine since he technically worked on it before being laid off

>> No.10640272
File: 172 KB, 600x500, 1677874598290132.jpg [View same] [iqdb] [saucenao] [google]
10640272

>>10640248

>> No.10640283

>>10640203
The voxel mod doesn't account for the scaling? That's a pretty big fuckup.

>> No.10640287

>>10640261
WHERE'S MY FAT REWARD AND TICKET HOME?

>> No.10640292

>>10640283
It would be easily solved in zdoom by scaling the z scale in VOXELDEF.

>> No.10640306

Is there a worse "you're just bad at video games" moment then being a tasteless zoomer who played Doom multiplayer for a couple months, introducing your friends to it, and they STILL mog you first day? I'm losing all hope at this point, the grind did not do much.

>> No.10640339
File: 255 KB, 1920x1040, 1706438819951234.png [View same] [iqdb] [saucenao] [google]
10640339

>>10639950
A room with two pillars, a blood fountain/poll and two ledges above the fountain

>> No.10640384

>>10640306
MP and SP are separate skillsets.

>> No.10640467

>>10640243
>walls worth hit
Hngh at it until it opens

>> No.10640628
File: 859 KB, 1920x1080, doom264.png [View same] [iqdb] [saucenao] [google]
10640628

Some progress on MAP21 for Vertex Relocation

>> No.10640669

>>10640628
Looks pretty cool

>> No.10640776
File: 7 KB, 268x188, IMG_9667.jpg [View same] [iqdb] [saucenao] [google]
10640776

>>10639948
I use to do YouTube rips. Scaling it down you hardly could tell. Funny times. Sounds is always good.

I wanted to use payday 2 but for some reason the devs updated it so the script beardlib or super BLT crash the game on boot. I can’t mod it to get resources. Now trying to make my kriss vector with no sights/clean rail is like 3x more difficult.
I may have to drop multiple sight feature.

>> No.10640828

>>10640776
>I wanted to use payday 2 but for some reason the devs updated it so the script beardlib or super BLT crash the game on boot.
Overkill are pure malicious incompetence.

>> No.10640835

>>10640097
>spoiler
Do these actually exist? I remember seeing them on that sex shop mission in GTA SA but I always thought it was a joke.

>> No.10640962

If a server was set up to play some UT2k4 would anybody be interested, and what preferred gamemodes?

>> No.10641321
File: 667 KB, 708x531, GEzBqP6WYAAiUsO.png [View same] [iqdb] [saucenao] [google]
10641321

>> No.10641352

>>10640962
I'll play anything, I have to look for my physical copy

>> No.10641358
File: 546 KB, 1920x1080, Nugget Doom 2.3.1 2024-01-28 22-39-17.webm [View same] [iqdb] [saucenao] [google]
10641358

>how gay do you want your secrets?
>yes

>> No.10641363

>>10641358
context?

>> No.10641373 [SPOILER] 
File: 9 KB, 152x214, Nugget Doom 2.3.1 2024-01-28 22-39-17-1.webm [View same] [iqdb] [saucenao] [google]
10641373

>>10641363
What do you mean "context"? it's clearly a secret, what other context do you need?

>> No.10641402

>>10641358
Maybe you should give up on secret hunting, Anon. I know I did, makes playing Doom far more enjoyable.

>> No.10641546
File: 17 KB, 284x284, 1699587895316941.jpg [View same] [iqdb] [saucenao] [google]
10641546

>>10641358
>he doesn't have a good eye
better than behind-the-wall (either wallhumping or fake walls) secrets

>> No.10641589
File: 915 KB, 1920x1080, Screenshot_Doom_20240127_153626.png [View same] [iqdb] [saucenao] [google]
10641589

>> No.10641598
File: 126 KB, 990x460, 1702574686601679.png [View same] [iqdb] [saucenao] [google]
10641598

Zandronum's making a comeback for some reason. Makes me warm.

>> No.10641603
File: 1.22 MB, 1920x1080, Screenshot_Doom_20221117_094520.png [View same] [iqdb] [saucenao] [google]
10641603

marinara falls

>> No.10641606

>>10641603
Jesus christ, why is it glistening?

>> No.10641608
File: 500 KB, 658x569, 1536878532505.png [View same] [iqdb] [saucenao] [google]
10641608

How many miles can a Cyberdemon walk in an hour?

>> No.10641616
File: 737 KB, 900x900, chorizo.png [View same] [iqdb] [saucenao] [google]
10641616

>>10641603
Chorizo falls?

>> No.10641617

>>10641608
If we assure Doomguy is about meter wide, and cyberdemon makes a half of that step every 3 tics, which means he covers about 6 meters per second. This would make it about 13.5 miles per hour, give or take, since Doomguy is probably not exactly one meter wide.

>> No.10641618

>>10641616
I was wondering why I thought it looked delicious
I hate Marinara

>> No.10641623

>>10641606
because the Light Is On
https://www.youtube.com/watch?v=iaaoXf4m2KQ

>> No.10641630
File: 527 KB, 1920x1080, Screenshot_Doom_20240127_153558.png [View same] [iqdb] [saucenao] [google]
10641630

>> No.10641639

>monsters with the ambush flags don't wake up from gun sounds
this makes my ideas for monster teleportation significantly more difficult if I am to keep within not modifying the things at all

>> No.10641641

>>10641630
Immediately reminded of this:
https://www.youtube.com/watch?v=9T1I13R4LqA

>> No.10641657
File: 474 KB, 1920x1080, 20231127222149_1.jpg [View same] [iqdb] [saucenao] [google]
10641657

When the sun shines out my window

>> No.10641663
File: 1.51 MB, 1920x1080, Screenshot_Strife_20231225_184938.png [View same] [iqdb] [saucenao] [google]
10641663

But then the clouds covered it.

>> No.10641668

>>10641657
>>10641663
True experience. Do you prefer playing with or without bloom?

>> No.10641671
File: 345 KB, 1920x1080, 20231127222713_1.jpg [View same] [iqdb] [saucenao] [google]
10641671

>>10641668
i dpn't mind the bloom, honestly. gives it a more modern feel, it can be intense at some points but that's because i didn't turn it all the way down but it do look funny

>> No.10641683
File: 334 KB, 1920x1040, 6.png [View same] [iqdb] [saucenao] [google]
10641683

>>10640339
Sorry for delay, I'm on kangaroo time

>> No.10641684
File: 1.07 MB, 1920x1040, 7.png [View same] [iqdb] [saucenao] [google]
10641684

>>10641683
3D view

>> No.10641692

>>10641671
It looks interesting, I will give it a try next time I'm playing a zdoom map or strife.

>> No.10641694

>>10641668
I used to play with bloom, SSAO, and things like ‘lean while strafing’ like in Quake. The most I do now is supersampling, brightmaps, and enabling bloom on rare occasions. This is only when I play through GZDoom.

>> No.10641697

>>10641692
oh this was veteran's edition

>> No.10641708
File: 323 KB, 1920x1080, 20231127223420_1.jpg [View same] [iqdb] [saucenao] [google]
10641708

>kill 'em and then throw in the brig

>> No.10641713

>>10641694
SSAO is great though.

>> No.10641718

>>10641708
imagine the smell

>> No.10641725

>>10641713
Yeah it often is. I just don’t prefer the look anymore so I don’t have it enabled. I used to mess with the “pallete” mode as well but now just switch between software, truecolor software, or hardware rendering when I feel like it.

>> No.10641731

>>10641694
Having good lights settings is really appreciable in some wads. I use DSDA-Doom for all non-ZDoom maps.
>>10641697
Nice, I will definitively try the Veteran's edition next time I'm playing Strife.

>> No.10641748

>>10641725
Alright. It can look a little off depending on the map geometry, particularly when there's a lot of low-height steps everywhere.

Never played around with palette mode. I basically never play in software mode, but I'm tempted to with certain dark cramped maps where it can mimic the fuzzy look things get when it's dark IRL.

>> No.10641767
File: 293 KB, 1280x894, doomguy dress up.jpg [View same] [iqdb] [saucenao] [google]
10641767

Has anyone ever implemented a "horde" mode for Quake 3?
As in, you fight actual enemies (Even if borrowed from Q1/2) instead of player bots?

>> No.10641771

>>10641767
Not in Quake 3, but Hunter's Moon for GZDoom is basically just that. You don't get the nice Q3A physics though.

>> No.10641772

>>10641767
Or rather, not in Q3 that I know of.

>> No.10641774

>>10641767
I remember there being various attempt to do this over the years. None of them were ever really finished, and all of them seemed extremely jank. Some are probably completely lost with forum shutdowns now.

>> No.10641794

>>10641767
Lots of mods for Skulltag and Zandronom did.

>> No.10641812
File: 1.40 MB, 1920x1080, Screenshot_Doom_20240127_151155.png [View same] [iqdb] [saucenao] [google]
10641812

>> No.10641814

>>10641794
Yeah, but he didn't ask about Doom. Not to mention that UT99's Monster Hunt is more befitting what he's describing, but that's still not Quake 3

>> No.10641816

>>10641794
i remember i loved rocket launcher in one of the horde maps.

Since doomguy runs faster than rockets i use to run from the end of the map in to a horde gate on the other side. Seeing my wall of rockets was really cool.

>> No.10641820
File: 3.04 MB, 1920x1080, Screenshot_Doom_20200422_214857.png [View same] [iqdb] [saucenao] [google]
10641820

>>10641814
Only reason I mentioned Hunter's Moon is that it has all of Q3's weapons and characters as 3D models and is made mostly with Q3 textures.

>> No.10641827
File: 266 KB, 1024x1536, 1695876494978953.jpg [View same] [iqdb] [saucenao] [google]
10641827

>>10641668
I think it looks okay on some games if it's not set too high

>> No.10641903
File: 207 KB, 1920x1080, 20231107175523_1.jpg [View same] [iqdb] [saucenao] [google]
10641903

>> No.10641924
File: 514 KB, 1920x1080, Screenshot_Strife_20231225_185032.png [View same] [iqdb] [saucenao] [google]
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>> No.10641940

I got laid off. Anyone wanna co-op Zandronum?

>> No.10641941

I got laid. Anyone wanna co-op Skulltag?

>> No.10641942

>>10641941
Based. Host and I'll join.

>> No.10642008

>>10641598
Great! Now how many empty servers are there?

>> No.10642020

>>10641941
there's a payload you can use to crash any skulltag server, it's not worth your time

>> No.10642079
File: 78 KB, 953x686, quake needs more doom music.jpg [View same] [iqdb] [saucenao] [google]
10642079

Anybody played through Quake with Doom's soundtrack?

>> No.10642083

>>10642079
i'd rather do the opposite but nice find i never noticed this

>> No.10642084

>>10642008
Was that supposed to be a zinger?

>> No.10642180
File: 739 KB, 1920x1080, 171519536.png [View same] [iqdb] [saucenao] [google]
10642180

>> No.10642189
File: 1.60 MB, 1486x890, 1686808213705758.png [View same] [iqdb] [saucenao] [google]
10642189

>>10638323
Happy with how this is coming along. Indulging my Serious Sam side and focusing more on combat than architecture.

>> No.10642225

>>10642189
are you serious?

>> No.10642246

>>10642225
Why yes, as a matter of fact I am. Might even pull some SS textures because Powerslave's are kind of limiting in ways I dislike.

>> No.10642285

>>10640835
Some people have built those over the years, as movie props, or "movie props," but it's not like something Stilh or Husqvarna actually produces and which you can go and find in a hardware store.

>> No.10642303

>>10641603
This looks totally wrong, flowing lava should not have a glossy sheen to it at all, its incredible heat should make it glow strongly, there should not be any other light source casting a reflection onto it.
Great example of a misuse of modern graphics technology making an old game look not just less aesthetically appealing, but a lot less realistic too.

Where'd you find this ugly bullshit, anon?

>> No.10642307

>>10641668
I like it at a really low setting, where you only notice it when there's particularly bright things standing out.

>> No.10642315
File: 2.15 MB, 2560x1440, 1689310889535.png [View same] [iqdb] [saucenao] [google]
10642315

Oh dear gOD I'M GONNA-
*BRRRROONNNNKKKKKKKKRRRRRNTTTTTFFF*

>> No.10642316

>>10639913
Someone explain the joke in that picture.

>> No.10642320

>>10642020
As in trying to actually run old Skulltag online, or trying to play Skulltag in Zandybam? Who the fuck goes out of their way to fuck with someone over THIS anyway?

>> No.10642328

>>10642315
Why is the blood shit colored.

>> No.10642330

>>10642320
>As in trying to actually run old Skulltag online
That one. Skulltag in Zandronum has been fine for aeons.

>> No.10642331
File: 106 KB, 744x1034, DraGUN model complete.png [View same] [iqdb] [saucenao] [google]
10642331

Man this turned out pretty good.

>> No.10642337
File: 1.68 MB, 1001x994, 1685792793276110.png [View same] [iqdb] [saucenao] [google]
10642337

>>10642225
as a matter of fact, i'm kidding

>> No.10642336
File: 595 KB, 1079x522, DoomGrenadeCrop.png [View same] [iqdb] [saucenao] [google]
10642336

After playing a shitload of Doom over the past 2-3 months I feel like I'm losing interest. For once I wanted to make sure to share some of the things I made before I vacate yet another community. So here is a working prototype version of my WIP grenade mod, started with the UAC survival pack on ModDB for better or for worse, copied a lot of that while learning DECORATE and ACS. First time working with this stuff, obviously has a ton of issues, incomplete spritework on many of the throwing animations, and some of the items themselves, but it is workable and I feel like pretty fun to use.
I use it alongside DoomRPG + DoomRLA so it might be a bit strong for vanilla doom, feel free to change values. Also it probably needs to be balanced in general even there but I was having fun just making new stuff as I thought of it.
The spawns are randomized and basically evenly balanced between explosive types. By editing randomuac.acs you can adjust the spawn rates, uncomment line 14 (and recompile) if you want a ton to spawn to mess around with. I hate the way that file is written but I just copied and pasted as I went and figured I'd fix it later.
Cloud stuff I took from realm667, but most of the other sprites I had bing/create make for me via spritesheets that I cleaned up. So if you take this and run with it, make sure you get permission from whomever did that cloud mod.

As for usage in game, User3 will change the current grenade you have selected, while User4 will throw the grenade. There are also 3 different types of remote explosive in the '0' slot.
Most of these bombs will fuck you up if you aren't careful, but I don't want to ruin the fun of experimentation by telling you all about them. If you find yourself stuck in a throwing loop, you might need to increase the tic delay to account for that in grenade.acs.

Have fun! SyntheticHandGrenades : https://files.catbox.moe/ph53pt.zip

>> No.10642350

>>10642331
I can dig it.

>> No.10642354
File: 2.37 MB, 1020x410, DraGUN roTATe 2.gif [View same] [iqdb] [saucenao] [google]
10642354

>>10642350
I'm looking forward to making this one into first person weapon sprites, I'm gonna be using some of the Tibetan War Cannon sounds from Clive Barker's Undying for it. Really at this point all it needs is a name.

>> No.10642363

>>10642331
I REALLY shouldn't stick my dick in there...

>> No.10642364

>>10642354
Tibetan Dragonfire, Tibetan Wyvernfire, Dragun of Tibet, Da Raygun (say it ten times fast)

>> No.10642383

>>10642364
Well I don't think it's a very Tibetan themed weapon. No I think whatever I go with it needs to focus on the fact it spews out lava and it's a dragon gun.
I do like Da Raygun though.

>> No.10642392

>>10642383
Yeah I get that, just was riffing off the Clive Barker's sound bit. Also a good place to go with this sort of thing is ChatGPT. Give it a framework and ask it to provide 15 options.

>> No.10642396

>>10642354
So long as it doesn't sound like the torturous thunder dragon cannons from this fucking thing.
https://www.youtube.com/watch?v=MG4uWX5rDK8

>> No.10642542
File: 1.99 MB, 1559x893, 1692053671233714.png [View same] [iqdb] [saucenao] [google]
10642542

>>10642189
Time for bed.
>>10642331
Fucking nice man.

>> No.10642594
File: 1.78 MB, 1000x1000, shadow-of-the-colossus.png [View same] [iqdb] [saucenao] [google]
10642594

>>10642316

>> No.10642596
File: 291 KB, 512x654, triggered.png [View same] [iqdb] [saucenao] [google]
10642596

>>10642542

>> No.10642601

>>10642596
>The slotted in "d"
Saved

>> No.10642603

>>10642601
over 9000 hours of clonestamp rhinoplasty

>> No.10642656
File: 1.43 MB, 2000x1754, 1693270294189974.jpg [View same] [iqdb] [saucenao] [google]
10642656

>>10642594
>filename

>> No.10642774
File: 793 KB, 1920x1080, Screenshot_Doom_20240114_003004.png [View same] [iqdb] [saucenao] [google]
10642774

>>10639913
just got back from my trip so I can get back into beating TNT. so I just finished maps 21 to 25 and hear are my thoughts. Whoever said that TNT has a stronger first half than its second, I can kind of see where they are coming from. All these map are weak but some suck more than others.

Map 21 Administration Center is too long for its own good and feels like two maps put together. Which is funny because the map before it was also a long map but it has a better structure and has fun encounters.
Map 22 is an odd one because I didn't like it but I like some design choices such as the opening part which the slime spilling into the water and the key ambush in the dark. Shame is that the rest of the map sucks.
Maps 23 & 24 are both forgettable however were a nice breather from the long maps. Honestly feel like these two maps should have been placed earlier in the wad rather than later.
Map 25 is a really shitty map. It looks ugly and the design of it is bad. The encounters are not fun and honestly tedious. Might be one of the worst maps in this wad.

I really hope the last batch of maps aren't as bad as these lot.

>> No.10642801

>>10642774
MAP22 and MAP25 are among the worst in TNT, IMO

>> No.10642802

>>10642774
Whatever you do, don't Pistol Start MAP29

>> No.10642837

>>10642802
This map is really missing a plasma gun (since there is ammo for it) or at least, a berserk pack. Once you know well the map I think it can be enjoyable but for a first time I wouldn't recommend it either, it could leave a bad taste in mouth.

>> No.10642854

>>10639950
Cmon people, help the guy here, just draw some random shapes in paint and repost it

>> No.10642884

>>10639950
>>10642854
Alright, gimme a minute.

>> No.10642894 [SPOILER] 
File: 758 KB, 1920x1040, suggestion.jpg [View same] [iqdb] [saucenao] [google]
10642894

>>10639950
>>10642854
>>10642884

>> No.10642920

>>10642180
That's his nose, anon.

>> No.10642924

>>10642285
Do they vibrate like the normal ones? How do they achieve that? Chainsaws do it because of the motor and the fact they can't remove vibrations, if they could, they wouldn't vibrate at all. Do they just attach some random motor on it and have that vibrate as it runs? If they did, the vibration would be mostly on the base of the thing and not propagate to the tip.

>> No.10642930

>>10642924
I don't know, I've never personally operated one.

>> No.10642962
File: 363 KB, 558x1009, asdf.png [View same] [iqdb] [saucenao] [google]
10642962

>drawing a four-way corridor when suddenly an idea strikes

>> No.10642968

>>10642962
Even by Doom standards that's incredibly cheesy
I love it

>> No.10642976

>>10642962
Based.

>> No.10643000

>>10642331
Looks like the illegal dragongun part from Custom Robo.

>> No.10643060

This is old but to answer
>>10639554
I think relite or relighting makes the player cast a shadow by default, which are two WIP lighting things for GZDoom. Or maybe I'm forgetting there is a setting to give the player a shadow in GZDoom.

>> No.10643065

>>10642968
>>10642976
I think the theme for the map now is "heresy"

>> No.10643168

Is there any hq doom64/psx sound effects wad?

>> No.10643172

>>10642383
lavasilisk

>> No.10643192

>lost control of my folders
>gonna tidy up my hard disk
>waste the entire night just in the first branch
I should burn this computer

>> No.10643196

>>10643192
You know it's gotten bad when you start tempermanently storing stuff in folders for completely unrelated programs.

>> No.10643210

>>10642894
I won't hold you to that btw, but I think it would be funny if you squeezed that shape in somewhere.

>> No.10643213

Should I post my mods on /vr/? Most of them are kinda crap so I don't think you guys will like them.

>> No.10643219

>>10643060
thanks

>> No.10643220

>>10643213
What's the worst that can happen? Being called a faggot?

>> No.10643229

>>10643213
ngmi

>> No.10643232

>>10643213
Unless it's dolphin porn, I don't think the reception is gonna be that harsh. I mean, maybe it's not gonna be very good, but no good modder STARTED OUT being good, they all made crapola in the beginning.

>> No.10643238

>>10643196
it could be worse, anon, they could be in completely unrelated computers

>> No.10643259

>>10643213
just post them. if it's crap then you're anonymous

>> No.10643423

has someone tried to play doom through nucleus coop?

>> No.10643473

>>10643423
You wouldn't need to. You can run multiple instances of pretty much any source port.

>> No.10643480
File: 4 KB, 164x164, 1693709430954700.png [View same] [iqdb] [saucenao] [google]
10643480

>>10642920

>> No.10643489

>>10643213
Not with that attitude

>> No.10643518

>>10643473
have you actually tried this?, how do I play with my second window if I'm focused on the first one?

>> No.10643532

>>10642328
It looks like all the red in the picture was tinted orange/brownish. Even the monster guts are brown.

>> No.10643547

>>10642328
the great oxidation event

>> No.10643596
File: 524 KB, 816x988, aaa.png [View same] [iqdb] [saucenao] [google]
10643596

:DDD

>> No.10643665

>>10643596
BENIS :-DDDDDD

>> No.10643693

>>10643596
Put two health bonuses on the balls

>> No.10643725

>>10643693
HP is stored in the balls?

>> No.10643774
File: 1.19 MB, 1366x768, utotp_2024-01-29_14-38-26.png [View same] [iqdb] [saucenao] [google]
10643774

>> No.10643778
File: 1.28 MB, 1366x768, utotp_end_2024-01-29_15-40-44.png [View same] [iqdb] [saucenao] [google]
10643778

>> No.10643789

>>10642315
what mod or mapset is this?
is it the one with samuel hayden?

>> No.10643801

>>10643693
can't move any things. but I made it so the soulsphere is on the tip of the benis

>> No.10643817

Hayden sounds like someone from the Alien film series.

>> No.10643818

>>10643774
>>10643778
why can't we get better filtering outside shit smearing compressed bilinear?
https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/
Jinc2 sharp would fit perfectly with Q1 and hexen 2 textures

>> No.10643825
File: 13 KB, 360x360, prrrrr.jpg [View same] [iqdb] [saucenao] [google]
10643825

>>10643596
>boom the way vg did xDD

>> No.10643901

>>10643778
>>10643774
>post shots of new Alkaline mod, receive filtered texture moaning
Looks fun though

>> No.10644010

>>10643789
brutal doom hell on earth starter pack aka EDay
idk how compatible it is with vanilla gameplay or mods that aren't brutal doom but it worked with johnny doom when I played it

>> No.10644049

>that nigga saying last thread that GZdoom doesn't choke on large maps because it's a processor/graphics problem
bruh even zdoom was known to choke compared to other ports. it was always poorly optimized. dumb shit like nuts.wad chocked when other ports could run it fine.

>> No.10644078

>>10642962
Now flip it so the cross is upside down.

>> No.10644083

>>10644078
based St. Peter disciple

>> No.10644096

>>10639924
>>Vertex Relocation
Would it be ok to have have a new ANIMATED entry for a lava fall? Don't know if I'll need it, but I might.

>> No.10644134

>>10644049
That's due to the actor code. Every actor has to do a ton more checks every thick depending on these countless properties and flags that could be changed any moment due to a mod. If you optimize that away you lose functionality.

>> No.10644148
File: 552 KB, 638x1031, bbb.png [View same] [iqdb] [saucenao] [google]
10644148

>>10644078
>>10644083
I'm going to Hell for this

>> No.10644156

>>10644148
Yeah, we all are.
Be sure to bring a shotgun.

>> No.10644159
File: 123 KB, 1281x1395, 1704133033636818.jpg [View same] [iqdb] [saucenao] [google]
10644159

Idk who needs to hear this but if your wad doesnt work in the random version of lzdoom. That i downloaded like two or three years ago. I don't wanna play it

>> No.10644163

>>10644159
Oh no! Anyway,

>> No.10644165
File: 231 KB, 1920x991, 1556566196007.jpg [View same] [iqdb] [saucenao] [google]
10644165

>>10644148
>I'm going to Hell for this
Oh not, not the episode 3 again, anything but this.

>> No.10644174
File: 23 KB, 240x251, 1411866681715.jpg [View same] [iqdb] [saucenao] [google]
10644174

>>10644148

>> No.10644186

>>10644148
How noticeable is it not in the automap?

>> No.10644190

>>10644134
yeah, z and it's forks have all those little problems that carried on through releases. it isn't just an engine render problem

ZDOOM was always a kitchen sink project with an inevitable bloat problem. I think Graf today is trying to make the whole thing more cohesive, but it's inevitable that the port will have issues that go beyond what your PC setup is.

With that said most z-family mappers today are aware of the problems and have strategies to fix it.

>> No.10644194

>>10644186
you can actually hide things from the automap. I made the effort to make it extra visible in the automap

>> No.10644197

>>10644194
I meant how does it look in game but asked it retardedly

>> No.10644215

>>10644197
have a look for yourself (MAP08): https://files.catbox.moe/0mcbof.wad
obviously very very early. the player gets punished for their blasphemy by a horde of pinkies

>> No.10644263

>>10642962
>>10644148
Fucking awesome man.

>> No.10644273

Quaddicted finally has its "recent activity" section on its frontpage fixed.
https://www.quaddicted.com/
Fuck's sake.

>> No.10644350

>>10644096
Sure, someone already added a ANIMATED water fall

>> No.10644520
File: 43 KB, 320x200, OOPS.png [View same] [iqdb] [saucenao] [google]
10644520

Guys! I have a crippling addiction to techbase themed wads!

I have already played:
>The Darkening 2
>UAC Ultra
>Suspended is Dusk
and am currently playing
>OOPS: All TechBase

What other Tech Base themed wads are there? Vanilla compatible is preferred but not required. I need to keep this binge going.

>Captcha: SWAG

>> No.10644529
File: 8 KB, 184x254, file.png [View same] [iqdb] [saucenao] [google]
10644529

Is YOUR map a Based map, anon?

>> No.10644540
File: 843 KB, 2560x1440, dbp45.png [View same] [iqdb] [saucenao] [google]
10644540

>>10644520
The first Back to Saturn X, Vrack and the Vrack-inspired Doomer Board Project 45.

>> No.10644550

>>10644520
Talosian Incident is a hell-free wad from 97 with an original soundtrack

>> No.10644605
File: 72 KB, 1440x900, ride_the_dolphins.jpg [View same] [iqdb] [saucenao] [google]
10644605

>>10643232
>Unless it's dolphin porn, I don't think the reception is gonna be that harsh.
I enjoyed dolphin porn wad.

>> No.10644628
File: 259 KB, 1280x700, btsx1.png [View same] [iqdb] [saucenao] [google]
10644628

>>10644520
>>10644540
Yes, go for BTSX1, it's pure techbase.

>> No.10644732
File: 1.80 MB, 2592x1936, Pissed off martian.jpg [View same] [iqdb] [saucenao] [google]
10644732

>> No.10644762

>>10644732
>FUCK TREES

>> No.10645150 [DELETED] 
File: 59 KB, 457x457, ayMwN2X_700b.jpg [View same] [iqdb] [saucenao] [google]
10645150

the janny is a tranny

>> No.10645159

How do you get the new versions of DSDA doom. it appears the github no longer comes with an exe

>> No.10645293

>>10645159
There's a link on the github readme text.

>> No.10645305

i wanna replay quake 1, what's the best port?

>> No.10645310

>>10645305
Either Ironwail or vkQuake.

>> No.10645324

>>10645305
What anon said

>> No.10645403

>>10645293
i got it. it was confusing they had the actual download link in the read me and not the github. i wanted to check out a couple levels of eviternity 2 before i finish the first one. it ran like shit in gz doom 4.11.3.

>> No.10645405

>>10645305
steam

>> No.10645504

>>10642774
>Whoever said that TNT has a stronger first half than its second, I can kind of see where they are coming from.
That was probably me but most people say that
>I really hope the last batch of maps aren't as bad as these lot.
22 was the worst but they never really reach the highs of the early maps again

>> No.10645545
File: 1011 KB, 1539x1382, Doom RPG DS.png [View same] [iqdb] [saucenao] [google]
10645545

It's cool how they ported Doom RPG to the DS, but they sure took a lot of creative liberties with it.

>> No.10645684
File: 627 KB, 814x698, 1697089314487857.png [View same] [iqdb] [saucenao] [google]
10645684

>Loads of human monster variants in VR2, not many knight variants
>Remember VR2 runs on progs_dump 3, which allows for the import of skins from other mods
>Grab the Drake hknight.mdl which has 7 embedded skins
>???????
>PROFIT!
The coolest part is VR2 has things like damage modifiers, speed modifiers, projectile speed modifiers, etc. so you can make pseudo new enemy variants.

>> No.10645739
File: 166 KB, 384x256, 1662096514892992.gif [View same] [iqdb] [saucenao] [google]
10645739

>>10644540
>>10644628
This looks exactly like what I'm looking for, thanks.

>>10644550
Thanks, I'll take a look. Surprised I never even heard of this considering I was really into 90's wads in the late 2000's.

>> No.10645752
File: 1.54 MB, 1920x1080, Screenshot_Doom_20210520_161035.png [View same] [iqdb] [saucenao] [google]
10645752

Mom found the Mtn Dew room.

>> No.10645754

>>10645752
>Butt on the right
Lord forgive me for I am back on my bullshit.

>> No.10645773
File: 394 KB, 974x1024, nakajimbo.png [View same] [iqdb] [saucenao] [google]
10645773

i still haven't forgotten about my doom peeps here, i am still gonna stay true to my word and draw more doom like Kurashiki but i gotta keep focusing on practicing more

>> No.10645775

>>10645773
Ganbare, anon-kun!!!!

>> No.10645784

>>10645754
Do you know it's a centaur butt, anon?

>> No.10645814
File: 253 KB, 548x474, get_a_load_of_THIS_hornses_ass.png [View same] [iqdb] [saucenao] [google]
10645814

>>10645784
>

>> No.10645835

>>10645814
I was reading some SBHJ a few minutes ago wtf anon get out of my head

>> No.10645849
File: 467 KB, 661x623, 1648009425281.png [View same] [iqdb] [saucenao] [google]
10645849

Where can I get a hold of Megaton Edition of Duke 3D?

>> No.10645861

>>10645849
Is there point of using Megaton instead of Eduke?

>> No.10645869

>>10645861
Just want to get a hold of the fixed/widescreen sprites, but if those are available anywhere else then that would be good too.

>> No.10645890
File: 519 KB, 1920x1080, Screenshot_Doom_20240114_004718.png [View same] [iqdb] [saucenao] [google]
10645890

>>10645504
>>10642802
good to know.

>> No.10645905

Alright Shadow Warrior is really fucking hard without autoaim on No Pain No Gain. Easily the hardest of these Build games.

>> No.10645908

>>10645849
i like that this image has become synonymous with duke

>> No.10645912
File: 32 KB, 136x228, 20d.gif [View same] [iqdb] [saucenao] [google]
10645912

MODERN ARTS AND SPEAR BOOKS

>> No.10645913

>>10645905
And it doesn't help that you can't HIT THESE FUCKING FISH WHEN YOU'RE IN THEIR FACE WITH YOUR SWORD

>> No.10645918
File: 143 KB, 1024x1089, 1612820650846.jpg [View same] [iqdb] [saucenao] [google]
10645918

>>10645869
Nevermind, found a mod that gets you the widescreen sprites: https://github.com/NightFright2k19/duke3d_widefix

>> No.10645941

>>10644732
I wonder what rottking is doing these days.

>> No.10646009
File: 89 KB, 308x328, IT_KEEPS_HAPPENING.png [View same] [iqdb] [saucenao] [google]
10646009

>>10645835

>> No.10646018

>>10645773
>Doom Megami Tensei
I need moar of this crossover.

>> No.10646134

>>10645941
Did a texture pack for Heretic, that's about it from what unacquainted tertiary would know

>> No.10646169

>>10645941
Hopefully Doom levels.

>> No.10646216

>>10645773
I was wondering what happened to you, glad to see you're still at it.

>> No.10646258

>>10641603
hmmmm pepperoni pizza....

>> No.10646376

>>10639924
>>10640040
Sewer Jam for Q2 is happening
>Quake 2 Remaster Sewer Jam Announcement
>Sewer levels are notoriously hard to get right. That’s why Andrew Yoder set out to challenge the Quake community to come up with good sewer levels all the way back in 2019. Now we want to do the same for the Quake 2 Remaster and that’s why we’re announcing Map-Center’s very first Quake 2 Remaster Sewer Jam! It starts February 2nd and ends February 25th. Remember though, if you're not prepared to go all the way, don't put your boots on in the first place
>For the guidelines and further discussion, visit our #sewer-jam-1 channel in the Map-Center Discord server!
Again is the map discord for Q2, but seeing how the n64 and proto jams were quite good, i hope that someone ports alkaline sewer map into it. Or repeat what sewer jam did https://www.quaddicted.com/reviews/sewerjam.html

>> No.10646434

I just got a whole bunch of mods & gzdoom, its been a few years since i last played doom.

potentially simple/stupid question, but where is the option to turn headbobbing off? thers been 3 mods now that i just cant play because of that shit. Is it different for every mod or is there a config setting i can change? had a look but cant see anything obvious.

>> No.10646505

>>10646434
GzDoom lets you adjust headbob and weapon sway with sliders, all the way down to 0 if you want. Some people who get motion sick from Doom usually find that this helps a lot.

If you can't find it, GzDoom has a search prompt in its option menu these days.

>> No.10646510

>>10646434
>>10646505
If some gameplay mods do headbobbing differently, you might not be able to adjust that with GzDoom's own settings.

>> No.10646547
File: 264 KB, 900x1401, 1704504871529361.jpg [View same] [iqdb] [saucenao] [google]
10646547

>>10645773
Hello! Nice to see you're around. This is the only place I know where some fun people still congregate.

>> No.10646551

>>10646434
Movebob 0 in the console.

>> No.10646581
File: 3.54 MB, 1080x700, 1579807546734.gif [View same] [iqdb] [saucenao] [google]
10646581

The infinity tall demons in DSDAdoom keep fucking me up
GZdoom has spoiled me

>> No.10646589

>>10645849
The entire game and its add ons are in the op. I made this mistake once too. But yeah theyre up there. Download Raze or red nukem and just copy the files to the rednukem folder and play away. I suggested red nukem over eduke cause its a safer version. Eduke calls home to several different websites. Under the guise of updates but theres no update system. You still have to download it. Eduke is probably spyware. Go with red nukem or raze

>> No.10646595

>>10646505
>>10646510

Thanks. Searching GZdoom's options & changing that worked on 2 of the mods, last one it was a mod specific option in its own menu.

>> No.10646719

Sigil 2 bugfix edition when?

>> No.10646825
File: 121 KB, 1036x1193, 1688580045237541.jpg [View same] [iqdb] [saucenao] [google]
10646825

>>10646018
How would an SMT Doom mod work? I imagine the basic gameplay to be something like Raidou where you summon one or two demon companions, but they would probably get stuck in walls all the time like retards.

>> No.10646909

>>10646018
Isn't there an old strange journey mod?

>> No.10646910

>>10646589
I don't know are you baiting, or are you just a grandpa that just found about retro fps games. Eduke is not spyware. It is the most used port and only port that can play all the expansions. Rednukem is an eduke fork, but does not have support for all expansions like eduke. It has support for Duke 64 and Redneck Rampage though. I recommend Eduke.

>> No.10647042

>>10645773
Are you the anon that draws Senrans too?

>> No.10647073

>>10646910
Listen if your port calls to 10 or more websites every time it opens and when pressed you claim its for a broken update system. Fuck you

>> No.10647156

>>10647073
Eduke once had a functional updating system but its deadcode that should be removed. I know this because I found the same shit in NBlood and removed it from NotBlood.
Here's the actual commit if you care, the same code exists in eduke
https://github.com/clipmove/NotBlood/commit/069eeb67f586056b342df9f77f08133ee27e5992

>> No.10647190
File: 2.30 MB, 3840x2160, me1m1_2024-01-30_15-12-16.png [View same] [iqdb] [saucenao] [google]
10647190

Ironwail is starting to shit itself with how many fish I have in this map (vkQuake takes it like a champ), but at least I'm nearly done with the finale arena.

>> No.10647203

>>10647190
That looks sick anon.

>> No.10647286
File: 159 KB, 902x800, orcs and elves.jpg [View same] [iqdb] [saucenao] [google]
10647286

>>10645545

>> No.10647352

>>10645849
legally? zoomplatform. it's drm-free and with the extra add-ons
https://www.zoom-platform.com/product/duke-nukem-3d-atomic-edition

they also sell Duke 1 and 2 and Manhattan Project

>> No.10647359
File: 5 KB, 152x154, 4265141255.png [View same] [iqdb] [saucenao] [google]
10647359

>watch V miniseries from 1983
>reptilian spits acid in someone's face
now i get it

>> No.10647362

>>10645849
>Megaton Edition
disregard >>10647352
i read Atomic Edition for some reason

>> No.10647365

>>10647156
Oh thank you. I also meant like metaphorically. I wasn't insulting anyone in the thread. Interesting stuff fren interesting stuff

>> No.10647373

>>10645545
>fatlus
lmao

>> No.10647389

>>10647073
FYI you can disable update checking under options>game>check for updates and it should not bother pinging eduke32.com

>> No.10647391

is doomslayer from doom 2016 same doomslayer from doom 1996?

>> No.10647397

>>10647391
no

>> No.10647405

>>10647391
you mean Doomguy

>> No.10647410
File: 807 KB, 2000x2000, 1706650221013.jpg [View same] [iqdb] [saucenao] [google]
10647410

>>10647397
Really?

>>10647405
No?

>> No.10647413

>>10647410
maybe

>> No.10647418
File: 99 KB, 516x652, 1673568120723217.png [View same] [iqdb] [saucenao] [google]
10647418

>>10647410

>> No.10647428

>>10647073
Download the version you want and disable online updates. If it still does that, you have downloaded it from some crazy malware site, because it won't. Just download it from eduke32.com. If you are able to set up a source port in a first place, you are able to do that.

And as I wrote, Eduke is the stable and only way to play if you want to play all official versions and expansions like Total Meltdown and Duke Extreme. Both Raze and Rednukem are based on Eduke. It's not like it's some weird fake port.

>> No.10647429

>>10647391
Doomguy. He goes through Doom 1, 2, Plutonia, TNT, and then 64. Stays in Hell after that and becomes a cryptid in Hell, earning the title of Doomslayer.
Though I think I've seen some nerds theorize we play as a different marine in Plutonia or TNT

>> No.10647460

>>10647391
The game is not even made by the same company or employees. At that point you can pretty much decide it for yourself, what you accept as a canon. As for the style of the story itself, majority of user made wads fit better in the official narrative than Bethesda's one. Eternity's story is like from a joke wad with doomguy betraying and destroying god (which was used as AI by UAC) just to kill satan (which is just a clone of doom guy). But unlike the joke wad creators, writers at Bethesda think that this is cool and epic story.

>> No.10647471

>>10647413
>>10647418
Helpful

>>10647429
But the PC from Doom is fighting on Earth after the PC from Doom 2 begins fighting on Earth. How can he be fighting 2 different battles?

>>10647460
You're wrong, all games are made by iD software except for final Doom where only the engine and a lot of assets were made by iD software.

>> No.10647476

>>10647471
one battle after another.

>> No.10647481

>>10647286
Now I have to replay it again

>> No.10647482

What's a good doom 2 coop map pack for 4 people that's not crazy hard or a slaughterfest? D2TWID is not a good option since I'm already playing through that with one of the lads, we just managed to find 2 more people to join us. I think we can handle something between vanilla and plutonia for difficulty.

>> No.10647489

>>10647471
Modern id doesn't have a single guy that was making the first Doom from the beginning.

>> No.10647490

>>10647471
glad i could help with this very important matter

>> No.10647494

>>10647482
Memento Mori 1 and 2. They are made for coop play.

>> No.10647497

>>10647489
Kevin Cloud. but he's not really in the creative process aside from a few textures and managing zoomers iirc

>> No.10647507

>>10647391
Doom 1(inckuding thy flesh consumed), 64 and the new games are one timeline

Doom 2 and 3 are in a different timeline and 3 comes before 2.

Final Doom isn't canon.

The RPGS aren't canon either but don't feature Doom Man anyways so it doesn't matter.

>> No.10647512

>>10647507
>Doom Man

>> No.10647513

>>10647391
No.

>> No.10647516

>>10647494
Thanks anon, these look perfect.

>> No.10647523

>>10647489
You explicitly said it's not the same company and it is. You're wrong or you lied to me intentionally.

>> No.10647534

>>10647507
Do you have a source such as a developer interview or game manual?

>>10647513
Same question.

>> No.10647560

>>10647534
Yeah I have plenty of sources.

>> No.10647565
File: 64 KB, 217x394, 1512208972789.png [View same] [iqdb] [saucenao] [google]
10647565

>>10647523
>You explicitly said it's not the same company and it is.
>>10647460 was the post stating it wasn't made by the same 'company' (though I get what he meant). >>10647489 is about about the people behind the name, the more important part right?

>> No.10647580

>>10647560
Can you share them?

>>10647565
The truth is the important part.

>> No.10647584

>>10647507
>Doom 2 and 3 are in a different timeline and 3 comes before 2.
No.

>> No.10647590

>>10647580
>>10647565
the best thing to do is to decide for yourself what is and what is not canon. it's a dumb videogame not a religion

>> No.10647591

so if the icon of sin was romero and the spider mastermind was carmack then who were the barons and the cyberdemon supposed to be?

>> No.10647606

FACT: Doom 3 Marine is the strongest Doom protagonist.

>Can bunnyhop.
>Can crouch.
>Artifact.
>Soul Cube.

>> No.10647614

>>10647286
started playing it recently on a modded dsi, pretty comfy game for the system - and it has some id dna, like torches that look like the big colored ones from Doom.
>>10645545
Tried this one too, but it didn't really pull me in, the story is pretty good tho, I like the whole John Carpenter like lore of scientists discovering the anomaly. Maybe some day I'll complete it

>> No.10647617
File: 500 KB, 2560x1440, Screenshot_Doom_20240131_013813.png [View same] [iqdb] [saucenao] [google]
10647617

Chainsaw art

>> No.10647620

>>10647617
hot

>> No.10647623
File: 65 KB, 640x295, 1561762308910.jpg [View same] [iqdb] [saucenao] [google]
10647623

>>10647391
I know it's the most cliche'd "old man yells at cloud" opinion out there, but I really dislike the 'doom slayer' shit
Doom guy being theoretically a superhuman because he can run at mach 2 and carry around tons of equipment in game and is given the flimsy motivation of wanting to avenge his bunny is amusing, making it that he is canonically a chosen by "god" spirit of vengeance anger golem sucks the fun out of it

>> No.10647624

>>10647580
Why?

>> No.10647636

>>10647623
yeah but the idea that hell is scared of doomguy is funni

>> No.10647664
File: 7 KB, 652x656, 1689649363396755.png [View same] [iqdb] [saucenao] [google]
10647664

>>10647617

>> No.10647671

>>10647623
it's not that unpopular of an opinion.

>> No.10647674

>>10647190
based fish manufacturer

>> No.10647676

>>10647623
I liked it better when he just stayed in hell, became a boogeyman, and fought alongside an army of cool knights. They got really, really fucking stupid in Eternal.

>> No.10647678

>>10647606
not only that but he beat them at normal speed

>> No.10647750

>>10647617
BRUMMMM
awooooga

>> No.10647781

>>10640243
>Vast ass
>Later gave head
>Thinking boots
>Geometry difficulty

>> No.10647797

>>10643693
And lots of lost souls

>> No.10647907 [DELETED] 

>>10647750
Is plutonia not balanced around pistol starts?
I had an easier time with wads that are supposed to be harder than plutonia but it's kicking my ass right now

>> No.10647913

Is plutonia not balanced around pistol starts?
I had an easier time with wads that are supposed to be harder than plutonia but it's kicking my ass right now

>> No.10647926

>>10647913
Probably not, but it's still doable.

>> No.10647932

>>10647913
Plutonia is balanced around pistol start.

>> No.10647958

>>10647913
today's "hard" wads give you an obligatory megasphere before locking you in the obligatory arena but the 90s didn't have much rhyme or reason about giving you HP pickups so bits of plutonia and even TNT and Icarus can feel harder than they "should" because the medkits are clustered in some random corner
Plutonia usually doesn't lock the door behind you so when shit sucks see if you can run back to a safe part of the level and pick off enemies one by one

>> No.10647979

>>10647958
TNT isn't hard.
Icarus is hard in just a few places, one that comes to mind is by miserable resource starvation which makes E4M1 look like a joke.

>> No.10647992

>>10647913
Plutonia absolutely has pistol start balance. Restarting with a pistol after death is an actual part of the vanilla game, it would be insane for them to not have pistol start balance in an official iwad.

>> No.10648015

>>10647979
IIRC, map28 "Excavations" was going to be even worse about its ammo, because the author (Steven Phares) wanted the player to rely mostly on resources obtained from the previous level. But many people on the team told him there wasn't enough ammo, and eventually his father (Rand Phares) added more ammo before release.

>> No.10648227

>>10641794
Man I miss Armageddon invasion

>> No.10648239

>>10647623
Yeah, me neither. I had fun playing Eternal, but the whole aesthetic is just really... stupid. It's the same reason I dislike stuff like Brutal Doom and its ilk. I just can't view the character as some badass brutal navy seal who RIPS AND TEARS everything in his path, it's honestly really cringeworthy to me

>> No.10648281

>>10648015
>and eventually his father
kek, thanks dad

>> No.10648297

>>10647617
Dayum. Nice.

>> No.10648307

>>10648227
TSPG hosts wads from like 13 years ago, could fire it up right now anon.

>> No.10648361

>>10647958
Icarus???

>> No.10648364

>>10647623
I like it, it's got a John Wick vibe to it, only a lot more, for lack of a better word, hardcore.

I'd say "badass" instead but that'd be cringe to be quite honest fampai.

>> No.10648368

>>10647676
Same

>> No.10648389
File: 794 KB, 1920x1080, hhngh3guy.jpg [View same] [iqdb] [saucenao] [google]
10648389

>>10647580
>The truth is the important part.
Also who wrote it. That's only when I care about canon/"the truth".
>>10647606
Soul Cube is an underrated mechanic and D3guy is clearly the most handsome.
>>10647676
>I liked it better when he just stayed in hell, became a boogeyman
Nice and 'doomed', yeah
>and fought alongside an army of cool knights
That's a bit silly for me

>> No.10648402

>>10643774
>>10643778
Alkaline got an update or is it a mappack?

>> No.10648404

>>10648402
https://www.slipseer.com/index.php?resources/undiscovered-technology-of-the-pharaohs.311/

>> No.10648407

>>10648404
Thanks

>> No.10648413
File: 1.49 MB, 1885x1826, get doom motherfucker.jpg [View same] [iqdb] [saucenao] [google]
10648413

>>10648389
>That's a bit silly for me
I'm biased because I like knights, and I think fighting demons with shotguns and great swords is cool as fuck.

>> No.10648430
File: 1.81 MB, 3600x1586, doomart nathan anderson.jpg [View same] [iqdb] [saucenao] [google]
10648430

>>10648413
They dove real hard into the player being "doomvikingknight" with the newest game

>> No.10648560

Part of me is curious if Nightdive will do Turok Evolution or if they will say 'fuck it' and slap the absolutely horrifying unfinished pc port on steam or something

>> No.10648564

i've been learning zscript and already have a solid grasp on decorate and i want to make a total conversion mod, what am i in for?
am i in for a rude awakening? what are some concepts i should keep in mind?

>> No.10648568

>>10648560
I hope so. Loved Evolution even more than the other games.

>> No.10648571

>>10648564
>am i in for a rude awakening?
Yes. Passion gets you so far, discipline always matters more. When you begin to get frustrated, just get your x amount of hours in for the day before you go do something else. When you feel that absolute burnout contempt for what you're doing, just set a timer for 15 minutes. Work on your project for those 15 minutes, then go do something else. Ganbatte, anon-kun.

>> No.10648589

>>10648568
>Loved Evolution even more than the other games.
I can tolerate 3 but I will never understand how one can enjoy Evolution.
I really find it hard to look past how broken the game is.

>> No.10648592

>>10648560
>>10648568
>>10648589
Turok Evolution is bae. It needs some improvements but ND knows how to.
Tal Set best Turok anyway.

>> No.10648606

>>10648589
>I really find it hard to look past how broken the game is.
I played it on PS2 so it was fine for me. I had heard the PC version sucked so I've avoided it forever.
>>10648592
Yeah I really liked Tal Set, the reluctant hero trope never gets old if it's solemn enough, and Evolution does it well enough for an early 2000s video game story.

>> No.10648613

Can anybody recommend some good vanilla-adjacent weapon mods that I can use for first-time playthroughs of wads? I used to use Supercharged but I don't love the forced reloading and new look of enemies.

>> No.10648617

>>10648613
Babel

>> No.10648627

>>10648617
that looks sick, good rec

>> No.10648634
File: 301 KB, 1580x1600, turokoa-nd.jpg [View same] [iqdb] [saucenao] [google]
10648634

>>10648606
i was introduced to Turok with the first one which has Tal Set as protagonist so when 2 and 3 ditched him i was mad because the other ones didn't feel/look as bad ass.
I was happy to find him back in Evolution.
he's also the hero of the og comic

>> No.10648669

Does vkQuake support the remaster's dynamic shadows and if so how to turn them on?

>> No.10648702

>>10648669
>Support for dynamic lightmap shadows (requires a ray tracing capable GPU)
https://github.com/Novum/vkQuake/releases

Dunno how to turn em on. Ironwail supports it too and I dunno there either.

>> No.10648710

>>10648702
I found r_rtxshadows and set it to 1, but I couldn't see shadows even after a restart. I have the remaster files moved over and a RTX card, so idk what I'm missing.

I guess I could use FTE, but configuring that engine correctly (and getting it to actually save your fucking config) isn't something I'm too interested in going through again.

>> No.10648717

>>10648710
I'd use FTE all the time if you could separate enemy model interpolation from weapon interpolation because interpolated Quake weapons look like ass.

>> No.10648719

>>10648717
I'm pretty sure you can add the filenames of the weapon models to r_nolerp_list.
Unless FTE just doesn't have that, which would be odd.

>> No.10648737

How do you make trigger_counter in Quake not display "only x more to go"?

>> No.10648750

>>10648737
Try spawnflag 1.

>> No.10648752

>>10648750
Aw cunts. Thanks.

>> No.10648796
File: 439 KB, 1500x1500, 81AfhZCstnL._SL1500_.jpg [View same] [iqdb] [saucenao] [google]
10648796

What ISSSSS….. “When the Smoke Clears” of doom wads?

>> No.10648798

>>10648796
Best skit Jackass ever did
https://www.youtube.com/watch?v=yI99Y3EbXwY

>> No.10648824
File: 57 KB, 474x473, 1684193623754295.jpg [View same] [iqdb] [saucenao] [google]
10648824

2000s hip-hop covers were something the fuck else. I'd love a Doom wad with this energy.

>> No.10648829

>>10647190
even the latest dev builds?

>> No.10648832

>>10648824
Big Aloe

>> No.10648872

>>10648824
>screwed up cuck

>> No.10648907
File: 1.34 MB, 1280x1366, hellknight_by_deimos_remus-db67i7d.jpg [View same] [iqdb] [saucenao] [google]
10648907

>>10648430
i'd love a Doom game in this art style

>> No.10648916

>>10648824
it's like ghostbusters but with cough syrup.
you need a slow mo/bullet time syrup bottle bonus with purple vision

>> No.10648938

>>10647623
By trying to combine mythologizing Doomguy with trying to get in on the memes with shit like the Doom comic, it manages to make him less interesting from several different directions.

>> No.10648969

>>10648938
You know you're correct when all interest in nu-Doom died with Eternal's DLC.

>> No.10648972
File: 260 KB, 831x711, yug68fyguhidxbvcfc.png [View same] [iqdb] [saucenao] [google]
10648972

quick imp-tan sketch
trying to render

>> No.10648976

>>10648972
haha nice now post the full one

>> No.10648989

>>10648976
https://i.4cdn.org/s4s/1706694054603161.png

>> No.10648991
File: 44 KB, 312x427, 1695631653240887.png [View same] [iqdb] [saucenao] [google]
10648991

>>10648989

>> No.10649069

Is The Dark Mod worth playing? I want to get into Thief, but I'm wary at the lack of sourceports.

>> No.10649083

>>10649069
The steam/gog version of thief 1 and 2 work great with tfix

>> No.10649084

>>10649069
TFix and T2Fix are sourceports. They upgrade your installation of Thief 1 and 2 respectively to use the "New Dark" engine.

The Dark Mod is also great, but it has no real substantial campaign, just lots and lots of fan missions and mini-campaigns.

>> No.10649114

>>10649083
>>10649084
gotcha, i didn't realize tfix was a sourceport. thanks! i'll check out gold first before the dark mod

>> No.10649130
File: 64 KB, 680x764, 097.jpg [View same] [iqdb] [saucenao] [google]
10649130

>>10648938
>>10647623

I agree but it also doesn't really matter that much. Doomguy's pretty much a non-character, he's a marine sure but other than that it's the player that is the character.

And because of the amount of time between Doom 1993 and nu-Doom, it's also easy to compartmentalize the nu-Doom marine/slayer to be a separate thing from the classic dooms. And / or to just disregard the 'story' and focus on the action and the setpieces.

>> No.10649132

>>10648564
>what are some concepts i should keep in mind?
Make a base weapon, inventory and generic (monster) actor to inherit all your custom classes from. Put their common functions and properties there.
Don't use inventory tokens to count, instead use actual variables.
Once you've a Decorate-like piece of zscript that runs and you're familiar with the syntax, I suggest the two things you'll immediately want to learn is how to write custom action functions and how to overwrite some virtuals. Make an action function that takes a class and a number argument, and which then sprays this number of that class in a circle for example.
Override Tick and DamageMobj on a monster to give it a regenerating shield.
Save UI stuff for last, that's by far the hardest part of ZS imo.

>> No.10649136

>>10649114
if you use TFix, ONLY use TFix Lite
normal TFix makes a bunch of weird poorly documented changes that break FM compatibility
however T2Fix Full (which is by a different person) is perfectly fine to use and has no issues when playing FMs

>> No.10649143
File: 19 KB, 808x654, Too Old For This.png [View same] [iqdb] [saucenao] [google]
10649143

>>10647391
Yes. While they definitely shit the bed with whole "Doom Slayer" thing in Eternal & The Ancient Gods, it is the same character.
>>10647429
>Plutonia, TNT
>Though I think I've seen some nerds theorize we play as a different marine in Plutonia or TNT
As it wasn't developed directly by id Software and recent re-releases of DOOM's have them as Add-ons, I think it's fair to say that (at the very least) both of those expansions have nothing to do with Doomguy's story. Especially since Doomguy being the main character there was never directly confirmed.
>>10647460
>The game is not even made by the same company or employees
Like >>10647471 said, it was developed by id Software. Same legal entity.
>At that point you can pretty much decide it for yourself, what you accept as a canon.
That's called "headcanon" and doesn't change the official thing.
>writers at Bethesda
Writers at id Software.*
>>10647489
Even if that was true (which is not, as >>10647497 says; but people ignore facts like that since they're inconvinient), why does it matter? While I agree that people should remember what each developer did at the time, this talk is inconsistent and fucking stupid. Each game is a result of a teamwork (unless it was literally created by one person) and it's hard to say how much the same or different the end result would be without one person missing. Claiming someone as "more" or "less important" is at best questionable and at worse dismissive of their contributions.
The funniest part is that this shit is only brought up when person things that the thing created by company is bad. When it's good or they're zealous fan of the group, said company is suddenly the same as back in a day (for example, Raven Software).
>>10647623
They totally overplayed this Slayer shit. It was fine as is in 2016.

>> No.10649162

>>10648972
>>10648989
impse

>> No.10649173

>>10649084
Still breaks my goddamn heart that The Dark Mod never got multiplayer despite being based on Doom 3.
>TFix and T2Fix are sourceports
Oh, is that why I heard rumblings about there being Thief 2 multiplayer now? I heard something about unfinished code that somehow had something to do with System Shock 2, but I thought it was just a mod or something instead of a full sourceport

>> No.10649190
File: 13 KB, 336x442, Screenshot 2024-01-31 053705.png [View same] [iqdb] [saucenao] [google]
10649190

>>10649132
>Make a base weapon, inventory and generic (monster) actor to inherit all your custom classes from. Put their common functions and properties there.
already been attempting this for a while, made some based on the originals on the zdoom wiki, and its giving me errors from the stuff using them about "not knowing what its trying to inherit from"
am i supposed to inherit the new bases from something else? do the actual actors need to be in the same file as the base?

>> No.10649194

>>10648938
r/doomtards love that shit

>> No.10649197
File: 70 KB, 1199x360, doom 2016 vs eternal writing.png [View same] [iqdb] [saucenao] [google]
10649197

>>10649143
evergreen post

>> No.10649201

>>10649190
nvm yeah it has to be in the same file as the base for some fucking reason

>> No.10649207

>>10649190
That looks as it should, the issue is with the file names or locations somehow.

You should have a file called just "zscript" in the root of your archive, which must start with a version number:
>version "4.11.0"
for example.
Then it should probably have something like
>#include "ZScript/BaseWeapon.zsc"
>#include "ZScript/BaseInventory.zsc"
>#include "ZScript/BaseActor.zsc"
Where ZScript in those lines is a folder.

>> No.10649224

>>10649197
i loved 2016 but the other one made me disregard everything that came out after 64 for sanity reasons...

>> No.10649265

>>10649130
>it's also easy to compartmentalize the nu-Doom marine/slayer to be a separate thing from the classic dooms
The funny thing is they kind of did with the first nuDoom because they didn't fully believe that it'd work as something to market off the back of, then they went all in with the second.

>> No.10649275

>>10647623
i agree with this on a spiritual level and its part of the reason i cant stand nu-doom.
the other part is its community, because they have like 4 "jokes" that they regurgitate every 2 seconds,its always the same shit,
"x Is TeMpOrArY but DoOM Is EtERnAl!1!!1 onlY TheINg Thhey FeeAr Is Youueoiu!11!!11!1"

>> No.10649286
File: 20 KB, 326x267, 1688870813519252.jpg [View same] [iqdb] [saucenao] [google]
10649286

>>10649265

>> No.10649291
File: 30 KB, 675x180, DOOM64_ANALOUTPOST.jpg [View same] [iqdb] [saucenao] [google]
10649291

>>10648832

>> No.10649305 [SPOILER]  [DELETED] 
File: 957 KB, 1920x1040, 1706482767549643.png [View same] [iqdb] [saucenao] [google]
10649305

>>10641683
just an idea

>> No.10649306 [DELETED] 
File: 69 KB, 700x500, 1696208121649301.jpg [View same] [iqdb] [saucenao] [google]
10649306

>>10649305

>> No.10649316 [DELETED] 

>>10649305
jesus fucking christ that is just absolutely vile

>> No.10649318

>>10649143
>As it wasn't developed directly by id Software and recent re-releases of DOOM's have them as Add-ons, I think it's fair to say that (at the very least) both of those expansions have nothing to do with Doomguy's story.
Would you consider them more “canonical” had idsoft employed the level designers prior to release?

>> No.10649321

>>10649143
Well the thing is that I'm pretty much "fuck the big corporations and their modern soulless products" dude. Doom was made with little team with a clear vision, while new AAA-games are spawns of shareholders made by hundreds of employees. When we have established canon for over 20 years, the new games and their story seems more like a fan fiction than real addition to canon, even more so when it's style is completely different from the original. Doom was product of 80s/90s pop culture. It was influenced by action/horror movies like Aliens and Evil Dead, heavy metal music and Dungeons and Dragons. It's edgy and it doesn't try to be ironic and comedic. Eternal is again product of modern time. It feels like Marvel movie influenced. I just can't wrap around my head that the new and old games would exist in the same universe. Same thing with Star Wars really. I grew up with EU and it's always the canon for me, no matter what the companies decide. For me, Kyle Katarn stole death star blueprints and not an all-inclusive team led by girlboss, just like Doomguy is a hardened marine, not a demigod that collects toys.

>> No.10649325

>>10649321
I rebel

>> No.10649327 [DELETED] 

>>10649305
Lol. This belongs to the hall of fame with Impse and Goatse-Cyberdemon.

>> No.10649328

>>10649321
Corporate shit is depressing as fuck, link related.
https://www.youtube.com/watch?v=fJgN_gZd1iE
>For me, Kyle Katarn stole death star blueprints and not an all-inclusive team led by girlboss, just like Doomguy is a hardened marine, not a demigod that collects toys.
They briefly re-introduced Kyle before deciding to erase him again.

IDK if that's good or bad when they turned Thrawn into some asshole who fist fights dark troopers for fun, and gets hyperspace tentacled to death.

>> No.10649329

>>10649321
I don't know if I agree with Doom being designed with a "clear vision." They had some predetermined goals, but most of it was just Sandy fucking around.

>> No.10649330

>>10649329
Yeah that threw me off too.

>> No.10649332

>>10649329
Doom had a lot of conflict in it's planning and development, it's well known that Tom Hall fought with John Carmack over the inclusion of stuff like flying enemies and teleporters.

>> No.10649334
File: 1.94 MB, 300x178, cage laugh.gif [View same] [iqdb] [saucenao] [google]
10649334

>>10649305

>> No.10649336

>>10649332
Sandy fought for the shotgun, and stuff like infighting was just a happy accident.

>> No.10649339

>>10649321
>just like Doomguy is a hardened marine, not a demigod that collects toys.
it is my headcanon that doomguy (yes, DOOMGUY, not "doomslayer") collects action figures and heavy metal records as a side hobby.
he seems like that kind of person.

>> No.10649342

>>10649339
It's my headcannon that Doomguy collects vintage chainsaws and most of Doom and Doom 2 is him reclaiming his collection.

>> No.10649350

>>10649329
>>10649332
Sorry for my esl moment. I meant exactly this. The team had their own visions. Conflicting and not fully planned for sure, but real people turning stuff from their idea into a game. Comparing this to shareholders thinking that Marvel sells so let's make a new game to this Doom franchise with Marvel aesthetic to get more money. Guys that don't even know what their own product is, hiring a mass hundreds of people to create it. It's soulless. I have huge respect for old small teams and the modern indie developers, but I feel disgust against this AAA corporate bullshit.

Regards,
>>10649321

>> No.10649352

>>10649342
Now this is cool headcanon.

>> No.10649362

>>10649350
One high-profile company I have a lot respect for is Frictional Games, the company that made Amnesia. They began as like 5 dudes in a basement, and they've only grown to 30 or so. And they're still entirely independent.

>> No.10649365

>>10649362
>the company that made Amnesia
Penumbra*

>> No.10649370

Grey Dwarf is underrated

>> No.10649374

>>10648015
>>10648281
I can't imagine my dad coming in after me and fixing my maps. Usually I have to fix things for my dad, like his computer or set his TV up, etc.

>> No.10649389

>>10649083
I heard the full version of tfix includes new textures and tfix lite is the one to use, do you know which version gog used?

>> No.10649390

>>10647391
No. Doomguy is Doomguy. DA D00msl@yer is whatever he is.

>> No.10649393

>>10647391
It's the same guy, but who cares?

>> No.10649397

>>10648824
You should make one.

>> No.10649398

>>10649397
Go away Big Aloe

>> No.10649409

>>10641598
>its still nothing but the megaman shit and kitchen sink mods with horribly imbalanced
weapons that killed zandronum in the first place.

>> No.10649415

>>10649409
Anon Zandronum valleys because people get older. Even ten, 15 years ago it was Invasion Samsara and co-op Brutal Doom when Zandronum was at its peak.

>> No.10649416

>>10648015
>>10649374
>Are the players winning, son?

>> No.10649417

>>10649415
Ten it was a lot of Complex Doom towers of duct tape too.

>> No.10649423

>>10649417
And looooooooots of Whodunnit. Anon just did some old man yells at cloud crap.

>> No.10649425
File: 1.07 MB, 1016x1322, 1655149955100.png [View same] [iqdb] [saucenao] [google]
10649425

>>10647623
On paper I liked the idea of Doomguy becoming something superhuman and eventually legendary from his time voluntarily spent in hell fucking up demons. How they actually explained it was definitely iffy though.

>> No.10649479

Any Doom mappacks with darker kinds of music? Very curious.

>> No.10649484

>>10649479
Abscission is real cool

>> No.10649487

>>10649350
I feel you. I want to make my own game, because AAA just won't make the kind of games I want anymore, it's all so artificial and formulaic, all focus groups, no creator personalities.

I mean, look at Doom, when you learn who the mere dozen guys involved are and then look at the game, you really see the personal touches they all had. Romero, Sandy, Adrian, Bobby, American, Carmack, Tom, their creative fingerprints are all over the game, you see their authorial intents.
Modern 200+ devteams have so little creative identity, and with ESG score bullshit mandating this and that to secure investment to create the product, it gets even more sterile and lifeless.

>> No.10649490

>>10649321
I have more sympathy with Doom 3 Marine, because he's just a regular marine, a human being like yourself, a lone survivor from so many dangers. Bethesda just ruined OG Doomguy big time just to appeal to the normie, brainless corporate cock-sucking audience. you see a lot those fucking manchildren these days buying Star Wars or Marvel legos and toys, reacting to movie trailers and speculating nonsense for the next product. that's what bethesda really wants about the doom franchise, they made Doomguy like some kind of a low IQ 'muh rip and tear' autistic manchild who likes collecting big corporate products, he wants you to be the same as him and unfortunately it's working.

>> No.10649491

>>10649484
https://www.youtube.com/watch?v=aKe_YVBWhE8
Oh my. Just what the doctor ordered. Thanks.

>> No.10649510

>>10649479
Cyriak's wads, unsurprisingly they have music with his fingerprints all the fuck over them.

>> No.10649515

>>10649487
>Modern 200+ devteams have so little creative identity
Design by committee and focus groups are the death of interesting design, everything ends up being for the lowest common denominator.

>> No.10649550

>>10649398
Nah, nigga, you clearly love the aesthetic and it's uncharted waters for Doom mapping, you have a vision you need to try to make happen.

>> No.10649554
File: 320 KB, 569x1252, cornered.jpg [View same] [iqdb] [saucenao] [google]
10649554

>>10649490
Yeah, Doomguy and Doom3guy are just dudes, humans, but who happen to be excellent warriors with determination. Sure, they can punch a zombie so hard he explodes, but not by default, they need something to help them be able to do that for a limited time.

>> No.10649571

>>10649554
Strangely erotic image can't lie.

>> No.10649573

Is it me or is Powerslave not very good.

>> No.10649574

>>10649571
You like dominating strong men?

>> No.10649619

>>10649573
Which one? The original Build ones or the console ones or the weirdass hybrid one?

>> No.10649638

>>10649619
The first PC Build one I think.

>> No.10649683

>>10649370
Because it has a different feeling from the rest of the wad. People playing Skillsaw's maps don't necesarily like Eternal Doom's secrets hunting. I think Grey Dwarf is pretty cool too, it's fun exploring this giant spaceship.

>> No.10649714

How did doomguy have enough ammo to fuck shit up in hell?

>> No.10649719

>>10649714
There was ammo around in hell.

>> No.10649738

>>10649286
same shit with Doom 3. 3 should have been called Maledict or some shit like this and be its own spinoff with a few sequels.

>> No.10649749

>>10649275
my personal conspiracy theory is that Zenimax astroturfed Reddit with meme advertizing for years, that the Doom Eternal team took seriously as a demand and wrote the story from it.

>> No.10649772

>>10649749
All the big publishers astroturf all the big places with videogame forums. /v/ for instance.

>> No.10649868
File: 32 KB, 899x547, proofs.png [View same] [iqdb] [saucenao] [google]
10649868

>>10649772
>/v/ for instance.
proofs?

>> No.10649878

>>10649868
Didn't some CoD talking head visit /v/ once way back in 2009 which ended up in them adding a dinosaur to the game, or am I insane?

>> No.10649921

>>10649878
That was for Battlefield, the other big shooter franchise. An easy mistake. You’re far from insane.

>> No.10649930 [DELETED] 

>>10649143
>As it wasn't developed directly by id Software and recent re-releases of DOOM's have them as Add-ons.

but it's published by Id software itself, it's funny to me that Final Doom isn't even canon to the original plot, but D64 'somehow' does. Doom 64 had nothing to do with Id software either. it could've be perfectly be a spin-off/side story kind of thing, just a re-hashed Doom 2 port for the N64 to show the technical capabilities of the console or whatever.

Ironically Final doom does explain and mention the aftermath of Doom 2. Doom 64 doesn't.

>> No.10649970

>>10649143
>As it wasn't developed directly by id Software and recent re-releases of DOOM's have them as Add-ons.
but it was published by Id software itself, it's funny to me that Final Doom isn't even canon to the original plot but D64 'somehow' does. Doom 64 had nothing to do with Id software either. it could be just a spin-off kind of thing, just a re-hashed Doom 2 port for the N64 to show the technical capabilities of the console or whatever.

Ironically Final doom does explain and mention the aftermath of Doom 2. Doom 64 doesn't.

>> No.10649991

>>10649970
>it's funny to me that Final Doom isn't even canon to the original plot but D64 'somehow' does.
Because it's easier for nuID to sell doom 64 again rather than selling final doom again

>> No.10650063

>>10649132
>Make an action function that takes a class and a number argument, and which then sprays this number of that class in a circle for example.
nta, but what is the practical difference between a method defined just as a method, and a method defined as an action? I was under the impression actions only exist to allow decorate to interface with zscript.

>> No.10650070
File: 43 KB, 490x409, a bit fishy.jpg [View same] [iqdb] [saucenao] [google]
10650070

>>10648829
Haven't tried dev builds, but between freezing the fish if they're out of view and making the ones later in the level be trigger-spawned, I've mostly gotten around the issue. Still a tiny bit of jitter though, which is odd because the FPS never drops under 240.

>> No.10650248

>>10650063
A function marked as Action is something you use for weapons and CustomInventory items that assumes "self" in some contexts isn't the actual weapon actor, but the player that the psprite/overlay is active on.

>> No.10650269

>>10650063
Action void A_Boom(){A_Explode();}
void Boom(){invoker.owner.A_Explode();}
should be functionally identical I believe

>> No.10650289

Someone was asking here about if Q3 had some form of singleplayer invasion/horde mode. I found this
https://www.moddb.com/mods/cz45modbundle/downloads/cz45q3uacm-2023release

>> No.10650347
File: 60 KB, 300x300, 1705969056737397.gif [View same] [iqdb] [saucenao] [google]
10650347

>>10649316
no, is caco

>> No.10650349 [SPOILER] 
File: 462 KB, 735x751, 1678788422666226.png [View same] [iqdb] [saucenao] [google]
10650349

>>10649571

>> No.10650365
File: 29 KB, 978x446, youlikeifstatements.jpg [View same] [iqdb] [saucenao] [google]
10650365

Is AbsorbDamage so limited in scope that it always sucks up items 1-1 with the damage points taken and only works for vanilla style armor points? I want an item that soaks up a hit and destroys itself, but the whole stack gets used up and I only want to consume one
Is it better to just override damagemobj directly?

>> No.10650449

>>10639924
>Vertex Relocation
I've taken MAP30, but turns out it's a little larger than I remember and I don't think my idea has quite worked out. I'm looking for feedback on whenever it's worth to try and improve it, and if so, how.
On the other hand, it's not like IoS was a very good map to begin with.

https://files.catbox.moe/y5m384.zip

>> No.10650456

>>10650365
Don't Destroy(). At least not like that. That straight up nukes the entire object. Use A_TakeInventory(GetClass(), 1);
If you do want to use Destroy:
>if (--Amount == 0) { Destroy(); return; }

>> No.10650462

>>10650365
>>10650456
Wait, I'm retarded. You need Owner.A_TakeInventory. Same with Owner.A_Log (use Console.Printf, it's infinitely better). Rest of my post applies though.

>> No.10650480
File: 135 KB, 640x480, doom179.png [View same] [iqdb] [saucenao] [google]
10650480

>>10650449
Also, not particularly impressive screenshot.

>> No.10650483

>>10650456
it could be done more cleanly, but the item stack needs to be destroyed at 0 or the item gives permanent invulnerability

>owner.
I figured that out while attaching it as a bonus to vanilla armors but managed to forget. >>10650248 indirectly cleared it up though so I won't forget again

>> No.10650516

>>10650449
the first button being a shooter is a bit annoying. maybe there's no suitable switch linedef actions though
the last red pillar seems to require jumping. or I suck
overall, more interesting than the original MAP30 so far

>> No.10650519

>>10650483
The "self" stuff only applies when calling the action method from PSprite states, so basically StateProvider-derived stuff like CustomInventory and Weapon. But only if the item is actually attached to a player. For example, A_Explode in Spawn will make the weapon call it. If done in Fire while the item is owned, self == invoker.Owner, so it'd be as if the player called it.

>> No.10650524

>>10650516
>the first button being a shooter is a bit annoying. maybe there's no suitable switch linedef actions though
Not sure what you meant. You mean the one in the pit?
>the last red pillar seems to require jumping. or I suck
It doesn't, although I also sometimes fall into lava. I'll try to figure out why.

>> No.10650546

>>10650524
>You mean the one in the pit?
yeah. it looks like a usable button rather than a romero eye

>> No.10650562

>>10650546
I didn't want an eye decoration to just sit there in the middle of the playing field and need for uniform sky left my options limited. I should probably use a different texture though, as to not give impression that every switch is shootable.

>> No.10650582

>>10650546
Oh, yes, I just realized you probably complain about it being shootable in general, I did it because I needed to alert the area.

>> No.10650583

>>10650289
Oooo, 20 custom maps for a custom gamemode? I'd like to check that later. Thanks for sharing it, not the anon who asked.

>> No.10650674

>>10650582
won't monsters spot the player anyway? less chance of infighting also, if I remember the rules right. this means if you don't force the player to shoot, they will be rewarded with a slightly easier time for not shooting at all. but maybe the monsters spawn in too easy orientations that way..

>> No.10650676

>>10650070
>why contain it?

>> No.10650705

>>10650674
It's awkward because of running around the spawn point. The map is already very easy, even if I deleted most of the powerups. Monster spawner needs all help it can get, lol.

>> No.10650710

>>10650705
maybe try spacing the buttons out even more so monsters have more time to spawn

>> No.10650731

>>10640181
gay

>> No.10650738
File: 739 KB, 1200x756, 355.jpg [View same] [iqdb] [saucenao] [google]
10650738

How do I get better with the rocket launcher in Doom? It seems like unless you get direct hits, it gives very inconsistent damage to enemies, even the BFG sometimes seemingly does little damage. Second, why does the rocket seem to clip edges way ore often than other game I've played? Does it have a huge hitbox?

>> No.10650752
File: 177 KB, 613x1008, DoomEndGame.jpg [View same] [iqdb] [saucenao] [google]
10650752

>>10649321
>Marvel movie influenced

>> No.10650765

>>10650738
explosions decay down to 1 damage at the edge of their radius, as opposed to say Source engine where they decay down to 1/2 of the max damage
the bfg is a weird giant invisible shotgun that activates half a second after the ball hits, towards where the ball went. it's a rabbit hole but just think of it that way
and most projectiles are bigger than the sprite

>> No.10650770

>>10649321
I like the new games, but I also can't convince myself it's the same universe, or even multiverse. When you have to start adding dimensions to validate your design changes your lore is probably a muddled mess. Few exceptions.
Sci fi should never have lost it's Nam era influence. Or at least its real-world influence. Warhammer style "it's big" style sci fi is almost always too silly to engage me.

>> No.10650772

Any of you guys had success with using CRT shaders? I am fucking around with reshade trying to get things to look good, I get really close but still not enough.
Thing is, I have zero experience with this shit and have no idea what I am doing.

>> No.10650778

>>10650765
A shotgun blast from the gun, or from the energy ball?

>> No.10650781

>>10650778
From the shooter. Which is why sometimes you'll see people should into the wall and step out.

>> No.10650784
File: 2 KB, 140x141, electronic old men.png [View same] [iqdb] [saucenao] [google]
10650784

>>10650676

>> No.10650785

>>10650772
https://blog.johnnovak.net/2022/04/15/achieving-period-correct-graphics-in-personal-computer-emulators-part-1-the-amiga/
Maybe this will help

>> No.10650790

You also got to be within a certain range for the bfg spread to be effective. It quintessentially works like a shotgun.

Also, has anybody been getting Vulkan crashes after the windows update this month? For the first time ever for me I have been getting device out of memory for Vulkan and it doesn't matter what maps I'm playing.

Been trying to figure it out and even dled the sdk for it. Last play through had no issues but the issue can come in as early as 15 minutes or one hour later

>> No.10650807

>>10650752
Those books are completely off the fucking rails.

>> No.10650810
File: 27 KB, 450x300, why contain it.jpg [View same] [iqdb] [saucenao] [google]
10650810

>>10650676
>>10650784

>> No.10650828
File: 155 KB, 640x480, doom180.png [View same] [iqdb] [saucenao] [google]
10650828

>>10639924
Ok, I think this will be my submission for Vertex Relocation then:
Map name: A Hole Where You'll Burn to Death
Author: ViolentBeetle
MIDI: Shhh, the Shadows are Near by decino

Added some decorations compared to previous version. I've deleted most of the powerups here, otherwise the map would not be interesting at all, but I decided to keep the guns where they are. Monster spawner and targets are in place.
I'm keeping mandatory shootable switch too, doesn't quite work without it.

I extended trips to switches a bit, I can't put them too far either, since the spawner targers are all clumped in the same place.

>> No.10650831

>>10650828
Oh, and obviously it's MAP30. Tested with complevel 9.

>> No.10650846

>>10650785
hey, that is cool, thanks!

>> No.10650926

>>10649197
Yep. Actually I'll be playing Eternal soon-ish, so would have to power through all that narrative nonsense for the sake of gameplay and stuff.
>>10649321
>>10649350
I see where you're coming from. Personally, I'm just trying to be a more consistent person when it comes to topics like that and seeing people's opinions jump all over the place with bullshit exceptions is mildly irritating.
>Same thing with Star Wars really.
That's funny, actually... On one hand you can try and pick "the best of the worst" or these exiled chunks like Dark Forces, but on the other hand such approach does ultimately feel like a waste of time.
I liked rewatching Vader bit from Rogue One, enjoyed looking up his fight with Obi-Wan from the show. However, I won't bother watching it fully or any other series as it all still leads to The Last Jedi. Also one of the reason I didn't bite Season of Discovery for World of Warcraft: developers are seemingly still respect Retail's non-existent canon.
At the end, you just think: why cherish the rare scraps of goodness when you can find totally new greatness? Which is something I've been doing aside from rare episodes of hypocrisy. Not counting "revisiting good old stuff" as that though. I supposed that's where REKKR and Ion Fury came from in some way.

>> No.10650947

>>10650828
you forgot the link for download on this one

>> No.10650959
File: 1.27 MB, 1280x2204, so_you_want_to_play_some_fucking_srb2k.png [View same] [iqdb] [saucenao] [google]
10650959

Wednesday Kart Whatever, come play some SRB2Kart!

!!NEW!!
How to join (Easy, Windows only):
Download the All-in-one repack: https://mega.nz/file/AzkXSTJK#cxoQ3FD2K-Vg9bKwsvQNkWKxT8LGiCjJEfmPCwXi-eU
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2K-CEP (Connect to vrkart).bat"
Wait for any missing files to download in-game
Instructions for loading the mods without connecting to the server are also included

If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (Normal):
Download version 1.3 of the game: https://github.com/STJr/Kart-Public/releases/tag/v1.3
Get the custom client we use (Windows): https://mega.nz/file/ncpRjRYZ#yoVkgXmKNUjdh__jHpmUGgh30J7jlj6RIS8XjbTXKeE
Or compile it (Linux or anything else): https://gitlab.com/c3851/srb-2-k-cep
Get the mods: https://mega.nz/folder/MiUiESSa#CyovwTUnO9TSmqbwMI1xBg
Connect to 51.161.34.159 (either use connect in console or "specify ipv4 address" under Multiplayer)

Pastebin with the above and other helpful links: https://pastebin.com/gPdytB18

Recent Changes:
Assembled a convenient repack of the client and mods with some better default settings for new players.

>> No.10650964

>>10650947
>>10650828
Shit, here it is.
https://files.catbox.moe/wbpvog.zip

>> No.10651003

DBP64: The Vast Silence is out now!
https://doomer.boards.net/thread/3484/dbp64-silence

>> No.10651020
File: 11 KB, 199x198, 231094781.png [View same] [iqdb] [saucenao] [google]
10651020

>>10651003

>> No.10651021

>>10650959
oh shit, that's right, it's Wednesday
I'll be on later tonight

>> No.10651027

>>10651020
Fell for the oldest trick in the book, all it needs is Rick Astley playing on the page and we're back in 2006.

>> No.10651124

>>10650807
I read the first two and am onto the next soon.
I like them so far. A lot of people say the first is the best, but imo too much of it is "remember this area from the game?". You could cut 50-75 pages from it if not for the contractual 250 page requirement and have something better imo. The second book has more interesting characters and development, but people tend to dislike it because it doesn't follow the game (mostly). To be fair, how would you?
>and then he killed more demons
Curious about the latter two books. We'll see.

>> No.10651156

>>10649683
It's a 90s map in the middle of 2010s arena maps, I get why it's such an outlier for people but it's still a really fun map

>> No.10651171
File: 966 KB, 2560x1440, aaaabox.jpg [View same] [iqdb] [saucenao] [google]
10651171

>>10651156
It's also not a sin when a secret level differs from the rest, and 100%-first-tryists were already complaining to Skillsaw about his maps.

>> No.10651175

>>10650959
Oh shit, I've forgor about kardsan. Thanks for the all-in-one pack, it'll help out a ton.

>> No.10651192

>>10640243
>working without culling light nugget
Damn it, you need to cull those off screen light nuggets if you want good performance.

>> No.10651210

>>10645310
What happened to Quakespasm?

>> No.10651212
File: 523 KB, 1920x1080, kart0057.png [View same] [iqdb] [saucenao] [google]
10651212

>>10650959
4/16
>>10651175
Still going strong if you want to join

>> No.10651216
File: 646 KB, 1024x576, 301095957-ec9384e8-3657-4d98-84aa-8b086d002c6a.webm [View same] [iqdb] [saucenao] [google]
10651216

New Woof menu for the next update.

>> No.10651221
File: 114 KB, 640x480, 301229502-a71ad9ca-f000-4c2f-8ffa-407e7cc6bcd8.png [View same] [iqdb] [saucenao] [google]
10651221

>>10651216
Vanilla styling fit inside 4:3

>> No.10651231

any sourceports that get rid of the vertical pixel stretching?

>> No.10651251

>>10651210
It's just outdated now. Ironwail and vkQuake both run better and have more features.

>> No.10651294

>>10651251
Do they run well in a potato?

>>10651216
>>10651221
I think there should be an option to disable that.

>> No.10651298

>>10651294
>Do they run well in a potato?
If your potato actually supports either Vulkan or whatever version of OpenGL that Ironwail uses, then yes. Otherwise you're stuck with Quakespasm.

>> No.10651323
File: 277 KB, 333x602, OOOOOOOOOO.png [View same] [iqdb] [saucenao] [google]
10651323

>>10650752
In hindsight it was funnier in my head but I'm posting it anyway

>> No.10651330

found a mod. for z doom a while back. well zdoom 2.8.1 and some really old version of gzdoom. anyways the mod modifies monsters and weapons. lets you pic a class

>> No.10651335

>>10651330
shit i also meant to say to zdoom runs smooth as hell.

>> No.10651343

>>10650959
Can Hornmod be added, to be obnoxious

>> No.10651393
File: 808 KB, 613x950, DOH.png [View same] [iqdb] [saucenao] [google]
10651393

>>10651323
Here's my contribution

>> No.10651423

>>10651343
Not host but fuck no

>> No.10651436
File: 2.01 MB, 360x202, 1683482520942912.gif [View same] [iqdb] [saucenao] [google]
10651436

>>10651343
+1

>> No.10651480

>>10641603
spaghetti-os

>> No.10651486
File: 5 KB, 926x167, 1000000251.png [View same] [iqdb] [saucenao] [google]
10651486

>that fucking desynch

>> No.10651494

>>10651343
We had a whole debacle around OpenTricks due to Chao style being obnoxious.
>>10651436
Loonette is a compelling argument, but the answer is still no, for now.

>> No.10651507

>>10651486
Wait, what's this? I haven't seen this in the game before

>> No.10651514

>>10651507
Just a funny coincidence or two.

>> No.10651557
File: 3.92 MB, 640x480, 1000000253.webm [View same] [iqdb] [saucenao] [google]
10651557

>> No.10651569

>>10651557
The Yume Nikke chick?

>> No.10651594
File: 10 KB, 233x360, caution_doom_engine_kart_game.png [View same] [iqdb] [saucenao] [google]
10651594

>>10651569
and the rabbit from Vib-Ribbon, and Raffine from Puyo Puyo, and a Ditto (that copies the looks and stats of whoever it drives near)

>> No.10651608

>>10651594
And Gandalf the Grey, and Gandalf the White and Monty Python & the Holy Grail's Black Knight, and Benito Mussolini, and the Blue Meanie, and Cowboy Curtis, and Jambi the Genie, Robocop, the Terminator, Captain Kirk, and Darth Vader, Lo Pan, Superman, every single Power Ranger, Bill S. Preston, and Theodore Logan, Spock, The Rock, Doc Ock, and Hulk Hogan

>> No.10651612

>>10651608
all came outta nowhere lightning fast and they kicked chuck norris and his cowboy ass

>> No.10651624
File: 455 KB, 552x484, 1703864362805929.png [View same] [iqdb] [saucenao] [google]
10651624

>>10651608
>>10651612

>> No.10651632

>>10651569
More like Yume Stinky

>> No.10651648
File: 43 KB, 640x589, 1704740970555838.jpg [View same] [iqdb] [saucenao] [google]
10651648

>>10650959
GGs

>> No.10651698
File: 1.22 MB, 2042x1000, q2hxwg.jpg [View same] [iqdb] [saucenao] [google]
10651698

it's a thin line between fries and shakes

>> No.10651715
File: 348 KB, 2560x1435, nugg0083.png [View same] [iqdb] [saucenao] [google]
10651715

>Eviternity MAP19
The sloppiest slog I have ever played. Imagine 800 monsters but not a single big slaughter room, not a single boss fight, not a single BFG, and like 85% of all monsters are not placed on the level but teleported on your head in small portions after every single switch and after every second linedef, room after room after room, switch after switch. Really nice to look at but almost physically exhausting to play through.

>> No.10651717

>>10651715
Sounds like you got dehydrated

>> No.10651727
File: 27 KB, 1473x309, image.png [View same] [iqdb] [saucenao] [google]
10651727

>>10651717
You don't say.

>> No.10651730 [SPOILER] 
File: 22 KB, 140x131, ;).png [View same] [iqdb] [saucenao] [google]
10651730

>>10651727

>> No.10651741

Ad Mortem fucks. Whats the new version add?

>> No.10651758

>>10651741
black jack and hookers

>> No.10651842
File: 1.40 MB, 2732x2048, 1687503788130077.png [View same] [iqdb] [saucenao] [google]
10651842

semi old sketch

>> No.10651894
File: 224 KB, 1241x717, PC Computer - Strife - Crusader.png [View same] [iqdb] [saucenao] [google]
10651894

Also i love this nigga like you wouldn't believe and it's a shame barely any art exist

>> No.10651898

>>10651715
Whatever you do don't play eviternity II, it doesn't even wait until a couple maps in to drop the greek epics with 500 monsters spread across 20 arenas

>> No.10651905

>>10651894
He's so cute and dopey.

>> No.10651915

Why doesn't 7zip just buy the .pak and .wad formats so I don't have to use anything but 7zip for extracting files from old video games.

>> No.10651957

>>10651915
Buy?

>> No.10651958

>>10651957
Pirate? I dunno. I just wanna use 7zip for everything. Who says monopolies are always bad

>> No.10652025

How would Quake players feel about a Shalrath whose missiles do 25% of their normal damage so they can be used more instead of the fuck you enemy they normally are?

>> No.10652082

>>10651898
How strange. I thought Eviternity I/II was catering to a wide audience. I have the feeling only a small niche of people are appreciating these long maps?

>> No.10652086

>>10652082
>I have the feeling only a small niche of people are appreciating these long maps?
I hate long maps. Even 15 minutes is too much.

>> No.10652117

>>10652086
I don't mind long maps but I don't like when there is a 2h long map tossed randomly in between two 15mn long maps in a megawad.
I think Anagnorisis as a 2h long (and beautiful) adventure map had its place in a secret map. Dehydration was way too long for a map19 in my opinion.

>> No.10652127
File: 2.85 MB, 800x450, 1697348378599060.webm [View same] [iqdb] [saucenao] [google]
10652127

>>10650959
ggs

>> No.10652147

Does anybody have any recommendations for wads with around ~10 small-medium sized levels and a pretty gentle difficulty that are actually good?

>> No.10652174

>>10651915
Nigga, Slade is right there.

>> No.10652249

>>10651958
dtrx > 7zip
need to extract an archive? just dtrx -n filename

>> No.10652251

>>10652249
I don't use linux sorry anon.

>> No.10652254
File: 2.23 MB, 480x270, 1698528642710986.gif [View same] [iqdb] [saucenao] [google]
10652254

>>10652174
>Slade opens pak files
Thank you anon I genuinely had no idea.

>> No.10652257
File: 57 KB, 480x451, absolutely proprietary.jpg [View same] [iqdb] [saucenao] [google]
10652257

>>10652251

>> No.10652269

>>10652147
I tried my best to adapt the difficulty and remember the peculiarities of the wads:
Overboard on HMP pistol start (~6 levels)
Vanguard on HMP pistol start (~13 levels)
Crumpets on HNTR pistol start (~8 levels)
Pagodia on HMP pistol start (~9 levels)
Other suggestions:
Hydrosphere on UV pistol start (~6 levels)
Fallen Leaves on HMP pistol start (~7 levels)
Sawdust on HMP pistol start (~7 levels)
With longer maps:
Austrian Avian Association on HMP continuous play (~8 levels)
Stardate 20X6 on HNTR pistol start (~7 levels)
Preacher on HMP pistol start (~9 levels)
I hope one of these will be to your liking.

>> No.10652278

>>10652269
holy shit that is thorough. thank you so much! Austrian Avian Association is a good choice, I played that one recently and really liked it. most of the others are new to me though

>> No.10652286

>>10652269
How do people just crank these out so much?

>> No.10652312

I haven't checked out any doom wads in around 5 years, been playing Aliens Eradication TC, really impressive mod, the maps & atmosphere are great.

Can anyone recommend any other total conversions from the last 5 years or so worth checking out?

>> No.10652314

>>10652278
You're welcome.
AAA is nice, and the central European setting is innovative.
>>10652286
There are a lot of productive mappers.

>> No.10652318

is there a way to prevent doomguy from jumping and do we want to do this for vertex relocation? else I'll have to get a bit creative

>> No.10652320

>>10652318
Yes, you can include a mapinfo lump that specifies jumping isn't supposed to be allowed.

>> No.10652323

>>10652312
The ashes wads are really good, best way I can describe it is like metro2033 gameplay wise but in a mad max universe, lots of scavving
Apparently a new wad is in the works too

>> No.10652369

>>10652320
are there any guarantees how high doomguy can jump?

>> No.10652375

>>10652369
With default JumpZ and gravity, it's 36 units of jump, plus 24 units of step height.

>> No.10652386

>>10652318
Since it's MBF21 no jumping is assumed by default.

>> No.10652393

>>10652375
>>10652386
might add some strategic ceilings to prevent jumping either way

>> No.10652419

Holy shit I love Project Brutality. Like a wacked out, Buildified Doom.

>> No.10652447

>>10652147
It's a really well known one around here but Chainworm Kommando is pretty great and short.

>> No.10652453

>>10652323
Ashes is one of those wad series where you end up wondering how they've not gone commercial because it's really fucking good for the absolute ballache that TCs are to put out.

>> No.10652474

>>10652419
It has its appeal. If you want to see Buildified Doom proper, there's Nobody Told Me About Id, which goes out of its way to translate Doom to an aesthetic which aims to look very much like Build, with a Duke Nukem 3D style palette and all.

>> No.10652482

>>10652453
They have a lot of people complaining there's no way to give them money. I think they have something commercial in the works they're being tight-lipped about.

>> No.10652495
File: 1.42 MB, 2880x1620, 1694984812102078.png [View same] [iqdb] [saucenao] [google]
10652495

>>10652474
Sheeeeeeeeet forgot about this. Ain't touched it since May 2023. I see the new version has a new pistol sprite and minigun too. The super shotgun feels better than it's ever been. Gonna fuck with this a while in between PB sessions.

It still has this weird janky reload animation on the shotgun however; if you're firing from your right hip, you're not going to cross your left arm over to the right side of your body to pump your shotgun. That's inefficient and ungainly and uncomfortable.

>> No.10652501

>>10652474
>Nobody Told Me About Id
nta but that looks really good

>> No.10652532

>>10652323
>The ashes wads are really good

just checked it out, Looks awesome. Thanks.

>> No.10652549

>>10652453
Shit gets weird when money gets involved, I think
People start feeling entitled to shit, it can cause drama, etc.

>> No.10652561

>>10650790
Restart your computer? I heard using sleep mode for days at a time instead of fully shutting it down causes some memory issue. If you turn your computer off regularly, disregard this.

>> No.10652581

>>10652419
>Holy shit I love Project Brutality

I hadn't played it since a much earlier version, what the hell did they do to the imps? those things are OP as fuck now that they leap around like spiderman.

>> No.10652638

>>10652419
Isn't that just Brutal Doom?

>> No.10652673
File: 24 KB, 720x405, 1706801933437.jpg [View same] [iqdb] [saucenao] [google]
10652673

what is UV equivalent?

>> No.10652682

>>10652673
second from the bottom usually, isn't it?

>> No.10652687

>>10652673
Watch Me Die. Doom 64 doesn't have Nightmare.

>> No.10652697

>>10652673
Watch Me Die. I feel it's the most fun difficulty because it goes just the right kind of hard, the other difficulties go too easy and are too barren of monsters.

>>10652687
Would be cool if the new ports offered Fast Monsters as an option, but they don't.

>> No.10652703

>>10652697
They do, it's a startup argument.

>> No.10652713

>>10651003
So are the DBPs dead after their Doomworld spergout and 40oz departure?

>> No.10652737
File: 370 KB, 2560x1435, nugg0066.png [View same] [iqdb] [saucenao] [google]
10652737

>>10651898
I absolutely love big maps, but I love when the map is interesting on its own, not when the monsters count is high. Something like Eternal is peak Doom to me. MAP32 of Eviternity was so fucking kino I almost dropped my fedora, and it's bigger and longer and has more monsters than MAP19.
Dehydration is just badly directed. The progression is linear and extremely straightforward and stops being engaging after 15 minutes at best. The secrets are non-existent. Every, and I mean EVERY encounter plays the same, that's not an exaggeration, every fucking single one. It's just the same shit over and over and over and over and over again for 2 damn hours, for eight hundreds monsters. It feels like grinding eight hundreds boars in World of Warcraft but in Doom so you're not getting any reward this time. It would be a good map(s) if it was split into multiple maps and spread across the whole wad mixed with maps by other people.

>> No.10652750

>>10652453
>you end up wondering how they've not gone commercial
Iirc it uses a bunch of non-bespoke assets. Selling it would mean replacing those or getting license to use them.

>> No.10652764
File: 2.81 MB, 2560x1440, dsdeh.png [View same] [iqdb] [saucenao] [google]
10652764

>>10652737
If my first playthrough was one where I skipped the secret levels I might have looked at it more favorably, map32 was still so fresh in mind. I can otherwise get into a long map with a good tune.
>Something like Eternal is peak Doom to me
TeamTNT's thing or the 2020 game?

>> No.10652787
File: 205 KB, 2560x1440, Screenshot_Doom_20220801_020358 - Copy.png [View same] [iqdb] [saucenao] [google]
10652787

>>10652764
Zoom Eternal is not Doom, even if it's a good FPS.

>> No.10653098

>>10651251
Is vkquake dead? I saw that the repository is archived.

>> No.10653107

>>10653098
Yes, but for the moment it's still top-tier.

>> No.10653128

>>10652713
Who else will wrangle them?

>> No.10653149
File: 319 KB, 600x446, 1691005982448343.jpg [View same] [iqdb] [saucenao] [google]
10653149

>>10653098
it was hard but i made the jump

>> No.10653160

>>10653128
Can we offload Cockblock onto them? since we've been stuck with that stupid fucking brony they didn't want.

>> No.10653312

>>10653160
I'd rather return Ilya.

>> No.10653502
File: 2.01 MB, 1920x1080, ravenkeep_2024-02-01_22-47-58.png [View same] [iqdb] [saucenao] [google]
10653502

GOD DAMNIT WHERE IS THAT 10TH SECRET
This map is great.

>> No.10653604

>>10653596
>>10653596
>>10653596

>> No.10653671

>>10641657
>>10641663
>>10641671
>>10641697

This is Veteran Edition from Steam right? I get this constant stutter whenever I move that's subtle but really annoying. Do you get it too? Are you able to fix it if so?

>> No.10653850

>>10652447
I'm pretty new to the Doom modding scene despite playing the shit out of the original games when I was younger, so this is new to me and looks sick.