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/vr/ - Retro Games


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10627348 No.10627348 [Reply] [Original]

>> No.10627359

W head this thread recently:
https://desuarchive.org/vr/thread/10565571/
TL;DR it can't, but not because of FMV's.

>> No.10627370

Regardless, Resident Evil had reason to be 3D while no "retro" Final Fantasy game ever had that. If FF7: Better but Poorer-Selling Edition had been made with only 2D graphics, then yeah it could easily have been on the N64, and it would indeed have been better. And probably poorer-selling too, hence the game's title.

>> No.10627374

2D is terrible on the N64, the pixels look weird, even the text plus there's no lighting effects or colored lights.

>> No.10627379
File: 2.19 MB, 640x480, fire.webm [View same] [iqdb] [saucenao] [google]
10627379

>>10627374

>> No.10627385

>>10627379
Why does the fire look so fucking bad in the N64 version? Is it the blending thing people always talk about?

>> No.10627384

RE2
>2 disc Playstation game
>All you really have to do is remove voices and compress the shit out of some FMV, and it just barely works on the N64
FFVII
>3 discs
>Most of the content is FMV
Until some one actually honest to god puts the game on N64 and it can fit on a single cart, it's not happening.

>> No.10627386

Boy do I love retreading arguments from 25 years ago

>> No.10627395

>>10627384
>remove voices
But RE2 has all of the voice acting in the N64 version. The only thing they removed was by merging two very similar FMVs into a single one and make both characters use it

>> No.10627404

>>10627386

One of these days the right side, the good side, will WIN. We have to keep going, WE HAVE TO

>> No.10627434

>>10627348
You're comparing apples to oranges. Resident Evil 2 is 2 discs, but all of it could fit on one disc when you add up all the unique data. The only reason it's on 2 discs is because of an oops the developers made calculating the total data size. Final Fantasy VII on the other hand has tons of unique full screen FMVs, a lot more pre-rendered backgrounds (which are already compressed by the way), draws polygons on top of siad FMV, so it can't be letterboxed and resolution reduced, etc.

Now in modern times you could probably fit it on a 1GB sized cart because you can go beyond 64MB with massive flash based carts these days. But back in the 90s that wasn't going to happen.

>> No.10627469

>>10627384
not to mention the n64 port of RE2 had a massive budget of $1 million,
and the port fell very short of their "2 million copies" goal
imagine how much it would have cost to port over FFVII

>> No.10627826

>>10627348
Re2 on n64 is like tomb raider on 32x - impressive but there is no room for improvement, this is the maximum you can get, even re3 is barely achievable

>> No.10627836

>>10627385
Yes, additive blending

>> No.10627941

>>10627348
>pioneers technology still used today
>on Switch
>the other consoles are powerful enough to not downscale shit in real-time
I'm impressively dismayed.

>> No.10628145

>>10627384
Knowing how autistic Nintendo fans get about this game specifically, it will definitely get an N64 version at some point. And it will probably be awful (but the autismo will make sure it is as good as it can possibly be)

>> No.10628210

>>10627348
>game had to cut every corner, remove every FMV and downgrade background textures
>s-see? it can run big games!

>> No.10628590

>>10627348
That's why I always said N64 is one of the most overrated consoles of all time. For such a strong system, it usually had the worst ports. Excellent exclusives though.

>> No.10628596

>>10627941
>today
>10 year old tablet
That's like saying the wheel is modern technology because it's still being used

>> No.10628629
File: 35 KB, 700x438, images (58).jpg [View same] [iqdb] [saucenao] [google]
10628629

>>10627348
...Tasy 7. 8 or 9 because those games took more then 2 CDs

>> No.10628726

>>10627386
You're on a board about 20+ year old games. What did you expect, mongoloid?

>> No.10628762

>>10628726
He doesn’t want to talk about it because it might paint the n64 in a poor light, those discussions we don’t need to have ok?

>> No.10628934
File: 66 KB, 1024x690, Nintendo has SquareSoft.jpg [View same] [iqdb] [saucenao] [google]
10628934

>>10627348
I mean, maybe it could handle it, maybe not, but what does that change? We all know what went down in the end, and the effects it had aswell...

>> No.10628975

>>10627404
If I die, do you promise to carry the fight over for me?

>> No.10628985

>>10628210
You also needed a memory pak in the controller.

>> No.10628998

The N64 could have handled larger games, no problem, unfortunately for Nintendo the consumer wasn't willing to pay $200 for a single game! #romcartridgeproblems

>> No.10629030

>>10628726
How about you have one (1) original and novel thought instead of parroting posts from dead forums forever?

>> No.10629368

>>10628985
RE2 had internal saves

>> No.10629385
File: 105 KB, 1600x1066, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
10629385

>>10628985
Weird, I remembered the controller pack having a slide button on the back to cycle between 4 slots. Just looked it up.

>> No.10629473

>>10628210
>>game had to cut every corner, remove every FMV
Always funny to see someone LARPing as if they've played something. The N64 version has the FMVs, with the exception of the credits sequence.

>> No.10629730

>>10628934
>image
Maximum fucking kek.
The N64 has an exclusive randomizer mode and EX files. If you input the code to disable 480i (fuck you I am not taking my expansion RAM out) and disable the N64's VI blur you can probably get a decent image out of it and do S-rank randomizer runs for fun. Pretty sure you can turn the blood rainbow colors too. Sounds perfect.

>> No.10629938

>>10628596
they do continue to improve the wheel somewhat, no?
imagine telling those stone age apes that there's different types of tires for snow.

>> No.10630195

>>10628145
>it will definitely get an N64 version at some point
The N64 homebrew scene is still rather niche, and there probably isn't someone autistic enough to port the ENTIRE game to N64. Nintendo autists don't tend to be the homebrew autists

>> No.10630360
File: 2.81 MB, 300x225, 1701456292690495.gif [View same] [iqdb] [saucenao] [google]
10630360

>>10628210
>remove every FMV
Imagine lying about something that's extremely easy to verify
https://www.youtube.com/watch?v=BaX5YUZ5FLk&t=112s

>> No.10630397

>>10627348
it's funny how N64 babbies to this day salivate over getting a crumb of FF7 in their system while PS1 bros only humor the idea of a OoT port just to see how it would turn out

>> No.10630418

>>10630397
I can't understand why this is even a thing in 2024 when both are easily playable through emulation (even 64 emulation is great these days with ParaLLEl-RDP). Someone explain this to me

>> No.10630423
File: 355 KB, 170x200, 1487434885520.gif [View same] [iqdb] [saucenao] [google]
10630423

>>10630418
much like 99% of Saturn and Dreamcast threads, just people who couldn't move on and write fanfiction on how their favorite console could've been saved or games that should've come to it

>> No.10630715

>>10630360
It's seriously impressive, especially with the added content and features like the First Person control scheme.
If I'd played it back in the day I wouldn't have felt shortchanged at all.

>> No.10630753
File: 343 KB, 720x405, deathbed-bar-mitzvah-note.png [View same] [iqdb] [saucenao] [google]
10630753

>>10630423
>Anon in his deathbed in 2070
>"Sony and Nintendo cheated... The Saturn and Dreamcast should have won..."

>> No.10630768 [DELETED] 

>>10627348
Just to really drive home the space issue with Final Fantasy 7. The game has almost about an hours worth of FMV footage in it from what I can tell. If we encode the opening at 320x224 resolution (same as PS1) at 15fps (same as PS1) using H.264 at 600kbps (around what the SNES homebrew scene is able to pull off), the video comes to about 2.5MB for a 2minute clip, when you include the audio it's about 3-4MB depending on quality and compression. So at this quality, you could fit maybe about 15-20 minutes of the FMV on a 64MB N64 cartridge, with no space left for the rest of the game. And then you still only have about 1/3 of the FMVs accounted for.

The N64 isn't powerful enough to render those cutscenes in real time, and they can't be letter boxed because the game in many instances uses them as a backdrop with the player being drawn over top of it and able to move around and interact in the scene. It's not really feasible unless you go with a ridiculously huge N64 cartridge. Which while that's feasible today, it certainly wasn't back in the 90s.

>> No.10630772

Just to really drive home the space issue with Final Fantasy 7. The game has almost about an hours worth of FMV footage in it from what I can tell. If we encode the opening at 320x224 resolution (same as PS1) at 15fps (same as PS1) using H.264 at 600kbps (around what the N64 homebrew scene is able to pull off), the video comes to about 2.5MB for a 2minute clip, when you include the audio it's about 3-4MB depending on quality and compression. So at this quality, you could fit maybe about 15-20 minutes of the FMV on a 64MB N64 cartridge, with no space left for the rest of the game. And then you still only have about 1/3 of the FMVs accounted for.

The N64 isn't powerful enough to render those cutscenes in real time, and they can't be letter boxed because the game in many instances uses them as a backdrop with the player being drawn over top of it and able to move around and interact in the scene. It's not really feasible unless you go with a ridiculously huge N64 cartridge. Which while that's feasible today, it certainly wasn't back in the 90s.

>> No.10630835

>>10630772
>ridiculously huge N64 cartridge
Allegedly the early revision N64 consoles support cartridge hot-swapping. Banjo-Tooie almost used this feature until Rare found out that some wiring changed in later models. Just swap out for FMV-cartridges bro :)

>> No.10630842

>>10630835
So now it only works on certain revisions of the hardware. And now you have a game that's stupidly expensive across multiple carts.

>> No.10630928

>>10630360
Anon, something achievable with a huge effort on the most expensive cart doesn't mean doable, there is a reason why it was only re2

>> No.10631005

>>10630928
>doesn't mean doable
But it was literally done. RE2 for the N64 with FMV and voice acting literally exists

>> No.10631157

>>10631005
>But it was literally done. RE2 for the N64 with FMV and voice acting literally exists

As someone who had an N64 and not a PS1, this was the version of RE2 that I owned back in the day. To be honest, it was quite impressive how much of the game was retained on the N64. When you put the two of them side by side, you can see the cut's made in the textures, some resized pre rendered BG's, the ps1 game has 30FPS fmv cutscenes, while the N64, they were cut down to 15fps (still not bad) and used heavy interlacing between frames, the resolution was cut down. Audio samples were compressed. The game uses the Factor 5 audio engine, which uses quite a few MB's of the N64 cart. The music was reconstructed by Factor 5 themselves. Though the N64 gam e does have Dolby Surround Sound, which does give in-game audio a 3D effect with sound being quiet or louder depending on the distance from the camera. Overall, I know I was happy with the N64 port.

>> No.10631179

>>10628596
Touch screen tablets have been around since the late 90's. It's laughable that anyone thinks Apple and Samsung did anything more than rebrand ancient technology and stick a cell phone into it.

>> No.10631189
File: 206 KB, 800x414, Screen-Shot-2022-05-26-at-3.30.13-PM-800x414.png [View same] [iqdb] [saucenao] [google]
10631189

>>10631179
>Touch screen tablets have been around since the late 90's.

Older than that. Touch screens were not new technology to Apple either, as they released the Apple Newton in 1992. Though the Apple Newton uses a resistive touch screen that requires a stylus pen. The later iPhone and the like touch screens are capacitive.

>> No.10631195

>>10627348
Simple 3D characters in front of a picture, a 386 can handle that sweetie as seen in alone in the dark or relentless. The amiga can handle that as shown in robocop 3.
Final fantasy is basically kings quest with some polygons. I think the Atari Jaguar could do it apart from the space needed.

>>10627469
Capcom supported Sega Saturn more than N64, ouch.

>> No.10631212

>>10629385
I think some third-party ones have features like that.