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/vr/ - Retro Games


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10574567 No.10574567 [Reply] [Original]

Find a flaw.

>> No.10574575

>>10574567
It's not called FuckStation

>> No.10574583

>>10574575
It’s need called ChuckStation

>> No.10574589

>>10574567
They want us to give them feedback for free on 4chan.

>> No.10574590

>>10574567
Granstream Saga is bugged on it last I checked.

>> No.10574594

>>10574567
is bad at layered transparencies

>> No.10574595

>>10574590
What's wrong with it?

>> No.10574597

>>10574567
I was using ePSXe until a very recent thread about emulators, tried DuckStation and loved it, never looked back.

>> No.10574601

The MDEC emulation is inaccurate as are the cd access timings, there would be a ton of bugs visable on github if the dev wasnt didn't consider such reports harassment.

>> No.10574604

>>10574595
It's bugged.

>> No.10574605

>>10574601
>there would be a ton of bugs visable on github if the dev wasnt didn't consider such reports harassment.
LOOOOOOOOOOOOOOL

>> No.10574607

inferior to mednafen

>> No.10574618

>>10574567

It emulates PlayStation which isn't worth it because it has no games

>> No.10574623

>>10574567
Best emulator ever!
Playing Tomb Raider classic on it with high resolution and wobbly texture and polygon fix and out of the box controller support and it BTFO the Tomb Raider PC fags with their broken versions with bad texture, bad lighting, no reflections, game breaking bugs and no support for save crystals (the PC noob poser fags rely on save anywhere because they can't git gud lmao).
Tomb Raider """remaster""" can go fuck itself, it will never surpass DuckStation.
>>10574575
lol

>> No.10574637

>>10574567
Stenzek.

>> No.10574641

retarded faggot dev
I am going to use the RetroArch version and there isn't anything retarded redditors can do to stop me

>> No.10574646

>>10574641
RetroArch is leddit THOUGH, standalone emulators are 4chan

>> No.10574650

>>10574641
>le RetroArch
>retarded dev btw
stenzek stays winning

>> No.10574652

>>10574646
>RetroArch
>reddit
only redditors get filtered by the UI

>>10574650
>muh steznek
go back

>> No.10574657

I can't use run ahead to reduce latency on my Switch ;__;

And no crt filters

>> No.10574663
File: 26 KB, 244x400, 15dea478943107b4279dc65acababcb1.jpg [View same] [iqdb] [saucenao] [google]
10574663

I have never really played Playstation. Always a PC gamer. Give me 10 games I should try on this emulator. Thank you.

>> No.10574667
File: 58 KB, 500x500, Klonoa - Door to Phantomile (USA).jpg [View same] [iqdb] [saucenao] [google]
10574667

>>10574663

>> No.10574747

I only wish it supported more shaders. I'm not a big shaderfag and I don't use dumbass CRT filters etc, but on older consoles I find you do need something to break up the pixels, without resorting to an ugly bilinear blurfest.

Other than that it is probably the best emulator of any emulator for any system. I was also pretty happy when PCSX2 basically stole its UI.

>> No.10574762

>>10574747
Use reshade if you want more shaders. It’s absolute garbage compared to the cycle accurate emulators for snes and megadrive, full of inaccuracies and bugs. The DuckStation dev works on PCSX2 and developed the same UI for them, they didn’t steal it lol.

>> No.10574774

>>10574567
doesn't work on my pc
it freezes when it opens the explorer to select an iso

>> No.10574810

>>10574607
mednafen is a giant meme
you even need to manually configure it to display psx games at the correct aspect ratio

>> No.10574813

>>10574618

>> No.10574829

>>10574567
Emulation

>> No.10574832

>>10574747
Try swanstation on retroarch. Same emulator but all the shaders.

>> No.10574854

doesnt support ogl 2.0 devices like old androids. fuck that piece of shit

>> No.10574869

>>10574567
Nice UI but barely runs japanese exclusives.

>> No.10574872

>>10574810
Mednafen displays the correct aspect ratio by default, the problem is that people think the console output 4:3 when it didn’t.

>> No.10574876

>>10574567
It came out in 2020 when even my grandmother had already played every PSX game.

>> No.10574879

>>10574762

>It’s absolute garbage compared to the cycle accurate emulators for snes and megadrive, full of inaccuracies and bugs

I care far more about an emulator having a decent interface and comprehensive display options, so I can configure upscaling etc how I like it, than accuracy. In fact I would go so far as to say that I don't give the slightest shit about accuracy. As long as the game works and doesn't have obvious visual bugs, I am happy.

"cycle accurate" is just some cope by contrarian faggots. One day in 20-30 years, when we have the computing power to just brute force our way to full 100% cycle accuracy in all emulators, what will you move the goalposts to then?

>The DuckStation dev works on PCSX2 and developed the same UI for them, they didn’t steal it lol.

Well that's cool, because it was the best thing that ever happened to PCSX2. It's a shame it's still a giant pile of jank in other ways, but it's the best we have for now.

>> No.10574881

>>10574567
the crt shaders suck

>> No.10574893

>>10574879
>what will you move the goalposts to then?
Accurate hardware faults, like dirty connectors so I have to blow on my roms or speed runs that require I rest my emulator on an emulated hotplate.

>> No.10574902

>>10574879
So the UI is what makes a good emulator, got it.

>what will you move the goalposts to then?
If in the future all emaultors at cycle accurate then then that's great, at least we won't have to use overrated emulators like DuckStation anymore lol.

>> No.10574904

It won't let me use Shift + the Numpad buttons. I use WASD to move, Numpad 4-5-6-8 for square-cross-circle-triangle, Numpad 0 and Enter for L1 and R1. And I use Shift and Alt for L2 and R2. It is a very convenient configuration but for some reason (I think it is because of the macro function) I cannot use Shift + other buttons at the same time. It's a problem for games like Siphon Filter where I can't strafe and shoot at the same time. I use Autohotkey to fix it but it's very annoying. Am I the only one who has this problem?

>> No.10574912

>>10574663

Alright, I will give you the straight dope here Anon, the 10 best games on the system, in no particular order, without any of those faggy weeb JRPGs or fighters.

Ace Combat 3
Crash Bandicoot 2
Spyro the Dragon
Ape Escape
Metal Gear Solid
Future Cop LAPD
Wipeout 3 SE
Resident Evil 2
Legacy of Kain: Soul Reaver
Symphony of the Night

If that whets your appetite there is a lot more to delve into, a lot of really unique and creative titles. And if you do like faggy weeb JRPGs and fighters, there's about another billion for you to choose from. So have fun Anon.

>> No.10574919

>>10574810
I use Beetle PSX and it just werks

>> No.10574928

>>10574567
No good shaders.

>> No.10574970

>>10574663
Driver
Gran Turismo 2

>> No.10575020

>>10574567
Doesn't support Guncons for multiplayer Point Blank

>> No.10575041

Duckstation is the new zsnes.

>> No.10575046

I just use Beetle in RA.
Tell me why I need to switch to Duckstation

>> No.10575054

>>10575046
Retroarch is a legacy program that will be dead in 5 years so you should probably learn what will replace it

>> No.10575078

>>10575054
News to me. What's gonna happen to RA?

>> No.10575082

>>10574567
why a duck?

>> No.10575093

>>10574567
does it support loading cue files with encoded audio like mednafen?
>mednafen supports .ogg vorbis files for the audio tracks

>> No.10575095

>>10574663
Parasite Eve
Galerians
Medal of Honor
Alundra
Silent Hill

>> No.10575203

>>10574567
No way to manually select a memory card, as far as I know.
It's not that big an issue though, I think the importer will help you do almost anything you could need with a save file.

>> No.10575254

For me, it's Epsxe.
Now buy an ad.

>> No.10575269

>>10574567
Negcon analog steering does not have a quadratic/cubic linearity option, like BeetleHW does.
Therefore it is inferior for playing the best racing games on the system.

>>10574589
Good, hope the dev reads this and adds the enhancement.

>> No.10575304

>>10575093

Why do you need this feature? To replace game audio for your own music? I am fairly sure Duckstation still supports the old bin/cue arrangement, but personally I swapped all my images for .CHD and never looked back.

I haven't screwed around with that shit since the dark ages of downloading a file from EmuParadise, and then realising you have to edit the CUE yourself, and then you have to convert all the audio from ape files or whatever the shit. Goddamn I don't miss the way things used to be.

>> No.10575317

>>10575020

It only supports one? That's very gay indeed. Congrats, you are the first person to point out a legitimate flaw with this emulator.

But I will worry about it later when I buy two Shinden guns. And when and I have any friends to be player two.

>> No.10575558
File: 64 KB, 684x526, shot_1704483366.png [View same] [iqdb] [saucenao] [google]
10575558

>>10575304
no, it is to reduce the filesize of the images
I don't care about flac audio, 64kbps ogg vorbis is fine for ps1 quality music,

having cd games take up 100MB instead of 500MB is a great deal.
also on linux you can apply a squashfs/dwarfs on top of it , and it becomes even smaller,
small games = more games

>.CHD
this is ok, but offers very little customization in data and audio compression methods
the best thing is really your chosen audio compression lossless, or lossy,
and your own data, like lz4, zstd, xz. etc
more options = more power to the user

CHD = whatever the devs decided was good like 16 years ago when they made the standard

I mean, look at my picrelated,
some few games I am currently playing on my laptop

you cannot compete with those filesizes
>Alundra 270MB
ok this doesn't have audio tracks
>Rage Racer 111MB !!!!
The audio quality is perfect, and it is just 111MB

how big is rage racer on your end.

please respond

>> No.10575564

>>10575558
in case it wasn't clear,
squashfs/dwarfs can be mounted on a folder without needing to extract anything,

>> No.10575565

>>10574872
Shut up idiot.

>> No.10575583

>>10575558

That's fair enough then Anon. To me filesize isn't really an issue for PS1 games anyway, I keep a modestly curated collection instead of trying to store the full library. Right now it sits at about 50gb, with ~150 games. That's small enough to keep on my SSD and not worry about it.

I could see it being more of a problem with PS2 DVD images that come up to like 5gb each, but for those I still have a big collection of physical copies (which I store on an old analogue medium called a "shelf"), so I when I built my emulator rig, I went out of my way to get a case that still optical drive bays. If I wanted to build a big digital collection of 6th generation stuff I'd just buy a big 4-8tb HDD I guess.

It's pretty comfy to still play games by putting the disc in though, tbdesu senpai.

>> No.10575585

>>10575558

Oh, I forgot, my Rage Racer is 497mb. So I guess you are doing pretty good Anon.

>> No.10575613
File: 48 KB, 628x439, shot_1704484855.png [View same] [iqdb] [saucenao] [google]
10575613

>>10575583
try booting up some linux distro and do a mksquashs -comp xz on those ps2 images
I haven't started playing ps2 yet, once I start I will definitely be using the same tools,
>found a single game, Parappa 2 in squashfs
>2.8GiB (2,958,680,064 bytes) from 4
I used to just compress everything in gunzip, which pcsx2 can load, but it does not compress well.
And i bet that dwarfs can compress even better, discovered it recently and it is starting to become my favorite mountable archiver
>https://github.com/mhx/dwarfs

>>10575585
:3

I checked with duckstation some years ago and it didn't support encoded audio, I haven't bothered asking them about it tho.

>> No.10575617

>>10575046
You can use runahead and the hardware renderer at the same time without Retroarch having a stroke. That's pretty much the only advantage though

>> No.10575623

>>10574623
lol

you are so dumb

>> No.10575810

>>10575565
Clueless zoomer.

>> No.10575843

>>10574663
Final Fantasy 7
Batman & Robin
Frogger
Evo's Space Adventures
Glover
Animorphs Shattered Reality
Simpsons Wrestling
Rascal
South Park: Chef's Luv Shack
Countdown Vampires

>> No.10575883

>>10574663
Adding to what everyone has said:

Ridge Racer R4
Silent Bomber

>> No.10575884

>>10575843
All of those games are horrible, anon.

>> No.10576212

>>10574646
You think R*dditors can use the RetroArch UI?

>> No.10576232

>>10574970

Realistic driving sims/racers on PS1 all aged like milk. The arcade racers hold up way better today.

>> No.10576243

>>10575883

>Silent Bomber

Yes, thanks anon. I always fucking forget about this game. I know it exists, I played it a few times as a kid and liked it, but somehow I always forget about it whenever I am expanding my collection.

That game is like that creepypaste with the aliens that are everywhere around us but we instantly forget whenever we aren't looking at them.

>> No.10576248

Texture dump/swap is not good

>> No.10576270

>>10574879
>One day in 20-30 years, when we have the computing power to just brute force our way to full 100% cycle accuracy in all emulators
Single thread performance is not increasing anymore. Unless some fundamental breakthrough is made, then we may never get cpus fast enough.

>> No.10576310

It lacks a wireframe mode. It's good to study the models.

>> No.10576323

>>10575884
Yeah. Those are the kinds of games he should play for asking such a lazy question.

>> No.10576470

>>10574567
it bugged out when i played king's field 3 once. didn't do that on a replay though.

>> No.10576531

>>10574869
What Japanese game do you think doesn't work?

>> No.10576534

>>10574869
>barely runs japanese exclusives
What? It plays the Densha de Go games perfectly for me

>> No.10576571

>>10574663
Vandal Hearts

>> No.10576786

>>10574663
You need to be 12 to fully enjoy the PS. Good luck.

>> No.10576934

>>10574646
It's both. The lead RetroArch dev used to post on both /emugen/ and /r/emulation and stir shit up, get into flame wars, call everyone retards and MAME bootlickers, you name it, he said it.

>> No.10576942

>>10575078
NTA, but things aren't looking good for it long-term. The lead dev is a massive sperg asshole who has chased off a good chunk of otherwise sympathetic contributors, sometimes because he kept unilaterally making changes to the codebase that broke features they implemented despite pleads to not do such drastic rewrites before consulting them, and other times because he would get triggered over literal single words they dared to utter in the RetroArch Discord ("standalone" is a particular favorite of his, should you ever want to witness one of his meltdowns in real time). As such, the project has stagnated, and there's very little goodwill left in the community to contribute beyond smaller things like shaders.

>> No.10577117

It's not console accurate, and it's near impossible to get an actual accurate setup going. The buggy "enhancements" break a lot of games, so you constantly have to turn them off at key points to not trigger a crash.
Emulation is moving in a horrible direction where the end goal is catering to zoomer sensibilites with higher internal resolution and widescreen hacks, instead of catering to the system its trying to emulate.
Bizhawk and Mednafen all day, especially Bizhawk for its ability to fuck around with RAM

>> No.10577125

>>10577117
There's like 5000 PS1 games and as far as I know only one crashes because of enhancements and that's Silent Hill 1 with PGXP. Stop making shit up.

>> No.10577135

>>10574567
Using texture filters other than nearest causes a lot of textures to have visible seams. This effect is even worse in games with prerendered backgrounds.
If they somehow managed to solve this issue, everything would be nearly perfect.

>> No.10577138

>>10576942
Why doesn't the community just create a fork, then?

>> No.10577164

>>10574663
Racing games
Skateboarding games

And idk what else really maybe some basketball and baseball

>> No.10577167

>>10576786
I really wanted to like ps1 more than I did. You're wrong though because the Skateboarding and racing games are good enough for anyone on it

Yes adults that pretend to be more important than everyone else hate video games

>> No.10577203
File: 807 KB, 1920x1080, SLUS-00552_2024-01-06_10-47-56.png [View same] [iqdb] [saucenao] [google]
10577203

>>10577117

>wah wah muh accuracy, enhancements break it, i am a baby who can't even handle a settings menu

Bitch the best thing about this emulator is how much flexibility it gives you, without overloading on trash features like ePSXE and others did. It lets you strike your own ideal balance between accuracy and modern quality of life.

Picrel is how I set it up, I want it to look less dogshit than real hardware hooked up to my LCD (and believe me, I have tried it) but still be recognisably PS1. I want it to FEEL authentic, that doesn't mean it has to actually BE authentic.

>> No.10577206

>>10577203
I puked.

>> No.10577210
File: 945 KB, 1920x1080, SLUS-00552_2024-01-06_10-56-04.png [View same] [iqdb] [saucenao] [google]
10577210

>>10577117
>>10577203

Even doubling internal resolution then downsampling again makes these games much easier on the eye, and MUCH more suitable for modern displays, without looking like some zoomer is trying to turn them into 1080p remasters.

It's all about balance.

>> No.10577239

>>10574567
used Qt gui on purpose to drop support for win7

>> No.10577263

>>10574567
Can't be compiled for 32-bit systems.

>> No.10577291

>>10576531
After an hour or two of playing all of these games start crashing relentlessly:
Mizzurna Falls
Crime Crackers
Germs
Fox Junction
Robbit Mon Dieu
Wonder Trek

Luckily mednafen is an actually accurate emulator that run these perfectly.

>> No.10577301

>>10577291
Sounds like your shitbox computer is overheating or running out of memory or something. Are you in a third world country by any chance?

>> No.10577358

>>10577301
>thinks inaccurate emulators drain more resources than accurate emulators

>> No.10577364

>>10577263
>>10577239
This. Thirdworld bros...we are being left behind....

>> No.10577720

>>10577138
It would be a huge undertaking. While RetroArch is undoubtedly stagnating, it does have a decent number of smaller regular contributors still, and you'd have to get a good chunk of them on board. The bigger obstacle is the fact that it's so widely used now. The fork would have to compete with the original, which is EVERYWHERE. And there's the matter of how the fork would stand out. What would the difference be, exactly? At least at first, it would be the same damn thing, just under different management. And it's not like they'd be forking just one emulator. It'd have to be the entire libretro project, including cores, shaders, and RetroArch itself. It's a ton of essentially unpaid work, and everyone involved except the lead dev himself have actual jobs. And that's not even including the drama can of worms this would unleash. Imagine wanting to actually take all of that on.

>> No.10577724

>>10577117
I don't disagree, but you realize higher internal resolution and other such enhancements have been around and seen as desirable since the oldest zoomers were shitting their diapers, right? Let's not make it about the zoom zooms when it's about people in general having shit taste.

>> No.10577728

>>10577720
>What would the difference be, exactly?
How about a UI that doesn't suck ass. So easy to improve over that default retroarch garbage that will never be fixed because the dev is too thickheaded.

>> No.10577731

>>10577364
Haha this, imagine using old software. Only a poor idiot would do that, not us, we only use the new software here on the retro videogame board, fellow retro videogame player

>> No.10577736

>>10574567

No good shaders, into the trash it goes

>> No.10577794

>>10574567
Rumble doesn't work with my original PS1 controller, it worked with different emulators though

>> No.10577880
File: 2.11 MB, 3588x1822, duckstationSH.png [View same] [iqdb] [saucenao] [google]
10577880

>>10574567

>> No.10577893

>>10577880

They are both dickstation, just one has dithering turned on and the other doesn't.

>> No.10577894

>>10574567
There's no way to report bugs. I waited months for someone to notice and fix an issue.

>> No.10577896

>>10574567
No wireframe mode

>> No.10577904

>>10577291
>Mizzurna Falls
It's messy as hell but the only thing I got was a bug when the game doesn't load a chunk of the map and hangs after like 30 seconds. Emulator wasn't affected

>> No.10578030
File: 1.03 MB, 640x480, tbLqvSJ.webm [View same] [iqdb] [saucenao] [google]
10578030

>>10577896

>> No.10578058
File: 210 KB, 327x316, 1573064882394.png [View same] [iqdb] [saucenao] [google]
10578058

>>10575843
>ps1 version of glover

>> No.10578068

>>10577206
Where's your setup, lil baby

>> No.10578119

>>10574567
Continues getting shilled when its compatibility isn't up to par compared to Beetle PSX or even epx-shitty.

>> No.10578129

>>10577210
>increasing internal res with a shit crt shader on top
You are one colossal retard who doesn't understand visuals or CRTs

>> No.10578193

>>10576232
gt2 has most advanced business simulation than any other gt to date. do you even know there disk 2???? or you just skimmed over it to post this worthless retardation

>> No.10578206

>>10575613
i just compress to 7z and unpack to ramdisk when im actually playing

>> No.10578214

>>10576232
>aged
>hold up
you won the buzzword bingo

>> No.10578217

>>10574912
>Ape Escape
>SOTN
>not weeby as shit
I'll give you RE2 and MGS, but the restare by-the-numbers japslop

>> No.10578230

>>10578217

Half the games on that list are either American or British, and secondly,

>JRPGs or fighters

Do they even teach you retards to read these days or what

>> No.10578260
File: 530 KB, 1920x1080, SLUS-01279_2024-01-06_21-27-21.png [View same] [iqdb] [saucenao] [google]
10578260

>>10578129

It is you who is the retard Anon. It's not meant to look like a CRT. You can't make an LCD resemble a CRT, but nonetheless, these games were not designed for LCD displays, so you have to do something. You just have to find a good middle ground.

The scanlines aren't visible from sofa distance, it just breaks up 2D sprites and edge aliasing so they don't look like blocky, jaggy dogshit. I'm not playing sat right up against the screen, because unlike the rest of you neckbeards, I don't live in my childhood bedroom at my parents house.

It's fine though, I will keep on enjoying my setup while you seethe about it.

>> No.10578350

Still no glsl shader support in 2024, even ScummVM and DOSBox has that shit these days

>> No.10578360

>>10574747
>>10574881
>>10577736
>>10578350
>>10574928
Stenzek doesn't like or care about shaders. The only reason it has any shaders at all is because he lifted the entire UI straight out of Dolphin, and he threw in Dolphin's shaders and shader spec in there because might as well. Beyond that, when asked about adding more, he refuses and tells people to do it themselves.

>> No.10578361

>>10577894
https://github.com/duckstation-unofficial/issue-tracker/issues?q=is%3Aopen+is%3Aissue

>> No.10578369

>>10578361
The guy behind this unofficial issue tracker is pretty much the reason Stenzek got rid of the actual tracker. He bombarded the issue tracker with so many issues that Stenzek got triggered, cried harassment, then hid the tracker.

>> No.10578394

I'm using the switch version
I'd love to have some overlay

>> No.10578407

>>10577117
Mednafen isn't console accurate either. There's no console accurate emulators outside of cycle accurate ones.

>> No.10578439

>dev is a screeching autist fucktard

Why is this always the case for basically every emulator and game mod or whatever? Like... Always?

So many promising projects end up wasted potential that cash and burn over some sperglord drama hissy fit.

>> No.10578440

>>10578439
You have to be a little fucked up to some degree to do any form of engine/emulation dev.

>> No.10578447
File: 65 KB, 949x625, Screenshot 2024-01-07 010054.png [View same] [iqdb] [saucenao] [google]
10578447

>>10574567
Still unfinished

>> No.10578741

>>10575254
>Find a flaw
>hundreds listed
If this was an advertising thread I think it's backfired.

>> No.10579431

>>10574904
I kindly ask you to get a controller, i don't see any benefit playing with a keyboard

>> No.10579480

>>10574567
I like it a lot.
I still use other emulators.
Who gives a shit.

>> No.10579683

So if I want a CRT shader and as accurate emulation as possible I should be using RetroArch? Or mednafen with reshade? Im confused.

>> No.10579691

>>10579683
You want RetroArch running on Windows 10 or 11 using the Sony Megatron shader on a 4K TV with HDR. That is currently the best and most accurate way to get close to a real CRT.

>> No.10579753

>>10574904
Based "I've never used mouselook in my life and never will" vibes

>> No.10579771

>>10574567
You're sacrificing accuracy for convenience

>> No.10579842

>>10574567
its an emulator

>> No.10579903

>>10579691
What's the Sony Megatron shader?

>> No.10579993

>>10578260
That actually looks really nice desu. It's still sharp but it tricks your eye just enough to see the background as a smooth image.

>> No.10580487

>>10574567
Can't save URLs into the cover downloader.
https://github.com/PCSX2/pcsx2/issues/8013#issuecomment-1409637302

>> No.10580627
File: 84 KB, 695x334, stenzek is a retard.png [View same] [iqdb] [saucenao] [google]
10580627

>>10578369
>>10578440
Please correct me if I'm wrong but I can't remember emulation devs being THIS retarded and autistic before Byuu/Near/Invertego/whatever xir name is. Like, seriously. Refraction from PCSX2 has been in the scene for two decades and he doesn't come close.

>> No.10580695

>>10580627
There's always been autistic pettiness and drama, but much of the reason we see so much more of it now is has to do with how public everything surrounding development is now, how many more people use the internet, and the nature of the communication channels today. In the past, emudevs at best had a website or forum where they posted the latest news and downloads, and if there was any direct communication it was typically through IRC. Now with shit like Twitter and Discord, it's easier than ever to reach a wider audience, but it's also far easier for your autism to show through and for others to archive it and air your dirty laundry to everyone else.

All that said, there may also have been a cultural shift. The emudev scene used to be akin to the demoscene, where random dudes who could code would create emulators of consoles they liked just to see what they could do and how far they could take things (not counting those that developed emulators as commercial products to profit from, that is). There wasn't this much autism about accuracy and such, partly because the hardware to make it possible wasn't there, but also because most of the consoles involved didn't yet have strong nostalgia attached to them. It wasn't until later that we got the truly autistic mentally ill types who grew up with the consoles and became obsessed with them.

>> No.10580760

>>10574567
no 32bit version

>> No.10581000

>>10580695


I don't want to go down the political route but I noticed all the drama started flaring up much worse when all the coding autists started catching the trans bug a few years back.

Without any judgement, it's true that there is a huge overlap between autism/aspergers and trans diagnosis. It's also true that there's an awful lot of straight up narcissist attention whores and shit-stirrers involved with the trans community, who rely on and hijack that group's investment in acceptance and tolerance to mask and excuse their own manipulative, poisonous behaviour. People with a tendency towards forgiveness and conflict avoidance are uniquely vulnerable, almost completely defenceless in fact, and therefore the ideal targets to a narcissist. So it's no surprise, they are drawn to those circles like a shark smelling blood in the water.

When we have those two groups starting to mingle and overlap to such an extent, we start seeing much more of the toxic behaviour as more toxic people are introduced. And like you say discord faggotry has a lot to do with it too. There's just something about that app that makes tedious clique drama fucking inevitable.

>> No.10581128

>>10581000
Well, at least with emudevs, while it's true that, much like speedrunning, a disproportionate number of them identify as trans, I wouldn't go as far as to say they are the main drivers of drama. Sure, there was byuu, but he was already a veritable jumble of neuroses well before he hopped onto that particular train. Mednafen's author is (likely) trans, and about the most controversial thing there is the lack of CHD support for reasons. There was the Rachel Bryk 41% incident that some Dolphin devs blame on RetroArch's toxic lead dev TwinAphex/Squarepusher (which is apparently why they want nothing to do with RetroArch), but that's more drama on behalf of a tranny than because of. There's a few other loons saying loony things here and there, but nothing comes close to all the bullshit surrounding Stenzek and TA, neither of whom are trans.

>> No.10581179

>>10574567
It's a chick, not a duck.

>> No.10581184

>>10581179

The term is ducklett.

>> No.10581345
File: 68 KB, 220x220, 1641159889455.gif [View same] [iqdb] [saucenao] [google]
10581345

>>10577364
>Thirdworld bros

>> No.10581792

>>10581000
To add to what you and the other anon said, I think console nostalgia is also a big factor in attracting autistic developers (which is why imo emudevs for Nintendo consoles are always the worst of the bunch when it comes to drama). The RPCS3 guys and other devs for 4th gen (also Flycast and Xemu, though to be fair those are more experimental projects) are nowhere near as bad as other communities, yet their communication channels are just as open. I remember reading and being amazed by how passionate the Dolphin devs were back when they posted on their blog but it always struck to me as bizarre that some of them have a very obvious obsession with the Gamecube and Wii and treated their work like they were a life achievement or something.

>> No.10581815

>>10581792
Most of these lamers fit the textbook definition of a failed narcissist. Coding is their only skill and their only source of self worth so when they start these projects expecting nothing but praise and admiration for how amazingly good they are at it, and then run it into the ground because they're nowhere near as good as they thought they were and people turn them into a laughing stock, it all comes crashing down.

>> No.10581829

>>10578360
Nearest-neighbor output is ugly and not at all what the developers intended. Even PCSX2 would benefit from a CRT filter so I can play at 1x native.

>> No.10581837

Anons, what settings do you use for the built in lottes shader? I want to use it but it's too blurry for me, I'm okay with it being less accurate to a real CRT as long as it doesn't hurt my eyes

>> No.10581843

>>10581792
Right, which is why the early emudev scene was nowhere near this bad. Even when there was drama, it usually involved more mundane shit like rivalries (see SNES96 vs. SNES97 for example), stolen work, source code leaks (see Nesticle), etc. For the most part, it was one or a couple of guys just seeing if they could cook up something cool for shits and giggles, and they developed it until they were either satisfied or they hit their limit, and they just moved on. Just take a gander over at Zophar's Domain and peruse their list of old emulators for NES, SNES, Genesis, etc. Lots of them didn't get past the initial version.

>> No.10582701
File: 682 KB, 2340x1080, Screenshot_20240108_022516_DuckStation.jpg [View same] [iqdb] [saucenao] [google]
10582701

Don't know if anyone else is having this issue, but on my android phone when I go to change the disc it'll get hung up and go to a black screen. Now thankfully I found a workaround but it doesn't feel super good or solid. If you pause the emulator itself then go back into it, it'll proceed like normal and load the second disc.
Anyone know if this is a fixable issue, or is this something that needs to be updated. Either way it's working now but it'll suck if I get to disc 4 and the trick suddenly stops working.

>> No.10583036
File: 142 KB, 571x556, ePSXe.png [View same] [iqdb] [saucenao] [google]
10583036

>>10574567
I use ePSXe because it just works. The Ultimate Pack comes with all the plugins one could ever need and it plays Crash, Gran Turismo, etc. perfectly.

>> No.10583052
File: 64 KB, 505x512, 35629_front.jpg [View same] [iqdb] [saucenao] [google]
10583052

>>10574663
Welcome House 1 & 2

>> No.10583069

>>10583036
>The Ultimate Pack comes with all the plugins one could ever need
Why do poeple continue to do this to themselves lmao.

>> No.10583210 [DELETED] 
File: 2.80 MB, 1920x1080, 68747470733a2f2f692e696d6775722e636f6d2f32446c784d77342e706e67.png [View same] [iqdb] [saucenao] [google]
10583210

>>10583069
It's really not that hard*. If you have a modern PC then just use Pete's opengl2 and a proper bios like scph1001.bin. The rest of the default stuff should be fine unless you have a really old PC or are playing a really obscure game that epsxe doesn't have a fix for.

*on Windows at least - the Linux version relies on old dependencies (gtk2 libs). I'm currently trying to install it in linux but it relies on old dependences (gtk2 libraries, etc.) so it's a real pain to set up. This seems like a good start: https://github.com/brandleesee/ePSXe64Ubuntu Otherwise I will try to get it to work with wine but if that doesn't work then I think I might throw in the towel and use duckstation instead unless there are any better suggestions?

>> No.10583215 [DELETED] 
File: 109 KB, 640x754, god.jpg [View same] [iqdb] [saucenao] [google]
10583215

It's really not that hard*. If you have a modern PC then just use Pete's opengl2 and a proper bios like scph1001.bin. The rest of the default stuff should be fine unless you have a really old PC or are playing a really obscure game that epsxe doesn't have a fix for.
*on Windows at least - I'm currently trying to install it in linux but it relies on old dependences (gtk2 libraries, etc.) so it's a real pain to set up. This seems like a good start: https://github.com/brandleesee/ePSXe64Ubuntu Otherwise I will try to get it to work with wine but if that doesn't work then I think I might throw in the towel and use duckstation instead unless there are any better suggestions?

>> No.10583218

>>10583210
>If you have a modern PC then just use Pete's opengl2 and a proper bios like scph1001.bin.
If you have a modern PC then download DuckStation or Mednafen, why are you still going on about obsolete shit like epsxe, it's over.

>> No.10583219
File: 109 KB, 640x754, god.jpg [View same] [iqdb] [saucenao] [google]
10583219

>>10583069
It's really not that hard*.
If you have a modern PC then just use Pete's opengl2 and a proper bios like scph1001.bin. The rest of the default stuff should be fine unless you have a really old PC or are playing a really obscure game that epsxe doesn't have a fix for.
*on Windows at least - I'm currently trying to install it in linux but it relies on old dependences (gtk2 libraries, etc.) so it's a real pain to set up.
This seems like a good start: https://github.com/brandleesee/ePSXe64Ubuntu
Otherwise I will try to get it to work with wine but if that doesn't work then I think I might throw in the towel and use duckstation instead unless there are any better suggestions?

>> No.10583276
File: 111 KB, 640x853, god2.jpg [View same] [iqdb] [saucenao] [google]
10583276

>>10583218
Thing is, epsxe was first released in 2000. The latest version is from 2016, so the codebase has 16 years worth of hacks and fixes to make it work well with the most popular games. Duckstation follows a different philosophy and aims for accuracy with the original hardware instead so the kind of quick and easy fixes that epsxe employs is frowned upon. The end result is that epsxe is great for playing mainstream games while using very little resources but is sometimes not so great for playing more obscure titles. I tend to play mainstream titles, so epsxe's approach works well for me.

The exact same situation exists in the gameboy advance emulation community. VisualBoyAdvance (and VBA-M) works well with nearly all popular gb/gbc/gba games (e.g. pokemon, mario) but it employs lots of "ugly" shortcuts and workarounds to achieve this impressive level of compatibility. mGBA is more hardware-accurate but it achieves this at the cost of speed and compatibility.

When epsxe and vba were released, the 90s felt too recent to be worth preserving. People just wanted their games to play as well as possible on their old Pentium 4s. Now the original systems are old enough that people think they're worth preserving and our computers are beefy enough that sacrificing some performance is a suitable trade-off. And frankly, I think it's awesome that emulators like Duckstation and mGBA exist. But if you just want to play Pokemon Ruby or Final Fantasy and not some obscure game that only sold 400 copies in japan or you don't have loftier goals like historical preservation in mind then the old approach to emulation is perfectly fine (if not better).

>> No.10583285

>>10583276
>I tend to play mainstream titles, so epsxe's approach works well for me.
Maistream games will be better emulated on DuckStation or Mednafen, epsxe is not "great" for anything compared to modern solutions.

>> No.10583287

>>10583276
>the old approach to emulation is perfectly fine (if not better).
Seriously, stop typing this absolute garbage. Even reddit isnt this stupid.

>> No.10583423

>>10578260
There is a pc port of dino kino 2 and there is also a pack with AI upscaled backgrounds on rutracker

>> No.10583437

>>10583423
>AI upscaled backgrounds
No.

>> No.10583443

It can only play playstation games.

>> No.10583517

>>10583276
You have no idea what you're talking about and DuckStation is even faster than ePSXe these days, on top of the latter being discontinued and closed-source. Even without Duckstation and Mednafen, PCSX-Redux is a way better choice than ePSXe.

>> No.10584817

>>10574879
>what will you move the goalposts to then?
CRT filters

>> No.10584902

>>10583517
Isn't duckstation also discontinued? Or at least in maintenance mode?

>> No.10585191

>>10574567
The only flaw i can come up with, and this is minor gripe. Is that when you open it you have to individually load up every game and it doesn't give you a list to choose from like on Yuzu, Cemu or Citra

>> No.10585413
File: 64 KB, 1132x656, Screenshot 2024-01-08 at 22-03-05 GitHub - stenzek_duckstation Fast PlayStation 1 emulator for x86-64_AArch32_AArch64_RV64.png [View same] [iqdb] [saucenao] [google]
10585413

>>10584902
The latest build was literally yesterday

>> No.10585418
File: 40 KB, 928x699, Untitled.png [View same] [iqdb] [saucenao] [google]
10585418

>>10585191
>it doesn't give you a list to choose from like on Yuzu, Cemu or Citra
Are you sure you're not mixing it up with another emulator?

>> No.10585427

>>10585413
Regression fixing and code cleanup is the definition of maintenance mode. When was the last time it improved?

>> No.10585429
File: 253 KB, 908x720, god2.jpg [View same] [iqdb] [saucenao] [google]
10585429

>>10583285
I mean, most games reached 100% perfect emulation compatibility with epsxe in the mid 2000s. Here is the compatibility list from 2004: https://www.ngemu.com/threads/compatibility-list-for-epsxe-1-6-0.49711/
Latest version of epsxe for PC was released in 2016 so that list is over a decade old and compatibility has improved even more since then. And once a game runs with perfect emulation, there isn't any room for further improvement. It's not like the games themselves are getting any better.

>> No.10585447

>>10585427
What needs to be improved?

>> No.10585461

>>10578361
>>10585447

>> No.10585475

>>10578260
>these games were not designed for LCD displays, so you have to do something. You just have to find a good middle ground.
>it just breaks up 2D sprites and edge aliasing so they don't look like blocky, jaggy dogshit
Which is fine for 240p.

Putting shaders on top of it while increasing internal res is just redundant and obvious you're posturing as some larping old fag while also being a child who doesn't actually appreciate 240p

>> No.10585512

>>10585429
>I mean, most games reached 100% perfect emulation compatibility with epsxe in the mid 2000s. Here is the compatibility list from 2004
>Um Jammy Lammy doesn't work
>all those settings that need to be modified for "perfect" emulation
>Latest version of epsxe for PC was released in 2016 so that list is over a decade old and compatibility has improved even more since then
And in that time Mednafen and Duck have outpaced without the need for plugin nonsense. You're as unhinged as those tards who spitefully stick to using ZSNES.

>> No.10585606

>>10574567
I run this on a steam deck plugged to a CRT. Looks good enough.

>> No.10586092
File: 104 KB, 666x593, Untitled.jpg [View same] [iqdb] [saucenao] [google]
10586092

>>10583517
Hardware accurate emulation almost always requires more computing resources and comes with a performance penalty. Just for shits and giggles, I decided to download both ePSXe and Duckstation, loaded a copy of Gran Turismo on both, and set them up to replay the intro. Duckstation consumes 3 times the amount of RAM compared with ePSXe (pic related).

>>10585512
Um Jammer Lammy works if you use Eternal spu sound plugin:
https://www.ngemu.com/threads/is-um-jammer-lammy-playable.40212/?post_id=1777120&nested_view=1#post-1777120
>You're as unhinged as those tards who spitefully stick to using ZSNES.
ZSNES is fine if you are using known good roms or are getting them from a trusted place. The biggest issue is the security bug if you browse shady sites and download and play an infected rom.

>> No.10586095

>>10586092
>Hardware accurate emulation
Are we still talking about Duckstation?

>> No.10586105

>>10586095
It's definitely one of their goals, but of course it's far from perfect.

>> No.10586116

>>10574567
It has plenty of flaws. Tons of games don't behave correctly(even if they're more niche) but since you can turn the graphics up to 4k and "fix" the flaws of PS1 rendering people go apeshit and say its the best emulator of all time. People act the same way about Dolphin too which is insane to me because in reality its one of the worst emulators thats still in active development, the shader compilation stutter on vulkan is absolutely unacceptable to the point youre better off using OpenGL and most games that have FMVs shit themselves and stutter or lock up entirely not to mention all the settings that are on by default that actively cause problems across almost all games. But slap 4k rendering on there and its the best shit ever apparently. I don't understand why you would want that on PS1 games anyway, it looks fucking disgusting. I would much prefer to just have a no nonsense software rendered emulator, these games do not look good in anything other than their native presentation. I know duckstation has software rendering available but like I said a lot of games still need work. Hopefully it gets better but I don't see any reason to use this over older emulators currently. Beetle PSX in retroarch is a lot more consistent in my experience, only having issues in a single digit number of games and unfortunately disc swapping doesn't work anymore due to a retroarch update that broke it but otherwise I just use that.

For me personally I think the current "Best Emulator of All Time" actually goes to Cemu. The ability to tweak specific parts of a games graphics at a more granular PC level via its graphics packs options is genuinely incredible and the compatibility is very good currently works with all the big games and plenty of the smaller ones at least from what Ive tried. Twilight Princess HD at 8K with the colorful preset image filter is a sight to behold.

>> No.10586196

>>10574567
stop being an ass and work with libretro devs

>> No.10586342

>>10586196
STOP HARASSING ME

>> No.10586395

>>10574567
I believe I encountered a bug in Brave Fencer Musashi, how do I report it?

>> No.10586458

>>10586395
You don't. Stenzek has the thinnest skin this side of Bad Orange Man and takes issue reports as harassment, which is why he closed the issue tracker. There's an unofficial tracker here >>10578361, which I'm 100% sure Stenzek knows about, but I've no idea if he takes a look at it.

>> No.10586514

>>10574567
It's not real hardware.

>> No.10586818

>>10578193
Gt2 is ok but it's obviously rushed (lots of bugs), the ai is kinda crap and there's no damage model so winning is too easy.

Dear GOD/GODS and/or anyone else who can HELP ME (e.g. TIME TRAVELERS or MEMBERS OF SUPER-INTELLIGENT ALIEN CIVILIZATIONS): The next time I wake up, please change my physical form to that of FINN MCMILLAN formerly of SOUTH NEW BRIGHTON at 8 YEARS OLD and keep it that way FOREVER. I am so sick of this chubby Asian man body! Thank you! - CHAUL JHIN KIM (a.k.a. A DESPERATE SOUL)

That being said, ps1 pretty much invented realistic driving sims. Ps2 and xbox perfected them though.

>> No.10586843
File: 11 KB, 255x248, 1638148737859.jpg [View same] [iqdb] [saucenao] [google]
10586843

>>10583219
>>10583276
>>10585429
>>10586818
the fuck is up with this schizo shit

>> No.10587201

Head too wide

>> No.10587204

>>10585418
That's new then, i haven't used it in like a year

>> No.10587450

>>10586395
What is it?

>> No.10588437

>>10574567
>Find a flaw.
No CRTRoyale shader

>> No.10588959

>>10574810
mednafen netplay is really simple and easy to set up, does cuckstation have netplay?

>> No.10589268

I currently have two issues with Duckstation:

- The toolbar goes back to the top, instead of the side where I put it, every time I close and re-open the program.

- The auto-updater straight up does not work for some reason.

I have a feeling it is something to do with where I installed it, but that shouldn't matter because it's a portable EXE right? Or are they seriously expecting me to install it to some retarded location in user/appdata or wherever the fuck?

>> No.10591152

>>10574575
Make a fork and do a s/DuckStation/FuckStation/g on all files and change the icon/banner images of a duck being fucked.
See, every flaw can be fixed in free and open source software.