[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 91 KB, 500x730, doom1.jpg [View same] [iqdb] [saucenao] [google]
10573840 No.10573840[DELETED]  [Reply] [Original]

DOOM has aged like cum.
>inb4 aged
See, if somebody showed you this game in 1993 and you had nothing else to compare it to, you'd probably think it was the most awesome thing ever. The problem is, it isn't 1993. There are better shooters. DOOM became irrelevant the minute Marathon was released. Then again when Quake was released. Even console shooters like Halo: Combat evolved and Timesplitters are better than DOOM. This game is a stone wheel that is only 'good' in a vacuum. DOOM has some major flaws compared to later shooters. Among them:
>You cannot aim vertically. This wasn't a design choice, it was a straight technical limitation of the game that results in lack of control, even when accounting for the game (mostly) being made with this limitation in mind.
>The health system is not only absurd in encouraging you to sprint through hundreds of pickups to maintain vitality, but could've been just as easily implemented in less repetitive ways (e.g. health 'depots' with finite resources)
>The fist and pistol become irrelevant only two levels into the game, and the vast majority of the arsenal is irrelevant if you have a plasma weapon, meaning the only distinguishing advantage of other guns is that the ammo for them is more plentiful. A good shooter gives weight and purpose to every weapon, but many of DOOM's weapons are redundant
>Enemies are not only stupid and exploitable, but largely identical outside of health, movement speed and attack range
>Environments are extremely repetitive, and lack unique features and geometry. Almost any map can be reduced to a square room with adjacent hallways or overlooks, outside of some of the later maps which are, at best, open fields which ususlly contain little more than a few vertical barriers and damage pools scattered about
DOOM's contributions to gaming are undeniable, but it's a pretty shit game compared to games released even just a year or two after it.

>> No.10573849

>halo good doom bad
thread hidden

>> No.10573854

>>10573840
Doom is timeless
Halo is a dudebro crap shooter
Timespliters: nobody cares.

>> No.10573859

>>10573849
>>10573854
>butthurt
>no argument
BTFO

>> No.10573869

>>10573840
Those "tenets of game design" come from hindsight, plain as

>> No.10573872

Seems fine to me. I enjoy the nearly infinite supply of maps and mods for Doom. Timesplitters is still good, and Halo is still good too.
The vanilla fist and pistol are still terrible though, and they always have been. Their idea there was to make weapons so shitty that it makes the rest of the arsenal look good in comparison, and I think that's a stupid idea. Other old shooters have done that better, just looking at the big three Build engine games: Duke, Shadow Warrior, and Blood, all three of those games have very good starting weapons.

>> No.10573873

>>10573840
heres your reply i guess you’re not gonna stop anyway

>> No.10573878

>>10573869
>"tenets of game design"
Who are you quoting?

>> No.10573880
File: 490 KB, 498x290, autism.gif [View same] [iqdb] [saucenao] [google]
10573880

>>10573840
Are we being raided by /v/?

>> No.10573891 [DELETED] 

>>10573880
>dude somebody posted legitimate reasons for why they dislike a game, are we being raided haha
>no argument for his majority consensus reddit game
>posts muh autism gif while posting on /vr/
people like you are the reason we can't have meaningful discussions on this board, and the funny part is you probably think everyone else is the problem.

>> No.10573895

doom 2 has such poorly designed levels that fans ended up making their own, kek

>> No.10573915

>>10573840
Bro, I LOOOOVE Halo. lmao. Doom is for oldfags who couldn't afford an Xbox. Seriously bro Halo 2 was the peak of console games.

>> No.10573921

>>10573915
>Halo 2
Ah yes, Halo: Breaking Benjamin & Mountain Dew: The Movie: The Game. I wasn't a fan. Halo: Combat Evolved (available on Microsoft Xbox and Windows PC) is a sublime experience.

>> No.10573927

>>10573891
Does OP WANT a meaningful discussion? Cus he seems more interested in having a slapfight.

>> No.10573930
File: 71 KB, 640x320, IMG_0704.png [View same] [iqdb] [saucenao] [google]
10573930

>>10573854
If you could combine the story of Marathon: Infinity with the graphics and gameplay of Halo, you’d have the perfect game.

>> No.10573931

>>10573927
>OP posts argument
>reply with no counter argument and immediately post estrogenic insults
>y-you're the problem

>> No.10573950
File: 94 KB, 700x700, uo_1567180872-14481-883.jpg [View same] [iqdb] [saucenao] [google]
10573950

I don't think it has aged particularly well, its the kind of game I could force myself through for the novelty and namesake of, but it doesn't grab me like other retro games like chrono trigger that will always be easy to pick up and get into. I wouldn't say its awful but it suffers from being the most primitive and crude version of something that would later become amazing.

>> No.10573960

>>10573931
Yeah see? You don't want an argument, you want a slapfight. But fine, I'll play ball.

Vertical aiming being a technical limitation sucks, thankfully most maps don't play with that in mind. Especially more modern Doom maps so most fights stay on the same vertical plane. If you're playing without mouse look, Doom is effectively an overhead shooter played in first person.

Health system is fine, a lot of FPS games have done the same thing with stringing health pickups around. Unless you'd like to complain about Wolfenstein, Serious Sam, Painkiller, Half Life, Timesplitters, and even Halo 1 does the same thing with Medikits alongside the regenerating shields. The 1HP health bonuses are just that: Health Bonuses, a means of pushing over 100 HP.

Fist and pistol suck, always have, always will. Going solely by Doom 1 standards, the shotgun is your flexible workhorse, hits hard, reliable. Chaingun is your stunlocking bullethose, rocket launcher is your sniping weapon along with crowd control, plasma is stronger DPS stunlocking hose, but because it fires projectiles and shares ammo with the BFG, it means it's not always the right answer.

Enemies are stupid, yes. But I don't see a problem here, the lack of monster variety is the bigger problem. Doom 2 addresses that thankfully, but if we're going solely by Doom 1, then you're really hurting.

Doom 1 can be lacking in environmental themes, but custom maps are the answer there. If you're wanting to get on Doom's case about this, then you should get on Halo's case about this too, as it suffers from environmental repetition as well, especially during the Library section.

>> No.10573970

i fucked around in the shareware version a lot as a kid, always using the codes. i thought the game was way too hard back then and just never played legit. i finally played throught the full game like 2 years ago, and it was perfectly manageable. very fun game, i do think it holds up well despite its limitations.

>> No.10573985

>>10573840
marathon is shit

>> No.10574009

>>10573840
>There are better shooter
I mean who's going to deny that, it's a game from 1993
>No vertical aim
Yeah that is kind of lame, but it doesn't make it any less fun for me personally
>Health system with sprinting through pickups
I never had that feeling, there are plenty of normal medkit pickups which simply restore health, it's not tiresome desu
>Fist and pistol are lame
Yeah definitely, could've been better
>Many of doom's weapons are redundant
Are they? Chainsaw is for conserving ammo, shotgun is a general weapon, chaingun is used for sniping, rocket launcher a splash damaging weapon, plasma gun's a stun locker, BFG a room clearer
That's how I've always viewed it
>Enemies identical outside health, movement speed and attack range
Tbh I feel they're different enough, and they have character; doom 2 definitely improved on this
>Environments are extremely repetitive
I definitely felt like there was a solid progression through the maps and that they got more advanced and more hellish as you approach the end
>It's a pretty shitty game compared to games released even just a year or two after it
Not shitty, but definitely inferior. Capability of computers was increasing rapidly, and the industry was evolving with there being more creativity in general as we approached the year 2000
Tbh it's still a great game I enjoy from time to time, but I do prefer the later shooters of the era; Blood may actually be the most engaging one: cool theme, fun main character, interesting weapons, maps are creative asf, special items, etc. etc. etc. Perhaps Blood is the pinnacle of that era; not technology wise but in the fun factor, there were so many different ways to not only kill enemies, but approach the game in general

>> No.10574014 [DELETED] 

>>10573840
>DOOM has aged like cum.
actually, YOU have. Doom hasn’t aged because it’s not alive

>> No.10574024

>>10574014
now yuo see...

>> No.10574026
File: 671 KB, 860x965, a filename.png [View same] [iqdb] [saucenao] [google]
10574026

>>10574024
>The fist being irrelevant
I feel like people need to actually learn how to fight with that thing. It can carry you entirely throughout the second and third episodes of DOOM.
Not that I'm saying much because this is a meme thread so my voice is more than likely lost.

>> No.10574030

>>10574026
Fist isn't particularly satisfying to use, with its low damage, low attack rate, and extra short range. Berserk changes that though, then it's fun as fuck.
I still enjoy punching pinkies to death though, even without berserk, and I still trust my fists over the chainsaw.

>> No.10574037

>>10573840
That doom movie rocked

https://www.youtube.com/watch?v=KmN1Xk1SdwQ

DOOM rocks

>> No.10574045

>>10574037
the movie was literally sleep inducing

>> No.10574050

>>10574045
>the movie was literally sleep inducing
you are sleep inducing

>> No.10574053

>>10573840
As a zoomer i can still play doom (ps1) and have fun, something about the simplistic movement and visuals captivates my interest a lot, i will admit that later games like quake are far better and addictive, regardless of when you are playing them. That said, i don't mind the tanklike controls or the lack of verticality that much.

>> No.10574061

>>10573840
>You cannot aim vertically.
Vertical aiming is stupid and makes a game less arcady. Vertical aiming is "muh realism" cancer.
>The health system is not only absurd
It means you need to learn the level and moderate your use of health packs, or just don't get hit. Regen health is cancer.
>The fist and pistol become irrelevant only two levels into the game
Not so. The pistol has a use for taking out enemies at a distance with minimal ammo usage. The fists are usually only a desperation move but they come into play when you get the berserk power-up.
>the vast majority of the arsenal is irrelevant if you have a plasma weapon
Not so at all, Doom has very well balanced weapons and each has advantages and disadvantages. You must also consider the different ammo types, so sometimes you need to improvise when lacking ammo for a weapon that is situationally favoured. Also to note, every level is designed to be played from a pistol start. Carrying weapons between levels is basically a bonus to the player, but not required.
>Enemies are not only stupid and exploitable, but largely identical outside of health, movement speed and attack range
That makes them fun and also keep in mind Doom's enemies can confront the player in extremely large numbers. You can have rooms with literally dozens of enemies in them. So the difficulty arises from the quantity of enemies, the composition of them and the level design; it doesn't hinge on specific enemy types. There is also enough variation between enemies, beyond what you mentioned,you have hitscan enemies,projectile enemies,melee enemies,plus the Reverent which has homing missiles and the Arch Vile with its unique attack and ability resurrect dead enemies.
>Environments are extremely repetitive, and lack unique features and geometry.
That's up to the level designer,but I wouldn't say that is the case with the original game.The similarity of rooms can be a deliberate mind fuck in some cases,making the unaware player disoriented

>> No.10574065

>>10573880
It's just, that in like the past couple days there have been multiple (more than usual) threads with really combative OPs trying to "explain" why they "hate" a particular game. It can't be in good faith due to the fact of how argumentative the tone is and the replies from the OPs are. It's disingenuous. You can have opinions without shit-flinging. So, those thread, and this tread, are probably troll shit-post and should be treated as such.

>> No.10574070

>>10573880
you know that /vr/'s posting quality matched or worsened than /v/'s on-topic posting a long time ago, right

>> No.10574071 [DELETED] 

>>10573840
>coomer analogy

>> No.10574079

>>10574061
Anon. I love Doom but there's no point to ever use the pistol once you get the chaingun. At the very most you will fire one extra unnecessary shot while using tap-fire to snipe with the chaingun.

>> No.10574084

>>10574065
It's been like this for YEARS, why are you saying this is a new thing?

>> No.10574112

>>10573840
>Even console shooters like Halo: Combat evolved and Timesplitters are better than DOOM
You say this like Halo and Timesplitters are bad
>You cannot aim vertically
This doesn't make the game bad
>encouraging you to sprint through hundreds of pickups to maintain vitality
This doesn't make the game bad
>The fist and pistol become irrelevant only two levels into the game
This doesn't make the game bad
>if you have a plasma weapon
Ammo is rare you fuckwit, Jesus cunt I'm not going to read the rest. Have your (You).

>> No.10574124

>>10573840
>You cannot aim vertically. This wasn't a design choice, it was a straight technical limitation of the game
kinda sorta
the game was constrained to not allow vertical aiming and made enemies infinitely tall for a number of reasons, including;
- doing this would basically make a mouse a requirement, which was not something everyone owned yet in 1993
- looking vertically in that engine can only be done by scrolling, which looks distorted (technically, it's the fact it can't distort which makes it wrong) the more you look up/down, some later doom-engine-based games allowed it anyway, if you limit it to a small amount it looks ok
- the infinite height enemies/objects is done mainly for performance reasons, not because they couldn't do it, naturally vertical aiming doesn't make sense with infinite-height enemies, so adding this would have made the game slower/increased requirements, which were already quite high

>> No.10574131 [DELETED] 

aw shit this thread is goin hard ride ir die tonight. doom is god-tier on a level most games can’t hold a candle to and it will always be this way. there is nothing like it. you have felt the fever or you haven’t. it is always waiting there for you. calling you back to explore it again. it never gets old. i play without music on ps3 ultimate doom. i had it on psone. sega 32x day one. pc day one. i just played it a few months ago. again. legend has it the nin song ‘the perfect drug’ is anout trent’s total obsession with doom

>> No.10574150

i never much liked the look and feel of quake
like yea sure it's a straight technical upgrade across the board, but it doesn't really add anything i care about gameplay-wise, and i'm not a fan of the artstyle

>> No.10574398

>>10573840
meanwhile all those series but quake are dead on the water

>> No.10574427

>>10574150
even back then i thought doom looked better. both artistically and graphically

>> No.10574437

>>10574014
>hurr durr games don't age
shut up.

>> No.10574470

Doom 1/2 is the vanilla experience

Doom 3 is the story and horror that Doom 1 wanted us to feel but couldn't pull off in '93

NuDoom is just Quake 3 singleplayer.

Doom 3 is the best Doom game if we're to be honest with ourselves.

>> No.10574523
File: 131 KB, 389x219, E_fycXEWQAAqER7.png [View same] [iqdb] [saucenao] [google]
10574523

>>10574470
all of these have the same problem if we're gonna be really honest

>> No.10574534

>>10573915
Halo sucks and anyone can afford an xbox

>> No.10574537

>>10573840
No, you're wrong as usual

Ha if anything it proves no one can make good game atmospheres anymore compared to the 90s. Sure there are a few here and there but not that many with that level

>> No.10574568

What is it with Halo that it attracts so many mentally stunted kiddies like OP?

>> No.10574719
File: 43 KB, 680x680, D7VKYhJU0AEGJIN.jpg [View same] [iqdb] [saucenao] [google]
10574719

>>10574523
>If only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances...
I make friends and form alliances in real life, in a game I want to mow down demons; games with stories are for pussies.

>> No.10574730

>>10573840
>DOOM has aged like cum.
cum, given the right conditions, can age very well, it can go on to create many decades of enjoyment and appreciation

>> No.10574752

Low quality thread

>> No.10574757

>>10573840
Doom still feels fantastic to play today, Marathon doesn't. You're clearly fat and starved for attention.

>> No.10574779

>>10574757
i hadn't even heard of marathon until somewhat recently, being mentioned in some youtube video
considering it was only on macs, the fact i'd never heard of it doesn't surprise me, i've never owned a mac nor known anyone who does. all but one school i went to used macs, but the first school i went to did not, which was around when marathon was new (not that the school computers had much in the way of games on them, but it was so rare that i think i could name every game they had)

>> No.10574792

>>10574719
>I make friends and form alliances in real life
yea... we all do...

>> No.10574842

>>10574757
>has mouselook
>better movement
>guns that aren't total shit
>duuude doom feels so much better to play
You're a fucking retard.

>> No.10574857

>>10574842
>>has mouselook
which works the same way some games that use the doom engine do, by scrolling
there's no reason doom couldn't have done it (as in there's nothing missing in the engine to support it as well as marathon does it), it just wasn't deemed necessary for the gameplay

>> No.10574868

marathon is how macfags in 1994 coped with not having doom or system shock

>> No.10574942
File: 3 KB, 150x150, 1000020145.jpg [View same] [iqdb] [saucenao] [google]
10574942

>

>> No.10574943

it becomes playable once you add mods and mouselook

>> No.10575023

This thread is garbage

>> No.10575137

>>10573840
tl;dr for people who don't care about the rant is that OP realized retro thing doesn't have the features and refinement present in new thing

>> No.10575161

>>10575137
so basically, you're mad?

>> No.10575226 [DELETED] 
File: 25 KB, 413x310, yotsubato-anime-4chan-anime-girls-wallpaper-thumb.jpg [View same] [iqdb] [saucenao] [google]
10575226

>halo obsessed OP still seething about getting dogpiled a week ago
>crickets in his numerous threads praising his favourite game because he denies any contrary opinion
Did you forget we like retro games on the retro game board? How's it feel knowing you relate more to reddit tourists than core posters? Is it fun bumping your own thread knowing barely anyone cares about it? Thread hidden.

>> No.10575243

>>10573840
>op picrel
>tfw The Rock was murdered by Dwayne “The Rock” Johnson…

>> No.10575282

the fuck is marathon?

>> No.10575345

>>10575282
Sci-Fi FPS games on the Mac. Came out the same day as Rise of the Triad and had shit like dual wielding and vertical mouselook. Also has some fucked up mazes and cruel switch puzzles.

>> No.10575356

>>10573840
Doom is good and always has been. Fuck off back to call of duty you gay little kid.

>> No.10575629 [DELETED] 

>>10573840
>See, if somebody showed you this game in 1993 and you had nothing else to compare it to, you'd probably think it was the most awesome thing ever.

do you also dilate to Zelda music, sister?

>> No.10575918

>>10574868
>system shock
They had that one, didn't they?

>> No.10575937

>>10574523
This guy should try Mr Friendly.

>> No.10575949

>>10575282
a fun fps series. Play all of them, the plot transcends games of the period

>> No.10575957 [DELETED] 

>>10573840
zoomer hands typed this

>> No.10576014
File: 40 KB, 236x462, OPElric.jpg [View same] [iqdb] [saucenao] [google]
10576014

>>10575356
Major tourist-alert.
OP comes to the /vr/ which is literally the hugbox for fans of old games, and shits on what is among the best of the old games and a harbinger of the new.
Please fuck off OP.

>> No.10576042

>>10573950
Oh don't even start. Chrono Bore. Yeah, fun game. Doom gets straight to actual gameplay.

>> No.10576062

>>10573840
No.

>> No.10576328 [DELETED] 

lmao look at these apologist faggots getting butthurt. good job OP.

>> No.10576335 [DELETED] 

>>10575356
>calls other people gay
>defends a game made by an autistic and two trannies
care to explain?

>> No.10576356

marathon is fucking trash.
the controls are slippery
the fov is 2
the textures are a fucking mess
it just looks and plays so amateurish. I do like halo so its not a bungee hateboner but god damn marathon sucks, id rather play capstone shit like witchhaven

>> No.10576378
File: 365 KB, 800x600, duran.jpeg.jpg [View same] [iqdb] [saucenao] [google]
10576378

>>10576356
>the controls are slippery
like doom with its fucking mouse acceleration enabled by default and no option to turn it off?
>fov is 2
like doom?
>the textures are a fucking mess
of all the retarded shit you could criticize... the textures? this shit is clean as fuck dude, you're retarded.
>inb4 uhh ackshually i mean they aren't muh aeathetically cohesive or uhh something ahum uhguhumm
doom looks like fucking shit, you have to be an absolute subhuman to look at beautiful marathon and think "WOW WHAT A MESS" and then suck doom's dick with its endless poop brown and grey contrasted by neon red and blue. even the skyboxes are ugly as sin.
if you're going to criticize marathon for anything, how about the actual issues it has, like some hexen tier maze levels? but no, you don't attack it for that, you attack it for muh textures and subjective BS like """slippery controls""" because you aren't actually makijg criticisms of the game, you're just trying to paint it in a bad light compared to doom with its 10,000 flaws that everyone overlooks because source ports released 10-20 years after the fact have fixed them. you are a fucking idiot, fuck you.

>> No.10576479

OP should be executed for making such garbage thread.

>> No.10576532

>>10574842
>has mouselook
Doom had mouselook from day 1, pussytits.

>> No.10576535
File: 37 KB, 474x294, OIP.SXlsBrzErQ30tGstRrhH5wHaEm.jpg [View same] [iqdb] [saucenao] [google]
10576535

>>10575243
Enjoy your gaming.