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/vr/ - Retro Games


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File: 530 KB, 2438x2048, Nintendo-Famicom-Console-FL.jpg [View same] [iqdb] [saucenao] [google]
10559780 No.10559780[DELETED]  [Reply] [Original]

>no hardware collision detection
>no ring oscillator RNG
>only 2KB RAM and 2KB VRAM
>no sprite zooming/pixel doubling
>tiny 8x8 sprite size
>can't update sprite and tile data on the go with bit shifting
What the actual FUCK were they thinking????

>> No.10559824

How long are you going to try this, auster? It's not gonna work and you know it.

>> No.10559851
File: 233 KB, 540x534, 1675268173237998.png [View same] [iqdb] [saucenao] [google]
10559851

>jeet web shitter is mad his code needs js and webgl to even function

>> No.10559861

Still won, Nintendo WON BITCH

>> No.10559862

>>10559780
The early games didn't look much better than coleco vision or sg1000 and it had less ram than 5200 but that full screen scrolling saved it. Sometimes companies get lucky, more ram would just be wasted. 64 sprites locations and a few variables takes up way less than 2kb anyway.
On paper 3DO should have been a runaway success but they wasted their lead.

You shouldn't really update graphics on sms either or else you might get corruption. I guess that would be used for warping or stretching seen on 16 bit games. Is that why no one multiplexes 128 sprites. Yep its no 7800 chad.

>> No.10559879
File: 251 KB, 800x600, pl9rk0ufyd651.png [View same] [iqdb] [saucenao] [google]
10559879

>>10559780
>no yellow

>> No.10559903

>>10559780
>no knowledge, experience, or thought of its own
>can't post anything except word a youtube told him means mario is bad
Why the actual FUCK is it incapable of thinking????

>> No.10559905 [DELETED] 

>>10559861
>only known as the mario/duck hunt machine until the very late 80s
>fewer homebrew titles than atari 2600 and fucking speccy
>the only retro console blue haired lgbtq vegan zoomers know and love
>gets mocked on a daily basis by classic game room, the 8-bit guy, and top hat gaming man (actual boomers)
Just because scott the woz and speed tranners love it doesn't mean it won.

>> No.10559909 [DELETED] 

>>10559905
>wahhhh muh personal attacks and muh fantasy land somehow override sales

These delusions are what Nintendo haters are reduced to, homebrew somehow overrides the success during the consoles actual lifespan, grim

>> No.10559926

>>10559862
>more ram would just be wasted
Not really. 16KB DRAM chips were quite affordable back then, it would've allowed the system to run much more complex games than super mario bros as early as 1983 and saved the publishers and consumers a ton of money. Even the likes of Arkanoid and Joust needed bank switched ROM. Publishing huge games would've been much less risky and sales of non-shovelware games would soar due to the lower price.
>64 sprites locations and a few variables takes up way less than 2kb anyway
Sure but RPG and open world games would take plenty more. Even in Super Mario Bros you're not allowed to scroll left due to the PRG RAM limitation.

>> No.10559930 [DELETED] 

>>10559909
>/v/ tier "muh sales" argument
Grim.

verification not required.

>> No.10559949

>>10559926
>things youtube told me

>> No.10559951

>>10559780
>What the actual FUCK were they thinking????
It was supposed to be a console to play home conversions of Donkey Kong, DK Junior and Popeye. No one expected it to grow beyond single-screen NROM games.

>> No.10559959

>>10559862
>On paper 3DO should have been a runaway success but they wasted their lead.
The hardware was fine, but Hawkins fundamentally didn't understand the market and tried the PC approach of expensive hardware offset by cheap software. The primary appeal of consoles is their low, simple entry point.

>> No.10560057

>>10559780
the thing to keep in mind is that the Famicom was designed with one very specific thing in mind; be able to do a reasonably high quality home port of Donkey Kong at a relatively accessible price, Nintendo initially probably assumed that like most home consoles at that point that weren't the Atari VCS/2600 in the US that it would be at best a mid tier success that would be on the market for two, maybe three years tops before fading away, it becoming the smash runaway success that lasted over a decade and had over a thousand games released for it that it ended up was not a guaranteed thing

>> No.10560448

>>10559905
fuck off mark
go review manga pencils

>> No.10560469

>>10559780
>hardware collision detection
it's literally free to check 2 rectangles for overlap

>> No.10560505

>>10560469
No, the program would have to check every single one of them for collision within every single frame , or every time the x and y value had changed. If you were a game programmer you would know this. If it was free, Zelda, Zelda II, River City Ransom, and many other games wouldn't have slowed down a ton. Hard and Heavy runs much better than the C64 Super Mario Bros port because it uses VIC-II's hardware collision detection while the latter does it in software using the NES source code. Bear in mind that there are many other game logics and routines such as AI, sounds, scrolling, tile swapping, and gravity that the CPU would have to keep track of all the time alongside collisions. NES games are a laggy and flickery experience.

>> No.10560507

>>10559951
>>10560057
Didn't the SG-1000 already exist for those simpler games?

>> No.10560512

>>10559851
Pokemon is programmed very very badly tho.