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/vr/ - Retro Games


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10553127 No.10553127[DELETED]  [Reply] [Original]

Were these games really ground-breaking at the time they released?

>> No.10553128

Yes.

>> No.10553130

Ground breaking enough to bury that Halo thread, lol.

>> No.10553131

>>10553127
Yeah it had physics n sheet

>> No.10553182
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10553182

>>10553127
Nobody was even using skeletal animation around the time, yeah you could say it was a big deal.

>> No.10553186

>>10553131
Half-Life 1 did not have advanced physics, you're thinking of 2. Fuck off to another thread if you haven't played the games.

>> No.10553189

>>10553186
OP was asking about both.

>> No.10553234

Half-Life 1 was groundbreaking, both in terms of technology and the game itself.
Half-Life 2 was groundbreaking in terms of technology, but the game itself is bland as shit and survived on hype alone.

>> No.10553243

>>10553127
This is something I've always wanted older people who around at the time to talk about, I did play Half life myself when I was younger but at the time I wasn't old enough to appreciate it. I just seem to vaguely remember someone saying something about it doing everything Trespasser should have, obviously I know it was great for it's time but people don't really talk about why.

>> No.10553265

>>10553234
>in terms of technology
What was so great about souped-up id-Tech 1? Particle effects, skeletal models, and sound reverb, perhaps, but it's still the old Quake engine at the base. The graphics aged like shit with blurry low-res textures and primitive skyboxes.

>> No.10553270

>>10553186
But Trespasser did in 98, sadly it was a VR game when VR was shit
Also tits

>> No.10553278

>>10553243
that's the reason I made the thread. i know little about what PC shooters were like in 1998 outside of half-life.

>> No.10553318

yes

>> No.10553328

>>10553265
>The graphics aged like shit
...worse than Q1, though?

>> No.10553412
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10553412

>>10553265
Valve did all kinds of crazy shit with the Quake engine it didn't do by default. There's randomly tiling textures. There's tons of AI improvements. There's special effects. The "blurry" thing was actually texture filtering which you can turn off. Additionally, that's reliant on the resolution of textures placed in the game. It's not like Half-Life can't handle high resolution textures. I find the old skyboxes charming, though a tough sell for realism.

>> No.10553414

>>10553127
The 1 was groundbreaking because the tech was very good (not the best everywhere, but good enough on a lot of point whereas other engines were very good on one point and shit on others).
Also, the storytelling and continuous maps were very good for the time.
The 2 was a technological breakthrough because it could run on almost everything and could be ported almost everywhere.
Also, when the engine was updated, the games using it just went up in quality.
Story wise, it was hype mostly, and lore enjoyers.

>>10553265
Come on m8, Source (gold) did almost as good as id tech 2, despite being based on Id Tech 1.
But more importantly, it implemented different things compared to id tech 2.
Source (gold) wasn't a bad engine, and it was used well in Half Life.

>> No.10553516
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10553516

>>10553182
>eerily life like opponents
The skeleton strikes again

>> No.10553521

>>10553127
Yes I would say 2 with the physics and the gravity gun was very influential. The death matches and mods like capture the flag were fucking dope.

>> No.10553525

>>10553265
>What was so great about souped-up id-Tech 1?
The stuff Half-Life's engines could do is simply not in id Tech 1.
That's like asking what's so great about a Ford model-T compared to a 1886 Benz Motorwagen.

>> No.10553529

>>10553127
Yes. It's no coincidence that 1998 and 2004 are the best years for releases in video game history

>> No.10553535

Yeah

>> No.10553537

>>10553127
>pretentious doom clone with poor man's quake gameplay
>slow "realistic" hitscan hallway simulator with physics and vehicle gimmicks plus manipulative crate drops and sycophant NPCs
>both with dumbass unskippable cutscenes where the player is bombarded with exposition while he jumps around and breaks stuff like an autistic monkey
the start to both cragas (Crap Game) with the cringesome movie-wannabe opening credits should be enough to signal that this is going to suck

>> No.10553552

>>10553270
>Also tits
Very important!

>> No.10553556
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10553556

>>10553516
Don't bother rubbing your eyes, these are real, genuine pixels my friend!

>> No.10553560

>>10553127
HL2 looked so good I couldn't believe it was possible. Mindblowing visuals and physics were pretty cool too. Doom 3 was the only game in the world that could compete with it at the time, in terms of visuals.
HL1 was just a good game. People like to go on about how it pioneered the "no cutscene, always first person" approach in shooters but it wasn't really that big of a deal, there were plenty of story based shooters at the time. Frankly I don't give a shit if camera always stays first person or not. SiN came out at about the same time and had if anything even more story than HL1, and it looked about as good.

>> No.10553561

>>10553182
>Nobody was even using skeletal animation
Is animation in SiN that different from animation in HL1? Looks about the same to me, came out same month, earlier by some accounts

>> No.10553564

No. It's an actual meme game that shitters ate up. To justify their like of on-rail environmental storytelling games that nuked the industry. Unreal in 1998 is more important, let alone UT99. Look at how vague the suggested influence of HL1 in this thread is.
>It did uh things with textures that uh werent in quake uh technology uh checkmate
It's actual influence is pioneering all the most hated aspects of an interactive medium.

>> No.10553576

>>10553127
I genuinely believe that Half Life 2 ranks amongst games with the most negative impact on the industry of all time. It popularized a trend of sanitized "good game design", maxims like "show, don't tell", or "environmental storytelling", or introducing one gimmick at a time with simple examples and using it in increasingly more complex situations, etc.

I don't know if what I'm talking about is clear to the rest of you, but Half Life 2 was hailed as the definitive masterclass in game design but it just made everything feel cold, analytical, predictable and simply boring. I'm probably being unfair towards the game but there was a real trend of trying to distill game design to a set of "logical" principles back in those days and Half Life 2 epitomized that trend.

>> No.10553590

>>10553537
>>10553576
>>10553564
Assblasted samefag

>> No.10553596

>>10553561
I don't have that info in front of me. Sin could be vertex manipulation like Quake. But I also may have been a bit hyperbolic saying "nobody."

>> No.10553626

>>10553576
You can shit on HL2 for a lot of things but hardly for being too predictable. Every level shakes things up and does something you wouldn't expect.

>> No.10553637

It mindbroke unreal, halo, quake fags heads all right.

>> No.10553642

>>10553127
Yes. I'm old. I no longer have friends and family is scattered around the globe so all I do is play games. Half Life and the sequel were huge steps in the whole narrative and experience side of gameplay. Also graphics and physics to match the changing times. And sadly we havent had those leaps and bounds since. Morrowind was a ginormous step forward in real time RPGs and again, they industry really has not evolved much in 20 years which is so fuckin sad. Star Citizen might be the next big evolution but they cant get it out the door.

>> No.10553650

>>10553234
no everyone loved the campaign, ur just some ugly faggot saying the same stupid thing for 2 decades kek

>> No.10553657

>>10553127
Fuck no. Half-Life sucks.

>> No.10553664

>schizo made another thread wanting validation for his hate of hl
>he spends the last days of the year doing this
>probably the halo spammer too
Sad, happy new year faggot.

>> No.10553712

>>10553650
HL2 doesn't hold a candle to HL1, dumbass tranny negroid.

>> No.10553720

>>10553712
Agree, it's better

>> No.10553726

>>10553243
>older people
I'm one of them (44 years old now).
I had played Doom 1 & 2 but it didn't click with me, it was very difficult controlling with just the keyboard.
I played Duke Nukem 3D, it was fun but the control issues remained.
Quake was impressive, the default controls were still a big issue, I didn't get the WASD/mouse control scheme at the time (I remember it wasn't something default, you had to figure out yourself), but at then end despite having the most impressive 3D graphics for me back then it seemed less fun the Duke Nukem 3D, which doesn't say much, I hadn't finished either and didn't click with me.
Quake II was something else, the graphics where more impressive than ever, the AI surprised me (opponents could duck to avoid rockets) and they had some behavior where they were hiding and ambushing you and finally the WASD/mouse controls were starting to make sense to me (I remember they were the default of Quake II by now although I may be wrong). I progressed more than either Doom, Duke Nukem 3D, Quake but still, it didn't click.
The first 3D game that clicked with me was HalfLife. First time I booted it had an intro unlike any other, but still for me it seemed like a gimmick, just sitting there and moving around. The graphics didn't look that good to me, it seemed like it was a generation behind Quake II (technically it was) and it didn't have either the fun of Duke Nukem 3D or the atmosphere and music of Quake. But I kept going. And then it started drawing me in. I never imagined a first person shooter could do this. HalfLife was the first FPS that I completed. It was indeed unique.
I didn't really like the opposing force and the blue shift addons (I preferred blue shift over opposing force which I found tedious, guess this is consistent with me never liking COD and the other military shooters). But yeah, HalfLife was amazing for me due to the incredible immersion. Zen levels where a bit tedious I admit but the ending made up for it.

>> No.10553734

>>10553726
this is so weird. I'm 44 and I loved Doom even with just the keyboard. And Duke 3D was even better. Did you ever try Dark Forces? Same thing but with an actual story and also some puzzles in the game world.

>> No.10553740

>>10553414
>The 2 was a technological breakthrough because it could run on almost everything and could be ported almost everywhere.
This. Far Cry and Doom3 seemed like they had more potential but HL2 was lighter and run much better than either and also looked better in the end, I much preferred over both. For me the ranking back then was
HL2 > FC > D3
>Also, when the engine was updated, the games using it just went up in quality.
I disagree with this. The updated engine broke the original HL2 for me.

>> No.10553747

>>10553576
>I don't know if what I'm talking about is clear to the rest of you
Yeah, it is clear but I think it's not fair to blame HL2 for this.Other devs didn't have to copy HL2 and end up in the current state of gaming. I would blame CODMW2 because it took the things that made HL2 great and raped them and then everyone copied it and also it added online which HL2 didn't have.

>> No.10553758

>>10553747
To me the real fall of modern gaming was when it became a business first and entertainment second. or third place even.
Microtransactions, mountains of tiny DLC's, monthly fees, multi-layered DRM, and other garbage. Allegedly Blizzard commissioned studies on video game addiction and used that knowledge to make WoW even worse than it already was. It stopped being about fun.

>> No.10553762

no. Neither were, Valve fanboys simply lived in a bubble and were unaware of other games.
Of the two HL2 has to be the worst.
>>10553576
Its absolutely true, HL2 popularised things like long drawn out holding pen in game cinematics

It popularised anti-climatic "no final bosses" too.
A bunch of games copied this and were all panned.

>> No.10553790

>>10553762
Meds

>> No.10553806

>>10553740
Doom3 is superior to HL2 in basically every way. Thats why valve fanboys went nuts over it and constantly attacked the game like chimps

>> No.10553814 [DELETED] 

>>10553806
More like it mindbroke id cucks forever kek

>> No.10553820 [DELETED] 

>>10553814
seethe more valve cuck like the seething on the old valve forums

>> No.10553825 [DELETED] 

>>10553820
Chad Life lives in your head rent free

>> No.10553827

>>10553127
2 was groundbreaking in the fact its stupid shit that forced steam authentication to play and thus being the start of the doomed timeline for pc games and the industry in general.

>> No.10553832

>>10553576
All of this is true. It's a masterclass of cold and predictable design, a premonition of what would soon proliferate the industry,

>> No.10553839

>>10553827
Half-Life 2's consequences on the industry were catastrophic.

>> No.10553842

>>10553839
>>10553832
>>10553827
>no new ip
Sad

>> No.10553858

>>10553806
Doom was never good

>> No.10553875 [DELETED] 

>codex fag having a melty again