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/vr/ - Retro Games


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File: 29 KB, 265x376, Star_Fox_Adventures_GCN_Game_Box.jpg [View same] [iqdb] [saucenao] [google]
10550491 No.10550491 [Reply] [Original]

Was it really THAT bad?

>> No.10550501

No it's another case of a game that was well received upon release and hated during the jaded internet critic era.

>> No.10550581
File: 201 KB, 800x600, This kills the franchise.png [View same] [iqdb] [saucenao] [google]
10550581

>>10550491
Not bad.
But
Krystal got worse in every game until they decided to throw her body in a trashcan and light it on fire.

>> No.10550586
File: 138 KB, 974x947, IMG_1407.jpg [View same] [iqdb] [saucenao] [google]
10550586

>>10550491
Worst fucking game I’ve ever played. I bought it when it was released back then. Fuckin trash and circuit city wouldn’t let me return it without my parents.

>> No.10550623

>>10550491
Depends on context.
As a game, it's fine. As a StarFox game, it realistically can't get much worse.

>> No.10550674

>>10550491
Fucking sucks. Combat is so slow and boring, exploration is unfulfilling. Story is stupid.

>> No.10550718

Playing what little exists of its N64 incarnation you can see it was destined to be much better. It's more cohesive, snappier, cute. Feels like Rare just lost all motivation to make an interesting game after the mandate was in place.

>> No.10550843

>>10550491
Ita just kind of a bland 2000s action adventure with a star fox paint job and Nintendo budget
There are tons like it

>> No.10550847

>>10550501
Nah, all I've heard about this game was everyone's utter contempt for it back then. If anything, it's the other way around, where everyone back then hated it for the standard reasons they hated Gamecube shit ("It's different, therefore bad") and eventually the people who played it as kids grew up and said "Actually it's good".

>> No.10550892
File: 768 KB, 480x600, 1680510034731206.webm [View same] [iqdb] [saucenao] [google]
10550892

>>10550501
This. Everyone I talked to loved it 20 years ago. People only started shitting on it in the last 5 years

>> No.10550941

Krystal was the only good thing to come out of this game, everything else was trash.

>> No.10550960 [DELETED] 
File: 487 KB, 499x374, IMG_0719.gif [View same] [iqdb] [saucenao] [google]
10550960

>>10550941
Every time she spoke that disgusting indigenous babble bullshit non-sense language I wanted to sell my fuckin’ GameCube. Especially when that African baboon music came on when she tells a story about her ancestors vaginal discharge or something.

>> No.10550965 [DELETED] 

>>10550491
>>10550892
eh, it was always kind of underrated. People also have different tastes in games. What might be amazing for one person could be awful for another. Krystal being used as a gateway for furgottory is no fault of the game but did its image no favours.

>> No.10550970

>>10550491
>>10550892
eh, it was always kind of underrated. People also have different tastes in games. What might be amazing for one person could be awful for another. Krystal attaining a reputation as a gateway character for furfagottory is no fault of the game but did its image no favours.

>> No.10551432

>>10550491
Nah, still one of the best action adventures of the gen. Just needed better pacing and more conventional Star Fox gameplay in between adventuraing

>> No.10551441

>>10550892
you are retarded bro, star fox adventures has always been a joke. it was the game nobody asked for and nobody liked except some weird faggot kids who only owned a GCN with shit like billy hatcher and mario party.

>> No.10551575
File: 127 KB, 1024x1024, 1700060643966801.jpg [View same] [iqdb] [saucenao] [google]
10551575

>>10550491
I feel the well of this game has been terribly poisoned (especially from YouTube Ecelebs) by people overblowing a few minor issues, while completely glossing over major ones. I feel the poor criticism has led to some people thinking it's better than it is. Half of the criticism just boils down to:
>"Duh, this game isn't StarFox 64 2"
>"Why use staff instead of shüt gun?"
And while I agree the game shouldn't have been called StarFox because it plays nothing like a StarFox game, way too many people simply end their criticism here (or over rely on it). Yes, I understand, this doesn't play like StarFox, we agree. But is it a good game in it's own right?
Some people do criticize the gameplay somewhat, but the clearly didn't play the whole thing, or stopped very early. Having tricky around isn't nearly as bad as people say it is, the retarded native speak gets dropped pretty quickly, and the game is never confusing about where you need to go.
The real problem comes when you actually decide to play through the whole game (like I finally did last year). The game is the pinnacle of all of the poor design decisions Rare had been pioneering for the last 5+ years.
The world is very boring to travel through. Too often (especially if trying to complete the game), you'll have to backtrack through the main area's overworld. In between areas are piss easy kindergartner puzzles to mask the game loading the next area, and you have to go through them, because no fast travel. And the areas that do exist are boring to go through the first time (with how little there is to do), let alone backtrack because you missed something.
Fox's move pool is full of almost highly context sensitive actions and items, with little purpose outside of choosing the right action in the designated spot.
Cont. in next post.

>> No.10551581

>>10551575
I’m not reading all that horse shit

>> No.10551582
File: 456 KB, 3024x4032, 1700933312387511.jpg [View same] [iqdb] [saucenao] [google]
10551582

>>10551575
Even the core gameplay isn't well implemented. Due to the highly context sensitive nature of all your items/moves, "puzzles" in this game are on an even lower standard than typical Zelda puzzles, due to your movepool outside context sensitive actions being so limited. And combat is a joke. You only ever face the same enemy, which just requires hitting the same brainless combo. You can use your elemental powers to kill them, or even use different staff swings, but why bother when they all die the same anyways with no fuss, just the same button mash combo. They don't even end up doing different attacks later on.
And finally the ending is just atrocious. Faking out general Scales was shit, but replacing him with Andross at the last second is even worse. And it's such a disappointing fight too. I can imagine a lot of people (especially those who didn't play a StarFox game before), including me being confused because the Arwing sections through the game were just another way to mask loading screens, and now we're fighting a boss? Just extremely dumb.
The game isn't bad, it's much worse, it's boring, tedious, and only at the end does it become interesting in the pure confusion it creates. Could it have been good? Not sure. While the Microsoft buyout didn't help, this game reeks of the same boring, tedium, and overly context sensitive gameplay that plagues the later N64 Rare games. The game was probably also hurt from the rebrand from Dinosaur Planet, and doomed the second it took on the StarFox name.
Also completely forgot to mention Krystal (shows how much she matters through the game). Shouldn't even exist. Non-character, no relevance past 20 minutes (outside Fox wanting to fuck her). And definitely shouldn't have stuck around after the game, because the future teams clearly didn't know what to do with her character. And this is coming from someone who has jerked off a lot to Krystal, and probably will do so again tonight.

>> No.10551598
File: 66 KB, 720x727, IMG_4816.jpg [View same] [iqdb] [saucenao] [google]
10551598

>>10551575
We clearly wanted Starfox 2 and received not that. Nintendo understood that you can’t just keep making CoD 6 and Halo 8 forever but innovating with garbage ideas like Starfox Adventures and Mario Sunshine is worse than not innovating at all.

>> No.10551602

I think it's a below-average zelda clone, and many parts of the game use artificial difficulty. The ending also feels incredibly half-assed.

>> No.10551820
File: 64 KB, 651x326, ae06828c19ddb791fd1c9bd37a3918e7.png [View same] [iqdb] [saucenao] [google]
10551820

>>10550581
>>10551582
I think Krystal is a pretty cool girl. She takes Fox's staff and doesn't afraid of anything.

>> No.10551938

>>10550491
No

>> No.10551939

>>10550501
/thread

>> No.10551947

I beat it recently and there's too much backtracking, the combat is boring and so are the puzzles. I does have charm and the graphics are phenomenal though.

>> No.10551963

>>10550491
Bad game? No.
A disgrace to the StarFox IP? Absolutely.

>> No.10551994

>>10550491
Krystal should've been playable for more than just the intro.

>> No.10552104
File: 1.47 MB, 1344x1600, 172973232.jpg [View same] [iqdb] [saucenao] [google]
10552104

>>10551581
Perhaps you should try reading something more your speed, then.

>> No.10552367

>>10551963
>A disgrace to the StarFox IP? Absolutely.
The arwing sections were great, and the final battle was epic with Falco joining.

>> No.10552590
File: 564 KB, 1024x571, falkatt_poka_poka_by_xxgaby_23xx-d7qaotv.gif [View same] [iqdb] [saucenao] [google]
10552590

>>10551820
I'm old fashioned and autistic about vidyagrls, so if there's a grl in my gaym, I'm always imagining they're offering their vagoo to someone. So Fox can't hold a grl down for long and is pounding either Fara's or Krystal's ass, Falco's a Sonic-esque "2 cool 4 grls" gaywad who gets off rejecting the pink grl, Peppy's an older man who lost his wife to aids or something so rip Peppy's dick, everyone thought Slippy was gay but he fucks Amanda so that's cool. All accounted for. But who does Miyu and Fays has sex with? Each other?

>> No.10552750

>>10552367
Excluding the tacked on Andross boss fight, theres like 15 minutes worth of arwing gameplay in the whole thing.
That 15 minutes is ok but if anything it was just a slap in the face to anybody who wanted another starfox64 on the cube.
Rogue Squadron 2 on the gc was really fucking good and looked amazing, starfox gamecube could have been great.
I don't think SFA was the specific reason they didnt make an actual starfox game but still

>> No.10552757

>>10552750
I didn't play Dinosaur Plant leaked rom and I don't know if it's the full game but I remember reading that, after all, Scales wasn't supposed to be fought in the original either, and there was also another "surprise!" final boss instead of him, is this true? Would be funny after all these years of people shitting on Andross for replacing Scales.

>> No.10552806

>>10550491
3rd person Action Adventure is my weakspot so I like it but yes it is of poor quality objectively

>> No.10552940

>>10550491
It was an okay Zelda clone but as the follow on to the greatest rail shooter of all time it fucking sucked. I can't for the life of me figure out why Nintendo is so retarded when it comes to this franchise. All anybody has ever wanted was a proper sequel to SF64.

>> No.10552981

>>10550581
>This kills the franchise
Sure, it was the barely playable fap bait and not the fact that the series has only one actually good game according to the fans.

>> No.10552996

>>10550491
I didn't like it as a kid because of the boring gameplay and forced dinosaurshit + furryshit with Krystal becoming Fox's love interest out of nowhere. If I wanted to play Zelda but without anything fun and full of furryfaggotry with Falco mostly absent, Star Fox Aventures is exactly that. Pretty much every other person who liked Star Fox as a series also hated it back then so >>10550501 is dumb.

>> No.10553040
File: 770 KB, 1202x720, GSAE01_2023-12-13_19-47-51e.png [View same] [iqdb] [saucenao] [google]
10553040

>>10550491
I remember liking it a lot as a little kid, but I recently replayed it and actually beat it. I had my enjoyment dulled by various tedious "bring an explosive barrel past annoying hazards to blow up a wall" "puzzles". The combat never gets any more complicated than smashing the A button, you can do combos and special moves but there's never really any point aside from looking cool. I'm also not a big fan of the springy GoldenEye style aiming in third person, especially when you're on a timer combined with the aforementioned barrel puzzles. The game could have been way less linear, it feels weird to have such a huge world and there's only the main quest and a handful of minigames.

On the other hand, it has a great soundtrack and it's a really visually beautiful game, especially for the early 00's. The road going from ThornTail Hollow to Cape Claw is still really beautiful and nostalgic for me. Despite all the negative things I've written, I still have a soft spot for it and I rate it 7 empty space pizza boxes out of 10. Thanks for reading all my words.

i had more pure fun with starfox assault

>> No.10553071

>>10550491
Still better than Assault

>> No.10553279
File: 106 KB, 1280x1161, 1681749960778822.jpg [View same] [iqdb] [saucenao] [google]
10553279

>>10552590
Fay is as pure as the white snow and is a good dog who has no sexual component whatsoever.
Miyu's a former crackwhore but found Lylat-Jesus and is trying to do good before Lylat-AIDS claims her.

>> No.10553317

>>10550501
FPBP

>> No.10553406

>>10551602
>below-average
Beats out Wind Wanker and Toilet Paper

>> No.10553543

>>10550586
did you try DK64?

>> No.10553929

>>10552981
>according to the fans
Listening to the fanbases is always one of the worst things you can do as a developer if you have a fanbase that exceeds 2 digits. Most StarFox "fans" don't care about the franchise. They just want more StarFox64 clones because they played it growing up and think the entire franchise should be only SF64 and even the slightest deviation results in a trash game.
Command was the only real "bad" game.
2 and 64 were fantastic (3DS remake less so, but still good).
1 and Assault are acquired tastes. Not for everybody.
The not-retro Zero filtered too many retards so it was judged unfairly. Still a solid game, even if it's not as great as the peaks.
Adventure barely counts.

>> No.10554428
File: 497 KB, 1373x1030, 1613850112458.png [View same] [iqdb] [saucenao] [google]
10554428

>>10550718
this, even the beta n64 build is a lot better than the final game

>> No.10554592

>>10550491
bafomdad

>> No.10555068

>>10550491
The problem is that people wanted Dinosaur Planet and not some half-assed Star Fox game. They managed to ruin two potential games by creating Adventures.

>> No.10555127

>>10555068
>The problem is that people wanted Dinosaur Planet
Proof?
I don't remember people talking about Dinosaur Planet until the mid to late 2000s.
Yeah, I'm sure some magazine or site mentioned Dinosaur Planet, but it wasn't a well known DID YOU KNOW fact until later for most people. I remember SFA just released and most people had no idea about the background of the game.
Can you find any old forum post or something that shows that a majority of people were expecting Dinosaur Planet back in 2002? Genuinely curious.

>> No.10555132

>>10550501
/thread I'm tired of zoomers throwing fits over everything.

>> No.10555252

Felt like an attempt to turn StarFox into a Zelda clone set in the StarFox universe. I want to dogfight with StarWolf and his crew, I don't want to run around on the ground with a staff exploring like a Zelda game.

>> No.10555443

>>10550491
It tries to be a Zelda clone but without anything that makes Zelda good. Combat is clunky, enemies are damage sponges and there's nothing to reward exploration. I was hyped to play it back then since it was Rare'a sendoff and it didn't live up to their older games.

>> No.10555451

>>10555127
Dinosaur Planet was mentioned a lot in magazines. People were hungry for anything Rare was making at the time. The game was also heavilly featured in coverage of E3 2000 where it had a playable demo.

>> No.10555456

>>10555451
>Yeah, I'm sure some magazine or site mentioned Dinosaur Planet, but it wasn't a well known DID YOU KNOW fact until later for most people. I remember SFA just released and most people had no idea about the background of the game.
>Can you find any old forum post or something that shows that a majority of people were expecting Dinosaur Planet back in 2002? Genuinely curious.

>> No.10555676

>>10555456
Dude it litetally had a huge showing on E3 2000 complete with a huge statue of the main characters. I followed magazines at the time and was aware of hype for it. Not sure what to tell you.

>> No.10555723

It was really bad, but I think it's the direction Starfox should've moved in because trying to remake/re-do the style of 64 or the SNES game never works because it's a very outdated game format

>> No.10555730

>>10550501
I'm old enough to remember when it released and this is bullshit.

>> No.10555746

>>10555676
I mean, if you have any link to any old outlet online where people were outraging that SFA wasn't Dinosaur Planet, since you claimed that "people" were upset about it.
I get that maye some, like you, did, but I certainly don't remember it, and I was already using the internet in 2002, and I bought the game at release.
I feel that, at most, maybe, some people were aware of it, but there wasn't any huge negative angry reaction, since 2002 was still too early for the classic jaded angry internet critic era.

>> No.10555786

>>10555746
I didn't claim people were upset, that was another anon. I'm just mentioning that there was awareness of Dinosaur Planet. I wasn't on the internet at the time, so like the majority of people back then I mostly followed it on magazines.

Personally I didn't care when it was changed to Star Fox. In my mind Rare was doing to Fox what they did with Donkey Kong and I was fine with that.

>> No.10555860
File: 135 KB, 2048x1367, 15wmt-superJumbo-v2.jpg [View same] [iqdb] [saucenao] [google]
10555860

>Let's see how strong you are

>> No.10556076

>>10550491
For the time it was in top tier rental territory. Like the sort you'd rent twice to beat but not actually buy.

>> No.10556118

>>10550491
>>10550501
i loved playing through this game as a kid. not sure what i'd think now but i sincerely doubt i'd think it's as bad as all the gay youtube videos would have me believe

>> No.10556131

>>10550501
fpbp

>> No.10556163

Certainly not worse than Okami.

>> No.10556485

>>10553929
I personally don't get the appeal of assault

>> No.10556493

>>10555730
Exactly, all I heard back then was "Adventures sucks ass", and everyone bashing every Gamecube title. Luigi's mansion was released, people hated it because "It's not mario", Sunshine is released, people hated it because "Ew, gross, fludd!", Double Dash was released, people hated it because "I hate this gimmick, also it's unfair".

>> No.10556519

>>10556163
I'd put it at least a bit under Okami. Did you player Okami on the Wii or something? Okami is arguably a mood game crossed with Zelda (like Abzu or Flower or the like).
Star Fox Adventure is a good knockoff but it doesn't escape from being just that.

>> No.10556530

>>10550501
I bought it on release as a teenager, being compeltely of the opinion that rare only made 10/10s and even I felt it was bad and disappointing. I also distinctly remember it being considered medicore at best and in particular how it was a bad 'Star Fox' game and people wishing it was just a sequel to Lylat Wars.

No idea where people are getting this 'it was liked on release' shit from.

>> No.10556543

>>10556485
For me it's what third-person shooters should've been modeled on. Large open areas with vertical geography and buildings you can enter but also a seamless transition between on-foot and vehicles. The gameplay is more "run n gun" rather than cover shooter which makes the pace faster. I found it really fun to find optimal routes to get the badges on Gold. It's not a perfect game but together with Gunvalkyrie probably the best third-person shooter from that gen that I've played.

>> No.10556552

>>10556543
The problem is so many fold.
It's not satisfying and becomes dynasty warrior tier if you're just mowing everybody down and you need just that many enemies to make it even have proper momentum. Then there's the opposite where everything is a bullet sponge. These are age-old development problems.

>> No.10556683

>>10556543
You're making it sound more like a mindless beat em up game than a good shooter.

>> No.10556697

>>10556683
I don't see how.

>>10556552
I don't remember any bullet sponges, some weapons just worked better on different enemies. Also, Dynasty Warriors is fun but the problem is it has little enemy variety. Assault does not have this problem. Having a lot of enemies is pretty normal in a shooter.

>> No.10556702

>>10556697
I wasn't pertaining to Star Fox Adventure but games in general. Star Fox is fine in that regard.
It's such a more polished game than say, Jedi Academy in some ways, but it wasn't pushing the edge like that game.
I put 3rd person games of that gen on the same judgement pedestal.

>> No.10556703
File: 7 KB, 226x250, 1698486369164835.jpg [View same] [iqdb] [saucenao] [google]
10556703

>>10556163
>clunky furry game that takes a shit all over what star fox 64 built up
ookami is a good game, don't even mention it in the same sentence as this piece of shit

>> No.10557418

>>10556697
From footage I've seen it looks like you are just mindlessly killing enemies most of the time since they are almost never the objective.

>> No.10557489

>>10550491
It's a zelda clone that falls apart after the halfway point, you can feel how the devs ran out of time the more you play. It's pretty great up until that fucking dungeon with the T-rexes that can only be killed by chucking barrels at them.

>> No.10557493

>>10556163
Nah, having played both Okami is a lot more fun even if Issun doesn't shut the fuck up and the game is terrified of ever letting go of your hand to the point of solving puzzles for you before you even look at them.

>> No.10557506

>>10557418
On Gold it's definitely not mindless since you can die much quicker, and extra fun is added by building up a large combo which requires you to play efficiently.

>> No.10558727

>>10557506
Do the combos actually matter? I played it on gold and all that really changes is your health is lower and other minor changes that makes it feel more cheap than challenging.

>> No.10558782

>>10558727
Gold is the proper difficulty, because with lower health you actually need to know how to play well, evading enemy attacks and dispatching them quickly.

Building combos gets you HIT bonuses which help you earn medals/badges.

>> No.10558794

>>10550491
It's the last good star fox game

>> No.10558858

>>10558794
Based on reviews and sales I'm inclined to agree

>> No.10559284

From what I remember when it released, people generally liked this game, but also recognized it was a Zelda clone with Starfox slapped on top of it.

>> No.10559473

>>10550892
Stop talking to furries. Plenty of people hated it on release.

>> No.10560969

>>10559473
>Furries
I don't think furries really played the game, they just jacked off to Dr. Comet's drawings of Krystal and didn't give a shit about the game. Krystal R34 was all they really needed.

>> No.10561281
File: 12 KB, 271x204, StarFox.jpg [View same] [iqdb] [saucenao] [google]
10561281

>>10553929
>Command was the only real "bad" game.
The only thing bad about Command was the awful story and Miyamoto pushing bellhead Fox.
The gameplay was solid strategy shooter for the DS, online was decent for it's time, and Cuthbert at QGames did try to recoup the losses by putting 64 on the 3DS, which ended up selling in succession. (which unfortunately greenlit Zero in return)

>> No.10561295

>>10555443
>It tries to be a Zelda clone but without anything that makes Zelda good.
Not being a baby version of a Ghibli cartoon or where the only good (and straight) thing is literally imp ass?

>> No.10561296

>>10559284
>>10550501
These are correct.

>> No.10561303
File: 697 KB, 1228x813, Jj_rocket_cimmel_jelentette_be_legujabb_alkotasat_keiji_inafune_1 (1).jpg [View same] [iqdb] [saucenao] [google]
10561303

>>10556703
>scat fantasies
Hello, you balding jap. When will you stop getting fired?

>> No.10561528

>>10561281
I would say Assault and Zero are the only truly bad games.

>> No.10561835

>>10551598
>Nintendo understood that you can’t just keep making
I dunno, anon. Activision, EA, and Ubisoft have been doing exactly that for multiple console generations and are pretty well-off.
StarFox is Miyamoto's hardware testing grounds, and will never be more than that until he dies or retires (since he's Japanese in a Japanese corporation, the former is more likely to happen sooner). It was never intended to be one of the greats that could stand next to Mario, Zelda, Pokemon, or Kirby with bi-yearly releases. That's why every game made with his direct influence has just been "SNES StarFox but with gimmick" (right down to having the exact same plot), such as 64 with the Rumble Pak and Zero with the Gyro Controls. Even the original SNES StarFox was made to show off gameplay in a 3D space which was THE core selling point of StarFox back in the day (never mind the fact the game ran like shit, but woahahoaohhh THREEEEE-DEEEEE).
Games like StarFox Adventures were a result of people wanting more StarFox but Miyamoto not having a gimmick to try out so he pawns (or in Adventures' case, forces) it onto another company so they can keep the StarFox brand relevant.

>> No.10562289

>>10561835
>I dunno, anon. Activision, EA, and Ubisoft have been doing exactly that for multiple console generations and are pretty well-off.
You must not be up to date with the state of the videogame industry.