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/vr/ - Retro Games


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10534751 No.10534751 [Reply] [Original]

Arcade games aren't fun without the threat of losing money if you fuck up.

>> No.10534921

>>10534751
Someone should make a mame version where you only have a limited number of credits each day.

>> No.10534934

>>10534751
>Arcade games aren't fun without the threat of losing money if you fuck up.
logical fallacy. you lose your money the moment you put it in the machine regardless of what happens in the game

>> No.10534946

>>10534934
Semantical argument ignorant of the premise where OP was clearly insisting lost = wasted. If you beat the game, your money isn't wasted.

>> No.10534962
File: 38 KB, 499x338, 1591542160631.png [View same] [iqdb] [saucenao] [google]
10534962

>>10534751

>> No.10534963

I love arcade ports and MAME but yeah arcade games missing something when they aren’t being played on a real cab in a noisy dark arcade.

>> No.10535004

>>10534751
You literally lost money even if you 1cc it idgi

>> No.10535026

>>10534921
You control the buttons you press. Choose to stop playing when you run out of credits

>> No.10535042

>>10534962
Is he? The entire appeal of arcade games is the fact that you have limited continues. If you port them to console, you have to completely change the balance of the game and insert new "lives" mechanics to make them work.

>> No.10535048

>>10534921
>>10534751
I came up with the perfect business idea: Will setup a business where you can pay me $100 and you have to stream yourself playing a game. If you cannot beat it with ten continues, you lose the $100. If you beat it, you will get $100 minus $10 for every credit used. This should make it fun for everyone! :D

>> No.10535075

>>10534921
Or you know, just practice something called self-control

>> No.10535087

>>10534751
Not true. They can be more fun because you don't have any reservations about giving the game another try. It sounds like you just don't really like the games you play.

>> No.10535098

Imagine rigging a gun to an arcade cabinet, and if you die in the game the gun shoots you in the head
this would make the games even more exciting haha

>> No.10535108
File: 17 KB, 640x360, Saw.jpg [View same] [iqdb] [saucenao] [google]
10535108

>>10535098
>t. John Kramer, Level & Game Designer

>> No.10535190

>>10535098
Palmer Luckey allegedly made a VR helmet a few years ago that explodes your head if you die in the game. Allegedly it's in his private collection

>> No.10535210

Maybe so, but that's the way things go. There will always be concessions when porting the past to the present. The real game connoisseur, the based games appreciators, will have to make due.

>> No.10535216

https://www.youtube.com/watch?v=960DPXiZCB8&t=16s

>> No.10535221
File: 281 KB, 765x1024, cabal trakball.jpg [View same] [iqdb] [saucenao] [google]
10535221

>>10534751
Somewhat true, but definitely all true with games up until 1989. I can think of games from that point and onwards that almost reward you for doing badly by showing interesting animations or merely threatening to reset the game if you don't git gud.
Pic unrelated.

>> No.10535228

>>10534751
this is why you use a tally counter and then based on the number of credits you used you gamble away that amount by buying bitcoin, thats the only true way to play arcades in 2023

>> No.10535419

>>10535221
>tracabal

>> No.10535423

>>10535419
Playing it any other way is disgusting and yes, I know there's a putrid directional joystick variation.

>> No.10535461

>>10535026
You control the buttons you press. Become the best e-athlete in the world and get free money and fame.

>> No.10535470

>>10534946
>you can beat an arcade game with 1 credit
this stopped being a thing in 1985, it became timed regardless of skill

>> No.10535476

>>10535470
Exactly, and some of those games have timers that are deliberately too short to beat the game, forcing you to spend more money to extend your playtime. Absolute trash.

>> No.10535478

>>10535470
>this stopped being a thing in 1985
What? No. Games after that and even now today give you a slim chance to do it in one go complete with time extensions.
For example, Star Wars Trilogy (1998) is as hard as Lady Liberty's rusted balls to do in one go, but it is doable and I have done it.

>> No.10535484
File: 3.64 MB, 5472x3648, sillybilly.jpg [View same] [iqdb] [saucenao] [google]
10535484

>>10535098
>>10535108
>you're playing video games all your life and let it waste away, now the real game is your life, win or game over. Make your choice

>> No.10535561

>>10534921
>>10535048
I'm thinking an arcade simulator where you get a limited number of credits, but can buy more for real money. Throw in achievements and the ability to win more credits by completing certain goals in games, people would gobble that shit up.

>> No.10535647

>>10535190
>play vr game
>die in game
>get lobotomized to death

>> No.10535830

>>10534751
anon they're not fun because you're like 50 years old now and it creeps the kids out having you wandering around watching them play

>> No.10535839

>>10534751
>threat of losing money if you fuck up.
just go gamble. or fly to nippon for those pachinko shit.

>> No.10535854
File: 236 KB, 500x375, animaniacsnerd.png [View same] [iqdb] [saucenao] [google]
10535854

>>10534751
Movie/cinematic games aren't fun at all without the low IQ to not just read or watch films made by real writers instead

>> No.10535871

>>10534751
It's not about money. It's about self-discipline.
Arcade games are the most fun when you're playing them at home noodling on getting the 1cc try after try. Unless it's a multiplayer game, ofc.

The social aspect, the atmosphere, the cabinet itself all become kind of unimportant after you've put thousands of hours into arcade gaming as a genre. The person who gets that far into it does it because they genuinely love playing the games, not the superficial aspects surrounding them.

>> No.10535882

I have a personal real life money for credit system. I devised it as a way to spend my coins and feel the pressure of playing Arcade games on MAME.

I charge myself $0.25 for every credit, and I deposit it in an old can. After I have a modest amount, I donate it to a street artist or the homeless.

>> No.10535909

>>10534751
Peak consumerist mindset desu. You don't care about the game, you just want an excuse to give your money away.

>> No.10536214

>>10535882
>I have a personal real life money for credit system. I devised it as a way to spend my coins and feel the pressure of playing Arcade games on MAME.
>I charge myself $0.25 for every credit, and I deposit it in an old can. After I have a modest amount, I donate it to a street artist or the homeless.
Pretty cool and innovative, anon.

>> No.10536227

>>10535561
Lol, I can imagine all the faggots on this board who would defend emulating as long as its paid for.

>> No.10536265

>>10535882
based. i will do this except put it towards an onlyfans model.

>> No.10537715

>>10534751
This is bafflingly retarded logic.

>> No.10537716

They aren't fun unless you aim for a 1CC.
Feeding credits and sleepwalking through the game is basically saying "I would like to have no challenge, and learn nothing, please". Of course that's boring.

>> No.10537718

>>10535004
Was there ever an arcade machine, that gave out a cash prize for a 1CC? That really should be a thing.

>> No.10537773

>>10537718
pinball machines have the ability to win free games, there was a time when certain places would "buy back" the credits you won

>> No.10537847

>>10534751
Cuck.

>> No.10537858

>>10537716
1CCing only makes sense if you're actually at an arcade, want to stretch out your money, and intend to come back regularly to try again. Doing it on an emulator is the same brand of autism as speedrunning.

>> No.10537874

>>10537858
This. If you 1cc it at home, you didn't beat the game.

>> No.10537884

>>10537858
>I don't want to have fun playing video games
That's on you.

>> No.10537891

>>10534751
You already lost your money when you put your coin in. All that's happening is you're paying for the game one credit at a time. Imagine buying a SNES games for $50. That's 200 quarters... with 200 credits you should be able to learn the game and 1cc it or at least get bored of it. If you like it more than that maybe you'll even keep playing longer, but that would be voluntary on your part and only if you really liked the game.

If you're thinking, "The devs want me to die so I have to spend more money, so I have to stay alive and keep my money." you are missing the point. If you are thinking, "The devs made this great game and they are charging me per credit as I learn that game. I'll happily spend $XX dollars to learn the game as it is money well spent in exchange for the entertainment I am receiving." The goal is to 1cc the game, but that is for a sense of achievement, not to beat the developers out of their plan to rob you of your money.

>> No.10537901

>>10537884
Yes, and there are people who consider running through the same area of Goldeneye while looking at the floor hundreds of times in a row "fun". "Fun" of that type is subjective, but for the vast majority of people, that's the complete opposite of fun.

>> No.10538004

>>10537901
Playing an arcade game without any threat of death is like playing a shooter with an infinite health cheat.
You aim for the 1cc if you want to have a good time, otherwise nothing is at stake and nothing is gained, which is the basis of what makes a game.
note: you do not have to get the 1cc, but you have to aspire to get it.

>we-well the game isn't forcing me
That's on you. I can't force you to have fun. I can't force you to not play Duke3D with infinite ammo and infinite health. It sucks, but you can do it.

>> No.10538031

>>10537716
Wrong, streamrolling games without any challenge is great escapism.

>> No.10538039

>>10538004
Unfortunately, you keep missing the central argument in favor of stock responses.
>If you use an emulator to 1CC, you're not playing the game as intended.
An emulator grants you unlimited practice, which 100% wasn't how the games were meant to be played. Games built with "1CC" in mind, which were mainly Japanese games, were designed around the idea that you'd stop at a local candy store or game center with a few bucks of pocket change, play a couple of games, then go home. The practice of clearing a game on one credit was something you'd inevitably work your way up to since smaller arcades only had around 7 games that would sit there for years.

It wasn't done as a self-imposed challenge. It was done because you'd naturally have to start over every time you stopped by and generally only had a couple bucks worth of change that you had to budget. But modern people who are into "1cc culture", or whatever the fuck it is that makes people come into these threads and insist it's the only legitimate way to play the game, inherently break the intended design by turning them into grind games.

I think the people who are just dicking around with a game, seeing what it has to offer, then leaving are getting something more akin to the original experience than someone who's able to freely replay the game from the start over and over for hours on end until they have the entire game memorized.

>> No.10538172

>>10534921
If it doesnt say INSERT COIN on the other side then i sleep

>> No.10538198

>>10538039
It's not about "what's intended". It's just a fact that you will literally have no fun playing these games if you aren't reaching for a goal, because that's what a game is, you fucking Plum.

And I told you. You don't have to GET the 1cc. That's not the point. You aim to get it.

>> No.10539272

>>10534751
But there is still the threat of having wasted your time, which was and is more valuable than money

>> No.10539291

>>10539272
Most people think time equals money and money equals happiness, so if your time isn't spent making money, you won't be happy, but money is just a tool to trade for goods. bartering is also a tool to trade for goods, but everybody is so greedy they don't want to trade their things for other things, they want more things. Leading to the obsession that is the coomer dilemma.

>> No.10540024

>>10538198
>And I told you. You don't have to GET the 1cc. That's not the point. You aim to get it.
If you want the the true 1CC experience then you also need to limit the amount of time you can practice per day. Just as real 1cc players did back in the day at arcades. If a player only had 2 hours of free time after work or school, then you should do the same. That is, if you want to claim your 1cc is legitimate. Also, no autofire or save states either since stock arcade machines from the factory didn't have them.

>> No.10540034

>>10540024
I already told you. It's not about authenticity. It's about the fact you need something to strive for in a game, or it's boring.
You can aim for score too, if you're one of those people, but I don't get off to numbers.

You're being belligerent about this on purpose, because you want the rest of us to just admit arcade games aren't fun, so you don't have to play them anymore. I can read you like a book, faggot.

>> No.10540050

>>10540034
>It's about the fact you need something to strive for in a game, or it's boring.
Right. It's called setting standards. And those standards are associated with record keeping. And those records have rules that all participants must follow. If you use the term "1cc" then follow the standards of what 1cc actually is.

If you want to dick around and do your own personal achievements, then that's FINE too. But dont call it 1cc - because it's not. It's just your own personal brand of messing around. It's not cc.

Also if we're talking personal standards, then you don't get to come into this thread and criticize other people for following their own preferred standard of gameplay. Everyone has their own standards. Maybe that 8 year old doesn't care about 1cc or high scores and wants to do his own thing. That's for them to decide.

>> No.10540068

>>10540024
>Just as real 1cc players did back in the day at arcades.
That is false.

>> No.10540072

>>10538039
>were designed around the idea that you'd stop at a local candy store or game center with a few bucks of pocket change, play a couple of games, then go home. The practice of clearing a game on one credit was something you'd inevitably work your way up to since smaller arcades only had around 7 games that would sit there for years.
This is a surface level knowledge of Japanese arcade gaming and it's about 90% inaccurate, especially when it comes to people going for 1cc.

>> No.10540076

>>10540050
1cc is you try to beat the game without inserting a second token.
I don't care about whatever autistic forum shit you think it means.
>you have to le read strategies and memorise the whole game
You don't. You have to play it, and earnestly try not to die.

>> No.10540082

>>10537858
If you're credit feeding through an arcade game without checkpoints you're just playing with an invincibility cheat enabled.

>> No.10540089

>>10538031
Escapism is highly overrated. I do not play games to escape. I play games because I enjoy playing video games on the sincere level. Not as a way of distracting myself from other things. In fact I care so much about video games that sometimes I look for other things to do to escape *from* video gaming when I feel like I'm getting too intense and obsessed.

>> No.10540091

>>10538039
Eat shit.

>> No.10540092

>>10540076
>1cc is you try to beat the game without inserting a second token.
>I don't care about whatever autistic forum shit you think it means.
Now look who is really being belligerent (you). You are just using the 1cc phrase made by fans and not actually doing it. If you are going to use a term then actually know what it means you neanderthal.

>> No.10540107

>>10538039
>which 100% wasn't how the games were meant to be played.
This is a slippery slope you don't want to get on.
And you'll go mad trying to recreate the "original experience" when in reality there was no such unified thing. Especially if we are talking about players who can pull off a 1cc.

What are you going to do when you find out that super players worked at arcades and had unlimited credits during their breaks and after hours? Or how they'd own superguns and practice at home? Or achieve their 1cc at home and record it via a VCR?

How about the console ports that have unlimited continues? Do you think the developers don't know their own game is meant to be played?
How about all the officially licensed controllers with turbofire built in?
What about the game manuals that tell you to do out and buy a turbo controller?
What about the arcade cabinets that don't have the original style of joystick and buttons used when the game was released in the 80s or 90s?
What if the monitor is the wrong size?
Are you supposed to be a little bit buzzed and chain smoking? Is being sober when playing a 90s shmup considered cheating?

>> No.10540108

The whole point of Arcades if playing Fighting Games with others like KOF SF or MK

>> No.10540110

>>10540108
No, that is just one aspect of arcades. There are whole other worlds of arcade players.
There's the whole rhythm gaming community for instance.

>> No.10540112

>>10540092
>not actually doing it
I said like four times, you try to get the 1cc. the point is it's a goal to strive for. You don't have to actually get it.
Maybe you beat the game in three credits and you feel satisfied because you beat your previous best of five credits. That's fun, in a way that just inserting like fifty credits into a game learning nothing is not.

>> No.10540113

>>10540112
Anon the best thing you can do in arcade threads is to learn to avoid the fart-huffers and the autists. There are both in this thread.

>> No.10540148

>>10540034
>try your best!
Congrats. You just gave us advice any 7 year old boy could give. Any other basic advice you want to say?

>> No.10540153

>>10534751
That's why the self imposed challenge of a 1cc matters.

>> No.10540161

>>10540153
Samefag

>> No.10540167

>>10540110
And the virtual horse racing community.
No, really.

>> No.10540168

>>10540148
That this very simple and obvious thing had to be explained to you and you fought it so hard is something you should ponder.

>> No.10540176

>>10540168
No. It goes without saying and it's just you stating the obvious.

>> No.10540179

>>10538039
>An emulator grants you unlimited practice, which 100% wasn't how the games were meant to be played.
This anon knows what he's talking about. Great post.

>> No.10540181

>>10540179
Yeah, except he's the only one having this conversation about authenticity.

>> No.10540185

>>10540148
OP was struggling with the notion that the games aren't fun, if you aren't spending money on them, and I explained his misunderstanding. What do you want from me?
No, a game is not fun if nothing is at stake. How could it be?

>> No.10540192

>>10540185
>nothing is at stake
The money is the stake. It's a finite resource. Just like poker or any other card game. Your time as well (to a much lesser extent) is also finite.

>> No.10540208

>>10540179
If that's not how they are meant to be played then why did many companies release their home ports of these games with unlimited continues?

>> No.10540220

>>10540208
You mean after you've already spent like $70 on a game?

>> No.10540248

>>10540220
Weak argument.
$70 != infinity.

>> No.10540320

>>10540208
>If that's not how they are meant to be played
It's how's its meant to be played at the arcade on an arcade cabinet.

>then why did many companies release their home ports of these games with unlimited continues?
1. Some home ports didn't have unlimited continues

2. The games were not the same and inferior on consoles (before the Dreamcast came out). The graphics were reduced and they were missing features.

>> No.10540335

>>10540192
Your credits are a finite resource, as long as you treat them as such. You can just say "I'm only giving myself five credits for this game", and as long as you have any ability to restrain yourself, it's fine.

Also, money isn't necessarily finite. You're just presuming everyone was a poor child.

>> No.10540360

>>10540248
Ackchually since you're paying for electricity too it's not $70 for life.

>> No.10541147

>>10540335
Money is credits. Just stop replying anymore. Take the L with some grace and move on.

>> No.10541692

>>10540320
>1. Some home ports didn't have unlimited continues
A few. The vast majority have unlimited continues. Every Capcom, Namco, and Sega arcade port has unlimited continues afaik. If some don't then they are the small minority. SNK had limited continues in early AES releases then changed to infinite. A handful of early Konami games had limited continues.

Overall, a very weak counterargument.

>2. The games were not the same and inferior on consoles (before the Dreamcast came out). The graphics were reduced and they were missing features.
Not true, and shows your lack of knowledge on the subject. The NES had accurate arcade ports of older games, so did the SNES, PlayStation, and so on. You're only thinking about arcade ports that were released soon after their arcade version, but most consoles past the 2nd generation have numerous arcade ports from the previous arcade generation.

Even still, games like Super Street Fighter II on the SNES are functionally the same game design as the arcade version even if the graphics are degraded. The same can be said about dozens and dozens of other arcade ports over the years. Nothing about the game design has changed in the console port to dictate why it needs to feature infinite credits over limited. It was a developer decision.

>> No.10541703

>>10540089
But many others do play games to escape.

>> No.10541707

>>10535048
merry christmas, rabbi

>> No.10541708

>>10541703
I don't like those people.

>> No.10541715

>>10541703
Many people smoke crack.

>> No.10541717

>>10541692
>Every Capcom, Namco, and Sega arcade port has unlimited continues
>afaik.
Everything after this sentence is irrelevant. Don't comment if you do not have actual knowledge.

The argument is that console ports have unlimited continues. Some do not. Therefore you are wrong. Accept you are wrong and move on. There's nothing else to be said. You were wrong.

>The NES had accurate arcade ports of older games
Be specific. Which "older" games?

>The same can be said...
>mindless off topic rambling
Stay on topic

>> No.10542003

>>10541717
you are either shitposting because you refuse to ever lose an argument online or you're actually just very stupid.
Either way: embarrassing. Merry Christmas, Kid.

>> No.10542379

>>10535470
I've beaten Area 51 and Star Wars Trilogy plenty of times.

>> No.10542623

>>10542003
>I was proven wrong. I have nothing left to say so I'm going to pretend I won and leave.
Your surrender is accepted.

>> No.10542653

>>10534751
That's not a threat, that's a certainty.

>> No.10542692

>>10534751
>Arcade games aren't fun without the threat of losing money if you fuck up.
my local arcade could be rented out at night time for 8 hour blocks, usually starting at 11pm or midnight). did this for several years with friends. i don't remember paying for very many games using coins. usually free play or getting poor tired employee to open the cabinet to set it to free play. it was far cheaper doing it this way than playing them like a normie faggot.

>> No.10542706

>>10540208
>If that's not how they are meant to be played then why did many companies release their home ports of these games with unlimited continues?
because it's not the arcade version, retard. how do you not know how the arcade industry works? arcades don't exist just for your good time. they exist to make money for operator and manufacturer.
>>10541692
>Overall, a very weak counterargument.
hello, reddit.
>Super Street Fighter II on the SNES are functionally the same game design as the arcade version
>really
>literally comparing a game designed for a motorola 68000 to a 16-bit 6502
was nowhere near as fast as arcade version
>even if the graphics are degraded.
and the audio, and performance.
> Nothing about the game design has changed in the console port to dictate why it needs to feature infinite credits over limited
because it's not an arcade machine version designed to milk coins. it's for a console. game will have unlimited credits (most of the time). functionally: useless. just to say "look! i was an arcade game once!" - really no need for the credits thing on a console at all. game devs just kept in it.

>> No.10543573

>>10541147
Not if you play a home version, or run the game on an emulator.

>> No.10543597

>>10534751
You're supposed to play as far as you can on one credit, credit feed only for practice.

>> No.10543604

>>10542706
>was nowhere near as fast as arcade version
Street Fighter II and Super Street Fighter II for SNES are each much faster than their arcade counterparts. You lack knowledge on this subject.

>> No.10543612

>>10542706
>because it's not the arcade version, retard. how do you not know how the arcade industry works? arcades don't exist just for your good time. they exist to make money for operator and manufacturer.
So now we're basing how to play the games properly for our enjoyment based off of arcade operators profits?
In that case we should be credit feeding to the end every time.
Do you think that's how the game developers wanted us to play?
Do you think that makes any sense in terms of getting the most enjoyment out of the game?

>> No.10543638

>>10543612
Anon. You, and the other 1cc guys, are the ones doing the reddit-tier "scientifically most effective way to get enjoyment out of arcade games" shit. For fuck's sake, the only reason I even know you people exist is because you keep popping up to make posts about how everyone else is wrong for not playing arcade games in the proven most efficient method and needs to start playing that way. You're a bunch of insufferable twats.

I think most of the people posting counter arguments in this thread really just want you people to shut the fuck up.

>> No.10543708

>>10543604
>Street Fighter II and Super Street Fighter II for SNES are each much faster than their arcade counterparts
Lol. What trolling is this

>> No.10543905

>>10543638
Don't start threads with a premise like "you have to lose money to enjoy a game", if you don't want people to talk back to you.
We both know the problem here is you lack impulse control. You physically cannot play a game and quit upon death, unless the game is forcing you.

>> No.10544148

>>10543708
They factually are.
Although I made a type and said Street Fighter II (implying World Warrior) when I meant Street Fighter II Turbo.

Street Fighter II Turbo on SNES lets you pick from various speeds, the highest of which is the speed of the arcade game. However, by entering a secret code you can actually go much, much faster than the arcade version, up to Turbo 9 (the first star is normal speed, not Turbo (which uses frame skipping)).

Super Street Fighter II in the arcade has no speed setting and is stuck on the equivalent of World Warrior speed, but the home version lets you select from Normal, Turbo 1, and Turbo 2 (that's what the stars do on the title screen).

As I said before, you lack knowledge on this subject. And you've proven it twice now.

>> No.10544150

>>10543638
Have you ever considered that you're just the casual twat who's wandered into a scene of serious players and now you're getting angry because it wasn't what you expected?

>> No.10544612

>>10544148
>As I said before, you lack knowledge on this subject.
>Street Fighter II Turbo on SNES
Lmao. No such game exists. Pure trolling.

>> No.10544640

>>10544612
He probably meant Sf2 Hyper Fighting on SNES. Still a pretty bad look to get the versions confused when correcting others.

>> No.10544768
File: 68 KB, 600x421, Street_Fighter_II_Turbo_(NA).jpg [View same] [iqdb] [saucenao] [google]
10544768

>>10544640
Street Fighter II Turbo is the name of the game in English territories.
Hyper Fighting is the subtitle.

>> No.10544774

>>10543905
>>10544150
See? This shit is what I'm talking about. You can't just stick to your goddamn circle of the 10 people who are autistic enough to grind shoot-em-ups. You have to keep trying to convince everyone that you're doing it right and everyone else is wrong. For fuck's sake, the classic "super players", as you call them, were like .1% of the playerbase if that. The other 99.9% had fun fucking around on the game a few times when they felt like going to the arcade.
>who's wandered into a scene of serious players
What "scene of serious players"? This is a goddamn 4chan thread.

>> No.10544776
File: 10 KB, 256x224, Street_Fighter_II_Turbo_(SNES)-title.png [View same] [iqdb] [saucenao] [google]
10544776

>> No.10544783

>>10544774
It's not 10 people. It's the entire internet community of non-casual players.
You're just coping with the fact you are a scrub.
>he other 99.9% had fun fucking around on the game a few times when they felt like going to the arcade.
Yeah, I don't care about those people, their habits, or their opinions on arcade gaming. Why do you care so much?
Why do you let them dictate how you live your life and play your games?
Do you actually *aspire* to play games in the most filthy casual way possible in order to LARP more accurately from your perspective?

>> No.10544821

>>10544612
What do you have to say now?>>10544768

>> No.10544868

>>10544768
That's the problem you don't get. It's not actually "Street Fighter 2 Turbo". They just used that name that for the SNES release in English. It's not the same game in arcades.

>> No.10544945

>>10544783
This is some weird elitism cope.

>> No.10545021

>>10544774
>The other 99.9% had fun fucking around on the game a few times when they felt like going to the arcade
You have no idea what you're talking about. No idea at all of Japanese gaming culture in the 90s. You think you do. But you have no idea.

>> No.10545029
File: 525 KB, 1600x1600, sfc.jpg [View same] [iqdb] [saucenao] [google]
10545029

>>10544868
>They just used that name that for the SNES release in English.
Aren't you getting tired of being wrong about everything?

>> No.10545034
File: 1.01 MB, 1280x1805, street-fighter-ii-turbo-hyper-fighting-jp101.jpg [View same] [iqdb] [saucenao] [google]
10545034

Japanese arcade flyer for Street Fighter 2' TURBO: Hyper Fighting

>> No.10545040

>>10537718
Lots of games have bonus endings or additional loops if you beat them on one credit

>> No.10545076
File: 7 KB, 384x224, sf2hfj.png [View same] [iqdb] [saucenao] [google]
10545076

Title screen from the Japanese arcade version of Street Fighter II' Turbo: Hyper Fighting.

>> No.10545121

>>10544768
It's not the same game as the arcade. There is no argument here.

>> No.10545186

>>10545121
>didn't read the rest of the thread
lazy faggot

>> No.10545229

Here is footage from a Japanese video game show in 1995 where they do a field report on PCBs and Superguns.

https://youtu.be/qVI769KolNE?list=PLDJ4e492luVwDzf_zDNUh8TvvOXiqPnlR&t=558

Most western gamers, even those who have been deep into /vr/ subjects for decades, have no idea what it was like over there unless they spend a lot of time digging, or were there themselves at the time. We're just now beginning to be able to understand with more old magazines and videos being uploaded like this.

>> No.10545357

>he doesn't drop quarters into a cup while emulating arcade games
It's insane how much such a small, simple thing adds to the experience.

>> No.10545373

>>10545357
I use a metal coffee can with a slit cut in the top, and I have a little Japanese Game Center style plastic ash tray I keep my coins in.

>> No.10545380

>>10545373
Incredibly based

>> No.10545385

>>10545186
Bro its not the same game. Its completely different hardware. The SNES is inferior to arcade.

>> No.10545528

>>10545385
You are either too stupid to follow the thread of discussion or you're a shitposting troll.

>> No.10545816

>>10544774
You fucking started the conversation, retard.
>you have to lose money to have fun in an arcade game
No, you're wrong. That's the end of the conversation.
>Well I think 1cc's are stupid!
I think you're stupid.
Suck my dick.

>> No.10545852
File: 1.10 MB, 405x405, advice dog rolling.gif [View same] [iqdb] [saucenao] [google]
10545852

practice with console ports

dominate at local arcades

>> No.10545904

Agreed OP. You basically have to limit your continues like what old arcade to console ports would do or it's not fun.

Typically 3/4 credits should be the average. But it varies by game.

I say most playthroughs should be
>infinite for first playthrough and gauge the games difficulty
>Try to beat it in 3 continues (or x continues based on difficulty)

Is how you get the most fun out of an arcade game these days.

>> No.10545915

What I've learned from this thread is that 1CC players are every bit as insufferable as the guys who go to Dave and Busters to mix-max their ticket grind.

>> No.10545917

>>10545915
I'm literally just not allowed to state my opinion or argue my side of the argument?

>> No.10545975

>>10534751
Remember when Dungeons & Dragons: Shadow Over Mystara, one of the GOAT Arcade beat em ups got ported to PC and people played the shit out of it? That's my counterpoint OP.

>> No.10545998

>>10537716
>the game is basically saying "I would like to have no challenge, and learn nothing, please"
Well yeah. That's what most people have always done, since they go out with friends to have fun and watch some movies after a few minutes at the arcade.
You weren't a friendless loser who hogged a machine all by yourself all day because you had no other plans, were you?

>> No.10546010

>>10545998
And that's why those people don't get into those games. They see them as five minute amusements.
Those are the same people who would refuse to pay ten dollars for a copy of one of those games because "it's forty minutes long". They are not appreciating the game on any level.

>> No.10546025

>>10535470
Wrong, the whole point of arcade games is to get good at them to where you can 1cc or get the highest score you can

>> No.10546027

>They see them as five minute amusements
That's what they are.
>refuse to pay ten dollars for a copy of one of those games because "it's forty minutes long"
Ports of these 40-minute-long games were $40 back in the day so the sentiment is 100% justified. It's why Sega went bankrupt in the first place.

>> No.10546029

>>10546027
There's easily $40 worth of entertainment in something you can play for hundreds of hours.
Frankly more value than something like The Last of Us, which is a static thing that you play once and are pretty much done with.

>> No.10546042

>>10546010
You don't seem to understand that you are the tiny minority here. You are have no right to tell the majority of us how to enjoy the game. Go sit in your corner and play by yourself. Frankly based on the way you talk, I don't even think you played these games at an arcade in the 80s and 90s. You get so many basic facts wrong. Almost like you just read them off a wikipedia page and have no real life experience.

>> No.10546059

>>10546042
Again, you literally wandered in here spouting off about how the games aren't fun, and now you're upset that someone told you "no".

>> No.10546078

>>10546029
We don't have to make this a dichotomy. No game needs to be longer than 8 hours, or even 4.
Panzer Dragoon is hailed as one of the best games on the Saturn because despite being an arcadey game, you can play it for two whole hours without repeating things you already saw.

>> No.10546264

>>10546010
>They see them as five minute amusements.

That's what they are for most people.

>Those are the same people who would refuse to pay ten dollars for a copy of one of those games because "it's forty minutes long". They are not appreciating the game on any level

No because if you read any game design books, watched designer interviews, or did any research then you would know that arcade game design and home games are two different breeds. Arcades are for fast instant play. Home console games are different and need more content.

I have no idea why you are even in this thread. You just blindly argue with everyone here without a clear goal. Then you constantly shift the goal posts to a slightly different topic when proven wrong.

>> No.10546496

>play game
>money stolen
retrofags thought this was good?

>> No.10546503

>>10546010
these are games you can play for a quarter
thats what theyre worth

>> No.10546727
File: 343 KB, 1000x1402, 1653093657663.jpg [View same] [iqdb] [saucenao] [google]
10546727

A credit jar is no worse than a swear jar or piggy bank, it's not a one armed bandit where your success is 100% random while actually spending your money. Arcade games used to be a cheap paid service appealing to players that didn't have access to powerful gaming hardware, now it appeals to players that enjoy playing games designed to make you lose.

Why bother playing arcade games at all if you dislike the challenge they present? Why avoid the self imposed challenge when that's the modern appeal? Inserting a credit has always been an explicit intention to play the game, why not learn how to play it better? You can keep the spirit of the challenge by limiting progress, even $20 of credits is still a limit.

If a self imposed challenge isn't appealing and yet want to see the content of an arcade game anyways, you can better enjoy it by watching gameplay footage online instead of ignoring or missing the point of the modern appeal and brute force creditfeeding yourself into a phyrric victory.

>> No.10546734

>>10545998
>>10546264

What's your actual point here?
Summarize your views. Make a closing statement.

>> No.10546739

>>10544945
Answer the questions.

>> No.10546742

>>10545915
>act like a know-it-all shithead and tell people who play these games as a main hobby that they are doing it wrong
Did you expect us to be nice?

>> No.10546746

>>10546042
So you are ACTUALLY proud to be a dumb casual who just button mashes for five minutes? And still call yourself an arcade gamer?

>> No.10546749

>>10546264
>Arcades are for fast instant play. Home console games are different and need more content.
Dozens and dozen of very famous arcade style games on consoles with no arcade version.

>> No.10546750

>>10546734
>Retard still doesn't get it
If you have so little going on in your life that you care about how other people play their videogames, then you need to sort your shit out.

>> No.10546764

>>10546750
Either summarize your points or be labeled a troll.

>> No.10546771

>>10546734
>What's your actual point here?
>Summarize your views. Make a closing statement.
We are asking YOU to do that.

>> No.10546774

>>10546771
Troll.

>> No.10546781

>>10546734
>anon says you aren't making sense anymore and have no point to make
>Uhhh...no u!
Lmao

>> No.10546782

>>10546771
dont bother
autistics struggle with reading comprehension, too many words for them to handle

>> No.10546784

>>10546746
You are just 0.1% of the actual arcade fanbase.

No one cares about your opinion.

>> No.10546785

>>10546771
1cc'ers have explained their position thoroughly.
You have yet to explain in length why you think playing arcade games frivolously for a few minutes is going to provide more entertainment in the long run than trying to achieve the 1cc (or 3cc or 5cc, just as long as you set a goal).

So far the refutation has amounted to "you're all a bunch of losers. Arcade games are just stupid, silly entertainment meant to be consumed for 5 minutes and then forgotten about. If you take them any more seriously you're just an autistic no-gf weirdo." and "You're supposed to actually pay real money and LARP as a kid in Japan with 125 yen in his pocket after school" because apparently that's the only kind of arcade gamer experience which is valid.

Both are simply ridiculous ideas.

>> No.10546793

>>10546784
That is complete nonsense. The arcade fanbase (as in people who consider themselves arcade gamers and not just casuals passing by the machine plopping in a coin once or twice a year) is comprised of fans who take the games seriously and try for the 1cc or high score. Show me any arcade player community anywhere that doesn't try to get as good at the game as possible.

>> No.10546794

>>10546785
Is it really so hard for you to grasp that other humans do not like the same things you do?

>> No.10546801

>>10546794
If people don't like arcade games I have no issue with that. It's people who don't like arcade games telling me how to play arcade games that I have a problem with.

>hey I don't like this and don't know anything about it but I'm still going to tell you how to do it!
It's kind of an asshole thing to do, you know?

>> No.10546803

>>10546793
>Arcade gaming sucks unless you strive for arbitrary personal goals like 1cc!!!
>Arcade fans like different things.
>NOOOOOO those aren't true arcade fans like me!

Lmao. Look at this guy.

>> No.10546806

>>10546785
You're the one making a religion out of some generic, obscure 15-minute long shmup without autofire and acting in disbelief that the vast majority of people did not do the same thing.

>> No.10546808

>>10546803
That is correct. If you're just button mashing and credit feeding through games to get to the end and then not touching them again or trying to engage with the game's difficulty at all then you're not a real arcade fan. Yes, this is gatekeeping. Play the game for real or GTFO, scrub.

>> No.10546815

>>10546806
No, I am not. No 1cc poster in this thread has implied that the majority of casual players aimed for a 1cc goal. Although I do take issue with the notion that you think it was only a tiny fraction of players who tried to play these games seriously. You far underestimate arcade gaming culture's size in prior decades and the atmosphere of the time period. It wasn't 0.1% It was more like 5% from my observations growing up in the 90s.

>> No.10546818

>>10546808
>you're not a real arcade fan.
>No true Scotsman logical fallacy
Lmao. Keep it coming.

>> No.10546820

>>10546815
5% played it seriously, but understood that other people played the game for casual fun. 0.1% are the ones being retarded and obsessive like in this thread.

>> No.10546825

>>10546503
No, you can play three lives for a quarter. If you own the game, you can play it forever.

>> No.10546826

>>10546820
>0.1% are the ones being retarded and obsessive like in this thread.
Now you're just making things up.

>> No.10546830

>>10546818
Git gud.

>> No.10546849

>>10546264
I'm here to argue with the notion that you have to lose money to have fun, which was the first post in the thread.
I said "no, there just has to be something on the line, which is why people aim for 1cc's".
And then you got upset and started screeching about "authenticity" and "the arcade experience", which has nothing to do with what I said in the first place.

Are we done? Do you want to stop being a nigger now?

>> No.10546885

>>10546849
>I'm here to argue with the notion that you have to lose money to have fun, which was the first post in the thread.

You need to spend money to even play at all. Fun is subjective.

>I said "no, there just has to be something on the line, which is why people aim for 1cc's".

Fun is subjective. Everyone decides for themselves what they want to achieve and what is fun to them. It could just be as simple as a 10 year old kid beating Metal Slug with only 2 dollars in their pocket. That might be their goal.

1cc is for the very small percentage of hyper experienced players who want to do the ultimate challenge for themselves. And even there are different levels of 1cc. Such as 1cc with a specific weapon only - which is even more impressive. For example, the best 1cc would beating a Metal slug in an original arcade cabinet with just the pistol only with no autofire, no save states, and no emulation. Just full manual controls in the cabinet.

>And then you got upset and started screeching about "authenticity" and "the arcade experience", which has nothing to do with what I said in the first place.

Have no idea what this crap is. I just joined this thread 4 hours ago. Which should be obvious since there's an IP counter on the bottom of the screen that tells you many people are here. It's stupid that you think it's one person.

>> No.10546890

>>10546885
>Fun is subjective
>Arcade games aren't fun without the threat of losing money if you fuck up.
Well isn't that interesting.

>> No.10546894

there's a middle ground between credit feeding and 1ccing

>> No.10546901

>>10546894
I literally said, you aim for the 1cc. You don't have to get it. Maybe you get a 3cc and you still feel accomplished, because you got closer.
I don't know why you people are struggling with this as an idea.

>> No.10546909
File: 47 KB, 496x640, legs n games.jpg [View same] [iqdb] [saucenao] [google]
10546909

>>10546894
I like to play simulated arcade games like the real thing, with a limit budget. I don't care if I never beat half of the games I play, the point was tasting as many as possible with a handful of quarters, that's how you beat the owners who would have preferred that you fed $10.00 into Mercs (and I did do that once as a kid). Yes there were adults that laughed and me--I didn't care I had fun beating it.

>> No.10546921

>>10546890
You don't "lose money" or win money. It's not a gambling machine. Once you've dropped coins in the arcade machine, you are committed. There's no going back.

>> No.10546932

>>10534751
>Be me
>Buy TMNT collection with PS gift card this morning
>4 year old daughter plays TMNT arcade with me
>She dies every 13 seconds
>Beat the game
>Fun was Had
>Would have been about 25$ to beat it on an arcade
You're not wrong anon but there are exceptions

>> No.10546934

>>10546025
>to the point you can 1cc them
Which is a retarded, arbitrary, self-limiting metric for success. The overwhelming majority were never designed to be 1cc'd, so it's also a fruitless endeavor as well. The only way you can do so most of the time is by finding exploits, which you can just do in any ordinary game anyway.

>> No.10546960

>>10546934
Nta it's about the journey not the result, playing what you like and getting good as a result is better than obsessing over losing and winning

>> No.10546997

>>10546885
>1cc is for the very small percentage of hyper experienced players who want to do the ultimate challenge for themselves.
When I was six years old and put my first quarter ever into a Ghosts n' Goblins arcade machine I was going for the 1cc.

>> No.10547008

>>10546932
At her age the challenge is having the coordination to operate the controls and navigate her character to the end of the game. To understand what the continue function even means.
She's challenging herself more than the adults who are credit feeding through the same game.

>> No.10547124

>>10543573
This, arcade games are way too easy and short, all i have to do is press continue to beat the game and the game is like 30 minutes long

>> No.10548115

>>10546997
Stop obviously lying. You didn't even know the term "1cc" at 6 years old. If you are going to make up a lie then make it less obvious.

>> No.10548148

OP confirmed findom fetishist.

>> No.10548212

>>10548115
You are extremely stupid.
The idea of that post is that at 6 years old I put in my quarter with the goal of playing as long as I possibly could without losing.
As in beating the game if I somehow miraculously managed to get to the end.
That was my goal.
That was any players goal when they put their first quarter in.

It also did not take me very long at all to realize continuing was a sucker move because your play time went longer if you started from the beginning on every quarter.

Then they came up with that gay "50 cents to start, 25 to continue" bullshit to try to counteract players doing that.

>> No.10548325
File: 79 KB, 640x511, 1692824586304.jpg [View same] [iqdb] [saucenao] [google]
10548325

Attention everyone,

If you see a posts mentioning terms or pushing stuff such as...

1. 1CC is best

2. Credit feeding

3. I was <insert young age> years old when I learned about 1CC

4. My <insert young neice/nephew/couson> loves to 1CC

5. Casual or normie players suck

6. You arent a true arcade fan unless you...

7. The majority of REAL players love 1cc

8. I know how to get real value of 1 credit

9. Idiot arcade businesses

10. 1cc super players are the majority and anyone else doesn't count as an arcade fan. Etc etc

11. Emulation is superior to arcades because of "value", it being free and using cheats like autofire/save states/etc.

12. Playing in an actual arcade is for suckers when games are free on emulation. Authenticity doesn't matter. Blah blah blah.


...ignore these posts.

It's one anon who sits on this board 24/7. He loves to comment in all arcade and metal slug threads bashing everyone, and making up stories about his random family members thinking emulation is better than Arcades. He's an ESL, a poorfag, and lives in some irrelevant 3rd world country bashing on westerners in the US and Europe. He samefags every single thread with his 1cc nonsense.

Ignore this one lonely anon and move on.

He is unimportant.

>> No.10548339

>>10534921
I've got a mame cabinet and I wired up the coin door so I have to use real quarters for credits. Yeah I can unlock it and reuse the quarters but I don't. When it's full I roll up the quarters and it goes into my vacation fund.

>> No.10548347

>>10548339
based

>> No.10548350

>>10548325
delusional

>> No.10548360

>>10548325
Don't forget if you actually call him out he will just insult you saying some combination of "You're an idiot/moron/fool/delusional/etc." They guy is so easy to predict.

>> No.10548373

>>10548325
>Arcades are about le going outside and hanging with friends, not playing the game
That's great. You don't actually like video games though.

>> No.10548417

>>10548373
>That's great. You don't actually like video games though.
>Rule 6. You arent a true arcade fan unless you...
Kek. It's true. Anon pegged this guy down.

>> No.10548427

>>10548325
I'm gonna save this for future reference.

>> No.10548512

>>10548417
You literally deny any desire to want to play these games unless it's a five minute fuck around.

>> No.10548521

>>10548512
>5. Casual or normie players suck
>6. You arent a true arcade fan

Lmao

Its like he has no other responses.

>> No.10548556

>>10548521
So why are you on this video game board?

>> No.10548564

>>10544783
>Yeah, I don't care about those people, their habits, or their opinions on arcade gaming.
So why are you here? This is a casual board. Go to other hardcore forums.

>> No.10548570

>>10548521
You have literally said over and over again, the point of these games is to play for five minutes and not try. How can you remotely think you're appreciating the game?

And maybe I am gatekeeping you, and maybe you need to cry about it. I dunno.

>> No.10548572

>>10548325
No wonder it feels like I'm arguing with the same person. He's samefagging and replying to himself over and over trying to derail threads.

>> No.10548574
File: 49 KB, 1200x570, 1200px-Citation-needed-vertical.svg.png [View same] [iqdb] [saucenao] [google]
10548574

>>10548325
Your obsessively compiled list of irritating opinions aren't exclusively held by one guy, in fact I'd argue it's a list of opinions you can't objectively differ on and felt a need to create a caricature you can dismiss instead.

>> No.10548609

>>10548570
>>10548574
>6. You arent a true arcade fan
>7. The majority of REAL players love 1cc
You are basically an open book

>>10548572
It is true. Once you know the signs, it's easy to spot the samefagging. IP counter doesn't go up. Responses that repeat the same opinion. Same ESL writing style in their posts. It's the same anon.

>> No.10548639

>>10548339
That's awesome anon.

>> No.10548651

>>10548325
This is hilariously true.

>> No.10548653

>>10548609
I'm saying the same thing I've said since the start of the thread.
The games aren't fun unless you're trying.
The games aren't fun unless there's something at stake.

You're genuinely arguing at this point that you're better than us because you don't care about playing the games. You just want to press buttons for three minutes in a bowling alley lobby.

>but that's what everyone did!
Yeah, children. That's how you get drawn into a game in the first place, but if that's all it is to you, you basically have not experienced that game. You experienced a paid ad.

>> No.10548661
File: 732 KB, 640x640, 1691763617065682.png [View same] [iqdb] [saucenao] [google]
10548661

>>10548609
>Everyone that disagrees with me is one person!!
Tacit concession to the discussion. Here, have another list item:

13: If you don't play games by their given rules, you should play a different game with rules you enjoy.

Yet another point that goes unchallenged as proven earlier and instead causes anons to whine about "auster-kun" and whatever other caricatures chosen to stifle productive conversation into meaningless cancerous posturing and shitposting.

IP count did go up when I started posting here >>10546727 and went unchallenged; Why go on anonymous forums if you only care about playing guess who rather than discussing differing opinions without emotional bias? Trying to affect merit based on a caricature demonstrates an inability to challenge a contention. I'd offer a screencap showing you're talking to multiple people but you'll go
>Inspect element!!
which entirely defeats the purpose of bringing up samefagging to begin with. May as well say "your opinion is wrong because I don't like it".

>> No.10548696

>>10548653
>You're genuinely arguing at this point that you're better than us
>us
>He samefags every single thread with his 1cc nonsense
Kek. You've been caught. Time to move on.

>> No.10548701

>>10548696
There is no "1cc nonsense". I'm literally just right. You're not having any fun in these games, if all you're doing is fucking around.
Any more than you have fun playing with a deck of cards, without knowing the rules to any games.
>well I like the art!
That's not a card game.

>> No.10548706

>>10548661
Not that guy but I noticed over the years that someone always posts your image, usually with a wall of text so you're not helping yourself

>> No.10548718

>>10548706
Nobody owns ideas, they recite them; My idea of fun is playing games with enjoyable rules. Better?

>> No.10548732

>>10548701
I made a 5-tier card tower recently, it was relaxing to focus so intently while building. Obviously it wasn't on my first try, but starting small helps when that's where you restart too. Like arcade games.

>> No.10548763

>>10548701
>6. You arent a true arcade fan
Lol anon was right. This is all you know how to say

>> No.10548794

>>10548763
nta
>ctrl-f 6.
>five results and no response
It's almost like not addressing the point is the issue of the repetition.
>Trying to affect merit based on a caricature demonstrates an inability to challenge a contention.
Still waiting for a response on that obviously

>> No.10548797

>>10548325
Damn you completely profiled the toxic anon. This is completely true.

>> No.10548803

>>10548797
Which one?

>> No.10548914

>>10548661
Wow look personally you took this. I would say anon hit the nail on the head when describing you. You need a new shit posting strategy now. Everyone knows how you operate now.

>> No.10548928

>>10548763
Maybe you aren't a true arcade fan.

>> No.10548934

>>10548797
There's at least three of us here. You're trying really hard to control this discussion by constructing this bogeyman, but it's not working.

>> No.10549164
File: 12 KB, 416x416, happyspin.gif [View same] [iqdb] [saucenao] [google]
10549164

>>10548914
Personally took it to the morgue because I killed it; I only agree with 2, 6, and my own additional 13. This 10548325 anon personally disagrees with a list of arguments but doesn't actually answer any of them - likely because they won't - which doesn't create a meaningful conversation. Observe:
>You're a casual!!
>You're a tryhard!!
See how no intellectual exchange happened? Ignoring presented ideas and focusing on identity while on an anonymous forum is discourse for conversationally regressive ignorami personally insulted by mere disagreements. Instead of talking out these disagreements like adults, some random anon chooses to create a vague monolithic archetype using fallible perceptions of IP counters, speech patterns, and conversational themes. Creating a fictional character whom posts everything that one anon disagrees with. This is so that one anon doesn't have to do any scary conversational exchanges and can simply avoid the conversation entirely, and anyone that agrees with this one anon will do the same.

On that note, why read dissenting posts with an internally irritated tone and respond like the writer of said post is irritated? It shows no desire for genuine engagement as they respond with projected anger, thinking they're dunking on someone while demonstrating their inability or refusal to discuss issues they disagree with. Much like you did just now.

>> No.10549292
File: 25 KB, 599x461, 8f2d1803ecd24a9867fa6c476bb584e714f4570eddc8115d40173d33ec903341.jpg [View same] [iqdb] [saucenao] [google]
10549292

>>10548763

>> No.10549296

>>10548564
>This is a casual board.
Not really.

>> No.10549342

>>10548653
>>10548661
>>10548701
>>10548718
>>10548794
>>10549164
>>10549292
>>10549296
>Seethes so hard at getting called out that he writes multiple posts in a row
Amazing

>> No.10549384

>>10549342
>no response
>replies anyway
I'm two of those btw

>> No.10550670

>>10534751
arcade games were never fun

>> No.10551216

>>10550670
Ok then don't play them