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/vr/ - Retro Games


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File: 21 KB, 258x386, StreetFighterMoviePoster.jpg [View same] [iqdb] [saucenao] [google]
10540009 No.10540009 [Reply] [Original]

Which version of the old school Street Fighter II is actually the best to play? Haven't really played it in years and want to go back to it, but I don't really see a clear answer as to which is best

>> No.10540016

Super Turbo
If you're asking which port, idk. I'd just use whatever's built into fightcade

>> No.10540019
File: 245 KB, 850x1201, arcadeStreet Fighter 2.jpg [View same] [iqdb] [saucenao] [google]
10540019

>>10540009

>> No.10540028

>>10540009
Competitively? Either CPS1 Hyper Fighting or CPS2 Super Street Fighter 2 Turbo

Casually? It depends entirely on your preference and/or nostalgia. Some regions have more nostalgia for Champion Edition because it was in most global markets for arcades I believe. Whereas I think Hyper Fighting was like an add-on balance patch for CE using some inspiration from the shitty bootleg versions that let you do crazy stuff, absent from a lot of markets because they were regions often too poor to justify dropping the cash just to update CE (which everyone loved). In my opinion, HF is definitely a better game because of its balance, but CE has its own character balance and glitches creating a very distinct meta that might resound better with you.

Super Street Fighter 2: The New Challengers is cool to play if you like the "newer" characters like T. Hawk and Fei Long, but the game speed is quite jarring to return to after experiencing the more modern speeds of Hyper Fighting. Therefore, it's usually recommended to play Super Street Fighter 2 Turbo (ST) because of that reason. It has the increased game speed and quicker hitstop of HF but with the updated cast of SSF2 New Challengers. It is also the only version of SF2 to include Super moves (and the first game with supers i think? def first sf) which may or may not be your thing (competitive boomer purists tend to dislike it due to "comeback factor" but also from a balance standpoint as some supers are clearly better than others and can also drastically shift a matchup for better or worse by existing).

If we're talking home console releases, I'd probably just recommend Street Fighter 2 Turbo (hyper fighting) for SNES. Not because it's an amazing port or anything, but because it's likely to be the most nostalgic for most people. For a good home console port to take seriously, the best classic port for ST was probably the Dreamcast version (Super Street Fighter II X for Matching Service) which I believe was a JP only.

>> No.10540078

>>10540009
New Challengers. Looks the best, most content

Turbo speed is retarded and clearly not what the game was initially made for. It looks and plays like it's sped up

>> No.10540157
File: 8 KB, 384x224, Street_Fighter_II_Rainbow_Edition_title_screen.png [View same] [iqdb] [saucenao] [google]
10540157

Accept no substitutes.

>> No.10540164

Is Hyper Street Fighter 2 any good? It seems to have a mode select for cherry picking what versions of characters you can play but I don't know what else was changed.

>> No.10540349

Turbo and Super Turbo are generally accepted to be the best ones. But for a true casual, any of them are fine. Even WW is very fun to play despite it's brokenness and lack of features.

Also, related to OP pic - the home versions of Street Fighter The Movie are kinda reskinned versions of Super Turbo and aren't nearly as bad as their reputation.

>>10540164
It's basically what you said it is. It's a lot of fun to mess around with. Single player only lets you play against Super Turbo CPU opponents though.

>> No.10540393

>>10540078
just play ST on speed 1

>> No.10540452
File: 102 KB, 500x448, 20231224_082819.jpg [View same] [iqdb] [saucenao] [google]
10540452

>>10540009
Best of all worlds.

>> No.10540534

Super Turbo arcade

>> No.10541250

>>10540452
the art is so bad

>> No.10541310

>>10540019
Is there really any reason to play CE over Hyper Fighting? Unless you're a Bison player who loves ass raping everyone with redizzies Hyper Fighting seems like the pinnacle of OG SFII.

>> No.10541473

>>10540009
The console version was good, even had fucking Super Bison.
Fuck what McMuscles said about it.

>> No.10541482

>>10540157
Amazing how a mod single handedly birthed competitive fighters as of today yet Japan assure that no one modifies anything sold to the consumer.

>> No.10541691

Is there any way to fix the arcade cpu difficulty on Super Turbo?

>> No.10542085

>>10541691
No

>> No.10542124
File: 20 KB, 450x256, 450_1000.jpg [View same] [iqdb] [saucenao] [google]
10542124

>>10541250
No.

>> No.10542210
File: 178 KB, 256x494, ken-hdstance.gif [View same] [iqdb] [saucenao] [google]
10542210

>>10542124
It looks like it was drawn in MS Paint broseph. Plus that art style is just bad, it's like 00s Western comic book trying to ape DBZ, just never worked for me.

>> No.10542224

>>10541310
It's specifically for the players that are from regions that only pretty much had CE fucking everywhere (south america, china, korea, etc). It has a ton of CE specific mechanics and bugs, like the corner bug, the lack of reversal message, as well as the overall game speed being slower and character balance being very specific to CE creating a very unique metagame (ie Bison op > Guile op > Ryu/Sagat > etc) and the CPS1 chain dizzies and redizzies being more consistent really added a sense of not being able to ever make a mistake against a competent player. All of the above works in conjunction with each other to create a super unique SF2 that some older players consider to be far more strategic and less based on reactions.

>> No.10542230

>>10542224
oh just realized i had the > going backwards lmao im high
its Bison < Guile < Ryu etc

>> No.10542231
File: 3.95 MB, 498x334, 1683221638430542.gif [View same] [iqdb] [saucenao] [google]
10542231

>>10540009
i like the original world warrior a LOT
but if i could only choose ONE i would choose super street fighter 2 as it has cammy and her sweet little hips\butt\cameltoe

>> No.10542239

>>10540016
As of late Super Turbo is starting to show more weakness. Claw is just way too powerful.
Look up anything to do with Mao.
He's demoralized the scene with Claw supremacy.
Super Turbo: New Legacy is interesting, but I'd rather play Hyper SFII with a ban list in place.
Starting with CE Bison and work down from there as needed.
ST Claw should not be as dominant in that game because he is countered by the older shotos.

The other alternative is to play ST with as little changes as possible instead of a full hack like New Legacy. My change list would be:

>remove stray hitboxes that strictly weaken characters (T. Hawk)
>fix super reversal bug for those affected (this makes N. Ken stronger)
>adjust tournament speed to Turbo 2 J (this makes Claw less powerful by giving players more time to react). Fightcade is already doing this btw.
>if necessary after other changes made: nerf Claw's wall dive to have less knockdown time enabling players to wake up earlier and counter attack. This was done in New Legacy.

>> No.10542245

>>10542239
trips on heather

>> No.10542248

I think a Super Turbo tournament standard that banned N. Claw would be a drastic, but perhaps necessary thing for ST to continue if players don't solve against him in the next couple of years. There is some promise with Damdai (O. Ken) recently winning a FT20 against Hokuto (N. Claw) in convincing fashion, but this was done on Turbo 1 J.
Lower turbo speed means more time to deal with Claw's ridiculous speed in this game.

Keep in mind that banning N. Claw would still allow you to play O. Claw.

>> No.10542262

One of the things I really dislike about New Legacy is the change in the input timing window on moves. In vanilla ST you usually have between 7-14 frames to input each direction of a special move. These frame windows are random, and this means that sometimes a move will come out and sometimes it won't if you're not fast enough.

In New Legacy this is written in the changelog:
>The input window on all special moves is now fixed to the minimum value of 7f instead of being random at 7~14f. Having random input timers makes no sense.

This kind of language is alarming. Did the author ever take a moment to think that you should understand why something in the game is the way it is before deleting it? It speaks to other changes they might have made. Cutting this random window out makes the inputs stricter in New Legacy, in a game that is already known to be stricter with inputs than modern fighting games.

It's my theory that this random window is there to make it a bit easier for new players to get a special out some of the time if they just slow down with their inputs and put them in deliberately. But it won't come out *every* time because of the random factor so they have to start speeding up their inputs over time and in the process git gud.

>> No.10543159

>>10542210
That and the fact you have these high resolution sprites but they still have the limited number of animation frames. It looks weird and it's a big problem with the HD versions of games in this era.
I think they finally started to figure it out with that Dragon's Trap remake a few years back, where not only did they redraw the existing sprites, they added tons of new animation frames and the game looks much more natural and flows better. I don't think SF2 would benefit from more frames though.

>> No.10543416

If you are going to play vs other people, Super Street Fighter 2 Turbo or HD Remix.

If you are playing agains the CPU, probably world warrior or CE.

>> No.10543542

>>10542124
Sprite on the right doesn't look like it's doing anything to fill in the minor details, it just accentuates edges.