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/vr/ - Retro Games


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File: 106 KB, 640x480, Zelda9.jpg [View same] [iqdb] [saucenao] [google]
10535287 No.10535287 [Reply] [Original]

I have about 3 rare screens.
Take these; I heard that people enjoy The Zelda around these here parts. Merry Christmas and have a good year.

>> No.10535292

>>10535287
Thanks. Cozy and artistic.

>> No.10535294
File: 139 KB, 640x480, Zelda4.jpg [View same] [iqdb] [saucenao] [google]
10535294

More.

>> No.10535298

>>10535294
Ai generated, you can tell by the weird text on the B button.

>> No.10535320
File: 177 KB, 972x330, tryagainpal.png [View same] [iqdb] [saucenao] [google]
10535320

>>10535298
On Christmas weekend, bro really???

Sorry for your loss of holiday cheer, but you are wrong. OP here.

>> No.10535326
File: 181 KB, 483x470, 1541194744954.png [View same] [iqdb] [saucenao] [google]
10535326

>>10535298

>> No.10535327
File: 143 KB, 640x480, Zelda5.jpg [View same] [iqdb] [saucenao] [google]
10535327

Last.

>> No.10535367

The implication that these screenshots are "rare" is hilarious given that they were printed in just about every magazine leading up to the release of OoT.

>> No.10535492

>>10535287
>I heard that people enjoy The Zelda around these here parts.
Yea, especially since you're the one samefagging all of them.

>> No.10535520

>>10535367
Yeah go ahead and find the magazine pal.

>> No.10535597

>>10535298
You made me smile

>> No.10535598

>>10535287
Will oot beta ever be as captivating as sotc beta?

>> No.10535603

>>10535298
Can't trust anything anymore. I hate this gay earth

>> No.10535616

>>10535287
Shots like these make me laugh a little, the background is so barren, it's likely that area was just an outdoor test area, and yet far too many people (certainly before the gigaleak) would have poured over these screens in mystery and fascination.

>> No.10535625

Any magazine from 97-98 is going to have some of these screens I’ve seen each of these 100 times.

>> No.10535641

>>10535298
It's sheet music for ocarina

>> No.10536395

>>10535287
>>10535294
>>10535327
Cozy. Also check out >>10508764

>> No.10536431

>>10535616
Given the presence of leevers I imagine it’s somewhere on an early Gerudo wasteland/desert map

>> No.10536436
File: 16 KB, 241x230, 1409713450355.png [View same] [iqdb] [saucenao] [google]
10536436

>>10535298
Smartass.

>> No.10536927
File: 89 KB, 1283x479, EsRn6PPXUAMEcax.jpg [View same] [iqdb] [saucenao] [google]
10536927

op picture will forever be special as it was my first seen of zelda on n64
i like going through the overdump and try to figure out which era the extra maps that have never been captured in any media are from. i come to the conclusion any map that has the ground ramped upwards as map boarders is from the a+b or a+c era leaning toward a+b like zora river and the graveyard. any areas that are not enlosed and look more like a piece of a bigger area are early sword on a. forest meadow, pastel hyrule field.
people think all imagery we seen of hyrule lake is the same one which isnt true. the one one the left follows the early a rules while i bet the one on the right got those sloped barriers in the distance. i dont think the overdump version is even a revision its an entirely new lake.

>> No.10536942

>>10535603
That's exactly what they want. Enjoy!

>> No.10536992

>>10535287
All the beta content for this game is enduringly mysterious. The fact that it was originally going to be disc-based, had a lot of its content cut, had 1-2 scrapped expansions in the works, and was even originally going to be first person. I'm excited for every bit of beta content we get.

>> No.10537082

>>10536992
I've got some beta content for you right here bro!

>> No.10537105

>>10535327
I'm an OOT beta nerd (has been since the YuriofWind days) and this is the only one I'd already seen

>> No.10537147
File: 150 KB, 1124x1091, 1686898247611600.jpg [View same] [iqdb] [saucenao] [google]
10537147

>>10535287
>>10535294
>>10535327
I know it's just a case of your brain filling the blanks and that the final product is most likely better but looking at these really makes your imagination go

>> No.10537217

>>10535298
lol

>> No.10537293
File: 286 KB, 1024x1024, 1000000078.jpg [View same] [iqdb] [saucenao] [google]
10537293

>> No.10537379

>>10535287
>>10535294
>>10535327
Anytime I look at Zelda 64 beta images, I get that same twinge of excitement I got looking at early screenshots in Nintendo Power in the lead-up to OOT's release, it was a unique, special time for video games.

>> No.10539037
File: 1.52 MB, 1606x1058, hyrule sewer theory.png [View same] [iqdb] [saucenao] [google]
10539037

>>10536927
also i have reason to believe the courtyard from the gigaleak was apart of the old hyrule early a map. i dont know where to find it anymore but i remember an article that the sewer from forest temple was originally from hyrule town and the concept of accessing the town through the sewer in twilight princess was recycled from zelda 64. in place of the courtyard sneak segment you were going to see zelda from the sewer access from the field

>> No.10539059
File: 603 KB, 1366x768, Mini-game_Operator.png [View same] [iqdb] [saucenao] [google]
10539059

>>10537082
Just because you are beta, doesn't mean you have beta.

>> No.10539648

>>10537147
OOT is up there with new vegas, half-life 2 & MGS2 as games where i feel like the earlier version (or more accurately what was planned) were probably better given all the scrapped content those games have.

>> No.10539715

>>10539648
>were probably better
People say this about almost every beta. Same shit with RE 1.5

>> No.10539795

>>10537293
How did dreamworks get away with straight up using early Ganondorf for a movie?

>> No.10539836
File: 445 KB, 908x450, waterz.png [View same] [iqdb] [saucenao] [google]
10539836

>>10539715
i didnt love ocarina of time so "they took this from us" is actually likely for me. on the other hand i adore majora and it started as ura. i know we would have gotten less of majora content in ocarina dd but still i would love to peek into the reality where ura came out
>inb4 master quest

>> No.10540123

>>10539836
>inb4 master quest

People who claim that Ura was "basically supposed to be Master Quest" are honestly lacking in both sense and imagination. MQ is clearly low commitment rom hack tier stuff, far below par for Nintendo's A team and a far cry from the high levels of ambition that they were clearly aiming for with the N64DD expansion.

>> No.10540382

>>10539037

>muh gigaleak

unpopular opinion. the so called "gigaleak" was a nothingburger.

>> No.10541138

>>10539836
>on the other hand i adore majora and it started as ura
The gigaleaks would suggest otherwise, as the only tangible work done on Ura Zelda before it was moved to Zelda Gaiden were the layouts of the Swamp Spider House and Beneath the Well.

>> No.10541162

>>10537147
>>10539648
I think our imaginations really do fill a lot, OoT's 1996 build looked to us like a functional game but it was probably test areas. We got the beta/proto Lake Hylia and Kakariko now and nothing is interactuable, most likely placeholder but those old teasers did such a good job to sell it as a functional world.

>> No.10541173

>>10539037
Didn't one of the Argonaut guys confirm that Forest Temple was originally the Hyrule Castle world hub from when the game resembled Mario 64? And even showcased footage from the data he still kept showing quick travel in first person. The place still looked like Forest Temple but without leaves/livelier lighting.

>> No.10541278
File: 1.25 MB, 640x360, 1595986297880.gif [View same] [iqdb] [saucenao] [google]
10541278

>>10541173
No, nothing you're saying is real. Argonauts had nothing to do with OoT at any point after the initial Super FX tests done on the Star Fox engine (pic rel)

>And even showcased footage from the data he still kept showing quick travel in first person
There is literally only one single screenshot that showed off first person mode and it came from Nintendo themselves, there was never any footage of it.

The only thing close to what you're saying is Giles Goddard posting this on Twitter

https://twitter.com/giles/status/1455482954369490945

And it's just a super early technical demo of like two rooms from a temple that looks like the Forest Temple, and its reusing the endless staircase code he wrote for SM64. It's first person in a sense that this is so early, they didn't even have Link himself ready to go, just a first persona camera

>> No.10541342

>>10540123
Despite the fact that the gigaleak and f-zero overdump have proven those people to be correct?

>> No.10541384
File: 163 KB, 344x290, roaring laughter.png [View same] [iqdb] [saucenao] [google]
10541384

>>10535298

>> No.10541397

>>10535287
I never realize how big those icons were.

>> No.10541427

>>10535598
>jarpig soulvania
yes

>> No.10541431

>>10540123
Ura Zelda was pretty much "Master Quest+stuff that made it into Majora's Mask"
There's nothing more beyond that settlement.

>> No.10542902 [DELETED] 
File: 554 KB, 1731x1173, well theory.jpg [View same] [iqdb] [saucenao] [google]
10542902

>>10541138
hence the >i know we would have gotten less of majora content in ocarina dd
for all we know it probably switched over immediately after what we seen from the leak but that doesnt mean the next few things inserted would have still been made with ura in mind. the info we gained solidified the fact they didnt know what the fuck to do for the disk expansion. we could conclude the basics planned
>arranged oot dungeons
>boss rush mode
>extra dungeons-the spider and well dungeons align with kokiri and zora theming as they are also haphazardly inserted in place of deku and jabu dungeons consecutively. had they had more time with them they could have snapped them in better places like a new exit from lost woods and the blocked off cave under zora fountain but thats just being hopeful. i wouldnt be surprised if the goron race would have represented the 3rd area but again just being hopeful

>> No.10542906
File: 554 KB, 1731x1173, well theory.jpg [View same] [iqdb] [saucenao] [google]
10542906

>>10541138
hence the
>i know we would have gotten less of majora content in ocarina dd
for all we know it probably switched over immediately after what we seen from the leak but that doesnt mean the next few things inserted would have still been made with ura in mind. the info we gained solidified the fact they didnt know what the fuck to do for the disk expansion. we could conclude the basics planned
arranged oot dungeons
boss rush mode
extra dungeons-the spider and well dungeons align with kokiri and zora theming as they are also haphazardly inserted in place of deku and jabu dungeons consecutively. had they had more time with them they could have snapped them in better places like a new exit from lost woods and the blocked off cave under zora fountain but thats just being hopeful. i wouldnt be surprised if the goron race would have represented the 3rd area but again being optimistic

>> No.10542940

>>10536927
Where did our beta waifu go, bros?

>> No.10544395
File: 51 KB, 775x280, 12595644305453.png [View same] [iqdb] [saucenao] [google]
10544395

>>10542940
https://youtu.be/Nx7iWhCFr-c

>> No.10544423

>>10537293
this is the game we could've got if the n64DD hadnt failed u,u

>> No.10544430

>>10539836
i know most people hate this temple but i really like it, its the only temple that made me remotely use my brain the first time i played it

>> No.10544434

>>10542906
>image
I'm retarded, please explain

>> No.10544436

>>10542906
which room is that one on the right image?

>> No.10544439

>>10542906
Sorry but I don't buy that connection from pic rel. The F-Zero overdump has text that says:

"Zora's Domain
Head to the door at the bottom underwater to seek an audience "

And there's this cave that nobody knows the purpose of but you can kinda guess that this was where the "door at the bottom underwater" was.

https://tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time/Late_1997_Overdump/3D_Maps#Cave_with_Water

In the final game, that little area also isn't big enough to be an entrance/exit, and would probably just have something like a heart piece once Zora's Domain was redesigned to not be so aggressively brown.

>>10544436
That's the last room of Beneath the Well in MM. Specifically, that's where the sun comes in for you to reflect onto the big sun block to get into the castle

>> No.10544998
File: 3.06 MB, 640x640, 1673999140017690.gif [View same] [iqdb] [saucenao] [google]
10544998

>>10544439
>last room of Beneath the Well in MM
>OoT HUD and items

>> No.10545074
File: 828 KB, 989x893, oot mysteries.png [View same] [iqdb] [saucenao] [google]
10545074

>>10544434
made for the dd expansion that became the majoras ikana well area

>>10544439
i havent read the overdump script yet. once i saw shit like an energy system that requires link to sleep at inns at night otherwise he passes out i knew i would be in for a event reading all of that.
theres too much of a time gap here. you are comparing pre release with post release content. but unless theres more script evidence that could be true.
idk man its just odd to me that they would not fix the zora place unlike all the other locations excluding hyrule town as thats logical. kokiri loses its infestation, goron repopulates. the ice could instantly melt like it does in majora but they went out of their way to never let you get to the bottom of that water by making it solid any chance you could use the iron boots. it may have had a different purpose but retooled as a post game "hook" for the expansion

>> No.10545096
File: 124 KB, 460x280, Mountain_Village_Spring_MM.jpg [View same] [iqdb] [saucenao] [google]
10545096

>>10545074
Yeah, the Zora Domain staying frozen always bothered me. Seeing your actions change the world is always cool but it's like beating the Water Temple does nothing except restore the water level of Lake Hylia. They already have the normal Domain from the child era too

>> No.10545140

>>10544998
I honestly don't know if you're fucking with me or not but the iQue leaked maps for Ura Zelda had to be imported into the OoT Master Quest debug ROM

>> No.10546161

>>10544998
>>10545140
https://tcrf.net/Development:The_Legend_of_Zelda:_Ocarina_of_Time/3D_Maps#Z2_ReDead

>> No.10546180

>>10545074
is thay pic referencing the hidden path or the fact there are 4 gossip stones? if it's the latter, there are 4 stones because you have 4 bottles.

>> No.10546729
File: 124 KB, 640x480, 5gup7boxk2iy.jpg [View same] [iqdb] [saucenao] [google]
10546729

cute beta octoroks

>> No.10546902

>>10545096
I have a false memory of running around as adult link in a unfrozen Zoras domain.

>> No.10547798
File: 237 KB, 500x375, OoT_unusedplayerspawn01zoradomain.png [View same] [iqdb] [saucenao] [google]
10547798

>>10546180
how they just nonchalantly put a picked fence in front of a long pathway and expect no one to have questions. how no one is curious whats supposed to be back there because they are more interested in a generic small fairy fountain because it has a unicorn motif in it
>>10545096
hell the melting of the snow in majora could be symbolic of a concept they wanted to do for dd. perhaps the zora are concerned the snow hasnt melted due to another source (new dungeon), complete it and ice finally melts. sure im reaching but thats apart of the reason i love beta shit. trying to key in how it could have worked. does the idea seem like it would be made by the original team? would the masses have liked it? what was wrong with it to be removed? etc

>> No.10547807

>>10547798
>how they just nonchalantly put a picked fence in front of a long pathway and expect no one to have questions. how no one is curious whats supposed to be back there because they are more interested in a generic small fairy fountain because it has a unicorn motif in it
they probably decided not to render another area beyond that point due to time constraints, so they put a natural barrier there and placed a few gossip stones to give that particular area a purpose. there is a lot of trippy shit in OoT but i don't think that area is anything special.

>> No.10547819

>>10547807
they could have erased the road behind it and plopped a few cluttered trees. clearly they had the assets ready since they added that stone pool after deciding to block off the road. that shit irritated me just as much as the frozen fountain when i was little. ithat area looked too distinguished and was near a place of massive importance not to think twice about it.

>> No.10547829

>>10535320
Using a mac? Now I know this is truly fake ai

>> No.10547847

>>10546729
that picture speaks to me. i see them shuffling around very slowly. completely ignoring links presence
https://youtu.be/Pa3DOeTK4ko

>> No.10547995

>>10545074
God, I love the real medieval look of OoT's pre rendered backgrounds

>> No.10549268

>>10536395
Damn, getting my popcorn ready

>> No.10550652

>>10535320
How does this prove anything exactly? You could have just edited the dates.

>> No.10550883

>>10541278
>The only thing close to what you're saying is Giles Goddard posting this on Twitter
Exactly what I was thinking of, thanks.

>> No.10551550

>>10539715
Most people agree in the modern day that 1.5 was probably mediocre, it just has a few really interesting aspects to it. Music was fantastic.

>> No.10551565

>>10551550
i think i would have liked it more then retail only because it caters to my niche interests. also i like the cold bitter station. the final game is still fantastic unlike what i think of oot

>> No.10552624

>>10535298
A burger would think this unironically.

>> No.10554398
File: 322 KB, 2356x364, Screenshot 2023-12-28 232250.png [View same] [iqdb] [saucenao] [google]
10554398

>>10535287
So where did the cut Hyrule Castle Town door lead to? In the final game, this little section of the field is essentially pointless due to its absence.

>> No.10554423

>>10554398
Probably the sewers

>> No.10554448

>>10554398
My first thought is that it could have been an early version of the drain you sneak through to meet Zelda in the courtyard for the first time. It also could have been a shortcut into the courtyard for return visits. Some early and cut dialog suggests you would have gone back to Zelda after collecting each spiritual stone, so having a shortcut to her would have made sense.

>> No.10554451

>>10537293
This would've saved the Saturn

>> No.10554531

>>10554398
>>10554448

>>10539037

>> No.10554591

>>10535298
9/10

>> No.10554646

>>10537147
printing graphics out on paper with dots of ink has a similar effect to a crt where you don't just bold facedly see polygons and know that that's all they are. there's a veil of mystique over that facilitates suspension of disbelief. its the same reason movies look like mundane trash at 60

>> No.10554647

>>10539037
not the 'go through the princesses farts' trope again

>> No.10554869

>>10554398
Shadow Temple

>> No.10555183

>>10554869
There's already a broken wall in the 1997 graveyard to signify the future entrance to the Shadow Temple, and the super early map layout still has the Shadow Temple there instead of anywhere near the Market. It really does seem like some sort of shortcut or original entrance/exit to Zelda

>> No.10555332

>>10535287
Very cool, Ive seen this first screen before but not the other 2(at least I don't think I have). I've been absolutely obsessed with beta Ocarina of Time content for the past 20 years. I'm actually the person who purchased the F-Zero dev cart and RC build and had them dumped online. We tracked down a play tester through some mutual connections and these were all he had(I think he had some gameboy stuff but it wasn't anything special). I also scanned a lot of the magazine images you can find online currently myself way back in the day. It's funny to think back to when someone in a small forum of fellow "beta hunters" almost 2 decades ago somehow got the Master Quest debug rom and the few things in that absolutely blew my mind and now we have so much more comparatively. I am still actively hunting down an intact beta rom, whether its the Spaceworld demo or something else I've pretty much made it my life goal. I'm very sad to see Tim Stamper in possession of a working dev cart of the game and refusing to do anything with it, even just some footage would be great.

Idk, this stuff is just incredibly interesting to me and OoT in particular seems like it had a lot of interesting ideas left on the table.

>> No.10555409

>>10539795
Dreamworks is a subsidiary of Nintendo for making movies, zoom-zoom. They have greenlight to use almost any characters owned by Nintendo (exceptions are powerhouse names, like Mario or Link). Aside from that, anything goes.

>> No.10556070
File: 335 KB, 640x480, Oot-overdump-graveyard-brickhole.png [View same] [iqdb] [saucenao] [google]
10556070

>>10555183
Here's a pic of that wall. I really like the pattern of missing bricks for some reason.

>> No.10556453
File: 1.01 MB, 1363x1383, 1677006200886208.png [View same] [iqdb] [saucenao] [google]
10556453

>>10540382
The Spaceworld leak had much more for OoT, but the Gigaleak still had plenty.
It also gave the documentation needed to develop paraLLEl, didn't it?

>> No.10556504

>>10556453
>It also gave the documentation needed to develop paraLLEl, didn't it?
Nobody will ever admit to this and paraLLEl didn't need any leaked source codes by that time. Looking at leaked source codes and SDKs also automatically disqualifies your code from ever being accepted because that's when it stops being a quirky nerdy hobby/project and becomes a legal grey area, and Nintendo has always seen grey as black.

You should go ask /emugen/ on /vg/ about the Oman Archive from way back in the N64 days. Ironically enough, partial documentation and SDKs for the SGI Onyx and the N64 leaked way back then and practically overnight, the N64 emulation community went from being able to render fire effects (and literally nothing else) from Mortal Kombat Trilogy to bring able to run 12~ commercial games from start to finish like Super Mario 64, Zelda, and Goldeneye. Nintendo knew that the Oman Archive leaked, hackers had it, two guys used it to make UltraHLE, and Nintendo had the legal grounds to ruin those guys' lives forever. That's why they deleted everything and went dark, and all that existed of UltraHLE after was a Russian fork

That archive was shared around with everyone back in the older emulation days too like Rice and Jabo. Mudlord outright had it linked on his blog for a little bit because he is truly insane and gave no fucks, and still kinda doesn't.

>> No.10556523

>>10556504
Oh. I didn't realize any of this had to do with Nintendo ninja bullshit, but it adds up.
I wonder how much the guys who work on these sorts of projects secretly use cheat sheets in general.

>> No.10557005

>>10556070
It's so simple, but so cool, like the brick wall maze savescreen.
That said, I'm surprised so early they decided the graveyard would lead to a dungeon, given that graveyard is present in A+B HUD, the early 1996 screenshots.

>> No.10557905

>>10557005
We also know that as early as 1996, those initial screenshots where Link is fighting Poes in the forest when the A+B buttons combine for the bow is Hyrule Field, and the enemies had variable size scaling to add variety due to how few enemies were programmed in the game

That means that killing Big Poes in Hyrule Field was one of the very first things that was implemented in the game

>> No.10557964
File: 1.63 MB, 600x448, 1613682179886.gif [View same] [iqdb] [saucenao] [google]
10557964

>>10557905

>> No.10558745

>>10557005
Didn't Zelda 1 also have a graveyard dungeon? Perhaps that's where they got the idea.

>> No.10558815

>>10558745
Zelda 2 had a graveyard that lead to a dungeon near the King's grave, and the final game has the Shadow Temple real close to the Tomb of the Royal Family. In the old 1997 graveyard, there's a big, special grave off by itself and there's still the broken brick wall to signify where the Shadow Temple is going to end up. Early OoT took a lot of inspiration from Zelda 2 according to dev interviews at the time.

>> No.10559294

>>10555332
>I'm very sad to see Tim Stamper in possession of a working dev cart of the game and refusing to do anything with it, even just some footage would be great.

very sweet of him to create a situation where people anticipate his death in hopes of that cart to have a chance to get dumped. at least if he just SHOWED footage he could "inadvertently" give knowledge for the fan recreation

>> No.10560981

>>10559294
There is zero chance that any of Tim Stamper's dev stuff gets out when he dies.

>> No.10561023
File: 193 KB, 600x315, file.png [View same] [iqdb] [saucenao] [google]
10561023

Was the Triforce room found in the gigaleak?

>> No.10561032

>>10561023
No, there were quite a few rooms from the super early screenshots and videos that didn't show up in the gigaleaks and were overwritten with other maps by the time the 1997 overdump build was made. We lost the Triforce room, the Zelda 1 dungeon, the 3D market, a pebble stone ground area, the original Zora's River, and a mountainous area.

>> No.10561063
File: 1.39 MB, 1066x816, Screenshot_20231231-154752-907.png [View same] [iqdb] [saucenao] [google]
10561063

>> No.10561120

>>10556070
The fuck? Were they planning a crossover with MGS?

>> No.10561174

>>10547819
It takes time to render a pre-rendered image and insert it into a game, and it looks like they had already re-rendered the image at least once. The final image doesn't even get rid of the patch of grass covering the dirt path in front of the planters next to the steps.
They simply didn't want to.

>> No.10561718

>>10535298
I know you're being a dick but everyone born after 2000 is a retard.

>> No.10562219

>>10560981
ok your being a negative nancy. unless you have reason to back that up. i dont know this tim guy outside he worked with rare
>>10561174
im gonna have to go with D not enough information. they could have made the change before or after the remodel

>> No.10562231

>>10562219
>they could have made the change before or after the remodel
And it would've looked like ass

>> No.10562249

>>10562231
no the change as in deciding whats back there before or after they changed it

>> No.10562260

>>10562249
That would be logical, yes.
But things don't always work out that way.

>> No.10562523

oot moar liek poot

>> No.10562530

>>10561032
I want to see the zelda 1 dungeon and the mountainous area so much ):

>> No.10563174

Is it true that the people responsible for the leak have much more stuff but are unwilling to share? I remember some anons gossiping about this but I may just be remembering it wrong.

>> No.10563460

>>10563174
According to the law suits and court cases, wack0 stole way more data than what was leaked. We don't know if he shared anything extra or who he shared what with. It's entirely possible you could wake up tomorrow to more of the gigaleaks being posted to /vp/.

But nobody is out there making claims that they have some unshared shit.

>> No.10563960
File: 408 KB, 1326x1328, 313205093_5486279571488550_4250821538344973128_n.jpg [View same] [iqdb] [saucenao] [google]
10563960

>>10535294

>> No.10565649

beta imagery? just look at a mirror

>> No.10567216
File: 1.08 MB, 1920x1080, Bottom_of_the_Well-916748713.png [View same] [iqdb] [saucenao] [google]
10567216

I keep thinking about the long-standing rumor that Bottom of the Well being the Hyrule Castle sewer system originally, and now with the overdump's evidence you had go go through some sort of drainage to reach the courtyard and thus Zelda, and it got me thinking, when and why do you think it changed? Do you think it happened following the introduction of Child Link to make it more whimsical/comical a little kid passes by adult guards with silly music?

>> No.10567219

>>10561032
For what its worth, we got the Pebblestone texture and a bunch of save maps that we didn't know existed that sure make the original idea of OoT closer to ALttP in design philosophy.

>> No.10568678

>>10567216
I hadn't heard that, and everything you mentioned is interesting. I have only played through the Spaceworld '97 hack, with well in the courtyard thing, so thanks for the cool mental connection, anon.

>> No.10570062

>>10568678
There was some circumstancial evidence in the released game like the Forest Temple being a castle that looked like the earliest screen shots of Hyrule Castle and a well connecting two court yards.

Then in the gigaleaks there was circumstancial evidence like a pre-render of an area that looked like a castle courtyard where you would meet Zelda with a well in the middle anchor point of the camera.

Then in the Spaceworld demo, there was even more circumstancial evidence like the unused grave as a door in the unused corner of Hyrule Field

>> No.10571747
File: 29 KB, 512x384, Forest_well_hearts.jpg [View same] [iqdb] [saucenao] [google]
10571747

>>10567216
i could swear it was the forest temple well but it might as well be both

>> No.10571759 [DELETED] 
File: 90 KB, 1770x927, guide-tp-ch2-02.jpg [View same] [iqdb] [saucenao] [google]
10571759

>>10571747
if it follows the basis of tp then oot would also use a similar format with only 1 shaft being reused for forest temple. notice the grid like pathways on the map. the sewer in tp also works as infiltration into the castle to visit zelda for the first time.

>> No.10571763
File: 90 KB, 1770x927, guide-tp-ch2-02.jpg [View same] [iqdb] [saucenao] [google]
10571763

>>10571747
if it follows the basis of tp then oot would also use a similar format with only 1 shaft being reused for forest temple. notice the grid like pathways on the map. this 1 tunnel might have been simply duplicated, mirrored and stapled together to form the full system. the sewer in tp also works as infiltration into the castle to visit zelda for the first time.

>> No.10573152

>>10571747
Forest Temple, even among the Japanese, is agreed it doesn't look like the regular Temple-type dungeon in the series (their point of reference being Zelda II and the "Temple" dungeons in ALttP, any dungeon with the English name of "Palace" is a Temple there), rather it does look like a Castle down to the courtyards having a clear skybox and those castle block spaces for archers, I forgot the name of those.

>> No.10573890

>>10573152
well they are all equally thematically different. it would be fun if the forest temple had multiple layers of repurposing throughout the builds moreso than any other dungeon to add to the mystery of that place. i remember gamesharking myself over the courtyard walls falling into the abyss and i landed on an invisible lava floor. iirc there is no lava anywhere in the temple so wtf was that

>> No.10573919

>>10573890
well except for the shadow temple where its just a generic themeless torture chamber. but then theres the floating boat sequence which idk what that was supposed to be specifically

>> No.10573941

>>10567216
The Bottom of the Well is not the Hyrule sewers, it is the child half of the Shadow Temple just like the Spirit temple has a child and adult half.

>> No.10574102

>>10573941
I meant it was a rumor from "this was possibly this before the finalized game", it's obvious it's not Hyrule sewers in the final game.

>> No.10575084
File: 1.07 MB, 682x695, file.png [View same] [iqdb] [saucenao] [google]
10575084

>>10539648
>MGS2
don't remind me, those scenes could've been amazing but of course they were afraid of hurting amerilard fefees as if war and terrorism only existed there

>> No.10575116

>>10575084
The scenes are part of the same (shit) story from the final version, the game plan in document of mgs2 had a more interesting story

>> No.10576887

>>10574102
I know what you were saying. I was telling you it's actual earlier incarnation. It was never the Hyrule sewers.

>> No.10576893

ah bump limit

>> No.10576901

>>10576893
No, time limit.
See ya when I see ya.