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/vr/ - Retro Games


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File: 3.24 MB, 4260x2046, pick-your-blender-waifu.jpg [View same] [iqdb] [saucenao] [google]
10509864 No.10509864 [Reply] [Original]

Which company did late 90s 3DCG the best?

>> No.10509870

Who made koudelka, the girls renders look pretty today, I just want to hold her hands and tell her nice things

>> No.10509885

>>10509870
Sacnoth or infogreams

>> No.10509969
File: 105 KB, 1200x900, how-to-recruit-kid-in-chrono-cross.jpg [View same] [iqdb] [saucenao] [google]
10509969

Squaresoft was probably the most consistent.

>> No.10509989
File: 36 KB, 1024x1024, onlythebest.jpg [View same] [iqdb] [saucenao] [google]
10509989

They were all good.

>> No.10510008
File: 126 KB, 480x480, 1650780289737.png [View same] [iqdb] [saucenao] [google]
10510008

Sega.
https://www.youtube.com/watch?v=r3nZKsQz5wM

>> No.10510061
File: 664 KB, 320x208, 1701503384491165.gif [View same] [iqdb] [saucenao] [google]
10510061

>>10509864

>> No.10510168

>>10509864
well, not whoever did the one on the left, that's for sure

>> No.10510184

>>10509864
Who is the babe on the left? She cute.

>> No.10510192

>>10510184
Soijak

>> No.10510271
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10510271

>> No.10510276
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10510276

>>10510184

>> No.10510281
File: 69 KB, 600x527, reiko_opening01.jpg [View same] [iqdb] [saucenao] [google]
10510281

>> No.10510286
File: 323 KB, 720x480, cafeteria_aya.png [View same] [iqdb] [saucenao] [google]
10510286

Square, of course

>> No.10510293
File: 296 KB, 720x547, aya_wake.png [View same] [iqdb] [saucenao] [google]
10510293

>>10510286

>> No.10510297
File: 510 KB, 1280x1869, AYA2.png [View same] [iqdb] [saucenao] [google]
10510297

>>10510293

>> No.10510320

https://www.youtube.com/watch?v=jIyu4Aozwbw

>> No.10510339

>>10509864
Silent Hill Team

>> No.10510346

>coomertard thread

>> No.10510440
File: 18 KB, 800x368, Diablo 2.jpg [View same] [iqdb] [saucenao] [google]
10510440

>>10509864
Blizzard

>> No.10510449

>>10509864
Squaresoft /thread

>> No.10510457

>>10510440
It's a typical 3d studio max render, the same gritty pictures of procedurally generated materials like in Fallout, Plantscape tournament and European quests

>> No.10510613

>>10510457
Hindsight is the tool of the intensely retarded.

>> No.10510625

Square, no contest. When they were riding high in the mid-late 90s they had a studio in LA full of CG artists who had worked on stuff like T2 and Jurassic Park.

>> No.10510731

Square had a lot of top notch external talent, the others were done in house and just weren't as refined.

>> No.10510734
File: 2.39 MB, 1430x970, LOK - Soul Reaver.png [View same] [iqdb] [saucenao] [google]
10510734

>> No.10510840

Namco
https://youtu.be/7AGPsWDYAjM?si=Pq0gRzbXkGosPF4K&t=16

>> No.10510919

>>10509864
I hate to say it, but square. It's not even close, they had that shit on lockdown

>> No.10511229
File: 35 KB, 384x384, 4610.jpg [View same] [iqdb] [saucenao] [google]
10511229

Sega.

>> No.10511350

>>10510440
>Western developed
No thanks bro!

>> No.10511528

>>10510440
Miss me with that ugly, westcuck shit.

>> No.10511542

>>10509864
Pixar, pretty objectively.

>> No.10511552
File: 827 KB, 540x522, FSldDZY.png [View same] [iqdb] [saucenao] [google]
10511552

Rare

>> No.10511589

>>10511350
>cheap bait from a cheap whore
>>10511528
>needed to post twice because it's upset
scoff

>> No.10511686

I wish we saw CGI intros and cutscenes in games again. the PS3/360 era perfected it but sadly they dropped it in favor of shitty in-game models afterwards.

>> No.10511693

>>10509864
Namco>Square and it's kind of close

>> No.10512943

>>10510281
I still have dreams of that intro, wonderful