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/vr/ - Retro Games


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File: 163 KB, 640x480, pcnegine.png [View same] [iqdb] [saucenao] [google]
10503169 No.10503169 [Reply] [Original]

>SNES-tier graphics
>Almost Genesis-tier processing
>Only 2 years newer than the NES
Literally HOW.

>> No.10503175

Hudsonsoft magic

>> No.10503176

>>10503169
famicom came out in 1983.

>> No.10503208

>>10503169
And that's not even getting into the absolute beast that was the PCE CD/TurboDuo

>> No.10503213

>>10503176
Irrelevant since the NES was a total redesign and the disk system never saw the light of the day in the west.

>> No.10503215
File: 44 KB, 600x358, various-meds-pills-capsules-blisters-600w-1409823341.jpg [View same] [iqdb] [saucenao] [google]
10503215

>>10503213

>> No.10503219

>>10503213
They said nothing about the disk system

>> No.10503226

>>10503215
Nothing I said is untrue. The Famicom Disk System was a major component in Japan. The NES never used it at all and remained cartridge-only. The Famicom and NES were separate entities.

>> No.10503228
File: 84 KB, 745x533, express.jpg [View same] [iqdb] [saucenao] [google]
10503228

>>10503169
Also this beast the year after the Game boy came out.

>> No.10503235

>>10503169
Had some flaws like only 8k of ram or only having 1 tile map layer. And it didn't have the megadrives fancy tile flipping tricks.

Also what shocks me is that the cd addon only sold 2 million when the sega cd sold about 500k more. And yet the sega-cd is considerd a failure by sega.

>> No.10503354

>>10503175
Might use Shantae as mascot

>> No.10503360

And yet no games

>> No.10503390

I say this as someone who loves the console, but the problem is many of their games were extremely janky. Lots of them ended up looking and feeling like an NES 1.5 game and not really a level up. That and a lot of their best stuff was Japanese only.

>> No.10503403
File: 57 KB, 670x372, IMG_2585.jpg [View same] [iqdb] [saucenao] [google]
10503403

>>10503169
The TG-16 is peak western redesign. There must have been almost nothing inside the shell, kek.

>> No.10503410
File: 808 KB, 2560x1693, NEC-TurboGrafx-16-Motherboard-Top.jpg [View same] [iqdb] [saucenao] [google]
10503410

>>10503403
They did actually elongate the motherboard. You can see empty space on the left, you can solder a rom there (with some difficulty) and the console will boot into it when you don't have a HuCard inserted.

>> No.10503424

>>10503169
NEC were a computer powerhouse back then, it's not surprising they'd have the better hardware.

>> No.10503436

>>10503169
you forgot
>flickering shitfest

>> No.10503440

>>10503175
did you know hudson's magic preset even in modern consoles like PSP where they made native emulator that runs PCE games, kinda like sony did with POPS?

>> No.10503531

>>10503226
>The Famicom Disk System
A peripheral that came out 2.5 years after the Famicom?
why are you comparing eastern releases of Japanese hardware with western ones?

Famicom:
JP: July 15, 1983
NA: October 18, 1985

PC Engine:
JP: October 30, 1987
NA: August 29, 1989

>> No.10503542

It had no games dude. Why bother?

>> No.10503562

>>10503531
See >>10503226. The disk system is how games like The Legend of Zelda were originally released in Japan and was widely adopted over there. The TG-16 looks completely different from the PCE, but they both used the same HuCards, whereas the NES had a completely different design as well as different cartridges.

>> No.10503567

>>10503169
>Literally HOW
Because it was I who made it. You're welcome.

>> No.10503609

>>10503562
>The disk system is how games like The Legend of Zelda were originally released in Japan
What does that have to do with "graphics" or "processing".
It's an add-on that provided better sound, and the ability to save progress, at the cost of slower speed.

>> No.10503614

>>10503436
and
>nails on chalkboard sound

>> No.10503649

>>10503390
>Lots of them ended up looking and feeling like an NES 1.5 game and not really a level up
Of course they do. It's still an 8-bit system, you retard.

>> No.10503685

>>10503213
>NES was a total redesign
only in design, the actual hardware is the same except for the front loader & lockout chip

>> No.10503707

>>10503169
>Almost old enough to post here
Literally WHY?
>>10503531
>why are you comparing eastern releases of Japanese hardware with western ones?
The voices in its head told it to

>> No.10503770

It's a nice underdog system.
16 bit era is my favourite and it shows the depth of the era that there are two home console top dogs and after that there is a solid second tier contender.
I can play shmups on this thing forever. But just discovered the x68000 shmups in emulation, oh boy.

>> No.10503987

>>10503169
My retro gaming friends have been non-stop chatting it up about the PC Engine and asking me shit like if I know everything. I forgot the Analogue Duo recently came out.

>> No.10504000

>>10503169
I don't understand how some games like ninja gaiden can have such terrible background scrolling.

>> No.10504002
File: 200 KB, 571x871, no.jpg [View same] [iqdb] [saucenao] [google]
10504002

>>10503987
>modern clones

>> No.10504003

>>10503614
>having taste this shit

>> No.10504012

toilet kids the best pc engine schmup

>> No.10504013

>>10503169
PC Engine is superior in many ways to the NES but man, do I wish there I could get rid of slowdown, particularly in SHMUP.

>> No.10504029

>>10503403
>The TG-16 is peak western redesign
You mean here: https://www.youtube.com/watch?v=Zvu8TrK71js&si=fjOw5M-UCDq7rVv0

>> No.10504041

>>10504013
couldn't you overclock it with an alternate oscillator toggle mod?

does Mednafen have an option to not emulate slowdown?

>> No.10504046

>>10504002
Got hdmi support native

>> No.10504071

>>10504041
the setup I'm using only lets you increase sprite per scanline. it looks magnificently better. the slowdown in the volcano area in gradius is horrible. soldier blade also has areas where it lags, not as bad as gradius, but I just wish I had to option to increase the CPU.

>> No.10504080

>>10504041
PC-FX test well.

https://www.youtube.com/watch?v=WwbEiS3hDyM&si=q3n1nlkNdrtfTYQm

>> No.10504087

>>10503169
>SNES-tier graphics
Actually no. It doesn't have the transparency, multi layered backgrounds, and other things the later 16-bit consoles had. Its graphics processor is not much different from the NES PPU. Not to mention the SNES had a background transforming matrix calculating mode 7 processor which sets it apart from the others (although still nowhere as sophisticated as Atari Lynx's matrix co-processor).
>Almost Genesis-tier processing
No it's not, it's only a simple 6502 clocked higher. The 68000 had 32-bit data registers, 32-bit ISA, an ALU, and 24-bit address bus. The 68000 had more power and features and was much easier to program for. Also the Mega Drive had 128KB of VRAM+general RAM, giving it a huge edge.
>Only 2 years newer than the NES
But 4 years newer than the famicom and 2 years newer than the amiga which trounces it.

>> No.10504141
File: 215 KB, 1080x1080, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
10504141

>>10503213
It has the exact same CPU, PPU and APU. The FDS also doesn't make the console faster or give it better graphics, it only adds an audio channel and lets you use disks which did allow for more storage when the FDS released but became completely obsolete only a few years later, to the point where a lot of FDS game got re-released on standard cartridges (pic related)

>> No.10504145

>>10503169
too bad neither of those is true, retard

>> No.10504150
File: 908 KB, 1040x1040, 1313-1642749797.jpg [View same] [iqdb] [saucenao] [google]
10504150

>>10503360

>> No.10504173

>>10503235
>Also what shocks me is that the cd addon only sold 2 million when the sega cd sold about 500k more. And yet the sega-cd is considerd a failure by sega.
The PC Engine has 389 CD games, while the Sega CD has only 207 games, so I'm guessing that while the Sega CD sold more hardware, it sold less software than the PC-Engine CD-ROM

>> No.10504189

>>10503235
>And it didn't have the megadrives fancy tile flipping tricks.
Funny thing about the PCE is the colour palette is beautiful whereas the Mega Drive palette looks so drab (usually). The PCE colour palette really is amazing and it's probably the console's best feature, other than having a decently fast CPU.

>> No.10504202

>>10503169
name 5 good games on that console

>> No.10504205

>>10504173
Most buyer use Sega CD only for secondary tune player

>> No.10504229

>>10504141
FDS never got obsolete, Nintendo only discontinued it due to piracy problems.

>> No.10504251

>>10504202
>New Adventure Island
>Jackie Chan's Action Kung Fu
>Blazing Lazers
>Super Star Soldier
>Devil's Crush

And that's not even getting into CD games

>> No.10504260
File: 112 KB, 1600x1200, il_fullxfull.4162891736_rrwl.jpg [View same] [iqdb] [saucenao] [google]
10504260

>>10504229
>FDS never got obsolete
>112 KB per disk
>slow loading times
>meanwhile Metal Slader Glory is 1048 KB on cartridge

Yes, I'm aware that piracy was real but it doesn't change the fact that unless piracy is a priority, cartridges were better than disks after a few years

>> No.10504264

>>10504260
And since I somehow fucked up and posted a Kirby's Adventure pic, that game is 786 KB on cartridge

>> No.10504431

>>10504003
post example of good pce music that isn't on cd
pro tip: you can't

>> No.10504446

>>10504431
https://youtu.be/PTXdGxFhZNM?si=rdbt_0Hx6UXx0jhR

Stop talking out of your ass

>> No.10504447

>>10504446
Sounds like shit, would've been better on mega drive

>> No.10504449

>>10504447
If you think fartm sound good?

>> No.10504578

>>10504431
https://www.youtube.com/watch?v=7IyCb-jFfUY
https://youtu.be/TfaV-i7NRw0?si=ZRrlM8lNj1gPxlQF&t=54
https://www.youtube.com/watch?v=6jFYp8wnS-8
https://www.youtube.com/watch?v=y5JnkPIk-mU
https://www.youtube.com/watch?v=xATdXIPiDnE
https://www.youtube.com/watch?v=LfDsHXXybPA
https://www.youtube.com/watch?v=AYGkx_eKUuw
https://www.youtube.com/watch?v=nHCCoNyNFtY
https://youtu.be/KyqqX2DLtxw?si=DhqS73JJcW0xJZSn&t=617

>> No.10504610

>>10504260
>112 KB per disk
Having multiple disks is still far cheaper and easier to produce than carts. Not only floppies were cheaper, ROM carts also needed external SRAM and mapper chips. Computer games back in the day could have up to 7 disks. The FDS loads a disk in 10-12 seconds, it was blazing fast compared to most disk drives back in the day, so having multiple disks wasn't an issue.
>Metal Slader Glory
It sold like shit because the cart was expensive, and it even hurt the company making it financially. ROM carts are risky business.

>>10504264
Kirby had great graphics but offered not much else. It should've been a SNES game, if it was a SNES game they could have compressed the whole game in a 256KB cart or even less and it wouldn't need a mapper or SRAM chip.

>> No.10504732

>>10504251
Any good RPGs ?

>> No.10504885

>>10503169
>SNES-tier graphics

most pc engine games are not that good looking
great library but not enough AAA development

>> No.10504889

>>10504000
it was farmed out to some chinese development team

thats why chinese and english are hidden languages in the game

>> No.10504915

>>10504732
Lots on the PC Engine CD, in English theres:
>Tengai Makyo Ziria
>Dragon Slayer: The Legend of Heroes
>Cosmic Fantasy 2
>Dungeon Master
>Might and Magic III

And in Japanese there's:
>Legend of Xanadu 1 & 2
>Emerald Dragon
>Tengai Makyou 2
>Blood Gear
>Seiya Monogatari
>Tenshi no Uta 1 & 2

>> No.10505036
File: 2.62 MB, 3150x2760, Nintendo-N64-iQue-Player-FL.jpg [View same] [iqdb] [saucenao] [google]
10505036

why does the iQue Player from 2003 have worse graphics than the Dreamcast from 1999?

>> No.10505078
File: 13 KB, 300x404, 300px-Sega-Dreamcast-VMU.jpg [View same] [iqdb] [saucenao] [google]
10505078

>>10505036
Because it's a system in a controller. Compare the iQue to the Dreamcast VMU

>> No.10505083

>>10505078
i think you missed the joke

>> No.10505098

>>10505083
More likely you misinterpreted the ludonarative I was sculpting.

>> No.10505132
File: 548 KB, 360x359, Fuuuuck.gif [View same] [iqdb] [saucenao] [google]
10505132

>>10504578
>Devil's Crush

>> No.10505157

>>10503169
>>Almost Genesis-tier processing
>6502 CPU
moron.

>> No.10505220

>>10503228
>one year after Game Boy
Makes Game Boy look positively PRIMITIVE. Good lord. Even absolutely Stone Cold Stunners the Game Gear and Game Boy Color as well. This is like over 10 years ahead of its time.

>> No.10505305

>>10503228
>>10505220
Atari Lynx came out first and was more advanced. The battery life is also twice as long.

>> No.10505308

>>10505305
Even I forget the Lynx exists. Does it have any games?

>> No.10505309

>>10505308
ninja gaiden 3? lol
it had pretty killer ports of toki and rygar as well

>> No.10505323

>>10505308
It has 3D games and a better Slime World port than PC Engine. PC Engine can't render slime levels that actually look slimy because it can't transform sprites and tiles.

>> No.10505504

>>10504446
> Ripple's Theme
damn that's a great song.

>> No.10505551

>>10503169
4 years after the Famicom. That's almost a whole gen.

>> No.10506471
File: 140 KB, 1280x720, maxresdefault(23).jpg [View same] [iqdb] [saucenao] [google]
10506471

>>10503169
>SNES-tier graphics
Later CD releases yeah. Most of the library looks like this though

>> No.10506507
File: 86 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
10506507

>>10504145

>> No.10507450

>>10504610
Having a 512KB cartridge will always be better than having 5 discs. On cartridge with bank switching you can load whatever you want at any moment, but with discs you'd be limited to that with with loading screens.

In short imagine playing Mega Man 4 on FDS, every 1-2 levels you'd change to another disk. Mid way through level you'd have a loading screen that asks you to switch to side B so they can load the background graphics for the 2nd part of the level. It would be a nightmare both for the programmers and for the users.
Storage space alone isn't everything, the things cartridge based NES games from 89 to 94 did would have never been done on FDS.

>> No.10507459

>>10503169
>Almost Genesis-tier processing
The water serpent boss in Rondo of Blood is riddled with slowdowns.
The same boss in Dracula X SNES is completely slowdown free.
Really activates the almonds.
Anyway, on-paper specs a shit, what matters the most are the devs.
All 3 major 4th gen consoles are great.

>> No.10507573

>>10507450
>Having a 512KB cartridge will always be better than having 5 discs
The former would retail for $60 and the cartridge production cost would be like $40. The latter would cost like $2 to produce.
>In short imagine playing Mega Man 4 on FDS, every 1-2 levels you'd change to another disk. Mid way through level you'd have a loading screen that asks you to switch to side B so they can load the background graphics for the 2nd part of the level. It would be a nightmare both for the programmers and for the users.
NES ROM banking was more complex than floppies for the programmers. The NES was notoriously memory inefficient. SMB2 used 1KB banks for the CHR memory, each storing 1 character in the game. Not to mention the cost of external RAM.
The FDS was fast and quite reliable. Each side would only take 12 seconds to load. The only flaw FDS has is non expendable memory, which could reduce disk load frequency. Nintendo would've worked on this if they weren't balked by the piracy of FDS games.
>Storage space alone isn't everything, the things cartridge based NES games from 89 to 94 did would have never been done on FDS.
Not without a cost. Actually the FDS could've been a complete replacement of ROM carts if it had more memory, like 256KB.

>> No.10507620

>>10504431
https://www.youtube.com/watch?v=dqEW14pyllE

>> No.10508005

>>10507459
Slimeworld on PCE-CD has slowdown in multiple enemy rooms while the Genesis version doesn’t. I still like the both versions but it’s noticeably slower going from the Genesis to PCE-CD.

>> No.10508705

>>10506471
legendary axe looks good in motion

if you're gonna cherrypick a game though, should've been an abdomination like Blodia