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/vr/ - Retro Games


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10464923 No.10464923 [Reply] [Original]

GEN or SNES aladdin?

>> No.10464932
File: 2.57 MB, 1920x2880, comparison.png [View same] [iqdb] [saucenao] [google]
10464932

>>10464923
For gameplay? SNES. For audiovisuals? SNES

>> No.10464935

>>10464923
I wish there was a Nintendo board where these posters would stay. 16 bit multiplats were almost always a better on mega drive especially with this game.

>> No.10464941

>>10464932
Sad how normies managed to brainwash people (apparently even Mikami if it isn't just Japanese courtesy) into thinking the bong one is better just because you have a sword in it when it doesn't even suit Aladdin

>> No.10464949
File: 783 KB, 220x220, surprised-surprise.gif [View same] [iqdb] [saucenao] [google]
10464949

>>10464923
>Aladdin is actually pronounced ALL-uh-DEEN

>> No.10464950
File: 95 KB, 256x216, aladdin soul.gif [View same] [iqdb] [saucenao] [google]
10464950

>>10464935
>multiplat
It's a completely different game, retard anon

>> No.10464954

>>10464935
Only western games that were made for the Genesis and ported to the SNES.
In this case you have a Japanese game from Capcom directed by Shinji Mikami, it goes without saying that it's better than the westoid jank the Genesis got.

>> No.10464973
File: 3.95 MB, 355x241, aladdin.gif [View same] [iqdb] [saucenao] [google]
10464973

>>10464941
I'm not even sure what the Genesis one wants to be. It certainly isn't a traditional platformer but it also isn't quite like PoP or Shinobi. It's just a clusterfuck

SNES Al has very solid platforming and satisfying flow from the first second on

>> No.10464979

>>10464941
most people are game design illiterate, they just parrot what they hear and are easily impressed by some graphics shit

>> No.10464981

>>10464932
>second image
what is aladdin doing in gaza?

>> No.10465036

>>10464932
Lamp life meter and sword automatically makes the genesis version better and cooler.

>> No.10465039

>>10464949
Not in America.

>> No.10465042

>>10464950
Multiplats were generally different in that era, retard anon. You would know that if you lived through it.

>> No.10465045

>>10464949
>not pronouncing it allahadeen with the pharyngeal fricative

>> No.10465046

>>10464941
I feel like it's Disney pushing that because they only 100% own the Sega one

>> No.10465050
File: 219 KB, 2560x1597, wewladdin.jpg [View same] [iqdb] [saucenao] [google]
10465050

>>10464949
lmao
i miss when disney was fun and not pure cancer

>> No.10465053
File: 109 KB, 630x459, Aladdin_Coverart-5.jpg [View same] [iqdb] [saucenao] [google]
10465053

>>10464941
If it doesn't suit him then why does the cover of the SNES game show him with a sword?
Imagine buying this game and realizing all you can do is throw apples

>> No.10465070

>>10465036
>Lamp life meter
Maybe in screenshots, it's ass in-game and not remotely lucid enough. You don't take liberties like that with health bars

>> No.10465074
File: 152 KB, 651x1182, 79cc36bb16a005aa202338fc77abbddd.jpg [View same] [iqdb] [saucenao] [google]
10465074

>>10465053
Pandering to the same 95 IQ normies I'm talking about

>> No.10465078

>>10465074
Aladdin literally uses a sword in the movie

>> No.10465117

>>10465078
If I remember right he only uses it while fighting giant snake Jafar. Certainly not against guards at the street market, it makes more sense for him to throw apples at them and bounce on their heads.

>> No.10465135

>>10465117
The apples don't make sense in either game.

>> No.10465149

>>10465117
Games aren't always meant to be realistic. Do you plan to change his weapon depending on level so on snake it's sword, on guard it's apple?

>> No.10465152

>>10465135
Apples make sense in the market level, but yes overall rocks would have been better.

>> No.10465164

>>10465149
No, I'm fine with platforming + apples since it makes for better gameplay.

>> No.10465398

>>10464941
>a scrimtar doesn't suit a Muslim criminal

>> No.10465405

>>10464923
The one I grew up with, same as everyone else

>> No.10465432

>>10465405
After playing both as an adult, the win easily goes to SNES. The Genesis one is classic Eurojank.

>> No.10465446
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10465446

>> No.10465454
File: 1.46 MB, 1912x711, file.png [View same] [iqdb] [saucenao] [google]
10465454

>>10464923
How about Desert Strike?

>> No.10465457

>>10464923
SNES one easily. GEN plays like shit
>approach enemy
>crouch
>pokepokepokepokepoke
Now do this for 1 hour

That this is even a question just shows we live in a post-truth society

>> No.10465490

>>10465457
Only bongs that call it the Mega Drive disagree. Genesis is a vastly better name.

>> No.10465514

>>10465457
megadrive aladdin doesn't play differently to the snes one at a normal level, you just throw apples and evade encounters just like snes.

>> No.10465519

>>10465514
in one you jump to kill enemies when out of apples (snes) and in the other you use the sword.

>> No.10465520

>>10465490
Genesis will always be Phil Collins band.

>> No.10465530

>>10465520
>Phil Collins
Christ, anon.

>> No.10465548

>>10465530
You put some respect on his name, zoomophilitis

>> No.10465553

>>10465548
Gabriel > Collins

>> No.10465582

>>10464950
>It's a completely different game
This is true. Perhaps a comparison of Cool Spot on SNES and Mega Drive would be more provident?

>> No.10465627

>>10465582
Mortal Kombat on Genesis was the big one I remember. Nintendo was forced to allow MKII to be ported with full blood and uncensored fatalities as a result.

>> No.10465641

>>10465627
But even then, MK was the lone exception to the rule. I think Samurai Shodown might have had a few blood sprites as well but it was nothing crazy. I'm not sure if even Shaq-Fu had a blood code on SNES (and sadly no yellow tab either).

>> No.10465643

>>10464923
As a child form this era who played both games when they were new, I state with confidence that the genesis version of Aladdin was superior. Though the snes version edged it out on color thanks to snes it still played lile crap and was way too hard. The genesis version was fun and the smooth animations looked terrific on the genesis.

>> No.10465652

>>10465643
I think you’re conflating the two. The Genesis version looked good but had that janky European platformer feel (it was made by the Earthworm Jim guys). The Japan-developed SNES version is much easier overall.

>> No.10465656

>>10465641
>I think Samurai Shodown might have had a few blood sprites as well but it was nothing crazy.

From what I recall the SNK ports had completely different sprites on the SNES while mostly original ones on Megadrive. Not sure exactly which ones that was true for, though.

>> No.10465681 [DELETED] 

>>10465652
The genesis version playable. The SNES version had a really shitty flying carpet level where youd just get dwstroyed by a tsunami wave a lava. It was complete bullshit.

Its not surprising at all that the earthworm jim guys would make a great game.

>> No.10465685

>>10465656
SNES Samsho compensates the lack of zoom by playing it all zoomed out, with the byproduct of the smaller sprites. Also the game was kind of censored with the orange blood effect and lack of deaths. It includes Earthquake, who was missing in the Genesis one.

>> No.10465705
File: 7 KB, 320x224, IMG_3201.png [View same] [iqdb] [saucenao] [google]
10465705

SEGA certainly has its charm but i gotta go with SNES

>> No.10465729

SNES is a better designed game overall, but aesthetics the SEGA version wins out on. It actually feels like it represents the movie, whereas the SNES game is honestly very "safe"?

>> No.10465760

>>10465729
Yes and no. The Genesis graphics are great but Aladdin’s acrobatic moves on SNES are more true to the movie. He doesn’t wield the scimitar in the movie until the very end.

>> No.10465775

>>10465553
>Gabriel > Collins

yes for solo careers, phil's kinda blows
Trick and Duke are the best albums genesis ever did

>> No.10465782
File: 23 KB, 320x224, 2nBl.gif [View same] [iqdb] [saucenao] [google]
10465782

This tired argument yet again? The Mega Drive game is better, it's not even close, and it can be objectively quantified.
>25% higher resolution (the usual Mega Drive resolution advantage over SNES)
>Enemies with more reactive and dynamic AI
>Higher quality sprite animations
>Larger sprites
>Better colour palettes (SNES is the typical washed-out muddy colours lacking the vividness and saturation that was commonly seen on Mega Drive)
>Higher quality audio
>Soundtrack from the actual movie songs (SNES music were just mockery of the movie songs)
>More levels
>More fluid controls (SNES has typical input lag issues)
>Better performance (SNES suffers the usual frequent slowdowns, despite all the cutbacks)
The SNES game was an 8-bit wolf in 16-bit sheep's clothing, being far more like an NES game, which is evidenced by the unofficial port it received on NES which plays nearly identically. The Mega Drive game went on to be ported to many different platforms, (not SNES, it couldn't handle it), whilst the SNES game was only officially ported to the GBA, a port which was popularly derided for, you guessed it, not being based on the better Mega Drive game instead. Even Capcom's own designers admitted they had delivered an inferior product compared to the Mega Drive version, and this abysmal failure to compete on the bottlenecked SNES hardware earmarked Capcom's beginning of migration away from Nintendo's hardwares and exploring other options, so that they would not continue to be embarrassed like that ever again.
Eventually you will have to realise, the Mega Drive was the better hardware, so, when it comes to comparisons of games across the two platforms, the Mega Drive almost universally supplies the better versions of games.

>> No.10465786

>>10465782
>Mega Drive

Begone, bong. Opinion rightfully discarded.

>> No.10465841

>>10464923
>ctrl+f
>final cut
>0 results

>> No.10465860

SNES
I even owned the Genesis one growing up, didn't get to play the SNES one until years later when I borrowed it from a friend and was floored at what I missed out on.

Like others said, the genesis one is euro jank, it feels floaty and has weird collision detection, doesn't even have a password system. Everyone is too focused on muh sword or muh grafix but I never see anyone bring up how lame the final boss is on the Genesis, Jafar just stands in place and attacks from the middle of the room while you jump and throw apples, his snake form is essentially the same and pathetically small, there is no unique final boss music and you can easily button mash your way through if you saved enough apples, it's so bizarre to me that despite this part in the movie being the only one where the sword comes into play, using it here is a death sentence because of the huge collision boxes and fire spam, overall is super lame and anticlimactic. On SNES, Jafar's two forms are significantly different and have more elaborate patterns that require you to use acrobatics, you can't just spam apples, the snake form takes the full screen as it should and has a background closer to the scene on the movie and proper final boss music, it's much more satisfying and better done.

The only thing I dislike about the SNES one is how easy it is, but I can understand because it's a game aimed at little kids, the Genesis one is not harder because it targets an older demographic, it's just harder because of the eurojank, much like the Lion King.

>> No.10465876 [DELETED] 

>10465782
Auster post, not worth a (You)

>> No.10465891

>>10464923
SNES
>>10465398
Based.

>> No.10465895

>>10464923
I've only played the Sega version as a kid, the first level tune is stuck in my head.

>> No.10465904
File: 260 KB, 900x696, 59524-disney-s-aladdin-sega-master-system-screenshot-beautiful-sunset-1580835277.png [View same] [iqdb] [saucenao] [google]
10465904

>>10464923
Master System

>> No.10465909

>>10465782
>muh grafix
>quantity over quality
>fanfiction
>schizophrenia
Snesladdin is the better game. It has competent platforming level design. Genladdin is aimless janky bongslop.

>> No.10465920
File: 187 KB, 372x334, really.png [View same] [iqdb] [saucenao] [google]
10465920

>>10465652
>>10465432
>>10465909
>it is bad because...it's got that janky vibe yknow what I mean? euros amirite. 'nuff said.
No, I don't know what you mean. Please explain without buzzwords this time.

>> No.10465923

>>10465904

Lewd

>> No.10465934

>>10465920
>>10465457
plus the typical bongshit level design of haphazard platform and obstacle placement everywhere, like in the dungeon

>> No.10465998

>>10465934
>haphazard platform and obstacle placement everywhere
Oh no! Platforms and obstacles in a platform game? As opposed to what, nothing? I suppose that would make it more like the SNES game, indeed.

>> No.10466037

>>10465782
>higher resolution
Meaningless number that makes no difference when playing 4:3 on a CRT.

>reactive dynamic AI
way to blow up "muh sword clashes" out of proportion, you know damn well that ultimately it means jackshit and grunts are trivial in both games. If we're talking bosses, even when the SNES version has less, both Jafar fights alone have more nuance than any of the braindead Genesis bosses.

>higher quality sprite animations
Valid

>Larger sprites
With larger collision boxes and jankier platforming

>Better color palettes
Funny considering how muddy your own screenshot looks. You could have just said the style is closer to the movie which is true, but I find the more colorful vibrant look of the SNES more appealing.

>Higher quality audio
Closer to the source material, yes
Higher quality overall? Debatable

>Soundtrack from the movie
Valid

>More levels
Level count means nothing, on a casual playthrough once you've mastered the game they're both roughly the same length, SNES has fewer levels but they're longer because they're split into sub-levels, meanwhile, 2 of the Genesis levels just recycle assets, rooftops is p much market part 2, even has the same music, and corrupted palace is just palace with a palette swap and the bgm from the escape from the cave of wonders. If anything, Genesis version feels longer first time around only because of the higher difficulty and limited continues/no password.

>better performance
Irrelevant in this game

>more fluid controls
schizo ramblings just like everything else at the end.

>> No.10466089

>>10465934
It's not like the SNES version is exactly extremely deep in terms of level design either. It's a very simple game that barely deviates from the most basic run and jump possible. If Mario is a 10/10, then Aladdin is like a 5 or 6, that's being honest.

>> No.10466578

>>10465920
It’s hard to quantify exactly, but you know it when you see it. Everything is just kind of a haphazard mess without a natural flow to it, but the graphics look good. Many such cases with bong developers.

https://youtube.com/watch?v=uWhJOIFKtm8&pp=ygUYYWxhZGRpbiBnZW5lc2lzIGxvbmdwbGF5

>> No.10466592

>>10466037
Didn't the SNES one also have soundtrack from the movie like Never Had a Friend Like Me, just done in the SNES's lovely typicaly brass forn sound samples?

>> No.10466602

>>10466592
Yep.
https://youtube.com/watch?v=sO_4JBsL9Lk&pp=ygUeQWxhZGRpbiBzbmVzIG1hZ2ljIGNhcnBldCByaWRl

>> No.10466605

>>10466578
It also has the typical westoid jank problem where it's sometimes impossible to tell which background objects are platforms you can actually stand on.

>> No.10466607

>>10466605
Yes, Genesis Aladdin has a lot of that.

>> No.10466616
File: 3.75 MB, 3535x4597, Pages from SegaPro_UK_25.pdf_Page_1.jpg [View same] [iqdb] [saucenao] [google]
10466616

>>10465782
This. The Mega Drive version is a masterpiece

>> No.10466619

>>10466578
>>10466605
Also dodgy collision detection and unfair enemy placement resulting in Aladdin taking a lot of cheap hits.

>> No.10466620
File: 3.61 MB, 3535x4597, Pages from SegaPro_UK_25.pdf_Page_2.jpg [View same] [iqdb] [saucenao] [google]
10466620

>>10466616

>> No.10466621
File: 3.99 MB, 3535x4597, Pages from SegaPro_UK_25.pdf_Page_3.jpg [View same] [iqdb] [saucenao] [google]
10466621

>> No.10466627

>>10464923
Chadcom vs VIRGIN Interactive

>> No.10466629
File: 3.14 MB, 3574x4586, Pages from Mega_UK_14.pdf_Page_1.jpg [View same] [iqdb] [saucenao] [google]
10466629

>> No.10466632
File: 3.14 MB, 3574x4586, Pages from Mega_UK_14.pdf_Page_2.jpg [View same] [iqdb] [saucenao] [google]
10466632

>>10466629

>> No.10466639

>>10466620
>>10466621
>>10466629
>>10466632
Now THIS is Nigel-posting.

>> No.10466645

>>10464923
Massa System

>> No.10466651

>>10466578
I've played the game and nothing you said here is true.

>> No.10466653

>>10466602
This sounds horrible lmao

>> No.10466654

>>10466651
It’s pretty true. The level design is way too busy without satisfying platforming flow. Combat is also sloppy feeling.

>> No.10466671
File: 2.81 MB, 1639x2237, Pages from Joypad_FR_Supplement_024.pdf.jpg [View same] [iqdb] [saucenao] [google]
10466671

>>10466639
Alright, let's look at what frogs have to say

>> No.10466676

>>10464923
For me it was the DOS version.

>> No.10466679

>>10466676
Eastern European?

>> No.10466693

>>10466627
/thread

>> No.10466927

>>10465904
Some weird mixing of left and right hands on the zoomed image, I wonder what the artist wanted to show.

>> No.10467007

>>10465782
>SNES has typical input lag issues
based auster furthering his anti-SNES propaganda lies.
I wonder how deep you will go, I mean, you will die and the SNES will continue to be a beloved retro system (as will the Mega Drive, though, which is also a great system, even if you falseflag as liking it). Unlike the Spectrum and Amiga, which will be forgotten once the last one of you dies.

>> No.10467041

>>10466037
>Meaningless number
LOL, absolutely not, what a cope, I guess when most Mega Drive games run at a 25% higher resolution with better performance than the 2 years newer and more expensive SNES, the only real defense you can possibly have is that it somehow "doesn't matter", never mind that the Mega Drive's higher resolution means closer to square pixels and tiles on a CRT, versus the SNES grossly distorted and stretched visuals, a better FOV that allows one to see more in a level at the same time, allowing for better reaction with faster movement, and the obvious improved visual clarity, the higher resolution is a far from a "meaningless number", it is one of the best advances the Mega Drive has over the SNES, both from a graphical fidelity standpoint, and from a gameplay standpoint.
I'm not reading the rest of you're post if you cannot even grasp the basic reality of the advantage of higher resolution, there is no arguing with that level of delusion. SNES fans really aren't sending they're best these days.

>> No.10467049

Guys, the Super Nintendo is a bad console and you should dislike all the games on it, ok? It's just bad. Go play Spectrum and Amiga instead.

>> No.10467052

>>10467049
Shut up with your crocodile tears, nintoddler. People like nes and SNES games, we just don't follow your cultists dogma of only Nintendo games are 10/10.

>> No.10467056

Why so defensive? Are you so mad that no one wants to participate in your specs war? Fucking console warrior.

>> No.10467063 [DELETED] 

>>10465876
>>10467007
Meds.

>> No.10467072 [DELETED] 

>>10467063
Meds

>> No.10467073 [DELETED] 

>>10467052
>we
auster..

>> No.10467120

>>10467041
>I'm not reading the rest of you're post
Wise choice since you aren't capable of arguing about actual game design, and can only blabber about specs. Genesis Aladdin is just plainly a worse game for a variety of reasons that have been stated extensively in this thread, but you'll never address those posts since you can't just counterargue them with "muh slowdown" or whatever else.

>> No.10467126

>>10467120
>"actual game design"
>can't even recognise how higher resolution means higher FOV which impacts level design and ability to respond to off-screen objects
I hope you never try to design a game.

>> No.10467139

>>10467126
NTA but even if you try to argue on-paper specs and FOV, the Virgin Aladdin still has westojank maze-like aimless level design and the Capcom game has tight cohesive, dynamic level design that focuses on platforming, action and acromatics instead of aimlessly wandering around and spamming apples to kill uninteresting enemies.
Virgin Aladdin still isn't a terrible game, the sprite animations are great... presentation is (mostly) good, backgrounds and general tilesets aren't the greatest, but the sprites themeslves are well animated. Music is good too.
That's it. The Capcom game is a better video game overall.
>b-b-b-but SNES! bb-b-b-ut on-paper specs! resolution! FOV! input delay bullshit!
You lost. You already lost the moment you tried to argue a Virgin game is better than an early 90s Capcom game, and no console warrying/anti-nintendo bias will help your case.

>> No.10467175
File: 559 KB, 3072x2200, image.png [View same] [iqdb] [saucenao] [google]
10467175

>>10467139
>top: "has tight cohesive, dynamic level design that focuses on platforming"
>bottom: "westojank maze-like aimless level design"
I never knew you had to be THIS deluded to be an SNES fan.

>> No.10467194

>>10464923
Genesis if you want something that actually feels and looks like the movie. SNES is you want a video game that just looks like Aladdin.

>> No.10467205

What about the PSX version?
https://www.youtube.com/watch?v=xBNqEgiS5hI&pp=ygULYWxhZGRpbiBwc3g%3D

>> No.10467212

>>10467175
I'm not a "SNES fan", auster, I'm an early 90s Capcom fan.
Yeah sorry, your cherrypicking is not working, I will not enjoy a maze-like level design better than a properly designed action-platformer by Capcom.
>but the SNES!
shhhh

>> No.10467214

they are both good games. its been way too long for me to remember which is better.

>> No.10467306
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>> No.10467308
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>> No.10467313

>>10467194
Tell me again about the parts where Aladdin is holding a sword in the movie.

>> No.10467330 [DELETED] 

>>10467073
You have to be the craziest dude on this board, wtf is an auster and why do you have to mention it/him in every thread. Holy shite, take your meds.

>> No.10467338

>>10467308
>even the GG version has a better final boss fight than Genesis
>actually incorporates the sword in the final battle like the movie despite not coming into play during the rest of the game
Never played this version and it looks like it has too many autoscrolling levels for my taste, but that detail is pretty kino, not gonna lie.

>> No.10467365
File: 1.84 MB, 1325x1842, GamePlayers_US_0705.pdf_Page_1.jpg [View same] [iqdb] [saucenao] [google]
10467365

>>10467308
Yep, I'm thinking 8-bit Sega Aladdin is a masterpiece

>> No.10467368
File: 1.68 MB, 1325x1845, GamePlayers_US_0705.pdf_Page_2.jpg [View same] [iqdb] [saucenao] [google]
10467368

>>10467365

>> No.10467376 [DELETED] 

Someone's went crazy. This thread is officially dead.

>> No.10467378 [DELETED] 

>>10467330
>I don't exist!

>> No.10467389 [DELETED] 

>>10467072
>>10467073
>>10467378
Meds.

>> No.10467403 [DELETED] 

>>10467389
>spend the last 10 or so years spamming /vr/ with the same kind of anti-Super Nintendo posts, making the exact same points every time, using the same britbong grammar and shitty non-arguments
>i-it's not me! I swear! you are the ones who are crazy and need meds not me!
Fuck off auster, also this isn't about sega vs nintendo, it's virgin vs capcom.

>> No.10467462 [DELETED] 

>>10467403
Take your meds already you schizo freak. I don't give a fuck about your boogyman, so sick of your shit in every fucking thread. Every fucking opinion thats different from your must be that australian guy, how fucking crazy are you? Just kill yourself already

>> No.10468123

>>10466654
the combat and platforming is alright with a lot of cool set pieces and in general the combat is the same as the snes one (they don't really differ a lot in gameplay, both games are throwing apples the game)

>> No.10468145

>>10467212
the level design in genesis aladdin is really good by always having indications to go to a certain place and following a linear route which is correctly told through design, it's linear level design on an interesting presentation which is equally good to the snes one.
i like both games and in general the side story coolness of the snes version and the more direct set pieces of genesis aladdin make for two excellent games on their own right, even more when they play really similarly and the art style of both look excellent.

>> No.10468159

>>10467313
in the end and in some mid sections of the movie, both games in general are played equally by using apple throwing rather than escaping so in general they aren't that accurate to the movie but make their own interpretations of it, something that is cool.

>> No.10469854 [DELETED] 

>>10464923
there was a time when popular consensus favored Virgin/Genesis Aladdin for its arguably superior animation, but that has changed with more recent and thorough retrospectives and actually playing the games. Also, a weird british evangelical worked on Virgin Aladdin and that antstream bullshit where each of the streamed frames are larger than the whole game and you're wasting a ton of energy just to be a goody four shoes

>> No.10469881
File: 844 KB, 498x292, abu-sword.gif [View same] [iqdb] [saucenao] [google]
10469881

>>10464923
Sega game was weird for focusing so much on sword combat.

>> No.10469975

>>10465760
>He doesn’t wield the scimitar in the movie until the very end.
It's a fucking video game. I don't recall James Bond using proximity mines in Goldeneye but I thank God they were in the game.

>> No.10469980 [DELETED] 

>>10469854
>and actually playing the games.
It has more to do with Nintendo good Sega bad. I doubt most have played either game to completion or at all.

>> No.10470030

Any of these dudes claiming the SNES version is better are retarded. Whats true is that the genesis version was so good, many SNES kids were envious that the genesis has such good alladin game and that their version was such shit. I clearly remember my cousin being pissed about this. The SNES version alladin was a boring and unplayable pile of dogshit. Enough said..

>> No.10470034

>>10465117
>Certainly not against guards at the street market
Abu tried, to be fair.
>You idiots, WE'VE ALL GOT SWORDS!

>> No.10470048

The super nintendo version is a forgettable, mediocre capcom platformer. The Genesis game has tons of creativity, levels built for exploration and far better presentation. The sound effects, environmental details, the animations and sprites, all great stuff that surpasses the by the books super game. Having both swords and apples makes the engagements and enemy types more interesting, enemies that throw swords and daggers are you that can be struck out of air with the sword, it's all clever stuff.

>> No.10470392

>>10464932
FPBP

>> No.10470402

>>10470048
>The super nintendo version is a forgettable, mediocre capcom platformer.
Literally everyone remembers the first levle, the carpet level (which is much better than in the Sega version where it's just QTE shit), the genie level, the final boss or the bonus level. It's all so loyal to the movie without lazily ripping it off that you're basically saying the movie is forgettable. You are dumb

https://www.youtube.com/watch?v=aT1axM7k9Lc

>> No.10470407

>>10470402
SNES game has impeccable sound design. This alone makes it very 'memorable'

>> No.10470447

>>10464941
>the bong one
I thought that it was made by Westwood just like TLK and The Junglebook

>> No.10470452

>>10470447
Genesis Aladdin was directed by Dave Perry, who went on to found Shiny and make the Earthworm Jim games and MDK. Most of their stuff wasn’t that good in hindsight.

>> No.10470513

>>10465053
>Imagine buying this game and realizing all you can do is throw apples
I was actually really disappointed by that when I rented it. My cousin had the Genesis game, I thought it was pretty awesome at the time and we both thought the SNES version was lame.
It wasn't until many years later that I actually grew to like the SNES game, it's a fun platformer, the flow of it and the controls are definitely better than the Genesis version.

>> No.10470529

>>10470452
>Most of their stuff wasn’t that good in hindsight
Tendies plague this website.

>> No.10470539

>>10470452
>MDK
>wasn't that good
MDK is a lot of fun. Similar to Earthworm Jim, the game doesn't take itself seriously at all, which is a big part of the charm of both of those games.

>> No.10470542

>>10470529
Uh huh. All those Wild 9 and Messiah fans out there are just clamoring for sequels I’m sure.

>> No.10470549

>>10470539
True, but they were also punishingly difficult to the point where most players probably only ever saw the early stages.

>> No.10470573

>>10464923
GameGear

>> No.10470595

Question guys, you ever tought that maybe the quote of Mikami "liking" the genny version was an "mistranslation", after all, you know, game journos.

>> No.10470801

>>10470595
Not like it matters in any way. Literally what is he supposed to answer?
>Nah I like my own version more

>> No.10470924
File: 50 KB, 488x600, Jasmine.(Aladdin).600.2779861.jpg [View same] [iqdb] [saucenao] [google]
10470924

>>10464923
I didn't grow up with either of them, and recently played both, also the 8-Bit SEGA version on both Game Gear and Master System, which is quite the underrated title, anyways I guess I can give a sort of unbiased view.

I'd say SNES is a better video game and a better platformer, but Genesis is a better action/combat platformer. Nothing on the Genesis version compares to platforming on the SNES one, it just flows so well and feels like a Prince of Persia on steroids, while the Genesis is much simpler and dull in that regard... but having the swords is quite cool, and the platforming is still well done, in the SNES it gets a bit old when you bounce off of enemies' heads all of the time, while slashing them with a sword is always fun.

I prefer the instruments on the SNES version, but Genesis has good compositions just the same, now, for graphics I think SNES looks nicer, but it can't be denied that Genesis looks more like the film, and here's the thing, when you play a video game based on an animated film, at least when you're a kid, what you want is the feeling that you're playing the film... and Genesis nailed that, it feels like I put on the VHS tape and picked up a Genesis controller to play it somehow, that's just a huge deal for an adaptation like this.

SNES is a better video game and has better platforming too, less janky and flows better... but Genesis makes you feel like you're playing the film and, in a film adaptation like this, that's what's most important, also the sword is cool. I think Genesis wins, but not by much, it's not the 90's anymore, no reason why you can't play both, and both are fantastic.

>> No.10470960

>>10470595
No, Japs are notoriously extremely humble.

>> No.10471012

>>10470407
This but genesis, no wonder they focused on having the sword there! Everything feels so lively in that version. It's got some of the strongest sound design in a 16 bit game.

>> No.10471048
File: 73 KB, 200x200, iwbtg.png [View same] [iqdb] [saucenao] [google]
10471048

>>10465446
those fuckin shoulders i cant
the Genesis version got all this vapid hype back in the day, scanning the drawings from the animators, blah blah blah, and Capcom who has been making Disney Nintendo games since the mid 80s knocked it outta the fuckin park and made a much better looking and sounding game.
You bring this up 10 years ago on /vr/ you would have a bunch of genbros screaming "FILTERED" ...you don't hear that much kinda talk nowadays. i imagine in another 10 years the SNES version will be too difficult for the kiderinos, i easily beat this game at 6/7 years old.

>> No.10471120
File: 803 KB, 716x501, file.png [View same] [iqdb] [saucenao] [google]
10471120

This was my review of the SNES game from a month ago

>Well its nice I guess
>6/10
>last boss is half in slow mo which I really hate how that happens on snes games, but it was a good use of mode 7 because it made the game play more interesting, shame it chugged. should have invested into mode 8.

>however I can't help but feel that if this was the aladdin i had as a kid, I'd feel cheated it's so short, there's not much game here and what there is feels done so quickly.

>> No.10471189

Why be forced to choose when you can get the best of both worlds on Mega Drive?
https://www.youtube.com/watch?v=UAEoo3HHNYM

>> No.10471201
File: 10 KB, 256x223, SNES_03.gif [View same] [iqdb] [saucenao] [google]
10471201

Snes

>> No.10471210

>>10471120
The Genesis Aladdin is equally as short to be fair. I do agree that the Genesis graphics would’ve been more appealing to me back then.

>> No.10471270

>>10471210
Each individual level appears to be a good deal longer, and there's a tiny bit more variety which fills in some spaces as well as more variety in things like enemy type. My biggest thing with the SNES version is it's a fine game but I can't see what anyone would find exceptional about it. It's just sort of there and as a package, fine.

>> No.10471282

>>10471270
Yeah, but it’s maybe a difference of 10 minutes max. Both can be finished in under an hour.

>> No.10471291

>>10471282
Absolutely, but I think that matters, especially for replaying games! While the exploratory levels of the Genesis version aren't for everyone, in replays there's lots more to try for and discover. In the Super version there's at most a branching path a handful of times in levels that are mostly straight shots from left to right with some platforming.

>> No.10471326

>>10471270
The platforming mechanics are great, bouncing, grabbing, swinging, and the levels are full of stuff to take advantage of it and build up a good flow. It's the kind of game that it's fun to replay and get good at speedrunning.

>> No.10471361

>>10470542
Why does everything need a sequel? I enjoyed Wild 9, MDK, Earthworm Jim, and the Genesis Aladdin.

>> No.10471370

>>10471361
My point was more that Shiny’s games were often ambitious but ended up being rough around the edges.

>> No.10471374

>>10464923
GameGear

>> No.10471781 [DELETED] 
File: 19 KB, 512x512, 1443641450774.jpg [View same] [iqdb] [saucenao] [google]
10471781

>>10469854
>weird british evangelical
>wasting a ton of energy
Wow, uh YIKES, not a good look for westoid chuds!

>> No.10471802
File: 29 KB, 270x369, Gargoyles_game_cover.jpg [View same] [iqdb] [saucenao] [google]
10471802

I always liked the genny version better (and I was a die hard snes kid) though it's pointless arguing here, nobody seems to be able to acknowledge that people have wildly different tastes. Btw, which version of Gargoyles did you guys prefer?

>> No.10471847

>>10471802
But there's only one game, unless you're talking about the recent remake/re-release/whatever it is. I didn't like the original anyway.

>> No.10472046

>Gameplay
both have complexity but SNES version plays more like prince of persia which automatically makes it the better game
>Visuals
I give it to the SNES version, the sprite animation is great but the SNES package is more complete.

>> No.10472162

genie, i wish for IDs in this board

>> No.10472345

>>10472046
>both have complexity but SNES version plays more like prince of persia which automatically makes it the better game
SNES game doesn't play like PoP at all. Luckily because PoP is clunky cinematic trash

>> No.10472428
File: 1.50 MB, 1920x1080, aladdin camera uncenters.webm [View same] [iqdb] [saucenao] [google]
10472428

>>10467214
>they are both good games
No, the Sega Aladdin is

>>> NOT <<<

a good game. Way too many enemies relative to platforming and sense of adventure, combat is crouching and hacking away, the music makes no sense half the time (Prince Ali Ababwa theme in the first level for some reason) and stairs still behave like in NES Castlevania games (can't jump on them). People praise the graphics but they look like shit. The SNES game isn't a masterpiece but it does all of that better and has a much better sense of velocity and litheness, alone because of how the bed sheet is used

Sega Aladdin is also fundamentally broken because the camera uncenters when you jump, see webm

>> No.10472432

>>10472428
>People praise the graphics but they look like shit.
To be fair, I think the Genesis is older than the SNES

>> No.10472443
File: 2.88 MB, 574x470, Cool Spot.webm [View same] [iqdb] [saucenao] [google]
10472443

>>10472428
David Perry improved his camera programming with each game. Aladdin wasn't quite there yet, by Earthworm Jim he finally had it down.

>> No.10472505

>>10472428
>too many enemies
skill issue. how can you unironically complain a game has too much challenge, in /vr/ no less?
>to platforming and sense of adventure
Plenty jump n jumping in the game too!
>stairs still behave like in NES Castlevania games
It's like Castlevania? Castlevania is kino. That means game is kino!

>> No.10472568

>>10472428
>Way too many enemies relative to platforming and sense of adventure
It's more of an action platformer than a pure platformer, that's for sure, but that's not good, nor bad, it's just the style they went with, and it works.

>combat is crouching and hacking away
A good part of it, sure, but not all of it, the apples are quite important, and slashing at an enemy when jumping towards them on tight spots, etc. It's the same as if I said that on SNES "combat is just jumping on enemies" and you'd be right, but it doesn't make it bad, nor does it do any justice to it.

>the music makes no sense half the time
The song choices fit the levels and its respective themes well enough, I don't see the issue.

>and stairs still behave like in NES Castlevania games (can't jump on them)
It's nowhere near as frustrating as in Castlevania because they are few and far between, and often have no enemies, or you can take enemies down by jumping from below, level design is built around the mechanic and it never feels unfair, it's fine.

>People praise the graphics but they look like shit
Not even a trace of an argument there, you can complain about the colors and stuff all you want, I personally prefer them on SNES, but the sprites? It was literally made by Disney animators, and looks just like the film, what more could you ask for?

>Sega Aladdin is also fundamentally broken because the camera uncenters when you jump, see webm
The camera upset me on a couple of situations, but once you get used to it it's fine getting around it, it's still a flaw, but I'd hardly call the whole thing fundamentally broken because of it, a lot of people don't even notice it and because there are few times when it gets in the way, and even then it's easy adjusting to it.

>> No.10472767

>>10472505
>skill issue. how can you unironically complain a game has too much challenge, in /vr/ no less?
So you think a game can't have too many enemies or too much combat? Especially a game based on the Aladdin movie that maybe has 5% of actual fighting? Why would I read the rest of what you have to say?

>>10472568
>A good part of it
That's bad enough since it isn't fun and disrupts the flow
>The song choices fit the levels and its respective themes well enough, I don't see the issue.
"Prince Ali" has nothing to do with the level, everyone who watched the movie associates the song with that scene and it's just weird to start with it instead of setting a general tone and mood first. The game does this a lot. It feels like it's just an ad for the movie and not something for people who love the movie
>It's nowhere near as frustrating as in Castlevania because they are few and far between, and often have no enemies, or you can take enemies down by jumping from below, level design is built around the mechanic and it never feels unfair, it's fine.
Still a blemish and an indicator of how backward this game is
>Not even a trace of an argument there
Are you blind? >>10464932, >>10465705
>The camera upset me on a couple of situations
Now that's a concession

Telling that your entire rebuttal is just whitewashing and you can't even dispute anything. What a waste of my time

>> No.10472785

>>10465582

But that's no contest, the megadrive version is completely superior and anyone who says otherwise has no taste.

>> No.10472801

The porblem of the virgin game isn't amount of enemies, it's the sketchy hit detection and the fact apples are often more effective than using the sword.
Also slashing enemies in virgin's Aladdin feels shallow. The way they pop like balloons doesn't make you feel like you're actually fighting people and slashing them.
Kicking guards in the chin while swinging on capcom's game has an actual punch and weight to it. It's more satisfying and throwing apples only stunts enemies, can't kill them that way.

>> No.10472814
File: 3.06 MB, 498x348, puke.gif [View same] [iqdb] [saucenao] [google]
10472814

that this board can't even agree on the mikami game being better than the tasteless bong game shows how normie and segafag infested this pointless time sink of a containment board is

>> No.10473336

>>10472767
>That's bad enough since it isn't fun and disrupts the flow
I find it fun, you don't have to be moving forward at all times for something to be fun, look at Prince of Persia's combat, for example, this is way simpler, but the animations alone, and things like the enemies' swords cutting your apples when they swing at it, make it charming, I don't see why you're making such a big deal of something so simple to understand and have fun with.

>It feels like it's just an ad for the movie and not something for people who love the movie
In pretty much all levels the OST fits the atmosphere of the level you're playing, so it works, once again you're just nitpicking, which is valid, but hardly makes something fundamentally a bad video game.

>Still a blemish and an indicator of how backward this game is
It works and never gets in the way, I don't get how that is "backward" in any way.

>Are you blind?
I'm not blind, which is why I can tell that a video game drawn by Disney animators that looks just like the film is good looking.

>Now that's a concession
Yes, because I can judge things critically instead of going towards blind extremes for everything, it's a flawed video game that I enjoy because the good outweights the bad by a lot.

>you can't even dispute anything
I literally did, I just did my best to voice my views while trying to understand and validate yours, and your personal experience, if you wanted me to just say "You're 100% wrong about everything" then you'd just get defensive either way and we'd get nowhere, I don't see the point.

>What a waste of my time
We're talking about 30yo video games on a board with people that like this stuff just the way we do, this isn't work or anything like that, by definition we're just wasting time.

>> No.10473372

>>10472814
Oh yeah, Mikami is well known for his platformers...
Meanwhile David Perry made Cool Spot, Earthworm Jim, and Wild 9.

To pretend that the Genesis version that sold four times as much as the SNES version and got far better ratings, plus the approval of Mikami himself, is worse is just contrarianism and Nintendo fanboyism.

>> No.10473375

>>10471847
>But there's only one game,
They were working on a SNES version but it seems there is no ROM available and it's unknown how far they got.

>> No.10473382
File: 122 KB, 318x204, file.png [View same] [iqdb] [saucenao] [google]
10473382

>>10473372
>David Perry
What do you think of his Amiga stuff?

>> No.10473389

>>10472814
That you'd call the Genesis version a "tasteless bong game" and genuinely feel /vr/ is "segafag infested" it just goes to show that you've got your head up your ass, this has always been much more of a Nintendo board than anything else, the reason the debate exists, despite Nintendo being usually favoured here, is because the Genesis version is just that good.

Now stop holding on to 90's console wars as if it was your own personal Vietnam and enjoy adulthood properly by playing and enjoying both for being good video games, it's fun.

>> No.10473424

>>10472345
The game employs the same momentum as POP, the only thing missing are the traps and sword fighting. And cinematic platformers are underrated. They're "cinematic" but they're more about the gameplay.

>> No.10473448

>>10472443
God I hate when games do this, it makes me sick.

>> No.10474487

>>10470402
it isn't qte just really fucking quick, you always have control but the game is a baiting piece of shit which puts power ups to kill you.
snes aladdin has this too but it's toned down (easier but equally good), all of the levels in both games are memorable so there isn't a point.
anon the genesis game and the snes one are equally good.

>> No.10474496

>>10470924
both games have equal quality on the platforming department, genesis is just more based around exploration to find the platform because disney wanted people to buy the game rather than rent it so they made hidden shit to make it harder and so kids couldn't beat it reliably (the only thing that is bad on the sega version tho).

>> No.10474510

>>10471326
both the megadrive and snes version have that with rope climbing being original to the mega drive and swinging on the snes, they still have the same fundamental gameplay unironically.
>>10471270
they are but they are less, the snes game and the mega drive game have the same length but the mega one has longer but fewer levels while the snes has more levels which are shorter.

>> No.10474515

>>10472767
yes because the game can be good with those enemies, the issue is shitty enemy and level design which mega drive aladdin doesn't have, even more when the game plays exactly like the snes one by the best strategy being throwing apples.

>> No.10474525

>>10472801
the game was designed for the sword to be the last resource after losing the apples, the thing is that the game doesn't explain this thanks to retarded buying upheaval which disney put on all of his games to make renting undesirable (aka put a certain bullshit section so kids bought the game by sunk cost, aka manipulation, this is the only real issue of the mega drive aladdin).

>> No.10474527

>>10474525
so kids asked their fathers to buy it/ buy it themselves by sunk cost fallacy*

>> No.10474724

>>10474525
section/not explain mechanics through level design*

>> No.10474991

SNES by far. The Genesis Aladdin plays like a bad prototype of Earthworm Jim. You have a shitty sword that's ineffective and can't hurt bosses. The boss fights are all bad where most of which including BOTH versions of the FINAL boss are mostly off screen. The screen doesn't keep you centered. There's tons of bullshit tricks to cost you lives. The bad turbo tunnel carpet stage doesn't even require you beat it. It's not terrible, but it lacks a lot of that fine polish the Capcom version has.

>> No.10475002

>>10472428
nailed it

>> No.10475019

>>10474991
The Snes version is more polished, but both versions have a certain untapped mechanical complexity. But I agree with the rest. Take a look at the speedruns of the gen versions and you can see the jankiness but also the wasted potential.

>> No.10475063

>>10474991
>>10475019
both have the same kind of polish, the point is that the game was meant to be played throwing apples rather than with the sword but aside from that the game is excellently made.
the only thing that i can say that is true on the dissertation is the bullshit things like the trap lives which were put to entice people to buy the game but aside from that the game is really polished and has interesting set pieces where there is always varied movement just like the snes version, the carpet level is well designed by the game explaining you the correct route and the unknown rocks being very logic based by separating yourself from the points route being a part for strategy for example.
the issue of the final bosses is very small, they are always present and are well designed fights which always have the boss present and the best way to kill them always shows them (the other bosses are always present, i don't know where that point comes from, they are on the center or they are very mobile and you always see them), the real issue is that they are very simple and lack luster for the incredible travel that is the final level.
both games are equally good and are a hallmark of excellent games of shiny and capcom (even if capcom has issues of not using his mechanics more often like the apples and the sega having those kill switches for rent money), both games in general have interesting physics and the bugs don't affect the experience on both (shiny is more bugged than capcom tho).

>> No.10475080
File: 45 KB, 400x600, animesher.com_princess-aladdin-jasmine-1720677.jpg [View same] [iqdb] [saucenao] [google]
10475080

>>10464923
90% of the posts here are pretty much:
>[VERSION I HAD AS A KID] is SUPERB while [OTHER VERSION] is GARBAGE.

We're not in the 90's anymore where console wars are a must because we can't have both, we can, it's not hard to admit both are beloved because they are both excellent. We can discuss which one is better without disregarding the other. I personally prefer the SNES version, but not by much as there's a lot to love in the Genesis version, and I get why many prefer it, I don't have to pretend the Genesis version isn't good just to make my point about SNES being better, that's ridiculous.

P.S. More people need to play SIMS' version on Game Gear and Master System, it's not as good as SNES or Genesis to me, but it's also fun to play, and worth a run, especially since it's so short.

>> No.10475203

I beat both of these games this morning because of this thread. SNES one is better by a lot, but it's also hard in a frustrating way -- Aladdin is slippery and at times is really hard to control whereas in the Genesis version whenever I died it didn't feel like my fault because the game was cheap with enemy placement and getting hit isn't exactly shown well. It's also not as easy to tell how much health you had compared to the hearts in the SNES version. SNES also has a better ending. Genesis Aladdin just ends abruptly.

>> No.10475847
File: 111 KB, 736x980, babb33093cd8aafc57ecc411401908b6.jpg [View same] [iqdb] [saucenao] [google]
10475847

>>10464923
I'll never forgive the SNES version for making the final red gem, in a 100% completion run, on such a large jump that's easy to mess up... and making it so there's no way to try again, you do a full run of the adventure to get a single attempt at it, for another shot you have to finish it all with 69 red gems and try again from the start, or just reset it when you miss the jump... it's just cruel, damn it...

>> No.10475857

>>10475847
There were so many I couldn't figure out how to get. I'm trying to remember where the last one was. I assume it's on the hallway to Snake Jafar, right?
It's cool there were collectables that they track. Nice replay value at least.

>> No.10475879

>>10475857
It definitely is, it's one of the things that puts it above the Genesis version for me, my main issue is that your passwords don't save your gem progress, so you have to do it on a single sitting, and if you miss any you can't just replay the level and try again, you need to do the whole run over again... and yes, the last one is on the hallway to Jafar, a jump from a ledge, you have to be running, jump from the absolute edge of the platform and then glide, and even then you just barely make it. The only other red gem I thought was BS was on level 2 or 3, where you have to fall down a pit that in 99% of the time would kill you, but here it leads to a red gem.

Still a fantastic title though.

>> No.10475896

>>10464923
SNES has better gameplay, Sega had better animations.

>> No.10476859
File: 111 KB, 1000x1518, Dcuzcr4X0AAdCGQ.jpg [View same] [iqdb] [saucenao] [google]
10476859

>>10464923
As a kid, what I wanted most out of video games, and how they'd develop over the years, was for it to feel like I'm playing the film. I was always quite retarded, or full of imagination, whichever you'd prefer, and sometimes I'd put on the VHS tape of my favorite films and pretend I'm playing them as video games, with a controller and all... and when it comes to replicating that, Genesis wins for me.

I prefer the SNES title as a video game, it feels as if I'm playing the official Aladdin video game that got released at the time, a damn good one... but Genesis feels like I'm playing the film, it's superb.

If you want a good video game experience, with another fantastic action platformer by Capcom, it's a no brainer... but the Genesis title is a whole different experience, even if it's way more janky.

>> No.10477174

>>10476859
So why didn't Jaffar pick up his own lamp out of the lava?

>> No.10477181

>>10472345
Pop is better than all SNES platformers not named DKC.

>> No.10478202
File: 1.16 MB, 500x648, aladdin-gif-animation-20.gif [View same] [iqdb] [saucenao] [google]
10478202

Definitive gfcore

>> No.10478526

>>10477174
It's a straight to VHS film that was only meant to advertise the TV show and work as a pilot episode, just ignore it really.

>> No.10478618

Played both, liked Snes a lot more..granted, I played snes as a kid when Aladin was still very fresh thing. But even still, I always liked the idea of Aladin as an acrobat more than a sword wielding asshole.

>> No.10478712

>>10465045
>not pronouncing it allahadeen with a prayer bump on your head

>> No.10478856

>>10478618
aladdin in both games is an acrobat, it's just that it frowns a lot more on the sega version.

>> No.10480929
File: 140 KB, 727x1044, 1673868059429368.jpg [View same] [iqdb] [saucenao] [google]
10480929

>>10464923
Genesis, and it's not even close.
It's crazy how this board doesn't even attempt to hide that it's a Nintendo board at this point.
Back then everyone liked Sonic, but now Sonic was never good. Back then everyone agreed N64 and Game Cube were awful compared to PS1 and PS2, now they're classics and defined an era. Back then we all agreed SNES Aladdin was boring and generic compared to the title that actually looked like the film it was based on and had a cool sword to go with it, now apparently SNES is much better.
Nintendo fags love rewriting history.

>> No.10481168

>>10480929
Fuck off with your console wars, /v/.
SEGA's Disney games (Castle of Illusion, Quackshot, etc) are amazing and timeless classics.
Virgin's Aladdin has great sprite animation, but gameplay and level design-wise it's another mediocre western platformer.
Capcom's game is much better and anyone who even cares about video games can rationalize this.
>muh sega vs nintendo!
this is virgin vs capcom.

>> No.10481716

>>10473336
>I find it fun
Epic argument

>> No.10481734

>>10481716
That entire post is retardation. "I like it" "but I think it's okay" "it's atmospheric thooough trust me"

>>10480929
>Genesis, and it's not even close.
According to facts that's wrong. SNES Aladdin looks more like Aladdin, plays more like Aladdin (more acrobatics, less shitty sword combat) and has much better flow

>> No.10481737

pretty sure the genesis al was initially a different game

>> No.10482156

>>10464973
SNES Laddy is the perfect licensed game

>> No.10482186
File: 227 KB, 897x672, 1694713687014.jpg [View same] [iqdb] [saucenao] [google]
10482186

>>10481716
>>10481734
As if the post that one is responding to had any argument to it at all besides "Genesis is... LE BAD".

"According to facts"
No argument there either.

"SNES Aladdin looks more like Aladdin"
According to facts this is wrong. Genesis was literally drawn by Disney animators.

>> No.10483080

>>10475847
>>10475879
That's Mikami being Mikami
>oh game is easy for you? Try getting all the gems. What? You missed a jump? Not the game's fault. Play better.

>> No.10483185

>>10464923
SNES, you have to have brain problems to say otherwise.

>> No.10483209
File: 913 KB, 571x800, 4414699-disneys-aladdin-genesis-front-cover.png [View same] [iqdb] [saucenao] [google]
10483209

>>10469881
Makes sense when trying to appeal to the cool crowd. Even the cover has that 'tude thing going on with Abu and Aladdin ready to kill Jafar whereas the other covers he's happy Genie smiling on the Genesis cover must've been a Disney decision. That made me laugh when I saw how angry everyone was and he's just sitting there going :D

>> No.10483243
File: 125 KB, 800x667, HD-wallpaper-anime-girl-nintendo-switch-santa-hat.jpg [View same] [iqdb] [saucenao] [google]
10483243

What a weird thread.... I mean, why is the Genesis version getting so much hate all of the sudden? I recall when opinions felt a lot more 50/50 about this topic, heck... I'd even say that it seemed like most people preferred the Genesis version over the SNES one. I didn't grow up with either, and as I've seen many other people here do, I've played both back to back recently, for the first time...

I think SNES was better, I mean, it's 90's Capcom, and overall feels more like Aladdin, the acrobat focus flows so well and, when you get the hang of it, speeding through things is so much fun!

Still... the Genesis version is awesome! I love the sword focus that it goes for, the animation that was made by Disney themselves, little details like your apples getting sliced when hit with a sword, it's a technical marvel and feels like I'm playing a magical VHS of the film that somehow works as a video game. I think SNES plays best, but Genesis isn't jank at all, it's a competent platformer, with level design that feels less linear than SNES, but not as confusing as the jank people compare it to at all. I had fun playing both, and sometimes I'm more in the mood for the Genesis version even.

It's crazy how 90's console wars are still such a big deal here, they're both fantastic titles really.

>> No.10483249

>>10483243
You are right, virgin one was (probably still is) preferred over the capcom game.
I don't really see that much hate on the virgin one, maybe a bit when people call it eurojank but in general, virgin Aladdin is still well liked for the presentation, not so much for the actual gameplay. Similar with EWJ games, same developer.
Capcom one has good presentation and also good gameplay. It's hard to argue otherwise.
I think this thread is mostly /vr/ correctly pointing out a truth when the most common normie take is "dude Aladdin on Sega has a sword, SNES one doesn't, that means Sega one is better durrr". Those are the console warriors, not /vr/. This is just /vr/ having its usual (and understandable) boner for early 90s Capcom

>> No.10483254

>>10464923
Two different games.
>>10465904
Played the GameGear version as a kid. Great game.

>> No.10483657

>>10483249
EWJ really is 200% presentation but your exacerbation of how guy carries a sword and there's no gameplay is not chill, that's some serious strawman. It's more like GEN is a simple game that focus more on combat. The catch where winning moving move is throw 'em apples but if you run out of them you have to use the swords. Game basically makes sword looks bad here, they lose to apples? SNES has got some real appeal to speedrunners tho...anyway! They're really different kinds of games entirely if you think about it.

>> No.10483662

>tfw when we will NEVER get an animated movie as soulful as Aladdin ever again
It hurts.
As for OP, I like them both, though I haven't played the SNES version in probably 25 years.

>> No.10483694

>>10483662
>tfw when we will NEVER get an animated movie as soulful as Aladdin ever again
True. The Lion King and every subsequent Disney animated feature film sucked.

>> No.10483930

Played the shit out of NES version. Didn't even know they ported it on SNES
https://www.youtube.com/watch?v=J4sEr9oFuoc&pp=ygULYWxhZGRpbiBuZXM%3D

>> No.10483940

>>10483930
They didn't. That's a bootleg based on the SNES version.

>> No.10483949

>>10465042
>Multiplats
everyone knows that but it's not a "Multiplats" (what a dumb word, dumb like u) when it's made and sold by completely different companies

>> No.10483951

>>10465782
>Mega Drive
>Better performance
You played the game in 50 Hz, stop pretending

>> No.10483957

>>10464923
The Genesis version is widely accepted as superior, so I pick the SNES one. I am a unique and special person who is beyond your comprehension.

>> No.10484489

>>10464973
It's impossible to look at this without immediately wanting to do it yourself. If aliens land on this planet this is the kinda games we must let them play first.

>> No.10484493

>>10483957
It's accepted as superior in terms of sprite animation.
Accepting that a Capcom sidescroller is better than a Virgin sidescroller is not some contrarian special snowflake opinion, really.

>> No.10484525

>>10484493
>I like this game's brand name more therefore it's better

>> No.10484529

>>10484525
Well yeah, if I see the Capcom logo on a 16-bit game I kind of can foresee that it will be better than one that starts with the Virgin logo.
In the particular case of Aladdin, arguments have already been made: Capcom one has tighter controls and more cohesive level design, while Virgin game has sketchy hitboxes and less focused level design, falling into the typical western-style of maze levels.
If you want to fight a battle against early 90s Capcom taking the Virgin flag, be my guest.

>> No.10486131

>Capcom
vs
>Virgin and uh... the dude who made Earthworm Jim
SNES bros we keep winning with the phenomenal third party support. Sega was scraping bottom of the barrel with Eurojank and Amiga port-tier garbage its insane

>> No.10486160

>>10486131
Falseflag.
Sega had great 1st party Sega games and even though Capcom supported Nintendo more during that gen, MD still got Magical Quest 2 as well.

>> No.10486228

>>10465775
Sledgehammer and what Shock the monkey? Thats doesn't even stack up to the tarzan soundtrack

>> No.10486671
File: 234 KB, 2000x1208, 1674594111944326.jpg [View same] [iqdb] [saucenao] [google]
10486671

>>10464923
If you were a kid in the 90's and someone came up to you to ask what you wanted out of an upcoming Aladdin video game for the holiday season, here's how said survey would go:

1. How do you want Aladdin to manly combat with enemies through the adventure?
A. A sword like the end of the film, with apples as a secondary weapon that kills them.
B. Jumping on them, with apples as a secondary weapon that stuns them for a while.

2. What do you hope for the graphics to look like in this new title for SNES/Genesis?
A. Have it look as close to the film as possible to feel like I'm playing the film.
B. Have it's own look that's good, but ultimately looks like a video game adaptation.

ALL kids would've gone for "A" in both of these important questions. You can argue all you want that SNES's version is Capcom being perfect or whatever, and you're right... but it's pointless.

What kids wanted from a video game based on the new and coolest Disney animated film was to have something that looked just like it and that was cool, and Genesis did it 10x better here.

>> No.10486953

>>10486228
Listen to more Gabriel. You just named 2 of his most normie tracks.

>> No.10486957

>>10486671
It's fine, nobody is really hating on the Virgin game.
But I think console warriors shouldn't get so defensive at the retrospective that, yeah, the Virgin game, while looking good, isn't as good of a video game as the Capcom one. Sadly, console loyalism is tightly attached to the discussion, so it's hard to say how things are without people getting too defensive about it.

>> No.10488013

>>10486957
I just dislike this idea that everyone who prefers the Virgin version is a "console warrior" dictated by "loyalism" and that the Capcom version is simply the better video game, that it's at all obvious, just because it's 90's Capcom, sure they've earned their reputation, but that doesn't make this an automatic win like so many say, that's "loyalism" actually. Yes, the Virgin version is more janky and less "perfect" than the Capcom version, but it works well and the levels aren't mazes at all, they're just less linear than Capcom's, which many would argue is a good thing.

Also, the most important thing here to me, and why many prefer the Genesis version despite not growing with either, so not due to "console wars" or whatever... the Capcom version is so easy that it becomes downright shallow. Virgin made a better video game than 90's Capcom and no amount of parroting about how obviously superior the Capcom version is will change that, any kid can pick up Capcom's version and finish it in their 1st sitting with ease, and there are passwords just in case you need them for this hour long title. With Virgin's version you'll actually lose, get sent back and have to try again from the start on the next day, you can't beat it by simply scrapping through levels, you'll learn to master them, because you have to, even on easier settings, and that's rewarding, it engages the player in a way that Capcom's version utterly fails by being too brain dead.

Now all of you stop being pretentious and acting as if Capcom's version is obviously superior just because it's 90's Capcom and a bit more polished, it's a way more dull and shallow experience than the Virgin title, Virgin made a better video game than 90's Capcom, that's not "loyalism" or "console wars" it's just reality.

>> No.10488631

>>10488013
I mean, at the end of the day, everything is up to personal preference of course.
The Virgin game has way more hype (bigger budget ad campaign back in the day, Sega actually paid for it. capcom's Aladdin wasn't marketed by Nintendo with a big budget, just Capcom), and the neat sprite animation that looks like a real cartoon and all. And that's valid! That was impressive back then and still is nice to look at.
But the overall package, and as a video game, it's simply not as good as the Capcom game. At least if you care about controls and level design.
>Shallow
I dunno, fighting sake Jafar in SNES requires timing and an actual strategy, as easy as it is. Final boss of Virgin game is a weird small sprite that can be beaten off-screen by just spamming apples, no timing required whatsoever.
Again, do not be surprised that /vr/ prefers early 90s Capcom to Virgin stuff
>loyalism
Yeah for good reason, it's like asking /vr/ if they prefer 90s Konami to companies like acclaim or Ocean.

>> No.10489201

>>10488631
the genesis final boss grab's you directly and cannot be won by just staying offscreen, the fight is the lower part of the game tho and in general the other fights were better (in general being the lowest part of an excellent game with good design with his bullshit issues by the desire of buyouts rather than rentals).

>> No.10489203

>>10489201
not grabbing thinking about it, the final boss pulls you directly.

>> No.10489490

>>10486953
Oh go on then tell me what of his I should be listening too

>> No.10489590

>>10489490
He just released a new album after 20 years!
But anyway, PG 1-4 and So are all classics

>> No.10489809
File: 203 KB, 1238x1238, clemence-gregoire-jasmine02.jpg [View same] [iqdb] [saucenao] [google]
10489809

>>10488631
>I mean, at the end of the day, everything is up to personal preference of course. The Virgin game has way more hype (bigger budget ad campaign back in the day, Sega actually paid for it. capcom's Aladdin wasn't marketed by Nintendo with a big budget, just Capcom), and the neat sprite animation that looks like a real cartoon and all. And that's valid! That was impressive back then and still is nice to look at.
Agreed.

>But the overall package, and as a video game, it's simply not as good as the Capcom game. At least if you care about controls and level design.
I disagree, but as we've established before it's all up to personal preference, but while I feel that Capcom's title is built better, more polished and better programmed, it's only better as a pure platformer, with how it flows and all, but Virgin made a better action platformer, not just due to the sword, but the level design, of course level design is probably one of the most subjective topics, but when I recall getting stuck on "The Escape" even on the easiest setting, losing all of my lives and getting sent back, then turning it off to try again another day... and now I can finish it on my 1st attempt on the hardest setting, that's something Capcom's title didn't even come close to offering me, then again that's also a subjective thing, to many the Capcom version being more "comfortable" is actually a plus, and I get that.

>I dunno, fighting sake Jafar in SNES requires timing and an actual strategy, as easy as it is. Final boss of Virgin game is a weird small sprite that can be beaten off-screen by just spamming apples, no timing required whatsoever.
I agree, the final boss on the SNES version is much better, it's just disappointing how neither version has you use the sword in the only scene from the film where he did, the only version that gets it right is SIMS', a good version too, but yes Capcom made a better final boss than Virgin, though Virgin's still requires timing.

(1/2)

>> No.10489814
File: 177 KB, 1000x600, 1679411057182513.jpg [View same] [iqdb] [saucenao] [google]
10489814

>>10488631
>>10489809
>Again, do not be surprised that /vr/ prefers early 90s Capcom to Virgin stuff
I suppose you're right, then again Capcom deserves their reputation, all I disagree with is that this gives them an automatic win over Virgin, or that the Virgin version being better shouldn't even be considered or acknowledged, when there are many things it does better and, depending on one's priorities and preferences, could be a better video game overall, like with the challenge that I've mentioned was important to me, for example.

>Yeah for good reason, it's like asking /vr/ if they prefer 90s Konami to companies like acclaim or Ocean.
I see... that's fair.

Overall I get why you mention that Capcom's version is a better video game, I really do, it feels a lot more polished and less janky, and when the platforming flows, it feels superb and fun, fast and agile, which is what you'd expect from a street rat like Aladdin, and level design is good for exactly that... I just think that the Virgin version, while more janky, which is one aspect where it is objectively inferior, simply went for something different in its direction, with the sword and a focus towards action combined with platforming in a more 50/50 split, and a more arcade style difficulty, which is fitting for SEGA and their brand identity at the time.

If you want a more comfortable experience and platforming that flows in a polished manner, Capcom made a better video game, but if you want more of a challenge, with an arcade direction to it and a focus on action, also accurate looks to the film, then Virgin made the better video game.

Anyways, sorry if I sounded like more of a cunt on my 1st reply, I was in a bad mood and took it out on people that had nothing to do with it, hope you have a good day.

(2/2)

>> No.10489819

>>10464923
They're both alright. There's certainly better games on both platforms though

>> No.10489821
File: 97 KB, 640x1075, 11083_front.jpg [View same] [iqdb] [saucenao] [google]
10489821

>>10464923
If you guys like Genesis or SNES Aladdin, check out Pitfall: The Mayan Adventure for SEGA CD. It's a great game and the animations will immediately remind you of Aladdin Genesis, he also has a whip similar to Aladdin's sword and can throw stones(?) similar to the apples in Aladdin SNES.

>> No.10490512
File: 206 KB, 1336x680, 1000084032.jpg [View same] [iqdb] [saucenao] [google]
10490512

Dos version also looks great

>> No.10492251

>>10490512
Of course! It's a port of the CHAD VIRGIN version afterall, and not the kissless hugless virgin capcom version...

>> No.10492678

>>10490512
>>10492251
The DOS port had cropped screen and a weird UI and missing a level I think?

>> No.10492681

>PRINCE ALIIIII

>> No.10492717

>>10464923
Only Genesisfags prefer the Genesis version, tight platforming >>> sword in a platformer.

>> No.10492730

>>10472428
Pretty much, Sega is dogshit because it focuses too much on shitty combat while SNES actually has good platforming stages and goes all in on the platforming.

>> No.10492765

>>10492717
>>10492730
Sword and combat in a sidescroller is fine. The problem is the virgin game has inaccurate hitboxes and combat design (or lack of thereof). Gameplay was an afterthought, the main focus was the sprite animation/presentation

>> No.10492816

Whatever. Give the weird Sega fans their single W, otherwise they'll cry.

>> No.10492970

>>10492816
The weirdest thing is that it's not even a 1st party Sega game (otherwise it would be better), just a Virgin game. It's not horrible but no way better than the Capcom one

>> No.10493032

>>10492717
>>10492730
>>10492765
>>10492816
>>10492970
t. obvious samefag sucking his own cock

>> No.10493039

>>10493032
Not really, I dont think the virgin game is dogshit as one of those guys said. I just don't like it better than the Capcom game

>> No.10493082

>>10493039
Fair, sorry for the misconception, have a good day.

>> No.10494862

>>10492678
I believe it had all of the levels, but it did crop the screen and had a worse UI, there's no real reason to play it over the Genesis version nowadays that I can think of, besides nostalgia if it's what you've grown up with back then, both are good though.

>> No.10494964

>>10464932
This. I got memed into giving GEN Aladdin multiple tries and I liked it a bit less every time. It feels like that black and white Mickey game on PS1, all style, 0 fun

>> No.10496478
File: 19 KB, 374x201, aladinc.jpg [View same] [iqdb] [saucenao] [google]
10496478

The fuck is this hitbox?

>> No.10498023

>>10472814
This

>> No.10498028

>>10473372
>Meanwhile David Perry made Cool Spot, Earthworm Jim, and Wild 9.
All of those suck besides presentation, especially Earthworm Jim. Imagine raping yourself like that

And Mikami wasn't the only Jap working on Aladdin, go figure

>> No.10498105

Neither. SNES is boring as fuck, and Genesis is trying to be a CBT simulator.

>> No.10498252
File: 1.64 MB, 640x360, nerds-1732808411.gif [View same] [iqdb] [saucenao] [google]
10498252

>>10464923
I choose SNES in the actual argument, but choose the genesis version lovers as people.

people who love the snes version are the types to watch gaming youtubers talk about game design and then parrot it to their friends at parties awkwardly and kill the vibe.

I'd rather be in the garage smoking weed with the "unga bunga, sword cool" genesis kids.

>> No.10498892
File: 262 KB, 560x560, 1700177426168605.png [View same] [iqdb] [saucenao] [google]
10498892

>>10498105
>CBT simulator.
What's CBT, anon?

>> No.10499401

>>10498252
>people who love the snes version are the types to watch gaming youtubers talk about game design and then parrot it to their friends at parties awkwardly and kill the vibe.
The other way around. People who actually play games, prefer Capcom, people who watch, prefer Virgin

>> No.10499452

>>10465454
pc

>> No.10499980

>>10464923
A-B-B-A-A-B-B-A

The skip level code for genesis

I still remember it

>> No.10500273

>>10496478

rectangular