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/vr/ - Retro Games


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File: 1.88 MB, 1068x738, iOVycuk.png [View same] [iqdb] [saucenao] [google]
10458320 No.10458320 [Reply] [Original]

>> No.10458324
File: 1.68 MB, 1200x542, IVFPQZK.png [View same] [iqdb] [saucenao] [google]
10458324

>> No.10458327
File: 160 KB, 1343x753, bsv19c9rxxe71.jpg [View same] [iqdb] [saucenao] [google]
10458327

>> No.10458329
File: 370 KB, 832x394, 6-Figure4-1.png [View same] [iqdb] [saucenao] [google]
10458329

>> No.10458331
File: 38 KB, 500x500, gc0vsn8zqky11.jpg [View same] [iqdb] [saucenao] [google]
10458331

>> No.10458336
File: 135 KB, 1024x576, gdmv95sy5z971.jpg [View same] [iqdb] [saucenao] [google]
10458336

>> No.10458350

>>10458327
This is honestly amazing to me that a CRT's phosphors seem to ADD detail.

>> No.10458404

>want to use cool shaders
>don't want to use retroarch
fuck

>> No.10458405

>>10458404
Use shaderglass or reshade

>> No.10458407

>>10458404
just put on some sunglasses bro

>> No.10458610

>>10458331
Dramatic difference.

>> No.10458634

>>10458404
>>10458405
>>10458407
Just get a CRT, it's not difficult. You don't need a PVM either. Those are a meme and unless you adjust the beam convergence down, to accommodate signals < 515 lines it actually looks worse.

>> No.10458804
File: 3.95 MB, 498x280, theyre-the-same-picture-the-office.gif [View same] [iqdb] [saucenao] [google]
10458804

>>10458320

>> No.10458856

>>10458350
you can get the same effect on an LCD screen by simply moving your chair back a few extra feet.

>> No.10458861

>>10458320
Now that everyone emulates they all think pal versions suck because you only get the fps reduction but in fact every single pal game looks better than ntsc on a crt.
I ve tried so myself,in fact in some cases like Burnout Revenge ntsc is almost unplayable due to the blurriness which pal alliviates greatly

>> No.10458874

>>10458856
Honestly I think this is one of the biggest problems when emulating. These days everyone has 27+ inches monitors barely a foot away from their faces. 20 years ago people were at least 4 feet away from TVs the same size

>> No.10458879

>>10458634
Buying converters and setting up drivers so the GPU can output correctly to the CRT is a pain in the ass

>> No.10459024

>>10458879
Why buy a converter? All this stuff's made to drive a CRT directly.

>> No.10459040

>>10458336
>>10458329
>>10458327
>>10458320
Jesus Christ, that’s amazing.

>> No.10459301

>>10458861
No, they slowed those games down to run on PAL. Shut the fuck up, retard.

>> No.10459305

>>10459301
you know I can reverse track your IP, come to your house, and rape your mom, right?

>> No.10459314

>>10459305
You can't hack or anything I have norton.

>> No.10459530

>>10459305
shut it junior or you get duffeled

>> No.10459545

>>10458350
Because it does. Raw pixels are lower resolution, lower color, lower contrast. Peeps be playing games on low settings these days.

>> No.10459554

>>10458856
No, you can't.

>> No.10459597
File: 3.01 MB, 1411x1080, Sonic The Hedgehog (USA, Europe)-231128-234625.png [View same] [iqdb] [saucenao] [google]
10459597

CUM ON STEP IT UP

>> No.10459612
File: 41 KB, 1411x1080, Sonic The Hedgehog (USA, Europe)-231128-235050.png [View same] [iqdb] [saucenao] [google]
10459612

>>10459597

>> No.10459681
File: 1.01 MB, 2560x1397, final-fantasy-vii-pixels-crt-vs-lcd-scaled.jpg [View same] [iqdb] [saucenao] [google]
10459681

>> No.10459780

>>10459314
>>10459530
i just created a gui and am putting your location into google maps, dont open your door pal.

>> No.10459901
File: 528 KB, 1734x1009, 1697805429180523.jpg [View same] [iqdb] [saucenao] [google]
10459901

>>10458350
it's called blending, it's literally how actual artists paint things in the real world

>> No.10459905
File: 242 KB, 654x527, 1679044639408351.png [View same] [iqdb] [saucenao] [google]
10459905

>>10458320
>>10458324
>>10458327
>>10458329
>>10458331
>>10458336
>>10459597
>>10459681
>>10459901
man, those CRT images look nice, if only there was some way to reproduce them on a LCD screen like I'm viewing them on right now...

>> No.10460078

Any good looking crt shader that doesn't use half of my gpu power? Holy shit

>> No.10460119
File: 3.73 MB, 1557x1246, Watcher.png [View same] [iqdb] [saucenao] [google]
10460119

lookin'

>> No.10460230

>>10460119
144p?

>> No.10460238
File: 1.39 MB, 1920x1080, 1118310_20231125071923_1.png [View same] [iqdb] [saucenao] [google]
10460238

fuck scanlines

>> No.10460248

>>10459901
one of the best images to use as an argument for crts... on the crt she has a face and expression, on the right it's just a bunch of pixels.

>> No.10460283
File: 2.79 MB, 1411x1080, Donkey Kong Country (USA) (Rev 2)-231122-234925.png [View same] [iqdb] [saucenao] [google]
10460283

This the thread?

>> No.10460286
File: 3.71 MB, 2822x1080, yep, it&#039;s blue.png [View same] [iqdb] [saucenao] [google]
10460286

Jokes aside, I like slot mask for breaking up repeating textures.

>> No.10460307

Can I use CRT shaders with standalone emulators such as Duckstation? I prefer to have separate emulators for each system instead of something like RetroArch.

>> No.10460314
File: 424 KB, 944x500, behe-comp.png [View same] [iqdb] [saucenao] [google]
10460314

>>10458336

>> No.10460319
File: 3.35 MB, 960x1440, duckstation-qt-x64-ReleaseLTCG 2023-11-29 15-20-42.png [View same] [iqdb] [saucenao] [google]
10460319

>1440p retroshader pngs get too big
it's 2024

>> No.10460332

>>10460319
where'd the tiktok watermark?

>> No.10460350
File: 2.90 MB, 1152x1440, duckstation-qt-x64-ReleaseLTCG 2023-11-29 15-47-58.png [View same] [iqdb] [saucenao] [google]
10460350

>>10460319

>> No.10460359
File: 2.95 MB, 1080x1440, duckstation-qt-x64-ReleaseLTCG 2023-11-29 15-50-21.png [View same] [iqdb] [saucenao] [google]
10460359

>>10460332
I hate it

>> No.10460363
File: 39 KB, 619x597, 1692680893460681.jpg [View same] [iqdb] [saucenao] [google]
10460363

>>10460238

>> No.10460374

>>10460307
Duckstation doesn't have proper shader support and the in-built post-processing feature is too primitive. You could with reshade I guess but it's windows only

>> No.10460449

>>10460363
Lookin’ good posting always makes me lol but this got a lmao. Well played that Kong, well played.

>> No.10460475

>>10460350
wut gaem?

>> No.10460485
File: 1.13 MB, 982x1444, SH.jpg [View same] [iqdb] [saucenao] [google]
10460485

>> No.10460495
File: 1.68 MB, 1920x1080, crt-aperture.png [View same] [iqdb] [saucenao] [google]
10460495

crt-aperture looks the closest to how I remember my sony wega looking, although the scanlines weren't so visible far away.

>> No.10460504
File: 2.62 MB, 1080x1440, Rager Racer.png [View same] [iqdb] [saucenao] [google]
10460504

>>10460475

>> No.10460512

>>10459905
Brightness and saturation are still missing and can't be emulated on modern displays no matter the filter.

>> No.10460513

>>10460512
they can be emulated by having a good display retard

>> No.10460516

>>10460319
The textures don't look anywhere near that pixelated on original console.

>> No.10460518
File: 3.37 MB, 1791x1009, Rage Racer.png [View same] [iqdb] [saucenao] [google]
10460518

>>10460504
>AssClass1
I love best Ridge Racer. So stylish.

>> No.10460520

>>10458634
Nah
Setting a shader is less hassle

>> No.10460523

>>10460516
Yes they do, everything just gets smeared together when run through composite. The PS1 didn't have any blending.

>> No.10460524

>>10459597
No rainbow banding. Which version is this?

>> No.10460528

>>10460523
>not playing through composite

>> No.10460530

>>10460513
How 2 emulate brightness?

>> No.10460532

>>10460524
Rainbow banding is a result of RF and composite outputs, and doesn't happen on s-video and RGB.
This just emulates a cleaner signal and adds enough horizontal smoothing to further blend the vertical bars.

>> No.10460537

>>10458331
Can a filter EVER reproduce that face on the shield?

>> No.10460539

>>10460530
you go in your monitor's menu and turn up brightness

>> No.10460571

LCD looks better in literally all of these images.

>> No.10460607

>>10460485
not sure about this one, tho. top one already looks great, but the bottom one just kills some of the details, especially on the arms and punch.

>> No.10460615
File: 3.33 MB, 1152x1440, duckstation-qt-x64-ReleaseLTCG 2023-11-29 18-01-16.png [View same] [iqdb] [saucenao] [google]
10460615

>> No.10460618
File: 3.58 MB, 1080x1440, duckstation-qt-x64-ReleaseLTCG 2023-11-29 18-05-10.png [View same] [iqdb] [saucenao] [google]
10460618

>>10460615
>>10460319

>> No.10460631
File: 2.31 MB, 1280x960, lb.png [View same] [iqdb] [saucenao] [google]
10460631

>>10460607
I had to raise the brightness to counteract the CRT shader darkening the image. I'm still looking for a solution but the newest Guest shader is worse than the one from last year.

>> No.10460680

>>10460524
It's a heavily modified crt-guest-advanced-ntsc. By tweaking the right parameters, it can fully blend dithering without any artifacts or color bleed and with minimal loss of sharpness.

>> No.10460829
File: 3.06 MB, 1920x1440, 7df10b404ff5f52ffa065ebfe4a46e9bbb5856f8.png [View same] [iqdb] [saucenao] [google]
10460829

We're LOOKIN' levels of GOOD that shouldn't even be possible.

>> No.10460837
File: 401 KB, 619x597, lookincrt.png [View same] [iqdb] [saucenao] [google]
10460837

>>10460350
>>10460238
>>10460319
>>10460504
>>10460518
That's not colors blending, that's just shit smeared on the screen.

>> No.10460838

>>10460359
That's just fucking AI drawing. From a year ago.

>> No.10460947
File: 1.43 MB, 1440x1080, 005-220727-092516-231129-164241.png [View same] [iqdb] [saucenao] [google]
10460947

>> No.10461052

Morons really go out and spend $500 for a retrotink for THIS.

>> No.10461054

>>10460524
Possibly using a 32X?

>> No.10461232

>>10460319
this looks like trash

>> No.10461280

>>10459905
>those CRT images look nice, if only there was some way to reproduce them on a LCD screen
Lucky you, half of them are emulator shots.

>> No.10461390

>>10461280
which ones?

>> No.10461409
File: 227 KB, 768x720, 1692763133326817.gif [View same] [iqdb] [saucenao] [google]
10461409

>> No.10461419

>>10460532
The rainbow banding is actually the result of an out of sync crystal oscillator in the Genesis. The 32X and Saturn versions both "fix" the problem since they have different output hardware, but the rainbow banding is what everyone who played it on the Genesis experienced.

>> No.10461421

>>10461390
These
>>10458320
>>10459901
>>10459681
>>10459597
>>10458336

>> No.10461423

>>10459901
NGL that's a pretty stark difference. That's the first image to make me consider trying shaders.

>> No.10461529
File: 3.99 MB, 2275x1425, 25457.png [View same] [iqdb] [saucenao] [google]
10461529

uhm guys, scanlines aren't always visible

>> No.10461538

>>10460838
What do you mean?

>> No.10461583
File: 837 KB, 2048x1538, F_eagvKX0AAAxeU.jpg [View same] [iqdb] [saucenao] [google]
10461583

>>10459905
with a good oled TV and $750 dollars and you can buy a retrotink 4k.

one of these is crt and one is the new tink and i don't even know which is which

>> No.10461595

These shaders look nice in screenshots but the blurriness hurts my eyes when I try to use them
Is it just me?

>> No.10461614

>>10461595
Adjust the blur or bloom slider maybe?

>> No.10461678

>>10461529
the time I mainly remember them being visible was on white screens, like the Mario 64 star select screen

>> No.10461739

>>10461583
The left one is very clearly the CRT, a PC CRT monitor to be exact. It's using a shadow mask, which is by far the hardest phosphor pattern to replicate, even at 4K.

>> No.10461832

>>10461595
Most shaders worth a damn have sharpness settings, in combination with scanline/mask strength and such. Avoid using the NTSC-composite shaders.

Also just like CRTs, step away from the screen till it looks good to you.

>> No.10461876

>>10461421
Proofs?

>> No.10461896

>>10460350
>>10460504
>>10460518
are the Rage Racer tracks all variations in the same area? I noticed it has a very tiny selection of cars as well with several that you can't drive.
http://igcd.net/game.php?id=100000371

I still like the original and Revolution the most, with the cars named after old Namco arcade games

>> No.10461934
File: 1.10 MB, 1920x720, file.png [View same] [iqdb] [saucenao] [google]
10461934

>> No.10462130

>>10461876
I took >>10459597. Here's the preset:
https://pastebin.com/LkBE8pyy
You need the latest shaders from the libretro forums, though.

>> No.10462135

>>10461832
>Avoid using the NTSC-composite shaders
WHY

>> No.10462142

>>10462135
because the anon I was replying to hates blurriness? read again

>> No.10462150

>>10462130
Newest guest shaders, that is.

>> No.10462153

>>10462142
>read
NO

>> No.10462195

>>10461934
most of the screens i see in these comparisons seem like they're bad faith recreations that are trying to make the non-scanline display absolutely terrible. this looks like it's going the other direction lol

>> No.10462241
File: 601 KB, 1024x896, background.gif [View same] [iqdb] [saucenao] [google]
10462241

>Look at that subtle blending. The tasteful softness of it...

>> No.10462260

>>10461423
If you have a 4K TV definitely do it. Shaders kind of suck below 4K though. At 1080p there just isn't enough resolution to adequately reproduce the shadowmask.

>> No.10463007

>>10460319
NTSC Lara is a stick

>> No.10463018

>>10458327
game?

>> No.10463028

>>10463018
Final Fantasy

>> No.10463051
File: 720 KB, 2287x1290, 067B42A0-FB0C-40A0-B32C-4341E1A53625.jpg [View same] [iqdb] [saucenao] [google]
10463051

>> No.10463069

>>10458329
>>10458331
Those look fake.

>> No.10463070

>>10463069
They are.

>> No.10463271
File: 3.65 MB, 2304x1440, PE2.png [View same] [iqdb] [saucenao] [google]
10463271

muh scanlines

>> No.10463292

>>10463028
Which one?

>> No.10463294

>>10463271
>muh scanlines
That's a shadow mask, not scanlines.

>> No.10463328
File: 1.51 MB, 1280x1024, eve.gif [View same] [iqdb] [saucenao] [google]
10463328

>>10463271
Congrats, without scanlines your pre-rendered background looks like ass
>upscaling then downsampling
>heavy blur
You grew up with the N64 didn't ya?

The anti-scanlines autistic "problem" stops being a problem once you sit a meter away from your computer screen.

>> No.10463351

>>10463328
Downsampling can look really good with these games, but I agree, some degree of scanlines are necessary. IMO they work best when combined.

>> No.10463356
File: 117 KB, 1045x512, lookin good.jpg [View same] [iqdb] [saucenao] [google]
10463356

>> No.10463429

>>10463292
The good one

>> No.10463503

>>10463328
congrats your "scanlikes" look like shit
get a real crt

>> No.10463506

I'm too dumb for this shit, so help me out anons. I use duckstation so the only shader I can use is crt-lottes. What settings should I use to make it look the best it can, considering I'm using a 1080p ips display?

>> No.10463556

>>10458327
>>10458329
>>10458331
>>10458336
Fact, all of this is on composite signal, Nintendo is RF

>> No.10463574
File: 3.93 MB, 1238x1792, bj.png [View same] [iqdb] [saucenao] [google]
10463574

>>10463328
>scanlines
literally not worth the hassle:)

>> No.10463575

>>10463328
Those "scanlines" more resemble the lines on my shadow mask PC monitor running 480p. Very unnverving

>> No.10463580
File: 2.69 MB, 1280x1920, WO3 1080p.jpg [View same] [iqdb] [saucenao] [google]
10463580

>> No.10463592

>>10463574
>>10463328
>You grew up with the N64 didn't ya?
note how the blur is the same lol
how do you think those crt filters get their blending done?

>> No.10463620

>>10460631
i kinda wish to know what guest is doing because the reshade versions are in need of a update and with the help of addons too

>> No.10463706
File: 3.42 MB, 2306x1440, w3.png [View same] [iqdb] [saucenao] [google]
10463706

>>10463580

>> No.10463716

I really hate downsampling on PS1 games. Absolute disgusting. Learn to love the jaggies.

>> No.10463721
File: 1.61 MB, 1276x956, Dracula test.png [View same] [iqdb] [saucenao] [google]
10463721

>> No.10463723
File: 385 KB, 2560x1440, Ape Escape.png [View same] [iqdb] [saucenao] [google]
10463723

>>10463716
RAW is best

>> No.10463730

>>10458320
why do zoom zooms think that CRT = putting a bunch of horizontal black lines on your image? have you ever actually fucking used a crt tv?

>> No.10463736
File: 169 KB, 1920x1080, SLUS-00892_2023-11-17_23-17-00.png [View same] [iqdb] [saucenao] [google]
10463736

Tried shaders, they look good in screenshots but just start making your eyes feel weird when playing
Also I autistically switch the shader on and off every scene to see how it looks with and without to compare
I'll just stick to downsampling
I do have a CRT but some games like RPGs I just much prefer on an emulator.

>> No.10463758
File: 2.37 MB, 1280x960, fixed it for you bro.png [View same] [iqdb] [saucenao] [google]
10463758

>>10463723
>all that dithering
raw is disgusting too. Also can't be really "raw" when you stretch it to widescreen.

>> No.10463775
File: 894 KB, 1280x896, Sega Genesis&#039; burden.gif [View same] [iqdb] [saucenao] [google]
10463775

Remember bros, the devs didn't want you to notice the dithering

>> No.10463784

>>10463758
aside from the hud it wasn't stretched though
funny how you couldn't tell

>> No.10463828

>>10463736
>start making your eyes feel weird when playing
Unfortunately I can relate, not sure why this happens. I have great eyesight so that's not it

>> No.10463864

>>10463620
He's still adding a gorillion new features to his shader and constantly tweaking it for performance. I've seen before that he will go and update the ReShade port when people ask him to, though. He's very receptive to feedback like that, it's just a matter of bringing it to his attention since it's not usually front of mind for him.

>> No.10463910
File: 788 KB, 1196x896, Bare Knuckle III faces detail.gif [View same] [iqdb] [saucenao] [google]
10463910

>> No.10463928

Could someone do Silent Hill with the fog in frame? The fog effect is literally all dithering.

>> No.10463938
File: 1.73 MB, 1280x1024, silent fog.gif [View same] [iqdb] [saucenao] [google]
10463938

>>10463928

>> No.10463945
File: 1.93 MB, 1920x1440, SH.png [View same] [iqdb] [saucenao] [google]
10463945

>>10463928

>> No.10463958
File: 1.63 MB, 1280x1024, silent fog dither.gif [View same] [iqdb] [saucenao] [google]
10463958

>>10463945
retard
>>10463928
>>10463938
another one

>> No.10463970 [DELETED] 
File: 1.33 MB, 1280x1024, silent fog no scanline.png [View same] [iqdb] [saucenao] [google]
10463970

Without the scanline, for the crying retards

>> No.10463974
File: 1.23 MB, 1280x1024, silent fog no scanline.png [View same] [iqdb] [saucenao] [google]
10463974

Without the scanlines, for the crying retards

>> No.10463975

>>10463938
>>10463958
raw is better

>> No.10463979
File: 342 KB, 396x678, 1694355749084313.jpg [View same] [iqdb] [saucenao] [google]
10463979

>>10463975
The game wasn't supposed to be an example of pointillist art, no matter how you cope.

>> No.10463993
File: 1.40 MB, 2560x1440, scamlines.png [View same] [iqdb] [saucenao] [google]
10463993

People like this shit?

>> No.10464003
File: 48 KB, 1308x1066, yeah bro it&#039;s supposed to look like a gameboy game according to dev intention.png [View same] [iqdb] [saucenao] [google]
10464003

>>10463993
>hurr durr if I exaggerate the effect I win!!1
cope with your pointillistic image

>> No.10464050
File: 3.89 MB, 4032x3024, 1667190361820267.jpg [View same] [iqdb] [saucenao] [google]
10464050

>>10464003
>exaggerate
bruh

>> No.10464054

>>10463938
Thanks, anon. That's actually very impressive.

>> No.10464069

>>10464003
The game actually has that much dithering. Load it up in an emulator if you don't believe.

>> No.10464091
File: 629 KB, 1280x896, Dithering Man.gif [View same] [iqdb] [saucenao] [google]
10464091

>>10464050
do you sit an inch away from your CRT?
>>10464069
...

We know. You're speaking of RAW image, but devs smarter than you foresaw this and knew CRTs displayed the images differently, so they saw a use in using dithering knowing the televisions would blend it. Please see pic related and tell me which frame is closest to the devs' intention.

>> No.10464101
File: 1.47 MB, 1402x2104, AR1.png [View same] [iqdb] [saucenao] [google]
10464101

Row row
Fight the dither

>> No.10464107
File: 428 KB, 938x507, LORE BEHIND PIXELS.png [View same] [iqdb] [saucenao] [google]
10464107

btw, pic rel is becoming a must just like the PSX collage in "PS1 or PSX" threads.

>> No.10464112

>>10464091
>but devs smarter than you foresaw this and knew CRTs displayed the images differently

Exactly. Play them on a CRT, not gay ass shaders.

>> No.10464119
File: 109 KB, 500x684, s771603961289737144_p7693_i2_w500.jpg [View same] [iqdb] [saucenao] [google]
10464119

>>10464091

>> No.10464131
File: 19 KB, 1950x1694, lookingsharp.png [View same] [iqdb] [saucenao] [google]
10464131

>>10464112
>>10464119
Why do you guys even visit these threads?
>advocates for RAW first
>when pushed back, says go for CRT not realizing the contradictory opinion
>then posts cope box art as if we were meant to play RAW in 4K resolution in 1985
This is the LOOKIN' GOOD thread, not the LOOKIN' LAME one.

>> No.10464134

>>10464091
you are showing scanlines that wouldn't be visible on real tvs
see>>10461529

>> No.10464141

>>10458320
I really wish I could handle filters but they're always so much blurrier than they look on a physical CRT. I mean they do handle dithering well, but on a real tube the images look bright, bold and crisp. The pixels may be blurred but the image itself doesn't look blurry. I don't see how this ever gets emulated through filters alone.

>> No.10464145

>>10464134
Scanlines have nothing to do with CRT technology.
They're caused by sending a 240p signal to a tv expecting a 480i signal.

I wouldn't expect you to understand since you're using live action TV feed as your example, not realizing it has nothing to do with how TVs handle video games in low res

>> No.10464149

>>10464141
That's the magic of CRTs. Shit's blurry without being blurry.

>> No.10464171

>>10464141
Eventually there will be some AI-based solution.

>> No.10464172

>>10461934
>>10462195
Looks fine to me.

>> No.10464181

Trying to explain to people the importance of certain effects to display 2D art as intended or to remove dithering is like explaining the difference between 30fps and 60fps to people who don't notice the difference.

>> No.10464193

>>10464145
>caused by sending a 240p signal to a tv expecting a 480i signal
PSX games are mostly 480i though?
Parasite Eve or Silent Hill wouldn'd have visible scanlines unless played on bigass TVs.
Also dithering would still be visible with rgb cables. You didn't have those huh?

>> No.10464196
File: 808 KB, 1025x536, I was in a computer game.png [View same] [iqdb] [saucenao] [google]
10464196

>>10464193
>PSX games are mostly 480i

>> No.10464197

>>10464193
>Also dithering would still be visible with rgb cables. You didn't have those huh?
Guess what, devs didn't cater to the few nerds who were using RGB connections. Also wrong on the 480i thing, a few PS1 games were in 480 but far from the norm.

>> No.10464210

>>10464197
Sorry I only had the best games and equipment.

>> No.10464216

>>10464210
Tekken, Tobal, Internal Section, the list goes on...

>> No.10464235
File: 152 KB, 1000x674, ps1 composite to tv.png [View same] [iqdb] [saucenao] [google]
10464235

>>10458320
Crazy how all you need is:
>console
>composite cable
>CRT

The filters on emulators don't even get it right because they use visible phosphors which you don't see in real life. The only reason they are visible to begin with is if you stick your face close to the screen or in pictures with digital cameras that filter out the "glow".

>> No.10464295

Are there any good CRT filter options that are source resolution agnostic? I've got a CRT-royale edit I found somewhere or other years back, and it's great for 240p, but the second I start playing some later generation title with stupid 480i video sequences it shits the bed.

>> No.10464312

>>10464235
because emulators mainly people using it forgot that blargg's composite exist, and that was removed from many emulators

>> No.10464414

>>10464312
>blargg's composite
holy fuck, I forgot about that filter. I don't remember which emulators uses it, but I do remember seeing it.

>> No.10464429

>>10464414
I think Kega Fusion uses it, also Higan? iirc

>> No.10464434

>>10464235
It's a brightness issue. You see the phosphors on shaders that emulate them because your monitor (most monitors, in fact) is too dim to drown them out the way a CRT would through its sheer brightness output. I'm told using such shaders on high-nit HDR screens the image is far closer to a CRT because they actually achieve brightness on par with them, but I wouldn't know first-hand.

>> No.10464453

>>10464414
snes9x still has it

>> No.10464504
File: 1.10 MB, 960x720, do it.png [View same] [iqdb] [saucenao] [google]
10464504

>> No.10464524

>>10460618
settings?

>> No.10464528

Should I use bilinear or nearest neighbor on 5th and 6th gen games?

>> No.10464619
File: 2.94 MB, 2560x1440, duckstation-qt-x64-ReleaseLTCG 2023-11-30 21-42-56 overlay.png [View same] [iqdb] [saucenao] [google]
10464619

>>10464524

>> No.10464631

>>10464619
thanks

>> No.10464663

>>10461583
RetroArch is free and provides superior shaders.

>> No.10464667

>>10461595
Get a better monitor with a better response time.

>> No.10464759
File: 1.08 MB, 1440x1080, 0092_576787249-231130-182531.png [View same] [iqdb] [saucenao] [google]
10464759

No scanline mode

>> No.10464768
File: 2.83 MB, 1440x1080, 0092_576787249-231130-182337.png [View same] [iqdb] [saucenao] [google]
10464768

>> No.10464772
File: 2.30 MB, 1440x1080, 0092_576787249-231130-182346.png [View same] [iqdb] [saucenao] [google]
10464772

>> No.10464775
File: 2.58 MB, 1440x1080, 0092_576787249-231130-182547.png [View same] [iqdb] [saucenao] [google]
10464775

>> No.10464781
File: 1.41 MB, 1440x1080, 0092_576787249-231130-182407.png [View same] [iqdb] [saucenao] [google]
10464781

>> No.10464789

>>10464759
>>10464775
based emulating in the naughties vibe

>> No.10464808
File: 3.99 MB, 2302x1345, ff88.png [View same] [iqdb] [saucenao] [google]
10464808

>> No.10465067

>>10464069
This is what the PS1 hardware actually does
it's Hardware Dithering

>> No.10465229
File: 1.56 MB, 1280x720, how do i bond.webm [View same] [iqdb] [saucenao] [google]
10465229

>>10460837
I'd rather my TV Output and NTSC filters than scanlines on the screen.

>> No.10465246

>>10460319
>>10460350
>>10460359
>>10460504
>>10460615
>>10460618
Putting a shitty color bleed filter over a game rendering at 1440p is peak retardation

>> No.10465264

>>10464775
Huh. Pretty sure they changed that Les Paul to black in the remake.

>> No.10465359
File: 1.54 MB, 1796x1294, menu.png [View same] [iqdb] [saucenao] [google]
10465359

>>10465246
HUDs and menues my dudedette

>> No.10465368

>>10458320
it's like TAA before TAA

>> No.10465371

>>10465368
Downsampling and its consequences have been a disaster for PS1 emulation

>> No.10465471

>>10458320
RGB vs composite

>> No.10465485

>>10458350
It's not the phosphor.
I don't know why 90% of people default to this idea. The phosphor causes the HDR style glow. The actual blending is from the video Signal. It's composite blending, because color and brightness information are transported in the same signal there is subpixel blending with composite.
It's just that enough absolute fucking retards think CRT are magic and don't understand what the image is composed of so we get all those half-truths floating around.

>> No.10465494

>>10460078
Yes. Simply use a composite NTSC SG shader. they're lightweight and have the blending effect you're looking for.
I don't know how we got into this situation where nobody actually knows how things work anymore.

>> No.10465517

>>10463556
NTSC is all anybody will ever need, the math was done ages ago.

>> No.10465518

>>10465368
It's exactly that. Using RGB or emulating basically removes the post processing pipeline.

>> No.10465574

>I get physically unreasonably angry at how other people play video games thread
Will never, ever understand this mental damage.

>> No.10465580

>>10464131
>dumb fucking faggot who seethes at how other people play video games, seething that other people aren't seething in the right way
Never gonna understand how human garbage like you operates.

>> No.10465682

>>10465574
I get angry at people that tell other people how they play games is wrong

>> No.10465730

>>10465574
>>10465682
these games were meant for CRTs, seethe and cope all you want but

CRT > CRT Filter > Raw Pixels

Always and forever, and no amount of whinging or bad faith countertrolling will change that. The only people that unironically espouse raw pixels are typically zoomers who are terrified to touch any sort of config file or they're trying to emulate on their shitty phone which cant handle the filter requirements.

>> No.10465738

>>10465730
>>10465730
I play on a CRT
Stop telling others how they should enjoy their shit

>> No.10465743

>>10465738
No, if you want a "just let people le enjoy things" community go to r*ddit where no gatekeeping allowed is enforced everywhere and every conversation is borderline AI tier fake positivity faggotry that dilutes all conversation to the point of meaninglessness.

>> No.10465910
File: 79 KB, 216x197, 1684024063210505.png [View same] [iqdb] [saucenao] [google]
10465910

>>10465730
>getting this butthurt over fake scanlines

seek help

>> No.10466138

>>10465910
stop being a nigger and get a crt already

>> No.10466490

>>10465518
TAA is _temporal_ antialiasing, a motion blur.
PS1 was known for being a shimmery mess in motion, RGB didn't fix it.

>> No.10466521

>>10466490
>RGB didn't fix it.
Yeah, that's why psx is supposed to be played with composite.

>> No.10466527

>>10458350
you have to understand that 'raw pixels' is not a real thing. imagine you have a room with mood lighting, a few little lamps and candles. then in place of each one, someone puts a large yellow box which is bright, but does not give off light. so now you are in a black room with some boxes, instead of the comfy mood-lit room, That's what people call 'raw' pixels. It's big hard edged boxes drawn at what's supposed to be a light source that blends in a certain way with its neighboring areas. The boxes are a misunderstanding

>> No.10466529

>>10466521
Or you just embrace the psone crust. There is nothing wrong with it.

>> No.10466547

>>10459905
much of it is from composite video, and shaders can simulate both

>>10463556
RF carries a composite signal

i actually prefer NES with s-video shaders, because i have no nostalgia for it. my straight-married twink stepbrother had a NES but i almost never got to play it because he was more interested in jarpigs and illiteracy

>> No.10466549

>>10466547
snes jarpigs i mean

always had that piece of shit out and the NES packed away

>> No.10466636
File: 2.88 MB, 1440x1080, 0005_1071664941-231201-091243.png [View same] [iqdb] [saucenao] [google]
10466636

>> No.10466638
File: 1.52 MB, 1440x1080, 0005_1071664941-231201-091408.png [View same] [iqdb] [saucenao] [google]
10466638

>> No.10466641
File: 2.28 MB, 1440x1080, 0005_1071664941-231201-091633.png [View same] [iqdb] [saucenao] [google]
10466641

>> No.10466646
File: 2.71 MB, 1440x1080, 0005_1071664941-231201-091318.png [View same] [iqdb] [saucenao] [google]
10466646

>> No.10466672

>>10466636
>>10464808
>>10463271
Why does the red tint look better?

>> No.10466683

>>10466672
It's using high res polygons if you compare characters faces. Not a fair comparison.

>> No.10466716

>>10466683
Disregard the faces, the backgrounds look warmer and whites are whiter.

>> No.10466718

>>10463828
Its because of the fake scanlines. they're being burnt into your eyes.

>> No.10466726

>>10466683
>>10466716
or better yet look at the skin tone
humans aren't greenish like in the before shot

>> No.10466728

>>10466716
They look warmer, because... the tint is red! LOL

Left is greener and blurrier (bilinear). Right is warmer and block (NN).

I prefer neutral tint.

>> No.10466736
File: 2.85 MB, 1440x1080, 0005_1071664941-231201-091039.png [View same] [iqdb] [saucenao] [google]
10466736

>> No.10466747
File: 2.54 MB, 1440x1080, 0005_1071664941-231201-100059.png [View same] [iqdb] [saucenao] [google]
10466747

>> No.10466748
File: 2.88 MB, 1440x1080, 0005_1071664941-231201-100026.png [View same] [iqdb] [saucenao] [google]
10466748

>> No.10466782
File: 196 KB, 1800x1578, thread I don&#039;t like.png [View same] [iqdb] [saucenao] [google]
10466782

>this thread

>> No.10466790
File: 54 KB, 960x537, 26ybxkei9ao51 (1).jpg [View same] [iqdb] [saucenao] [google]
10466790

>>10466529
I dont need to embrace the psone crust, because I always played psx via composite and all the dither blended nicely.
This is literally only an issue for secondaries who made "gaming" their hobby after they realized they got nothing else going for them after college and started shit like using PVM and RGB cables to make all their shit look like emulation.
>>10466527
>>10458350
A lot of secondaries who jumped on the retro bandwagon in the 2000s and zoomers don't understand that "raw jagged pixels" are the assets in unprocessed form. Sort of like if you turn off all shaders and post-processing in a modern game to just look at the raw jagged assets. (pic related)

>> No.10466816

>>10466748
As a kid I always wondered why the PC version looked so fucking shit and the backgrounds like cheap compressed jpg that clash with the polygon models while the psx version looked so much better and things meshed better, despite the PC having superior hardware.
Turns out it was always the video signal (composite vs VGA)

>> No.10466860
File: 1.83 MB, 1280x960, lottes GT.png [View same] [iqdb] [saucenao] [google]
10466860

Since we're at this, I find the early Gran Turismos ugly as fuck when emulated. Every shader I've tried doesn't improve much how they look, nor plasting bilinear filters and shit. It's like they have some weird resolution because other PS1 3D games look fine, but in GT1-2 everything looks serrated and low def even for PS1 standards. Even the 2D elements in-race look weirdly pixelated. Tried several emulators too. I'd say GT1 & 2 are among the few games that benefit from upscaling. Is there any shader you recommend for native resolution for these two games? Back in the day the games weren't thought as lookers but now they look worse than I remember.

Lottes seems to do better than other shaders because of its soft look but I don't know, I feel it can be better

>> No.10466875

>>10466748
>you're the best looking guy here

>> No.10466884
File: 2.03 MB, 615x1534, squol.png [View same] [iqdb] [saucenao] [google]
10466884

>>10466875

>> No.10466896
File: 934 KB, 1913x2682, Relatable Squoll.png [View same] [iqdb] [saucenao] [google]
10466896

>>10466875

>> No.10466954

>>10463574
>>10463706
>>10464619
trash

>> No.10466983

>>10466954
>>10466782

>> No.10466994

>>10466983
bro the other shaders in the thread are just better
are you retarded?

>> No.10467009

>>10466994
you're that salty scanline autist...

>> No.10467017

>>10467009
you're a dumbass zoomie but it's your shitty shaders anyway

>> No.10467053

>>10467017
>recreating two decades old emulator looks is zoomer shit
ok

>> No.10467157
File: 3.54 MB, 1920x1440, lottes.png [View same] [iqdb] [saucenao] [google]
10467157

>>10466860
skill issue

>> No.10467164

I will always prefer crisp pixelization over sprites needing blur or ancient tv's to show their intended effect for the time.

>> No.10467181

>>10467157
Is Lottes good enough in 1080p? What settings should I use?

>> No.10467183

>>10466884
I always got a young Tom Delonge vibe from this.

>> No.10467208

>>10467181
It only has a few settings you can adjust, so do what looks best. However on Reshade the Bloom setting has massive performance impact, so turn it off.

>> No.10467242
File: 2.50 MB, 1595x1195, Gran Turismo 2 (USA) (Simulation Mode) (Rev 2)-231201-131520.png [View same] [iqdb] [saucenao] [google]
10467242

>>10466860

>> No.10467250
File: 2.22 MB, 1595x1195, Gran Turismo 2 (USA) (Simulation Mode) (Rev 2)-231201-132720.png [View same] [iqdb] [saucenao] [google]
10467250

>> No.10467257
File: 1.96 MB, 1595x1195, Gran Turismo 2 (USA) (Simulation Mode) (Rev 2)-231201-131509.png [View same] [iqdb] [saucenao] [google]
10467257

>> No.10467259
File: 1.96 MB, 1595x1195, Gran Turismo 2 (USA) (Simulation Mode) (Rev 2)-231201-132026.png [View same] [iqdb] [saucenao] [google]
10467259

>> No.10467263
File: 1.30 MB, 1595x1195, Gran Turismo 2 (USA) (Simulation Mode) (Rev 2)-231201-132324.png [View same] [iqdb] [saucenao] [google]
10467263

>> No.10467278

>he uses shitRT filters to make the game look worse instead of rendering it at double res
Ngmi

>> No.10467315

>>10467242
>>10467250
>>10467257
>>10467259
>>10467263
Royale?

>> No.10467336

>>10467315
Yes, though you can use guest's to reach similar results.

easyupload.io/m4vzl3

>> No.10467375

>>10467164
You are prefering unshaded raw assets, because you are mentally ill.
There is nothing "crisp" about looking at glitched out graphics with half of the post-processing missing.

>> No.10467381

>>10467278
Fucking clown thinks "rendering at double res" somehow magically changes the assets which were designed to be displayed at low resolutions in the first place.

>> No.10467396
File: 1.71 MB, 1595x1195, Gran Turismo 2 (USA) (Simulation Mode) (Rev 2)-231201-141606.png [View same] [iqdb] [saucenao] [google]
10467396

This is guest's. Slightly less contrast than Royale.

>> No.10467412
File: 2.86 MB, 1280x1920, MR22.jpg [View same] [iqdb] [saucenao] [google]
10467412

>> No.10467448

>>10467412
Great example

>> No.10467561

>>10467336
thx

>> No.10467651

>>10467259
gorgeous

>> No.10467683

>>10464235
I want to get it beautiful to look at, not to get it "right"

>> No.10467721

why does asmongold play like he's 60 years old

>> No.10467774

>>10467683
Objectively the most beautiful way to play these games is on a crt via composite.

>> No.10467794

>>10467774
beauty does not exist in the objective realm, it is entirely a subjective concept

>> No.10467798

>>10467412
What game
What shader

>> No.10468190

>>10467381
Wheres the quote?

>> No.10468258
File: 2.81 MB, 1280x1920, MR21.jpg [View same] [iqdb] [saucenao] [google]
10468258

>>10467798
Moto Racer 2 on PSX
Guest

>> No.10468269

>>10463716
>>10463723
Based.

>> No.10468296

>>10466790
> "raw jagged pixels" are the assets in unprocessed form
no, YOU still don't understand that adding the boxes IS processing. it's the wrong processing. The actual 'raw' data says that at x=1, y=1 units of spacing, there's 'blue' (which is intended to be a blue glow) and at x=1, y=2 there's red. Nowhere does it say, 'and from y=0.5 to y=1.5 will be solid blue on the screen, then from y=1.5001 to y=2.5 will be solid red on the screen'. This is added by someone's decision to use cheap nearest-neighbour processing aka zero-order hold processing, to decide what part of the screen gets what color.

>> No.10468338
File: 237 KB, 1280x720, 1701464189953229.jpg [View same] [iqdb] [saucenao] [google]
10468338

Man I sure LOVE those CRISPY PIXELS ah yeah, those SHARP PIXEL EDGES uuuh.

>> No.10468343

>>10468296
Get your schizophrenia treated weirdo and take your word salad with you.

>> No.10468348
File: 86 KB, 311x276, 1669994847895097.png [View same] [iqdb] [saucenao] [google]
10468348

>>10468258
>but... the soulful dithering... it's gone...

>> No.10468373
File: 758 KB, 960x720, finally.png [View same] [iqdb] [saucenao] [google]
10468373

RetroArch never updated their bad recreations of the Gameboy Player borders, so I made my own (and went a little overboard on the AGS styles).
I bundled them along with a template here:
https://files.catbox.moe/d7h2z1.7z

>> No.10468403

>>10459901
>blending
It's called dithering dude. They mean essentially the same thing, but you'll get more results for "pixel dithering"

>> No.10468426
File: 1 KB, 384x384, 1_EQgn5TB7yWnS8YFvA0TflA.png [View same] [iqdb] [saucenao] [google]
10468426

>>10468403
No you african american. Dithering is this.
Blending is what happens when a composite signal blends the dither-pattern.

>> No.10468527
File: 2.38 MB, 1595x1195, Gran Turismo 2 (USA) (Simulation Mode) (Rev 2)-231201-131612.png [View same] [iqdb] [saucenao] [google]
10468527

>> No.10468534
File: 2.78 MB, 1595x1195, Gran Turismo 2 (USA) (Simulation Mode) (Rev 2)-231201-132558.png [View same] [iqdb] [saucenao] [google]
10468534

>> No.10468543
File: 1.58 MB, 1600x1200, pareve-1-231201-143650.png [View same] [iqdb] [saucenao] [google]
10468543

>> No.10468547
File: 1.49 MB, 1600x1200, pareve-1-231201-143739.png [View same] [iqdb] [saucenao] [google]
10468547

>> No.10468615

>>10459905
This goes along with the zoomers that think "why would I travel to places when I can just see them on the internet", doesn't it.

>> No.10468624

>>10458320
I play games up close to my monitor in my computer chair, how can I make scanline shaders less noticeable? It gets distracting when I can clearly see the scanlines when a real crt would not have them visible

>> No.10468858

>>10468624
The CRT shaders that are worth a damn usually have scanline parameters you can tweak to make the scanlines thicker or thinner. Guest's shader is probably the best for this, though it can be complicated since it has so many relevant parameters.

>> No.10468903
File: 3.77 MB, 1280x960, scanline strength.gif [View same] [iqdb] [saucenao] [google]
10468903

>>10468624
>>10468858
If you use guest, search for [ SCANLINE OPTIONS ] in parameters and adjust "scanline type". You also have a few more parameters that may affect how noticeable scanlines display. Check also [ CRT MASK OPTIONS ].

>> No.10469447

>>10465229
why are these borders always so tacky? looks like a 5 year old's room

>> No.10469452

>>10465485
highly ironic post

>> No.10469537

>>10461409
What the fuck am I looking at

>> No.10469662
File: 2.14 MB, 1595x1195, Resident-Evil-3-Nemesis-USA-231201-194528.png [View same] [iqdb] [saucenao] [google]
10469662

>>10468624
In guest's there's an option to turn off scanlines.

>> No.10469994

>>10468426
why would you blend it, it's beautiful

>> No.10470008
File: 3.99 MB, 2300x1365, pcsx2boku.png [View same] [iqdb] [saucenao] [google]
10470008

no scamlines

>> No.10470016

>>10469662
These people don't wanna see CRT masks either, anon. They just bitch until the image resembles RAW output with a different color palette.

>> No.10470021

>>10470008
"Where text?"
"Fish" is unreadable.
"Akaneya" and "TAI DAIRY" is too smoothed.

>> No.10470029

>>10470021
bad faith retardation
left says AKANCYA
right say AKANEYA
>is too smoothed
lol what was the purpose of CRT shaders again?

>> No.10470038
File: 1.55 MB, 1280x1024, FF7 sharp.png [View same] [iqdb] [saucenao] [google]
10470038

>>10470029
>lol what was the purpose of CRT shaders again?
some like their shaders sharp, anon. It's not one size fits all. kinda like you had some consoles using RF, others composite, and maybe you did the odd RGB/SCART mod for one system.

>> No.10470041
File: 3.99 MB, 1621x1317, pcsx2-qtx64-avx2 2023-12-02 14-22-03.png [View same] [iqdb] [saucenao] [google]
10470041

>>10470021
>"Fish" is unreadable.
how about now? based scamlines

>> No.10470056
File: 1.40 MB, 1600x1200, 0150-231202-103022.png [View same] [iqdb] [saucenao] [google]
10470056

Which one is better? This...

>> No.10470059
File: 2.02 MB, 1600x1200, 0150-231202-103040.png [View same] [iqdb] [saucenao] [google]
10470059

Or this?

>> No.10470064

>>10470056
>>10470059
can't read the text lol
if you remove scanlines you should upres the game to take advantage of the clarity

>> No.10470081
File: 102 KB, 1600x1200, 0150-231202-104646.png [View same] [iqdb] [saucenao] [google]
10470081

>>10470064
So, this shit is good for you? I barely can see the number of items, those 9 looks like a 4 or somehting...

>> No.10470142

>>10470081
no if you use >>10470059
then double the resolution of the game

>> No.10470151

>>10464107
>gba
i guess you could work with subpixels? but in that case the "half dot" technique would work on any lcd with the same resolution as the console outputs

>> No.10470157

>>10470142
I know what you mean. But I wanna get the better output using original res. High res 3D rendering is in another league.

>> No.10470161
File: 134 KB, 1600x1200, 17015248963925822.png [View same] [iqdb] [saucenao] [google]
10470161

>>10470081
if you raise the contrast like the crt shader does, then it looks fine as well

>> No.10470180

>>10470161
Can you upload this at original resolution? wanna slap some shaders on it since you can use them on images in RA. I could resize it myself if it was integer scaled but it's not.

>> No.10470209

>>10470161
Those saw tooth just look wrong to me.

>> No.10470840
File: 1.32 MB, 1440x1080, klontent.png [View same] [iqdb] [saucenao] [google]
10470840

wahoo

>> No.10470842
File: 124 KB, 680x680, 1698318678250891.png [View same] [iqdb] [saucenao] [google]
10470842

>>10469537
What Castlevania looked like on CRTs of course!

>> No.10470969
File: 88 KB, 320x240, 20.png [View same] [iqdb] [saucenao] [google]
10470969

>>10470180
but it is integer scaled?

>> No.10470974
File: 79 KB, 320x240, 200.png [View same] [iqdb] [saucenao] [google]
10470974

>>10470969
the previous one

>> No.10470983
File: 1.74 MB, 1280x960, guest advance.png [View same] [iqdb] [saucenao] [google]
10470983

>>10470969
My bad, I thought N64 games were 224 pixels high

>> No.10470985
File: 1.49 MB, 1280x960, guest venom.png [View same] [iqdb] [saucenao] [google]
10470985

>>10470983

>> No.10470989
File: 1.27 MB, 1280x960, lottes.png [View same] [iqdb] [saucenao] [google]
10470989

>>10470985

>> No.10470991

>>10464091
>dude just sit further away
And w'allah you don't need filters anymore because the image is blurry enough that it looks good to you. Just have poor vision and enjoy games

>> No.10470992
File: 1.57 MB, 1280x960, guest NTSC.png [View same] [iqdb] [saucenao] [google]
10470992

>>10470989

>> No.10470995
File: 730 KB, 1280x960, royale.png [View same] [iqdb] [saucenao] [google]
10470995

>>10470992
last one

>> No.10471018
File: 1.18 MB, 1600x1200, 0150-231202-160752.png [View same] [iqdb] [saucenao] [google]
10471018

>> No.10471025
File: 1.69 MB, 1600x1200, 0150-231202-160817.png [View same] [iqdb] [saucenao] [google]
10471025

Now slotmask

>> No.10471089
File: 1.68 MB, 1595x1195, Gran Turismo 2 (USA) (Simulation Mode) (Rev 2)-231202-161758.png [View same] [iqdb] [saucenao] [google]
10471089

Look at the trees behind. This game is amazing!

>> No.10471093
File: 1009 KB, 1595x1195, Gran Turismo 2 (USA) (Simulation Mode) (Rev 2)-231202-162356.png [View same] [iqdb] [saucenao] [google]
10471093

>> No.10471097
File: 1.16 MB, 1595x1195, Gran Turismo 2 (USA) (Simulation Mode) (Rev 2)-231202-162323.png [View same] [iqdb] [saucenao] [google]
10471097

>> No.10471238
File: 991 KB, 1440x1080, Sega-Marine-Fishing.gif [View same] [iqdb] [saucenao] [google]
10471238

>> No.10471254
File: 2.08 MB, 1196x896, msh-220417-014255.png [View same] [iqdb] [saucenao] [google]
10471254

>> No.10471262

>>10470991
You will fuck up your eyes if you're sitting close enough to the screen to notice the shit that's posted in these threads.

>> No.10471305

>>10471254
settings?

>> No.10471421
File: 47 KB, 958x720, f78xdbmv89ub1.jpg [View same] [iqdb] [saucenao] [google]
10471421

Damn it's good to see all the seething CRT fags. It's so easy. Hey CRT fags, I'm going to play retro games. On emulator. With shaders. And there's literally nothing you can do about it.

>> No.10471571
File: 3.96 MB, 1870x1435, Planet Laika.png [View same] [iqdb] [saucenao] [google]
10471571

>>10471421

>> No.10471647 [SPOILER] 
File: 246 KB, 1282x842, wc_004.jpg [View same] [iqdb] [saucenao] [google]
10471647

>>10471421

>> No.10471751
File: 1.44 MB, 1463x1080, Super Mario All-Stars + Super Mario World (USA)-231202-161248.png [View same] [iqdb] [saucenao] [google]
10471751

Remember to add the Grade shader to your shader preset chain for best results, especially for nip games!

>> No.10471754
File: 21 KB, 1463x1080, Super Mario All-Stars + Super Mario World (USA)-231202-161302.png [View same] [iqdb] [saucenao] [google]
10471754

>>10471751

>> No.10471794
File: 2.98 MB, 1463x1080, Donkey Kong Country (USA) (Rev 2)-231202-163020.png [View same] [iqdb] [saucenao] [google]
10471794

I figure this was developed by bongs, so slight adjustments were made using Grade.

>> No.10471797
File: 91 KB, 1463x1080, Donkey Kong Country (USA) (Rev 2)-231202-163032.png [View same] [iqdb] [saucenao] [google]
10471797

>>10471794

>> No.10471821
File: 1.11 MB, 1440x1080, Resident Evil 2 - Dual Shock Ver. (USA) (Disc 1)-231202-201109.png [View same] [iqdb] [saucenao] [google]
10471821

>> No.10471826
File: 1.07 MB, 1440x1080, Resident Evil 2 - Dual Shock Ver. (USA) (Disc 1)-231202-201149.png [View same] [iqdb] [saucenao] [google]
10471826

>> No.10471830
File: 1.04 MB, 1440x1080, Resident Evil 2 - Dual Shock Ver. (USA) (Disc 1)-231202-200923.png [View same] [iqdb] [saucenao] [google]
10471830

>> No.10471834
File: 1.99 MB, 1463x1080, Final Fantasy III (U) (V1.0) [!] - Ted Woolsey Uncensored-231202-164611.png [View same] [iqdb] [saucenao] [google]
10471834

>> No.10471837
File: 52 KB, 1463x1080, Final Fantasy III (U) (V1.0) [!] - Ted Woolsey Uncensored-231202-164621.png [View same] [iqdb] [saucenao] [google]
10471837

>>10471834

>> No.10471865

>>10471751
Looks exceedingly unnatural. Great job!

>> No.10471928
File: 1.52 MB, 1440x1080, Resident Evil 2 - Dual Shock Ver. (USA) (Disc 1)-231202-203127.png [View same] [iqdb] [saucenao] [google]
10471928

>> No.10471984

>>10471865
Not him but the grade shader just slaps the NTSC-J color palette to games. It's actually closer to what the nips saw, which is why Sonic appears purple in the games if you go by our versions, but looks blue like in the artwork if you use the NTSC-J palette.

>> No.10472054
File: 1.32 MB, 1536x896, 1690480313784452.gif [View same] [iqdb] [saucenao] [google]
10472054

Another example of combining grade.slang with another existing shader

>> No.10472059

>>10472054
The vignetting on the edges is fucking it up

>> No.10472071

>>10472054
Bruh, turn off the vignetting. I honestly don't know why Dogway has it on by default.

>> No.10472072
File: 2.17 MB, 1536x896, 1689728568787148.png [View same] [iqdb] [saucenao] [google]
10472072

>>10472059
It's just a toggle

>> No.10472078

>>10472072
Now that's nice
Wish reshade had it

>> No.10472108
File: 1.35 MB, 1536x896, 1698376131086033.gif [View same] [iqdb] [saucenao] [google]
10472108

>> No.10472151
File: 1.13 MB, 1280x896, kolibri.gif [View same] [iqdb] [saucenao] [google]
10472151

>> No.10472174
File: 1.41 MB, 1728x1296, Super Mario Kart (USA)-231202-184052.png [View same] [iqdb] [saucenao] [google]
10472174

Does anyone use Sonkun's shaders?
Does anyone know how to make the scanlines less visible, I sit close to my screen and its very jarring

>> No.10472183
File: 659 KB, 1280x960, VF.gif [View same] [iqdb] [saucenao] [google]
10472183

I love when dithered patterns get sent to the shadow realm

>> No.10472191

>>10472183
is it MDAPT?

>> No.10472193

>>10472183
>>10472108
What are you using? is this reshade?

>> No.10472194

>>10472191
gdapt

>> No.10472203

>>10472174
Sonkun's are based on guest advance. Follow the advice on this post: >>10468903

If you want to completely remove scanlines, check the 'No-scanline mode' parameter.

>> No.10472210

>>10472203
>f you want to completely remove scanlines, check the 'No-scanline mode' parameter.
This sounds like an interesting solution but it sounds like it will have its own issues. Has anyone had luck doing this? Or is it just shitty? I would likely have to fuck with brightness and color settings if I do this which I'm too retarded for

>> No.10472217

>>10472210
it's what this guy does:
>>10471928
>>10471834
>>10471830
>>10471826
He uses only the mask options without scanlines. I'm not a fan but to each its own. Try first with the lightest scanline setting (-1.00) in Scanline type.

>> No.10472224

>>10472193
retroarch. those captures are modified guest venom + grade + gdapt

>> No.10472249
File: 1.47 MB, 1440x1080, ddsom-231202-225603.png [View same] [iqdb] [saucenao] [google]
10472249

>> No.10472251
File: 1.34 MB, 1440x1080, ddsom-231202-225520.png [View same] [iqdb] [saucenao] [google]
10472251

>> No.10472253
File: 1.19 MB, 1440x1080, ddsom-231202-225503.png [View same] [iqdb] [saucenao] [google]
10472253

>> No.10472259
File: 1.33 MB, 1440x1080, ddsom-231202-225641.png [View same] [iqdb] [saucenao] [google]
10472259

>> No.10472356

>>10472224
Can you post the preset?

>> No.10472417
File: 2.11 MB, 1463x1080, Final Fantasy III (U) (V1.0) [!] - Ted Woolsey Uncensored-231202-200607.png [View same] [iqdb] [saucenao] [google]
10472417

>>10472217
Mine is the FF6 shot. I don't use the No Scanlines parameter. Instead, I set the Scanline Type to -1.00, Scanline Shape Bright Pixels to 0.95, and Scanline Falloff to 0.10, then Bloom Strength to -0.75, for starters.

>> No.10472549

Aperture grille or slot mask?

>> No.10472651

>>10472549
I like slot mask more if you're going for a consumer TV set look, but I like aperture grille more if you're aiming for a sharp, PVM-esque look.

>> No.10473027

>>10472224
How do you combine various shaders into one? Can you do this within Retroarch or do you have to edit text files and shit?

>> No.10473028

>>10472417
Ok what else do you do after starters

>> No.10473235

Anyone know a good shader for reshade? Looking to improve my Duckstation and PCSX2 games

>> No.10473273
File: 2.61 MB, 1728x1296, Super Mario Kart (USA)-231203-005724.png [View same] [iqdb] [saucenao] [google]
10473273

Whats wrong with my shader?

>> No.10473287
File: 2.03 MB, 1728x1296, F-Zero (USA)-231203-010401.png [View same] [iqdb] [saucenao] [google]
10473287

>>10473273
Another pic, I tried to weaken the mask and scanlines to accommodate my perspective
is it too bright? Should I tweak the bloom or something else?

>> No.10473312
File: 2.80 MB, 1920x1080, screenshot-2023-12-03_09:25:37.png [View same] [iqdb] [saucenao] [google]
10473312

Ahh, just like I remember playing this on my Dual Cathode Screen.

>> No.10473505
File: 3.53 MB, 1916x1437, 2023-12-03 03_03_37-Street Fighter Alpha Anthology.png [View same] [iqdb] [saucenao] [google]
10473505

>> No.10473540
File: 1.63 MB, 1440x1080, 003538-231203-073254.png [View same] [iqdb] [saucenao] [google]
10473540

>> No.10473546
File: 898 KB, 1440x1080, 003538-231203-074004.png [View same] [iqdb] [saucenao] [google]
10473546

>> No.10473547
File: 2.56 MB, 1440x1080, 003538-231203-073653.png [View same] [iqdb] [saucenao] [google]
10473547

>> No.10473646

>>10472356
https://pastebin.com/Km1DW8qT
>>10473027
use the prepend feature. You can also use append but I had times there appending shaders doesn't work, so prepending works better.

Another way is to add more shader passes and add the additional shaders manually but that resets your custom configurations for the global shader so I can't recommend that.

>> No.10473653

>>10473646
forgot to say, the preset there doesn't include gdapt, you have to add it manually yourself. this is because gdapt isn't a miracle solution and sometimes it can make small text less legible as well as messing with some finer details. use it depending on the game.

>> No.10473659

>>10473653
as for gdapt settings, almost always set "use linear gamma" to 1, usually it improves small text legibility by a lot. the other setting you need to look for is GDAPT error prevention LVL, which you might have to fine tune game by game to achieve the desired amount of blending without mangling details.

mdapt.slang has more parameters but it's more complicated to use and I tend to be happier with the results achieved by gdapt.

>> No.10473681
File: 24 KB, 540x540, 56025f421435002c949936560b4168462b46a87a.jpg [View same] [iqdb] [saucenao] [google]
10473681

>>10463356
Bookia nova?

>> No.10473723
File: 1.30 MB, 1440x1080, 0092_576787249-231203-092444.png [View same] [iqdb] [saucenao] [google]
10473723

>> No.10473725
File: 1.95 MB, 1440x1080, 0092_576787249-231203-093420.png [View same] [iqdb] [saucenao] [google]
10473725

>> No.10473730
File: 957 KB, 1440x1080, Silent Hill (USA)-231203-095046.png [View same] [iqdb] [saucenao] [google]
10473730

Is this a "good" fog?

>> No.10473734
File: 835 KB, 1440x1080, Silent Hill (USA)-231203-095020.png [View same] [iqdb] [saucenao] [google]
10473734

>> No.10473738
File: 159 KB, 314x576, dither.png [View same] [iqdb] [saucenao] [google]
10473738

>>10473730
no

>> No.10473767

>>10473738
In movement you can't see these residuals.

>> No.10473903

>>10473681
bookia nova has stuck with me

>> No.10473910
File: 329 KB, 473x473, Castlevania - Aria of Sorrow-231203-112930~2.png [View same] [iqdb] [saucenao] [google]
10473910

Retro YouTubers be like: "THIS SHADER IS A MUST HAVE!, DOWNLOAD IT NOW ON THIS 4SHARED ZIP FILE!(YOU MUST RUN THE .exe FOR IT TO WORK BROS) and then the thumbnail looks like this:

>> No.10473914

>>10472183
Why are people suddenly trying to make shaders worse then the real deal?
Sure the consoles came with the shittiest cables, but at least the people I knew(friends) bought S-Video or RGB along with their Memory Cards to game.
This trend is really silly and zoomeresque. Embrace the dither.

>> No.10473915

>>10473910
people that use HQX4 and BR5 and other garbage that smooshes pixels together should take an intentional death

>> No.10473928
File: 1.11 MB, 1612x1013, pal.png [View same] [iqdb] [saucenao] [google]
10473928

>>10473914
>>10466521
Maybe it's just a euro thing, our games actually came with adverts to buy extra stuff.
I've never seen the claim that you're supposed to play games without memory card, but somehow people pretend you're supposed to play without good cable.

>> No.10473930
File: 90 KB, 792x1024, crazy-guy-vector-id494299553.jpg [View same] [iqdb] [saucenao] [google]
10473930

>>10473914
Yes anon, zoomers invented blending and composite cables, and surely 95% of the population bought premium cables

>> No.10473938

>>10473930
Other anon isn't wrong though, when I had a PS2 and a cube I sought the highest quality connection. I was forced to use composite and RF with my NES/SNES/TG16 as a kid but I never want to go back to that. Once I found out my gamecube s-vid cable worked with my snes I was thrilled back in the early 2000s.

Not taking a stab at you because I know why you're saying what you're saying but the people I find annoying are the ones who don't want a clear picture and call things like scanlines and RGB 'wrong'. Those people are morons. I always sought the best picture possible.

>> No.10473945

>>10473938
>Other anon isn't wrong though
he's not right either, and it depends on the system. It's fine to use RGB/SCART for the SNES, but I wouldn't do it with Sega Genesis/CD/32X games since they depend so much on dithering that the games look ugly without blending.

For 6th gen? yeah, no brainer, but c'mon, those aren't the examples being discussed here. For me, I've never liked super sharp settings for 5th gen and below, so it's not the clearcut "best picture possible" personally. I like a bit of softness on the image.

Meanwhile I emulate 6th gen at 3x scale, no problems. I'm not dogmatist. Just that there's no one definitive single choice that fits all games and all systems.

>> No.10473951

>>10473738
Lol this guy actually zooms in on his screen while playing to make sure everythings perfectly smoothed out.

>> No.10473952

>>10473738
>ask question
>get reply
>"lololol this guy responded to a question!"
kys

>> No.10473954
File: 1.23 MB, 1920x2160, gba.png [View same] [iqdb] [saucenao] [google]
10473954

>>10458320
Love playing the mister with the LCD shadow mask on.

>> No.10473964
File: 937 KB, 1920x2160, gba.png [View same] [iqdb] [saucenao] [google]
10473964

>>10473954

>> No.10474007
File: 3.53 MB, 2560x1440, Ape Escape (2).png [View same] [iqdb] [saucenao] [google]
10474007

>>10473930
see>>10473928
I guess you're just trolling with your blatantly over the top blending settings. It's a lookin good thread after all.

>> No.10474027
File: 2.84 MB, 1920x1440, RE2.png [View same] [iqdb] [saucenao] [google]
10474027

Dither?
Gone!

>> No.10474038
File: 1.42 MB, 2302x1440, Silent Chill.png [View same] [iqdb] [saucenao] [google]
10474038

>>10474027
>>10473730
>>10472183
amateurs

>> No.10474040

>>10474038
atmospheric, bone chilling, dark and eerie, gut wrenching, emotionally draining, dread-inducing, soul-shaking...

>> No.10474048

You guys know dithering was an optional thing for developers right? Every game could've gone with color banding instead without a hitch but it doesn't look as smooth as a dithering pattern blurred by composite connection, or as smooth as your brains. That's why they chose that trick in the first place.

>> No.10474051
File: 111 KB, 1491x1120, 005283-231203-124726.png [View same] [iqdb] [saucenao] [google]
10474051

>> No.10474060

Is there a technological reason why you can’t just run a crt shader on a desktop computer at all times? Why do I have to use reshade for every game, why can’t the desktop itself just have a shader running 24/7

>> No.10474074

>>10474040
With ZERO jump scares

>> No.10474075

>>10474048
Devs used dithering even in RGB, a lot of arcade games use dithering despite sporting far greater color capacity than consoles and outputting RGB. The whole
>MUH COMPOSITE BLENDING FOR DITHERING
is so retarded

>> No.10474106
File: 2.83 MB, 1920x1440, pe.png [View same] [iqdb] [saucenao] [google]
10474106

>>10474027
oh no I like it for prerendered BG games
still trash for fully 3D games

>> No.10474117

>>10473646
arigato gdapt-san-sama-kun ^-^

>> No.10474130
File: 1.22 MB, 2560x1440, Untitled.png [View same] [iqdb] [saucenao] [google]
10474130

>>10458320
Am i lookin' good?

>> No.10474138

>>10474130
Van Gogh would be proud

>> No.10474139
File: 1.26 MB, 2560x1440, lookin good.png [View same] [iqdb] [saucenao] [google]
10474139

>> No.10474156
File: 2.15 MB, 1495x1120, 009037-231015-195815.png [View same] [iqdb] [saucenao] [google]
10474156

>>10474130

>> No.10474190

>>10474130
>>10474139
put a crt shader on it

>> No.10474196
File: 373 KB, 1440x1080, 145705-the-great-circus-mystery-starring-mickey-minnie-snes-screenshot-231203-133127.png [View same] [iqdb] [saucenao] [google]
10474196

>> No.10474203
File: 856 KB, 1440x1080, 145705-the-great-circus-mystery-starring-mickey-minnie-snes-screenshot-231203-133243.png [View same] [iqdb] [saucenao] [google]
10474203

>> No.10474206
File: 616 KB, 1440x1080, 145705-the-great-circus-mystery-starring-mickey-minnie-snes-screenshot-231203-133500.png [View same] [iqdb] [saucenao] [google]
10474206

>> No.10474239
File: 537 KB, 1440x1080, 00024-231203-134903.png [View same] [iqdb] [saucenao] [google]
10474239

>> No.10474259
File: 304 KB, 655x374, 1694776750289973.png [View same] [iqdb] [saucenao] [google]
10474259

>>10474239

>> No.10474260
File: 3.29 MB, 1926x1431, 2023-12-03 09_58_03-Street Fighter Alpha Anthology.png [View same] [iqdb] [saucenao] [google]
10474260

>> No.10474271

>>10474259
LOOKIN

>> No.10474341

>>10474051
I hope this is a joke

>> No.10474345

>>10474060
Probably some kind of security, video piracy concerns if someone were to engineer it for other purposes.

>> No.10474347

>>10474060
use shaderglass

>> No.10474370

>>10474345
Your gpu drivers let you adjust contrast, saturation, sharpness etc.
Main reason why there aren't fancy effects is most people don't give a shit. Also it's performance heavy.

>> No.10474430

>>10458404
Same, retroarch is the most retarded fucking useless thing ever
I fucking hate it so much
>change one setting
>the entire fucking thing breaks

>> No.10474830

>>10471751
It doesn't looks right, that looks like ass.

>> No.10474923
File: 3.66 MB, 1915x1234, crt.png [View same] [iqdb] [saucenao] [google]
10474923

>>10474830
have you guys never seen a real tv?

>> No.10475129
File: 2.52 MB, 1280x1920, DD1.jpg [View same] [iqdb] [saucenao] [google]
10475129

Yep.

>> No.10475163

>>10475129
the antidither meme is disgusting

>> No.10475195

>>10475163
The only disgusting thing here is your fake gender.

>> No.10475246

>>10475195
you're the one denying reality with bad coverups

>> No.10475294
File: 2.32 MB, 2304x1296, 1.jpg [View same] [iqdb] [saucenao] [google]
10475294

>>10475246
I don't need to deny the looks of hardware I actually own, broccoli hair.
Pick your teeth off the pavement.

>> No.10475321

>>10475294
looks nothing like a real TV
not enough scanlines lol

>> No.10475349

>>10475129
top looks better

>> No.10475357

>>10475246
why are you in this thread?
>>10475349
4U

>> No.10475363

>>10475321
>>10475349
quit samefagging

>> No.10475372

>>10475363
Clearly it's the buttblasted rawfag, first he complains about composite/ntsc looking shaders, then about scanlines, now about dither blend. I'm sure he's the one pretending everyone and his mother used RGB/SCART with PVMs back in the day because everyone loathed how consoles looked in consumer TVs with composite according to him.

>> No.10475381

>>10475372
yeah i figured he wants to have his ass kicked by the entire thread. typical zoomie inferion

>> No.10475407
File: 193 KB, 2553x1119, SOUL.png [View same] [iqdb] [saucenao] [google]
10475407

>>10475372
Hey I'm the rawdogger and didn't do the other shit.
Says a lot about you that you can't tell. 85 people are actually just 2, sure m8.

>> No.10475409
File: 2.82 MB, 2006x1459, anon in action.png [View same] [iqdb] [saucenao] [google]
10475409

>>10475407
>pic
thanks for confirming your shit taste

>> No.10475426

>>10475409
aside from the aspect ratio it looks pretty good, don't lie

>> No.10475523
File: 1.01 MB, 2560x1440, Tenchu.jpg [View same] [iqdb] [saucenao] [google]
10475523

Who else likes to play with heavy noise?

>> No.10475529
File: 977 KB, 2560x1440, R4.jpg [View same] [iqdb] [saucenao] [google]
10475529

>>10475523

>> No.10475536
File: 727 KB, 2560x1440, VHS.jpg [View same] [iqdb] [saucenao] [google]
10475536

>>10475529

>> No.10475576

>>10474139
Holy shit, anon. What did you do to that monkey?

>> No.10475669

>>10475523
I didn't play my games by recording them on VHS and playing them back, no.

>> No.10475872

>>10467396
This one is not masking the dithering enough

>> No.10475873

>>10471093
>>10471097
guest or guest-hd or guest-ntsc?

>> No.10475886
File: 4.00 MB, 480x360, moto racer 2 4mb.webm [View same] [iqdb] [saucenao] [google]
10475886

>>10467412
WOOOW WHAT A ROCKET!

>> No.10475892
File: 63 KB, 673x157, image.png [View same] [iqdb] [saucenao] [google]
10475892

>all these bakas using dithering in Retroarch with Vulkan

>> No.10475894

>>10475529
Which shader is this one

>> No.10475921
File: 1.53 MB, 245x188, vince mcmahon glare chicken glare.gif [View same] [iqdb] [saucenao] [google]
10475921

I'm amazed for the fucking retro board, no one on this board even uses CRT's.
I got my first CRT's since childhood a month ago, and it took maybe a week for the scanlines to completely disappear from my vision without pressing my face against the glass of the TV. You're not meant to see the scanlines, that shit blends together after you get used to the particular way the TV's refreshing. Both of my TV's, completely separate types of masks and sizes, i got used to.
fuck i should've done this shit earlier, makes highly interlaced consoles a dream to play again.

>> No.10475982
File: 3.64 MB, 3000x3251, 20231203_203017.jpg [View same] [iqdb] [saucenao] [google]
10475982

>> No.10475994

>>10475886
had a lot of fun with moto racer 1, loved the first person view

>> No.10476028
File: 2.06 MB, 1728x1296, Donkey Kong Country - Competition Cartridge (USA)-231203-185429.png [View same] [iqdb] [saucenao] [google]
10476028

Does this look right?

>> No.10476079
File: 3.99 MB, 1758x1344, Sonic The Hedgehog (USA, Europe)-231203-190955.png [View same] [iqdb] [saucenao] [google]
10476079

>> No.10476114

>>10476028
Why are you playing the comp cart?

>> No.10476115

>>10475994
Like with Need For Speed, Moto Racer 2 feels like a better put together game on PS1, minus the obvious stuff like resolution and lack of net play, but goddammit the frame rate is bad enough to get in the way of enjoying it to the fullest.

>> No.10476250

>>10476114
To quickly test the shader

>> No.10476779
File: 2.27 MB, 1912x1398, 2023-12-04 00_34_31-Street Fighter Alpha Anthology.png [View same] [iqdb] [saucenao] [google]
10476779

>> No.10477062

>>10475873

https://pastebin.com/HtSuvLzW

>> No.10477082

>>10476028
No. If you are using scanlines, you should ensure that they're almost visible in whitest portions. If you choose not to use scanlines, just take them out as a whole. Use this if you like scanlines: https://pastebin.com/3qjyXuej

>> No.10477085
File: 1.41 MB, 1440x1080, dkc1-1-231204-071453.png [View same] [iqdb] [saucenao] [google]
10477085

Scanlines

>> No.10477086

>>10476028
lines look uneven like they arent made for that aspect ratio or something

>> No.10477089

>>10471305
Standard Guest with mask 7 or 8.

>> No.10477090
File: 1.09 MB, 1440x1080, dkc1-1-231204-070318.png [View same] [iqdb] [saucenao] [google]
10477090

No scanlines

>> No.10477252
File: 1.85 MB, 1440x1080, R-Type Delta NTSC USA PSX-230524-041721.png [View same] [iqdb] [saucenao] [google]
10477252

>> No.10477256
File: 1.30 MB, 1440x1080, Amiga 1200 Deluxe Paint IV.png [View same] [iqdb] [saucenao] [google]
10477256

came to realize that most shaders aren't compatible with every system. Every system requires some tinkering.

>> No.10477258

>>10477090
clearly vertical scanlines
or TATI as we call it

>> No.10477267

>>10475669
>didn't buy rgb cables
>didn't buy memory cards
>didn't buy link cables
>didn't buy multitaps
>didn't buy vhs
No friends or no money?

>> No.10477276
File: 2.22 MB, 1620x1080, Castlevania - Aria of Sorrow (U) [!]-230324-034023.png [View same] [iqdb] [saucenao] [google]
10477276

>> No.10477280

>>10475894
VHS Pro
but most VHS related settings look cheap

>> No.10477287
File: 2.12 MB, 1440x1080, 00024-231204-091905.png [View same] [iqdb] [saucenao] [google]
10477287

>> No.10477290
File: 2.30 MB, 1440x1080, 00024-231204-091856.png [View same] [iqdb] [saucenao] [google]
10477290

>> No.10477303

>>10475886
>24 bikes
>60 fps
>fully textured
>doesn't look made of paper
Uhhh... f-zero X bros?

>> No.10477317

>>10477287
>>10477290
These look pretty neat. Reshade or Retroarch?

>> No.10477330
File: 697 KB, 1728x1080, macrossskulltranslated-230609-054054.png [View same] [iqdb] [saucenao] [google]
10477330

>> No.10477332

>>10477290
Shit team. Where’s robo?

>> No.10477345
File: 2.81 MB, 1440x1080, 0005_1071664941-231204-094820.png [View same] [iqdb] [saucenao] [google]
10477345

>>10477317
Retroarch

>> No.10477349

>>10477345
Would love to have that preset but those pastebin links rarely work on my end.

>> No.10477365

>>10477349
#reference "shaders_slang/crt/crt-guest-advanced.slangp"
TNTC = "4.000000"
wp_saturation = "1.000000"
gamma_out = "2.200000"
glow = "0.000000"
bloom = "0.000000"
mask_bloom = "0.000000"
gsl = "1.000000"
scanline1 = "0.000000"
scanline2 = "14.000000"
beam_min = "1.000000"
beam_max = "0.900000"
beam_size = "1.000000"
scans = "1.000000"
scan_falloff = "0.100000"
spike = "0.000000"
h_sharp = "4.100000"
s_sharp = "0.000000"
shadowMask = "2.000000"
maskstr = "0.500000"
mcut = "1.000000"
maskboost = "3.000000"
mask_gamma = "2.200000"
AS = "0.200000"
sat = "0.500000"
FINE_BLOOM = "2.000000"
halation = "-0.200000"
hmask1 = "1.000000"
mask_layout = "1.000000"
brightboost = "1.400000"
clips = "0.000000"
bmask1 = "0.000000"
double_slot = "1.000000"
halation = "0.200000"
mask_zoom = "-1.000000"
maskLight = "1.500000"
slotmask = "0.500000"
slotmask1 = "1.000000"
slotms = "2.000000"
smoothmask = "0.000000"
smask_mit = "0.500000"

>> No.10477403

>>10477258
Those aren't scanlines, rather it's the aperture grille, but yeah, I personally don't like how it looks like vertical scanlines when there aren't actual scanline gaps to provide the grid effect. IMO it looks better using a shadow mask.

>> No.10477416
File: 2.03 MB, 1440x1080, Jurassic Park Part 2 - The Chaos Continues (U)-231204-143825.png [View same] [iqdb] [saucenao] [google]
10477416

>>10477365
It just werks. Thanks anon, looks great.

>> No.10477471
File: 1.93 MB, 1620x1080, Metroid Fusion (U) [!]-231204-150208.png [View same] [iqdb] [saucenao] [google]
10477471

>> No.10477485
File: 1.64 MB, 1440x1080, Discworld [SCUS-94600]-230524-042128.png [View same] [iqdb] [saucenao] [google]
10477485

>> No.10477549
File: 1.64 MB, 1440x1080, albert-2-231204-112719.png [View same] [iqdb] [saucenao] [google]
10477549

>> No.10477553
File: 2.27 MB, 1440x1080, albert-2-231204-113230.png [View same] [iqdb] [saucenao] [google]
10477553

>> No.10477560
File: 2.54 MB, 1440x1080, albert-2-231204-113146.png [View same] [iqdb] [saucenao] [google]
10477560

>> No.10477563
File: 2.65 MB, 1440x1080, albert-2-231204-113514.png [View same] [iqdb] [saucenao] [google]
10477563

>> No.10477590
File: 757 KB, 1403x1080, Star-Trek---Starfleet-Academy-Bridge-Simulator-(32X)-(U)-[!]-231204-154202.gif [View same] [iqdb] [saucenao] [google]
10477590

>>10462130
>https://pastebin.com/LkBE8pyy
I love that one. Night and day, holy shit

>> No.10477592

>>10477590
Be sure to enable the Sega Luma Fix or whatever it's called in the Grade portion of the shader.

>> No.10477594

>>10477592
Thanks anon, will do.

>> No.10477647
File: 3.21 MB, 1411x1080, Jurassic Park - Rampage Edition (UJE) [!]-231204-161247.png [View same] [iqdb] [saucenao] [google]
10477647

>>10477590
Love it. Earthworm Jim test next

>> No.10477662
File: 2.49 MB, 1280x1920, SWD1.jpg [View same] [iqdb] [saucenao] [google]
10477662

>> No.10477675

>>10477549
right looks better

>> No.10477680
File: 1.88 MB, 1440x1080, Policenauts - English - Disc 1-231204-162646.png [View same] [iqdb] [saucenao] [google]
10477680

>> No.10477704

>>10477647
The only other thing I'd tell you is to try using integer scale overscale. I'm seeing a bit of uneveness in the scanlines, which overscaling should fix, and you won't lose anything important to the overscaling on console games (handheld, arcade and PC games are different, of course).

>> No.10477725

>>10477704
I used over scale for a while but RetroArch crashes when taking screenshots. Where did you notice uneven scanlines? I mean, they must be there but the shader seems to conceal them pretty well. I don't notice them from my viewing distance, and it doesn't shimmer when moving.

>> No.10477735

>>10477662
NOOOOOOOOO WHERE'S MY SOULFUL RAWNESS AAAAAAAAAAAA

>> No.10477761

>>10477725
Ah yes, that old still-unfixed bug. It only happens using Vulkan though, whereas glcore works just fine. On some cores like Nestopia and SNES9X you can crop overscan directly and thus scale to 5x scale without using overscale, but IIRC Genesis Plus GX doesn't have that for some reason, which is a pain indeed.

Anyway, yeah, it's very subtle, but check where there's solid blocks of color, such as the green background of the weapon indicator on the top left. I will say, though, that even with integer scaling, you may notice every other scanline looks slightly different than the one before due to how the slot mask pattern fits at this resolution. At 6x scale it looks completely fine, but you need 1440p for that. The only workaround for that I've found, other than to just switch to a shadow mask or aperture grille pattern, is to use No Scanline mode. But it's only if you're really, really looking. At a distance, you don't, really.

>> No.10477798

>>10477761
>but you need 1440p for that
My next one will support 1440p for sure, but the hoarder in me can't just dump perfectly fine hardware and replace it with something better.
Anyway, your shader is awesome, transformative in some cases.

>> No.10477857
File: 1.03 MB, 1312x1080, Bonk III - Bonk&#039;s Big Adventure [U][SCD][TGXCD1052][Red][1993][PCE][thx-1138-darkwater]-231204-171646.png [View same] [iqdb] [saucenao] [google]
10477857

>> No.10477878
File: 1.79 MB, 1440x1080, rtypeleo-231204-172449.png [View same] [iqdb] [saucenao] [google]
10477878

>> No.10477891
File: 1.30 MB, 1411x1080, Snatcher (Sega CD) (U)-redump-231204-162309.png [View same] [iqdb] [saucenao] [google]
10477891

SOVL

>> No.10477909

>>10477590
It's like someone flipped the kino switch.

>> No.10477936

>>10477563
Game?

>> No.10477948
File: 1.42 MB, 1440x1080, SETUP-231204-093856.png [View same] [iqdb] [saucenao] [google]
10477948

Speaking of No Scanline mode, here's an attempt to emulate a very early VGA display. The very first ones from IBM actually used a slot mask pattern rather than the shadow mask pattern that became the norm later on, and had no discernible scanline gaps. This is with a bit of softness added.

>> No.10477951
File: 1.49 MB, 1440x1080, SETUP-231204-094532.png [View same] [iqdb] [saucenao] [google]
10477951

>>10477948
Now with full sharpness.

>> No.10477965
File: 3.76 MB, 2560x1440, Command Center - The Ultimate DOOM 14-Nov-22 04_00_17.png [View same] [iqdb] [saucenao] [google]
10477965

>>10477948
>>10477951
I tried something similar as well but much less aggressive.

>> No.10477972
File: 1.34 MB, 1440x1080, SETUP-231204-095020.png [View same] [iqdb] [saucenao] [google]
10477972

>>10477951
And here's a shadow mask pattern. I quite like this one, but can't help feeling that it wants proper doublescanned scanlines, which are not feasible at this resolution. Again, a 1440p display would do the trick here.

>> No.10477974

>>10477857
he bonke

>> No.10478105

>>10477082
>>10477085
>>10477090
I sit close to my monitor so that’s why I have the scanlines and mask very weak. Very hard to tweak everything to not be so fucked up

>> No.10478206
File: 3.63 MB, 1694x1853, Policenauts.png [View same] [iqdb] [saucenao] [google]
10478206

>>10477948
>>10477951
but muh scanlines

>> No.10478209
File: 918 KB, 960x800, dragon_003.png [View same] [iqdb] [saucenao] [google]
10478209

Dosbox does the VGA feel pretty well, even better on hires games.

>> No.10478280
File: 2.37 MB, 1728x1296, Donkey Kong Country - Competition Cartridge (USA)-231203-190108.png [View same] [iqdb] [saucenao] [google]
10478280

>>10478105
>>10477085
>>10477082
>>10476028
Here is another pic. Is my colors what is off?

>> No.10478386

>bump limit reached

>> No.10478405
File: 187 KB, 500x718, Lookin over.png [View same] [iqdb] [saucenao] [google]
10478405

>>10478386

>> No.10478460
File: 265 KB, 1440x960, Metroid - Fusion # GBA-230314-213452.png [View same] [iqdb] [saucenao] [google]
10478460

>>10477471
What's the point of filtering Fusion if you're going to leave it dayglo bright

>> No.10478572

>>10478209
Looks a bit too coarse for my liking. Maybe it was like that on those really old, really cheap high dot pitch monitors circa 1993, though.

>> No.10478584

>>10478460
>white pixel
>it's grey
Bro just apply gba-colors, you don't need to darken it like that

>> No.10478603

Do you guys use CRT filters on PS2 games or instead boost the native resolution so it looks HD? Not sure what to do

>> No.10478619

>>10478603
I started using Reshade. I also boost the native resolution unless it’s a 2D sprite game like Street Fighter Alpha Anthrology see>>10474260 I’ve since adjusted the Lut to make the colors a bit more accurate

>> No.10478705
File: 3.97 MB, 1920x1032, pcsx2-qtx64-avx2 2023-12-04 21-23-20.png [View same] [iqdb] [saucenao] [google]
10478705

>>10478603
both

>> No.10478948

>>10478705
What game?

>> No.10478974

>>10478948
Devil Summoner
/ a Persona 5 prequel

>> No.10479062

New thread? Discussion is very lively today.

>> No.10479352

>>10479062
migr8 plz>>10479346