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/vr/ - Retro Games


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10453398 No.10453398 [Reply] [Original]

Been playing a lot of Capcom games as of late and a friend of mine brought up how he was gonna play through the DMC games and it got me to look back and check out the series again because admittedly I've always had a hard time with them.

Beat the original in a single day and it was a lot more fun than I initially gave it credit for but the intro portion of the game felt a lot harder than the rest of the game but maybe I just got used to gameplay at that point.

I am intending to play 2 later but I've now been playing 3 and I'm curious to hear people's stories of this game's initial release because I'm playing the HD releases, but I do own and started playing the original copy of DMC3 and fuck me, it humbles me like a mother fucker.
If it weren't for the added checkpoints in Gold, I don't think I would have ever gotten past Mission 5.
I've seen people talk about Cerberus being a filter but I was going insane losing to the boss fight in 5 and having to restart over and over.
Did any of you power through?
Did you get filtered at some point?
Did you end up preferring SE for Gold mode?

In any case, I guess this is just a general thread for DMC talk.

>> No.10453442

>>10453398
Tried replaying DMC last year - but got sick of being locked in a room while more and more enemies spawn in.
Prefer enemy encounters that are a bit more deliberate.

>> No.10453459

>>10453442
It's not too egregious from what I played but I can understand where you're coming from.
Chapters are really short so I was never too bothered when certain encounters got hard or a tad long winded. The combat is stupidly simple compared to the later games so it felt like I was just playing a significantly more action oriented Resident Evil/Onimisha game. Not to mention devil trigger basically saves my ass more than anything and the health drops in 1 are waaaaaaay more generous than they are in 3.
I am practically begging for health sometimes after certain encounters but the game is usually generous enough to give me a big soul drop after a harder enemy but god damn 3 is a lot less nice with minor health drops so I was thankful devil trigger was given to me later in the game to help with refilling my health after getting a good beating.

>> No.10453473

>>10453459
Never finished 3.
Don't recall being filtered - think I just put it down one day and never picked it back up.
Tonally, it really wasn't my thing. DMC1's tone was more to my liking.
I do remember liking the bosses though...

>> No.10453491

>>10453473
DMC1's tone was good, not too wacky but enough charm are charisma. 3's isn't all too bad, I like it when it goes off the shits but I can see it turning people off.

>> No.10453526

>>10453473
3 has a cool start but quickly turns into some of the most boring environments and repetitive gameplay you will ever see in a video game. That tower is disgusting. It's also still clunky and doesn't let you switch styles on the go

The DMC franchise is insanely overrated

>> No.10453554

>>10453526
Well hold on there, I think there's a good pattern of progression in DMC3. Missions are spread out a tad longer than the original but I think it's for the better since they're easy to navigate and have good bits to explore and discover secrets.
There are weird rooms that feel like they were intended for more but are used for small encounters or simple puzzles.
The combat is very good but style switching should have been in the original when it was only added to the switch port of all things.
Having also been playing Ninja Gaiden Black/Sigma, I think that game is a lot more satisfying in how it's designed but it also has some issues, mostly related to some of the changes Sigma makes but that game is fuckin awesome regardless.

Also I don't consider DMC all that overrated. It's like God Hand where people who like it, really sing it's praises but it's understandable why.
I think it's probably just online discussion on places like here or other game centric forums where some people can talk about games in a way that really pervert the idea of the game rather than what it actually is, kinda like how people perverted Resident Evil 4 which gave people this weird idea of what the game was and now there's people who consider the remake to be a better game in comparison and that the original is dated/badly designed when they're designed in completely different ways, but that's a completely different conversation.

>> No.10453560

>>10453554
There is no excuse for how boring the setpieces are in 3 as soon as you enter that tower. It's basically just backgrounds so at least give me some cool or atmospheric ones. All the games suffer from this but especially 2 and 3

>> No.10453701

>>10453459
One of the reasons 1 is still my overall favourite is because DT actually feels powerful; the massive damage buff, the extra attacks, and the health regen is decent if you're not on DMD.
3's DT only really gives you high defence and DTE, and having to hold L1 for half the mission gets old.

>> No.10453825

>>10453701
I used the speed upgrade for dodging before I realized Royal guardo was the best style.

>> No.10454275
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10454275

/vr/ very own DMC.

>> No.10454307

>>10454275
>2D arcade
>protag is not a bishie turbovirgin
Very cool good ending and great fairy wife though.

>> No.10455178

>>10453526
>repetitive gameplay
You have lots of options in how to approach every fight, regardless of the loadout of your choosing. Some enemies cockblock you too much but overall you can still do pretty much whatever you want. Don't see how DMC3's combat is repetitive.

>> No.10456106

>>10453526
Bayo need extra love & support

>> No.10456163

it's just such a boring retarded game uhhhhghhhh

>> No.10456380
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10456380

>>10453398
I don't get why anybody complains about gold mode in DMC. It wasn't some after the fact addition, it was supposed to there to begin with Taking it out for the NA release while *also* bumping up the difficulty was a dick move and I don't really know why they did it. The cynic in me kind of thinks they wanted to double-dip. Sell the stupidly difficult version to the hardcore fans who would buy it day 1 and slog through then sell the SE to everyone else by shilling the "now with reasonable difficulty" angle.

And it's not even that the boss fights in 3 are that bad, it's just that forcing you to replay entire levels just to avoid using yellow orbs is bullshit. There's enough backtracking in the game as it is, using it as punishment for failing a boss fight that is almost always going to go badly the first time is just cheesy as fuck. I've played 3 enough times that I could handle the regular edition but why the fuck would I want to. The SE is what the original edition should have been to begin with

>> No.10456403

>>10456380
git gud

>> No.10456451
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10456451

>>10456403
Already did. Just not gonna choose to play the inferior version of a game because a bunch of autsits insist the fubar version is somehow the only valid one. This is Castlevania III all over again.

>> No.10457112
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10457112

>>10456380
Yeah that was the conclusion I was coming to recently when I started SE.
Now maybe I misheard or am overestimating how big of an issue something like rentals are, but I imagine it was to possibly be a means of combating against rentals so people would HAVE to buy the game to put in the time to beat it.
I feel like by the mid 2000s, video game renting was already the standard in the industry and coexisted with regular game sales but I'm just talking out of my ass so I don't really know.
I'm grateful for Gold mode but Yellow/OG NTSC 3 is just obnoxious.
Replaying levels to get to a boss or segment isn't hard as it is just frustrating.
Admittedly I'm not the best gamer in the world but geez.
>>10456106
Not retro, but I do love the OG Bayonetta. I think she gets a decent amount of recognition, but the way that series deteriorated is baffling. At some point I'm gonna play DMC 4 & 5 but judging from what I've heard about them, it's fascinating to see how DMC was able to make a proper comeback while Bayonetta stumbled, especially with Platinum not being able to acquire help for 2 until Nintendo stepped in and the abhorrently long wait for 3.

>> No.10457125

>>10457112
>Not retro
Speaking another GC exclusive such as pn.03.
>abhorrently long wait for 3
Have same issues with Darksiders III

>> No.10457134

>>10453398
Always liked DMC2,always will,soulmaxed 7/10 game

>> No.10457373
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10457373

>>10457112
>Replaying levels to get to a boss or segment isn't hard as it is just frustrating

This. Having to slog through the same level multiple times just to get to the boss doesn't add to the challenge, it's just tedious.

>> No.10458724 [DELETED] 

>>10453554
>kinda like how people perverted Resident Evil 4 which gave people this weird idea of what the game was and now there's people who consider the remake to be a better game in comparison and that the original is dated/badly designed when they're designed in completely different ways, but that's a completely different conversation.
I think most of the complains to Resident Evil 4 original design come from people who didn't really like it as a Resident Evil game and the remake was carefully molded to address those issues. I don't think that regardless of subjective preferences you can take away the charming and revolutionary mechanics Resident Evil 4 introduced in videogames but you can criticize it for being a disservice to the franchise, and particularly the horror genre (since Resident Evil was always horror) and highlight how the remake improves on combat mechanics by regressing to the previous entries where you had to study and understand how your approached the enemies rather than just blast your way through it.

It's also kind interesting to discuss this in this thread because Devil May Cry started out as the prototype for Resident Evil 4 and at its core resembled better the design of the series than the actual retail product.

>> No.10458730

>>10453554
>kinda like how people perverted Resident Evil 4 which gave people this weird idea of what the game was and now there's people who consider the remake to be a better game in comparison and that the original is dated/badly designed when they're designed in completely different ways, but that's a completely different conversation.
I think most of the complains to Resident Evil 4 original design come from people who didn't really like it as a Resident Evil game and the remake was carefully molded to address those issues. I don't think that regardless of subjective preferences you can take away the charming and revolutionary mechanics Resident Evil 4 introduced in videogames but you can criticize it for being a disservice to the franchise, and particularly the horror genre (since Resident Evil was always horror) and highlight how the remake improves on combat mechanics by regressing to the previous entries where you had to study and understand how your approached the enemies rather than just blast your way through it.

It's also kind interesting to discuss this in this thread because Devil May Cry started out as the prototype for Resident Evil 4 and at its core resembled better the design of the series than the actual Resident Evil 4 retail product.

>> No.10458965
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10458965

>>10453398
>DEVIL MIGHT CRY
got it was so cringe
i was embarrassed even as a 13 yr old playing this
i was literally the target demographic and though even as a literal child, wow this is fucking HORRIBLE

>bad dialogue
>bad voice acting
>paperthin flimsy story floppier than a C-tier action movie

UNIRONIC ACTUAL ENDING:
>dante: yeeeehawawwwwwwWWwww!
*plane flies away*

holy fuck
even at used prices from the bargain bin
nothing will ever return my time on earth back to me


modern capcom is pure shit
this series was the beginning of the end

P U R E S H I T

>> No.10459141
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10459141

>>10458730
Idk man, I've heard my fair share of younger people try og RE4 and couldn't really get into it, let alone the older games, I don't expect them to but whenever I get into convos about video games I usually try and talk to people about popular series and see what there thoughts are.
I won't say it's outright bad, but the remakes just come across as very safe highlight reels of the OG games, RE4 especially.
Say what you will about how it and 5 changed the directory of the franchise, id personally argue it was doing that since 2 & 3, but RE4 is just an otherwise well designed game from beginning to end. The pacing is pretty damn solid and the only real issue I have with the gameplay is how much pausing is done throughout due to weapon switching, also the ability to switch the camera to a different shoulder would've been nice but I could cherry pick all day if I wanted.
Not to mention it's a pretty easy game when you get the mechanics down but the experience is otherwise so fast and flows so well I got hypnotized my last playthrough because it has been a few years and spent the better part of a whole day playing through it.
It's not perfect, but it's damn close to it at times.

I knew about DMC being a proto RE4 at one point, it's crazy to think about the few games that spawned from its development.

>>10458965
Simbly Evin

>> No.10459209

>>10454307
Need remake/sequel

>> No.10459219

I just beat 3 and other than the heavy reuse of areas near the tail end, that was pretty alright.
Biggest compliment I can give it is that I enjoyed the cutscenes and the combat is super solid, but after the big wind fish mother fucker, the game just started refusing rooms and assets to a point that wasn't egregious, but that one mission where you're collecting gem parts to open a door by turning the switches to spin the tower was a tad bit obnoxious.
Final bosses were a tad underwhelming all things considered with how hard a majority of the game was.
Other than that, a swell time, kinda wish DMC1 had the combat and enemy variety of DMC3 because that would honestly be the perfect game.
>>10457134
Just booted it up and I hate to say it anon but it's been an... Interesting experience so far.

I had heard about the guns being OP as fuck, but I laughed pretty hard with how crazy gun damage is.
I hate the sword whiffing sound because even when I would attack enemies with it, I would still hear the goofy *WOOSH* sound effect and it kills me.
The movement in the game is also batshit insane, there's absolutely no reason the dodge needs to be that good and running on the walls unintentionally has been the funniest fucking thing this game has to offer.
It's a very odd game because it's almost like they tried making a DMC game from memory and fucked up the parts that mattered.
It's not bad per se, but it's been an enjoyable experience for the wrong reasons.

>> No.10459875

>>10457373
>>10457112
I didn't mind the yellow orb system in DMC1; levels were quite short on Normal/Hard, and blue orbs you had already collected would replaced with yellow orbs on subsequent playthroughs so you had quite a few spare for DMD.
But many regular levels in 3 felt like a slog beyond Normal difficulty due to bloated enemy health, and some enemies just being really fucking unfun to fight. Now that I think about it, after powering through all difficulties, most of my replay time in 3 was just fighting Vergil 3.

>> No.10461109

>>10456106
Too bad Fagmiya deadbeated his baby again, that just mean BayoIV will be a second coming of christ with Bayo3 being the DMC4

>> No.10461323

>>10453398
Devil May Cry 2 is a genuinely good game.
Screw the haters

>> No.10461463

>>10461323
I remember playing as a kid after hearing from everyone how bad it was and I genuinely thought it was fun. I enjoyed the whole DMC series overall.

>> No.10462929

>>10459219
>kinda wish DMC1 had the combat and enemy variety of DMC3
I always thought 1 had better quality enemies, even if conceptually many of them were just reskins of each other. Meanwhile 3 has crap like Dullahans, Soul Eaters, and Fallen.