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File: 160 KB, 1920x1080, resident-evil-characters-4.jpg [View same] [iqdb] [saucenao] [google]
10453551 No.10453551 [Reply] [Original]

What do you think of Resident Evil's story as a whole?

>> No.10453557

it's fun retard kino, very entertaining

>> No.10453558

>>10453551
offensively bad to the point where it hurts the horror atmosphere

>> No.10453559

>>10453551
https://youtu.be/kJ2djNORNfE?si=qgx5HbUqUwtsp-qp&t=8

>> No.10453571

>>10453558
That's why 4 was a perfect way to reboot it but then that retarded Asian bitch had to show up and a few minutes later we have zombies with bazookas

>> No.10453575

>>10453558
It's supposed to be a B-Horror movie. It's not supposed to actually scare you lol

>> No.10453609

>>10453551
1 is somewhat plausible and surprisingly thought out for the time. there are still details that surface even today that are interesting to think about.
gets worse with 2 and 3 but those still amount to a solid trilogy.
there are no other resident evil games.

>> No.10454009

Genuinely don0t give a fuck, but the games are great. CV is offensively bad to the point it makes me cringe watching the cutscenes though

>> No.10454039

>>10453551
I've only played 1-3 & CV but I like how not everything is explained in excruciating detail. Creates some of the uncertainty that would probably be there if zombie shit went down irl.

>> No.10454062

It has a lot in common with FFVII.

>> No.10454931

>>10453551
As a whole or just 1/remake?
Story wise the first is the best
The series as a whole, its alright but there are a few oddities/gaps in it

>> No.10454945

>>10453575
>Texas Chainsaw Massacre wasn't supposed to actually scare you

>> No.10454957

>>10454945
The original Texas Chainsaw was real horror. Resident Evil has always been closer to Evil Dead 2 than that

>> No.10455017

>>10454957
Mikami literally listed his inspirations for RE and Evil Dead is not one of them. Texas Chainsaw is.

>> No.10455027

>>10455017
If he was going to for Texas Chainsaw Massacre, he failed

>> No.10455032

>>10454957
Evil Dead might not have been the inspiration but I agree with you since it had items, artifacts and sequential progression and Chainsaw was just mindless horror.

>> No.10455036

>>10455027
He was originally going for silly shit like ghosts and robots before the entire plot was rewritten into something much less retarded, which sounds more like a success.

>> No.10455039

Not sure that it qualifies as a story.

>> No.10455054

>>10455036
And the rewriting of the plot, as well as much of the narrative and direction work on the game, wasn't done by him. That was his biggest issue during development, how little he actually was involved, and it's probably why he forced himself into the director's chair for the remake. His greatest contribution was essentially muscling in on the voice direction and making everyone speak in a retarded fashion so he could understand it.

>> No.10455056

>>10454957
As ridiculous as RE is, it’s played completely straight and not tongue-in-cheek like Evil Dead is.

>> No.10455057

after 3 it's pure anime shlock

>> No.10455082

>>10453551
I unironically love it.
As a kid I always enjoyed the conspiracy stuff and the backstory around Umbrella, STARS, the mansion, Raccoon City etc.
Even the more modern RE game stories with their constant retcons and over the top wackiness are pretty entertaining to me. It's schlock, but fun schlock.

>> No.10455097

the moral hook of re is man's doomed fight against their mortality. on the one hand running from death is the most innate instinct we have, on the other hand we know it is rejecting god's grace, rejecting the divine. the post 1 games focus way too much on comical corporate greed and impropriety, there's no temptation, it's obviously evil and retarded to make dangerous bioweapons just for the cash and enslave humanity with a parasite.

>> No.10455267

>>10453609
>1 is somewhat plausible and surprisingly thought out for the time.
Zombies as living people sick with a disease vs. reanimated corpses was a really novel approach too. Alex Garland has repeatedly talked about how 28 Days Later and the Rage zombies wouldn't exist if he hadn't played Resident Evil.

>> No.10455309
File: 26 KB, 929x523, 40336797-commando_arnold_200.jpg [View same] [iqdb] [saucenao] [google]
10455309

>>10453557
>>10453559
>years of research
>millions, if not, billions of dollars invested
>countless lives lost
>all to produce a Tyrant: the ultimate bio-weapon
>BTFO by a redneck with a rocket launcher in under 2 minutes

>> No.10455324

>>10455082
I feel about the same

>> No.10455553

>>10453551
As a story it's obviously kind of schlocky, but in a genuinely enjoyable and endearing way. There's a very obvious drop in quality across the trilogy but they still even out into a solid trilogy, I feel like ideally a third game should have seen Chris, Jill, Leon, and Claire all coming together to take down Umbrella but obviously the series was too big for a true conclusion. After that though I just can't give a shit, RE4 especially going "lol Umbrella just shut down eventually actually" to me was really the point where I felt like I couold stop caring about the full story of the series and just enjoy the plot beats and character interactions.

>> No.10455727

>>10454957
Oh please, Resident Evil has more in common with the likes of Zombi 3 than Evil Dead OR Texas Chainsaw Massacre.

https://www.youtube.com/watch?v=3p4YCWNv2-o

>> No.10455738

>>10453551
Story wise RE has always reminded me of X Files; government conspiracies, unexplained phenomena, some things which seem to be 'supernatural' entities but could just be some kind of twisted experiment etc. That and the goofiness of both.

>> No.10455756

>>10455267
Except they WERE reanimated corposes. What the fuck are you talking about?

>> No.10455769

>>10455756
The zombies in the original RE games aren't actually dead people. There's a lot of technical shit the background stuff for RE1 goes into detail on regarding how the t-Virus works, a more rudimentary way of explaining it would be that it just rots the vast majority of your brain and leaves only pure instinct or something like that.
Project Umbrella has a really long three part document on the t-Virus.

>> No.10455817
File: 98 KB, 1200x675, REHD_2.jpg [View same] [iqdb] [saucenao] [google]
10455817

>>10455769
The T Virus makes people grow abnormally large too, just like it does to most other living things. The old background material for RE1 talks about it but the in-game graphics don't really communicate it well. They're about a head taller than Leon in 2 though and they're beefy motherfuckers in the remake of 1.

>> No.10455820

It's really fucking stupid but in a fun way.

>> No.10455825

>>10455756
The virus turns people into rotting cannibals. It doesn't kill and reanimate them.
Retard.

>> No.10455826

>>10455769
Then why do we see numerous people die and come back as zombies? Wesker is based purely on this idea in that we see him die in RE1 but is "resurrected" by the virus.

>> No.10455834

>>10453551
Need an RE game that's an outbreak in medieval times. Army of Darkness.

>> No.10455837

>>10455825
It reanimates corpses in the graveyard in Code Veronica you dumb nigger.

>> No.10455842
File: 3.47 MB, 2186x1560, zombie.jpg [View same] [iqdb] [saucenao] [google]
10455842

>>10455769
This sums it up pretty well. It's from the 1996 guidebook/artbook Inside of Biohazard with a bunch of neat little background info based on the original scenario writer's notes.

>> No.10455850

>>10455837
>Cuck Shittonica
Not canon.

>> No.10455856

>>10455727
Haven't seen Zombi 3, but 70s & 80s Italian horror is actually one of the better parallels to horror movies I've seen drawn for Resident Evil. Narrative is an essential driver of the game, but its kinda haphazardly thrown together and doesn't worry too much about logic or internal consistency. The focus ends up being placed much more on atmosphere & the odd set piece spectacle rather than trying to deliver a grounded story.

>> No.10455859

>>10455856
Forgot my final point: the voice acting is off because it was written in a different language, translated, and then dubbed by English speakers.

>> No.10455868

>>10455738
RE1 is a lot like an X Files episode. "Strange shit happens in a small town, special agents investigate and discover a deeper conspiracy" is the rough outline for about half the episodes. There's even an episode from Season 2 or 3 about a shady pharma corp experimenting with a deadly pathogen that ends up causing an outbreak and killing a shitload of people.

>> No.10455875

>>10455826
I guess I'll list instances of that in chronological order.
>Forrest (RE1)
We don't actually know if he's dead, and he doesn't 'come back' in the original game either, only in Advanced Mode.
It's pretty easy to assume he got infected and passed out while the virus fucked his brain and body either way.
>Marvin
Doesn't die either. He's very clearly still breathing and just moved into the office when you find him again.
>the graveyard zombies in 3
If you didn't know, 3 was incredibly rushed, but those were bodies from when the hospital got overrun and they were making mass graves to get rid of anyone that seemed to dead or some other bullshit reason.
The truth is, RE3's backhalf was made in a short amount of time and they threw in a Return of the Living Dead reference.
>Code Veronica
This is the one that actually resurrects the dead, because it's a new variant. Alfred says as much.
>any REmake additions
Non-canon.
>Marcus
Not actually Marcus, just leeches that ate his brain pretending to be him based on his view of himself. Hence the fact that he is a wannabe Christ figure.

>> No.10455879

>>10455826
>>10455875
Oh, forgot the obvious one in Wesker.
He just didn't die. He bled out for a bit but he injected the experimental virus just before the confrontation, so he was basically saved thanks to that.

>> No.10455886

>>10455879
I liked the original plan for bringing back Wesker where Umbrella or some other company recovered his mangled corpse and integrated it into a new super BOW. I don't know why they'd go through the trouble to do that though, I've just seen the sketches posted.

>> No.10456047 [DELETED] 

>>10455875
You could just admit that there's inconsistencies for a game where the game literally invents bio-matter for the mutations people undergo.

>> No.10456050

>>10455875
You could just admit that there's inconsistencies for a game that literally invents bio-matter for the mutations people undergo.

>> No.10456103

>>10453551
Typical Japanese garbage way of writing stories.

>okay so.. abandoned mansion
>with zombies
>then the city gets infested
>THEN THEY GO TO AFRICA AND DISCOVER THAT THIS SPECIAL GIRL HAS THE KEY TO SAVING THE WORLD AND OMG THERE IS DR NO TELLING US ABOUT HIS PLANS TO RESURRECT HIS COUSIN TWICE REMOVED BY USING THE MODIFIED T-99-X3 VIRUS OH NO WAIT ITS HIS EX WIFE WHO WAS ACTUALLY WESKER'S DAUGHTER BUT HE AGED HER IN A SPECIAL POD BECAUSE IT WOULD BE COOL OMG SHE'S TURNING INTO A SUPER BEAST ITS THE MATRIX!

It went from simple zombie survival adventure to the zombie matrix soap opera.
inb4 hurrr thats not the story the story is ackshually very deep and-
No, its shit. Japanese cant help themselves, everything has to be over the top and epic and with James Bond villains with weird motives.

>> No.10456108

>>10456103
That's just how the japs do everything. They take a grounded concept and just turn it into Buddhist mythos tier crazy. Must be neurological neoteny.

>> No.10456110

stopped paying attention after 2, lorefags get the rope

>> No.10456118
File: 270 KB, 1024x1344, 1000083716.png [View same] [iqdb] [saucenao] [google]
10456118

>>10453551
it's dumb

just like Metal Gear Solid

I guess it's comfortably cheesy

>> No.10456196

>>10455842
What the fuck? They can walk as fast as 7.72 km per hour? Slow my ass!

>> No.10456210

>>10456118
MGS is dumb in a complex over the top anime that still takes itself seriously sort of way. While Resident Evil plays everything straight, the plot is just there to facilitate the game & is mostly self contained from one game to another aside from some recurring characters.

>> No.10456239

>>10456118
No, it's not at all like MGS.

RE knows its story is dumb but doesn't care.

MGS doesn't know its story is dumb, and cares deeply.

>> No.10456246

>>10456103
I can usually tell if a game is Japanese based on how ridiculous the plot is, and how homosexual the protagonist looks.

>> No.10456254
File: 2.93 MB, 960x540, 1632746977194.webm [View same] [iqdb] [saucenao] [google]
10456254

>>10456239
>MGS doesn't know its story is dumb

>> No.10456297
File: 402 KB, 691x672, Die Hardman, yes that is his actual name.png [View same] [iqdb] [saucenao] [google]
10456297

>>10456254
That's not Kojima being self-aware, that's Kojima literally writing Otacon as being a nerd. That's how he writes.

>> No.10456726

>>10455837
>Code Veronica
Try and keep up, Sparky.

>> No.10457362

>>10456050
Outside of the graveyard shit in 3, the games are fairly consistent on what the t-Virus can and can't do.
Meanwhile with CV, when it resurrects the dead into zombies, it explicitly tells you that it's a new variant.

>> No.10457381

So if RE3 happens 1 day before RE2, why is our boi Marvin dead on the floor in 3, exactly where you would've killed him in 2?

>> No.10457425

>>10457381
He's not dead, just unconscious.

>> No.10457434

>>10457425
The game says ''He's been fatally wounded by zombies''. I just find it ridiculous the amount of loopholes fanboys are willing to accept to cover up something that's just a minor plothole/mistake.

>b-b-but Jill didn't know he wasn't ded, she just THINKS he's fatally wounded, he totally regained consciousness hours later, crawled to the opposite side of the room then stayed conscious until Leon showed up, then when Leon leaves, he crawls back to the room and finally becomes a zombie and you kill him coincidentally exactly where you find him in RE3

k

>> No.10457437

>>10457434
>Fatally wounded by zombies
So, not dead.

>> No.10457443

>>10457437
>Jill rolls into RPD
>co-worker is very wounded, but alive
>fuck him though let's not even talk to him we got shit to loot

Yeah sounds plausible, the same one who bent backwards to save Richard who was obviously going to die after getting fucked up by Yawn.

>> No.10457450

>>10457443
Well, the reason for that is a completely different writing issue, that being Jill wasn't planned to be in RE3, and only the second half of the game was really written with her as the main character.
She also had a perfectly good reason to not fuck around there, that being the 9 foot tall monster she just escaped from that face fucked Brad.

>> No.10457473

>>10457450
Honestly I don't even mind all these in-lore explanations. It's just that it's obviously a small writing mistake, which is no biggie at all. Kazuhiro Aoyama has mentioned that it is a translation error, and it states he is unconscious in japanese, but idk if he's just covering or if real. Prob real.

I just find it bizarre when people just refuse to acknowledge it's a mistake, and pretend it was supposed to be that way all along. Like it's a personal offence that something they like isn't flawless.

>> No.10457480

>>10457473
Well, that's because RE really is shockingly consistent and thought out at times. From 2 until Outbreak 2, the games were all written by the same team and it shows (ignoring 3).
There's also a lot of dumb misconceptions about the games and what's going on. A good example is CV, when Claire tells Leon to talk to Chris, and people wonder how Leon would tell him, when Claire already said that Umbrella was tracking Chris, so she'd already have a location to give Leon.

>> No.10457485

>>10457434
>>10457437
>>10457425
The virus knocks out the host into a coma for a few hours during the infection process

>> No.10457498

>>10457362
Scenario writer of Resident Evil 3 explained that those people were burried while in a coma because their loved ones thought they were dead (but they were not really dead). Probably the same thing we see with Marvin earlier.

>>10457434
You realize that segment of Resident Evil 3 happens BEFORE Resident Evil 2, right? Marvin has been bitten by a zombie and Jill correctly assumes he is fatally wounded because it's just a matter of time until he turns into a zombie. All of this happens before Leon/Claire reach the RPD.

>> No.10457519

>>10457498
Yes, my timeline is correct. Jill finds Marvin. Marvin crawls. Leon finds Marvin. Marvin crawls. Marvin is zombie. Marvin dead.

Doesn't change the fact that Fatally Wounded is ambiguous as fuck and shit translation, even if at best technically correct. Even the director said it should've been more like ''he's at death's door and I can't help him".

>> No.10457524

>>10457519
Honestly I just don't understand why they didn't just put Marvin near the lockers in RE3, that seems like the obvious decision. Why the fuck did they put him at the lockers at the start of RE2, then in the room later on, and ALSO in the room in RE3? Why the fuck.

>> No.10457554

>>10457524
Marvin at lockers in RE3 would be way easier to accept.
>Jill finds him at lockers unconscious
>Leon finds him at lockers conscious
>He crawls to the room
>Leon kills him in the room

There's 0 good reason for them to put his corpse in that room in RE3. They didn't think it through. It just creates this extra step where Marvin has to crawl twice room-locker-room, instead of simple locker-room.

I'm losing my fucking mind here mates

>> No.10457891

>>10457498
>>10457524
>>10457554
I don't know shit about RE3's development but is it possible that it was originally supposed to take place AFTER RE2 and they changed some dialogue last minute? Apart from Marvin is there anything in the game to contradict this?

>> No.10457898

>>10456726
>>10457362
>>10457425
>>10457437
>>10457443
>>10457450
>>10457473
>>10457480
>>10457485
>>10457498
>>10457519
>>10457554
>>10457891
OR, and stay with me here, maybe Resident Evil is just poorly written and has major inconsistencies, and the fact is that you still die and are reanimated, regardless of what dumb coping mechanism the writers invented, since brain cells are still active up to several hours after someone is dead anyway?

>> No.10457908

>>10457898
>you still die and are reanimated
Not what happens.

>> No.10457909

>>10457898
Or maybe the guide they released along with the game way back in 1996 has the correct explanation and you're just coping because you're a dumb faggot?

>> No.10457916

>>10457908
If you heart stops you are dead. The game explicitly states that your heart stops but brain activity continues. You fucking die and reanimate. Not my problem they don't know what they're talking about.

>>10457909
Coping fanny tranny.

>> No.10457923

>people don't find this scary
https://www.youtube.com/watch?v=Fe6srxp1-9I

>> No.10457924

>>10457916
Your heart stopping isn't actually when someone dies, that's why it's called cardiac arrest and there's a minimum 8 minute window to restart it.

>> No.10457951

>>10455769
Kinda related to this, does RE2 ever actually say that zombies turn into Lickers? Myself and everyone I knew who played it back then just kind of intuitively put 2 and 2 together and came to the conclusion that zombies metamorphosed into them. Sort of like they were growing a new body and needed to eat people to fuel it and when all the rotten junk sloughed off they'd be a shiny new Licker. I don't think the games ever conclusively say anything like this happens though.

>> No.10457959

>>10457951
From the Biohazard 2 - City of the Dead Escape Manual:
>A mutated form of a human affected by the T-Virus that has been spread throughout the city. The name "Licker" is derived from the English word by the police officer who discovered it. It has poor eyesight and most of the skin on the surface of its body is peeled off. However, it has an abnormally developed sense of hearing that enables it to search for its prey, crawl closer and attack with its sharp claws and long tongue. They're sensitive to acid and high temperatures.

>> No.10458080

>>10457951
I always reasoned that it goes zombie > crimson head > licker > evolved licker

>> No.10458118

I have no idea , ive played them all but i dont care for story. Im in it for gameplay. I usually bypass cutscenes or just do something else while they’re playing. Im there to kill zombies brotherman

>> No.10458130

>>10457924
No use debating with retards, anon. He probably thinks any slight brain damage is fatal despite him being alive.

>> No.10458152
File: 189 KB, 1200x744, licker concept.jpg [View same] [iqdb] [saucenao] [google]
10458152

>>10457951
The old concept art for the licker seems to show something like that happening too. The one in the top right still has human legs.

>> No.10458185
File: 26 KB, 1219x316, file.png [View same] [iqdb] [saucenao] [google]
10458185

Does anyone have full scans of the Director's Cut Survival Guide for RE1 (the one with all the character art at the start, the version on the internet archive is incomplete) or the Prima Strategy Guide for 2 and 3 (not individually, both games in one strategy guide).
I need them for my collection.

>> No.10458186

1st one is good and I liked the presentation. Definitely one of the better stories out there when it came out in 1996 and it still holds up today despite some of the b-camp.
2 and 3 do a good job as well. It starts getting cornier, but it still gets the job done.
Code Veronica took the whole fucking thing to anime level right away. I couldn't believe what I was playing by the time I got to the Wesker v. Alexia DBZ match. This was when the story died for me. The final nail in the coffin was Capcom hyping up Chris/Claire wanting revenge against Umbrella at the end of the game only for that idea to be (((frozen))) right away in the opening of RE4 and taking a detour about a story killing crazy Spainards instead.
>>10454062
Yeah, both are among the best in vidya porn atm.

>> No.10458438

>>10458152
I just realized its claws are bone like Tyrant.

>> No.10458739

>>10456103
>No, its shit. Japanese cant help themselves, everything has to be over the top and epic and with James Bond villains with weird motives.
Resident Evil is the only zombie series with both a remotely unique setting as well as a consistently fun narrative.
Every other one that even attempts to last longer than maybe three entries ends up failing miserably to achieve even a pinch of what RE has going on.
>b-but it's too silly!! everything has to be like hollywood action films!!!!
Please tell us how great and involving the stories of The Walking Dead or any Romero dead flick past Day are.

>> No.10458758

>>10455309
Is this 4-shot rocket weapon a bazooka whereas a 1-shot rocket weapon is a rocket launcher? I've seen the term bazooka since the 90s and always thought it was interchangeable with rocket launcher, but now I am not sure

>> No.10458992

>>10453575
I hate this cope so much. Resident Evil stories are clearly meant to be taken seriously and people don't want to cope with this obvious fact, even when the Remakes try this point home even further

>> No.10459026

>>10458992
Meant to be taken seriously =/= meant to be scary.
The horror of RE is entirely in its gameplay elements, mainly building fear and tension through the unknown or facing challenges that test the player's ability with the game's resources.
The stories themselves were never really meant to be scary outside of arguably RE1 (which Mikami ruined any chance of being scary as an aside).

>> No.10459208

>>10458758
A bazooka is the rocket launcher used by the US in WW2 which was just a single reloadable tube. Though its fairly common for the word to be used to describe any rocket launcher.

>> No.10459247
File: 487 KB, 1500x1000, M202.jpg [View same] [iqdb] [saucenao] [google]
10459247

>>10458758
>>10459208
Mildly interesting trivia is that the 4 barrel launchers from Commando and RE are based on the M202. It was an incendiary launcher in reality but it looked cool as hell.
https://www.youtube.com/watch?v=mkFU7o3IAaM

>> No.10459259

Kitsch from the outset, enjoyable through RE4. Became enjoyable again with RE7.

'96's scenario is laughably bad in a good way, makes the actual horror elements like Itchy. Tasty. really pop in contrast. Cannot for the life of me understand the people who say it was schlock on purpose (it wasn't) or that Iwao's writing is some misunderstood gem (its not).

>> No.10459346

>>10459259
>took his opinions from a youtuber
Yawn.

>> No.10459385

The first game always reminded me more of a sci-fi thriller like Jurassic Park or Congo. The intro is even similar to the book version of JP, where the catalyst is strange animal attacks in Costa Rica that turn out to be escaped dinos attacking people and eating babies. 2 and 3 lean way harder on Romero and all the standard zombie movie conventions though.

>> No.10459394

>>10453551
it doesn't have one so I don't think of it at all

>> No.10460473
File: 64 KB, 697x872, bigbarry3.jpg [View same] [iqdb] [saucenao] [google]
10460473

>>10459346
I'm sorry you're a secondary.

>> No.10460478

>>10460473
>YOU'RE the secondary
ah-huh.
And you're the guy who only like the two biggest normalfaggot magnets in the franchise. Totally not a secondary, totally didn't get his opinions from a youtuber.
Look! I posted a Barry meme!! I'm a real fan!!!
Embarrassing.

>> No.10460502

>>10459385
That's dino crisis, anon

>> No.10460654

>>10460478
>secondary shitter gets called out, froths instantly

Actually read the post instead spasming anytime someone mentions a game you have an prerational hatred. RE has been enjoyable kitsch from the outset eg '96 on wards. The camp was noted and harped upon by late 90s and early 00s RE fans because they were mostly Gen X and older millenials who had enough media exposure to know what they were riffing on and what a decently written scenario/script looked like. Iwao wouldn't last a day in the X Files writing room. Once the precedent was set in '96, goofy shit like Irons having a torture chamber or Jill pushing Nemesis off a bridge in a tube top was just par for the course and indeed amplified until RE4 where Ohara took Mikami's prototypical cringey script and injected some much self awareness for a project of that scale. .

RE7 was inherently ANTI-SCALE and eschewed all the crap that the cowadooty normies love for a more intimate, campy experience. It brought the series back to its roots by riffing on Western horror tropes but instead of Alone int he Dark and the Day/Return of the Dead it was Evil Dead, Saw and Texas Chainsaw massacre.

The Image I posted was from a site popular in RE webrings at the time of the original trilogy's release. But you, being the laughable secondary that you are, had the deep cut fly over your head.

https://web.archive.org/web/20001018204634/http://badassbarry.evilgaming.net/

>> No.10460679

>>10460654
>RE4 is achshully self-aware gaiz!
Like I said, you get your opinions from youtubers.
Additionally, you're criticizing Iwao's writing ability purely from the perspective of a mostly butchered translation and acting that was fucked over by Mikami himself.
There's a reason what Iwao wrote brought on an actually prolific Japanese TV writer (Sugimura, who formed FLAGSHIP), and there's a reason why when Iwao left Capcom he got picked up to write Parasite Eve. He wasn't exactly Toyama or Sato over at Konami, receiving accolades and awards, but what he wrote was seen as a great work of science fiction for video games.

>> No.10460703

>>10453551
Wesker can get knocked off during the Lisa fight, but it doesn't change anything later.

https://youtu.be/Xgtvestb1oE?si=6Y7vBezuo_Es_Xo7&t=78

>> No.10460708

>>10460703
remake is such garbage holy shit

>> No.10460764

>>10460703
>>10460708
Remake Jill is dumb as fuck too. Barry blatantly tries to kill her twice and she's still surprised when it happens the 3rd time. Like she completely forgot that he intentionally abandoned her in a cave with Lisa and then put a fucking gun to her head the last time they met. In the original he didn't explicitly turn on her until they confront Wesker in the lab which made a lot more sense.

>> No.10460825

>>10454957
It's more like the first Evil Dead, the cheesiness wasnt intentional

>> No.10460826

RE1 always felt like a murder mystery to me, at least to some extent. I loved wandering the mansion reading the lore notes and piecing together what happened in there, so I would say that I enjoy the story. Both RE2 and RE3 retain a bit of murder mystery feel to me, but the scale of the outbreak in those games overshadows the more subtle murder mystery undertones of RE1. I definitely enjoy the concept of an evil pharmaceutical company that researches and sells bioweapons, and the team of special forces guys who work for a small city Police department who investigates them. Anything after 3 is fanficm

>> No.10460942

>>10455309
In the remake, darkside chronicle and the cgi film Damnation a tyrant T1 or MrX can swat rockets away sometimes providing it see it coming

>> No.10460961

>>10455826
They are meant to be in a trance/coma so of how traditional zodoo/hodoo zombi are supposed to work
>>10457951
No, its first mentioned in the first gun survivor

>> No.10460970

>>10457381
its a cameo it doesnt have to make sense, anyway if you check after nemesis breaks into the police station you find marvin missing, he may have fainted/been injured and crawled off

>> No.10462813

>>10453551
RE1's story is pretty cool, you have this medical company doing experimentation in a secret facility underneath a baroque mansion in some valley in the middle of nowhere. Pretty cool premise.
RE2 and RE3 do a fun in trying to expand what RE1 created, in RE2 you have more medical company conspiracies and a mas scientist, RE3 you have a mercenary group and Nemesis.
Anything afterwards is almost incoherent and barely makes any sense. CV and RE4 stories don't really have anything interesting, RE5 tries to back to the original story by tying lose ends but the story feels more like fanfiction. RE6 is a chaotic mess that doesn't even have to be mentioned.
RE7 tries to do a RE1 but it doesn't really feel Resident Evil anymore.
RE8 is another chaotic mess that barely makes any sense.

>> No.10462892

>>10460473
>wifebeater
>undershirt clearly has sleeves

what did they mean by this?

>> No.10462902

>>10460703
I think Wesker gets knocked off in the Lisa fight in half of my Chris playthroughs since his gunfire aggros Lisa without consistently stunning her. Also that clip is infuriating because the player accidentally lucks into the perfect position to kill Lisa by shooting her off the edge while she's hanging there near the start & just doesn't take it.

>> No.10463019
File: 11 KB, 256x197, leon dog.jpg [View same] [iqdb] [saucenao] [google]
10463019

>>10453551
As soon as a it had a story "as a whole" is where things went exactly wrong. As soon as it became at the bigger picture, with ongoing villains and enemies and not just isolated stories of survival in a horror situation is where it went from dumb but quaint to retarded but no just retarded. Wesker is not, nor should he ever have become Dr Doom. He should have been a greedy asshole, working for greedy assholes, who got their retarded asses killed via greed.

>> No.10463041

>>10457434
Wouldn't Jill be able to tell that he's been fatally wounded by bullets?

>> No.10463384

>>10460764
>barry tries to kill her 3 times
aside from the caves, what were the other 2?

>> No.10463404

Your cousin, MAAARVIN BRANAGH?
You know that key card you been lookin' for?

>> No.10464908

>>10458438
What the fuck did you think they were made of? Fat?

>> No.10465040

>>10463384
He's surprised she's alive and sticks a gun in her face when you meet him at Lisa's tomb. Jill disarms him and he swears he can explain but then it's just completely forgotten, exactly like when Wesker falls down the pit. They're friendly when they meet in the lab and that daffy broad is surprised when he holds her at gunpoint yet again in the Tyrant lab.

>> No.10465089

>>10454062
How so? Ive played and beaten FF VII several times but never cared enough to follow the story.

>> No.10465557

>>10464908
Keratin. Like any mammal claw.

>> No.10465856
File: 8 KB, 306x165, Untitled.jpg [View same] [iqdb] [saucenao] [google]
10465856

>>10463404
Just GO!

>> No.10465857

>>10465040
makes me appreciate the original even more. what a perfect game.

>> No.10466010

>>10465040
That's a huge oversight.

>> No.10466410
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>>10454009
>>10458186
Reminder that at the time of release, CV reviews were extremely positive

>> No.10466412
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>> No.10466414
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>> No.10466416
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>> No.10466419
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>> No.10466423
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>> No.10466425
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>> No.10466434
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>> No.10466435
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>> No.10466534

Which version of Code Veronica is the best? It's basically the one main RE title I haven't played
The HD version on PS3 and 360 looks kinda weird imo

>> No.10466573

>>10453551
Campy and fun, with great characters. Making the games take place in the same year they were released, something that started with 4 iirc, was a mistake though. The story is carried by the characters and they're about 50-60yo in the newer non-retro games.

>> No.10466767

>>10457434
>It's officer Marvin of the RPD. After being attacked by zombies he can no longer be saved.
Is what it says in japanese, so she may not think he is dead but beyond help

>> No.10466908

>>10466534
i owned the dc version and prefer ps3. i think the lighting looks better

>> No.10467020

>>10466767
Thanks for clarifying that for the double digit toodlers in this thread who can't infer a logical picture and scream plot-hole unless it's explicitly stated for them.

>> No.10467123

>>10453551
Garbage jap shit.

>> No.10467324

>>10465089
Both ShinRa and Umbrella dabble in genetic experimentation, and the Makonoids look vaguely similar to the Tyrant.

>> No.10467369

>>10466534
>>10466908
PS1
>Resident Evil: True Director's Cut PSX ISO (The original uncut FMVs from the Japanese version, alongside the full-color opening scene from the French and German Director’s Cut release)
https://cdromance.com/psx-iso/resident-evil-true-directors-cut-hack/

Windows PC
>RESIDENT EVIL / BIOHAZARD / バイオハザード (Same difficulty as the original Japanese PlayStation release)
https://archive.org/details/biohazard-mediakite
>Resident Evil 1 Classic REbirth
https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/
>Birth of BIO HAZARD
https://www.youtube.com/watch?v=KGODppfrJiA

>RESIDENT EVIL 2 / BIOHAZARD 2 / バイオハザード2 (Original is all JP difficulty, Arrange is all US difficulty)
https://archive.org/details/biohazard-2-sourcenext
>Resident Evil 2 Classic REbirth
https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/
>Resident Evil 2 Port COMPARISON
https://gamecom.neocities.org/Resident_Evil/Comparison/Resident_Evil_2/
>Resident Evil 2 Director Commentary with Hideki Kamiya [ENG/日本語]
https://youtu.be/OrPHNvgncpI

>RESIDENT EVIL 3 / BIOHAZARD 3 / バイオハザード3 LAST ESCAPE (Original is all JP difficulty, Arrange is all US difficulty)
https://archive.org/details/biohazard-3-source-next
>Resident Evil 3 Classic REbirth
https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/
>Resident Evil 3 Director Kazuhiro Aoyama Commentary Playthrough [ENG/日本語]
https://youtu.be/BUTVqP1l83M

Sega Dreamcast
>Flycast
https://github.com/flyinghead/flycast/releases
>Resident Evil Code: Veronica
https://cdromance.com/dc-iso/resident-evil-code-veronica-usa/

Nintendo GameCube
>Resident Evil Code: Veronica X (Steve's hair altered, new cut-scenes and medley ending music)
https://cdromance.com/gamecube/resident-evil-code-veronica-x-usa/
>Door Skip & Widescreen Fix
https://youtu.be/J59GY1VYY5A?si=tlUPR_P7fLI309m_

>> No.10467763
File: 151 KB, 1600x900, R.b7845369c341d55845b9cc268b9c87.jpg [View same] [iqdb] [saucenao] [google]
10467763

>>10456239
>MGS doesn't know its story is dumb
Oh, shut up.

>> No.10467769

>>10466410
Games are reviewed compared to other games on the platform. Compared to blue stinger, of course it looks amazing.

>> No.10468114

>>10465557
Absurd suggestion. Drink 4% aqueous hydrogen peroxide solution and report to your nearest re-education centre immediately.

>> No.10468162

>>10467324
Hojo is just Spencer, sephiroth is wesker, Leon is cloud, barry is barret, chris is zach, jill is tifa, Rebecca is aeris, Claire is yufie, krauser is the Turks, tyrants/nemesis are the weapons, etc..

>> No.10468236

>>10468114
>doubling down on his retardness in this day and age of free information
A toddler could google search this and avoid this level of embarassment. And stop using technical lingo you obviously don't understand to pretend you're smarter than you are. Makes you look stupider than a high-school dropout that failed his chemical classes. Drink "aqueous" solution? What, you can _drink_ "gaseous" or "solid" _solutions_ ? And 4% H202? Really? What that gonna make, you tummy hurt?

>> No.10468361

>>10453551
It's a lot of fun, but it also can't be taken seriously. It's a B movie made into a video game.

>> No.10470930

>>10453551
Good up to 3, then it became too capeshit-y.

>> No.10471530

>>10468236
Nice bait, guy. I LOLed

>> No.10471796

>>10466573
You're an actual fuckhead. The RE games have been canonically taking place in the year they were released since the OG RE1.

Actual brainrot. Get off this fucking thread, you have no business here.

>> No.10471805

>>10471796
The original RE1 is set in 1998. The game came out in 1996.
They chose 1998 specifically because it would seem 'somewhat futuristic' without being over the top futuristic.
Anyways
>RE3
Released 1999, set in 1998.
>Survivor, CV
2000, still 1998.
>Gaiden, Survivor 2
2001, still 1998.
>REmake, Zero
2002, still 1998.
>Dead Aim
Actually set in 2003, it's pretty funny.
>Outbreaks
2004, 1998.

Outside of one instance, every game pre-4 was set in 1998.

>> No.10471989
File: 123 KB, 634x344, 1617180124741.jpg [View same] [iqdb] [saucenao] [google]
10471989

>>10453551
I quit caring once it left the vicinity of Raccoon City.