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/vr/ - Retro Games


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File: 281 KB, 826x1166, 14307601.jpg [View same] [iqdb] [saucenao] [google]
10447875 No.10447875 [Reply] [Original]

Why do Neo Geo collectors focus on the AES instead of the MVS?

>> No.10447906

People who want shelf prestige buy AES. People who want to play Neo Geo buy MVS.

>> No.10447973

>>10447906
Don't worry they are literally the same. People who have Arcade, instead of getting Reliable cabinet like Astro Egret2 or NNC , they paye 10k for a shitty cabinet with a burning hasard PSU and shitty tube and chassis.

>> No.10447978

>>10447973
>they paye 10k for a shitty cabinet with a burning hasard PSU and shitty tube and chassis.
pls elaborate

>> No.10448019

>>10447978
SNK was cheap. just open a Sega PSU and one from SNK and you will understand (the cheapest still remain Namco).
there is not even a Fan on the Neo candy PSU. and it's screw on the cash with heat going directly on the monitor. Same for the MV25 but the PSU was better but with a old shitty design you could find on the Sega city or early Aero (a PSU on a wood board and a fuse)

SNK used MS8 (know for been crap) and toei.
with weird monitor size so swapping was pain in the ass too.

>> No.10448050

>>10447875
Because they want shelf candy and don't know that it's possible to play MVS games in an AES with an adapter. I don't know if the BIOS registers it as AES or MVS.

>> No.10448068

>>10448019
Couldn't you fix this fairly easily without making any exterior modifications to the cabinet?

>> No.10448076
File: 605 KB, 1000x1500, 1686824019003.png [View same] [iqdb] [saucenao] [google]
10448076

>>10447875
>Why do Neo Geo collectors focus on the AES instead of the MVS?
Because most people don't have room in their homes for an MVS. Or they don't have the woodworking/metal repair skills to fix an older MVS. The AES is the logical alternative since it's much smaller.

>> No.10448139

>>10448076
That still wouldn't explain the lack of interest in early MVS collecting. For example I've seen basically zero discussion online of building fight sticks using the original MVS controls.

>> No.10448204

>>10447906
No, if you want to play you can emulate for free

>> No.10448249
File: 351 KB, 1066x1080, IMG_8005.jpg [View same] [iqdb] [saucenao] [google]
10448249

>>10447875
They don’t. Only the sons of Saudi oil barons or silver spoon yuros care about AES. Anything past 1995 or not a fighting game is a stupid waste of money rife with bootlegs.
There’s a number of MVS games worth $500+ and they appear about as often as AES rares. And mini marquees for some games are about as common as AES manuals. In all I’d say there’s a much larger active market for MVS just because it’s more affordable, you can go ahead and keep your highly dubious AES Turf Masters that you can’t even safely open to verify its legitimacy.

>> No.10448253

>>10448076
There are MVS cabinets a quarter the size of a Big Red.

>> No.10448542

>>10448139
>That still wouldn't explain the lack of interest in early MVS collecting.
>early MVS collecting
While I do like some Neo Geo cabs from the early days of this release, you are lucky to have ANY discussion about MVS collecting. The Neo Geo collector community is relatively small. There's not enough people to justify dividing MVS collecting into different eras. Not to mention the Neo Geo collector community is divided by those who speak English and those who speak Japanese. Maybe Spanish too.

>>10448253
>There are MVS cabinets a quarter the size of a Big Red.
If you are talking about sit down candy cabs, then those are harder to acquire unless you import them, or buy them from someone who already imported them. There arent many around outside of Japan (and maybe Mexico). People usually buy what's available in their area first.

If you are talking about Cabaret or Mini "Small Red" Neo Geos, then those weren't made in large quantities. They were a specialty cabinet sold during the 90s. Usually sold to businesses that had limited space. Like a Pizza place with a very small dining area, small corner grocery store, or maybe small landromat.

>> No.10448548

because mvs games look like shit and most are bootlegs

that said, now most aes games are also bootlegs

>> No.10448552

>>10448542
tbqh I have zero interest in the big reds, or the cabaret golds.

>> No.10448876
File: 76 KB, 720x960, 1689213929802439.jpg [View same] [iqdb] [saucenao] [google]
10448876

>>10448076
The cabinet in the OP is very small.

>> No.10448890

>>10448019
Astro Citys also use the MS8, and the 25" Toei monitor is known for being one of the best. Also there's 20+ different SNK candies.

>> No.10448897

>>10448019
Thing is I would still want the cab in the OP over something technically superior.

>> No.10448921

>>10447875
I can't even buy a mvs, I need to buy a expensive converter for my tv

>> No.10448925

>>10448921
Buy a consolized MVS.

>> No.10448932

>>10448876
Show the side. Candy cabs may not be tall. But they are THICC

>> No.10449143

>>10447906
I want an MVS, but I don't trust aliexpress or ebay after getting an MV1C with bad conditioned JAMMA connector pins. Plus, those superguns are expensive.

>> No.10449221
File: 21 KB, 304x224, ia_thumb.jpg [View same] [iqdb] [saucenao] [google]
10449221

>>10448204
Based

>> No.10449402

>>10448019
This is nonsense, you don't know what you're talking about
MS8 & 9 are some of the best if not the best low resolution chassis ever made, they're perfectly reliable when maintained
SNK did not use them in their candies, they used Toei which are garbage. Only the 25" are weird size, 29" inch is standard
Sega candy power supplies mostly don't have fans either, only the larger ones like Blast and NVS4K do because they have audio amps and crap stuffed in them
I own several of these things and I've been through this so I'm more than familiar with what's going on

>> No.10449419

>>10447875
>why do poorfags exist?
To do menial tasks like flipping burgers. And in case we run out of cows.
>>10448921
You sound delicious. It's true what they say. Smooth brains really do taste better.
I do a lot of MVS consolizations. The parts for the video conversions circuit cost a buck tops.
>>10449143
Yum

>> No.10449830

>>10448890
Swing Aero and astro/astro2 even kyotaro and urban use MS8, that doesn't change the fact they are still shit.
We are talking about a chassis that heat so much we stick a fan on it to avoid seeing it melting. and an unreliable coil for H adjustment. the only good thing with an MS8 is it valability.
>>10449402
Who said anything about MS9, and don't lie to yourself Toei have some good chassis (that MV25 has one amazing tube too from hitachi). but the MS7/8 mitsu tube combo or toei/toshiba combo stuck on SC, Neo candy, super neo
that were problems are.
26" were standard until 89, 18 weren't rare for small cabs and 14 was standard for cocktail.
what was problematic were 33, 25 19, with unswappable tubes.
>Sega candy power supplies mostly don't have fans either, only the larger ones like Blast and NVS4K do because they have audio amps and crap stuffed in them
Super Neo 29 was released on 95, same year as the blast and the Impress,
Taito,SNK,Namco used the same old design of PSU. with PCBs getting more and more power consumption, and guess what ? Those 3 PSU were literally burning. worst is, The super Neo had even problems with the Hyper 64, the system it was designed for.

>> No.10449875

>>10449419
Strangest post on /vr/.

>> No.10449879
File: 51 KB, 720x960, 103053765_1149123778786209_7030035500546664288_n.jpg [View same] [iqdb] [saucenao] [google]
10449879

>>10448932

>> No.10449890
File: 87 KB, 1024x768, 347239391_731034479021618_5898458441215865976_n.jpg [View same] [iqdb] [saucenao] [google]
10449890

These earliest Japanese MVS cabinets are too small for most adult men to play on comfortably imo.

>> No.10449893
File: 58 KB, 960x720, 350105535_974450120356584_8697289025224852682_n.jpg [View same] [iqdb] [saucenao] [google]
10449893

..

>> No.10449952

>>10449875
You have led a very sheltered life newfriendchild.

>> No.10449964

>>10447875
Many AES releases of games have more features available rather than just being a straight arcade dump.

>> No.10449985

>>10449964
Not many at all. Garou is one of the only ones I can think of that has a training mode in home mode.
Point is moot anyway as with Unibios you can run whatever version you want on either an MVS or AES cart

>> No.10450002

>>10448204
Basement

>> No.10450015

>>10449419
Virginal

>> No.10450021

>>10448050
If you use UniBIOS you can switch between MVS/AES and switch regions on startup

>> No.10450029

>>10449875
Post is about cannibalising hardware anon.
And perhaps they harbor perverse predilections.

>> No.10450127

>>10450029
>all along The Most Dangerous Game was about Neo Geo collectors hunting emulator users for sport

>> No.10450231

>>10449143
For what it's worth, I just bought an MV1B from Aliexpress for £30 and it works fine.

>> No.10450253

>>10449890
And the flipside is larger cabinets are too wide to fit through a standard door frame.

>> No.10450275 [DELETED] 

>>10450029
Ok I was way off then. Thanks for setting that straight. A fan of the series?

>> No.10450276

>>10450127
Ok I was way off then. Thanks for setting that straight. A fan of the series?

>> No.10450854

>>10448076
>old mvs
that's the only version worth owning

>> No.10450863

>>10449890
i thought those types of cabinets were supposed to sit on some kind of platform or something? i don't remember them being that low to the ground.

>> No.10451069

>>10450231
Did you use a prepaid card? Who was the seller?

>> No.10451217

It's rather in-character for Neo Geo collectors to also have a desire to sample the most forbidden food.

>> No.10451230

>>10450863
SNK and the other cab manufacturers sold risers for some cabinets, but overall they are intended to be placed directly on the floor like the photos show.

>> No.10451376

>>10450863
>i thought those types of cabinets were supposed to sit on some kind of platform or something? i don't remember them being that low to the ground.
SNK, Sega, and other arcade cabinet companies did sell risers/stands to turn some of their sit down arcade cabinets into standing cabinets. But it wasnt popular with the Japanese public who preferred to sit down while playing.

>> No.10451440
File: 110 KB, 600x900, 1698601623557.jpg [View same] [iqdb] [saucenao] [google]
10451440

>>10448552
>I have zero interest in the big reds,
Red Neo Geos are the best Neo Geos

>> No.10451528

>>10451440
The Big Red is the foreign afterthought release. The cab in the OP is the real MVS cab the developers were thinking of when designing the games.

The original joystick for the Big Red is inferior to the LS-25 joystick found in the MV25UP-0 and the MV25TA-0.

The ultimate pushbuttons with vertically mounted switches found in the Big Red are a more equal with the Omron XW6Z-0011 found in the early Japanese MVS cabinets but I still prefer the Japanese buttons.

>> No.10451550
File: 440 KB, 1319x1273, ls-25 april 1987.jpg [View same] [iqdb] [saucenao] [google]
10451550

I shall make some posts about Neo Geo arcade controls.

The original joystick found in the original Japanese MVS release would have been the Seimitsu LS-25.
The LS-25 is an earlier revision of the LS-32 with trivial differences. The LS-25 came with an e-ring clip instead a c-ring, and possibly had a slightly different feel. I'm still researching it.

>> No.10451561
File: 91 KB, 1200x900, ls-25 joystick.jpg [View same] [iqdb] [saucenao] [google]
10451561

Color image of an LS-25.

>> No.10451572
File: 415 KB, 1200x1600, 1689018738489862.jpg [View same] [iqdb] [saucenao] [google]
10451572

Japanese MVS cabinets shipped with Omron XW6Z-0011 buttons until at least 1995. These don't feel as accurate as the Seimitsu PS-14-G people put in them now. They are more springy and loose compared to the snappy and tactile PS-14-G.

>> No.10451619
File: 54 KB, 480x640, joywcj-01-1.jpg [View same] [iqdb] [saucenao] [google]
10451619

Neo Geo Big Red cabinets probably shipped with the Wico Conical Joystick. This stick is similar to the IL Eurostick, formerly known as the Happ Competition. Some anecdotes I've read over the years say the Wico sticks felt better than the later revisions. But that may be nostalgia talking.

The version in the photo has a blue handle. I'll see if I can find a better photo of one of the red ones.

>> No.10451672
File: 75 KB, 400x400, 53-9200-13.jpg [View same] [iqdb] [saucenao] [google]
10451672

I am not sure what pushbutton the North American MVS machines shipped with. My memory of seeing the underside of control panels of the 90s says they had "ultimate" style pushbuttons with vertically mounted microswitches. These buttons have a taller profile on the control panel and a little longer stroke than the horizontally oriented convex buttons most arcades switched to by the late 90s. Some people hate these, some people love them. To me they have a more old school arcade feel but are technically inferior for sharp gameplay of fighting games.

>> No.10451676
File: 862 KB, 2309x2233, Neo Geo MVS [SNK] - Flyer.jpg [View same] [iqdb] [saucenao] [google]
10451676

Here is a crop from a high resolution flyer of a western MVS machine. You can see the buttons have a very high profile.

>> No.10451695
File: 39 KB, 480x640, joycom-01-1.jpg [View same] [iqdb] [saucenao] [google]
10451695

>>10451619
It's also possible the Neo Geo Big Red may have had the Industry Lorenzo "compact" joystick (resold in NA by Happ with their own branding), which has a similar look.
These are pretty nice feeling joysticks that are mechanically more similar to the Japanese Seimitsu sticks.

>> No.10451704
File: 76 KB, 480x640, joycom-04-1.jpg [View same] [iqdb] [saucenao] [google]
10451704

>>10451695

>> No.10451739
File: 328 KB, 1787x1413, neo geo aes controller switches.jpg [View same] [iqdb] [saucenao] [google]
10451739

Bonus trivia: it is pointless to mod a Neo Geo AES controller for "real" arcade buttons.

The switches used in the controller are Tokai MM9-3 microswitches. These are the same exact microswitch which Seimitsu uses in the PS-14-D arcade button. The Neo Geo AES controller already *has* real arcade parts, you fools!

>> No.10451746
File: 865 KB, 1280x960, capcom_CPSF_00.jpg [View same] [iqdb] [saucenao] [google]
10451746

Extra bonus trivia: the Tokai MM9-3 switches are also used in the Capcom Power Stick fighter, meaning it's 24mm buttons will feel identical to the 24mm buttons on an AES controller. Except here you get a six button layout.

These switches were also used in other home arcade sticks of the era...

>> No.10451806

>>10451528
>The Big Red is the foreign afterthought release. The cab in the OP is the real MVS cab
The Big Red was literally created by SNK themselves in their own Neo Geo factories in America.

>> No.10451835
File: 226 KB, 640x326, famicom-vs-nes.png [View same] [iqdb] [saucenao] [google]
10451835

>>10451806
Yes, for the foreign market.
The Japanese market was the primary market.
That's what the game developers cared about. That was where the original product design was created.
The Big Red is a compromise product designed to appeal to the western market.

>> No.10451848

>>10451835
The foreign market outside of Japan made far more money for SNK than Japan.

>> No.10451883

>>10451848
Indeed.
That does not change the fact it was the afterthought in the minds of the Japanese.

>> No.10452118

>>10451440
>that cp
la abominacion

>> No.10452139

>>10452118
Don't make fun. That's the official Neo Geo Cabinet used in Asia (outside of Japan). SNK approved the design. I had many good memories playing it.

>> No.10452172
File: 1.65 MB, 4032x3024, KS9SpFm.jpg [View same] [iqdb] [saucenao] [google]
10452172

So this guy bought a Neo Geo Gold (cabaret) cabinet. I think these cabinets would be more likely than the Big Reds to have retained their original joystick and buttons over the years.

There's a gallery here

https://imgur.com/gallery/6yZsgE5

The joysticks do appear to be the Happ (IL) compact joysticks with the levered microswitches. And the buttons are Happ Ultimates.

This isn't definitive but I think it's a good indicator of what the Big Reds would also have shipped with.

>> No.10452178
File: 519 KB, 3024x4032, ngG9gMO.jpg [View same] [iqdb] [saucenao] [google]
10452178

It has Happ Ultimate buttons with the old style red and white cherry switches.

>> No.10452182
File: 1.73 MB, 3024x4032, bgPmmR9.jpg [View same] [iqdb] [saucenao] [google]
10452182

The joysticks rise so tall off the control panel.
It's strange to me coming from playing on my MAS stick for so many years before I switched to Japanese controls.
If I had run across this in the arcade in the 2000s I'd have complained that the sticks were mounted too high, but that's how they came.

>> No.10452338
File: 643 KB, 2780x1912, fighting stick neo with possible ps-14-e buttons.jpg [View same] [iqdb] [saucenao] [google]
10452338

Another pointless swap: Hori Fighting Stick Neo.

The switches in this controller are Tokai MM9-4.
These are the exact same switches used in Seimitsu PS-14-G.
The Hori button housing and plungers are probably literally PS-14-E or near identical duplicates.
In this screencap you can see the Tokai logo on the bottom of the switch.

The guy in the video I capped this from swapped these buttons for Sanwa RG buttons. *facepalm*

>> No.10452382

>>10452338
Which btw means this video is completely stupid:

https://youtu.be/0F6H1r7m3C8

Dude takes a dremel to his vintage arcade stick just so he can put in PS-14-GS buttons.
Which use a Tokai MM9-4 switch.
Which is... exactly the same switch the buttons that were already in it used.

The feel of PS-14-GS is not different enough from PS-14-G to justify this mod. They are 99% identical since the switches are the same even though the PS-14-GS plunger is a little more convex.

If you want to mod your Fighting Stick Neo to have the RYGB color scheme just desolder the buttons then replace them with PS-14-G button housings and retain the old switches so they can be easily soldered back into place. If you wear out a button you can find replacements on yahoo auctions japan that have the correct posts (the little legs) arrangement to solder to the pcb.

actual line from the video
>These buttons aren't bad but they certainly are not as good as a new pair of Seimitsu or Sanwa buttons

They literally *are* Seimitsu buttons...

>> No.10452773

I have an 8bitdo arcade stick and wonder which stick would be good to swap with: Sanwa or Seimitsu?

>> No.10452782
File: 60 KB, 1024x572, 1694741041035636.jpg [View same] [iqdb] [saucenao] [google]
10452782

>>10452182
that woodgrain is making me hard

>> No.10452840

>>10452773
Sanwa vs Seimitsu is a matter of taste and play style. It also depends on what type of game you want to play, and whether you want the "best" or you want to lean towards historical authenticity for your game experience.

So what games are you planning on playing?

>> No.10452861

>>10452782
Woodgrain is the best choice for a home cab imo. It's got that classy 70s rec room feel.

>> No.10453256
File: 14 KB, 320x240, Tokai_MM9-1_--_bottom.jpg [View same] [iqdb] [saucenao] [google]
10453256

>>10452338
Correction: the exact switches in the Fighting Stick Neo are Tokai MM9-1, not MM9-4.
The difference is the MM9-1 is the plate mount version which is intended to be soldered to a board. The MM9-4 is the panel mount intended to have quick disconnects attached.

https://deskthority.net/wiki/Tokai_MM9_series

The functionality of the two should be exactly the same. The PS-14-G uses the MM9-4 because it's intended for quick disconnects.

This difference in switches has probably caused a lot of people to replace a stock switch in an arcade stick with a "better" one which was actually the exact same thing.

>> No.10453261
File: 66 KB, 600x600, tokai-mm9-2-white-switch-sample-992_grande.png [View same] [iqdb] [saucenao] [google]
10453261

Here is a Tokai MM9-2. This is what you would find in the Neo Geo AES controller. It is the solder mount version compared to the PS-14-D's MM9-3 panel mount version.

>> No.10453370

>>10452773
>Sanwa or Seimitsu?
Seimitsu are nicer for fighting games. Sanwa are nicer for twitchy games, such as bullet hell shooters. I prefer seimitsu. I also noticed soul calibur plays better with a sanwa stick.

>> No.10454893
File: 102 KB, 1039x571, am5 switches in white hori joystick.jpg [View same] [iqdb] [saucenao] [google]
10454893

Here's another fun arcade stick video with interesting finds:

https://youtu.be/5EO8Evb9hGA

This guy takes apart a Hori Fighting Stick EX2.
History: this stick was pretty popular in the Xbox 360 days because it was widely available in big box stores like Wal-mart, and it was inexpensive (about $50 iirc).

It was considered "just okay" and many owners on SRK modded theirs, including taking a dremel to it to fit a Sanwa JLF in there.

However, this guy takes the stick apart and it turns out his has Panasonic AM5 switches for the joystick. These are the same type of switches Seimitsu used in their joysticks until they switched to Omron when Panasonic stopped making switches. These are quite sought after today and held in high regard. It's ironic that almost 20 years ago these switches were being removed and shoved in a drawer to make way for a "better" JLF to play primarily 2d games by many owners of the time period.

The guy in the video says he plans on doing a mod. Why? It already has arcade-grade components.

>> No.10454917
File: 98 KB, 800x473, 100_0853.jpg [View same] [iqdb] [saucenao] [google]
10454917

As far as the buttons go I think they are probably Tokai MM9-2. No TKC logo is visible but sometimes a manufacturer will leave such things off if they are doing a big order for another company like Hori that wants to maintain its own branding.

So yeah... the Hori Fighting Stick EX2 uses all arcade-grade switches. All the same stuff Seimitsu used in their arcade parts.

>> No.10454952
File: 69 KB, 1280x720, my true mentor.jpg [View same] [iqdb] [saucenao] [google]
10454952

>>10454893
>>10454917
I had the Fighting Stick 3 for PS3.
These days I use a modded Mayflash F500 with Seimitsu parts after fiddling around with Sanwa shit for years.

>> No.10455342
File: 406 KB, 1195x1455, tokai switches.jpg [View same] [iqdb] [saucenao] [google]
10455342

>>10453256
>The functionality of the two should be exactly the same.
I looked it up. Here's the old Tokai website preserved on the internet archive:

https://web.archive.org/web/20160813183455/http://www.tokaicom.jp/product30/page10/detail.htm

Same operating force and stroke for all versions of the switch. The only difference is the "bounce" time listed. The MM9-1 and MM9-2 have an ON time listed as 5ms and and OFF time as 10ms. I'm not sure how this is measured but it probably has something to do with how long it takes the button to register an input from the time the operating force is applied, and how long it takes to reset itself back to an off position. This would mean the MM9-1 and MM9-2 are 5ms faster to activate with the same force applied by the user.
Keep in mind this is the "just okay" switch people would mod out of their sticks and replace with Sanwa SW-68 switches and buttons. Or with the other Seimitsu buttons that use the MM9-3 and MM9-4 switches that have a 10ms time for both the ON and OFF bounce.

The rest of the differences in the switches are electrical properties and have no relevance to feel. But it may have been important for PCB design and maybe in some arcade scenarios.

Summary: if anything the stock switches found in many off the shelf arcade sticks using the MM9-1/2 switches were probably more responsive from a technical level than what you'd find in an arcade.

>> No.10455467

>>10454917
>No TKC logo is visible but sometimes a manufacturer will leave such things off if they are doing a big order for another company like Hori that wants to maintain its own branding.
I have some Mayflash buttons laying around with what look exactly like MM9-3 switches without the TKC logo.
I also have some old random PS-14-DN buttons with MM9-3 switches that do have the TKC logo.

I just put one of the TKC switches in another Mayflash button and then rolled them around and mixed up without looking to see if I could detect which was which. I could not feel any difference at all.

Either Mayflash uses legit TKC switches without branding, or they use the clones called the Kwanda PB11E01 and PB11E02. Either way they felt identical.

>> No.10455789

>>10448249
has there ever some more info showed up on thecancelled Ninja Gaiden Neo Geo?

>> No.10455797
File: 232 KB, 1440x1080, i4tj31qy6p181.jpg [View same] [iqdb] [saucenao] [google]
10455797

>>10448876
Cab looks cute tough, but faded yellow.

>>10451440
>>10451619
>>10451676

I would rather have either a candy cab for more generic games or a Capcom Big Blue.

>> No.10457625

>>10455797
This threads just come and go...

>> No.10458067

>>10455797
>faded yellow.
It has been painted that color.

>> No.10458545

>>10458067
>It has been painted that color.
Uhhh...no anon. That's the color of 40 year old white industrial grade plastic. Many candy cabs turn yellow. That's just how white plastic ages.

>> No.10459353

>>10458067
>>10458545
>they don't recognize a limited edition champagne gold candy cab
Casual plebs

>> No.10459421
File: 68 KB, 720x960, 102928953_1149123732119547_7141970041879811279_n.jpg [View same] [iqdb] [saucenao] [google]
10459421

>>10458545
>>10459353
The cabinet in question is not plastic. It is entirely made of metal. There is no plastic to yellow.
It has been painted.
There are several other good photos of this cabinet on the Motala Arkadhall fb page.

>> No.10459439
File: 63 KB, 960x720, 68790365_905008703197719_5815519528490106880_n.jpg [View same] [iqdb] [saucenao] [google]
10459439

>>10449893
I found another photo with a normal sized man playing the cabinet.

>> No.10459453
File: 133 KB, 714x705, 1234324.jpg [View same] [iqdb] [saucenao] [google]
10459453

You know what grinds my gears?
No one sells an arcade stick with the exact Japanese MVS cabinet layouts.
Some come very close but none are 1:1 matches.

>> No.10459457
File: 102 KB, 1000x1000, 1_48f2c61b-8034-4c5c-b981-5a43f00a3eac_1200x1200.jpg [View same] [iqdb] [saucenao] [google]
10459457

These look promising but nope the A button is too low compared to BCD.

>> No.10459464
File: 284 KB, 1600x1029, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
10459464

This guy on ebay makes these nice Neo Geo sticks, but he uses the top row of the noir layout instead of the Super Neo 29 layout like he should.

And of course the obligatory sanwa parts. smdh.

>> No.10459473
File: 129 KB, 1408x640, DDbYKPUUMAAJN-E.jpg [View same] [iqdb] [saucenao] [google]
10459473

>>10459453
Vewlix Kai does line up with the older MVS layout, but I have been able to find nothing for the Super Neo 29.

>> No.10461187

>>10448019
Nigga have you ever heard of a Neo Geo dying from overheating? MVSes drew little power, they were cheap, and they ran cool. The whole point was they were budget cabinets. Sega cabs were used in a variety of games and a Model 2 board is why you need airflow.

>> No.10461194

What Neo Geo cabs did Europe have?

>> No.10461467

>>10461194
No simple answer. There was a big variety.
This page has some examples, but it is hardly exhaustive.
http://www.hardmvs.fr/xml/uk/ukCabs.php

>> No.10462659

>>10461194
>What Neo Geo cabs did Europe have?
They had several. Depends on your country. Were you looking for one specifically?

>> No.10462664

Because they're too pleb to get into Arcade circuit boards
Also AES cases look nicer

>> No.10462891

>>10461187
NIgga do you even understand what generic cabinets mean?

>> No.10462909

>>10462891
not that anon but I think there has been some mix-up here between Neo Candy and Neo MVS.

>> No.10462919

>>10447973
lmao silly poor is being silly

>> No.10462935

>>10451440
I hate that control panel and I hate you for posting it.

>> No.10462936

>>10447973
Japanese SNK cabinets are that expensive? Surely you jest.

>> No.10462945

>>10462936
Japanese cabinets are always going to be more expensive than their american counterparts. Since space is such a premium over there operators would throw out old cabinets rather than store them for 20 years in a warehouse or barn like they do in the states.

>> No.10462949

>>10462935
SNK approved it.

It's probably one of the most produced Neo Geo cabinets in Asia (outside of Japan) and the Pacific.

>> No.10462964

>>10462945
Still, ten thousand dollars?

>> No.10462989

>>10449879
>uhhhh... anon-kun, I want to go to your gamer-cave but I'm too DUMMY THICK to fit through the door uguu~

>> No.10463017

>>10462964
I just checked ebay and I saw an american 4 slot cabinet listed at 3500 before shipping (a relatively common cabinet in the states). Granted this is most likely someone restoring and flipping them. I could see some idiot bagholder paying 10k for some japanese edition cabinet. Then you'd get rawdogged shipping it.

>> No.10463031

>>10463017
>>10462964
Sorry for double posting but I just found a japanese neo geo candy cabinet for 3000. The problem is that all of the Japanese cabinets sold in the states are mostly in california and you'd have to like own a trailer and roadtrip to not pay asinine prices or get rekt by freight shipping. That other anon was being a bit hyperbolic but they are expensive.

>> No.10463143

>>10462936
>>10462945
>Japanese cabinets are always going to be more expensive than their american counterparts. Since space is such a premium over there operators would throw out old cabinets rather than store them for 20 years in a warehouse or barn like they do in the states.

Speaking as someone who used to work with Japanese companies. They are just greedy af. They charge Japanese people more money because they can get away with it. Americans don't tolerate that BS.

I used to work at an arcade, and Capcom wanted to charge us like $18K for a single Street Fighter 4 cabinet. My manager practically laughed at the Capcom rep on the phone when she quoted us that figure. We ended up buying a Deluxe Jurassic Park arcade cabinet instead that was like $20K and was way bigger than the tiny SF4 cabinet Capcom wanted to send us. The huge one that you sit inside a cabinet with another person and shoot guns at the big screen and you have surround sound speakers. It was very popular with customers.

Remember than fighting games are dead in arcades because companies like Capcom charge insane prices for a basic fighting game cabinet. Way too greedy.

>> No.10463213

>>10463031
>>10463017
Shipping is about 400-600 coast to coast. Get a job.

>>10463143
This never happened because Capcom USA hadn't had a coin op division for years when SF4 hit arcades. The 20K prive you mentioned is what grey market importers were charging for kits they were purchasing from Capcom Japan and reselling to overseas buyers.

>>10452338
>>10451739
Mate, that's not why people "mod" them. They mod then because they're 30 years old and beat to shit.

>>10451230
This never happened. Only Sega included a riser when selling bass fishing because it came in a blast city, and arcades on the west coast built wood risers for aero cities.

>>10449830
What the fuck are you talking about. MS8 is regarded as the best low resolution chassis and I have never heard of anyone using a fan on it.

>> No.10463221
File: 239 KB, 515x700, Flyer2.jpg [View same] [iqdb] [saucenao] [google]
10463221

>>10463213
>This never happened.
Yes, it did.
Makes the rest of your post look bad tbqh.

>> No.10463225
File: 219 KB, 493x700, Flyer.jpg [View same] [iqdb] [saucenao] [google]
10463225

For good measure.
These are little cabinets so the riser makes more sense.
But there were risers for 25 and even 29 inch cabinets sold over the years by different companies.

>> No.10463238
File: 66 KB, 559x800, Flyer.jpg [View same] [iqdb] [saucenao] [google]
10463238

>> No.10463260

>>10451528
I never miss an opportunity to shit on a weeb in real life because of this website.

>> No.10463270

>>10463260
>>10458545

>> No.10463301

>>10463213
Minus Dad collectors, All the people around here stick a fan on their MS8-26 for good reason. now I am going to work on my MS2933 remote, so fuck yourself.

>> No.10463348

>>10463260
I bet you're really just an asshole who can't handle people disagreeing with your opinions.

>> No.10463420

>>10458067
those are the epitome of ugly.

>> No.10463470

>>10463143
Capcom could charge a lot because it's fucking Street Fighter. It's going to make more money than other cabs.

>> No.10463505

>>10463260

So you're also conceding in RL as well?
Do they often have a look of pity in their eyes when looking at you then?

>> No.10463563

>>10463221
A few exceptions do not make a rule. OK baby is a Chinese knockoff and I don't even know what this one is. I am surprised to see that Jaleco made one for the Pony 2. I'm 183cm and can comfortably sit on one without any problems.

>>10463301
Maybe the 26" has problems but nobody I know runs fans on the 29, and that includes ops who have their cabs on location 14 hours a day. Actually I've never known anyone to run a fan on one whether it is 25 26 or 29.

>> No.10464549
File: 184 KB, 640x480, joyro29.jpg [View same] [iqdb] [saucenao] [google]
10464549

>>10463563
Okay Baby being Chinese is irrelevant. There was no point where the discussion of candy cabs in this thread was limited to Japanese manufacturers.

>> No.10464550
File: 249 KB, 638x1521, 1682754114275.jpg [View same] [iqdb] [saucenao] [google]
10464550

>>10463213
>This never happened because Capcom USA hadn't had a coin op division for years when SF4 hit arcades. The 20K prive you mentioned is what grey market importers were charging for kits they were purchasing from Capcom Japan and reselling to overseas buyers.

Retard.

Capcom doesn't work like that. They have a Capcom USA office, and you place orders through them.

And Street Fighter IV had an arcade release.

If you don't work in the arcade industry, then don't post about things you know nothing about.

>> No.10464745

>>10464550
I always heard that they wouldn't sell you two-player cabinets. Instead they would have you buy two cabinets and network them together.

>> No.10464903

>>10463213
>Mate, that's not why people "mod" them. They mod then because they're 30 years old and beat to shit.
I have several arcade sticks made in the 90s. The buttons on them seem fine.
I doubt the ones people mod out were any different.
People mod those controllers out of ignorance of the original controls provenance, or just because they want to do it for its own sake.

>> No.10464945

>>10464745
IIRC they also would not sell just the hard drive and copyright protection dongle as a kit. You had to buy the whole vewlix cabinet.

A person on SRK back then made a comment that they removed the hard drive from a vewlix and installed it into another Taito Type X2 cabinet and the game booted just fine but wouldn't let you play the game until you inserted the dongle. This lead to speculation about the possibility of pirating the game on other Type X2 hardware by either cracking it or figuring out how to clone the dongle.

>> No.10464956
File: 149 KB, 534x720, 1697495270041.jpg [View same] [iqdb] [saucenao] [google]
10464956

>>10464745
>I always heard that they wouldn't sell you two-player cabinets. Instead they would have you buy two cabinets and network them together.
Believe me. Those Japanese companies know exactly what they are doing. They try to push a 1 player fighting game cabinet as "more comfortable" for the player, but we all know they just want us to buy 2 cabinets for $36K (tax and shipping not included of course).

Several years ago they tried to push arcade cabinets that required online connectivity so they could "download updates". But in reality the cabs wouldn't function unless you were connected online to their servers. American arcades told them to f*ck off with that nonsense. And the Japanese companies very reluctantly created "offline cabinets" for export only (not sold in Japan). And we have to call them to order updates to the cabinet and they used us a USB drive with the software updates. America won that battle. No cabinets that require online connectivity get sold to American arcades.

Makes me miss the old days of (pic related) and the internet wasnt a thing, and arcade manufacturers had to make the best game they could on the first try. No "DLC" or updates to download.

>> No.10464994
File: 88 KB, 265x377, Super_Street_Fighter_II_Turbo_(flyer).png [View same] [iqdb] [saucenao] [google]
10464994

>>10464956
>No "DLC" or updates to download.
You just pay full price for the next revision.

>> No.10465002

>>10447875
Elitism. Simple as that.

>> No.10465016

>>10464956
>No "DLC" or updates to download.
he said about the company that pushed yearly updates of their most popular franchise

>> No.10465467

>>10463238
>>10464549
Hmm...interesting but what is the purpose of this riser if it doesn't raise it to standing height? The players still have to sit down to comfortably play it.

>> No.10465603

>>10465467
It does raise it to standing height.

>> No.10465820

>>10464956
>No "DLC" or updates to download

street fighter ii had 5 fucking versions back in the day, and they've shat out a couple more since

>> No.10465854

>>10465820
Yes but you weren't required to update to the latest version if you didn't want to, and you didn't need an internet connection.

If you wanted to update your game, then you ordered the updated game board in the mail.

>> No.10467710

>>10451230
Not really you see neogeo land and other arcades in japan had a middle aisle at high ground to sit the machine,other places like dagashiya had sits in place for you to sit and relax playing.

>> No.10467893

>>10451550
>>10451572
>>10451619
>>10451672
You should compile your Infos and make a YouTube video. If your voice is shit, just let ai Donald Trump read it for you.
But just posting valueable info like this for a board that's 50% mentally ill and 50% ESL seems like a waste of your time.

>> No.10468154
File: 128 KB, 1024x768, CEeUDZjUEAAmrD3.jpg [View same] [iqdb] [saucenao] [google]
10468154

>>10465467
The height of arcade cabinet and stools come from the boom of Space Invaders and the cocktail table.
Before been called game center or arcade, those places were called Invaders café and were place for young adults to drink eat and also play video games.
Candy cabinet on the other hand are called like that because they were designed with traditional candy stores (dagashiya) in mind.
Those stores had many mechanical and electronic games like collecting medals or rock paper scissor
So they needed to be compact and children could play them standing while outside.

So with the growing popularity of video games and the core target include now teenagers and adults too.
Manufacturer begin to offer solution for those store to accommodate the height without having to put an expensive stool outside.

Contractor like Riverside A manufacturer know for cheaper unlicensed spare parts, begin to sell and bootleg cabinet and the orange/red they also offer cheaper risers, stools but also the cabinets you can see in Hi-score girl for exemple,which exist in different size and Height,

With Sega city series becoming more and more popular and Game center model becoming the norm.

Small cabinet like the SC14, Capcom cute or Namco Consolette were designed with Dagashiya in mind which also had there own

Riser weren't need anymore and disappeared in the early 90

>> No.10468227
File: 66 KB, 590x460, Candy Color Chart.jpg [View same] [iqdb] [saucenao] [google]
10468227

>>10468154
>Candy cabinet on the other hand are called like that because they were designed with traditional candy stores (dagashiya) in mind.

Not that anon, but this is wrong. Candy Cabinets were made because Sega wanted to change the image of arcades during the late 80s. Back then, Arcades had a sketchy reputation during the early to mid 80s. Unsavory people, gamblers, smokers, etc...all hung out at arcades since they usually combined arcade machines and gambling in the same business. Customer service was non-existant with employees. Usually one or two grumpy people running the whole business.

Sega did a complete image change during the late 80s. They wanted to attract families, kids, and average citizens to come play at their business. So Sega revamped EVERYTHING into a clean and futuristic look. All their cabinets became streamlined, bright, and futuristic looking. Sega Arcade centers were redesigned and remodeled to be clean and bright. Arcades went from dirty hole in the walls...to larger businesses that looked welcoming and friendly. Decorations matched the new clean look of the candy arcade cabinets. Staff were hired, given uniforms (that matched the new look of the arcade), and customer service was drilled into employees. You went from grumpy ugly bastards sitting behind the arcade counter who hated helping customers..... To friendly, well-groomed, and very helpful Sega staff.

Other arcades saw what Sega was doing and copied them. Their new cabinets became sleeker looking too, they copied Sega's candy white paint, and trained their employees to be friendly and focus on customer service. Even indie arcades copied this idea as well with owners wearing uniforms and better clothes and keeping their place clean looking and welcoming.

It had nothing to do with Japanese "candy" stores or whatever. We call them Candy cabinets in the West because they used Candy colors paint their arcade cabinets. Similar to "Candy Paint" colors in the West used on cars.

>> No.10468242
File: 17 KB, 496x602, ashtray-sega-white-1.jpg [View same] [iqdb] [saucenao] [google]
10468242

>>10468227
>smokers
I know american millennials have this deep seated fear of smokers, but that's not a reason why the candy cab was invented.
Infact up until a few years ago you still had the sega branded ashtrays that came with the astro city cabs in every japanese game center.

As for the rest of your post - also full of shit.
Why do you people always hallucinate the dumbest shit and then pass it on as fact?

>> No.10468250
File: 206 KB, 783x788, invader02.jpg [View same] [iqdb] [saucenao] [google]
10468250

>>10468227
Game centers before the 80s were also not regarded as sketchy places. Gaming was hip and lots of college students went there to play space invaders.

>> No.10468275
File: 214 KB, 640x853, fc2blog_20161027142600e54.jpg [View same] [iqdb] [saucenao] [google]
10468275

>>10468227
infact the small form factor of japanese game machines had most likely something to do with practical considerations as there was limited space. after all a lot of those were also standing infront or in dagashiya.

>> No.10468280

>>10468250
Only the larger corporate arcade centers. The majority of arcades still had the sketchy reputation which affected the whole business.

>>10468242
When did I say you couldn't smoke? Sega wanted to fix their image problem. Instead of a dingy arcade, now you had clean arcade with Sega branded ashtrays.

>> No.10468306

>>10468275
The design was definitely influenced by size limitations of arcades in the city. They wanted to cram as many arcade machines as possible into these city buildings with limited space. Every arcade machine earned hundreds of dollars a week. So having as many machines as possible mattered. But the whole Japanese candy store folktale that gets repeated here has little to no influence on how machines were actually designed by game companies.

Japanese candy stores simply benefitted from the smaller design choices made by game manufacturers who made the arcade machines smaller to fit as many machines as possible into businesses.

>> No.10468309
File: 71 KB, 600x446, taisyoukuedd_4409.jpg [View same] [iqdb] [saucenao] [google]
10468309

>>10468280
Man you are so full of shit lmao
Game centers in japan never had a sketchy reputation beyond "kids go there and throw away all their money" individual game centers in bad parts of twon might have had a bad reputation because of the crowd, but not game centers as a whole.
Also a lot of the japanese cab design has to do with dagashiya being able to cram those machines into their place.

Stop hitting the crackpipe and at least try to back up some of your hallucinations with sources or photos.

>> No.10468320
File: 816 KB, 2018x1580, Ftp8UFdacAAboqM.jpg [View same] [iqdb] [saucenao] [google]
10468320

>>10468306
The limited space in dagashiya and in game centers has the same source. Things in japan are just smaller form factor.

But this weird-ass hallucination that japanese game centers in the 80s drew a "shady" crowd are 1000% some spics weird-ass hallucination from having watched too many showa era yakuza movies.

>> No.10468321
File: 19 KB, 247x350, 20210421-OYT8I50067-1.jpg [View same] [iqdb] [saucenao] [google]
10468321

>>10468227
>>10468280
>>10468306

All that post just to be all full of shit. please just leave.
>>10468250
thanks Anon, Yeah Invader café were really popular, cocktail table were part of family restaurant too.

>> No.10468329
File: 543 KB, 1478x1108, S__84951045.jpg [View same] [iqdb] [saucenao] [google]
10468329

>>10468306
>whole Japanese candy store folktale
That's not a folktale? A lot of dagashiya had at least one MVS in front or inside. Ask ANY japanese who was around during the 80s or early to mid 90s.

You really should stop your bullshitting and get treatment for your mental health.

>> No.10468363
File: 292 KB, 850x1208, 14004501.jpg [View same] [iqdb] [saucenao] [google]
10468363

>>10468320
>>10468329
even the flyer were about visibility from store or easy service and maintenance.

>> No.10468369
File: 218 KB, 775x1054, m22717622708_1.jpg [View same] [iqdb] [saucenao] [google]
10468369

>> No.10468380

>>10468369
>>10468363
>>10468329
>>10468321
>>10468320
>>10468309
Damn anon. Stop samefagging this hard.

>> No.10468430

>>10468329
Learn to read. You completely missed the point you dum dum. The arcade manufacturers didn't design small arcade cabinets because of candy shops. The benefits candy shops got were incidental.

>> No.10468447

>>10468430
Learn to read you fucking schizo.
>>10468363
They even advertised them as eye-catching for dagashiya on the fucking sales flyers.

Now fuck off and take your delusions with you, before you spread more missinformation.

Why the fuck do we have so many mentally ill hallucinators on /vr/ who just make shit up constantly and dont even bring reciepts for their claims?

>> No.10468462

>>10468447
Frankly I don't know, they can't even read or use a translation tool, this fuckin website is worst than ever.

>> No.10468479

>>10468447
>learn to read
Lmao. You are responding to my post. You don't know what incidental means do you?

>> No.10468595

>>10468227
So confident but also so wrong.

>> No.10468638
File: 3.26 MB, 480x358, stop-stop-it.gif [View same] [iqdb] [saucenao] [google]
10468638

>>10468227
>they copied Sega's candy white paint
The Candy 18, 25, and 26 were called such because they were marketed to candy shops.

>> No.10468643
File: 293 KB, 850x1208, Flyer.jpg [View same] [iqdb] [saucenao] [google]
10468643

>>10468363
The Candy 25 flyer also talks about that.

>> No.10468660
File: 255 KB, 493x700, Flyer (1).jpg [View same] [iqdb] [saucenao] [google]
10468660

This flyer forthe Candy 18 says "A machine that reminds us of the 80s".

If SNK was trying to get away from the "sketchy" reputation of the early 80s then why would they put out a flyer saying this?

>> No.10468815

>>10468638
Called candy by whom?

In the context of the discussion, other anon is correct. Westerners called them Candy cabs because the imported cabinets reminded Westerners of their bright colors being similar to candy colored paint: Bright/Reflective/Metallic/Neon/etc.

As to the Japanese calling them Candy, that's not necessarily true. The Japanese Cabinets had many names and nicknames.

-Jaleco called theirs Pony cabinets. -SNK was the only one to use the nickname Candy in early cabs, but dropped the name and changed it to Neo or Neo Geo or MVS.
-Sega used the nickname City for their cabs. IE Astro City/Blast City/Net City
-Tatio used bird names like Egret and Canary.
-Namco used titles like Big/Champ/Baby/King/Super/Super King/etc and a bunch of other titles.
-Other companies used many different names as well.

It wasn't some universal thing that you are saying it was in Japan.

>> No.10468851
File: 160 KB, 480x790, Flyer.jpg [View same] [iqdb] [saucenao] [google]
10468851

>>10468815
Called Candy by SNK.
>SNK was the only one to use the nickname Candy
It wasn't a nickname. It was the official name. And they didn't drop it.
The "Candy" line by SNK is the company's term for their JAMMA compatible cabinets that either came with a 1-slot MVS unit or no pre-installed game board at all. This is good for the candy shop vendors, or any other location outside of game centers that don't want to be limited to just MVS titles.

This series went on for a long time and the Super Neo 29 got a "Candy" version.


And that name came from being inspired by candy shop cabinets of the prior decade.

>Westerners called them Candy cabs because the imported cabinets reminded Westerners of their bright colors being similar to candy colored paint: Bright/Reflective/Metallic/Neon/etc.

This is an eggcorn:
https://en.wikipedia.org/wiki/Eggcorn

Which is fine if only those westerners would admit that it is one. But some very stubborn ones insist that because they learned it that way years ago that it must be so no matter what other evidence is put before them. Which in turn is

https://en.wikipedia.org/wiki/Belief_perseverance

>> No.10468853

>>10468815
>It wasn't some universal thing that you are saying it was in Japan.
I actually advocate for the opposite. I am a different anon.
In fact I am the one who says if you go to Japan and start talking about a "candy cab" the average Japanese arcade player will imagine a little wooden orange cabinet in their minds instead of a bigger fiberglass or metal game center cabinet.

>> No.10468867

It's kind of ironic that most of the cabinets listed on the "candy cabinet wiki" were not primarily intended for use in candy shops. They are game center cabinets.

https://www.hard--candy.com/wiki/candy-cabinets

It's doubly ironic that SNK cabs are listed which have a very specific divide of candy (jamma) vs non-candy (MVS).

But in the west candy cab is just a name to mean any random sit-down Japanese arcade machine. Words change in meaning over time in different places.

>> No.10468893

>>10464550
>Uses wikipedia as a source for Arcade release dates
lol
There was no western release of SF4 in arcade. Even Capcom USA had to get kits from Japan for events overseas. I'll happily wait for you to find one single shred of evidence to support your claim.

>> No.10468931
File: 150 KB, 600x800, 1694520388034.jpg [View same] [iqdb] [saucenao] [google]
10468931

I think many of you severely overestimate Candy shops influence in Japan. First of all, the smaller cabinets were not just sold to candy shops, but sold to any small Mom and Pop indie business that wanted to draw in extra income from arcade machines. This included corner stores, small food markets that doubled as hang out spots, lounges, food cafes, etc.

Second of all, the smaller cabinets were not as influential compared to the larger fiber glass cabinets used in game centers. Smaller cabinet sales were not as big. It would be like me claiming Cabaret or mini arcade cabinets in America were made for Pizza places with small waiting areas. They are not 'Pizza place' cabaret cabinets. While many small pizza stores had cabaret cabinets, that's simply not true. The arcade cabinets were made in several sizes in order to be sold to as many customers as possible. And the smaller cabinet sizes did not sell as well as the larger ones. Due to lesser demand they were made in smaller batches and much fewer exist. And even fewer survived to today.

>> No.10468970

>>10468931
>but sold to any small Mom and Pop indie business that wanted to draw in extra income from arcade machines. This included corner stores, small food markets that doubled as hang out spots, lounges, food cafes, etc.
Your autism is showing. That's what people mean by candy shop. It doesn't literally, exactly mean a store that only sells candy.

>> No.10469005

>>10468970
Stop trying to back pedal. You had people using the word dagashiya in this thread multiple times. And a Dagashiya is not a cafe or lounge. Both of which has small arcade cabinets.

>> No.10469006

>>10469005
>You had people using the word dagashiya in this thread multiple times.
No they didn't. Stop being autistic.

>> No.10469020

>>10469006
Are you blind??? Or just outright lying now?

See
>>10467710
>>10468154
>>10468275
>>10468309
>>10468320
>>10468329
>>10468447

Shameful.

>> No.10469021

>>10468931
>cabaret
>entertainment held in a nightclub or restaurant while the audience eats or drinks at tables.

>> No.10469039

>>10469021
...

Are you serious?

>> No.10469062

>>10469039
>They are not 'Pizza place' cabaret cabinets.

>>cabaret
>entertainment held in a nightclub or restaurant while the audience eats or drinks at tables.

>> No.10469119
File: 165 KB, 553x1024, 1700516290247.jpg [View same] [iqdb] [saucenao] [google]
10469119

>>10469021
No anon. You are looking up the wrong definition.

"Cabaret arcade cabinets" were a type of small arcade cabinet marketed in North America and Europe.

They were about 40 to 50% smaller than full size cabinets, and they used smaller CRT screens.

>> No.10469154

>>10469119
Summarize your actual point in this discussion. What particular things posted in this thread do you take umbrage with?

>> No.10469226

>>10469119
Anon, why do you think that particular word was chosen to describe these cabinets? Do you think it was chosen at random? Or do you think it could have anything at all to do with their intended usage scenario?

>> No.10469254

>>10469226
>Anon, why do you think that particular word was chosen to describe these cabinets?

The particular word wasn't chosen. They had several other names they used in the West I didn't mention. You need to do more research anon.

>> No.10469269
File: 2.78 MB, 1645x3822, ml0el90eh5771.png [View same] [iqdb] [saucenao] [google]
10469269

I find it ironic that anons are arguing over correct usage of a japanese term like candy cab and how it may or may not have been perverted by american english.

>> No.10469270
File: 42 KB, 689x517, museum-of-soviet-arcade-machines-games-russia-1-of-10-689x517.jpg [View same] [iqdb] [saucenao] [google]
10469270

>>10469119
That's not right?

>> No.10469275
File: 39 KB, 689x517, museum-of-soviet-arcade-machines-games-russia-5-of-10-689x517.jpg [View same] [iqdb] [saucenao] [google]
10469275

>>10469270

>> No.10469285

>>10469254
You are insufferable.

>> No.10469297

>>10469119
You are having an ESL moment.
They are called cabaret cabinets because they are intended to be used in cabaret settings.
Such as a bar or restaurant.
And no that does not literally mean it has to be the textbook dictionary definition of what a cabaret is. It could in fact be something like a pizza restaurant.

I think you came into this thread, saw walls of text, did not read them, instead picked out two or three lines you got triggered by, and then had an autistic shitfit. And now you're lost sight of what you were even talking about in the first place.

I'm with >>10469154
What exactly is it trying to do here?
And please, please, please for the love of god understand that this thread has 39 posts in it. You are not talking to the same anon over and over so do not link a bunch of posts and then respond to a person called "you".

>> No.10469332

>>10469297
I'm laughing at your huge mistake. You built your entire post on a foundation of lies.

Or you are just baiting us. There's no way you can be this confident in being dead wrong. You have to be baiting us.

>> No.10469368

>>10469332
Anon, do you actually think cabaret is a word that originated in the arcade industry?
Why do you think that word was used to describe this type of cabinet?
How about why cocktail cabinets are called cocktails?

>> No.10469384
File: 123 KB, 850x518, 03232.jpg [View same] [iqdb] [saucenao] [google]
10469384

>>10469332
>no actual response, just empty shitposting
Okay, so you're a troll.
>>10469368
Don't bother, there will just be more of the same. Thread is donezo now that this guy is here.

>> No.10469385

>>10469297
>>10469021
>>10469062
This is bad bait.

>> No.10469407

>>10469368
>Anon, do you actually think cabaret is a word that originated in the arcade industry?
Why are you shifting the the topic to the discussion of the word cabaret?

>> No.10470798

>>10455789
That flyer or magazine page or whatever it is is the only visual evidence we have of it’s existence, and Shou (sama) claiming a Tecmo contact confirmed they still have the rom but he was unable to acquire it
Seems like the holy grail for a couple different fanbases

>> No.10471090

>>10452840
Sorry, I got banned for a bit. I'm mostly interested in playing Metal Slug, some fighter games like Kof 98 and those two Dungeon and Dragon RPG arcade games. I would say in general NeoGeo, Capcom and Konami arcade games.

>> No.10471115

>>10447875
They focus on both retard.

>> No.10471139

>>10455797
>amerifat 360 bat top
At least in this particular regard, zoomers have no idea how bad things really were.

>> No.10471160

>>10453370
you sure you don't have that backwards anon?

>> No.10472170
File: 143 KB, 800x1066, 1670497826910364.jpg [View same] [iqdb] [saucenao] [google]
10472170

>>10471139
My local childhood arcade only had Wicos and the only arcade I've been to as an adult had candy cabs with LS-32s.
What was bad about the US sticks?

>> No.10472215

>>10471139
There's a pretty big difference between the various western bat top sticks and the switches they have used over the years. They also have different slots on the joystick for different mounting heights and this changes the feel.

In the best case scenarios some of them were quite good.

>> No.10472220

>>10472170
>What was bad about the US sticks?
Longer throw and a lot more deflection compared to Japanese designs.

They degraded a lot by the early 2000s. The Happ P360 is far less accurate than the original Wico P360 kit.

>> No.10473240

>>10447875
>Why do Neo Geo collectors focus on the AES instead of the MVS?

I've never seen this to be the case. Most sane people collect MVS carts and like the top 1% of collectors who have the cash to burn buy AES.

Most AES collectors have abandoned ship though since the market is just absolutely insane.

>> No.10473256

>>10464550
>Capcom doesn't work like that. They have a Capcom USA office, and you place orders through them.

Yes it does. Capcom Coin Op, which was separate from the US consumer division, closed in 2004. Capcom ceased all arcade operations after that point in north america.

>SF4 had an arcade release
Vanilla SF4 did not have an american arcade release, only SSF4 had it, which I'd imagine was just handled by a 3rd party to distribute the kits.

>> No.10473421

>>10473256
>Capcom Coin Op

You are confused.

"Capcom Coin OP" was the American pinball division of Capcom. They manufactured several pinball games that didn't sell well and Capcom shut it down.

"Capcom USA" was the American Capcom division that manufactured arcade cabinets within the USA. They made all the famous Big Blue arcade cabinets and all their variants. They had most of their Offices and Arcade Factory located within California. Capcom USA closed down the arcade factory sometime in the early 2000s. (That's when the arcade market crashed and Capcom stopped making cabinets in America.) But Capcom still kept their Capcom USA office. The office has moved several times, but it's still in California.

At the time of my earlier story, you could still talk to Capcom USA sales reps to place orders for their Street Fighter IV arcade cabinets. But they will send you a cabinet shipped from Japan, and you will just use a Japanese style cabinet.

But from what I hear it was NOT popular with other USA arcade businesses. Capcom USA charged an arm and a leg to buy from them. It wasn't cheap. If there were any issues, the parts had to be shipped back to Japan. It would take extra long for repairs. Also the fighting game community had largely abandoned in-person arcades, and played their games online with Xbox Live or other online services. So most arcades felt it wasn't worth having Fighting Game cabinets anymore.

Dave & Busters experimented with bringing Tekken fighting game cabinets in the 2010s to their arcades. D&B heavily promoted it, but the Fighting Game Community did not come out and support it. The Tekken cabinets didn't earn much money with the general public. The whole thing ended in failure, and the machines were removed. The failure turned off most US arcades from bringing back Fighting Games to their businesses.

>> No.10473436

>>10473240
It really sucks that they stopped teaching basic logic in school. It's inconceivable how many times screwed the logic pooch in that reddit.

>> No.10473498

>>10473421
See >>10473256, this is what I was saying all along
I think you may be confused about the details and are getting hung up on pedantics. consumer Capcom which still exists isn't the same as the coin op division.
Capcom coin op was formed after Capcom acquired Romstar and combined it with their "arcade" division to form Capcom coin op. Then the combined division was closed in 2004 like you said. However, where you're mistaken is that the Capcom USA that still exists today and is in CA is only the consumer division..Capcom has no arcade or coin op business in the US and hasn't since 2004. They did not sell SF4 at all. The SSF4 release was technically a Asia/SEA release where a 2P version was offered and you couldn't buy it from Capcom USA directly. It also couldn't be updated to AE.
You're also mistaken about this whole rant regarding online stuff.
>>10464956
Nobody ever planned to release their network services in the US. Not Sega, and not Taito. It was never going to happen, ever. Zero attempt was made. Neither company has a coin op division. Sega was running their coin op through the EU office. The networked cabinets are only available at Round 1 because Round 1 is Japanese (and deals with the home offices directly) and they connect directly to the Japanese network.
And no such thing as a "offline" version was made for western markets. The only thing like that that kind of exists is Continuum Shift 2 and King of Fighters 13 Climax, which were actually made for the home market (Japan) and Asia. Everything else requires network connectivity.
I think you're either confused about details and just made things up, or you were grossly misinformed by people who don't know what they're talking about.

>>10470798
It was location tested. 100 percent exists. The source is on a tape backup but shou was denied access. Two high roller collectors have the location test cartridges but they're extremely secretive and likely will never see the light of day.

>> No.10473531
File: 330 KB, 926x1191, 1701297751949.jpg [View same] [iqdb] [saucenao] [google]
10473531

>>10473256
>Capcom Coin Op, which was separate from the US consumer division, closed in 2004. Capcom ceased all arcade operations after that point in north america.
Nope. Capcom Coin Op was a pinball company, and they were a subsidiary of Capcom USA. They made pinball machines in the 90s. Capcom Coin Op closed in December 1996.

>> No.10473919

>>10473531
Remember what I told you about trusting Wikipedia?
https://www.capcom.co.jp/ir/english/news/pdf/e040405b.pdf
Capcom Coin Op didn't shutter until 2004, and it's incorrect to say it was just a "pinball company". It's the result of the merger with Romstar and was the successor to Capcom USA's arcade business.
Please stop, you've basically been spreading false information the entire thread and then pointing to obviously wrong Wikipedia articles as your only supporting evidence. Really excited to see how you try to explain away a corporate release from Capcom's own investor relations website.

>> No.10474140
File: 433 KB, 1280x960, F3C9AFF2-9DD2-4C91-A9B6-CADD83EDD4B7.jpg [View same] [iqdb] [saucenao] [google]
10474140

>>10473531
I don’t know where that Wikipedia article got its information, but it’s been wrong for a long time. It didn’t shutter in 1996 and they most definitely didn’t just distribute pinball machines. All paraphernalia distributed with kits at the time was labeled as “Capcom Coin Op” and all official documentation from Capcoms Japanese website like the anon pointed out here >>10473919
all state that they handled both arcade and pinball operations in the states and closed in 2004.

>> No.10474187
File: 195 KB, 2048x1293, Matsushita AH7 microswitch.jpg [View same] [iqdb] [saucenao] [google]
10474187

>>10451550
I forgot to add one other difference:

The LS-25 would have either used the older AH7 Matsushita microswitch, or possibly an even older style of switch.
This is compared to the LS-32 which went from using AH7 switches to the more common AM5 switch.

There is a difference in feel between AH7 and AM5 in my opinion. I have samples of both and the AH7 feels softer. I have an early LS-32 with AH7 switches and it performs worse for me than the AM5 version.
The AH7 LS-32 must have been short lived because the Capcom Power Stick fighter released in 1993 uses AM5 switches.

You can recognize a Matsushita AH7 microswitch by the large centrally placed MATSUSHITA logo on one side of the switch.

>> No.10474198
File: 96 KB, 720x540, Matsushita AM5 microswitches.jpg [View same] [iqdb] [saucenao] [google]
10474198

Matsushita AM5 switches have a smaller MATSUSHITA logo in the upper corner.

These are the switches that were used for the longest era of Seimitsu joysticks and are held in high regard. Later they were rebranded to Panasonic but the performance was identical afaik.

>> No.10474207
File: 490 KB, 2048x1536, Neo Geo AES controller microswitches.jpg [View same] [iqdb] [saucenao] [google]
10474207

For those curious the Neo Geo AES stick used Matsushita AH7 switches.

This was a hard image to track down. I wish people would document the original switches and parts in their sticks when they do mods.

>> No.10474217
File: 90 KB, 1280x720, 29a1ba0c.jpg [View same] [iqdb] [saucenao] [google]
10474217

>>10451550
Extra note of speculation about the LS-25: it is possible it used Omron Switches. One of my oldest LS-32s had two Matsushita and two Omron switches installed when I took off the base plate. A sign of perhaps an operator replacing switches with what he had on hand and considered interchangeable.

Seimitsu previously used Omron switches on their older models of joystick such as the LS-9.

>> No.10475229

>>10473498
>Nobody ever planned to release their network services in the US. Not Sega, and not Taito. It was never going to happen, ever. Zero attempt was made. Neither company has a coin op division.
There were attempts to bring online services to amusement centers in America, but it was harshly rejected by American Businesses which demanded standalone cabinets or refused to buy the networked cabinets.

>The networked cabinets are only available at Round 1 because Round 1 is Japanese (and deals with the home offices directly) and they connect directly to the Japanese network.
Right idea. Backwards thinking. Round 1 has networked cabinets *because* they are Japanese owned. Non-Japanese arcades like Dave & Busters, Theme Park Arcades, Movie Theater arcades, Independently owned arcades, etc will not use them.

>> No.10475486

>>10474140
>I don’t know where that Wikipedia article got its information, but it’s been wrong for a long time.
You can't be this new to Wikipedia. You can literally see the sources Wikipedia uses on the bottom of the page. Are you just going to pretend you have no idea what "references" mean?

>> No.10475512

>>10475486

Sigh.

Stop replying to him.

Hes either baiting you or hes just really confused about the corporate structure of Capcom.

He doesnt know what he is talking about.

Either way its not worth your time.

>> No.10475543 [DELETED] 

>>10474187
On a whim I googled these switches and they actually came up.

https://www.digikey.fi/htmldatasheets/production/568979/0/0/1/ah7.html

https://cdn.nedis.com/datasheets/AM5.PDF

AH7 (AH76525) Operating Force: 1.96N {200gf}

AM5 (AM51662C5) OperatingForce: 1.18N {120gf}

So the older switch actually takes *more* force to press down. Even holding both switches in my hands right now it feels the other way around. But the stats are right there. Perhaps my old AH7 switches have become softer with use since they came out of used joysticks.

>> No.10475673

>>10474187
I did a little bit more research looking at the data sheets for each of these switches and I believe they both use the same operating force of 1.18 N {120 gf}.

>> No.10475694
File: 417 KB, 1237x1631, sf3-ts-fly6-2213304740.jpg [View same] [iqdb] [saucenao] [google]
10475694

>>10475512
>Hes either baiting you or hes just really confused about the corporate structure of Capcom.

Actually I do know what I'm talking about. There are forum posts from 2004 documenting the closure of capcom coin op during that time and literally there is another wikipedia article that contradicts that one here, that has the correct year:
https://en.wikipedia.org/wiki/List_of_Capcom_subsidiaries


Literally all the advertising material and arcade flyers pre-2004 are for "Capcom Coin Op", at that same address, 475 Oakmead Parkway. I've seen it too many times and I know what I'm talking about.

>> No.10475736

>>10474140
Did you check the sources Wikipedia uses for the Capcom Coin Op page, and verify them yourself. Or are you just throwing a tantrum? Answer the question.

>> No.10475762

>>10475694
>There are forum posts from 2004

LMAO. This nibba actually said FORUM POSTS.

>wikipedia article:
>https://en.wikipedia.org/wiki/List_of_Capcom_subsidiaries
>This article may contain unverified or indiscriminate information. >Please help clean up the lists by removing items or incorporating them into the text of the article

KEK

>> No.10475769
File: 50 KB, 591x336, coinop.png [View same] [iqdb] [saucenao] [google]
10475769

>>10475736
Yea I did. The source that is on the sentence "closed in 1996" literally says it closed in 2004 dude. I'm not throwing a tantrum, literally that wikipedia article is blatantly wrong and is just written from the pinball perspective, while contradicting all the material, as well as wikipedia itself, that I've found. I've given you two photos that both prove that arcade distribution was run under Capcom Coin Op past 1996, and closed in 2004.

>> No.10475776

>>10475762
Yes the countless forum posts, advertising material from said era, and literally in the wikipedia article for Capcom Coin-Op itself, it contradicts the closure date for it's source.

>> No.10475790

>>10475736

He didnt.

His own source is ANOTHER Wikipedia page.

A page that even wiki says is unverified.

LMAO.

>> No.10475878

>>10473256
They were bringing in Japanese SF4 cabinets from Japan.

>> No.10475931

>>10454893
Everything I can find for this switch says it has a max operating force of 1.96N {200gf}.

https://www3.panasonic.biz/ac/e/search_num/index.jsp?c=detail&part_no=AM51630A53N

>> No.10476110

>>10475878
Source? This never happened. You had to buy them from grey market importers in Asia.
"Trust me bro" is not a valid source.

>>10475736
The very same IR document I linked at >>10473919 is cited as a source despite the document clearly saying they closed Capcom coin op in 2004. Also look at the flyers like >>10475694. You're clearly confused by false information and the wiki articles are clearly wrong. Why do you persist in trying to convince yourself otherwise?

>>10475229
Do you have actual trade industry data or sources to support this? Sounds like you're applying your own value judgment to the service. The reason it wasn't released in the US, ignoring that the industry is too small to justify the cost , is the same reason operators in the US wouldn't use it, sit down joystick games don't earn. The fact that you even invoked "movie theater" arcades (which hardly exist now and are usually outsourced to 3rd parties running routes) is hilarious and shows how little you understand the industry.
You can't provide one single source to support the idea that Japanese companies ever even considered the idea.

>> No.10476189
File: 160 KB, 676x786, ksnip_20231203-214944.png [View same] [iqdb] [saucenao] [google]
10476189

>>10476110
Literally so much proof to contradict that wikipedia article. I don't know why it's still like that

>> No.10476216

>>10476110
>The reason it wasn't released in the US, ignoring that the industry is too small to justify the cost
There are several thousand arcades and amusement centers in North America. It's not small at all. It's a multi-billion dollar industry.

>is the same reason operators in the US wouldn't use it, sit down joystick games don't earn.
It has nothing to do with whether it's "sit down" or stand up machine. Joystick and button games like those seen in the 1980s and 1990s don't earn as much money anymore because home consoles caught up to them in terms of graphics, multi-player is available via online services, and joystick arcade pads are easily purchased. In North America, there's no reason to travel to a local arcade anymore just to play Street Fighter or other fighting games. The casual public can do it at home on their gaming consoles. So amusement manufacturers create big machines that give experiences the customers cannot get at home. Larger, flashier, and unique machines.

>The fact that you even invoked "movie theater" arcades (which hardly exist now and are usually outsourced to 3rd parties running routes) is hilarious and shows how little you understand the industry.
No I think this reveals how little you understand the industry. I mentioned many different arcades from big amusement centers, independent arcades like barcades, to even movie theater arcades. They are all serious legimate sources of revenue for companies. With several thousand movie theaters in America, that's serious money for whatever company gets the contract to provide and maintain arcade machines to movie theaters. Millions of dollars in revenue. The fact you dismiss movie theater arcades, and think of them as "lesser" shows how much of a real fool you really are. You have no sense for business at all, and having this discussion with you is pointless. I can see now why other anons say you are just baiting them.

>> No.10476258

Sirs, this is a neo geo thread.

>> No.10476273

>>10476216
>I can see now why other anons say you are just baiting them.

Lmao

I told you people this hours ago

Hes just baiting people to get more replies

He doesnt know shit and Hes never worked in an arcade

All his info is from Wikipedia

>> No.10476395

>>10473498
It supposedly was played at Mikado a few months ago. They were advertising a subscription stream with it. Only a matter of time.

>> No.10476414

>>10476216
>>10476273
The worst part is that the idiot anon doesn't even realize that Japanese companies don't have the biggest market share in the arcade space anymore. Anon still thinks in the 1990s. He's living in the past.

>> No.10476642

>>10475694
Mate you are confusing the subsidiaries Capcom Coin-Op and Capcom USA. Capcom Coin-Op was closed in 1996. They were a factory that made pinball machines in Illinois. They did not make the video arcade machines. Capcom USA oversaw the production of arcade machines in California. I have 1990s forum posts of several Employees themselves who worked Capcom Coin-Op saying they got laid off, and the whole business pinball closed it's doors. Capcom probably kept the Coin-Op name around for legal reasons, but the actual business was effectively dead in 1996.

>> No.10476676
File: 28 KB, 823x174, ksnip_20231204-013022.png [View same] [iqdb] [saucenao] [google]
10476676

>>10476642
Literally all the flyers and manuals list it as Capcom Coin Op, which handled the distribution of arcade games in the states. Even the Annual reports from Capcom call it Capcom Coin Op, when they closed in 2004.

Capcom USA had nothing to do with the coin-op business. They were solely responsible for the consumer division.

I've seen "Capcom Coin-Op" along with that address in picrel in so much documentation from that era. I assure you it is not in name only. I'm not familiar with Capcom's pinball business, so it's possible that they operated under the same subsidiary, but that wikipedia article is wrong in saying that "Capcom Coin-Op" closed their doors in 1996.

>> No.10476704

>>10476414
I never once said that. Also didn't imply it. I said the US market is small note (it is), and barcades and entertainment centers like D&B are not arcades. They're not the target market for what the Japanese companies are selling. Lot of straw man arguing here ("Japan isn't even the biggest market") while ignoring the (true) point I was making, the US market isn't relevant to the Japanese, because joystick games (avoiding saying SIT DOWN so pedant anon doesn't get triggered) don't earn in the US.
How many Exa Arcadia games have you seen in the US outside of round 1?

>>10476414
I'll wait while you find data to back that up.

>>10476642
You keep saying this despite the fact that this exists: >>10473919
Literally what is wrong with you

>>10476216
That's a lot of words to agree with what I said. Joystick games don't earn in the West!
Instead, you're being pedantic about the fact that I said "sit down" because in Asia we don't stand up to play joystick games.
Do you really think barcades and places like D&B are deriving significant revenue from arcade games? If so I have a bridge to sell you. They make money off drinks, food, and redemption. But keep revealing how clueless you are, it's pretty amazing.

>> No.10476736

You know what's really stupid? When Capcom decided to name the entire pinball division of the company as "Capcom Coin-Op". Then they also continued used the generic words of Capcom Coin-Op in normal conversations, internet posts, and magazines when discussing the Coin-Op business. So we have no idea if they are referencing the actual *legal name* of the official pinball company, Capcom's coin related arcade business as a whole, or just the wider Coin-Op industry in general. "Coin-Op" was an EXTREMELY common term back then when discussing arcade and amusement machines. Capcom should have given their pinball division a more unique name.

>> No.10476741
File: 325 KB, 1041x910, 1694099720762.jpg [View same] [iqdb] [saucenao] [google]
10476741

>>10476704
>They're not the target market for what the Japanese companies are selling.
You can keep telling yourself that, but it's not true.

>> No.10476747
File: 1.07 MB, 960x959, 1683523100004.png [View same] [iqdb] [saucenao] [google]
10476747

>>10476704
>Dave and Busters are not real arcades
How dare Sega partner with filthy gaijin Dave & Busters! They are not true arcades! Nuuuuuu

>> No.10476781

>>10476747
They're not. They don't even call themselves an arcade. They're officially "eatertainment" but really they're a restaurant that happens to have some arcade games.
The target market for that game was Japan. But keep reaching, eventually you'll find an exception that doesn't disprove the rule.


>>10476741
MI is made by the European coin op division (and was outsourced to China). Again, none of this disproves my point that the target market is different and that's a deluxe cabinet, not a joystick game. You're either being deliberately dishonest or you're just plain stupid, so I'm tapping out. Have fun calling your Capcom rep to order SF6.

>> No.10476871

>>10476781
>oh shit. I forgot these companies make games for America

>Im gonna pretend I have the high ground and leave

Lmao. Concession accepted

>> No.10476926

>>10476781
>>10476704
The largest amount of Japan's amusement industry sales comes from foreign countries. Not Japan.

In fact, Sega's arcade division in the 80s and 90s made huge amounts of money selling arcade cabinets in America and Europe. The arcade division practically carried Sega on its back and paid for console development.

Sega and especially Namco owned a massive amount of arcades chains in America. Namco still does. SNK made the biggest amount of money selling the Neo Geo MVS to foreign markets outside of Japan. So no. Japanese companies very much target America and Europe. Learn your history anon.

>> No.10477362

>>10476676
"Capcom Coin Op" is still used on flyers for Capcom Arcade games as late as 2000
https://flyers.arcade-museum.com/videogames/show/1555

Interesting how the followup game's flyer doesn't have Capcom on it at all, only Sega
https://flyers.arcade-museum.com/videogames/show/1875

I didn't really look past this since I can only think of Capcom Fighting Jam and that didn't get a release outside of Japan on Arcade.
There's also no English flyers for Street Fighter 4.

>> No.10477462
File: 65 KB, 877x508, 1692619119697.jpg [View same] [iqdb] [saucenao] [google]
10477462

>>10475694
>Literally all the advertising material and arcade flyers pre-2004 are for "Capcom Coin Op", at that same address, 475 Oakmead Parkway.

1. No anon. You literally had anons in this thread post flyers that said the opposite for pre-2004 flyers. You even argued with the anon who posted one example. You are confused.

2. You need to double check your facts. 475 Oakmead Parkway, Sunnyvale, CA was registered to the branch office address for "Capcom USA" . They used to have the offices located there. Multiple websites confirm this (including Capcom's own website from archived records).

3. This anon is correct. >>10473531
The actual legal entity known as "Capcom Coin-Op" was registered to the Illinois address.

This is why you shouldn't trust flyers and double check. They can say whatever they want on flyers. They are advertisements. Not legal documents.

>> No.10477879

>>10477462
Legal documents? LOL, ok, let's play this game: https://bizfileonline.sos.ca.gov/search/business

CAPCOM COIN-OP, INC. (1957234)
01/10/1996 Terminated Stock Corporation - Out of State - Stock ILLINOIS KOKO ISHIKAWA
Initial Filing Date 01/10/1996

CAPCOM COIN-OP, INC. (2338998)
04/10/2001 Terminated Stock Corporation - CA - General CALIFORNIA YUKIKO GEORGE
Initial Filing Date 04/10/2001

It's pretty obvious looking at this that they used the name "Capcom Coin-Op, Inc." from 1996 until 2004. The name covered both the pinball business entity they ran out of IL (and quickly shuttered that same year in 1996) as well as the non-pinball coin op arcade business. They probably created a second entity and closed the original one for bookkeeping/tax purposes (most likely, but that's the only reason to do this sort of thing).
In short, you're still autistic and grasping at straws, and all available evidence continues to point to you being wrong. Congratulations!

>> No.10477939

>>10477879
>I'm tapping out of this thread and never coming back
>oh wait I'm coming back

LMAO

This anon came back and broke his word about leaving

HAHAHA HAHA

Sad!

>> No.10478021

>>10477879
Let's look at anon's list of claims he's made while arguing with other anons.

>You couldn't get Street Fighter 4 arcade cabinets in America!
Disproven

>Capcom Coin OP was always in California!
Disproven

>All "flyers" say Capcom Coin OP and list the California address.
Easily Disproven

>Capcom Coin OP didn't close in 1996! I have no idea why wiki says that!
Disproven. Anon's own legal documents show that the original Capcom Coin OP in Illinois closed in 1996. Then Capcom created a new company with the same name in California.

>Capcom USA didn't handle arcades!
Disproven. Their California Capcom USA address is the one used for arcade sales, inquiries, and repair during the late 90s and early 2000s.

>Japan doesn't target America or the West for arcade sales!
Disproven

>The American Arcade industry is small and insignificant
Disproven

>Movie theater arcades don't count and don't earn money!
Disproven

>I'm not returning to this thread
Disproven


Literally every time anon is proven wrong, he shifts the goal post and shifts to a different topic. He hasn't been right about anything so far. I'm curious what new thing anon will try to argue next.

>> No.10478171

>>10478021
I am sure it's the same retard who said candy cabinet name doesn't come from dagashiya when we literally posted flyers disproven him.

>> No.10480084

>>10478021
Did you actually read the filings? The entity in Illinois was active until 2001:
Inactive Date 04/10/2001

Then they closed it and immediately opened a new entity with the exact same name in California. This is consistent with the nomenclature on all of their flyers during that era and with what everybody but you has been saying in this thread. You keep ignoring details that are inconvenient to you and twisting people's points in such a way that it makes your look like you're right, but actually you're just a weird schizo who can't accept that they were wrong. You haven't provided any evidence, meanwhile others have shown flyers and even used your own argument about "legal documents" to show how you were wrong.
Here's your (You)
>Disproven