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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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10436319 No.10436319 [Reply] [Original]

>> No.10436323

>>10436319
https://youtu.be/uieJmBubDgU?si=5EZk_5jG0RzA1Wph

>> No.10436329

Who is faster black shadow from f-zero in his Black Bull or sonic the hedgehog going top speed? That pretty much answers the question.

>> No.10436336

>>10436319
No, because blast processing only meant "DMA" which is a capability that the SNES also had.

>> No.10436346

>>10436336
>blast processing only meant "DMA"
sauce?

>> No.10436351

>>10436319
No, because the SNES still could output more color.

Genesis still raped it in terms of processing speed. Honestly don't get why Sega marketing didn't lean into that instead of some vague "sprite blasting" chicanery.

>> No.10436353

No, better games did

>> No.10436354

It's a marketing buzzword that doesn't actually mean anything.

>> No.10436357

>>10436351
SNES with FastROM was nearly the same clock speed as the Mega Drive.

>> No.10436375
File: 116 KB, 1381x413, file.png [View same] [iqdb] [saucenao] [google]
10436375

>>10436346

>> No.10436380

>>10436375
Well it appears it wasn't "just" DMA, but rather DMA was a mere part of it. Did you keep reading beyond DMA in the very pic you posted?

>> No.10436389

>>10436319
They still lost in sales and they still went bankrupt

>> No.10436416

>>10436389
They were tricked by a Japanese CEO who formerly worked for Nintendo.

>> No.10436425
File: 1.93 MB, 640x572, ezgif.com-gif-to-webm.webm [View same] [iqdb] [saucenao] [google]
10436425

>>10436380
Well, triggering DMA off an hblank interrupt and messing with the video registers is an obvious use for DMA and many SNES games do exactly the same thing. Not necessarily to increase colour depth, but for many other purposes. The hblank interrupts are fundamental to how the mode 7 effect used in F-Zero and other games works. The scaling factor of the background is changed per scanline to create a perspective effect. In pic related, Konami change the background scroll at the chasm to make the background layer scroll both up and down at the same time and also darken the scanlines at the chasm to make the lava look like it is descending.

>> No.10436451

>>10436425
scanline IRQs were also essential to C64 and Amiga programming. the NES didn't have them until some late advanced mappers like MMC5.

>> No.10436468

>>10436451
That is true, and further consigns Sega propagandist boasting of blast processing to irrelevancy.

>> No.10436476

>>10436319
Blast processing was just a marketing term for the faster CPU. And yes it made a difference.

>> No.10436575

>>10436375
That doesn't mean the DMA. They just liked the word. Where did processing come from? It probably has zero relation to the actual function of the console and is just a nice zing to make the console seem more powerful. The blast part did come from his description.

>> No.10436587

>>10436575
He was saying they could display 256 color images during blank when the VDP's bandwidth was completely freed up. That's not actually DMA-related.

>> No.10436594
File: 2.17 MB, 360x240, Sega FZero port-VideoToMp4.webm [View same] [iqdb] [saucenao] [google]
10436594

>>10436329
Genesis does f-zero

>> No.10436596
File: 3.59 MB, 406x270, Sega Road 2 Val-VideoToMp4.webm [View same] [iqdb] [saucenao] [google]
10436596

>>10436336
False. Snes can't do this.

>> No.10436602
File: 2.81 MB, 640x480, Sonic 3K Mecha Sonic Animated.gif [View same] [iqdb] [saucenao] [google]
10436602

>>10436351
False.
Snes colors are bottle necked by bus

>> No.10436612
File: 3.99 MB, 360x240, Sega MD Gen Titan Demo webum.webm [View same] [iqdb] [saucenao] [google]
10436612

>>10436354
It means it's processing power is only limited by the voltage of your wall outlet. If you hook it up to a 50 amp it would be nearly as strong asva ps5

>> No.10436616
File: 2.26 MB, 360x240, Sega Sarfox Port.webm [View same] [iqdb] [saucenao] [google]
10436616

>>10436357
Nah
Heres star Fox without a cuck chip in the cart

>> No.10436624
File: 2.07 MB, 344x240, Sega Beyond Oasis.webm [View same] [iqdb] [saucenao] [google]
10436624

>>10436389
The genesis sold more during its life, then it still sold more when you add in all of the officially licensed 3rd party consoles

>> No.10436686

Easy with the console warring, boy.

>> No.10436905

>>10436594
The unfinished half baked techdemo, the staple of genesis console wars.

>> No.10436923

>>10436357
>SNES with FastROM
Nobody cares, I'm talking about the time the systems were current

>> No.10436925

>>10436594
>>10436616
visually, i could see it working, but what about the sound?

>> No.10436928

>>10436923
https://raregame.ru/file/50/SNES_Carts_List.txt

that was when it was current, you stupid piece of offal

>> No.10436935

>>10436928
>was when it was current
>half the games were slowroms
Who gives a shit, it still had a library of slowrom games, on a console with a shit CPU no less. Dilate.

>> No.10437024
File: 1.90 MB, 1442x1396, imagem_2023-11-21_235419615.png [View same] [iqdb] [saucenao] [google]
10437024

>>10436602
LMAO
The Donkey kong Country series broke the 256 color limit.

>> No.10437090

>>10436357
No it wasn't.
>SNES + fast ROM expansion: 3.58 mhz
>Mega Drive with no expansion: 7.6 mhz
Not only was the Mega Drive's clock speed still twice as fast, but the Mega Drive CPU still offered many advantages, including a 16-bit data bus versus the SNES 8-bit data bus, and 16 registers versus the SNES mere three. The Mega Drive's vastly superior CPU is at least twice as fast as the SNES, and up to four times faster depending on the task. What's REALLY sad is the Mega Drive isn't even the only 16-bit hardware with this serious speed advantage over the SNES, as the SNES various bottlenecks and crawlingly slow CPU make it about half the speed of any other 16-bit hardware. Geeze, it is no wonder so many SNES games needed expansion chips.
Oh, and did I mention, when the SNES is polling for inputs, the CPU can only run at 1.79 mhz? Controller polling must be turned off in order to achieve the normal stock CPU speed of 2.68 mhz or the fast ROM expansion speed of 3.58 mhz, and turning off controller polling means, you guessed it, input lags and dropped inputs. What a mess shitshow of a console.

>> No.10437097

>>10437090
lolno. the 68000 has really long execution time for instructions which is why it has to be clocked higher. FastROM SNES games in practice are no slower than Mega Drive games. also as the data bus is 16-bit doing 32-bit operands is slow.

>> No.10437098

>>10437090
The dunning kruger. Another staple of 16 bit console war threads.

>> No.10437102

>>10436925
https://www.youtube.com/watch?v=lzOm6QIMJp4

>> No.10437109

>>10436336
It actually meant absolutely jack shit. It was never a real thing. SEGA lied and they suck.

>> No.10437110

>>10437097
I agree but at the same time it's hard to overlook how much more the SNES library is stacked towards slow paced RPGs and adventure games.

>> No.10437113

>>10436319
the edge over what? losing the market to nintendo? yes, it did

>> No.10437119

>>10437090
>input lags and dropped inputs
Ummm... no.

>> No.10437126

>>10437110
that's more got to do with the fact that the Japanese market like slow games. Japanese don't like playing arcade games at home they like slow easy games that hold their hand.

>> No.10437131

>>10437097
>really long execution time for instructions
This is a myth that has long been disproven. The 68000 is capable for useful arithmetics and data migration operations in 4 or 8 clock cycles. The SNES does the same in 5 or 6. That is ignoring that the SNES total lack of registers means that you are often performing on the order of 5 times more instructions to do the same work in the first place, AND the instructions themselves are often slower too.
>FastROM SNES games in practice are no slower than Mega Drive games
This is a complete lie. Mega Man X, being a fast ROM expansion game, still has very small sprites, very few simultaneous enemies, with very simplistic AI's, and yet the game is constantly slowing down at the slightest provocation. Metroid is the same way.
>>10437098
No refutation.
>>10437119
It is well known that input lags and dropped inputs were endemic on the SNES, yet on no other 16-bit hardwares, and the controller polling is why.

>> No.10437145

>>10437131
>and yet the game is constantly slowing down at the slightest provocation
The end Armored Armadillo's stage... the list goes on

>> No.10437150

>>10437145
The very first intro stage is rife with slowdowns. Why do you think hackers felt the need to stuff yet another expansion chip in order to make it run well? If the game was performant enough with the fast ROM expansion, they wouldn't have needed to make an SA-1 hack.

>> No.10437158
File: 2.82 MB, 640x480, Mega Man X Bee Blader.webm [View same] [iqdb] [saucenao] [google]
10437158

>>10437150
The only slowdown is if the platforms have Ball De Voux on them when they fall.

>> No.10437167

>>10436336
>"DMA" which is a capability that the SNES also had.
The comparison is falsy, "blast processing" can be said to refer to the serious advantage in flexibility and speed that the Mega Drive DMA capabilities offered compared the SNES, which allowed data transfers up to 3 times faster. This is why Mega Drive games have more sprites, larger sprites, and more animation frames, as well as higher resolution.
>Mega Drive
>DMA blit bandwidth: 6.4369 MB/s
>DMA blit fill rate: 1.416813–2.875692 MPixels/s
>SNES
>DMA blit bandwidth: 2.684658 MB/s
>DMA blit fill rate: 886,457 pixels/s

>> No.10437170

>>10437158
>The only slowdown is if the platforms have Ball De Voux
Try again, it literally slows both times in you're video.

>> No.10437171

doesn't it also take less ROM space to do something on MD games? SNES games tend to be greedier in the amount of space needed.

>> No.10437178

>>10437170
You're delusional. There's no slowdown in that webm.

>> No.10437179

Auster got mad and invaded the thread. Ban auster.

>> No.10437180

>>10437171
Mega Drive games often used compression, which the blazing fast CPU allowed for, while the SNES was too slow to perform compression without an expansion, which is why multiple expansions were developed to allow for compression on the SNES, this meant smaller ROM sizes on the Mega Drive, which translated to cheaper games with better performance for the end user.

>> No.10437186

Reminder to report and mock at the mHz fag for it's worthless fight.

>> No.10437187

>>10437167
The SNES had more powerful graphical hardware, so it could achieve more with lower bandwidth (for example, mode 7). But the Genesis does have the advantage of raw processing power, which everyone already knows. I don't know what you're on about with fill rate, though. Those consoles don't directly write pixels to a framebuffer (normally).

>> No.10437190

>>10437171
Somewhat. The main factors are Mode 7 objects and the SNES having three background layers which eats space quickly. There are only 20-ish 32 megabit MD games while the SNES has loads of them. I'm also pretty sure the sound data uses more space on average as it's sample-based.

>> No.10437197

>>10437187
DMA is "graphics hardware", so by no means did the SNES "have more powerful graphics hardware". For other features it loses as well, the SNES is only capable of a max resolution of 256x224 before it's limited to a mere 16 simultaneous colours, whilst the Mega Drive easily does 320x448 without any limitations on colour. The Mega Drive draws more sprites, both on each line, and, using sprite multiplexing, in total. The Mega Drive's colour decoder allows for incredibly rich and vivid tones which the SNES never was able to match. Basically the only real advantage the SNES has is it's "mode 7", which the Mega Drive's fast CPU can easily do in software anyway, as shown in this very thread.

>> No.10437201

>>10437190
Conversely the SNES has a low color mode where you only have 8 colors per tile while the MD has a fixed color depth of 16 colors per tile.

>> No.10437205

>>10437197
>which the Mega Drive's fast CPU can easily do in software anyway, as shown in this very thread
Considering those unfinished techdemos are embarrassingly worse in every way compared to the original that's a bold statement for the power of the Mega Drive.

>> No.10437208

>>10437205
Welcome to the Auster way of thinking.

>> No.10437218

>>10437197
>DMA is "graphics hardware"
Not really, but I suppose you could argue that.
>so by no means did the SNES "have more powerful graphics hardware"
It does in the sense of more background layers, more colours, larger sprites, windowing, transparency and a few other things that the CPU doesn't need to worry about. So what I'm saying is, the effects the SNES can create via its PPU require less DMA bandwidth because the PPU is more capable.

>> No.10437219 [DELETED] 

>>10436624
Keep with the lies and the cope, Mr. Rosen. Misinformation is very fitting of your people. The cattle segafags will of course slop it up

>> No.10437223

the SNES was too complicated for its own good and not fun to program even though it did have some nice advantages like the larger WRAM and more controller buttons

>> No.10437232

>>10437218
>more background layers
Not with feature parity. The SNES only has two layers with column scrolling, exactly identical to the Mega Drive. Other modes with more layers either have pitifully low colour counts for those extra layers (3 colour layers) or don't have column scrolling.
>larger sprites
Larger sprites were useless on the SNES. The SNES could only display two different sprite sizes at one time, and offered a mere 1/4 the amount of VRAM for sprite graphics, so 64x64 sprites were never used in practise. The Mega Drive could display any number of arbitrarily sized sprites, and had more VRAM for sprites as well, so it had far more use for it's large sprite modes.
>windowing
Mega Drive has this.
>transparency
Mega Drive has this, it wasn't discovered until recently, but Overdrive 2 showed that it was there.
>a few other things
Nothing notable.
The SNES VDP only real advantage is the colour palette, which, since Mega Drive colours have a better quality anyway, is tenuous at best.

>> No.10437239

I wonder what kind of radar this guy has, always latching on these threads. Begone scum.

>> No.10437258

>>10437232
>column scrolling
For the sake of accuracy and truthfulness, Sega should have gone with that over blast processing.

>> No.10437271

>>10437090
I'm a dyed in the wool Sega fan as well, but clock speeds don't mean shit when you're comparing different CPUs. If Sega had any advantage it was because 99.9% of 16-bit arcade hardware used the 68k. Everyone was familiar with it. CPS1-2 and NEOGEO had a 68k CPU. Sega's VPU was the weakness. They could have gotten around the PCM audio issue with larger ROM sizes, but they were stuck with 64 colors.

>> No.10437282

>>10437271
>clock speeds don't mean shit when you're comparing different CPUs
Actually read >>10437090, then see >>10437131, this was already addressed.
The clock speed was only one of several massive edges the Mega Drive had over the anemic SNES CPU.
>I'm a dyed in the wool Sega fan as well
I'm sure.

>> No.10437296

>>10437282
The Megadrive CPU was fine. The VPU was what killed it.

>> No.10437297

All this infodump only for a sad and pointless fight. Ban auster.

>> No.10437373

>>10436323
>reddit vocals

>> No.10437659

Fun fact, blast processing wasn’t used in a single commercially released game.

>> No.10437663

Blast Processing likely never made it to any shipping title for two key reasons. First of all, there's the question of synchronisation. Developers needed to be able to start the process with the very first pixel of active scan and knowing when that is and programming for it proved to be nigh-on impossible. Gabriel Morales describes the eventual synchronisation solution as basically chancing upon a needle in a haystack. But secondly, and perhaps more pressingly, Blast Processing essentially uses the entirety of the 68000's CPU time. You can run Blast Processing on a Mega Drive game, but you'd be unable to run anything with it.

https://www.eurogamer.net/digitalfoundry-2019-blast-processing-retro-analysis

>> No.10437674

>>10437131
>well-known
Please. Post one single proof.

>> No.10437684

>>10437674
Ninja warriors has three frames of input lag on the SNES, Super Mario World has 2. Wheras the MegaDRive will always only have a single frame across the entire library. It is well known that SNES games have more input lag than other consoles around it, however I don't know if that is because of the hardware itself or how the games logic works, I would have thought the latter.

>> No.10437694

>>10437684
>post proof
>posts stupid anecdotes

>> No.10437701

>>10437663
>First of all, there's the question of synchronisation.
Lol, all you need to do is count the CPU cycles and use interrupts.

>> No.10437707

>>10437694
Think about how run ahead works but removing the games (not the emulators) inherent input lag. Why is it that only a frame can be removed from MegaDrive games but having two or more is the norm for SNEs games, it’s not like you can’t try this stuff out yourself.

>> No.10437708

>>10436925
I am deaf.

>> No.10437712

>>10436624
No it did not you lying sack of shit. Genesis competed with two Nintendo consoles (NES and SNES) and lost to both of them. What’s even more embarrassing is Sega released 4 consoles to compete with the NES (mark 1/2/3 Genesis) and lost each time. What a failure of a company.
Cope and seethe

>> No.10437717

>>10436624
>officialy licensed
Lets count famiclone sales as well then.

>> No.10437747
File: 571 KB, 1208x1110, sneswinss.png [View same] [iqdb] [saucenao] [google]
10437747

>>10437232
>The SNES VDP only real advantage is the colour palette, which, since Mega Drive colours have a better quality anyway, is tenuous at best.

False information buddy, go back to the study board before posting here, a frame with more information and colors require more computational power, the SNES is always doing the heavy lift , genesis cpu clocking faster means nofthing since the SNES CPU is capable of more MIPS than the M68000

https://youtu.be/r7Jh_izIc8Q

>> No.10437756

Ok console warriors can somebody explain why snes needed helper chips to do 3d while mega drive didn't?

>> No.10437765

>>10437756
https://segaretro.org/Sega_Virtua_Processor

>> No.10437783
File: 188 KB, 1400x1400, Mega-Zord.jpg [View same] [iqdb] [saucenao] [google]
10437783

>>10437756
LMAO

>> No.10437794
File: 1 KB, 320x224, mig-29-fighter-pilot_19.png [View same] [iqdb] [saucenao] [google]
10437794

>>10437765
>>10437783
Yeah but there are 3d games that don't use that stuff

>> No.10437807

>>10437024
Literally the ugliest fucking game on the system besides doom troopers (unrelated to doom)

Total anti-soul

>> No.10437813

>>10437794
And there are 3D games on the SNES like Race Drivin that don’t use co-processor hardware.

>> No.10437825

>>10437109
>>10437109
False. The tile size of the Super Nintendo and Genesis/Mega Drive is exactly the same: 16 colors per pixel, 32 bytes per tile. However, the MD has a huge advantage over the SNES: Nintendo can only copy data from the cartridge to the video memory during vblank while the blast processor can access memory whenever the fuck it wants.

>> No.10437826

>>10437825
Again, not a feature used in any commercial game.

>> No.10437835

>>10437179
Shut the fuck up schizo I'm tired of you name dropping this guy in every thread

>> No.10437840
File: 3.22 MB, 344x240, Sega Panorama Cotton.webm [View same] [iqdb] [saucenao] [google]
10437840

>>10437187
Mode 7 is an ugly gimmick
Sega can just do it in software anyway
>>10437208
>>10437205
Panarama Cotton is an official game. There were other games that did it too like Mega Turrican using it for some boss.
>>10437218
The snes doesn't have bigger sprites.
>>10437239
Cry more faggot, you're arguing with more than one person

>> No.10437842
File: 50 KB, 1140x1100, 1700457626874343.png [View same] [iqdb] [saucenao] [google]
10437842

>>10437271
I like the colors in genesis games, as everything in this thread has shown. Perhaps this is one of those cases where limitations are better.

>> No.10437846

>>10437296
The vpu didn't kill it, because the genesis walked away superior. Derp
>>10437297
Ban schizo faggots who never shut the fuck up about some trip fag that nobody else gives a fuck about

>> No.10437850

>>10437712
No, the genesis outsold snes in America, then outsold it globally wren you add all the 3rd party systems.
>>10437717
Those aren't official

>> No.10437852

>>10437783
>implying the tower of power is fucking awesome
Tranny detected

>> No.10437853

>>10437813
False
>>10437826
The cpu itself is the blast processor, it became the name sega used, dumb fuck. Now read it again.

>> No.10437860

>>10437840
>Sega can just do it in software anyway
>Sega Panorama Cotton.webm
That's only a tiny strip of horizontally scaled background, that's nothing like mode 7.

>> No.10437863

>>10437860
There's areas in the game that have mode 7 on the top for a ceiling and the bottom for a floor.

Take the L

>> No.10437870

>>10437853
You read it again, blast processing is a function of the CPU that nothing used.

https://www.eurogamer.net/digitalfoundry-2019-blast-processing-retro-analysis

>> No.10437876

>>10437863
Line scrolling effects aren’t mode 7.

>> No.10437883

>>10437870
>that nothing used
The Wolfenstein 3D port did. I think The Lost World also used it.

>> No.10437889

>>10437883
No commercially released game used it, read the above article as to why that was the case.

>> No.10437891

>>10437876
Cool. That's not what Panorama Cotton is doing. Dumb nigger
>>10437870
The tile size of the Super Nintendo and Genesis/Mega Drive is exactly the same: 16 colors per pixel, 32 bytes per tile. However, the Genesis has a huge advantage over the SNES: Nintendo can only copy data from the cartridge to the video memory during vblank while the Genesis can access memory whenever the fuck it wants.

This has nothing to do with blast processing as it was originally conceived. The previous post used the term blast processor to refer to the cpu, which is what the marketing team ended up naming the cpu. And therefore every genesis game uses blast processing, because that term ended up being a marketing term for the cpu. So, go read it a 3rd time you dumb nigger, the context alone tells you that they weren't talking about the gimmick you've linked.

>> No.10437898

>>10437891
Yes, that is exactly what panorama cotton is doing, imagine thinking it’s mode 7 lol

>> No.10437901

>>10437891
>The previous post used the term blast processor to refer to the cpu
Which is incorrect.

>> No.10437920

>>10437850
>according to a 2014Wedbush Securitiesreport based on revised NPD sales data, the SNES outsold the Sega Genesis in the U.S. market by1.5 millionunits

>> No.10437921

The Mode 7 was a pretty useless gimmick indeed. It was a very game specific application because it could only transform the background layer. You couldn't render anything but flat surface. To top it off, the SNES didn't have enough horsepower to run anything more complex than F-Zero without some kind of external CPU. Mario Kart needed an external CPU called DSP chip because there are too many things going on in the game.

Meanwhile, Panorama Cotton is capable of rendering a ton of scaled sprites here >>10437840 without the aid of any external chip. Sure the background scaling and rotation are "fake" but it's impressive how the Genesis is capable of doing more things at once than the SNES.
Carmack used the Mode 7 to render his Wolfenstein 3D port, but it was so slow and ugly that a bunch of no-name Brazilians programmers managed to make a better looking Duke 3D port on the Genesis.
The Atari Lynx which came out a year before the SNES in handheld form and with a lower price tag came with a similar chip to Mode 7, a 32-bit matrix multiplication ASIC to transform the graphics. The difference was the Lynx could apply that transformation to every sprite and image in the game rather than just the background only. It made true 2.5D games such as these possible, whereas sprite scaling on the SNES had to be faked.
https://www.youtube.com/watch?v=hRY8VdCwRvI
https://www.youtube.com/watch?v=nqdrsSp08JE
https://www.youtube.com/watch?v=pB06lpn6AD8
https://www.youtube.com/watch?v=E0t366SQ0PE
https://www.youtube.com/watch?v=jHQW9TfUrTA

It's embarrassing how useless and disjointed the application of Mode 7 was, just like most other graphical features of the SNES. It's a system with complex, yet disjointed features, thus they ended up being useless 95% of the time. Most of them are graphics whoring features that add practically nothing to the gameplay. It's like someone over at Nintendo saw the Turbografx and went HOLY SHIT SOMEONE ALREADY MADE A SNES WHAT THE FUCK DO WE DO???

>> No.10437923

>>10437842
You don't like the cotton candy color scheme damn near every SNES game has?

>> No.10437926
File: 3.36 MB, 256x224, 1693927853462.gif [View same] [iqdb] [saucenao] [google]
10437926

>>10437891
>Panorama Cotton effects
that's not what mode 7 is you dumb nigger

>> No.10437929

>>10437747
lol the Genesis VDP is slower than even the PCEngine , SNES PPUs were really faster.

>>10437783

The nightmare of having a shit ton of AC Adapters only to turn this on, I take the discrete ,SNES Enhancement chips any day.

>> No.10437931

>>10437921
Panorama Cotton doesn't scale sprites. It's just a multiple differently sized sprite copies. Even NES can do this in games like Rad Racer.
Road Rash, Duke Nukem 3D, Zero Tolerance use scaled sprites.

>> No.10437939

>>10437931
Mario Kart and F-Zero don't have scaled sprites either. The point is Panorama Cotton's "scaled" sprites are smoother and more numerous than any Mode 7 SNES game.

>> No.10437951

ITT: tendies reamed. I had no idea the SNES was so much worse, damn.

>> No.10437958

>>10437939
>Mario Kart and F-Zero don't have scaled sprites either.
Nobody said that they have. I wish Road Rash hadn't either because I love the games but they're slow as fuck and only become good on an overclocked console.
The point is that F-Zero runs at 60 fps. It was the arcade at home experience that Sega promised but failed to deliver at the time with shitty and choppy Out Run, After Burner and Galaxy Force ports. What framerate does Panorama Cotton run at? Looks choppy too from the videos. Will check it emulated later.
That being said, Genesis fares better at the games that don't try to do sprite scaling, real or fake. Just good old fast moving side scrolling with a lot of sprites, like Alien Soldier - I don't think it would run on stock SNES as fast.

>> No.10437959
File: 146 KB, 1440x1080, Super_Mario_Kart_-_1992_-_Nintendo.jpg [View same] [iqdb] [saucenao] [google]
10437959

Mode 7 stuff looks so ugly

>> No.10437965 [DELETED] 

Someone got really mad. Reminder to mock and report auster for its ongoing meaningless fight.

>> No.10437968
File: 200 KB, 500x397, 1687751272372.gif [View same] [iqdb] [saucenao] [google]
10437968

Mode 7 is cool but what about TRANSPARENCIES?

>> No.10437971

>still console warring 30 years later for dead platforms
Give it a rest

>> No.10437976

>>10437920
They didn't count any of the 3rd party collaborations, special editions like cdx, or the nomad, etc...

Those close that gap

>> No.10437979

>>10437901
No it's not. Marketing named the cpu the blast processor. Take the L

>> No.10437983

>>10437921
>SNES mogged by the lynx
Lmao
>>10437926
Plenty of genesis games have scaling and rotation done in software. You can just Google it.
>>10437929
You actually don't need the power cable for the 32X at all.

>> No.10437986

>>10437958
That video is file is compressed for the 4chan 4nb limit, it's very smooth on the real thing

>> No.10437992

>>10437965
I'm so tired of this guy living rent free in your head so you spam his name every thread. Kill yourself, others have already called you out

>> No.10438008

>>10437958
I mean, there are some you could play instead like Road Blasters and Street Racer. The Lotus games are pretty fast and smooth, but still a downgrade from the Amiga original. The Top Gear games are fast and smooth. Road Rash might not be the smoothest game but it's great because of the physics and there are so many things going on in the track, overclocking actually ruins the physics. Panorama Cotton also couldn't be made faster without omitting many of its fun. F-Zero has like 3 badly scaled opponents at once at most. It's a boring game.

>> No.10438010

>>10437992
And until this meaningless fight ends, I will still continue. Enjoy the show.

>> No.10438020

>>10437983
>Plenty of genesis games have scaling and rotation done in software. You can just Google it.
Name one Genesis game that does scaling or rotation at 60 frames per second.

>> No.10438021

>>10438010
>stating facts = meaningless

Upset, flustered even

>> No.10438024

>>10438020
Vectorman

>> No.10438025

>>10436319
As a marketing term it seemingly failed when it mattered. But we are here talking about it now if that counts.

Depending on your implied meaning of this bullshit term, its impacts arguably range from providing games with some superior graphical effects like fast scrolling, to making no practical difference whatsoever.

Probably the biggest impact has been the ridiculous spec pissing contests, like itt, as anons frantically quote features they barely understand to support their inane arguments.

>>10437131
> plays Dunning Kruger card
Well that worked out well for you anon. Luckily there's rarely just one in a console war thread.

>> No.10438032

Holy shit this thread proves SNES was much more powerful than Genesis. I had no idea the power gap was this big

>> No.10438034

>>10438021
That's the way to know your incessant shitposting. You've been called out multiple times for using infodumps to annoy people and continue console warring. Now begone, this thread is already dead.

>> No.10438035

>>10438020
Red Zone

>> No.10438036

>>10438020
Strawman.

>> No.10438043

>>10437968
Looks ugly like a nu-retro game. I prefer dithering.

>> No.10438074

>>10438035
It doesn't rotate full background plane, it's faked by using 30x28 pixels mask stretched to the full screen and multiple tiles at different angles for drawing the coastline:
https://www.youtube.com/watch?v=ipBt4yDfzuw
No scaling either.

>> No.10438076

>>10437825
>False. The tile size of the Super Nintendo and Genesis/Mega Drive is exactly the same: 16 colors per pixel, 32 bytes per tile.
not exactly. in fact SNES also has a low color mode with 8 colors and 16 bytes per tile. this is usually only seen in small 4 megabit games as a means of conserving space.

>> No.10438078

>>10438036
>"it can be done in software"
>but that makes it slow as fuck, what's the point?
>"Strawman."

>> No.10438086

>>10438078
>"Strawman."
Correct.

>> No.10438126

>>10438074
Next you will be saying that Elite on the NES isn't 3D because it's using prerendered tiles. Also they're using true software rotation for the landmass, they're only hiding the jerkiness with a few tricks. As for the sprites, find me a 60 fps SNES game that "rotates" remotely that many sprites at the same time and as well as the background, with or without Mode 7.

>> No.10438135

>>10437090
get a tripcode already

>> No.10438167

>>10438126
>As for the sprites, find me a 60 fps SNES game that "rotates" remotely that many sprites at the same time and as well as the background, with or without Mode 7.
We were talking about scaling and rotation, not tricks that simulate those. Show me one Genesis game that does either one at 60 fps.

>> No.10438207

>>10438167
Is there even a single SNES game with true sprite rotation? It only does background rotation.

>> No.10438219

>>10438207
Neither SNES nor Genesis games have sprite rotation. We weren't talking about sprites though, we were talking about the gif that anon posted: >>10437926
It's background scaling rotation at good framerate with no tricks or special chips. Another anon (assuming it wasn't you) replied that Genesis can do the same in software. So, can it really? Don't try to change the subject to sprites here.

>> No.10438250

>>10438219
>It's background scaling rotation at good framerate with no tricks or special chips
...in a non-interactive cutscene with nothing else happening. It's essentially the same as in Mega Drive demos such as Overdrive.
https://youtu.be/gWVmPtr9O0g?t=271
Now, let's see the SNES do rotation with some actual gameplay, like in Red Zone.
https://youtu.be/FZKsQ09qOk4?t=746

>> No.10438261

Reminder this thread is dead

>> No.10438275

>>10438034
>>10438261
>I'm not winning, please take this thread from my sights!!

>> No.10438293

>>10436928
This list has errors. It claims all SNES games were an even multiple of 4, 8, 16, and 32 megabits when there were games with odd ROM sizes as well like 10, 12, and 20 megabits.

https://raw.githubusercontent.com/libretro/libretro-database/master/metadat/no-intro/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System.dat

>> No.10438303

>>10437850
>source: none
Cope and seethe

>> No.10438315

>>10438275
No one is winning this shitshow. Thank you for your service.

>> No.10438329

>>10438315
SNES won.... Fatality

>> No.10438359

>>10438250
>Now, let's see the SNES do rotation with some actual gameplay
Are you for real?
https://youtu.be/534SWHp5uZI?feature=shared&t=338
>like in Red Zone.
Once again, Red Zone doesn't rotate any background planes

>> No.10438390

Genesis has some great games, but none of the technical showcases in these threads are them. Red Zone, Batman & Robin, Panorama Cotton and literal techdemos are not fun to play.

>> No.10438407

>>10438359
>Are you for real?
Rotation of the background layer with mode 7 isn't what is being talked about which is the rotation of sprites.

>> No.10438412 [DELETED] 

>>10438359
>Rotation of the background layer with mode 7 isn't what is being talked about
It's exactly what's being talked about since this post >>10437926

>> No.10438417

>>10438407
>Rotation of the background layer with mode 7 isn't what is being talked about
It's exactly what's being talked about since this post >>10437926

>> No.10438421

>>10438407
Nta but the discusstion was about mode 7 effects. What's the point of bringing up sprites rotation if Genesis can't do it?

>> No.10438436
File: 439 KB, 922x1610, IMG_20231122_134811.jpg [View same] [iqdb] [saucenao] [google]
10438436

Could the Genesis DOES gradient HDMA effects like those seen in DKC series??

Also, opening of Jurassic Park game with spoken audio and even Dolby Surround

https://www.youtube.com/watch?v=4lkn5rNCMcE

https://youtu.be/a9-HwRDkDDo

Even with the Sega CD add on Genesis fmvs and slides looked pigmented and ditchered to hell!

>> No.10438463

>>10438359
>contra 3
Yeah it's using the same technique as Red Zone for "rotating" the sprite, only it's less sophisticated and only displays up to 4 enemies at the same time. Meanwhile Red Zone would do dozens of it.

>> No.10438471

>>10438463
>sprite
You are legit retarded. Go talk about sprites somewhere else.

>> No.10438546

>>10438025
It didn't fail. Genesis outsold snes in the usa during its run.
Snes sales only go past genesis after the 1st party genesis ended production, but then they still don't go past when your add in all the officially licensed 3rd party devices, the nomad, and the cdx.
>>10438034
>info fumps to annoy people
This is the dumbest unga bunga nigger shit I've read all day. He fucking schooled you with facts.

>> No.10438550

>>10438078
It doesn't though because snes needed a cuck chip in the cart the every game except f-zero which sucks ass and has a genesis homebrew anyway

>> No.10438551

>>10438135
U mad he knows what he's talking about
Cope

>> No.10438553

>>10438219
Plenty of the webums in this thread show it. Read the thread bitch

>> No.10438558

>>10438390
And the best snes games have shit bare bones graphics, smw and ff6

>> No.10438560

>>10436319
It did, you had to be there to care or understand how "radical" it was to us.

>> No.10438562

>>10438421
The tech demos posted on this thread already showed it can.
Also, f_zero is a shitty tech demo and the only mode 7 game on snes that doesn't have a cuck chip
Oh, and mode 7 is an ugly gimmick

>> No.10438568

>>10438436
Yeah, plenty of modern indie games do that. Paprium

>> No.10438575

>>10438471
Bro that contra 3 level is a fucking blight and hurts the game. I can't believe you'd bring that up. I want to see a romhack that cuts those garbage levels.

>> No.10438596

>the mega drive was more powerful than the snezz just look at these demos made 20 years later

>> No.10438617 [DELETED] 

Nuke this damn thread. The posts got more retarded with this fag failing to see why his stale arguments don't work.

>> No.10438618

>>10438596
Thunder Force > any snes Shmup
Batman > whatever 2d game
Phantasy Star 4 > ff6 graphically

Kys bitch

>> No.10438621 [DELETED] 

>>10438617
Bro, just stop crying and take the fucking L. He Literally told you the exact specs and other technical reasons the snes fucking sucks. You have no counter argument you're just crying and blabbering.

>> No.10438625

Waiting for the mHz-schizo ban

>> No.10438627 [DELETED] 

>>10438625
There's nothing schizophrenic about telling you the literal fucking facts
Crybaby tranny

>> No.10438628 [DELETED] 

>>10438621
I don't take loses of dumb fights. Nobody wins these demonstrations of stupidity.

>> No.10438632 [DELETED] 

>>10438628
He demonstrated that he knew what the fuck he was talking about, and you demonstrated that you're a Crybaby faggot

>> No.10438634 [DELETED] 

>>10438632
You may know some stuff, but using it for perpetuate the retarded cycle of console warring only shows how insecure you are. Don't be the faggot you have been for months.

>> No.10438646 [DELETED] 

>>10438634
I was lurking, i don't know shit i just watched you get ass Fucked

What you're telling me right now, is that this guy had blown you the fuck out now than once, and you keep fucking arguing as if he didn't. Are you fucking kike in addition to being a tranny? Because that's something kikes do, lose an argument then just keep repeating the same bullshit as if they hadn't already been BTFO.

Clearly you're the one being a faggot if you've been losing to this guy for months and you can't stop crying about it. Leave the thread you fucking faggot.
>nooooo jew mommy ban everyone who tells me I'm wrong!!!! Zuckerberg! Jewgle! European Union! Help! I'm a jew and won't, ban him!
Go back to plebbit if you want a hugbox you fucking faggot.

>> No.10438648

>>10438551
>he knows what he's talking about
>calls fastrom an expansion
>doesn't even play the snes >>10424337

>> No.10438659 [DELETED] 

>>10438648
>>10438648
Bro, now you're linking to random posts in other threads? Stop calling everyone else schizo and falggot, you're projecting hard. If this was boomerbook you'd be lurking his profile and commenting on all of his posts, then linking to his photos on your tranny tag group. Kill yourself.

Also, he's clearly talking shit. derp

Now you're reporting my posts? Lmao, just gonna reset ip and delete cookies you fucking tranny scum. Gtfo, you don't belong here and everyone hates you.

>> No.10438664 [DELETED] 

>>10438648
That is a completely random anonymous post you paranoid schizophrenic tranny

>> No.10438669 [DELETED] 

Here we go with the shameful samefagging

>> No.10438673 [DELETED] 

>>10438669
Take the L and leave, you've never made a single counter argument, you just cry

>> No.10438683 [DELETED] 

>>10438634
I've been lurking while you've been reporting posts and crying.

What you're telling me right now, is that this guy had blown you the fuck out now than once, and you keep fucking arguing as if he didn't.

Clearly you're the one being a faggot if you've been losing to this guy for months and you can't stop crying about it. Leave the thread you fucking faggot.

>>10438625
There's nothing schizophrenic about telling you the literal fucking facts dickless fat balding Crybaby freak

>> No.10438690

>>10436319
10/10 ads. Someone in the marketing team was overqualified for the job.

>> No.10438702

The genesis was made to compete with the nes

>> No.10438721

>>10438702
And yet it ended up butt fucking the snes, isn't that crazy?

>> No.10438723
File: 1.87 MB, 254x222, ezgif-2-b96dfed6a2.gif [View same] [iqdb] [saucenao] [google]
10438723

Ninten Do what Sega Dont

https://youtu.be/gJA7Dq2Auqc

>> No.10438731

>>10438721
in what way?

>> No.10438735 [DELETED] 

>>10438648
That is a completely random anonymous post you paranoid schizophrenic loser. Also, he's clearly talking shit. derp
>>10438669
Take the L and leave, you've never made a single counter argument or any contribution to the thread, you just cry.
>>10438634
So What you're telling me right now, is that this guy had blown you the fuck out more than once, and you keep arguing as if he didn't. You're a faggot.
>>10438625
There's nothing schizophrenic about telling you the literal facts you retarded loser.

>> No.10438740

>>10438731
Gee i don't know... How about you read the fucking thread you dumb cunt?

>> No.10438751
File: 60 KB, 364x538, 1694828720413521.jpg [View same] [iqdb] [saucenao] [google]
10438751

>technical discussion with fanboys going nowhere again
Free entertainment.

>> No.10438753

>>10438740
I dont know but to me personally between the lack of colors and effects and the tinny metallic sounding music the genesis feels like its almost a whole generation behind the snes
and then theres the fact that while the genesis was neck and neck with the snes in america for a few years it completely dropped off after 93 while some of the best snes games went on to be released

>> No.10438791

>>10438562
>the only mode 7 game on snes that doesn't have a cuck chip
False.

>> No.10438815

>>10438562
stop lying

https://youtu.be/ffe5RX09R5w

>> No.10438834

>>10438815
Is this supposed to be impressive? It looks and runs like shit.

>> No.10438923

>>10438753
The snes is the one that is famously tinny, the genesis is bassy. The best snes games came out after the fucking 64 was already out. Also, genesis did not drop off after 83, you're repeating things you heard elsewhere even though you weren't alive for it.

>> No.10438928

>>10438834
implying sega genesis games don't have any slowdown

https://youtu.be/Xu8FXMF9slU

>> No.10438935
File: 102 KB, 580x431, Phantasy star 4.jpg [View same] [iqdb] [saucenao] [google]
10438935

>>10438753
>SNES is only capable of a max resolution of 256x224 before it's limited to a mere 16 simultaneous colours, whilst the Mega Drive easily does 320x448. The Mega Drive draws more sprites, both on each line and in total. Those bottlenecks on SNES vs The Mega Drive's colour decoder means that almost no snes game has more colors than the Genesis can handle.

You're just repeating shit you heard other people say, not an original thought.

>> No.10438939

>>10438815
>20 fps
Lmfao, what a self own
Mode 7 is an ugly ass gimmick and every mode 7 game is garbage, just drop it and talk about some real video games already

>> No.10438943

>>10438928
>splitscreen on a pal console
Really grasping at straws there lmao

>> No.10438948

>>10438928
it's much lower than on snes where even two enemies on final fight can slow the thing down.
>>10438935
the thing is that it's true by the increased res mode being impossible to use on a real game by it wasting too much resources, being only used on shitty games which run like shit or menus, the md can do the same thing by doing interlacing and other things to increase his resolution but it has a lot of issues just like the increased res mode, the other point of sprites is correct and the last one of color is dependant, the snes has the process of colors relegated to the apu just like the vdp so the cpu doesn't cause issues on this regard, even with that the color difference isn't that big by genesis having the highlight, shadow mode which let's him have 3x colors and get results similar to snes (normally good genesis games have 20% to 10% less colors than on snes, on excellent games they are more or less equal by good programming).

>> No.10438949

>>10438923
what fucking snes games came out after 96
what fucking genesis games came out after 93

>> No.10438950
File: 1.21 MB, 500x420, FF 6 Alexander Gif.gif [View same] [iqdb] [saucenao] [google]
10438950

So this is... Is the power... Of the the 8-bit bus brown and bloom super Nintendo?
There's like 6 colors on screen...
Tendy sisters... I kneel...

>> No.10438959

>>10438950
What's really funny is you can see it slowing down when the effect fades out, the SNES couldn't even performantly handle still screen JRPG menu games.

>> No.10438962

>>10438949
Literally just Google it you dumb nigger. My 2 favorites Phantasy Star 4 and beyond oasis was 95. Brainless zoomer faggot blabbering out of your ass

>> No.10438969

>>10436319
Nah, being cheaper and pushing muttcore games like sports and edgyboy stuff did (til 94 then SNES turned it around). The Genesis wasn't popular for its good games, sadly.

>> No.10438971

>>10438949
Sonic 3&k wasn't even out in 93 you fucking moron

>> No.10438975

>>10438969
Super Mario World was a pack in game just like sonic. Shut up faggot

>> No.10438980

>>10438962
my point is some of the best snes games came out after 93 and the console ended on a high note
meanwhile the genesis withered and died because sega had no idea what the fuck they were doing and split support between the 32x and the saturn

>> No.10438985
File: 1.71 MB, 480x270, Sonic emerald palace gif.gif [View same] [iqdb] [saucenao] [google]
10438985

Literally monochrome

>> No.10438993

>>10438980
Some of the best genesis games came out after 93 so your point is wrong you fucking idiot

Also the best snes games that came out after they sega ACTUALLY stopped supporting genesis (which was more like 96) didn't come to the USA. Once again you're showing what a fucking zoomy you are.

>> No.10439004

>>10438975
I like both systems but just saying, it was only popular in the west because of nigger sports games, western crap, and omgdewd it has MK with blood. Sonic was the only good popular game. It was always the smelly poor single mom/black kid console. No one played the good shit like Gunstar Heroes and Phantasy Star 4 back in the day and I had to find out about them via emulation.

>> No.10439017

>>10438993
name one game that came out after 96 on either console that wasnt turbo shovelware like fifa97 or bootleg ports of virtua fighter

>> No.10439021

>>10437842
Bottom looks worse in every way, plus makes it much harder to tell what is foreground and what is background (do these statues block the player? They don't, but they look like they would); and if it was designed with those limitations in mind it wouldn't look like this.

>> No.10439025

>>10438985
sonic and phantasy star are the only good looking sega games
everything else is a low color dithered mess

>> No.10439028

Vectorman 2 - 96
3D blast - 96
Ultimate mortal kombat 3 - 96
Madō Monogatari - 96
Golden Axe 3 - 96
Earthworm Jim 2 - 95
Comix zone - 95
Judge dredd - 95
Xmen 2 - 95
Alien soldier - 95
Beyond oasis - 95
Crusader of centy - 95
Road rasjh 3 - 95
Ristar - 95
Phantasy Star 4 - 95
True lies - 95
Demotion man - 95
Light crusader - 95
Mickey Mania - 95
Surging aura - 95
Puto puyo tsu - 95


This doesn't count cd or 32x

>> No.10439032

>>10439004
Nobody fucking played live a live or Terranigma either. Snes was also the smelly nigger sportsball console... Plus mario. So it's a moot point you dumb ass.

>> No.10439036

>>10439017
You just moved the goalposts by 3 years. Shut the fuck up.

>> No.10439037
File: 88 KB, 640x480, Panorama_Cotton.png [View same] [iqdb] [saucenao] [google]
10439037

>>10439004
>I had to find out about them via emulation
And now that you've found out about those and the countless other great titles, you can unequivocably admit the Mega Drive had a far better library than the relatively shallow SNES, right?

>> No.10439039

>>10439004
posts you can smell

>> No.10439040

>>10439032
Bullshit all my SNES kids had 1st party Nintendo bangers. All my Genesis friends had MK, various western shitgames, NBA Jam... don't be so defensive. Genesis had tons of great and great looking games, it was just niggy and white trashy generally speaking. None of the Genesis kids played the good/Jap shit.

>> No.10439041

>>10439032
snes had mario, zelda, metroid the list goes on though
the only genesis games people actually owned were either sonic and sportsball

>> No.10439042
File: 1.07 MB, 956x720, m=b.webm [View same] [iqdb] [saucenao] [google]
10439042

This thread couldn't get more insane. The console warring is a pest that must be eradicated.

>> No.10439046
File: 1.36 MB, 424x240, Sega Comix Zone.webm [View same] [iqdb] [saucenao] [google]
10439046

>>10439025
This thread is full of images that show you're wrong. Feel free to click one faggot.

>> No.10439047

>>10439037
I think Genesis has plenty of good games, especially when it comes to arcade style action, but with a gun to my head I'd say SNES had harder hitting definitive games. Panorama is neat but it kinda runs like shit. Alien Soldier and Contra Hardcorps and Rocket Knight; now those are Genesis games.

>> No.10439050

>>10439036
>The best snes games came out after the fucking 64 was already out
>the 64 came out in 96
huh?
huh?

>> No.10439053

>>10439039
Bro the Genesis kid houses literally smelled. I'm not even fucking with you.

>> No.10439054

>>10439046
ugly dithered mess
not fun at all to play either, boring beat em up slop

>> No.10439065

>>10439021
Nah, looks better, try not being retarded
>>10439041
>>10439041
Top selling snes games are 1st party mario mario gorilla mario Zelda mario like literally every other fucking Nintendo console ever made. The fact that people bought some football game on sega doesn't magically stop other games from existing, i never knew a single person who owned one of those football games because I'm white. I also never saw a real copy of super Metroid, nobody gave a fuck about that game until the gba and gamecube entries boosted it's popularity.

All of my snes friends just had Mario and street fighter

>> No.10439068

I think the problem with the Genesis was that it had almost no japanese developers making games for it aside from Sega themselves
so you end up with library of games thats all western licensed platformers and sports

>> No.10439082

>>10439028
grim how you had to pad this out with movie game shovelware

>> No.10439085

>>10439040
>white trashy
Are you a Mexican, a jew, or a fag? Only leftist lumpenprole parasites talk with so much animosity towards blue collar white people. The existence of a football game doesn't hurt me. Aladdin sold 3X on genesis what super Metroid sold.

>> No.10439087

>>10439065
>Top selling snes games are 1st party mario mario gorilla mario Zelda mario like literally every other fucking Nintendo console ever made
Exactly this, and when you try to peer behind the veil of the "best console ever" and see what else the "massive library of 1700 games" offers, it's shocking just how flat it all falls. The Mega Drive library, like other 16-bit platforms, has an incredible depth, with countless titles to choose from and discover. The SNES?
>trite Nintendo IP's
>Squaresoft's RPG Maker shit from before they hit they're prime on the PlayStation
>shittier versions of games in franchises such as Contra, Castlevania, Goemon
It's all shit. "Best console ever" my arse, it's not even good.

>> No.10439091

>licensed shovelware is good when its on a sega console
a new low for /vr/

>> No.10439092

>>10439085
Perryladdin fucking sucked. Eat shit hillbilly. Those are the first people to sign up to die for Israel and wave the flag.

>> No.10439097

>>10439087
>The Mega Drive library, like other 16-bit platforms, has an incredible depth, with countless titles to choose from and discover
Such as?

>> No.10439098

Not even dead, this thread is a zombie

>> No.10439103

>nobody ever liked shartendo
>shartendo games never sold
>the mega drive won
>the saturn won
every thread turns into this now

>> No.10439104

>>10439097
Sega Genesis/Mega Drive + CD:

Turn based: After Armageddon, Aisle Lord, Arslan Senki, Beggar Prince, Cosmic Fantasy CD, Dark Wizard, Langrisser 1&2, Legend Wukong, Lunar 1&2 [unworked patch], Phantasy Star 2&4, Pier Solar, Shining Force 1/2/CD, Shining in the Darkness [Antigrinding patch], Vixen 357

Narrative: Illusion City, Rise of the Dragon, Snatcher, Space Adventure Cobra

Side Action: Alien Soldier, Spiderman Kingpin, Annet Futatabi, Alisia Dragoon, Blades of vengeance, Castlevania Bloodlines, Cave Story, Comix Zone, Contra Hard Corps, Cyborg 009 CD, Dahna, Demolition Man CD, Earthworm Jim 1 CD & 2, El Viento, Exile, Ex Mutants, Gargoyles Ultimate, Gunstar Heroes, Mega Man Wily Wars [Weapon Master] & Sequel Wars, Mega Turrican, Midnight Resistance, Popful Mail [unworked], Pulseman, Ranger X, Rent A Hero, Rocket Knight 1&2, Shinobi 2/3, Shadow Dancer, Pirates of Dark Water, Splatterhouse 2&3, Streets of Rage 2 & 3 DX, Strider, Terminator CD, Twinkle Tale, Valis 1&3, Wolfchild CD, Monster World 3&4, XMen 2, Ys III

Platform: Animaniacs, Ecco 1 CD & 2 CD, Flashback, Out of This World, Generations Lost, Flink [speed hack], Highseas Havoc, Taruruuto, Marvel Land, Mickey Mania CD, Castle of Illusion, World of Illusion, Pantufa, Pitfall CD, Prince of Persia 1 CD & 2 (Remastered), Quackshot, Ristar, Socket, Sonic (Classic Heroes, 3 Complete, Mega Mix CD, S-Factor, Mobius Evolution), Lost Vikings, Tinhead, Tiny Toons

Shmup: Keio Squadron, Gaiares, Gynoug, Lords Thunder, MUSHA, Robo Aleste, Panorama Cotton, Thunder Force 2/3/4, Trouble Shooter 1&2, Zero Wing

Top Down: Arcus 1/2/3/Odyssey, Beyond Oasis, Crusader Centy, Landstalker [Mijet controls hack], Light Crusader, Skeleton Krew, Techno Clash, The Chaos Engine, Shadow Run, Tougiou King Colossus, Traysia, True Lies, Xenocrisis, Mega Bomberman

Other: Columns, Marble Madness, Mean Bean, Rock N Roll Racing

>> No.10439106

You know it’s a holiday hours when newfags are earnestly replying to auster

>> No.10439108

>>10439104
You got a lot of japan exclusives and some games that were also on the snes on that list

>> No.10439110

>>10439050
LEEEEEAAAAARRRRRNNNN
TTTOOOOOOOO
FUUUUUUUCCCKIIIIING
GOOOOOOOOOGLE

Die Emblem geneology, Thracia, rockman forte, kiry super star, dream land 3, Bomberman 4/5, gunple, DKC3, star ocean, mario rpg, etc...

Snes practically only got a 4 year run before 64 showed up

>> No.10439112

>>10439108
>japan exclusives
So what?
>games that were also on the snes
They're all far better on Mega Drive.

>> No.10439116

>>10439112
I dont know I was recently playing rock n roll racing and genesis version felt really lacking compared to the snes version
almost like an 8bit game in comparison

>> No.10439118 [DELETED] 

>>10439054
Jarpigs are for faggots and so is mode 7
>>10439082
>>10439091
Those are great games, you havent played them because you're too busy troon running the same 5 Nintendo games over and over
>>10439106
Rent free, schizo faggot

>> No.10439119

>>10439110
after means after
the last good snes games came out IN 96
the last decent genesis game was sonic 3

>> No.10439121

>>10439116
Wider resolution, runs smoother, less input lags. The usual list of advantages the Mega Drive offers over the SNES. The only thing the SNES version has is the music, which is MIDI shit anyway, may as well mute the game and put on the real album tracks.

>> No.10439123

>>10439116
Genesis is the better version, also has an epic mod for it

>> No.10439124

>>10439068
Aside from Sega you have companies like Treasure, Technosoft, Namco, Konami, Game Arts, Taito, Wolf Team, Capcom, Toaplan, Compile, Game Freak and NCS Corp. Between them that’s a shit load of amazing Japanese developed games which made the MD to highly regarded when it comes to shmups, arcade ports and action games. The Genesis may have problems but it’s not because of a lack of Japanese developers.

>> No.10439125

>>10439104
>includes hacked versions.
By that logic, the SNES is unbeatable because between Super Metroid, ALttP and Super Mario World you can have potentially thousands of different versions.

>> No.10439128

>>10439119
Nah, you've already been debunked
Best year for genesis was 95, a console that came out years before the snes no less

>> No.10439129

>jarpigs
I swear this guy makes half the threads on this board these days

>> No.10439134

>>10439125
You can include the normal versions too, the hacks are just a recommendation and nothing more. Most snes games have QoL hacks too you dumb nigger

>> No.10439140

>>10439092
And Leftoid faggots like you are the first to lick the government boot and get raped to death by niggers, i meanwhile, do neither. Super troontroid is trash btw

>> No.10439145

Holy shit, this circus is still running. Time to grab my popcorn.

>> No.10439156

>>10439123
I just loaded both up again to see if I was misremembering but no I wasnt
the sound is HORRIFIC in the genesis version too, it has to completely cut the music whenever any sound effects play and the voices are all garbled

>> No.10439157
File: 261 KB, 1209x756, 1669739007881796.png [View same] [iqdb] [saucenao] [google]
10439157

Turbografx was better than SNES and Genesis

>> No.10439176

>>10439145
Go back to the youtube comment section you unfunny faggot
>>10439156
Sounds like you're too retarded to emulate properly. There's an epic mod anyway that changes all of the music.

>> No.10439178

>>10439156
There's a reason the community chose the genesis version to be the version they added over 200 songs to.

Get wrecked faggot

https://cdromance.com/sega_genesis_roms/rock-n-roll-racing-hack-v16-music-improvement-usa/

>> No.10439181

>>10439176
>>10439178
why dont go mod your neovaginas while you're at it

>> No.10439189

>>10439181
We all know Nintendo is the eunuch console

>> No.10439196

>>10438546
>as a marketing term
>at the time
Uh yes it did. Sega tried a few strategies to market their console which absolutely contributed to its success. It seemed that something as vague as 'blast processing' didn't really get traction with consumers, at least in media advertising, so the term wasn't really used that long. It really did stick in the minds of die hard geeks, as is evident here, but that's not the mainstream market.

>> No.10439204

Daily reminder SEGA is a 100% kosher company founded by a kike from Brooklyn. This is the company you’re consolewarring for, goyim.

>> No.10439215

>>10438020
Zelda

>> No.10439434
File: 610 KB, 1540x1860, Genesis vs SNES software.jpg [View same] [iqdb] [saucenao] [google]
10439434

Why didn't Genesis owners buy videogames?

>> No.10439462
File: 384 KB, 640x640, AAAAAAAAAAAAAAA.png [View same] [iqdb] [saucenao] [google]
10439462

If you post about sales and brand popularity over specs and hardware capability you're seen as a culture and business nerd rather than a gaming and programming nerd. Why do so few people talk about SNES specs and hardware capability? Where's that Andy guy?

>> No.10439472

>>10439434
That Genesis list is such a joke. Why does no one care enough to even make it look aesthetically presentable like the SNES list?

>> No.10439473
File: 1000 KB, 480x270, 1692489736145226.gif [View same] [iqdb] [saucenao] [google]
10439473

>>10437373
What does that even mean?

>> No.10439481

>>10439434
They couldn't afford them. Genesis was the poverty console.

>> No.10439490
File: 197 KB, 1078x778, citation one.png [View same] [iqdb] [saucenao] [google]
10439490

>>10439472
Because if it's aesthetically presentable, you won't question the citations coming from web journos.

>> No.10439498

>>10439462
software popularity is all that matters
who cares if one had a zniggy80 88mhz processor and which had a TND soundblaster chip that could do 14 wavetable squarewave voices if the games arent fun

>> No.10439507
File: 454 KB, 701x315, 1696029105432809.png [View same] [iqdb] [saucenao] [google]
10439507

>>10439498
There is no accounting for taste, yours insists that popular = good

>> No.10439514

>>10439507
things are usually popular because they are fun

>> No.10439550

>>10439514
>usually
Things get popular regardless of fun, people only want to feel included once it's accepted as cool much like your feigned participation in past culture. https://youtube.com/watch?v=fW8amMCVAJQ

>> No.10439575

>>10439550
your right, nothing on any nintendo console was ever fun and nobody ever enjoyed them for any genuine reason
keep up your crusade by making these posts and i'm sure one day we will achieve a world free from nintendo and their lies

>> No.10439613

Software sales on Genesis being so low is interesting because it confirms that it was the "dudebro" console of its time. People bought it for Sonic, some sports game, maybe Mortal Kombat, and then it was left to collect dust.

>> No.10439618

>>10439613
Also made more interesting when you take cryptoauster's "you have to count all the spinoff sysyems sold too" into account since that means software attach rates for the extended system sales tree were more like distant buckshot patterns than on the SNES where it was more like midrange SMG fire

>> No.10439627
File: 67 KB, 613x278, 1696030196438674.jpg [View same] [iqdb] [saucenao] [google]
10439627

>>10439575
>still thinks correlation is causation
See? You're personally offended you cannot truly participate in a banal console war because it's long over. You want it to be popular or else your stance isn't valuable to you. All you have are games people tell you are fun, games you'll never get to experience on your own. Are you really enjoying yourself? Do you need me to tell you that popular fun games don't negate the existence of unpopular fun games? Do you need things spelled out for you again?

>> No.10439631

>>10439618
Also see
>>10439490

>> No.10439647

>>10439627
the only people who are still console war stuff that gets posted are the "how do we save the saturn" and "heres why the megadrive actually won" threads that get made over and over and over
go into a thread about nintendo games and its about nintendo games
go into a sega/amiga/spectrum thread and its about how they could have beat nintendo or how they did actually beat nintendo but its been covered up by a vast conspiracy for years

>> No.10439661

>>10439490
What an irrelevant, retarded thing to get triggered over.

>> No.10439668

>>10439647
You act like I'm not critical of those guys too. As far as I'm concerned, guys that engage in that stuff are all the same group of people I described. Business and culture obsessed tryhards too afraid to play games of their own volition. Why not you too?
>>10439661
>distant buckshot patterns are irrelevant if it's virtual console
Nah.

>> No.10439675 [DELETED] 

>>10439668
Sorry I thought you were the schizo who shits up the entire board all day with sega and amiga threads

>> No.10439689

>>10437197
Are you blind? SNES games look much more detailed and precise. Look at the beautiful 2D visuals in a SNES final fantasy game - genesis can't do that. I don't know what screwy logic you have there and I've forgotten the specifics but everyone knows the SNES looks a lot better than genesis in slow games.

Are you sure you're not getting it backwards? Genesis rpgs look basic compared to SNES rpgs.

>> No.10439695 [DELETED] 

>>10439675
Doubtful; It's attitudes like yours that caused anyone half decent to abandon this board. Why insist popularity alone as deserving of discussion? You're only ever going to discuss the next regurgitated flavor of the month.

>> No.10439701 [DELETED] 

>>10439695
people dont talk about things that werent popular for long
its why you dont see many atari 7800 or 3do threads

>> No.10439705

>>10439689
What, you mean like that ship nobody can agree about? Very detailed, I'll have to stop liking Shining Force somehow. Maybe if I hack in Smormu...

>> No.10439710

The SNES has a well-deserved reputation as an RPG box and especially the late period RPGs are gorgeous-looking and way above what the Mega Drive could do but the Mega Drive won decisively in arcade ports and action games.

>> No.10439712 [DELETED] 

>>10439701
So what? It's the quality of discussion that matters, not popularity. You're clearly not following the conversation resulting from your feigned interest.

>> No.10439719

>>10439710
True, though you shouldn't write off either system just because they excel at certain genres. There's great action games on SNES and there's great RPGs on Genesis. Which ones are entirely up to your taste and tolerance.

>> No.10439814

>>10439719
>There's great action games on SNES
None of the action games on the SNES are good by the same standards action games on the Mega Drive, PC Engine, or arcades are judged by. The hardware was simply not as capable as it's peers in that realm, which is why it remains a highly divisive console to this day, as evidenced by this thread.

>> No.10439820

>>10439814
A few anons going full anti-SNES on an irrelevant thread doesn't make it "highly divisive", more like there's a really loud minority trying to dismiss the console to justify a dumb fight.

>> No.10439834

>>10437860
Panorama Cotton has a cool effect. It appears to be horizontally scaling the background per line. I'd be interested to know how they achieved that. It's not full mode 7 though. Panorama Cotton doesn't rotate the background, it's always flying forwards. I think the point was that the SNES PPU was more powerful than what the Mega Drive had. So even though the SNES had a weaker CPU than the Mega Drive, the PPU could do more "heavy lifting" via its built in capabilities and achieve overall better visuals on the SNES despite the weaker CPU.

>> No.10439895

>>10439814
Wild Guns is the best action game of the generation.

>> No.10439912

>>10439834
the SNES graphics hardware had a lot more capabilities, in fact they had to split it into two ICs until the late revisions of the console. yet the Mega Drive could have had sprite scaling if it wasn't for Sega's retarded insistence on Master System compatibility.

>> No.10439939

>>10439814
Maybe not, but that doesn't mean you can't enjoy them regardless>>10439895
It's really only divisive between programmers that actually discuss the specs and care about performance optimization, only it's well understood the SNES has less muscle and as such is an uphill battle some actually choose to engage in for the sake of the challenge right, Andy?
>>10439912
I fail to see the point in mentioning what a system could have had beyond what-if discussions. The SNES could have had SuperFX from the start, that doesn't negate what it can do. It could have been the Nintendo PlayStation. It's not, that's good. It's history. Live in the now!!

>> No.10439985
File: 2.75 MB, 360x314, 1bmvyLm.gif [View same] [iqdb] [saucenao] [google]
10439985

>>10439814
Do you realize SNES also had a ton of Arcade ports and shared numerous multplats with Genesis and also had many exclusive action games

>> No.10439995
File: 3.38 MB, 480x360, ezgif-5-ee9bb6d6c7.gif [View same] [iqdb] [saucenao] [google]
10439995

The Super Nintendo could pull off some fancy effects even without any add on chip

>> No.10440029

>>10439985
The autistic sega spam from saturn-troon has been so bad lately that it physically pains me to have to inform you that literally ever single multiplat (with the exception of Langrisser 2, which is more of an enhanced port than a multiplat anyways), fighter, shmup, racing game, Castlevania and sports game was better on the Genesis. Especially fighters, as it was the 6 button arcade era and playing any fighting game with shoulders and censorship was gay as fuck. SNES had better platformers and RPGs, which are the only games from that era that hold up nowadays anyway

>> No.10440036

>>10439118
>i-i-i swear im not auster
>im a different mouth breathing console warrior
Holy kek. Imagine being in your 40s and still seething about Nintendo consoles from the 90s. Literally have sex

>> No.10440037

>>10440029
Genesis has no 60FPS racing games.

>> No.10440067

>>10439939
>it's well understood the SNES has less muscle and as such is an uphill battle some actually choose to engage in for the sake of the challenge
They don't though. The SNES has no appreciable homebrew titles. The only titles it has have been in development hell for years, mostly thanks the developers having to struggle against the seriously bottlenecked hardware, and likely are never seeing real release. Conversely, the Mega Drive is seeing new homebrew titles on a near monthly basis. Even the Amiga has a livlier homebrew scene than the SNES.
The fact of the matter is, because of the better hardware, you can make Mega Drive games in less time, with much less effort, and end up with a better end result, what programmer in his right mind would ever throw that out for some stupid console war reason and instead choose the SNES? It's irrational.

>> No.10440071

>>10439985
>>10439995
I only look at these threads to see the neat things that consoles do. Not to read retarded spergs console warring. I wish more retarded spergs, like you, would post more pics. TLDR any words, any of you all, say.

>> No.10440075

>>10440036
Usually I'd say "not everybody's is auster kun", but you nailed him why in the boipucci

>> No.10440115

>>10440067
While I don't disagree, acting like absolutely nobody tries is flat out untrue. There's a guy making some magical girl action game whom posts on this board, go check the homebrew general if you don't believe me. You can ask him yourself if you want to know why he chose that playform, I assume it's for the challenge.

>> No.10440119

>>10440036
>>10440075
Quality posts, guys.

>> No.10440124
File: 185 KB, 640x448, Xeno-Crisis-boss.gif [View same] [iqdb] [saucenao] [google]
10440124

>>10440115
He chose the platform because he's ass-blasted that the Mega Drive is far superior for those sorts of games, and thinks he can "prove" the SNES "can do it too", which, so far, he has absolutely failed on that point. He is neither "in his right mind" nor acting rationally. The game looks like shit too. He would be on his third or fourth game were it a Mega Drive project.
There's nothing on the SNES even in the same league as homebrew titles such as AsteBros, Xeno Crisis, Tanzer, Paprium, or Pier Solar, there never will be, and there never should be.

>> No.10440127
File: 677 KB, 1028x720, Tanzy.png [View same] [iqdb] [saucenao] [google]
10440127

>>10440124
With the lone exception of Xeno Crisis, most homebrew games are shit.

>> No.10440129

>>10440115
The guy you responded got kicked out from that thread multiple times by ruining discussion with the same stuff you see posted in this thread.

>> No.10440134

So did you know the SNES has a library of 1,727 games? The largest of any cartridge based console.

>> No.10440137

>>10440127
Pic not related.

>> No.10440163

>>10436353
/thread

>> No.10440169

>>10439995
Megadrive Battletoads is still better.

>> No.10440180

>>10440119
You don’t deserve a quality response

>> No.10440183

>>10440134
>>10440067
how did it get so many games if it was that hard to program?

>> No.10440202

>>10440124
So what? It's his choice and not yours, if you don't have any software of your own to demo you're no better.
>>10440129
Yeah, his hostility must come from some insecurity or something. Embittered by someone not working on his platform of choice. Flamers gon' flame...
>>10440134
I mentioned something about quality over quantity earlier, that number means very little. I also imagined it would go to the Famicom but I'm not gonna bother researching a statistic I don't actually care about.
>>10440180
Too late, now you're gay too. Fuck this gay thread and your faggy politicking, I knew there was a reason I started hiding blatant bait and boring opinion validation threads. Which is most of them...

>> No.10440228
File: 24 KB, 754x658, 1687172937889.png [View same] [iqdb] [saucenao] [google]
10440228

>>10440124
Who are you to decide what systems people should develop for? You've never made anything. He's putting his money where his mouth is while you're throwing a shitfit over 30 year old toys. You're part of the cancer that's ruined this board.

>> No.10440234

>>10440202
You’re a malding 40 year old virgin who has a vendetta against a 30 year old Nintendo console. Make some productive decisions with your life going forward

>> No.10440242

>>10440202
>>10440228
>So what? It's his choice and not yours
>Who are you to decide what systems people should develop for?
It's a fucking waste and I lament that otherwise seemingly knowledgeable developers are throwing they're lives away trying to win some pointless console war that they will never be able to win. It's like watching Monet smear feces all over his paintings, it accomplishes nothing and is effort that would be better spent making something worthwhile instead, on the Mega Drive.

>> No.10440243

>>10440234
That's nice. Don't suddenly become self aware now.

>> No.10440247

>>10440228
Oh, and that Mario homebrew plays, looks, and sounds like garbage too. Making SNES homebrews is pointless, the hardware isn't worth fighting against, and it WILL negatively impact the game you are trying to create.

>> No.10440256

The only pointless thing here is your incessant attempt to discourage homebrew based on your feelings. It's nice people on that thread got fed up of your crap and no amount of nice words will hide the console warring of your posts.

>> No.10440257

>>10440242
You have yet to post your own demo. It's never too late to improve yourself, but it starts by actually caring about the subject rather than using it as a popularity platform ya egocentric ignoramus.

>> No.10440261

>>10440256
No, it's not nice. I'm sick of indignant bickering and I'd rather do my own thing than bear these self righteous platitudes. You can all have fun pecking each other, fucking henhouse bullshit.

>> No.10440265

>>10440261
Feel free to fuck off at anytime

>> No.10440267

>the snes failed because it doesnt have a good homebrew and demo scene
why are euros like this

>> No.10440272

>>10440265
Are you coming onto me, peckerhead?

>> No.10440278

>>10440169
in what way?

>> No.10440281

>>10440267
What’s funny is SNES still outsold his favorite toy by 20 million units

>> No.10440283

>>10440281
It just reminded me off all the deranged posts I constantly see that look like
>the spectrum has an amazing demo scene to this day while the nezz rots in the gutter
I mean who cares? I play video games

>> No.10440293

>>10437090
>>10436602
Get look at this asshole?

>> No.10440297

>>10437102
https://www.youtube.com/watch?v=uMnuq53_008&si=V5BtP95j5QR4CmxQ

>> No.10440307

>>10440247
>Oh, and that Mario homebrew plays, looks, and sounds like garbage too. Making SNES homebrews is pointless, the hardware isn't worth fighting a-
…holy moly! Frog can port this.
https://nitter.net/MisterDigifox/status/1724517933110505693#

Who gonna SoR2 update?
https://github.com/odelot/sor2_snes

>> No.10440501 [DELETED] 
File: 358 KB, 2119x462, Auster Anti-n64 schizo.jpg [View same] [iqdb] [saucenao] [google]
10440501

>74 posters
>318 replies
Oh boy...
Now he is "going after" the SNES?

>> No.10440579
File: 3.90 MB, 254x223, ezgif-2-5ee11fbbbf.gif [View same] [iqdb] [saucenao] [google]
10440579

>>10440071

>> No.10440593
File: 3.15 MB, 412x360, wVV04w.gif [View same] [iqdb] [saucenao] [google]
10440593

>> No.10440725 [DELETED] 

>>10440501
It really thinks he made an impact on the world. Hilarious

>> No.10440849

>>10439004
>>10439032
_zzzzzZZZZZZZZZOOOOOOOOOOOOOOmmmmmmm.....ercannon

>> No.10441198

>>10436319
Yes, especially with games like Street Fighter and Mortal Kombat where speed is needed.

>> No.10441467

>>10440169
You mean master system play better than MD.

>> No.10441476

>>10440124
>SNES
>Xeno Crisis
Why you do lying?

https://www.youtube.com/watch?v=yQaZtBcrqHw&si=tfb0fMxcVcwricyY

>> No.10441508

>>10440278
It's a port of the superior nes game and not whatever Battlemaniacs is.

>> No.10441519 [DELETED] 

>>10440501
This nigger can’t be serious? He’s got some sort of messiah complex going on

>> No.10441721

>>10439613
That's certainly unfair. But games like Thunder Force IV, Gunstar Heroes, Ecco the Dolphin or Streets of Rage 2 don't stop being masterpieces only because they didn't have the numbers of Sonic or Mortal Kombat.

>> No.10441773

>>10440124
>THERE IS NOTHING ON SNES ON THE SAME LEAGUE

>Astebros
https://youtu.be/uIYu8U9NLSU

>Xeno Crisis
https://youtu.be/yQaZtBcrqHw

>Tanzer

https://youtu.be/agnImcBPC9I?t=1853

>Paprium
LMAO literraly running on a FPGA

>Pier Solar

Large ROM size game ok so I will cheat either

https://youtu.be/eDyupCHjYDU?t=29

>> No.10441963

>>10439204
>100%
>Japan immediately took it over
Jewy stealer is dead forever, it's more Japanese than Sony today
>>10439434
Rental market
>>10439481
Nah, it was the rental market
>>10439498
Software popularity doesn't matter at all because this isn't fucking plebbit and we're not fsrming updoots.
Also, genesis games are way more fun, popular has never equaled good, you faggot with a justin bieber and transformers tattoo

>> No.10441968

>>10439514
False.
League of legends, world of warcraft, cawadoodie, fifa, nba2k, etc... None of them are good games. Filthy fucking casual, go back to plebbit and then kill yourself

>> No.10441975

>>10436319
It was really close for those 2. I say it's a tie but majority will side with Nintendo because they think it looks cleaner or something

Genesis still has a bunch of unique and creative stuff for it. They had more ideas back then for games in my opinion, so they both got a bunch

>> No.10441979 [DELETED] 

>>10439575
Cool straw man
>>10439613
Nah, it was rentals
>>10439618
>still being a schizo faggot
The officially licensed 3rd party genesis push it past snes, get the fuck over it nigger.
>>10439647
>Waaaaaaaah

>> No.10441985 [DELETED] 

>>10439675
>waaaaaah they interrupted my ocarina troonrunning thread waaaaah
>>10439689
You trolling? The whole point of that gif is that FF6's graphics fucking suck, it's practically 8 bit.

>> No.10441992 [DELETED] 

>>10439689
Phantasy Star and shinung force look much more impressive than final Fantasy 6 and fire Emblem
>>10439701
You don't see people talk about them because they suck. But you see people talk about sega nonstop and you're bitching about it, you've contradicted yourself, pop radio faggot

>> No.10442001
File: 67 KB, 640x448, ps4shot68.gif [View same] [iqdb] [saucenao] [google]
10442001

>>10439710
There isn't a single fucking rpg on the snes that the mega drive wasn't capable of doing you blabbering cunt.

>> No.10442014

>>10439834
The snes ppu isn't stronger, it had more 7 as a hardware level feature, that's all.
>>10439912
Mode 7 is literally the only thing.
>>10439985
Most multiplats are better on genesis.
>>10439995
The mega drive batman game does that
>>10440029
Sonic23k is better than smw
Kirby sucks

Neither console is as platformer crazy as it's reputation suggests.

>> No.10442020

>>10440036
>Imagine being in your 40s and still seething about Nintendo consoles
You've been seething in this thread for days while accusing multiple different people of being some Australian who mentally wounded you for life

>> No.10442024

>>10439473
>gif
well he was right. the problem with you faggots is you need to lurk moar

>> No.10442028 [DELETED] 

>>10442014
>>10441992
>>10441985
>>10441979
>>10441963
What compels an adult man to act like this?

>> No.10442052 [DELETED] 
File: 2.97 MB, 1600x1080, 1671091175859160.png [View same] [iqdb] [saucenao] [google]
10442052

>>10439514
You should watch Human Traffic. It's a good case study in group psychology and how something that isn't good can be made out to be great and amazing from the same people suffering from it.
Add commercialism & marketing to the mix and its easy to see how people can be conditioned in certain ways.

>> No.10442053

>>10440127
This is nonsense argument.

Most video games are shit, on every platform, from every age, official or not.
>>10440134
There's less than 200 good snes, genesis, and ps1 games. Not an insult, because that's still a lot bigger than most consoles, but the total titles is often just the amount of shovelware. Ps1 has over 5000 games.
>>10440183
Bigger in Japan.
>>10440234
Stop projecting

>> No.10442056

>>10440247
The mario homebrew was pretty cool, it could have played better if they weren't trying to look like the ds games, but that's what he wanted to do.
>>10440281
No it didn't

>> No.10442060

>>10440283
If you play video games then the current homebrew scene is exactly what matters, not console sales. Derp

>> No.10442071 [DELETED] 

>>10440501
You're just as retarded as him if you think everyone who isn't a literal plebbit s0yb0y didn't already think the N64 was a wet fart with only 10 good games that got ass raped by the ps1

>> No.10442131 [DELETED] 

>>10442028
Why do you stay in the thread just to cry victim?
>Turn off the screen nigga!

>> No.10442136
File: 3.72 MB, 320x224, thunder_force4-3841396099.gif [View same] [iqdb] [saucenao] [google]
10442136

>snes fags think this isn't colorful enough

>> No.10442139

>>10441773
>Dottie compared to AsteBros
Thanks for confirming there's no SNES homebrew in the same league as AsteBros.
>Xeno Crisis SNES
Funny you should bring that up, I thought you SNES people were too embarassed about that to volunteer it. You realise the Mega Drive version of Xeno Crisis runs without any extra hardwares, right? You also realise that Bitmap Bureau had to put an expansion chip that runs the entire game's logic into the SNES cartridge in order to get it to run at all?
You want to know what that expansion chip is?
It's a Mega Drive system on a chip.
That's right, the ONLY way the SNES gets new homebrew is when it's a Mega Drive game that's just using the SNES as a pass-through, LOL. What an utter embarassment for the SNES hardware and those strange deluded fanboys that keep trying to claim it's in any way a decent console.
>Tanzer versus R2
Thanks for confirming there's no SNES homebrew in the same league as Tanzer.
>Paprium FPGA
For the interest of fairness, sure, I'll concede this one. You still have 4 others.
>Pier Solar versus Chrono
Thanks for confirming there's no SNES homebrew in the same league as Pier Solar. Chrono Cross is better.

>> No.10442195 [DELETED] 

Reminder mods, like the 16bit consoles, are dead.

>> No.10442208
File: 243 KB, 640x480, Screenshot 2023-11-11 22-21-29.png [View same] [iqdb] [saucenao] [google]
10442208

>>10437158
What capture card is this one? because mine looks like a washed up gamma crushed mess.

>> No.10442213 [DELETED] 

>>10442195
>the 16bit consoles, are dead
Well the SNES is, and rightfully so, it's a piece of shit. The Mega Drive, however, gets plenty of new releases, and is far from dead! ;D

>> No.10442214

>>10442139
>It's a Mega Drive system on a chip.

That's funny if true. Do you have pics of the cartridge to confirm?

>> No.10442227 [DELETED] 

You may not like a console, but the only piece of shit here are the quality of your posts. Retards like you are the reason Sega fans have a reputation of being insecure, instigating the most stupid fights ever.

>> No.10442232 [DELETED] 

Fuck the incompetent mods for allowing this idiot going rampant. I know you're here by seeing the deleted posts, but you're wasting your time unless you don't ban this retard console warrior on the spot.

>> No.10442271 [DELETED] 

>>10442052
>nobody ever liked the snes
>it was never good
>millions of people were just brainwashed for decades
dont you see how deranged you sound

>> No.10442307 [DELETED] 

>>10442195
Shut up auster

>> No.10442310 [DELETED] 

>>10442227
>>10442232
So crying and go to bed auster

>> No.10442313 [DELETED] 

>>10442232
Literally just close the thread and move on you dumb fucking tranny

>> No.10442332 [DELETED] 
File: 77 KB, 640x785, 1558594809115.jpg [View same] [iqdb] [saucenao] [google]
10442332

>>10442313

>> No.10442420 [DELETED] 
File: 136 KB, 500x327, 1696297490038305.png [View same] [iqdb] [saucenao] [google]
10442420

>>10442271
I like the SNES and won't be drawn into your little fanboy tantrum wars.

>> No.10442539 [DELETED] 

>>10442001
>>10442139
>>10442213
Look like we found aussie poster

>> No.10442552

>>10442139
Copium: the post

>> No.10442556
File: 1.60 MB, 1054x1384, mogsthunderforce.png [View same] [iqdb] [saucenao] [google]
10442556

>>10442136
Macross mogs Thunder Force by a mile in graphics

https://youtu.be/S-kyidJ-XrU?t=3254

>> No.10442565

>>10442139
>It's a Mega Drive system on a chip
>LMAO
what a lazy bunch of devs is this? is Assembly to hard for them to actually go to this LAZY approach just to sell the game on other console they cant program for, a game with single screen shouldnt be to hard

https://youtu.be/Wky-sTntHTY?t=3

this one was made by a single person on snes

>> No.10442568 [DELETED] 

>>10442332
>auster cries but refuses to leave

>> No.10442573 [DELETED] 
File: 55 KB, 816x254, Screenshots_2023-11-23-18-22-41.png [View same] [iqdb] [saucenao] [google]
10442573

>>10442539
Kill yourself schizo.
I'm in Ohio

>> No.10442578
File: 827 KB, 500x400, tumblr_m4uyoyM66i1qegdapo1_500-1718157347.gif [View same] [iqdb] [saucenao] [google]
10442578

>>10442556
Slow AF, sad

>> No.10442740
File: 10 KB, 320x224, thunderforce4-14.png [View same] [iqdb] [saucenao] [google]
10442740

>>10442556
The colours in this look like fucking trash next to Thunder Force IV. SNES really had trouble doing vivid, saturated colours.

>> No.10442815 [DELETED] 
File: 358 KB, 2119x462, Austerschizo.jpg [View same] [iqdb] [saucenao] [google]
10442815

>mods deleting and banning the posts pointing out the schizo who makes those threads
>mods don't ban the schizo shitting up the board with copypasta console warring
That is just pathetic

>> No.10442838
File: 481 KB, 920x1608, imagem_2023-11-23_213744931.png [View same] [iqdb] [saucenao] [google]
10442838

>>10442740
Sure buddy lots of colors in this screenshot of yers
Only in this scene Macross has 87 more unique colors on screen LMAO

>> No.10442857

>>10442740
>vivid, saturated
So what you're saying is you are in your 40s but still have the visual tastes of a six year old, which is odd since SFC games tended to lean toward far brighter, kid friendly color tones

>> No.10442931
File: 54 KB, 320x224, 4dcad26aee6bb833753f62afcdded21d.gif [View same] [iqdb] [saucenao] [google]
10442931

>>10442838
Less is more
That's why we like retro games in the first place

>> No.10442968

>>10442931
You don't like retro games

>> No.10442997

>>10442968
Shut the fuck up graphics whore
Go play crysis

>> No.10443014

>>10442565
>anyone who doesnt develop for my shitty console is lazy!
least deranged znezzzfag

>> No.10443092
File: 749 KB, 500x442, Yoe7OuS.gif [View same] [iqdb] [saucenao] [google]
10443092

>>10442931
>like retro games
>hates a retro console because not my beloved brand

Meanwhile I'll continue to post nice SNES gifs

>> No.10443156
File: 7 KB, 225x225, don't you.png [View same] [iqdb] [saucenao] [google]
10443156

Nintendoes what genesisn't ;)

>> No.10443159

>>10443092
Please keep posting them, I need the laugh.
This is really what SNES fanboys consider "impressive"?

>> No.10443240
File: 178 KB, 760x663, deadfrog.jpg [View same] [iqdb] [saucenao] [google]
10443240

>nobody cares to care for another

>> No.10443267

>>10442208
That was recorded on a Dazzle DVC100. I don't recommend it though as it's from 20+ years ago and 30FPS maximum recording.

>> No.10443572

>>10440037
you sure about that buddy?

>> No.10443679

The SNES should've been shipped with 10 MHz 68000 but nintendo were money pinchers. Customers had to cover the cost of accelerator chips.

>> No.10443739

Genesis has shit sound tho

>> No.10443762

This thread is so sad, no need to bump it with so low quality posts. On better times it should be deleted by now.

>> No.10444093
File: 3.03 MB, 507x444, mode7fananimation.gif.6c3434571fcc9612d327c24c722e8852.gif [View same] [iqdb] [saucenao] [google]
10444093

SNES had transparencies , more colors, more RAM to work with , better HDMA , and of course mode 7 with perspective superior to any 16bit game console of that era, these precise Matrix calculations could not be done on the Genesis

https://youtu.be/Xr0XiLa0LhM

>> No.10444239

>>10444093
Mode 7 is irrédeeოable garbage

>> No.10444269

>>10440036
Nintendo speedrunners have sex but not with who you'd brag about lmao

>> No.10444276
File: 786 KB, 1080x1128, Screenshot_2023-11-24-16-43-24-68_99c04817c0de5652397fc8b56c3b3817.jpg [View same] [iqdb] [saucenao] [google]
10444276

>>10436319
I recently got into owning actual hardware and went with the mega over snes because its easy to region mod the sega, and also US carts use the same shell as the EU games, no need to use converters or hack the console shell itself.
Will still get a snes later though, but probably resort to the (uglier) US model to keep it practical.

>> No.10444279

>>10436596
It's a poor man's Amiga!

>> No.10444306

>>10444269
You’re right, I don’t think anyone would brag about shagging your mum.

>> No.10444308

>>10436596
Even the NES can do that

https://youtu.be/n9esJ924WiA

>> No.10444312

>>10444308
That wasn't an fmv

>> No.10444341

>>10444312
https://youtu.be/HAn9F2c4gXA

https://youtu.be/_SboiICWxes

it can be done with graphics only

>> No.10444362

>>10444341
The mega drive demo is the one that isn't a fucking fmv you retard

Snes homebrews have fuck all to do with the nes fmv you posted

>> No.10444365

>>10444341
Your second video has a mega drive version that is 30 fps instead of 20

>> No.10444469

>>10444239
What's with the unicode character swaps, are you trying to avoid filters now?

>> No.10444479

>>10444469
The guy is mentally insane by how long has been doing this stupid fight

>> No.10444489

>>10443156
You like comparing consoles, don't you?

>> No.10444492

why are there so many deleted posts in this thread?

>> No.10444501
File: 898 KB, 500x500, hoverandbounce2.gif.c77543edf6e78.gif [View same] [iqdb] [saucenao] [google]
10444501

>>10444239
cry more

https://youtu.be/h3L8URrtU84?t=53

>> No.10444510

>>10444501
Hey, I like mode 7 but that ain't it cheif

>> No.10444516

>>10444492
Some mentally insane console warrior doing console warring things.

>> No.10444729

OK as a Genesis delegate, I will ensure there will be no more console war shitposting on our end, as long as you all cease and desist being fucking weirdos about trying to homebrew Gunstar Heroes on snes. Not saying you can't do it. Just stop being fucking weirdos about it. Thanks.

>> No.10444797

>>10444729
Didn'n Treasure was formed by ex konami devs, including people that worked on Contra 3?

I can't think of any Treasure like run and gun on SNES , altough later they did some nice games on N64 , Natsume games on SNES like Rocky and Pocky and Wild Guns have some Treasure vibes but this one is more impressive

https://youtu.be/57YRyaEK_Kc?t=1015

but I will give you that this Guns Star Heroes was tailored specific for the Genesis hardware but the SNES also got a Sonic demo

https://youtu.be/J4LNM8b9Vg4

>> No.10445060

>>10444797
That SNES Sonic demo is total shit.
>worse physics
>screen crunch
>rampant slowdowns
>all that despite it's still just a basic demo of one level of Sonic, not even a faster level from a later game
The creator of that demo conceded that the Mega Drive was more powerful and gave up on this port in favor of making a PlayStation version instead, as well as going back to his port of Mega Man X to Mega Drive, which, unlike Sonic on SNES, actually has real potential to massively improve the game. It was a swing and a miss, an attempt to prove the SNES "could do" Sonic which did precisely the opposite, proved that the SNES could never possibly handle a Sonic game.

>> No.10445116

>>10444276
You only need to break off one small tab inside your SNES to use Japanese games.

>> No.10445173

>>10444501
lmao that game has like 1 enemy on screen at most. Nice ground texture, but that's all the game is.

meanwhile, on the Megadrive
https://www.youtube.com/watch?v=Bn51XT5FLAo

>> No.10445240

When will this circus of retardism end?

>> No.10445243

>>10444501
>>10445173
PC Engine did it first, with a lot more action on the screen and less slowdowns. And, the PC Engine doesn't even have "mode 7" to help with the effect.
https://youtu.be/FQMX4wAFGlo?t=929
Pretty sad that the 3 years newer SNES can't keep up with the PC Engine, much less the Mega Drive.

>> No.10445582

>>10444093
>transparencies
Uglier than simple dithering.
>more colors
True but when you look at games like Toy Story, having fewer colors didn't hamper the genesis port at all. The graphics were darker and yet sharper at the same time on the genesis. The genesis had sharper images, better motion, and was capable of handling more sprites at a time without slowdowns (even though on paper it's only capable of handling fewer sprites than the SNES).
>mode 7 with perspective superior to any 16bit game console of that era, these precise Matrix calculations could not be done on the Genesis
Mode 7 was a novelty feature. It's not well implemented on the SNES at all. Even the Lynx pulled it off much better, someone here has explained why. For one, it only affects the background layer, so it's nothing more than a pure flair for most games.

>> No.10445589 [DELETED] 

>>10436329
Watching my wife get fucked by her black bull is actually the fastest way to make me cum

>> No.10445590 [DELETED] 

He is still at it, bumping this worthless thread...

>> No.10445618

>>10445243
the pc engine version is less accurate and has more slowdowns mixed with not having effects like good plane scaling, in comparison the md version is more accurate but has a lower framerate and is very limited on the refueling section, not a single port of the time was comparable to the arcade tho, both are excellent either way, play the one you like.

>> No.10445893

>>10444510
Yeah, that screen does use mode 7. You can tell because the background lines are being scaled horizontally. The top and bottom of the screen have the lines stretched and in the middle of the screen the lines are squashed.

>> No.10445928

>>10445243
That's a different barrel effect. The horizontal scroll of the lines is offset to the right at the top and bottom of the screen and there is vertical scaling (by varying the vertical scroll per line). The barrel effect in SCIV is actually scaling the lines horizontally. The NES could probably do a barrel effect like the one shown in Metamor Jupiter.

>> No.10446107
File: 215 KB, 480x372, bikerace.gif [View same] [iqdb] [saucenao] [google]
10446107

>>10445582
>genesis port
It wasn't a port. Genesis was the lead platform for Toy Story.
>Mode 7 was a novelty feature.
Not really. It was used throughout the system's entire life, by multiple developers, for multiple purposes. It's a staple part of the system's feature set, hence why everyone still talks about it.
>Lynx
All the examples posted look like they are running at 20 FPS at best, so, on top of the Lynx having a smaller screen rez than even the Game Boy, mode 7 with different sprite sizes is still better and more playable.

>> No.10446129

>>10446107
>It was used throughout the system's entire life, by multiple developers, for multiple purposes.

It was only used for either a ground plane in pseudo-3d crap, or gimmicky backgrounds in platformers.

>> No.10446141

>>10446107
Nothing you reply will convince this dumbass to stop, always nitpicking every single thing to do a rebuttal (that's outright wrong like the last one). The only way to stop this nonsense is with death.

>> No.10446165

>>10436319
Blast processing was never used in any officially released game.

>> No.10446190

>>10437968
This kills the sega drone.

>> No.10446194
File: 420 KB, 1421x1080, 72da2f93861191d4.png [View same] [iqdb] [saucenao] [google]
10446194

>>10446129
>It was only used for either a ground plane in pseudo-3d crap, or gimmicky backgrounds in platformers.
Also some cool bosses.

>> No.10446314

>>10446194
And the only price you have to pay is near constant slowdowns and sprite flicker!

>> No.10446387 [DELETED] 

What does tranny janny gain from keeping this festering pile of shit on the board? Starting to suspect Janny = Austroon.
Really makes you think

>> No.10446396

>>10442014
>>10442001
No argument

>> No.10446416

>>10444093
>first comment on your youtube video is trashing how shit the game is

>> No.10446417

>>10446165
it was used by blast processing being changing color palette on the horizontal line using the dma.
sonic 1, 2 to 3&k used it, most games with progressive water areas used it and games with fast changes of color palette like ranger x used it, obviously not to the extend as the still images demo but it was used and worked really well.

>> No.10446424

>>10446417
It was never used in any commercial games. Keep your fantasies to yourself.

>> No.10446519

>>10446424
>>10446165
It was used in every game because thats what the marketing team named the processor itself
>>10444479
You're still in the thread bitching about a console you don't like, projecting faggot

>> No.10446529

>>10446519
>It was used in every game because
It wasn't, it refers to a very specific hardware trick. This was never used in any commercial game.
Go play with semantics back on /v/.

>> No.10446708

>>10446529
Nah fuck off auster

>> No.10446926

>>10446708
1) Auster is the pro sega fanboy
2) You are retarded for buying into 90s sega marketing campaigns.

>> No.10447087

>>10446926
That didn't happen auster

>> No.10447142

>>10446194
falls under gimmicky backgrounds, and the Megadrive had way more cooler looking bosses (see nearly every boss in Ranger X or Gunstar Heroes, or the Sonic 2 final boss, the Sonic & Knuckles final boss, etc)

>> No.10447267

>>10446519
What a retard, MD is a great console. Retarded fans like you are the epitome of trash this board has.

>> No.10447854
File: 51 KB, 256x224, Snatcher_(Mega_CD)_0052-1137959647.gif [View same] [iqdb] [saucenao] [google]
10447854

>Muh colors

>> No.10447898

>>10437090
Who is spamming this pasta?

>> No.10447903

>>10443267
Really? Oddly enough mine can do 60fps but looks far worse with crushed blacks and whites

>> No.10447908

>>10443267
What would you recommend for non HD users?

>> No.10447915

>>10447898
A mentally insane MD fan whose mind is still trapped in the console warring world, as you can see by this thread.

>> No.10447919

>>10442565
>>10442565
In fairness, japs never documented their Assembly methods that well, if at all, leaving the rest of the world in the dark.

>> No.10447937
File: 3.77 MB, 482x386, SF2 cutscene.webm [View same] [iqdb] [saucenao] [google]
10447937

>>10447908
Finding good 480p capture is difficult. I currently use an AVerMedia Live Gamer Portable 2 Plus. The 480p quality is noticeably worse than how it handles 720 or 1080, looks like JPG artifacts in the video. Still for compressed webms like this it works out pretty well because of the small size and resolution of the video.

>> No.10447952

>>10447898
>>10447915
It's not pasta and you can't discredit a single word of it.

>> No.10447957

>>10437102
>>10440297
would any of this be on official Genesis/MD hardware or is it purely just a proof of concept?

>> No.10447962

>>10436416
More like SoA fucked up
Those niggers were doing everything to keep their jobs

>> No.10447967

>>10447962
it could have been both desu

>> No.10447969

>>10447952
Yes it is, stop coping

>> No.10447976

>>10436624
Better looking game than Seiken Densetsu 3 desu

>> No.10447981

>>10437920
>revised
Into the trash

>> No.10447989

>>10447976
Inhale the copium

>> No.10447990

>>10436357
FastROM has nothing to do with CPU speed you moron

>> No.10448020

>>10447969
>still can't discredit a single word of it

>> No.10448037

>>10437098
>dunning kruger
back2reddit cancer

>> No.10448038

>>10447976
i like BA a lot but even I would have to disagree, anon. SD3 has a very unique identity to it to the point comparing it to something like BA is a huge insult to both games.

>> No.10448060

>>10448038
This entire thread is an insult to retro games

>> No.10448087

>>10448020
FastROM is not an expansion. Everything in that post is fanboy schizobabble from someone who's never made anything in his life or written a line of code. He whines about enhancement chips yet later lists Paprium as an example of Genesis homebrew, automatically discrediting everything he says. He's no better than a poorfag kid stuck with one console who talks up all its tech spec shit without knowing what any of it means.

>> No.10448104

>>10448087
>FastROM is not an expansion
Do you need a special type of cartridge to use fast ROM?
Yes?
Yes you do.
Then it is an expansion.
Sorry but 2.68 mhz is as far as you go with the stock SNES.

>> No.10448149

>>10437271
>clock speeds don't mean shit when you're comparing different CPUs.
Yet SNES games had significantly more slowdown than Genesis games on average
Dont give me this MUH PS5 SSD rhetoric ffs

>> No.10448161

>>10437765
Which was only used in one game.
Btw Virtua Racing actually runs way better than Stunt Race FX.

>> No.10448170

>>10437783
>>10437929
Retarded niggers
Sega CD and 32x didnt add anything to Genesis carts
SNES needed enhancement chips to compete with the Genny

>> No.10448184

>>10448104
Yeah by homeboy's logic the Power Base Converter wouldn't be an expansion then either.

Nintendo fanboys are so bent out of shape taking the "Blast Processing" L they seemed to missing the fact that the expansion chip shit in hindsight was a good business decision. Cut the cost down on the crackpipe to because the fiends were sure to buy the overpriced crack so to speak.

>> No.10448269

>>10448104
You know nothing of programs.

>> No.10448273

>>10437842
>Nintendo PlayStation vs Sega Architecture
Cool, can it run Neo Geo?

>> No.10448287

>>10438702
It was made to compete with PC-Engine
Famicom was old news by 1988

>> No.10448290

>>10448269
>still can't discredit a single word of it

>> No.10448324

>>10448060
I wouldn't know. I'm not even reading through the comments. I just want to see good games released by every studio possible.

>> No.10448345

>>10438949
>what fucking genesis games came out after 93
The GOAT Sonic 3&K
Also Ristar, Vectorman etc.

>> No.10448353

>>10439004
>I like both systems but just saying, it was only popular in the west because of nigger sports games, western crap, and omgdewd it has MK with blood.
You sound exactly like AVGN.
Unironically kill yourself.
It was popular because of Arcade ports.

>> No.10448375

>>10448353
It was popular because of Michael Jackson's Moonwalker.

>> No.10448383

>>10448161
Virtua racing suffers from overheating when left running for too long. Store owners were asked by sega to not keep it running for too long as it would eventually break the game. Virtua Racing also had a much higher than average return rate due to malfunction.
Samsung fucked sega over hard on this one.

>> No.10448416

>>10439017
>name one game that came out after 96 on either console that wasnt turbo shovelware like fifa97 or bootleg ports of virtua fighter
So from 1997 onwards?
Kirby Dream Land 3, Kirby Star Stacker, Metal Slaer Glory Directors Cut, Fire Emblem: Thracia 776, Super Famicom Wars, Rockman and Forte, Wrecking Crew 98, Solid Runner, Super Bomberman 5, Shigesato Itois Fishing Game, Gunple Gumnans Proof, Harvest Moon(US/EU release 97 and 98), The Lost Vikings 2

For the Genny only Lost World: Jurassic Park from 1997 is a notable one

>> No.10448427

>>10439028
Phantasy Star 4 was 1993 in Japan

>> No.10448429

>>10439047
The Genesis had the GOAT Sonic 3&K

>> No.10448434

>>10439054
>not fun at all to play either, boring beat em up slop
Shitposting kiddie who didnt even play the game
Comix Zone is not a beat em up, its a puzzle action game

>> No.10448442

>>10439068
They had a ton of Japanese developers

>>10439124
The problem is actually that Sega didnt treat most of their 3rd parties very well
The Shining developers for example got a shitty budget and had to work miracles to make something impressive

>> No.10448446

>>10439087
>Squaresoft's RPG Maker shit from before they hit they're prime on the PlayStation
OK this is some big shitposting
Nobody who has taste rates the garbage ass Final Faggotry games in the PSX over the SNES ones
And they reached their peak with Chrono Trigger

>> No.10448450

>>10448446
>muh superior taste for Square JRPGs
How are you not embarrassed typing that out

>> No.10448469

>>10439689
>Look at the beautiful 2D visuals in a SNES final fantasy game
Nigger, the Final Fantasy games look like fucking dogshit even for SNES RPGs
You Final Faggotry troons really are massively delusional and do not know what you are talking about
The enemies were not even animated in those games
Nobody who knows anything about games would cite SNES FFs as an example of good looking games
Especially not when those ugly ass games are mogged by Breath of Fire 1/2, Chrono Trigger, Terranigma, Seiken Densetsu 2/3, Treasure of the Rudras, Secret of Evermore etc.

>> No.10448475

>>10448446
Chrono Cross is way better, and the first time Final Fantasy was good was FF7. Sales numbers, overall popularity, and legacy all confirm it. "SNES was a JRPG powerhouse" was a myth, the best JRPG's of that era weren't on the SNES.

>> No.10448487

>>10448475
The only people who pretend Cross is good are flagrant Sony fanboys like this.

>> No.10448514
File: 6 KB, 320x224, Beyond Oasis (USA).002.png [View same] [iqdb] [saucenao] [google]
10448514

>>10439710
>the late period RPGs are gorgeous-looking and way above what the Mega Drive could do
Beyond Oasis is better looking than stuff like Seiken 3 and Chrono Trigger so not really
And keep in mind that Beyond Oasis was only a 24meg cart compared to SD3 and CT which were 32meg carts + run at a lower resolution

I really find it puzzling how you morons are still trying to argue about graphics when to anyone who has played both its plain obvious the SNES cannot compete with the huge sprite sizes and better animations many Genesis games had

In fact you idiots are so obsessed with this graphics comparison that you are forgetting more important things such as the controller
The SNES had a huge advantage there with the 4 buttons + bumpers compared to the Genesis 3 button controller
And even the 6 button controller still had no bumpers and games had to be designed around the 3 button controller which reduced gameplay complexity(of course some genius GOATed designed games games like Sonic and Ristar didnt need more than one button but most other games suffered)

>> No.10448520

yes
genesis and pc engine both got far more shooters and arcade ports, and genesis in particular got a lot of action games

disregarding fighting games/beatemups, the arcade port selection on snes is very poor

>> No.10448573

>>10448475
Chrono Cross is garbage
I dont care about muh sales numbers

>> No.10448580

>>10439895
Wild Guns is an overrated gallery shooter

>> No.10448587

>>10448514
>Beyond Oasis is better looking than stuff like Seiken 3 and Chrono Trigger
It looks like utter dog bile compared to those games.
>muh size
SD3 and CT are much longer games.

>> No.10448594

>>10440029
>SNES had better platformers
Sonic 1, Sonic 2, Sonic 3&K(GOAT), Ristar are better than the platformers on the SNES
DKC games suck, Yoshis Island is overrated, Super Mario World is good

>> No.10448645

>>10448573
>I don't care if FF7 sold more, more people played it, more people fondly remember it, and more games were influenced by it
You're allowed to like whatever shit you want, but you're not presenting a rational argument to the contrary. FF7 was Final Fantasy's breakthrough for a reason.

>> No.10448667

>>10448594
dude, I've been a hardcore segafag since the 90s but even I have to concur that Yoshi's Island mogs every platform game on the Megadrive.

Agreed on DKC being shit though.

>> No.10448671

>>10442556
That looks ugly desu
Art directon especially
Would rather play Thunder Force

>> No.10448682

>>10444501
You are proving his point with that example
Castlevania IV castle warping seems pointless and not to mention there is shit tons of slowdown

>> No.10448692

>>10444797
>but the SNES also got a Sonic demo
And it runs with tons of slowdown despite running at a much lower resolution(which also impacts gameplay since you get more screen crunch/less visible area)

Even with the SA1 Chip Sonic on the SNES would have been much worse due to less resolution/screen estate hindering the gameplay
And making the sprites smaller to compensate would have weakened Sonics appeal significantly

>> No.10448696

Welcome to the circus of the MDfag

>> No.10448697

>>10445060
>as well as going back to his port of Mega Man X to Mega Drive, which, unlike Sonic on SNES, actually has real potential to massively improve the game
I disagree due to the controller alone
Mega Man X without bumpers is unplayable trash to me
I will stick to the SA1 hack

>> No.10448714

>>10446926
Unironically the only ones who bought into 90s marketing were stupid nint0ddlers who read Nintendo Power.

>> No.10448723

>>10447989
What copium?
SD3 doesnt have animations like that

>>10448038
From a purely technical graphical perspective BO blows it away
No question about that

>> No.10448736

>>10448450
At least battles are fast and snappy in the SNES games while in the PSX they are slow as molasses and waste your time

>> No.10448741

>>10448723
animation wise and technicality? sure, i can understand. but presentation wise, SD3 beats it in every category. BO has a good setting but it feels a bit underused imo. i think SD3 looks more pleasant overall.

>> No.10448742

>>10448450
The most embarrassing thing here is participating in this abhorrent thread (including myself)

>> No.10448762

>>10448587
>It looks like utter dog bile compared to those games.
Wrong
Neither game can compete with BOs animation quality

>>10448587
>SD3 and CT are much longer games.
Different genres
Chrono Trigger is barely that much longer(very tightly paced though)
SD3 is longer mostly because its laggy as fuck, opening the menu and navigating it feels sluggish as fuck
Not to metion other things like filler backtracking and shit which artificially extend playtime

SD3 isnt even a good game desu(though I like it quite a bit) and neither is SD2
They had a great concept but Square B Team were dogshit programmers and not very good designers
Secret of Evermore was much better programmed than both games, opening/closing the menus feel so snappy in comparison
Though of course even that game has its issues

>> No.10448768

>>10448667
>Yoshi's Island mogs every platform game on the Megadrive.
Its not even as good as Super Mario World
Sure it has a unique aesthetic but it cannot compare to Sonic 3&K

>> No.10448775

>>10448645
I do not care, FF7 sucks
Btw Chrono Trigger sold more than that garbage fanfiction sequel, not that it matters to me

>> No.10448797

>>10448775
>FF7 sucks
It was a fun game for the time, it had mini-games, FMV, it was the next reasonable evolution over SNES FF games. People playing it today and declaring "it sucks" just seems like a zoomer-ism. It was incredibly next-gen when it came out.

>> No.10448804

>>10448762
>Neither game can compete with BOs animation quality
It's the same thing as Virgin Aladdin. All it has is better animation, while the environments look horrible.
>Different genres
Then why were they brought up in the first place, retard? No shit RPGs are longer on average.
>SD3
>SD2
>B-team
Retarded.

>> No.10448823

>>10448741
I was talking from a technical perspective
SNES would not be able to do BO

Art direction wise sure I can see how you can prefer SD3
Though on that note I will say the player character sprites are kinda meh in SD3 imo...just compare how super-deformed Riesz and Angela in particular look compared to Marle, Ayla and Lucca for example, let alone compared to Luo/Prince Ali
I also think the different forms literally just being some color palette swaps in the overworld looks cheap

SD3 often gets praised for good reason but imo Chrono Trigger has better presentation even if from a technical perspective is slightly inferior but from a presentation perspective it is more consistently better looking

>> No.10448835

>>10448742
Hitting the thread limit may be the same only hope. Also containing some of the worst shitposting here, away from actual discussion can't be a bad thing. If only blanket banning the top 10 IPs itt would make a lasting difference.

>> No.10448846
File: 101 KB, 384x1024, coward noob suck at 65816 assembly.jpg [View same] [iqdb] [saucenao] [google]
10448846

>>10445060
>total shit
>see total irony before judging

>> No.10448854

>>10448835
>people who don't like the SNES and can back that opinion up with technical analysis should be BANNED
You're the problem. Maybe try making a compelling argument instead of seething about Australia or whatever it is you guys do.

>> No.10448865

>>10448854
Nice, doing the samefaging trick. If you wanted to make MD fans look bad, good job.

>> No.10448884

>>10448854
>meh aussie
>same red type
Cunts trash can suck one.

>> No.10448898

>>10448823
CT has way better presentation, I'll definitely agree. Even technical wise, I think. A lot of the gameplay elements in SD3 tend to lag a lot and the game has to pause too much to render a lot of the moves and spells, and even lags too.
CT just feels a lot snappier on that front.

SD3 is not on the same level for sure, but I think it does a solid job making use of the colour palette available on the SNES at the time. Even though there is the palette swap, while cheap looking, I think its mainly to show the variations of colour the game leans into. I think its hit or miss sometimes, but it does look pretty good with the bg's in mind.

Saying that, I think BO has much nicer particle fx, and even some of the sound design gameplay wise is somewhat more satisfying, especially the Fire Djin. I think the level design's are better in BO too but its main issue is that moving around is a bit sluggish and the music could've been better but I still think its a pretty solid game.

>> No.10448980

>>10448797
Whatever dude, it was next-gen but it wasnt fun

>> No.10448993

>>10448804
Envirionments dont look horrible in neither Aladdin nor BO

>No shit RPGs are longer on average.
Because they are story based and most of it is filled with repetitive battle encounters

>Retarded.
Yes you are.
The team that developed SD2 and SD3 were a different team from the ones that developed FF gams and Chrono Trigger.
The programming is junk and SD3 is quitte buggy in particular. It is the only SNES game that soft-resetted on me while I was fighting a boss.

>> No.10449040

>>10448898
Technical perspective wise SD3 pushed the hardware a good deal more than CT
The enemy sprites have more frames of animation and they jump around all over the place
The team actually originally wanted to make CT an Action RPG game but they said there wasnt enough RAM on the SNES to do it(how they wanted to I presume?).https://www.chronocompendium.com/Term/Supporting_Material_Translation.html#Chrono_Trigger_Gamest_Coverage
>Higuchi: Hmm, of course I did think that to an extent, but you don't know that it will work out the way you expect. It's that gap that's really hard. Actually, we were hoping to make something where the monsters moved better, and you could move around a lot doing the smallest actions, so it would move the same way as an action game, but the Super Nintendo had its limits—the processing speed was slow, there's only so much V-RAM, and we took a lot of time dealing with things like that.

About the palette swap, I just thought it kinda looked lame since the form changes designs in the menus looked so cool so looking at the overworld sprites just being recolors was disappointing.

>> No.10449051

Music wise I'd go SPC700 over YM2612 due to the SNES's higher sample rate which grants it the ability to have a much wider sound range compared to the Genesis.
>>10440297
https://www.youtube.com/watch?v=v2VS7DKL1u8
https://www.youtube.com/watch?v=KVWFCPSgwPY

>> No.10449061

>>10439985
>also had a ton of Arcade ports

most of these were fighters or very poor ports of beatemups

>> No.10449070

to give benefit of the doubt, most snes to genesis ports are inferior on genesis

unfortunately, most of the shared multiplats were genesis to snes western games

it's not like genesis vs pc engine, instead where different devs created the ports, so you had apples and oranges to compare

>> No.10449073

>>10439157
i love the pc engine but this is just false

it had 1 AAA game for every 5 on the snes or genesis

>> No.10449084

>>10439068
>was that it had almost no japanese developers making games for it

it had plenty, the fuck you smoking?
even the MD's japan library was still 800+ games

>> No.10449104

>>10449051
>SNES's higher sample rate
???
Pretty sure Genesis had the same or higher
And the SNES sounds muffled

>> No.10449120

>>10436319
So is Auster the Janny or what

>> No.10449171

>>10448594
>DKC games suck
Yikes.
>Super Mario World is good
Double yikes.

>> No.10449181

>>10449120
I'll raise ya one better, he's a mod

>> No.10449225

>>10449120
>>10449181
Shhh none of this talk is about how clearly superior and based the Genesis is because of the blast processor and its amazing rodents. You guys looking for trouble or something? Now go play some Sword of Vermilion or something and just believe.

>> No.10449325

>>10449051
>SNES's higher sample rate
This is incorrect. The Mega Drive offers a great number of advantages in sound over the SNES, including more channels, with 10 typically, but as many as up to 28 when using individual operator key-on and frequency controls and software PCM mixing, this is compared to the SNES mere 8 at all times. The Mega Drive has a higher sample rate, with 52 khz frequency, compared to the SNES muffled 32 khz, it had a higher bitrate, with 8-bit uncompressed playback, as opposed to the SNES mere 4-bit lossy compressed audio. There was no audio RAM bottleneck on Mega Drive, with it fully able to stream directly from the cartridge, compared to the miniscule 64 kbs audio RAM bottleneck on the SNES, also, the Mega Drive offers more audio synthesis techniques, with FM, PCM, and PSG available for use, as opposed to the SNES which can only do PCM. SNES audio was severely muffled, dull, lifeless, flat, overly saturated with reverb, and oftentimes suffered from serious tuning issues, none of these issues were apparent on the Mega Drive. Many fans have ported SNES music to the Mega Drive and thoroughly improved it in the process, whereas attempts to do the opposite, porting Mega Drive music to the SNES, always and invariably finds the SNES version lacking by comparison, failing to even match the quality of the Mega Drive original versions. By all objective measures, the SNES audio was actually quite poor, and the Mega Drive had it categorically and thoroughly beaten in that regard.

>> No.10449337

>>10449325
You have spent the past four days seething over the SNES.

>> No.10449354

>>10449337
>seething
I didn't know the definition to "seething" was "sharing technical information". On the contrary, the SNES people seem to be seething about this thread being such a success for the Mega Drive's unquestionable technical superiority, and the many technical minded people who have contributed their own knowledge of the numerous ways the 2 years older and much cheaper Mega Drive hardware totally mogs the SNES.

>> No.10449362

>>10449120
Some tankie weirdo from eastern Australia.

>> No.10449369

>>10449337
based
>>10449354
cringe

>> No.10449373

>>10449354
The sheer autism to keep up the objective impartial charade when everyone already knows you're utterly obsessed with crying about this console every day of your life and has known this for years at this point.

>> No.10449389

>>10449373
I'm not impartial. The Mega Drive has a MUCH better library than the SNES, which doesn't even have a good library to begin with. I am, however, objective, in that the Mega Drive provably has a much better CPU, better graphics capabilities, and better audio capabilities than the SNES, which is backed up by the litany of technical discourse that's been shared in this thread and to which the SNES fans have given absolutely no retort, because they can't.

>> No.10449407

>>10449389
To be completely honest with you, nobody cares. I'll be playing SNES while you spend days of your life impotently seething over it on this board.

>> No.10449418

>>10449407
Enjoy playing Mario for the 376th time.

>> No.10449425

>>10449418
Implying that's bad, your bait got weak.

>> No.10449484 [DELETED] 
File: 6 KB, 196x265, d0013b5b1ae9825089792db050b2258941314c8c.gif [View same] [iqdb] [saucenao] [google]
10449484

I think we can safely call it now: /vr/ is a Mega Drive board.

>> No.10449506

>>10437747
This shoud've ended this discussion already, even The PC engine has advantes over the Genesis

Also the SNES can mimic better the Genesis music than the Genesis can

https://youtu.be/2kgEQ4bG4XY?si=5RKIR6JHqrTy9Idg

https://youtu.be/7cH2hHm9i1c?si=Nw_BJ5Z7SSAV6AKJ

Look how Aquatic Ambiance is toned down

https://youtu.be/dOEU0VBDlZ4?si=m6cyhFuUxCf7jpVI

Made my ears bleed

>> No.10449510

>>/vr/image/Hi88oRZcTvMjqPEM-Y1tiw
In case anyone wanted to know which kind of schizo is the specs-spammer, which just showed his real dirty face.

>> No.10449539

>>10447915
And yet you live in this thread just to scream

>> No.10449542

>>10449539
Someone have to call out your shitposting. Don't complain, this is not your safe space.

>> No.10449543

>>10447957
It works on real hardware
>>10447969
No, it isn't, stop coping
>>10447989
Stop projecting

>> No.10449550 [DELETED] 

>>10448060
>Waaaaaaaaah
Stop crying auster

>> No.10449552

>>10448087
What's it like to be wrong?
I wouldn't know, but you're very experienced in the matter.

>> No.10449560

>>10448269
More projection
>>10448514
6 button can use mode as R. It's still 2 buttons less though (L+select)

>> No.10449562

>>10449542
It's really funny how you think you're talking to one person.

>> No.10449563 [DELETED] 

>>10448835
The only one shitposting is you Crybaby schizos who've gotten utterly buttfucked

>> No.10449570

>>10449510
Never seen such an autistic sega fanatic,
>"My japanese piece of plastic is better than your japanese piece of plastic"

All these numbers means nothing, he is not a developer, he can't claim shit that ones is better than the other

https://gonintendo.com/stories/360466-super-nintendo-software-developer-says-their-team-had-a-blast-pr


Former Sculptured Software developer Jeff Peters came across an interesting audio trick when working on the SNES port of Mortal Kombat. Peters' trick was actually tied to audio instead of video, and the team took to calling it Blast Processing during development. Peters explains in the snippet below, which comes from the Arcade Perfect book.

That was before Sega adopted the slogan. We could just blast sound from the cartridge onto the game scene. That allowed us to keep the resolution and sample rate of the VO higher, as well as be able to have more sound samples to use in a given fight, or on a given level.

>> No.10449573 [DELETED] 

>>10449337
No, you've spent 4 days seething over specs

>> No.10449578 [DELETED] 

>>10449373
You're the only one crying snes auster

>> No.10449580 [DELETED] 

>>10449407
You care, and you won't be playing smes, you'll be clicking refresh on this thread so you can cry more

>> No.10449583 [DELETED] 

>>10449510
Completely different person you schizo faggot

>> No.10449624 [DELETED] 

>>10449542
You're the only shitposter.
Your posts are pointless shit, they add nothing.
The other guy is an effort poster

>> No.10449709

>>10436336
It barely even means that, it more pertained to a trick you could do, but not one which you could do reliably, so it was at most relevant from a demo scene perspective, and less so game development. It sounds radical when you say it in an ad though, which is what matters for marketing.

People who don't love both SNES and Genesis are fools, by the way, and more people really should have a look at the TurboGfx-16, it was pretty cool too.

>>10436389
Not for a fault of the Genesis itself, it's by far the best product Sega has ever had. All the fuckups pertain to stuff like the 32X, or the buttfucking of the Saturn. The Dreamcast was actually very solid for what it was, but you can't stay in the market when you can't afford to support your console, and Sega plain went broke, so it didn't matter that they had a good console and were making good moves that time, the sinkhole had already formed underneath the house.