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/vr/ - Retro Games


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10424234 No.10424234 [Reply] [Original]

Getting used to the input buffering in so many games has been my biggest obstacle with Super games so far. NES feels much snappier and like I can move and act more freely. I keep noticing I'm making small flubs or my inputs aren't registering in basic things like Mega Man and Castlevania and I never do that in other versions of these games. Anyone else notice this in Super games?

>> No.10424248

>>10424234
Not exactly related but I used to play Namco Museum on PS1 and when I compared the Famicom ports of Galaxian and Dig Dug (played on hardware+Everdrive) I was surprised at how much faster and instantly responsive the controls were while the PS1 felt like wading through tar.

>> No.10424275

Input lag and dropped inputs are a common issue with SNES games, which has to do with the way the system handles controller polling and clock speed. The short of it is, the CPU only runs at 2.68 mhz if the controller is momentarily disabled, otherwise it's running at 1.79 mhz while polling for inputs. A lot of developers turned off controller polling in order to get the 2.68 mhz speed boost for heavy calculations, which would result in dropped inputs if you happen to press a button right at that time. This issue was unique to the SNES, and is one of the big reasons many hold Mega Drive versions of games in higher regard, along with less input lag in general.

>> No.10424297

try pc engine games
its just a 16-bit nes but lots of snappy arcade ports and high quality shooters and sidescrollers

>> No.10424324

>>10424275
Does emulators like snes9x have this issue also?

>> No.10424337

>>10424324
More accurate emulators should, but it's also well known that some emulators speed up the SNES CPU drastically compared to real hardware. I don't play SNES so I don't know how snes9x fares.

>> No.10424338

>>10424234
Nigga, play on a CRT.

>> No.10424341

>>10424338
I am playing on a CRT.

>> No.10424372

>>10424341
No you clearly dont.

>> No.10424381

>>10424372
Presume I am, I do not need your belief.

>> No.10424425

>>10424297
*8-bit

>> No.10424583

Austroonlia thread?

>> No.10424837

>>10424338
Why is Tupac posting on a gaming forum

>> No.10424973

>>10424234
Impressive. Most zoomies can't notice the lag when emulating.

>> No.10425026
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10425026

>>10424275
>2.68 mhz
lol, it's the mhz clown again

>> No.10425090

>>10424234
I know exactly what you're talking about. Even with the same high quality pad, on the same screen, using emulators made by the same person, the same settings even including runahead, a lot of SNES games have inherent input lag.

I'm not an expert, someone over at romhacking general thread could probably confirm if it has an impact or not, but one thing I noticed while looking at input code in debuggers is that in NES games, it's always direct: press a button, it changes a value a RAM address, and all the moves are directly read from that RAM address.
But for some reasons on SNES it never seems to be that easy, instead they make copies of copies of copies of copies of that RAM address and read each copy depending on what they need. I don't know why they do that or why it's required, but I feel like this is the kind of thing that will cause input delay if the game is already busy doing other things.

It gets even worse for games that have Street Fighter style button combination, because then they make an entire copy list of past inputs, like a dozen, and check against all that to see if you pulled a move or not.

>> No.10425093

Anyway a good comparison point is Teenage Mutant Ninja Turtles Turtle in Time on SNES compared with Hyperstone Heist on Megadrive. The games have very similar moves but the controls are a lot more snappy in HH while in TiT everything feels delayed. TiT is still the better game overall but HH feels really good to play and leaves a really good first impression because of it which is probably why so many who only played the games for 5 mins claim HH is the better game despite being inferior on all other counts.

>> No.10425573

>>10425026
lol. It's the trying too hard to fit in by tapping words it heard on youtube clown again.
Sorry bucko. I know you were hoping to impress the older kids by sperging out over what you thought was a sure win. But the SNES does actually run at different speeds. And it does make a difference. Lurk moar. Sperg less.

>> No.10425590

>>10424234
Try a different emulator or controller, never had this problem personally but I grew up with SNES

>> No.10425691

to add to this >>10425090 >>10425093

There is also the fact that animations on NES have fewer frames and are generally faster (it's a general rule, not always the case), so the time frame between the moment you press the button and the moment the action occurs, the key frame of the animation, will be shorter as well which makes games feel more reactive. This is why Mega Man feels much better on NES than it does on SNES, and even worse, on PSX. When Mega Man 11 was in dev they showed gameplay footage with longer animations with more frames and the fans convince them to get closer to how it was on NES.

>> No.10425776

>>10425691
The PlayStation games feel better than the super games. Snes seems to delay input registry and it makes playing lots of games annoying. The adjustment period to it is very unique.

>> No.10426520

>>10424234

Try Retroarch. It has almost no input lag for Nes or Snes with runahead.

No I do not have this problem.

>> No.10426524

My opinion of the SNES and it's library has diminished considerably over the years. People online always used to say it was the "#1 greatest console of all time" and had a cornucopia of games. But aside from RPGs and the Nintendo exclusives everyone always talks about, there really isn't much on offer. The Mega Drive and PC Engine are just a lot more compelling and well-rounded.

>> No.10426528

>>10426524
Based truthspeaker.

>> No.10426559

>>10426524
I feel this way but I still think it's good because it had a lot of third parties working on it. While Super Castlevania 4 was not the game I was told it was, I found it decent, very easy, with an unfortunate musical selection for the majority of the game I'm still glad I played it, not excited to have played it, but at least happy to have been through it.

>> No.10427247

>>10426524
This exactly. The reason you only ever see the same short list of typical SNES titles is simply because the quality drops off immensely if you stray from it. It's incredible how it has 1700 titles to choose from and yet nothing to play, I'm not sure any console has a worst ratio for good games. Nearly any other 16-bit era system will have far more depth to it's library.
Thankfully more people seem to be recognising this and paying the likes of the Mega Drive and the PC Engine it's due instead.

>> No.10428565

it will never work, osto