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/vr/ - Retro Games


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File: 33 KB, 512x448, Panic Restaurant (Taito, NES 1992).png [View same] [iqdb] [saucenao] [google]
10339358 No.10339358 [Reply] [Original]

A lot of these late NES platformers start to become a little too easy/kiddie/casual.

>> No.10339362

People who played late NES games were often children who had no way to buy a newer gaming system.

>> No.10339513

>>10339358
The reason for it is essentially comes down to business: They spent a lot of time on the graphics, animations, and unique assets and if people cannot see them it was for waste. In the game you posted, there's something new on the screen every 10 seconds.

Old games used a lot of reused assets, so they ramped up the difficulty to get the most mileage of what was already there (that is, hide the lack of variety).

>> No.10339564

>>10339358
Early games on master system like my hero were brutal because it might be the only 1 or 2 games you got that year but by 1993 they didn't have to worry too much that people would return the game if they finished it too quick as they were much cheaper then, just as long as you didn't finish it in 2 weeks. Aladdin being really easy and also most games having passwords.

Panic restaurant is only fairly easy to finish because it gives you so many lives.

>> No.10339609

>>10339513
Panic Restaurant has no more unique graphics than any other NES game. It's also a very bog standard 256k ROM cartridge like about 60% of the US library used.

>> No.10339614

>>10339358
>>10339362
You've found the secret to why the NES is so popular. Now be careful and make sure not to compare with other systems of the era.

>> No.10339631
File: 2.93 MB, 720x1280, 1691547570989616.webm [View same] [iqdb] [saucenao] [google]
10339631

>>10339358
Most SNES games are also easier than early NES games. It was just the industry casualizing itself in general. People act like games being made easier is a recent thing when it actually started in the early 90s. Nintendo reached their peak casualness they still have today with the N64. For example I love OoT but it's a ridiculously easy game. I have to patch the game so you take x4 damage to give it any semblance of challenge

>> No.10339634

Panic Restaurant underwhelms me. The graphics, sprites, music, levels just don't stand out or grab you in any way, they all run together in a forgettable blur. The game lacks any personality like Rescue Rangers or Young Indiana Jones Chronicles.

>> No.10339636
File: 377 KB, 350x501, file.png [View same] [iqdb] [saucenao] [google]
10339636

>>10339634
There, now you can like it

>> No.10339648

>>10339631
no it was because they weren't still designing games around the arcade model anymore

>> No.10339663

>>10339648
Metroid 1 and Zelda 1 weren't designed like arcade games and they were harder

>> No.10339671

who was honestly buying brand new nes games in 1993 or 94?

>> No.10339679

>>10339671
The AV Famicom/top loader NES had come out then and was being pushed.

>> No.10339712

>>10339671
Was mostly kids whose parents refused to buy them new consoles. "Don't you already have a Nintendo?" I still played on Genny well into the PS1 years before I got one through a raffle, although I got most of my games from the discount bin at KB Toys in the mall

>> No.10339785

>>10339609
Wrong. Look at the full playthrough. And do not compare the game with like Mega Man, Chip & Dales 2, or Duck Tales where you can choose the levels on your own will and see 80% of the content up front.

>> No.10339798

>>10339358
You mean less janky because developers started figuring out how to have controllable character physics? That's a good thing.

>> No.10339810

ok, auster.

>> No.10339934

>>10339671
Kirby's Adventure came out in 93 and it's one of the best games on the system, even though it's a bit too easy and there's some slowdown because it was pushing the hardware a bit too hard

>> No.10339935

>>10339358
Good for me. I'm a bad player.

>> No.10339981

>>10339671
The last brand new NES game my family bought was in 98

>>10339513
This has nothing to do with it. They didn't need to put "more mileage from their content" in the late 80's because that amount of length/content was the accepted norm at the time. The idea that every game needs to be "8h+ of 'content'" is a modern one. The difference is people used to want hard games and easy games would get crucified in reviews for being too easy.

>>10339631
This guy understands. Video games just got gradually easier and easier as time went on. Most of the self proclaimed """hardcore gamers""" of the 7th gen were fucking casuals who were mostly into movie games, compared to 10 and 15 years before. On top of that, the NES used to be for everyone in the 80's, but once the 4th gen hit, the NES was now considered to be for pre-teens.

>> No.10340006

>>10339358
I love panic restaurant so much like you wouldn't believe.

Heck I'm lurking here for more than 10 years and I don't recall anyone ever talking about panic restaurant.

The art style is great. The game is fun.
Can you recommend more games like panic restaurant? Only game I can think of is kid Dracula. Btw system doesn't matter.

>> No.10340020

>>10339981
It’s not about the length, but the variety of assets and animations. It’s the difference between Bugs Bunny’s Crazy Castle and Tiny Toons Adventure. The latter is easy, but generally has lots of different assets and enemies. Or look at Simpsons: Bart vs Mutants: First level has crazy amount of detail and then as the levels progress the assets gets lazier and lazier. They made the first level relatively cryptic so you’d interact with it more versus rushing through it.

>> No.10340121

>>10339636
That carrot...

>> No.10340130 [DELETED] 

>>10339631
SNES/Genesis games were easier than NES/SMS games, but the were still tough. it was the PS1/N64/Saturn era when games became extremely easy. SNES/Genesis games were like 30% easier than NES/SMS games whereas PS1/N64/Saturn games were 10x easier than SNES/Genesis games. I think the normalization of saving also played a part in making games easy.

>> No.10340131

>>10339631
>>10339981
SNES/Genesis games were easier than NES/SMS games, but the were still tough. it was the PS1/N64/Saturn era when games became extremely easy. SNES/Genesis games were like 30% easier than NES/SMS games whereas PS1/N64/Saturn games were 10x easier than SNES/Genesis games. I think the normalization of saving also played a part in making games easy.

>> No.10340136
File: 69 KB, 500x444, hh.gif [View same] [iqdb] [saucenao] [google]
10340136

>>10340006
> Can you recommend more games like panic restaurant?

Hammerin' Harry/Hero series should be right up your alley, essentially the same gameplay + a bit of wackyness. Most recent game in the series came out for PSP, it's good too. And there's also an anime

>> No.10340434

>>10339634
Such a bad opinion. I was still remembering the bosses 20 years later. Also replayed the game a few months ago and it still plays great. Can't say that to many NES games.

>> No.10341356

>>10340006
>kid Dracula

its rather different but try the pc engine "kid dracula" as well

it's the closest thing in feel to a 16-bit version of mario land 2

>> No.10341450

>>10341356
>the PC Engine "kid dracula"
you mean Makai Prince Dorabocchan, you obtuse freak? Just say what you mean, christ.

>> No.10343097

it was clearly a phenomenon with late Japanese games, Western ones weren't "easy" at all

>> No.10343142

>>10340020
>. It’s the difference between Bugs Bunny’s Crazy Castle and Tiny Toons Adventure. The latter is easy, but generally has lots of different assets and enemies.

Crazy Castle is a lot easier than TTA.

>> No.10343583

>>10341450
who gives a shit, most westerners just call it kid dracula

>> No.10343631

This game is peak soul. Gotta love the graphics style of late NES games.

>> No.10343657
File: 32 KB, 541x541, bugs.jpg [View same] [iqdb] [saucenao] [google]
10343657

>>10343142
>An action puzzle game easier than a platformer for kids.
Not even close. Maybe as an adult...

>> No.10343694

>>10343657
You must be a brainlet then. I done both games as a kid. I beat Crazy Castle at the age of 10-11, but then again I was always 1st or 2nd in my class. TTA I only beat when I was in my 20s.

Larping aside, Crazy Castle has a password system. TTA has limited continues and the final level is crazy hard and requires techniques not previously taught in the game.

>> No.10343730

>>10343657
>>10343694
also if anything it's true that I was better at puzzle games as a kid than I am now, and on the contrary, I'm better at action games now than when I was a kid. For my kid's brains it was easy in puzzle games to think of possible outcomes and solutions and to put things aside in my brain, now I can't do that without a pen and paper or another support. I beat Moai Kun recently and I had to take screenshots and use paint as a support for things my kid's brain would have done on its own. 15 years outside of a brain stimulating system does that.

On the contrary I have much more experience with action games now. With that said, outside of personal experience, I don't think I knew a single kid who could have beaten TTA back then. They wouldn't even have gone past the Kong boss.

>> No.10343948
File: 1022 KB, 1024x799, Brain.png [View same] [iqdb] [saucenao] [google]
10343948

>>10343694
>>10343730
Possibly. I didn't consider that every kid was 1st and 2nd in their class.

>> No.10344006

>>10339358
>why is this game made for literal kids so kiddy
Are you retarded by any chance?

>> No.10345495

>>10339358
The hard games were made for small children as well. You're complaining about games made for children, using games made for children as your basis of comparison. You're 30 years old, and games made for children are filtering you.