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/vr/ - Retro Games


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10333034 No.10333034 [Reply] [Original]

I am getting filtered so much it's unreal

>> No.10333396

>>10333034
sometimes the game decides to fuck you up and spawn a bat as you are waiting to reach the other end on the first moving platform,but other than that,the first part of the stage is quite easy but is very important you don't lose holy water for the boss.
once you move to the second part keep in mind a maxed out whip can kill the fleaman without needing to crouch,as a safety net you can jump after killing them because there's a small delay when an enemy drops an item and if the holy water gets replaced with an Axe for example, you are fucked.
when you see the bone dragon spawn at the door don't stop moving,turn around to face the same direction as him and kill it with holy water,he should drop a sub weapon multiplier.
once inside be careful because one of the candles has a knife (subweapons are in a fixed location) AVOID IT,again,keep holy water.
kill the bone dragon using holy water again,one of the tiles he's in has a hidden chicken in it.
keep on moving an another bone dragon will spawn,you can ignore it,jump into it and you might take damage or not but this is a easier/faster method.
the boss here can move before the music change so jump on the platform next to him and start spamming holy water,if you did it right you can kill it before it moves.

hope that helps!

>> No.10333402

>>10333396
ah,fuck I forgot to said but ignore the enemies on the OP image.
holy water is in one of the candles coming up next.

>> No.10333403

>>10333034
Just use rewinds to practice learning the game then clear the game without rewinds/save states.

You aren't 8 year old little timmy who got this for christmas and now has to make this 30 minute game last for the next 6-12 months.

>> No.10333417

>>10333034
Is there a good non-holy water strategy for the Frakenstein boss? I just pray I don't get hit more than once against the skeleton dragons and then bum rush the boss.

>> No.10333426

>>10333034
hardest level in the game, you can do it though

>> No.10333453

>>10333034
Just play Famicom cartridge rerelease on easy.

>> No.10333467

>>10333396
wow thanks for help

I am going to try it

>> No.10333490
File: 22 KB, 1117x945, file.png [View same] [iqdb] [saucenao] [google]
10333490

>>10333396
>>10333426
FUCKING HELL

I DID THIS SHIT

thanks, guys

>> No.10333497

>>10333403
gotta get it done, gotta get past it, gotta consume this classic and move on to the next, gotta consume 'em allllll

>> No.10333501

>>10333396
Pretty much why /vr/ is great. Instead of just saying "git gud" there is a post of someone who actually played the game giving a strategy in how to conquer a hard portion.

>> No.10333515

>>10333417

Yes. I don't know what it is, because I haven't played the game in years, but I always used the dagger as a kid and I never had much trouble, so there must be one.

>> No.10333516

>>10333417
just keep an eye on the lil dude, don't get too greedy while trying to hit frankenstein, don't corner yourself

>> No.10333518

>>10333497
this but unironically. most people only owned a few NES games, I would rather just experience the great games and use save states to skip past the tedium and padding of making a 30 minute game last for 100+ hours.

>> No.10333521

>>10333518
hurry hurry hurry you could be consuming right now HURRY GET BACK TO IT NO TIME FOR TALKING HURRRRYYYY

>> No.10333530

I think the Mexican Runner beat this game in under 40 minutes, it's not long or hard if you know what you're doing. Also his video lost about 10 minutes of sound due to a Youtube copyright bot.

>> No.10333535

>>10333403
>Just use rewinds
Kill yourself disgusting subhuman

>> No.10333542

>>10333518
you are not experiencing shit at the end of the day, at that point why not play something else

>> No.10333568

>>10333426
Maybe it’s just me but I find the last level to be harder because of the giant bats that sometimes choose to move in ways that fuck you up. I’m trying to beat the game without dying and it’s the only level giving me trouble

>> No.10333573

>>10333034
Ah yes, old school Castlevania, where you're not controlling fujo bait.

>> No.10333620
File: 126 KB, 1024x1024, OIG - 2023-10-18T135505.041.jpg [View same] [iqdb] [saucenao] [google]
10333620

>>10333521
>>10333542
>I'm salty I wasted hundreds of hours memorizing level layouts and enemy placement so you have to do what I did or you didn't play le game!

>> No.10333661
File: 54 KB, 640x480, 32025.jpg [View same] [iqdb] [saucenao] [google]
10333661

I am getting filtered so much it's unreal

>> No.10333886

>>10333620
I think there's nothing wrong with people wanting to learn how an old game works.
At the end of the day each person has their own personal goals,maybe you want to get really good at it or maybe you prefer to use savestates/rewinds and have a more casual experience but both options are valid.

>> No.10333913
File: 1.35 MB, 480x328, IMG_0738.gif [View same] [iqdb] [saucenao] [google]
10333913

>>10333034
GIT GUD

>> No.10333916

>>10333913
Anon, he DID git gud.

>> No.10333923
File: 568 KB, 165x267, IMG_1244.gif [View same] [iqdb] [saucenao] [google]
10333923

>>10333916
Then my job here is done

>> No.10333927

>>10333568
the last level can be pretty hard,I agree.
for the first beat jump and hit it with the whip,second jump and then jump again (he can't hit you and you will be safe),third one hit the first candle and grab the clock (you need it for the clock area later), fourth bat you can use the clock or properly time a whip hit (is important you reach the clock area with 10 hearts) then for the last one you can hit it with the whip or just keep moving.
once you are on the next area move to the right and the skeleton will move close to you,take this chance to hit it.
now the next room can be annoying as fuck but try to repeat the same method.
after this be careful because one of candles has the knife (I believe it's the first one,don't grab it) and the next one has a big heart.
once you grab it jump and use the clock,move downstairs,you need to use the clock again,keep in mind you can use it as you jump.
now once you reach dracula castle,hit the first candle to grab the cross.
what you need to do now is build the sub-weapon multiplier,hit the candles with the cross nine times you can do this by leaving the room and coming back.
once you have the multiplier make sure you have around 20-25 hearts,hit the two candles with your whip at the start of the dracula boss and move to the middle of the ones placed in left side of the screen.
as dracula is spawning use your subweapon and you can hit his head,now this part is very important,as the cross is coming back to you it needs to hit the two candles the one on the left side is the holy water and the one on the right will be the multiplier GRAB THE HOLY WATER FIRST AND THEN THE MULTIPLIER.
dracula can be a pain in the ass but he teleports to a spot relative to the player position,so he will keep the same pattern as long as you are in the same tile.
when he teleports over you,make sure to move to the direction he's facing,he can be dick but is basically muscle memory after you played the game a couple of times. (cont)

>> No.10333929

>>10333927
once you land the last hit the second phase starts!
in comparison this fight is much easier,let him move once and all you need to do is throw the holy water and jump attack.
so basically you mix your attacks and he wont be able to move.
good luck!

>> No.10333932

>>10333927
>once you have the multiplier
I made a typo but I meant once you hit 9 candles,you get the multiplier during the start of the boss fight as I mentioned it later.

>> No.10333935

>>10333886
No, unacceptable. Go live in your la la land while the real gamers actually beat games. “GIT GUD” they told me… so, I did. Now I’m an unstoppable monster of retro skills. Ace of space and ace of spades, from the mushroom kingdom to the gates of hell I beat them all, I’ve caught them all, I 1cc’ed Galaga using Billy hot sauces skull as a controller. You don’t understand the complete re training of my body, mind and soul, from the ground up, and back down and up again, to transform into the ultimate gamer. 360 no scope with one hand while eating a hot pocket with the other. So I’ll tell you one time, kiddo. GET ON MY LEVEL, SCRUB

>> No.10333938

>>10333620
I'm not gonna harp on you for being a cheating faggot, even though you are one, because deep down you already know that and you've likely been called that many times before. But I do want you to notice how the OP brought up a part of the game giving him a hard time, which prompted others to reply to him, offer him advice, and actually have a discussion with him about the game. You will never experience this, as you are a rape victim who simply cheats, save states, and fast forwards his way through every game you mindlessly consume for no reason other than to check it off your backlog. Keep this in mind next time you wonder why no one wants to talk to you about anything and your life is bereft of joy.

>> No.10334009

>>10333490
I can't stand it when objects in games that are supposed to be perfect spheres are squashed or stretched it drives me insane

>> No.10334036

>>10333034
Once you know what to do it can be beaten in about 20 minutes, the game is not balanced like later games so use the holy water as much as possible. The first version of the rom also has a bug that causes it to crash when too many objects are on the screen so use version 2.

The disk system version lets you save anyway so its not cheating there.

>>10333403
I spent 3 weeks trying to beat it the proper way but the crashing on the last level because of a bug in the first edition got me too many times so I just watched a speed run and realized it actually is pretty easy. Probably would have a month extra to find out that stuff from trial and error.

Even with save state practicing I found it hard to consistently beat the grim reaper and dracula boss before I knew the correct strategy.

>>10333518
I prefer to play as designed, its more fun to beat it legit

>>10333620
its not a waste, its supposed to be fun but there are limits. Modern games you just stream past everything without any time to see anything.

>> No.10334047

>>10333034
I can literally give you only one tip: git gud

It's the only thing that works for old games

>> No.10334332 [DELETED] 
File: 156 KB, 1024x1024, OIG.3C.jpg [View same] [iqdb] [saucenao] [google]
10334332

>>10333938
Cope

>> No.10334343

>>10333927
>>10333929
>>10333932
Oh, Dracula is easy unless he fucking telefrags you if you're really unlucky. The giant bats are literally the only annoying enemies in the entire game for me.

>> No.10334828

Wow I beat this game many times and still leart something here. Thanks anon(s) for sharing your strategies

>> No.10334831

I always hate how these games play.
All these slow long moves you can't cancel out of.

>> No.10334859

>>10333518
this is the funniest cope from savestate fags. if you actually thought that videogames were such a waste of time that you dont want to spend time learning them, you wouldnt be playing them in the first place. yet you are still wasting your time playing games, but you are also playing them in a way which makes it so you dont have to use your brain or your reflexes at all, which is removing the one cognitive benefit you would actually get from playing them.

>> No.10335442

>>10333518
In what world is it going to take you 100+ hours to beat a fucking NES game? How mentally deficient are you to fail so badly at a game for kids that it takes you hundreds, thousands, of tries to power through a 1 hour game?
I beat Castlevania 1 in a single afternoon. Granted, that was after playing CV3, but still that game only took an hour of practice for roughly a week to get through. And theres also NO reason to use savestates in a game that offers infinite continues. What the fuck are you doing

>> No.10335448

>>10333620
>AI slopper
>save state abuser
Why do these things go hand in hand so well

>> No.10335523

>>10335442
Savestaters never learnt to get good, so the prospect of beating an NES game seems so alien to them that it becomes "100+ hours" because it seems literally impossible to them and could very well be.
Then they enter cope mode "lol you're just a bunch of suckers for wasting your time", which makes one wonder why they even bother if they consider learning to play a game a "waste of time" as they're clearly not enjoying it.

>> No.10335534

>>10333518
You don’t even understand what makes games “great”

>> No.10335561

>>10334859
you still learn with save states, in fact it distills down the learning process, it just skips out the filler and tedium of retreading through sections you already learned just to get a few seconds of practice.

>>10335442
That's not what I said. I said these games are designed to last kids for 100+ hours between games. Think how much kids would play their consoles and games compared to how few games they actually had. That's what's funny about people who are like "oh yeah I beat that game when I was 8, it was easy" like they conveniently leave out "oh yeah, I played that 20 minute game for 12 months straight"

>> No.10335695

>>10335442
>And theres also NO reason to use savestates in a game that offers infinite continues
In the case of some of the Castlevania games it is a good way to bypass the need for passwords if you want to stop and resume. I'm definitely not going to be writing passwords down anymore, and I don't consider that use of them to be cheating.

>> No.10335710

>>10333417
I beat him whip only every time. If you are really fast you can stunlock him and the little guy right where they spawn. You have to crouch on the platform in front of them and then spam whip. Don't stand too close, and then periodically back up when the little guy starts to move. You have to reposition very quickly for this to be effective and sometimes the little guy gets away between stuns so it's not a perfect strat.

>> No.10335754

>>10333403
>>10333518
Are you the idiot from the shmups threads?
For some reason shmup players have this obsession of "practice with save states, clear without them" and your way of talking is very similar to that
maybe shmups are so hard that this is needed, but for every other genre it is fucking retarded to play this way

>> No.10335776

>>10333417
have the same question but for the grim reaper stage. specifically the hallway with the knights and medusa heads, and the boss itself.
these are the only things that fuck up my no death runs unless i cheese them with the holy water. what are the best other strats here?

>> No.10335784

>>10334036
>The disk system version lets you save anyway so its not cheating there.

As another small advantage it has an IRQ counter so the status bar doesn't break up when too much stuff is happening.

>> No.10335816

>>10335754
>frontloaded game design where you retread the easy sections over and over again is good because that's how they stretched out a 20 minute game for hundreds of hours so little timmy could play it all year!!
no

>> No.10335940
File: 1.61 MB, 2272x2072, challenge.jpg [View same] [iqdb] [saucenao] [google]
10335940

>>10335816
This is assuming that the devs felt the need to stretch out the play time. They didn't, because that kind of length/amount of content was the norm and it was accepted.

Secondly you're basically saying the devs made bad design on purpose to fuck with the player. That is also wrong, players back then wanted the challenge. Hard games would get better review scores, easy games would have reviewers say things such as "This would score higher if it wasn't so easy!" (actual quote). Sega's slogan was literally "the *challenge* will always be there"

tl;dr The excuses you tell yourself to justify your savestating are wrong

>> No.10336026

>>10335940
You don't even understand what I'm saying.

The games are 20 minutes long. They are meant to last players for 50+ hours. Few games actually had the depth, mechanics, and challenge to actually have even remotely that much content, so they instead limited your practice options and made the game repetitive and tedious. You would have to retread through long easy sections that you already mastered just to get a brief attempt at a difficult section. And if you powered down or lost items/weapons on death, that even further compounded the tedium as it essentially made it a one-life game. Or at the very least, the gameplay is significantly harder if you make a mistake and lose your power/weapons, so it's a win-more lose-more type system that even further punishes less experienced players.

Most console games aren't really that challenging though, especially when you consider that they were meant to last one player for months, it's just that nowadays, we aren't kids with a slow drip of games who needs to grind away at 20 minutes of gameplay for 50+ hours. So we skip the padding and just enjoy and master the game.

>tl;dr The excuses you tell yourself to justify your savestating are wrong
I don't need to justify my usage of save states. I'm going to use them because it makes the experience more fun and less tedious. You can cry about it or not, but it's not going to change anything.

>> No.10336032

>>10335448
Because they're both about instant gratification with minimal effort

"I beat the game!" claims the savestate fag, having done no effort to figure out patterns of a boss or mechanics of a level outside of sheer bruteforce

"I'm an artist" claims the AI sloppa fag, deluding himself into thinking he understands art because he knows how to click a button, while lacking any fundamental knowledge of shape, form or colour and how to capture these

They both diminish the achivement of doing these on their own in the name of cheap thrills and checking shit off a list. Its sucking the soul from out of both, and as they sit there hollow, their only recourse is to keep savescumming hoping to find insight without actually looking.

>> No.10336212

>>10336032
Save states are used to learn and practice the game more effectively. You are just a dumb shitter who thinks getting a basic shitclear after months of playing is some kind of accomplishment, while in the meantime, the save state practicer got no death clears in 20 games in that same time, and had a better time doing it. Of course, even with save states, you could never do this, as you are genuinely bad at the games, and use the "buh muh no save states!!" excuse to disguise how shit you are at them.

>> No.10336245

>>10336212
Why are you desperately trying to justify using cheats yourself?
Nobody here cares faggot fuck off and go pretend to like games somewhere else

>> No.10336246

>>10336212
yeah you just want these "no death clears" done as quickly as possible because you don't like playing these games

>> No.10336262

>>10336245
Sounds like you are the one who cares lmao

>>10336246
I enjoy the games. I don't enjoy the tedious padding and frontloaded design of them.

>> No.10336378
File: 232 KB, 975x1222, file.png [View same] [iqdb] [saucenao] [google]
10336378

dumbass 1
>"i'd like to learn to play a new song! i'll just take a look at this music then put in the required inputs to play it in it's entirety"
>"looks like i'm making mistakes on bar 21 i better practice bar 21 by restarting from the beginning before i can make another attempt at improving 21"
>2 years later dumbass 1 can play 1 song from start to finish

dumbass 2
>"i'm smart unlike dumbass 1 i know to just replay bars I'm having trouble with to practice it, succeed at playing it once then never try it again because I beat that bar"
>"hard parts of songs aren't there because they're part of what they make the song good it's because some songwriters just like to make music that's tedious and boring to learn"
>2 years later dumbass 2 is in the vicinity of a piano and tells someone he knows how to play Can't Defeat Airman on piano, he sits down and finds out he can play 0 songs from start to finish

>> No.10336560

>>10336378
>both sides are le BAD
pathetic. save state chads rule this joint no matter how much you cry about it.
work smarter, not harder

>> No.10336649

>>10336378
Except I use save states as practice for full run clears. Cry about it shitter.

>> No.10336803

>>10333396
>>10333501
stop spoonfeeding the plebs

>> No.10336825

I played this a few times and actually managed to get to dracula I think twice, both times took a couple hours. I don't even remember if I could get to the second form. Is this the one with the fire pillars on both your sides? How the fuck are you even supposed to dodge those?

>> No.10336834

>>10333518
based post
neckbeards are fuming

>> No.10336878

>>10333530
the mexican runner has like 20k+ hours spent on NES games. his little snippet on youtube is not him playing the game blind for the first time...

>> No.10337007

>>10336825
no, that's CV3

>> No.10337018

>>10333530
You described almost every old action game ever made

>> No.10338041

>>10336649
Here's a tip, boy: if you're so sure that this means you can do great clears, then why are you spending so much time on 4channel trying to brag about those clears rather than putting your skill to use? If you legitimately love clearing games that way, you'll agree that bragging about it isn't anywhere near as interesting as actually playing those games.

>> No.10338081

>>10333034
I don't even think Castlevania is even one of the harder NES games to complete. I bet less people can finish SMB without warps/continues.

>> No.10338090

Dude it's like 6 levels and about 15 minutes long. I believe you can memorize that much within a day.

>> No.10339092

>>10336834
High BMI post

>> No.10339112

>>10333530
>under 40 minutes

Dawg this nigga did it in less than 11

https://youtu.be/8r2u95rfGnQ?si=58hu53ofksBzGrf2

>> No.10339142

>>10338081
I find it very hard to deal with the RNG. I've beaten Ninja Gaiden but get frustrated very quickly in Castlevania.

>> No.10339158

>>10333530
Ok it was 42 minutes. Never mind.

>> No.10339198

>>10339142
Castlevania is more consistently difficult early on but nothing in Castlevania compares to the spikes that are 6-2 and Jacquio

>> No.10339206

>>10339198
Even then, there's like 3-4 "hard" sections, and they are consistent. If you do it right, you do it right every time. Jacquio is pretty hard, but if you fuck up and die to him, it actually becomes easier, so it is the inverse of Castlevania. You die on Death, you lose your powerup. You die on Jacquio, you get to retry him with the broken spinslash.
I'll fully admit that I put quite a bit of time into beating Ninja Gaiden, way moreso than Castlevania. I'll probably beat Castlevania some day. It just frusrtates me in a way that Ninja Gaiden never did. When I bouced off 5 different enemies into a pit in Ninja Gaiden it was always just funny to me in a "get a load of this guy" sort of way.

>> No.10339226

>>10339112
guy comes off as a kind of annoying jock/dudebro. not a fan.

>> No.10339236

>>10339112
>How's the Japanese game different from the US version?
Didn't even mention that it uses the FDS IRQ counter so you don't have unsightly status bar breakup when too much stuff is happening.

>> No.10339261

>>10336834
This

>> No.10339445

>>10339236
He is talking about the JP cartridge release

>> No.10339701

>>10339206
I can see where you're coming from but the runback to Death isn't nearly as difficult to learn or nearly as long as losing to Jacquio. And you don't get another chance immediately if you die since any death against Jacquio kicks you back to 6-1. I wonder if it's Simon's stiffer jumps and movement that trip you up.

>> No.10341325

>>10339261
High BMI post