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/vr/ - Retro Games


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File: 2.91 MB, 1200x918, 1672444417544815.webm [View same] [iqdb] [saucenao] [google]
10332175 No.10332175 [Reply] [Original]

What retro games pushed their hardware more than any others from a visual standpoint?

>> No.10332176
File: 910 KB, 320x240, LXA3f- (2).gif [View same] [iqdb] [saucenao] [google]
10332176

>>10332175

>> No.10332278
File: 1.85 MB, 500x365, solaris.gif [View same] [iqdb] [saucenao] [google]
10332278

https://www.youtube.com/watch?v=f68IjW7_w98

>> No.10332294

>>10332278
Love that atari sound.

>> No.10332296
File: 1.68 MB, 1440x1080, Conker's Bad Fur Day (U) [!]-221026-155840.png [View same] [iqdb] [saucenao] [google]
10332296

I dont have webms, but Conker's BFD is probably the best looking N64 game followed by Perfect Dark.

>> No.10332302

>>10332296
I don't like the look of these last of the generation games because they end up using too many tricks to fake better graphics and it gets kind of muddy. Same goes for last era NES games.

>> No.10332392
File: 1.48 MB, 540x392, tumblr_ogh1nnwKhT1s9fn3ko1_540.gif [View same] [iqdb] [saucenao] [google]
10332392

>>10332296
Both those games look awful.

>> No.10332402

>>10332175
>soulful webms you can hear
Based.

>> No.10332406
File: 620 KB, 2048x1152, crysis.jpg [View same] [iqdb] [saucenao] [google]
10332406

>> No.10332419
File: 2.27 MB, 271x392, d6jkhyl-315c19e5-5514-49bb-bdf3-51948bf611e5.gif [View same] [iqdb] [saucenao] [google]
10332419

>>10332392
nah

>> No.10332425

>>10332296
All the late n64 Rare games look pretty good particularly because of the fact that they were able to overcome the n64's very limiting texture issues.
It's like nintendo thought that games would have solid color gouraud shading, or simple tiled trilinear used textures, save for a few things like eyes and other details like that for all upcoming 3d games.

>> No.10332602

Star Ocean (SNES)
Omega Boost (PSX)
Vagrant Story (PSX)
Perfect Dark (N64)
Black (PS2)
Gran Turismo 4 (PS2)
Resident Evil 4 (Gamecube)

>> No.10332703
File: 174 KB, 453x640, 97816--the-chronicles-of-riddick-escape-from-butcher-bay.png [View same] [iqdb] [saucenao] [google]
10332703

>> No.10332715

>>10332175
Not FF8 when it was surpassed by 9, FF8 spammer.

>> No.10333191

>>10332175
>muh FFs
Crash Bandicoot was superior ,graphically speaking ,for the PSX. Also the Gran Turismos.

>> No.10333201

>>10332278
StarGlider for DOS/etc was superior.

>> No.10333397

>>10333201
that was developed for superior hardware. maybe it pushed that hardware harder than solaris pushed the 2600, but that's not a simple one to one comparison.

>> No.10333425

>>10332175
I used to think late NES games were the kings of doing that. Until I found out it was less "the nes doing it" and more "we add more chip on top of what NES already had". It's probably possible to even run Doom on NES by only using the NES to display the graphics on a TV.

>> No.10333427
File: 137 KB, 2560x1440, 865413564123564123.jpg [View same] [iqdb] [saucenao] [google]
10333427

>>10332175

>> No.10333472
File: 87 KB, 444x440, slux.jpg [View same] [iqdb] [saucenao] [google]
10333472

How many cutbacks would have been required for 3?

>> No.10333474

>>10332302
>fake better graphic
The fuck does this mean?

>> No.10333581
File: 17 KB, 320x240, iri_14-2855849978.jpg [View same] [iqdb] [saucenao] [google]
10333581

>>10333427
That's just a tech demo, it's one character in a void, those are common and nothing special.

>> No.10333690

>>10333581
the t-rex was, that was the point where the generation was decided.

>> No.10333704

>>10332278
This is very impressive, holy fuck.

>> No.10333750
File: 2.47 MB, 944x716, Conker game select.webm [View same] [iqdb] [saucenao] [google]
10333750

>>10332296
It was graphically impressive and the cartoony style fit very well for what they had to work with.

>> No.10333773

>>10333750
Having just played this recently, it's very noticable how much better this looks at the intended resolution. Probably doesn't help that I'm viewing your video on an LCD either.

>> No.10333810

>>10333773
Well, that's a given, crts just make lower res games look better.

>> No.10333826

>>10333474
It means what it means, esl-san.

>> No.10333830

>>10333826
Either the graphics look good or they don't, you mongoloid.

>> No.10333843
File: 265 KB, 859x189, file.png [View same] [iqdb] [saucenao] [google]
10333843

>>10333750
It's clever how they utilized the limitations of the console here, there's often not too many props but what is there is a higher fidelity asset/clever re-use of them. I imagine when it's doing the scene rotations it's unloading unused elements from RAM too. Just look at the repeating wall texture here, clever distortions in the texture mapping makes it look distinct but saves on RAM. I imagine the specific angle of the wooden board in the middle of the texture was used to compliment the unique filtering to generate the impression of greater detail.

>> No.10334050

>>10332175
Summons in FF8 were awesome, I would often use them just to see the animations.

>> No.10334198

>>10333581
Exactly. It's a tech demo that pushed their hardware more than any others from a visual standpoint.
Had more interactivity than op's example too

>> No.10334248
File: 7 KB, 320x180, images - 2023-10-19T143613.295.jpg [View same] [iqdb] [saucenao] [google]
10334248

>>10333581
>and nothing special
It looks amazing.

>> No.10334252
File: 160 KB, 400x350, ffs pce.jpg [View same] [iqdb] [saucenao] [google]
10334252

fatal fury special for pc engine (arcade cd)

the snes port is already very good and is a 32 megabit monster of a cartridge. this version has much larger sprites and full intros/background elements, all while running on weaker hardware (minus the extra RAM). apart from some of the backgrounds being a bit weaker like duck king's stage, this is the closest home port to the neo geo version (unless you count x68k)

>> No.10334379

>>10332175
World Driver Championship for N64 is probably the most extreme example of this ever.

https://www.youtube.com/watch?v=BThWY4ReVGc

>> No.10334432
File: 165 KB, 1268x417, gt2.jpg [View same] [iqdb] [saucenao] [google]
10334432

>>10334379
While they may be considered good graphics for N64 they simply do not compare to your average PSX racer.

>> No.10334509
File: 678 KB, 1205x664, FF12 Gabranth I slew your king.png [View same] [iqdb] [saucenao] [google]
10334509

>>10332175
FF12 on the PS2 had to not only render the game at a lower resolution compared to FF10, but also had to use letterboxing help save performance as well (since only 75% of the screen has to be rendered). Battles were intended to have a lot more characters onscreen at once (like you see in the prologue where you have a squad of 6 guys vs half a dozen enemy imperials) but that was just too much so the game reduced down to your 3 party members vs maybe 3 or 4 enemies max.

>> No.10334618

>>10332175
For FFVIII, I feel like something like Thundaga looks technically cooler than Shiva.

>> No.10334623

>>10332175
>NES
Metal Slader Glory
>SMS
Ecco
>SNES
Star Fox
>Genesis
Thunder Force IV
>Sega CD
Lunar: Eternal Blue, Snatcher, Road Avenger and Thunderhawk. All in different ways
>32X
Kolibri
>Neo Geo
Garou and Blazing Star
>Saturn
Nights
>Psx
FF8 and Mega Man Legends 2
>N64
Majoras Mask
>Dreamcast
Shenmue 2
>PS2
MGS3

>> No.10334651

>>10332175
Not your cringe coomer shit, that's for sure.

>> No.10334673
File: 139 KB, 1024x1024, OIG - 2023-10-19T010229.665.jpg [View same] [iqdb] [saucenao] [google]
10334673

>>10334623
Forgot PCE
>Rondo
>>10334651
But anon, ff6 and 10 are the coomer-trooner ffs. 8 is all about monogamous heterosexual romance and keeping illegal aliens out of your country with a big sexy wall. It's the trad man's final fantasy

>> No.10334730
File: 3.98 MB, 1300x980, Super Mario Kart Hit By Own Redshell.webm [View same] [iqdb] [saucenao] [google]
10334730

Super Mario Kart

>> No.10334747

>>10334730
Why does this trash gameplay webm keep getting reposted?

>> No.10334780

>>10334432
Absolute nonsense. It has the highest polygon count of any 5th gen console game and UNMATCHED lighting effects. It is OBJECTIVELY the best graphics of any 5th gen console game.

>> No.10334801
File: 1.33 MB, 474x498, seagull-daytona-usa.gif [View same] [iqdb] [saucenao] [google]
10334801

>>10334780
>It has the highest polygon count of any 5th gen console game
Soul will always trump polygon count.

>> No.10334879

>>10334801
Gran Turismo looks like garbage. Deal with it.

>> No.10334921
File: 2.35 MB, 320x240, output2.gif [View same] [iqdb] [saucenao] [google]
10334921

>>10334879
works on my machine

>> No.10334945

>>10334379
What the fuck Gran Turismo has no lighting effects whatsoever? I noticed how there was no difference on how the car looked out on the street when compared to the tunnel. Ridge Racer had that so why not GT? It looks really flat and dull by comparison to WDC.

>> No.10334984

>>10334432
WDC definitely has the edge in that video. Can you offer another comparison to support your claim?

>>10332175
The 3d accelerated version of Mechwarrior 2 was one of the first hardware accelerated games I ever saw... But Arctic Fox did a similarly great job software rendering on the PC XT a decade or so earlier

>> No.10335072

>>10332406
also helped that is was horribly optimized

>> No.10335074

>>10334673
ai slop

>> No.10335262

>>10335072
the prediction at the time were that in a couple of years we will have 10 ghz processors. so they didn't bother

>> No.10335269
File: 100 KB, 1024x1024, _4e6d6ac1-9e62-4862-bb8d-b6da348b3f7e.jpg [View same] [iqdb] [saucenao] [google]
10335269

>>10332302
>fake better graphics
The only thing they did that you could criticize is render the game at a very low res (292x214)

>> No.10335591

>>10334379
WDC looks a lot better, but why's it so slow compared to GT?

>> No.10337315
File: 101 KB, 600x450, 032.jpg [View same] [iqdb] [saucenao] [google]
10337315

MML2 looks better than many PS2 games even. A lot of it is thanks to art style, but I feel like they're doing something magical to achieve graphics that are better than in most PS1 games.

>> No.10337329
File: 925 KB, 1070x804, sandp.png [View same] [iqdb] [saucenao] [google]
10337329

Also Sin and Punishment looks way to good for an N64 game. And it has a lot of enemies on the screen at once which makes it even more impressive. Nice lighting and special effects too. Needs to be seen in action:
https://youtu.be/RvP3_SzpNpM?t=460
Also love how the train stage looks:
https://youtu.be/RvP3_SzpNpM?t=3020

>> No.10337350
File: 1.79 MB, 1845x1280, wggc.png [View same] [iqdb] [saucenao] [google]
10337350

And here's a random pick: Wallace & Gromit in Project Zoo for GC, Xbox and PS2 (I think the screenshots are from the GC version).
Looks really great for a 2003 game.

>> No.10338170

>No one's mentioned the DOOM port for the SNES that has no right to be allowed to work
>No one's mentioned the QUAKE port for the GBA that also has no right to exist.
Both required assembly code wizardry. Over the top optimization. Because there is no way in hell the hardware is able to run these things properly otherwise.

>> No.10338181

>>10338170
Snes doom is zx spectrum tier levels of jank. Never knew the got a port of quake.

>> No.10339076

>>10332302
Your post is as retarded as the people who smugly say the AI in FEAR isn't real AI. All that matters is it works you dingbat.

>> No.10339127

>>10332302
I know what you meant anon even if no one else does.

>> No.10339143

>>10334730
It has a chip in the cart m8.

>> No.10339147

>>10334780
Poly count is like the least important aspect of grafx.

>> No.10339816

>>10332175
3rd and 4th gen often lag, and so does N64, so i'll say those

>> No.10339859

>>10334730
For graphical examples of pushing the Super Famicom's hardware, you choose SMK and not something like Star Fox, or Stunt Race FX?

>> No.10340432

>>10338170
Doom has an FX chip in the cart.

>> No.10340446

>>10333472
Honestly not many. X already ran on the 3 engine (with cheats you can access a lot of 3’s content in X. Even some of the new vehicles like the slug mariner.

>> No.10340457
File: 1.93 MB, 1136x640, 3D03CBDD-B2D9-4049-8311-3F89347CC432.png [View same] [iqdb] [saucenao] [google]
10340457

The shenmue demo for Saturn

https://youtu.be/foZUcPQAMvg?si=8FRI6d1AWlK-iN_j

(Though it was probably cheating with a cpu expansion but still)

>> No.10340459

Star Fox immediately comes to mind, although in its case I don't really think it was for the better
On the subject of the Super FX Chip though, Yoshi's Island used it to great effect

>> No.10340473

>>10332703
Top of the generation, I believe it's one of the first bump mapped games too. Helped by the small environments and great use of lighting, it's hard to think of another game that generation that looks this good.
It's also a very good game with a sequel and re-release.

>> No.10340512

>>10340459
>Yoshi's Island used it to great effect
Its the only FX chip game I recall that looked nice even with its stupid kiddy design.

>> No.10340524

>>10334673
people say the dumbest fucking shit

>> No.10340550

>>10332175
Does Vagrant Story count as "visuals" when it's mostly artistry stuff like good direction rather than pure graphics

>> No.10340565
File: 104 KB, 500x498, 1697761118224837.png [View same] [iqdb] [saucenao] [google]
10340565

>>10334673
look at this brainrot, everyone. this is what happens when you're "tradpilled". utterly fucking retarded. if my child spoke like this i would beat the shit out of them

>> No.10341913

>>10339859
The SNES absolutely chugs and struggles to play F Zero and Super Mario World, a game like super Mario kart is very impressive
>>10340565
Why do flamboyant incels always talk tough while using the most hideous reaction images?

>> No.10341936

>>10332175
I'm about to replay FF8 and I just played it early this year. Just too good.

>> No.10341948

>>10332175
It will always be frontier elite on Atari st

>> No.10341965

>>10332175
That is a great example. The graphics in Final Fantasy 8 battles were impressive for their time, but they were achievable because the game only had to render the characters and the immediate environment during battles. This allowed the developers to focus on creating detailed character models and animations without worrying about rendering complex backgrounds or entire open worlds. Once the battles were over, the game could switch back to pre-rendered scenes or simpler polygonal environments, saving resources and ensuring a smooth gaming experience.

Game developers often use various techniques to optimize performance and make the most out of the hardware capabilities available to them. This selective rendering approach is just one example of how they balance graphical fidelity with performance constraints to deliver visually appealing and immersive gaming experiences.

>> No.10341985

>>10332302
>Fake graphics
Oh boy, here we go

>> No.10341997

Enhancement chip apologists are delusional

>> No.10342328

>>10334509
Wait, so is it possible to mod back in some of that shit in the pc version?

>> No.10342538

>>10332175
https://old.reddit.com/r/gaming/comments/163t8ef/what_game_or_games_really_pushed_the_limits_of/
https://old.reddit.com/r/retrogaming/comments/tiovmz/what_are_some_games_that_pushed_the_limits_of_a/
https://arstechnica.com/civis/threads/what-games-would-you-say-pushed-the-limits-of-consoles.339859/
https://www.racketboy.com/guide/games-that-pushed-the-limits-of-retro-hardware

>> No.10342550

>>10332406
Was there a single commercially available machine that could run it on max settings when it came out?

>> No.10342556

>>10338181
The wonder is not that the bear dances well, but that it dances at all.

>> No.10343007

San Andreas.
This one actually broke a lot of PS2s, including mine. Had to send it to PA for repairs.

>> No.10343010

>>10342538
Thanks for the reddit links. They actually discuss gaming and not just OoT and Mario.

>> No.10343835

>>10343010
Yeah there's a lot of surface-level bullshit on Reddit but also some actual good discussions if you go looking.

>> No.10343879

Mega Man 5 on NES uses every possible trick in the book. Half way through levels they switch the bottom half of the background tiles to seemlessly have the following segment use other tiles (and thus be able to have more detailed levels), backgrounds use both tile animation or palette animation depending on the circumstances; but the most amazing thing about the game is its dynamic sprite loading system: for every object (protagonist, enemies etc) the system automatically loads the tiles needed onto the PPU depending on which frame is being displayed, on the fly, thus virtually almost completely nullifying the limitation of the number of sprites that can be loaded onto the PPU. This is miles away from early NES game which had a single list of sprites loaded at startup which had to be used for the entire game and no way to ever load more.
It's such a great system I'm amazed more games didn't use it, I have seen a couple of late NES games with a similar system but not many. In fact not even Mega Man 6 uses that system.

>> No.10343883

>>10332703
Hard to believe the Xbox could even produce graphics this good.

>> No.10343890
File: 622 KB, 619x541, gowii.png [View same] [iqdb] [saucenao] [google]
10343890

To this day, it still boggles my mind that the PS2 ran God of War II

>> No.10343892
File: 67 KB, 960x720, EQXf_YfU8AACkAd.png [View same] [iqdb] [saucenao] [google]
10343892

Vagrant Story is pretty impressive too

>> No.10343901
File: 1.04 MB, 1024x768, obscureii.png [View same] [iqdb] [saucenao] [google]
10343901

I also don't get it why the ObsCure games never received any praise for their graphics. I thought they were unbelievable back then, especially the lighting in ObsCure II

>> No.10343936

>>10333425
>It's probably possible to even run Doom on NES by only using the NES to display the graphics on a TV.

Literally true.

https://youtu.be/FzVN9kIUNxw?si=nsKVaLC8ovfYk67N

>> No.10343969
File: 2.27 MB, 640x480, output3.gif [View same] [iqdb] [saucenao] [google]
10343969

pretty good for running on 1987 hardware

>> No.10343986
File: 73 KB, 770x513, super_metroid_speed_boost.jpg [View same] [iqdb] [saucenao] [google]
10343986

Idk if it's just me, but I think Super Metroid looks incredible for SNES

>> No.10344007

>>10333472
The PSX games cut sound and visual fidelity pretty hard. Just play the re-releases that are on multiplat then play the neogeo emulator or the arcade version and you'll see something is off for the PSX versions of 1 and 2. 3 would have been probably more of a optimization bastard.
>>10340446
>Engine
You do know it was a chip system? There was no "engine" like the 3D engines we see today.

>> No.10344241
File: 181 KB, 540x374, Sonic 3D MD vs Saturn.gif [View same] [iqdb] [saucenao] [google]
10344241

>>10334623
>>Genesis
>Thunder Force IV
Sonic 3D definitely pushed the Mega Drive harder and holds up very well vs. the Saturn port. Even the music pushes the limits of the system.
https://www.youtube.com/watch?v=QH1FNnxOdRY

Also the Wolfenstein 3D level in Toy Story.

>> No.10345556

>>10338170
Literally an abandoned game dev forced to do the whole thing herself last second for a system with way less power too. SNES doom deserves to be credited among Star Wars 4 and that one rushed beatles album.

>> No.10345563

>>10332175
I feel nothing looking at this. Jarpigs truly were a mistake.

>> No.10345572

>>10332175
the donkey kong country series on snes obviously

>> No.10345658

>>10342550
You could make an 8800 Ultra SLI setup and get some 40 FPS on 1280x720.

>> No.10345714

>>10340565
It's better to never give them attention in the first place.

>> No.10347130

>>10345714
>>10340565
>>10341913
dilate

>>10342550
I've wondered this as well. In fact, I wonder if the devs were even able to run their own game maxed out at a high stable framerate.

I remember thinking at the time that the GPU manufacturers must have bribed Crytek to create a game that would push GPU sales.