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/vr/ - Retro Games


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File: 14 KB, 474x284, 1680728905038789.jpg [View same] [iqdb] [saucenao] [google]
10318081 No.10318081 [Reply] [Original]

Every single core runs worse than its standalone counterpart. The only reason to use it is for the shaders.

>> No.10318112

Shaders and consistent keybinds (e.g. pause, fast-forward etc.) across the cores, but yeah it's shit for anything except hardware that runs Linux and is dedicated to emulators (up to PS1).

>> No.10318113

>>10318081
They never had low-spec hardware in mind when they made it.

You'd be better off with a Minimalist Linux running RecalBox or Batocera on a USB Stick or something.

>> No.10318119

>>10318081
Nah, you're just retarded.
>>10318113
>They never had low-spec hardware in mind when they made it.
You must have an embarrassingly shit machine.

>> No.10318121

filtered
go back to /v/ and then further back to redddit

>> No.10318163

>>10318112
>shaders
yeah enjoy your fake scanlines that doesn't look like what it is on an actual CRT

>> No.10318165

>>10318119
>>10318121
t. RA devs

>> No.10318174

>>10318165
t. illiterate computer user who can't read instructions in an interface

>> No.10318176

>>10318174
I use retroarch but damn it does have one of the shittiest interface

>> No.10318180

>>10318174
What instructions faggot?
>be me
>try dolphin core to play sum F-Zero GX
>runs choppy as fuck, unplayable
>check every single core option, none makes a difference for the better
>latency options, none improve it
>download standalone dolphin
>game runs at full speed without configuring
>be me again, this time try the PCSX2 core to play sum RRV
>doesn't load a single game, bios all correct, nothing,
>download standalone PCSX2 core
>game runs well at full speed without configuring

You shit eaters will defend this because you have to pick loyalties to brands and every single thing on the planet

>> No.10318192
File: 17 KB, 360x246, 1419878732158-0.jpg [View same] [iqdb] [saucenao] [google]
10318192

>>10318176
>I use retroarch but damn it does have one of the shittiest interface
Quit using XMB you then retard. Default Ozone interface had been the standard for years now.
>>10318180
>try dolphin core to play sum F-Zero GX
>this time try the PCSX2 core
Holy fucking shit, look at that another dumbuck mouth breather who doesn't know RA is best for Dreamcast and EARLIER. Everyone knows RA isn't optimal for 6th gen and newer.

You shiteaters will whine about something that's been known by regular users because you're too retarded to do five seconds of research because you expect everything to be served on a platter. Also
>expecting PS2 emulation to be decent on anything that isn't PCSX2
Welcome to emulation newfag.

>> No.10318196

>>10318192
>Everyone knows RA isn't optimal for 6th gen and newer.
Except that Swanstation on RA also performs worse than standalone Duckstation. I always got some audio latency issues and I have to kill my input latency to improve it.
>in b4 "RA is best only for 4th gen!"

>> No.10318202
File: 207 KB, 361x691, 6a2.png [View same] [iqdb] [saucenao] [google]
10318202

>>10318196
>Except that Swanstation
Opinion discarded, stop using meme cores/emulators and stick with Beetle PSX.

>> No.10318204

>>10318202
>y-you're using the wrong core!
cope. Your program is shit.

>> No.10318206

>>10318081
The problem is that Retroarch has every single knob, button, setting, and feature available to you to tweak and fiddle with. It can take years to fully understand what everything does here. However, somehow along the way, Retroarch went from being an also-ran set of emulators to actually being the best way to emulate some things. Specifically, the CD-i, but there are other systems that only seem to work anymore on Retroarch cores. Some cores suck, yeah. Like the 4D0 core. But even with all the warts and problems, I still prefer Retroarch to just about every other emulation suite out there. The only thing that can compete is Mednafen.

Just learn Retroarch. Grit your teeth, learn how to use it. If you're using a core that sucks, try a different core for the same system. Some of the cores do suck, but they are there because of some edge case or some rom that only works with some specific old version of SNES 9x. When you learn the in's and out's of Retroarch, the skill can be transferred to Android, handhelds, desktops, even dedicated Linux boxes that boot right into Retroarch.

What's probably happening is that you do not have the correct BIOS files in your Retroarch system folder. When you boot games, if they do not work at all, this is 90% of the time the reason.

Here I have rar'd my perfect Retroarch system folder, circa 2021. It's not perfect anymore, but it has all the BIOS' you should need to run any system Retroarch can emulate, including CD-i, which, again, this is the only way to emulate it without paying some doucher for his 10 year old un-updated CD-i emulator that cannot handle MPEGs. Retroarch can't handle them either, but at least it's free. Anyhway, here is the System folder. Just copy all of this into your Retroarch system folder.

https://www.fakeunicorn.com/files/retrosystemfolder.rar

>> No.10318212
File: 11 KB, 130x179, 1352625964129.jpg [View same] [iqdb] [saucenao] [google]
10318212

>>10318204
>y-you're using the wrong core!
Correct, you are. And you know how to fix that? By using a good core. You know how do that don't you son?
>OH MY HECKIN SCIENCE HOW DO I DO THAT ITS TOO HARD ITS THE PROGRAMS FAULT
Cope, you're incapable of using a computer. Mobile games might be your speed.

>> No.10318214

>>10318212
>you gotta use the core devoid of options!

>> No.10318223
File: 92 KB, 700x298, 1367961923237.jpg [View same] [iqdb] [saucenao] [google]
10318223

>>10318214
>you gotta use the core devoid of options!
?
Both the software and especially the hardware versions have all the options you need to play games
>OMS I NEED THE WIDE SCREEN 16X INTERNAL RESOLUTION DE-JITTER 60FPS HACK SETTING OR ELSE MUH GAME IS UNPLAYABLE
Ah, you're one of those faggots who can't respect how old games used to look. Well enjoy being a tasteless retard more obsessed with fiddling around with options, RA is for playing games.

>> No.10318225

>>10318202
then why is retroarch including those meme cores as you say

>> No.10318227

>>10318223
I refuse to talk to fanboys. Come back when you've matured.

>> No.10318230
File: 1.84 MB, 325x244, 1374921487643.gif [View same] [iqdb] [saucenao] [google]
10318230

>>10318225
Because for some reason people want them. Don't want to use them? Don't download them and use the more reliable cores.
>>10318227
>is told to use more stable reliable cores you can download in an an instant
>no argument, can only throw around "fanboy" accusations
Concession accepted, when's the earliest you can mail it out?

>> No.10318234

>>10318230
How am I supposed to know which core are good or not? why is the information not available directly in retroarch?

>> No.10318240

>>10318230
>is told to use more stable reliable cores you can download in an an instant
Explain again, in a logical way, why two emulators (standalone, and its RA equivalent) that are supposed to be exactly the same don't run the same.

>> No.10318246

>>10318240
>>10318234

Trial and error. Some old cores are there to support specific games that have really specific needs. SNES is really the only core that has a shit ton to choose from, everything else is basically 3 or 4 choices max.

For Sega, 100% always use Blast'em. It's the best Sega emulator out there by far. For SNES, it's a real crap shoot.

Don't use Retroarch for anything after Dreamcast unless you want to be dissapointed. PCSX2 nightly builds are your best bet there. GameCube should be emulated using Dolphin. Both are standalone.

>> No.10318249
File: 11 KB, 227x224, 1372225594582.gif [View same] [iqdb] [saucenao] [google]
10318249

>>10318234
Gee I don't know, if only there was this "sticky" that linked to certain "emu wiki" on this very board we're posting on, maybe that might help.
>why is the information not available directly in retroarch?
Ask the devs themselves, they probably assume most users know how to emulate games and research what are the best cores for the games they want to play and how to play them.
>>10318240
>Explain again,
Was never being discussed, on account of I don't use Duck or Swanstation. There's no "again" here.
>why two emulators (standalone, and its RA equivalent)
Because afaik the author of Duckstation doesn't work on the Swanstation core for reasons I'm don't know about. Again, I would recommend using the Beetle cores in retroarch, of which there are two flavors, software, and hardware accelerated with some fancier options.

>> No.10318251

>>10318163
NTA but retarded take. Sure actual CRT is better, but it's not always an option. Low res on modern screens looks better with some kind of grid or scanline filter and that's why people use them, not to just to mimic the authentic feel.

>> No.10318253

>>10318246
>For SNES, it's a real crap shoot.
Really just use the current SNES9X core unless you're a full blown accuracy autist, in which the BSNES cores are a safe bet.

>> No.10318272

Reminder there is NO alternative for the features and customization of RetroArch, and you WILL be missing out if you get filtered and can't figure it out (you only learn it once; RetroArch is same across all devices/OS)

People use it for
>consolidated UI/settings/hotkeys for hundreds of emulators instead of relearning & adjusting for every emulator
>run-ahead tech to reduce input lag, even lower than original hardware if you want
>full rebinding + turbo for every game
>VRR, BFI, and sync to exact framerate (match exact framerate of a game, e.g 54fps for Raiden FJ, or 61.68fps for TGM)
>massive amount of shaders, filters, overlays you can change on the fly
>unlimited save states w/ screenshot previews, undo save state + undo load state, pause/rewind/fast-forward/frame advance
>rollback netplay for worldwide co-op or PvP games
>50+ hotkeys and full rebinding w/ hotkey mode toggle
>Retro achievements that are uncheatable with optional hardcore mode to disable save states, cheats, pause, rewind, and fast forward
>some cores more up-to-date than standalone or don't even exist as standalone and are best way to emulate those consoles (Genesis Plus GX, MupenN64Plus-Next, Beetle PCE, Beetle PSX, etc.)
>set any custom aspect ratio, refresh rate, rotation (rotate just the game, or both the game and the UI)
>recording/screenshots/streaming (lossless recording at exact res and framerate, records only in-game audio, and pauses recording when in menu)
>input recording/playback for every core
>MAME core has save state support, rewind, & run-ahead for ALL games, even those with no save state support in MAME standalone
Most importantly, you can save ALL OF THESE, as well as core options and settings on a per-game, per-core, per-directory, or globally. This means EVERY SINGLE GAME can have its own rebindings, shaders, volume/audio setting, run-ahead, core options, rotation, aspect ratio, etc.

There is no reason to use anything else for Gen 5 or earlier (plus GBA, DS, & Dreamcast)

>> No.10318295

>>10318272
the only feature I need is, boot the game, play the game and close the game.
I don't use save states, they are soulless

>> No.10318394

>>10318196
Retard. I never had issues with performance on any 5th gen core.

For the rest I use dolphin for GC/Wii and pcsx2 for PS2.

>> No.10318412

>>10318272
This anon gets it.

On my handhelds, I use the right analog stick as the Retroarch controller. Up saves state, left rewinds, right fast forwards, down brings up the Retroarch menu.

Saving state with the touch of a button is spectacular. Soulless or not, it's the only way I got through a lot of the games that confounded me as a child.

And I used this to fast forward my way through a lot of the old JRPGs. FF is rad when you can fast forward through battles.

>> No.10318445

>>10318412
>saves state
You haven't finished a game then

>> No.10318476

The worst thing about retroarch is their users filing bug reports on old versions of other people’s software and expecting support.

>> No.10318562

>>10318476
>The worst thing about retroarch is retroarch

>> No.10318647

>>10318081
Another day, another filtered retard.

>> No.10318709

Bless RA for letting retards know that they are retarded. Truly amazing how computer illiterate some people are.

>> No.10318719

>>10318445
cry harder babby.

>> No.10318738

it works well on anything pre ps2. It's also nice on handhelds/portables/tvmediaboxpcthingies imho. If I played with emulators on my actual pc I'd prefer standalone emulators too.

>> No.10318748

>>10318113
>They never had low-spec hardware in mind when they made it.
Don't they have official, maintained builds for Windows 95/98/Me?

>> No.10318773

>>10318748
and Raspeberry Pi. The other anon is talking bullshit to justify the lack of optimization with certain cores.

>> No.10318781

>>10318246
>Trial and error. Some old cores are there to support specific games that have really specific needs.
Absolutely awful excuse. Try again.

>> No.10318927
File: 947 KB, 1368x742, 1696974819419377.png [View same] [iqdb] [saucenao] [google]
10318927

>>10318081
I was always a standalone emulator fan, but after I used RetroArch for my smartphone, since it wasn't easy to find my favorites on mobile... I loved it, and decided to try out on PC, and it's been working quite well for me. It's just so convenient, you have all of your emulators and ROMs in one place, seamlessly going from library to library, all in that lovely PS3 XMB which I'm a huge fan of, with many settings to make it perfect for me, which I only have to set once and it works for all cores. I get why some might prefer standalone, but I'll never get the hate it gets...

>> No.10318961

>>10318163
I just use a shader that makes the game look good enough to my eyes - couldn't give a fuck if it looks like an actual CRT or not. I prefer playing games over sperging over how some pixels look.

>> No.10318969

>>10318206
I ran the few CD-i games that I wanted to play on MEME though? Fake news.

>> No.10319130

>>10318081
I hate RetroArch, but using standalone emulators on Steam Deck sucks.

>> No.10319156

>>10318081
well it allowed my chinkheld to work a little better so it's all good

>> No.10319175

Isn't there some kind of drama between the retroarch creator and core devs? I don't wanna start using this thing and rely on it if it's gonna implode.

>> No.10319191

>>10318196
Why would you use swanstation when the mednaffen cores are way better?

>> No.10319217

>>10319175
There always is with this type of project. Either way, it might be good enough for what you want to play as is so it won't matter if it implodes.

>> No.10319221

>>10319217
That's true. Even if devs do start pulling out, there's nothing stopping me from using it as it is now.

>> No.10319308

>>10318927
I used it in conjunction with launchbox, works real well

>> No.10319582

>>10318163
you should check out some of the shit mega bezel is capable of

>> No.10319665

>>10318206
Thanks for the bios files my dude, nice collection

>> No.10319682

>>10319665
You can get a more up-to-date bios collection from github:
https://github.com/Abdess/retroarch_system

>> No.10319683

>>10319665
Let me know if the CD-i doesn't work. I kinda think that folder predates me getting it working on my machine. If so, I'll make a new rar and share it here. it was a BITCH to get CD-i working because every how to is slightly wrong.

>> No.10319756

>>10319175
Are there any emulators in Retroarch that aren’t independent of that project? AFAIK every single one can be built separately and in many cases Retroarch is using old unsupported versions.

>> No.10319761

Get a better pc, works fine on my end.

>> No.10319801

>>10319175
>>10319756
RetroArch cores are their own thing. They don't have to follow in lockstep with the upstream. They are their own upstream, and they make their own design decisions and implement their own new features. It's why many RetroArch cores are better than standalones. Many standalone emulators are badly architected and optimized and require a complete rewrite. Many RetroArch cores literally have better frame pacing or input lag than standalone.

>> No.10319813

The DOSBox-Pure core is actually a pretty good way to play DOS games.
Can just store everything pre-configured in a zip to launch them like a ROM.

>> No.10319961

>>10318272
>VRR, BFI, and sync to exact framerate (match exact framerate of a game, e.g 54fps for Raiden FJ, or 61.68fps for TGM)
For me, it's this. I just figured out how to use this in combination with wasapi exclusive mode and setting dynamic rate control to 0 to force the emulator to run at the exact content frame rate with no deviation whatsoever, which, coupled with runahead, drives the lag down to essentially non-existant levels. Anyone who shits on retraorch just doesn't know how to use it.

>> No.10320127

>>10319961
Do you mean that you can play games with no slowdowns? I hate how emulators want to be so accurate that they keep slowdowns too.

>> No.10320226

>>10320127
Anon, most retro games were made with the slowdowns in mind
Some do benefit though they are few

>> No.10320230

>>10318927
>>10319308
chads

>> No.10320249 [DELETED] 

>>10318081
>shaders
certificated goy who likes slop

>> No.10320298

>>10318180
Yeah, had the same issues with 3DS, PS2 and PSP emulators.

>> No.10320362
File: 121 KB, 1200x600, retroarch-en-amazon-fire-tv.jpg [View same] [iqdb] [saucenao] [google]
10320362

>>10318081
It's fine. Best used for lower end consoles but can still handle PS1 and Dreamcast games as well. For newer consoles yeah standalone is probably better, but still.

Mainly it's a very nice frontend for using on a TV imo.

>> No.10320425

>>10318081
Why do you play with shaders? I was memed to use them but they don't look good or authentic. Take a raw pixels pill and live your life

>> No.10320460

>>10318969
The Same-CDi core gets rid of 99% of the bitch work needed to get games running.

>> No.10320469

>>10320460
I don't really remember there being any except the exact same things I'd have to do on retroarch.

>> No.10320513

>>10320425
100% authentic or not, it still looks closer to a CRT, and looks better overall, than raw pixels.

>> No.10320520

Yeah, the shaders are very cool.

>> No.10320524

>>10318081
so make a better one

>> No.10320535
File: 1.17 MB, 1543x1080, Sonic CD++ (EU JP Soundtrack US Region)-230131-155153.png [View same] [iqdb] [saucenao] [google]
10320535

>>10320425
I can't live in a world where the waterfalls in sonic games aren't translucent in appearance.

>> No.10320625

>>10318163
real crts look like shit
i have three of them and i still use lcd with shaders

>> No.10321481
File: 37 KB, 1411x1080, 1683998307527601.png [View same] [iqdb] [saucenao] [google]
10321481

>>10320425
Every preset requires at least some tinkering to fit your display settings.

>> No.10321487
File: 1.18 MB, 1411x1080, 1669590856023307.png [View same] [iqdb] [saucenao] [google]
10321487

>>10321481

>> No.10321532

>>10321487
What preset is this?

>> No.10321542
File: 31 KB, 1411x1080, 1670734160835800.png [View same] [iqdb] [saucenao] [google]
10321542

>>10321532
royale ntsc, some parameters were changed
https://pastebin.com/Zv5Z3PnZ

>> No.10321548
File: 1.24 MB, 1411x1080, 1695138947328650.png [View same] [iqdb] [saucenao] [google]
10321548

>>10321542

>> No.10321549

>>10321542
Thanks! It looks fantastic.

>> No.10321565

>>10318081
>The only reason to use it is for the shaders
"shaderglass"
you're welcome
feel free to uninstall that hot-garbage whenever
its pure shit

>> No.10321591

>>10318192
>Quit using XMB you then retard. Default Ozone interface had been the standard for years now.
ozone is less bad, but still total shit compared to almost any WIMP interface. and no, the desktop interface for retroarch isn't well thought out and was still missing shit last i tried using it, so don't say to just use that.

>> No.10322398

>>10321548
Does this shader pass the Dracula eye exam?

>> No.10322409

>>10320535
that looks great

>> No.10322629

>>10318234
Emulation Wiki

>> No.10322664

It's crazy that you can add hdr to ps1 games

>> No.10322695
File: 50 KB, 1280x960, 1694072208876697.png [View same] [iqdb] [saucenao] [google]
10322695

>>10322398

>> No.10322696
File: 1.26 MB, 1280x960, 1693937311722604.png [View same] [iqdb] [saucenao] [google]
10322696

>>10322695

>> No.10322697
File: 1.31 MB, 1280x960, 1667797700020487.png [View same] [iqdb] [saucenao] [google]
10322697

>>10322696
I like it a bit sharper though

>> No.10322827

>>10322696
This looks genuinely fantastic, anon! What preset is this one?

>> No.10323158

>>10322827
same as

>>10321542

>> No.10323621

>>10318081
Filtered

>> No.10323676

Is Mega Bezel the best shader?

>> No.10324119

While we're at it, are mega bezels any good or should I just use stand alone shaders? What's better to use for 2d games on a 1080p screen?

>> No.10324121

>>10323676
Ah shit, I'm literally blind it seems.

>> No.10324490

>>10322696
>It passed the Dracula eye exam.
It's perfect.

>> No.10324646

>>10318081
For 5th gen and older it's great. Same CDi and dosbox pure are very nice. People who complain about the UI in current year are braindead retards.

>> No.10324689

I hate RetroArch too but, isn't one of these threads at once already enough?

>> No.10324735

RetroArch is the definitive way to emulate 8/16/32/64 bits consoles. Now that being said, there're a few things I hate
>mapping controllers per core through the quick menu is HELL
>settings for integer scaling are shit, even the snes mini does a better job doing integer scaling than what you can do with RA
>sometimes configurations get corrupted/erased for no reason
>there's no simple scanlines settings like the MiSTer and upscalers like the RetroTINK have, just shaders presets
>sometimes system playlists can't display cover arts or they just don't have all the games you have in the directory (mgba for instance)

I'm sure there's more but I can't recall right now. I fucking hate and love RetroArch, it's a toxic relationship

>> No.10324827

>>10320127
No, I mean no input lag. I have less input lag on my Gsync LCD monitor than I do on my actual CRT, thanks to RetroArch.

>> No.10324834

>>10324735
>turn integer scale on
>set aspect ratio to 4:3 (or 3:4 for tate)
That's the only thing you have to do to get every system to look perfect.

>> No.10324851

>>10324735
>mapping controllers per core through the quick menu is HELL
false
>settings for integer scaling are shit, even the snes mini does a better job doing integer scaling than what you can do with RA
You can literally force integer scaling, integer scale overscale, and select any resolution even custom
>sometimes configurations get corrupted/erased for no reason
false. set the file as read only if you think you are going to accidentally delete something
>there's no simple scanlines settings like the MiSTer and upscalers like the RetroTINK have, just shaders presets
false, that is in filters, and there are plenty of basic scanline shaders, just save one as a favorite.
>sometimes system playlists can't display cover arts or they just don't have all the games you have in the directory (mgba for instance)
You can manually add all coverarts. RetroArch uses redump/no-intro to pull box-art, so if the hash or filename is different, it won't automatically pull it.

In conclusion: you are retarded

>> No.10325632
File: 962 KB, 1920x1080, Screenshot_40.jpg [View same] [iqdb] [saucenao] [google]
10325632

I'll be honest — I'm not happy with every shader I tried so far. This one looks fine I guess but the screen size is too small. All these royal-kurozumi etc. look gorgeous when I see them on the internet and then I try and they look like shit. At this point I'm almost sure they are not made for 1080p at all.

>> No.10325686
File: 794 KB, 1920x1080, Screenshot_43.jpg [View same] [iqdb] [saucenao] [google]
10325686

>>10325632

>> No.10325694
File: 1.20 MB, 1920x1080, Screenshot_41.jpg [View same] [iqdb] [saucenao] [google]
10325694

>>10322697
I don't know why it looks bad on my screen.

>> No.10325835

>>10325632
CyberLab Mega Bezel has shader folders for each resolution including 1080p

If you want royale kurozumi you'll need a 1440p or 4k monitor

>> No.10326061
File: 1.08 MB, 3840x1080, Screenshot_50 — ed.jpg [View same] [iqdb] [saucenao] [google]
10326061

>>10325835
No, still not enough pixel density, the integer scale bezel at least doesn't strain my eyes. Don't get me wrong, it looks fine, it's just that you'll have to sit centimeters away from the screen.

>> No.10326069
File: 1.24 MB, 3840x1080, Screenshot_52 — ed.jpg [View same] [iqdb] [saucenao] [google]
10326069

>>10326061
Higher resolutions make things even worse.

>> No.10326132

>>10326061
>>10326069
What about simple guest-advanced with the default mask?

>> No.10326159

>>10326132
Yeah, that one's good, I was just trying something new

>> No.10326440
File: 53 KB, 500x500, 1659031900060077.jpg [View same] [iqdb] [saucenao] [google]
10326440

What's the most accurate and better looking CRT shader for a standard laptop screen (1366x768)?

>> No.10326795
File: 611 KB, 3840x1080, Screenshot_2 — ed.jpg [View same] [iqdb] [saucenao] [google]
10326795

Found another issue with some games. It seems that mega bezel doesn't support the uncorrected image perspective and objects get flattened by gravity. A shame, honestly.

>> No.10327086
File: 38 KB, 640x481, 1652757218106.jpg [View same] [iqdb] [saucenao] [google]
10327086

I don't get the hate RetroArch often encounters here... I mean, it's a software with an idea, being this single solution for all of one's retro needs, I think it achieves that quite well, having cores of most emulators that are widely well received in every console, a bunch of settings you only have to set once and it can work for all ROMs of all of your different emulated consoles, customization is excellent and you can make everything how it feels ideal to you, quickly go from one console's ROM to another completely different library in seconds... if you don't like it, just don't use it...

>> No.10327693

>>10326440
Most accurate need 4k. I think I used easymode, zfast and tv out tweaks on a laptop but I may be wrong because some shaders did have resolution issues. All in all, guest advance is a safe choice. Regular for native resolution, guest advance hd for anything higher.

>> No.10327698

>>10322695
>trying this hard to differentiate from the 1997 localization
embarrassing

>> No.10327708

>>10318081
and input lag. Per game bindings/aspect ratio/cropping too. It unironically and literally takes a high IQ to appreciate Retroarch.

>> No.10327712
File: 256 KB, 521x768, retroarch m i rite guise.png [View same] [iqdb] [saucenao] [google]
10327712

if you just wanna grill for chrissakes the options are out there, man. RA isn't for that.

>> No.10327723

>>10327708
and proper 240p to a CRT.

>> No.10328073

>>10327723
How do I do this? I tried using the CRT switch option but it does nothing at all, it doesn't even give me a list of resolutions and I can't find a config file anywhere (on steam deck).

>> No.10328154

>>10328073
Bro you are so far from the right track. Anyway, you need an AMD card with VGA/analog DVI and a transcoder for starters. Google CRTemudrivers and/or GroovyArcade. There are ways to get it going on other hardware/setups but eh, can't vouch. Haven't even heard of 240p out on the Deck.

>> No.10328186

>>10328154
>>10328073
it's possible anyway, if you look on rebbit (no joke), still can't vouch though.

>> No.10328267

>>10318081
Shaders are for retards, the only reason to use it is for the convenience of having all your roms in a single controller-based interface. And even that sucks fiercely.

>> No.10328271

>>10318113
>They never had low-spec hardware in mind when they made it.
Aren't there versions for the Wii and the PSP? Shit, I think there's a version for the PS2.

>> No.10328385
File: 429 KB, 1280x720, 1696520275044469.jpg [View same] [iqdb] [saucenao] [google]
10328385

>>10328267
>

>> No.10328386

>>10328385
Now look at your thumbnail, idiot.

>> No.10328393

>>10328386
My bad, didn't know you're playing at a monitor for ants.

>> No.10328397

>>10328393
Maybe stop playing with your hamface glued to your screen. There's no advantage to "CRT" shaders that just plaster a black grid on your screen and obscure the image.

>> No.10328405
File: 1.02 MB, 2536x1076, 12121212.jpg [View same] [iqdb] [saucenao] [google]
10328405

>>10328397
Do you have a history of mental retardation in your family, by any chance?

>> No.10328410

>just blur it, it looks better

amazing

>> No.10328415
File: 19 KB, 1950x1694, looking_sharp.png [View same] [iqdb] [saucenao] [google]
10328415

>>10328410

>> No.10328418

>>10328405
Oh wow, you blurred the image, you absolute hero. Now you can't see shit.

>> No.10328424
File: 508 KB, 877x493, 16915208706612.png [View same] [iqdb] [saucenao] [google]
10328424

>>10328418
Sure thing, pal.

>> No.10328426

I was trying Retroarch for the first time on an old PC from the early 2010s.

I downloaded the PS2 core and loaded 2 games.

-Gundam Seed: ZAFT VS Federation
(a 3d arena fighting game)

-Sega Ages Outrun (a 3D remake of the original Outrun racing game)

Gundam Seed runs great. 60 fps. Super smooth. Fantastic.

Outrun runs really slow with audio stuttering and its barely half speed.

Why is there such a difference when both are 3D games? How can I fix it?

>> No.10328437

>>10328426
Read the thread, RA is shit for 6th gen systems (Dreamcast excepted). Use the standalone PCSX2 emu.

>> No.10328439

>>10328426
By not playing anything younger than 5th generation on RA. Seriously. And ps2 emulation is bad in any case.

>> No.10328523

>>10328439
>And ps2 emulation is bad in any case.
nah, runs fine on my potato
though it irks me that the analog inputs are broken in GT4 and I can't play it well

>> No.10328530

>>10328424
Again, you need to zoom in to see any advantage if at all. You're not playing these games zoomed in, that's without mentioning the darkening of the image.
Get your shit together.

>> No.10328565
File: 3.00 MB, 4016x3008, 1590804960945.jpg [View same] [iqdb] [saucenao] [google]
10328565

>>10328530
Even if you're playing them on a laptop screen it's big enough. Do you have any single idea what you're talking about or do you really think crt shaders are just black lines?

>> No.10328575

>>10328565
>It's just that my screen's too big!
That's not the point, dipshit. You're clearly developmentally challenged, no wonder why you like blocking half your image with a PNG.

>> No.10328579

>>10328575
IT'S A REAL HARDWARE YOU ABSOLUTE RETARD

>> No.10328581

>>10328575
>Do you have any single idea what you're talking about or do you really think crt shaders are just black lines?

>> No.10328592
File: 38 KB, 240x320, 001.jpg [View same] [iqdb] [saucenao] [google]
10328592

>>10328575
I'm pretty sure no one played with a 240p game in a center of their screen back in the day. Pretty sure it was stretched. Pretty sure.

>> No.10328593

Seeing as this is now a RA general...

Best GBA core/shaders?

Bout to rip into Mother 3.

>> No.10328594

>>10328579
Nobody ever claimed otherwise. Learn how to set up your gotchas, you needy prick.
>>10328581
They ARE just black dots, lines, etc. simulating (poorly) the distortion of scanlines, at least when it comes to "CRT" shaders. Check your retroarch shader folders, all your screen blockers are there in glorious .png

>> No.10328601

>>10328594
Are you being retarded on purpose?

>> No.10328850
File: 320 KB, 1620x1080, Mother 3 (Japan)-220426-194916.png [View same] [iqdb] [saucenao] [google]
10328850

>>10328593
mGBA is good. I like the dot shader but you can use whatever. I think there's even a GBA shader under the Handheld option.

>> No.10328935

>>10328850
>I think there's even a GBA shader under the Handheld option.
That's only to simulate the color of a non-backlit GBA

>> No.10328995

>>10318202
Save states freeze my Beetle PSX.

>> No.10329030

>>10328995
uuhhhh it's your own fault because uhhh I guess you weren't using the right RA fork or something? or the pre-approved system requirements for it. RA is perfect and everytime you can't run anything on it, it's never RA's fault

>> No.10329167
File: 2.97 MB, 1920x1040, 1682956001626568.webm [View same] [iqdb] [saucenao] [google]
10329167

>>10329030

>> No.10329170

Don't care, nothing beats good ol' bilinear

>> No.10329246

>>10318206
Yes because I'm just dying to play me some CD-i. Thank God for Retroarch

>> No.10329261

>>10318412
I swear I saw this exact same post before but I'm too lazy to go through archives right now. I'm convinced retroarch shills are raiding /vr/ to spam their copy pastas at this point. Jokes on you, I'm still not using retroarch.

>> No.10329267

>>10318927
Yup, this is another post I swear was in another thread.

>> No.10329270

falseflag

>> No.10329365

>>10322697
What preset is this anon? How did you make it sharper?

>> No.10329419

>>10329167
When I load a state in Breath of Fire III on PSX Beetle core, it freezes. I am playing on RetroArch 16.0 stable with Retroid Pocket 3+. All of the codes are updated.

>> No.10329465

>>10329419
Try asking /hgg/. I don`t own a rp3+.
I didn`t have any issues using save states on my rg35xx with garlic os and pcsxr.

>> No.10329475
File: 2.38 MB, 1920x1080, 1676678336863585.webm [View same] [iqdb] [saucenao] [google]
10329475

>>10329365
NTSC Resolution Scaling parameter
Same preset as the other picture.

>> No.10329479

>>10328593
mGBA with the color correction setting and a dot matrix shader

>> No.10329738

>>10318081
Up until n64 / ps1 gen it plays ok (some glitches)

The rest aren't as good yet.

I bought all the systems that I play so don't feel bad about it

>> No.10329748

>>10329475
Doing this will destroy any dithering effects, just fyi.

>> No.10329796
File: 910 KB, 224x256, output.webm [View same] [iqdb] [saucenao] [google]
10329796

fucking retroarch
I had to record as a gif, rotate the gif, and then convert it into a webm using ffmpeg just to not get a horribly stretched video in the wrong rotation

>> No.10330567

>>10329465
Standalone Duckstation is much better.
Most of the PS1 cores give me issues on RetroArch whereas Duckstation tends to run flawlessly.

>> No.10331164
File: 561 KB, 1920x904, Secret_of_Mana3_Finales.jpg [View same] [iqdb] [saucenao] [google]
10331164

Running PPSSPP via Libretro is still a better experience than running standalone.
As is true of most emulators.

Heck running video via it is sometimes a better experience than running a fucking video player, as the output is correctly synced.
Also 480p video + a good CRT filter

>> No.10331202

How do I change the internal resolution of games when I'm using the Mame core in Retroarch? I use dual monitors, but I run Retroarch on an older 720p monitor that is off to the side (my original 1080p monitor broke so this is a temp Fix).

I go to Mame core options and there's nothing there. No options to change resolution. No Anti-Aliasing options. Nothing. It's barren.

Am I missing something here? How do I see these YouTube videos of people running MAME in 1080p/4K with AA turned on?

>> No.10331238

>>10318081
>Every single core runs worse than its standalone counterpart.
Which means nothing to be because I'm not a poorfag.

>> No.10331243

>>10318206
>The problem is that Retroarch has every single knob, button, setting, and feature available to you to tweak and fiddle with. It can take years to fully understand
IQ issue.

>> No.10331261

>>10324689
Why does hating something make you special enough to say that the other 66 people in this thread aren't allowed to talk about?

Why do you think anyone cares you're not having fun? Never, ever understood this.

>> No.10331264

>>10324735
>settings for integer scaling are shit, even the snes mini does a better job doing integer scaling than what you can do with RA
That's not possible. It's integer scaling. It either is an integer multiple, or it isn't. And if it isn't, you wouldn't be the sole person complaining about it. Ergo, skill issue, QED

>> No.10331267

>>10326795
For shaders like that you have to set the unrestricted aspect ratio in the video settings (outside of shader parameters).

>> No.10331283

>>10326440
>CRT shader
>most accurate
>better looking
Anon, I'm about to open up a whole new dimension to your way of thinking:
Those two things are not necessarily the same.

>> No.10331294

>>10327698
It's an accurate translation of the original japanese.
>私は自らの力で蘇るのではない。
I suggest not posting "embarrassing" when you yourself are unfamiliar with the text.

>> No.10331368
File: 3.47 MB, 1920x1080, 1688887557476.webm [View same] [iqdb] [saucenao] [google]
10331368

>>10329796
ahem
sukiru isshu

>> No.10331610

>>10330567
Ok.
I have no issues with either on desktop.

>> No.10331623

>>10331164
What? The PPSSPP core is garbage.

>> No.10331876

>>10331623
And why is that, third world retard?

>> No.10332338

>>10320425
Shaders CAN look good and/or authentic. Raw pixels can never and will never look good OR authentic.

>> No.10332349

Does the Retroarch Mame core have Anti-Aliasing? A shader is not the same as internal AA.

>> No.10332438

its just not very intuitive or user friendly. idk why we are still having these threads.

>> No.10333160

>>10318081
>for the shaders.
it's shit then.
linus sex tips and youtubers shill it though. cause they want their fake arcade machines to play everything.

>> No.10333162

>>10318163
>that doesn't look like what it is on an actual CRT
looks fine on a PC CRT, but i can get those on "normal" emus anyway.

>> No.10333169

>>10333162
I'm sure that anon from last week will take your post into consideration.

>> No.10333268

>>10318180
Have you made sure it's using Vulkan instead of OpenGL? I think most standalone emulators make sure to use Vilkan by default, but in retroaech yoy have to dig in the options.

>> No.10333281

>>10333169
yes threads on /vr/ last more than 1 day, you zoomer ass.

>> No.10333761
File: 70 KB, 540x536, 1697478790268942.jpg [View same] [iqdb] [saucenao] [google]
10333761

>>10318081
I don't mind the UI being more TV/Controller oriented, my main issue is that it's clearly for traditional controllers only, trying to map my 6-button 8BitDo M30 has been a pain, and a weird thing is going that its being recognized properly when on Bluetooth, but wired it's a XBOX 360 controller... for some reason? I'm aware that this could be more on 8BitDo and RetroArch's innocent, but I wish I could load a mapping file from one type of controller to a different one, I'm trying to set it up from the start and for some reason it just doesn't work.

>> No.10334040

>>10318206
Retroarch has CD-i!?
BRB, deleting all my standalones!

>> No.10334043

>>10318272
>sync to exact framerate (match exact framerate of a game, e.g 54fps for Raiden FJ, or 61.68fps for TGM)

You don't need retroarch to do this.

>> No.10334049

https://www.youtube.com/watch?v=lC_hn4kzzkc
How to save settings in retroarch

>> No.10334054

>>10334049
Then you load those settings and it's like climbing the Krag to fix all the shit that starts breaking.
Fuck Retroshart.

>> No.10334069

>>10334049
>>10334054
>>10333761
man, you all are fucking retards. I'm honestly glad retroarch filters you

>> No.10334165

>>10333761
Sounds like its switching to xinput mode, you want it to be on dinput. press b and start before you plug it in.
xinput is where it just identifies to the computer as an xbox controller, dinput it will identify as itself so retroarch can properly auto map it.

>> No.10334265

>>10318081
>it just works
>nNoooo. Core are shit. I can't play snes at 12000 fps on my Amstrad pc

>> No.10334568

>open standalone emu
>realize I forgot to plug in the gamepad
>plug in, emu recognizes it, play game
>open RA
>realize I forgot to plug in the gamepad
>have to close and open RA again or it will NEVER recognize it
waiting for the "ummmm that's actually a feature! f-filtered!" replies

>> No.10334587

>>10334568
>Be anon
>Be assmad about RA
>Make up scenario that doesn't happen
Ummm filtered?

>> No.10334612

>>10334587
>>Make up scenario that doesn't happen
it literally does though?

>> No.10334636

>>10334612
Guess it’s just a skill issue
Maybe you should learn how to plug a USB in properly

>> No.10334657

>>10322697
>>10329475
My colors don't seem as vivid as yours in the SotN image, were any other settings changed?

>> No.10334697

>>10334657
NTA but almost every CRT shader has controls for saturation and contrast, and in the case they don't, just prepend color_mangler.slang or simple_color_controls.slang found in the misc folder

>> No.10334874

>>10318081
Ik it's a bait post and OP is a retard, but to me only PS2, Dolphin and PSP are way better on their standalone emulators than on RetroArch.
I don't play 3DS so i can't talk about Citra, and PSP specifically i had some graphics problem with Yugioh Tag Force and while it's easier to solve it, on PPSSPP i don't ever need to bother so i prefer to play there (but RA isn't half-bad to play PSP too).

>> No.10335667

>>10334636
I think it's just the order retroarch assigns the controllers in. It has it figured out at boot up, so if you plug one in after the fact it's most likely going to assign it to port 2.
Just go into the controller port settings and change it manually to your controller.

>> No.10335821

>>10324735
>settings for integer scaling are shit, even the snes mini does a better job doing integer
Those mini consoles idea of running "integer" scaling is using the wrong AR (8:7) you lying fucktard. RA can integer scale and do proper 4:3.

>> No.10335831

>>10334568
>OH MY HECKIN SCIENCE IF ONLY THERE WAS A SUBMENU DEDICATED TO INPUTS AND DEVICES AAAAAAAHHHH SAVE ME STANDALONES

>> No.10336074

>>10334069
No you don't. It bothers you to no end when people don't use your shitty UI.

>> No.10336367

>>10334657
change ntsc phase to 3 and adjust the saturation parameter accordingly to your display

>> No.10336484

I like the convenience of retroarch and I WANT it to work as well as standalone emus but it fucking doesn't. They are all hugely inferior.

>> No.10336556

you're exaggerating

>> No.10336643

>>10318272
N64 is a no no on Retroarch just because the input mapping interface. RMG is perfect for that.

A good thing about RA is that you can shared saves, thumbs and states between Linux and Windows.

>> No.10337494

Runahead or preemptive frames?

>> No.10337531

>>10320535
Raw pixels looks better imo, but to each his own.

>> No.10339504

>>10337531

>a tampon in a cup looks better than Michangelo's works, but to each his own

>> No.10340493

>>10318081
retroarch masterrace represent!!!

>> No.10340714

>>10340493
um... exCUSE me? "masterrace?"
don't you know what's going on in israel right now!? and you want to post anti-semitic tropes!?

>> No.10340874

>>10318113
>They never had low-spec hardware in mind when they made it.
cease posting, ignorant man

>> No.10340883

>>10318081
I used to like Retroarch but I recently discovered getting anything to scale properly on a 4:3 screen is like pulling teeth

>> No.10340942

>>10340883
Retard

>> No.10340971

>>10340942
it doesnt just werk

>> No.10341038
File: 81 KB, 600x459, MonaLisa7.jpg [View same] [iqdb] [saucenao] [google]
10341038

>>10339504
Maybe it's a Mona Lisa as we know it vs the copy of it that they weren't too afraid to do a restoration on.

>> No.10341047

I am inclined to avoid using Retroarch just because this dev is such an absolute faggot that spends all of his time being asshurt on 4chinpo.org

>> No.10341060

>>10341047
I exposed him on /v/ a few months back. I had quite a few anons laughing and calling him out. More people need to do it, so he fucks off again for a while.

>> No.10341646

>>10341060
>/v/
go back

>> No.10342213

>>10341646
>nooooo you can't go on more than one board because... you just can't!

>> No.10342792
File: 14 KB, 400x400, cringe.jpg [View same] [iqdb] [saucenao] [google]
10342792

>>10318206
>>10319683
>still using rar
>in year of our Lord 二◯二三

>> No.10342797

>>10341060
I’m sure you did anon
Everyone clapped too

>> No.10342818
File: 124 KB, 1878x760, retro.png [View same] [iqdb] [saucenao] [google]
10342818

>>10329261
>>10329267
Anti-RetroAryan schizo/shill.

>> No.10342830

>>10337494
Is this stuff performance intensive?

>> No.10342896

Is it possible to play online with the PPSSPP core?

>> No.10343071

>>10318081
yeah it fuckin sucks, what a horrible maze of madness the menu is. I only use it for shaders and netplay. It pisses me off how it doesnt write sram for SNES at the time of save, but waits until you 'close content'. Why? its 8kb of data. You could write that every ten senconds for a thousand years to an ssd. There was a setting to change it but its different now. Dicks! Basically if it crashes and you didnt state save youre fucked. But, if you fuck around mixing up state saves and sram saves too much your gonna ruck up your sram sooner or later. Duckpenis.

>> No.10343102

>>10320362
>ps1
afaik netplay doesnt work with ps1? Ive been using mednafen, and jts netplay is super simple. Instead of navigating a nest of overlapping menus and restarting the game, you just run a basic server app and type /connect in the built in terminal (after saving your server deets in frontend obv)

>> No.10343110

>>10321565
shitterglass is pooOS only

>> No.10343330

>>10341047
Calling Daniel a dev is a meme by itself.

>> No.10343721

I'm able to get my games running at 1 frame of input lag, and the crt royale shader looks bretty good for retro vibes. Yeah, it requires some tinkering, but I've been enjoying using the steam version. Granted, I don't use it for anything younger than gen 4 with the exception of the n64 core.

>> No.10343761

>>10318081
Honestly having consistency really is worth it, every time I install an emulator there's some kind of weird bug.
>higan will bind keys in config window but won't use them ingame
>fceux rebinds keys after the config window is closed, during the game
>nestopia hugs the left side of the screen in fullscreen, and doesn't hide the window behind it
>nothing online about any of these bugs, granted I'm running on Ubuntu but it isn't THAT obscure.

>> No.10343886
File: 56 KB, 256x256, cirno_drinking.jpg [View same] [iqdb] [saucenao] [google]
10343886

Whenever there's another retroarch thread:

>> No.10344921

>>10342797
Hi Squarepusher.

>> No.10344981

>>10320469
>fakeuni
What >>10320460 means is that the same-cdi core for Retroarch is a stripped down version of MAME, with only the necessary bits included. It just removes anything that's not CD-i from MAME, and simplifies things a bit.

>> No.10346561
File: 2.11 MB, 2093x1568, mshj-231023-130510.png [View same] [iqdb] [saucenao] [google]
10346561

>> No.10346568
File: 1.76 MB, 1758x1440, blazing lazers (usa)-231023-130907.png [View same] [iqdb] [saucenao] [google]
10346568

>> No.10346757

>>10318081
*KI announcer voice*
F-F-F-F-F-FILTERED

>> No.10348075
File: 1.03 MB, 2048x1536, 1678425043522934.jpg [View same] [iqdb] [saucenao] [google]
10348075

>PC in the living room
>Bluetooth controllers for my main consoles
>ROM sets with everything I could possibly want to play.
>RetroArch's XMB
>CRT shaders that look good on my TV
>A nice drink and snack while I wear my PJs in the couch.

Home.

>> No.10350019
File: 223 KB, 400x400, 1674400396651033.png [View same] [iqdb] [saucenao] [google]
10350019

>>10348075
>Mini PC on my TV
>8BitDo M30 for SEGA & 8BitDo SN30 Pro for Nintendo
>No-Intro ROMs
>LaunchBox & CRT-Royale on my TV's 4K resolution
>Dinner on the couch

Better.

>> No.10350619

>>10325632
which one is this?

>> No.10351993

>>10325632
Lose the bezel, and just use integer scale.

>> No.10352069
File: 812 KB, 1366x768, 1651690148420.png [View same] [iqdb] [saucenao] [google]
10352069

>>10318081
>Filtered by RetroArch
Lmao