[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 122 KB, 736x743, 736full-sofia-(battle-arena-toshinden).jpg [View same] [iqdb] [saucenao] [google]
10297661 No.10297661 [Reply] [Original]

>had 7 (seven) games come out on the PS1 alone
>4 mainline games, 1 chibi "kids" fighting game, a puzzle game and a card game
>2 Sega Saturn upgraded ports (Remix & URA)
>spin-off side game (D-Xhird) on the Saturn
>anime OVA adaption
>Earthworm Jim as a guest fighter in one of the games
>COMPLETELY dies off after 1999, save for an in-name-only reboot on the Wii that no one cared about

what do you think of the Toshinden games? something so prolific, that died such a rapid death.

>> No.10297668

>>10297661
Soul Edge killed it

>> No.10297681

>>10297668
Soul Edge is fucking awesome, to be fair.
>The gruelling battle ended with the victory of Taki!
Shame there were no sequels, only some spin-offs.

>> No.10297725

I love Toshinden.

>> No.10297797

HISHOUZAN
REKKUZAN
DEADLY RAVE

>> No.10297802

>>10297681
>Shame there were no sequels, only some spin-offs.
Isn't Soul Calibur the direct sequel to Edge?

>> No.10297815

BYAKKI MOSSHUKEN

>> No.10297830

These were everywhere for a while. Since I didn't have a playstation, I only went off a combination of seeing the ugly graphics and the anime babe ads and assuming it was trying to sell based entirely on that. Apparently the games are just mediocre, not actually terrible.

>> No.10297837

>>10297661
I only ever cared about Ellis.

>> No.10297860

>>10297661
The gameboy version of this game was a surprisingly good 2d fighter

>> No.10297863

>>10297830
They're above average if anything, not technically deep but competent enough you can get enough out of them. 3 might be one of the most fun 3D fighters I've ever played (the Japanese version specifically).

>> No.10297864
File: 177 KB, 600x701, IMG_4257.jpg [View same] [iqdb] [saucenao] [google]
10297864

>>10297860
Whoops forgot pic. Game had little story intros for everyone, pretty sick

>> No.10297919
File: 1.44 MB, 2265x1800, 闘神伝3 2023-05-27 18.14.29 copy.jpg [View same] [iqdb] [saucenao] [google]
10297919

When I was younger I used to always try and make sure Rachel would end up on her back and I was positioned just far enough for her tits to be in frame during the victory sequence.

>> No.10297925

I really liked the OVA, but I wasn't all that fond of the actual games

Damn good soundtracks though

>> No.10298121
File: 236 KB, 1200x1647, __sofia_toushinden_drawn_by_kotobuki_tsukasa__c18868ebc6fbdfe35ef181984fc185a1.jpg [View same] [iqdb] [saucenao] [google]
10298121

It's honestly baffling SCEA chose to push Toshinden rather than Tekken as their Virtua Fighter killer but I guess they were looking at it having actual 3D stages and Sophia standing out more than the original design for Nina without understanding it played like shit. Toshinden 2 didn't have being console only to hide being bad, had to directly compete with Soul Edge on its console release, and by then they'd realized Tekken was popular and promoted Tekken 2 instead so that was pretty much the end of that.

>> No.10298160

>>10298121
To be fair, this was a decision on behalf of Sony outside of Japan. It wasn't as fiercely promoted in Japan as a VF rival (Motor Toon Grand Prix also featured more as the platform's mascot title).

3D fighting game technology accelerated rapidly during this period, Toshinden was effectively outstripped by design as it was developed by Tamsoft, a third party company without arcade experience, for a brand new machine. Realistically speaking though, a lot worse was done in terms of other home console 3D fighters.

>> No.10298192
File: 681 KB, 842x1500, __ellis_and_sofia_toushinden_drawn_by_kotobuki_tsukasa__fcddc540247124ae324be8421e1ca771.jpg [View same] [iqdb] [saucenao] [google]
10298192

>>10298160
I did say "SCEA" as in America. I'd been looking at when Toshinden 2 and Tekken 2 came out and I did forget that even in NA, Tekken 1 wasn't a console launch release like Toshinden was here.

In general it's really funny to think of a Tamsoft game as being a mainstream hyped console exclusive and pack in game when they were otherwise complete nobodies until Senran Kagura, which is still almost nobody status.

>> No.10298236

>>10298121
Toshinden looked much better than Virtua Fighter 1 and was one of the first hints people got about the PSX being more powerful than the Saturn.
Tekken came later and even though people liked its gameplay, it also had blockier graphics than Toshinden. Guess it took some time for Sony to realize what they had on their hands.

>> No.10298346
File: 493 KB, 1280x1704, nz6qaaq9n2561.jpg [View same] [iqdb] [saucenao] [google]
10298346

>>10298236
>Tekken came later
It existed first (on hardware nearly identical to the Playstation, no less) and came out on the Playstation only 2 months later. They're both really fucking blocky, maybe Tekken looks more dated because the character have much more texture detail that doesn't jive with the low poly models but I'm not sure that would have been the prevailing opinion in period.
>this Gamepro review directly saying it doesn't look as good as Toshinden because the characters are blockier
Well alright. This is of course the olden days when you only had screenshots to go on so the better animations only sell it if you see them in person either.

>> No.10298403

>>10298236
>Toshinden looked much better than Virtua Fighter 1
To be fair vf1 on the Saturn was a rushed port and remix looks better than toshinden

>> No.10298418

>>10298236
You'd think Toushinden would have its niche audience back then due to the ''japanimation'' angle, specially when OVAS on home video in the US were starting to boom, but at the end, Toushinden was an IP that couldnt.

>> No.10298468
File: 68 KB, 800x533, tekken-the-motion-picture-821f1f16-d1ec-41d1-bf7d-4a84bda6a14.jpg [View same] [iqdb] [saucenao] [google]
10298468

>>10298418
Anime fighting game adaptions were a fad back then. Street Fighter, Darkstalkers, Fatal Fury, Art of Fighting, Tekken, Virtua Fighter, and hell Variable Geo all had them. Toshinden was never going to out-anime Rival Schools or Evil Zone either.

>> No.10298475

>>10297661
toshinden
it was a core-memory arcade experience for me
i might go after a pcb even though many say it "aged poorly"

its no soulcalibur(2)
but i thought it was cool as fuck

>> No.10298491

>>10297661
i miss the art style...

>> No.10298506

>>10298491
Masami Obari, he did the anime versions of Toshinden, Fatal Fury, and Voltage Fighter Gowkaizer, he recently did the anime opening for KOFXV:
https://youtu.be/QIW3lcobZeo?si=Uz5ZkqsTjwNiFfDT

>> No.10298530
File: 182 KB, 441x279, file.png [View same] [iqdb] [saucenao] [google]
10298530

>git gud at playing with Chaos
>get people mad by simply playing

>> No.10298693
File: 1004 KB, 1492x1500, __ellis_toushinden_drawn_by_kotobuki_tsukasa__3ab20769bf46e758d2b72a645721283c.jpg [View same] [iqdb] [saucenao] [google]
10298693

>>10298506
It's Tsubasa Kotobuki though. He and his 90s style are fairly significantly associated with Obari and obviously Obari directed the OVA but his art is still distinct from Obari's.

Funnily enough despite how strongly associated he was with exaggerated 90s character design with Toshinden, Knights of Ramune, and Saber Marionette, in later years he's sort of become a designated 80s anime art man, being the anime character designer for Gundam The Origin.

>> No.10298738

https://www.youtube.com/watch?v=aR92d7ocGN4

>> No.10298829

>>10297661
For me? It's Advanced V.G.

>> No.10298832

>>10298121
>>10297661
>>10298192
I wanna sniff this fucking whore (virgin).

>> No.10298868

One of the worst mainstream 3D fighters

>> No.10298996

>>10297860
>>10297864
This is the only toshinden game I ever played, but my family traveled by car a lot so I played it a LOT.

>> No.10299001
File: 248 KB, 1024x996, tracy-toshinden-ura-movelist.jpg [View same] [iqdb] [saucenao] [google]
10299001

>>10298121
>It's honestly baffling SCEA chose to push Toshinden rather than Tekken as their Virtua Fighter killer

Toshinden was the only fighting game available at launch in the NA market, so it pre-dates Tekken. But as soon as Tekken hit the market, the focus really shifted to that series.

>> No.10299016

>>10298160
>tamsoft
shit, the senran kagura company? Never realized

>> No.10299018
File: 263 KB, 780x1024, tumblr_m2flvlFPv91rtf2oqo1_1280.jpg [View same] [iqdb] [saucenao] [google]
10299018

>>10299001
>Toshinden was the only fighting game available at launch in the NA market, so it pre-dates Tekken. But as soon as Tekken hit the market, the focus really shifted to that series.

Correction: It was the only 3D fighting game at launch.

> PSX September 2nd 1995 launch line up:
Battle Arena Toshinden
ESPN Extreme Games
Kileak: The DNA Imperative
NBA JAM Tournament Edition
Power Serve 3D Tennis
The Raiden Project
Rayman
Ridge Racer
Street Fighter: The Movie
Total Eclipse Turbo

Yeah, there was also Street Fighter: The Movie and Mortal Kombat 3. But Sony put more focus on Toshinden in their advertising, as a technical showcase to prop up against Sega's Virtua Fighter 1 port for the Saturn. After Tekken came out, Sega released Virtua Fighter Remix to compete with that. But, by the time Toshinden 2 came out, there was more focus on Namco's Tekken series.

>> No.10299020

>>10298121
People talking about Tekken and Soul Edge in reference to the first Virtua Fighter, had not been born when these games came out.

>> No.10299139

>>10298868
Nobody is discussing Guilty Smear

>> No.10299295

>>10299020
>>>10298121
>People talking about Tekken and Soul Edge in reference to the first Virtua Fighter, had not been born when these games came out.

Soul Edge really was Namco's version of Battle Arena Toshinden. Toshinden is a weapon based fighter with actual 3D movement. Tekken Was Namco's answer to Virtua Fighter. Sega's version of Toshinden was Last Bronx, really. Even though Toshinden was compared to Virtua Fighter, when it was released, it really is in its' own sub genre of 3D fighter. I loved playing Toshinden back when it was new. Visually it was impressive for one of the earliest 3D fighters on that console. Put it up to the Saturn port of Virtua Fighter, and it does look better on a technical level. But, sadly the series hasn't held up well over time. I love the character designs, and was even amused by the OVA anime. But the series just seemed to have died with the PS1, outside of that GBC release. Never played the Saturn games. I hear the second one is a lot better than the first.

>> No.10299326

Is Toshinden not closer to Samurai Shodown than to Soul Edge? Toshinden uses SFII-style inputs as well as Weak and Strong attacks, I don't think Namco's weapon fighter uses anything like that.

>> No.10299347

>>10299295
I really wish Sega did more with Last Bronx.

>> No.10299638
File: 3.05 MB, 3921x2486, Toshinden.jpg [View same] [iqdb] [saucenao] [google]
10299638

My Toshinden games.

>> No.10299640

>>10299018
Ellis >>>>>>>>>>>>>>>>>>>>>>>> Sofia

>> No.10299678

>>10299640
Tracey*

>> No.10299735

>>10299139
not a 3d fighter dumb tranny

>> No.10299762

>>10297661
Toshinden was all about the stellar music. And the brilliant 2D / character illustrations. The actual 3D graphics sucked ass. The gameplay mechanics were really poor too. With that being said, Toshinden S and the puzzle arena over on PSX are my faves. Shame this franchise died though. The gameboy one is surprisingly good as well. And testament how Toshinden would have worked much better as a 2D fighter.

>> No.10299781

>>10299762
>The actual 3D graphics sucked ass. The gameplay mechanics were really poor too.
I disagree, the 3D was pretty solid and vibrant and the mechanics offered a lot with very little.

>> No.10299815

>>10298192
Holy, that is some gorgeous art, Sofia's dress seems to be made of 1 micron fabric. And searching for source it's made by Kotobuki Tsukasa himself! Interesting how his artstyle evolved

https://twitter.com/t_kotobuki/status/1207245901401452545
This is the link if anyone cares.

>> No.10299837

>>10297802
Yes, that anon is fucking retarded.

>> No.10300009

>>10298693
>Saber Marionette

I never made the connection, but in hindsight it makes a lot of sense now.

>> No.10300049
File: 982 KB, 629x873, a704ad90cb548cf08a1dc202053b5e9a.png [View same] [iqdb] [saucenao] [google]
10300049

>>10298693
i believe Kotobuki was a direct kouhai of Obari that studied under him which might further explain the slight similarity in style.
both of their art is wonky in some places, but both so irrefutably 90's and soulful .
love my Masami Obari G-ONE artbook and have pic related as well which is the closest thing to a Toshinden artbook that i can find at least. would have loved for Kotobuki to release an artbook for all of his stuff back then in the 80s and 90s but can only find one he did that's exclusively Saber Marionette J stuff (which i still might cop)

>> No.10301789

>>10300049
I have a couple of books on the first game, it's nice to see the original line art.

>> No.10301840

>Earthworm Jim as a guest fighter in one of the games

which one? im buying a copy right fucking now

>> No.10301842

>>10301840
The PC version.

>> No.10301846
File: 55 KB, 1240x1242, GROOVY bait.png [View same] [iqdb] [saucenao] [google]
10301846

>>10301842
Shidd this would've been cool to have on PS1/Saturn
thanks,

>> No.10301859

>>10301846
He's just a reskin of another character.

>> No.10301860

>>10301859
i read the wikia, i know. It's just kinda neat.

>> No.10301862

>>10297661
should have pivoted to action games like Devil May Cry desu

>> No.10301869

>>10301862
How do you get to DMC from a fighting game?

>> No.10301871

>>10301869
i don't know, do a musou or something

>> No.10302441
File: 2.73 MB, 2304x1728, Kusoge_fanatic.jpg [View same] [iqdb] [saucenao] [google]
10302441

>>10297661
Toshinden was also on the Wii, which was after 1999. I still like the games for some casual fun. The music is really good.

>> No.10302460

>>10297661
>what do you think of the Toshinden games
In the absence of genuine quality people will buy anything that's anime enough.

>> No.10302481
File: 18 KB, 400x216, BattleArenaToshinden25.jpg [View same] [iqdb] [saucenao] [google]
10302481

I confess. I rented the Toshinden anime from Blockbuster video all those years ago. The statute of limitations has finally run out, but still I must live with my shame.

>> No.10302518

>>10298468
OVAs existed during a time when owning a VCR was mandatory and they could be sold at a premium. Roughly $30-55 for 40 minutes or more of higher quality animation than what was being shown on TV.

>> No.10302543

which one should i get for my satarn

>> No.10302567

>>10302481
Nothing to really be ashamed of, the Toshinden OVA isn't bad at all, especially when compared to something like Tekken or Art of Fighting
End credits song is really cute too

>> No.10302585

>>10302543
Both, or just get the PlayStation ones.

>> No.10302586

>>10302460
I don't think that was the case at all, anime still wasn't widely known in the 90s.

>> No.10302598

>>10302518

I rented it once with a Fatal Fury and something else... I knew it was based on Battle Arena Toshinden games and I was a teen at the time, the audience the movie was targeted at. It is like above pg-13, but not quite R, even in the unrated. The episodes have all the generic tropes of a mid 90's fighting game series. I never really looked up the character bios, I have no idea what's going on with half of the character backstories. But there is some great expansive lore going on in the OVA's. For a franchise like Battle Arena Toshinden, this is the best you are going to get from an anime adaption.

>> No.10302639

I still kind of like Toshinden. I'll admit it's not as impressive as the Namco fighting games but it's not terrible either.

>> No.10303226

shame it died, had potential with some refinement.

>> No.10303231

>>10302567
Tekken is hilarious. I introduced a friend to it just this year. I've barely even played the games, so I don't know if the plot about the bad guy running a Jurassic Park style Island where he breeds raptors with cloaking devices is central to all the games, or just the original.

>> No.10303341

>>10303231
There was a plotline in the games about breeding clones of dinosaurs, but it was forgotten pretty early on.

>> No.10303379
File: 234 KB, 850x1106, ehrigez.jpg [View same] [iqdb] [saucenao] [google]
10303379

Hear me out, Ehrigez.

>> No.10303838

>>10297661
Never played it but I remember seeing the girls in a magazine and thinking they were super hot.

>> No.10304016

>>10297661
Played the Japanese version of Toshinden 3 today for the first time in a long time. Inreally enjoyed it.

>> No.10304757

>>10304016
The juggle and wall slam mechanics make it a lot of fun.

>> No.10304794

>>10303379
i have the pcb (tifas tiddies bounce)
however the game sucks balls
its very cut & dry
+easy to cheese the entire playthrough
i get that its a simple arcade fighter but there is literally ZERO depth
the ps1 release is even shittier
worse graphics, and a dungeon mode?
WHAT WERE THEY THINKING??

also uses a fuckin proprietary kickharness ignoring the jamma standard
namco pisses me off

>> No.10304821

>>10297661
I LOVE anime in this style and sogna (viper, etc), slayer, the old pokemon anime style, a lot of pc-98 games have this style etc

>> No.10305041

The nice thing about the Toshinden games was you could just bind the special moves to the shoulder buttons so my friends and family could play it more easily. Good memories of playing Toshinden 2 with my mum as a wee one.

>> No.10305051

>>10298192
why is Ellis so cute?

>> No.10305056
File: 208 KB, 800x988, 57286.jpg [View same] [iqdb] [saucenao] [google]
10305056

>>10298121
Toshinden was also on Saturn or DOS.
Infact I played the dos version before the PSX version.
What are you guys even talking about?
Did I miss a piece of gaming history where toshinden was some big-ass console wars center piece or is this just overblown zoomer revisionism?

>> No.10305130

>>10305051
You tell us, you're the one obsessed with her.

>> No.10305136

>>10298346
To my eyes and hands (and maybe ears, I can't remember how the soundscapes compare) at the time Toshinden was shit and Tekken was incredible. I don't think I had any reason to be bigoted against Toshinden like console warrior stuff or a friend that kicked my ass in it, just was obviously not as good for whatever reasons.

>> No.10305140

>>10305056
North American PS1 launch game, sold well and absolutely everyone played it on a bundled demo disk IIRC. So it has a big footprint.

>> No.10305149

>>10305140
I just remember seeing both games at the cebit industry show in Hannover Germany and that Sega used larger TVs to Demo the saturn version lol

>> No.10305153
File: 1.25 MB, 2666x1333, toshinden grid.jpg [View same] [iqdb] [saucenao] [google]
10305153

>> No.10305594
File: 92 KB, 512x256, 1683803404502.jpg [View same] [iqdb] [saucenao] [google]
10305594

creepy af

>> No.10305628

>>10305594
ホ・ファイだ。

>> No.10305734
File: 102 KB, 590x408, Sony_consoles_shipments.jpg [View same] [iqdb] [saucenao] [google]
10305734

>>10305056
Yes and no. The first year of the Saturn and PSX was pretty slow burn and by the time they got rolling and they had their real fight with the N64 Crash had taken over. But let's put it this way, even at Christmas 1996, the three games I got with it were Crash Bandicoot, Andretti Racing because that was the premiere car racing game at that point, and Battle Arena Toshinden (and now that I think about it I'm not sure which if anything was actually a pack in besides it obviously not being Andretti Racing)

As a kid that only got to play NES, SNES, and Genesis at other houses I didn't even fucking know the Playstation and Saturn existed until after the N64 came out and still only knew Virtua Fighter and Tekken from walking by arcade machines. There's a similar phenomena where in most people's minds FFVII is the first RPG on the Playstation because who the fuck had heard of King's Field, Beyond the Beyond or Persona

>> No.10305746

>>10297661
We get Serans now so it's ok!
BTW love the cover and love me obari titty girls

>> No.10305769

>>10305746
Tsukasa Kotobuki*

>> No.10305797

>>10297661
It was a one-button fighter. These games don't have staying power, they just exist sell. What did you expect?

>> No.10305803

>>10305797
>one-button
Elaborate

>> No.10305805

>>10305803
You have one major button for all normal attacks.

>> No.10305808

>>10305797
>they just exist sell
Nevermind, you're an ESL retard.

>> No.10305809

>>10305808
>no one's ever forgotten a word in a sentence they've typed before

>> No.10305812

>>10305805
Weak Slash
Hard Slash
Weak Kick
Hard Kick

I'm sorry but what? Are you purposely just trying to shit the thread up?

>> No.10307218

>>10302586
There were still definitely people buying up things just because they were anime looking, though. Before the 2000's and manga being imported en masse, anime was effectively a genre in the US.

>> No.10307357
File: 116 KB, 564x889, 93401b98a30ae35a251dbc59cd2aa351.jpg [View same] [iqdb] [saucenao] [google]
10307357

>> No.10307450

>>10305594
I had a demo of BAT1 and for some reason it had Alien Trilogy music playing during the fight with him. Spooky.

>> No.10307462
File: 750 KB, 1784x910, toshinden.jpg [View same] [iqdb] [saucenao] [google]
10307462

>> No.10307463
File: 3.08 MB, 3638x4329, toshinden 2 and 3.jpg [View same] [iqdb] [saucenao] [google]
10307463

>> No.10307470

>>10307462
I didn't like the look back in the day, but damn does gourad shading hold up when done right.

>> No.10307482

>>10307470
The models in TSD1 look great, very chunky and vibrant. I like the 32-bit graphics of all these games but 1 looks particularly lush.

>> No.10307503
File: 1.85 MB, 1394x1023, t.png [View same] [iqdb] [saucenao] [google]
10307503

pervy intro

>> No.10307518

>>10307503
Wait til you find out about free camera mode.

>> No.10307643

>>10297661
I only played Toshinden 4 (Subaru) which admittedly isn't very good.
However the 2 hours' worth of soundtrack it has is right up my alley.

>> No.10307650

>>10307643
Subaru is a weird departure but it might have the best combo system out of all of them.

>> No.10308959

>>10301869
Isn't DMC a beat em up at core?
Kunio and Final Fight when under the same pipeline

>> No.10308969

>>10299735
Irony the post
Bridget still male homo

>> No.10309135

>>10298121
>It's honestly baffling SCEA chose to push Toshinden rather than Tekken

Tekken came out a bit later and the first Tekken was godawful in every regard. Toshinden looked a hundred times better and had awesome music, and was pretty easy to play for beginners. It's just that it had insane input lag, so high level play was impossible.

And then Tekken got better with every sequel while Toshinden kept stagnating because it tried different things with every game but never fixed the input delay. It stayed a decent party game but never turned into a serious fighter like Tekken did.

>>10298403
VF Remix has no light shading, and the textures take away from its aesthetic. And it still plays like crap because VF1 played like crap too. It was with VF2 that the series became good.

>> No.10309142

>>10301846
>>10301859
The PC version fixes the input delay and makes the animations smoother.and the polygons less jerky, plus it keeps the original voice actors (they redubbed every voice in the english version for some reason and it ended up horrible). It has worse special effects and 2d backgrounds only, but gameplay wise it is by far the best game in the entire series.

It's so damn strange.

>> No.10309159

>>10305594
He has a dragon fart special attack. In fact he has both a special attack version (which has the distance of a normal fat), and a secret hyper attack version.which is a full screen fireball move.

>>10305812
Toshinden has two shortcut buttons that each do a predefined special attack. For Eiji and Kayin (the shoto clones of the series) it's a fireball and their charging uppercut move, respectively. The sequels also allow you to press the two simultaneously to do the overdrive attacks with one button.
So you did not have to do 236 HS or 623 HS but just press R1/R2. In fact the input lag was so bad that you could barely do all of that. Gameplay mostly meant using the dodge button and then using the one-button specials.

>> No.10309164

>>10307650
>>10307643
Subaru was the series trying to copy Soul Edge.
Toshinden 3 was... I'm guessing Fighting Vipers, with the walls, and Tekken for the clone characters.
Toshinden 2 was really just the first game with dash attacks, roll-from-the-ground attacks, a super meter to do an overdrive super, different backgrounds, and horrible color schemes. But the music became even better.

>> No.10309190
File: 74 KB, 640x400, 9804.gif [View same] [iqdb] [saucenao] [google]
10309190

>>10297661
I've never actually played any of the games, but please enjoy these 2 Ellis pics I found years ago in a Geocities deep dive. I have a few more unrelated pics from this artist if anyone is interested.

>> No.10309193
File: 47 KB, 640x400, 9802.gif [View same] [iqdb] [saucenao] [google]
10309193

>>10309190

>> No.10309218

>>10309190
>>10309193
>Earth CG Gallery

shit, that's something I haven't heard of since decades.
The original site for the gallery was www2e.biglobe.ne.jp/~earth/

the site is still up but a lot of the full res pictures are missing.

>> No.10309225

>>10309218
>www2e.biglobe.ne.jp/~earth/
Thanks for posting the link! The old internet was such a different and welcoming place back in the day.

>> No.10309706

>>10309193
>>10309190
what leads the japanese to design a character like this?

>> No.10309746

>>10309135
What input delay?

>> No.10309748

>>10309159
The one button special moves are turned off once the difficulty goes past 4.

>> No.10309751

>>10309706
Not being gay.

>> No.10309802

I love Ten Count

>> No.10309820

>>10309802
HEE HEEE

>> No.10309842
File: 168 KB, 1280x720, maxresdefault (22).jpg [View same] [iqdb] [saucenao] [google]
10309842

>>10309135
>VF Remix has no light shading, and the textures take away from its aesthetic.
This

>> No.10309843

>>10309802
>>10309820
I like how leaving him for a whole 2 minutes uninterrupted makes him do the Thriller dance. Also his crotch grab taunt fills up the opponent's overdrive meter by 100% every time.

>> No.10309849

>>10309159
>So you did not have to do 236 HS or 623 HS but just press R1/R2. In fact the input lag was so bad that you could barely do all of that. Gameplay mostly meant using the dodge button and then using the one-button specials.
>Keyboard notation

Yeah I've never had any of those problems or input lag, I've played the games long enough I can chain into special moves via their standard inputs and I've never experienced input delay, on both hardware and on emulators. The shoulder button shortcuts only use the strong variants of those moves, and you need to mix up the Weak variants to be truly effective, i.e. it's not enough to just use Eiji's strong Hishouzan at close range.

>> No.10309901

>>10305056
I remember the DOS version was much lighter/runs much better than other 3D fighters at that time like FX Fighter and Iron & Blood

>> No.10309916

https://www.youtube.com/watch?v=SlIOKfSPwSQ
https://youtu.be/yVaGVXxMH2g?si=aQLCN5z754_doMOT
Here's some good system analysis of TSD3.

>> No.10309924

>>10309916
Why does the game run at 60 fps in these videos?

>> No.10309929

>>10309190
>>10309193
Nice, looks like they were made on a pc-98, love that style.

>> No.10309932

>>10309924
The game has a 30fps mode with gourard shading and a 60fps mode with flat shading.

>> No.10309936

>>10309932
That's cool, didn't know

>> No.10309937

I played the shit out of the DOS demo

It was amazing to see this game run on my 486, with no GPU.

>> No.10309972

This board is full of such contrarian shitheads. These games suck dick, so they're worshipped of course. You fags are the worst.

>> No.10309978

>>10309972
>Stop liking what I don't like! Ughf!

>> No.10309981

>>10309972
>These games suck dick
We know. What do you want, more Mario 64 and OoT threads? It's always interesting to look at once cutting edge and pioneering but otherwise mediocre games. Especially when they are not discussed elsewhere.

>> No.10309985

>>10309972
>you're not allowed to like anything that's not on the IGN Top 10 list!!!!
>CONFORM SO I KNOW WHAT TO PRETEND TO LIKE!!!!

>> No.10309989

>>10309981
>>10309985
Nah, if it was a lesser known 2D fighter you faggots would be shitting up the thread going NOBODY CARES ABOUT THIS GAME. I'm sick of you zoomer retards and this 3D fighting spam, this board is ruined because of you fucks

>> No.10309995

>>10309989
I'm 32 and have I'm the third post in this thread, why are you shitting this up now?

>> No.10310004

>>10309989
>3D fighting spam
>1 toshinden thread
>1 doa thread
>spam
You might be legit retarded.

>> No.10310025

>>10310004
This game sucks shit, fuck your fake enthusiasm and meme positivity for a crappy game

>> No.10310032

>>10310025
Why don't you go post about a game you like?

>> No.10310036

>>10310032
Can't, board is full of zoomer fags who jerk off shitty dated 3D Gaystation games only

>> No.10310039

>>10310036
Go away then. Make your own board.

>> No.10310042
File: 3.58 MB, 2265x1800, 2_2023-04-13_20.png [View same] [iqdb] [saucenao] [google]
10310042

>>10310036
That's nice, I'm going to keep on playing games I like.

>> No.10310047

>>10310042
You're going to keep having shit taste in games based on zoomer revisionism and trying and failing to be special and recapture some vaporwave aesthetic tier bullshit

>> No.10310050

>>10310047
god that shit is cringe i can't lie, it is a major zoomer thing to try and cling to bad things

>> No.10310051

>>10310047
I'm 32.

>> No.10310057

>>10310051
Either lying, or Millenioomer, not true Millennial

>> No.10310065

>>10310057
When I'm done in work I'll post the rest of my Toshinden collection for you.

>> No.10310070

>>10310047
you are really mad

>> No.10310412

Ignore thw agitating faggot and post more Ellis. (the Toshinden girl)

>> No.10310446

>>10309972
I've always been fascinated by those average fighting games and discussions are always interesting. Would you rather have 100 threads about AAA shit?

>> No.10310448
File: 807 KB, 2095x1463, 03040187150.jpg [View same] [iqdb] [saucenao] [google]
10310448

>>10310412
Sorry requestfag you have to look for those yourself.

>> No.10310750

>>10309746
Press a button and it takes half a second for the move to register. Every single game in the series except the PC version of the first game has that. In Toshinden 1 PC you can do moves that you can't do in any of the other ports, like jumping behind an opponent with Kayin and right before you hit the ground, do his somersault kick. If you do it close enough and time it before you hit the ground, it will register as both a forward and a back hit and draw in the opponent towards you for more hits. It can almost instakill opponents. On the Playstation and Saturn version (toshinden remix) this is not possible because the game has so much delay that it will always do the attack once you hit the ground, or when you are still significantly above the opponent.
Actually it's not just delay, it's more like the game only checks for inputs at every 10 frames or so.

>>10309748
Not true, I regularly played the first game on hardest difficulty and the one button specials were still available.

>> No.10310765

>>10310750
I've never had any issues with latency playing these games.

>> No.10310769

>>10309842
It gets worse on Sarah's stage which is lit from the bottom. The characters are extremely bright in Remix compared to the original. The whole global illumination is missing.

>>10309849
Play the playstation version then the pc version of the original game. the PC version plays a LOT more smoother. You have less lag and you can also input buffer better. The playstation version is playable but the PC version is buttery smooth in comparison.

>> No.10310770

>>10309746
Specially 3 has an ungodly amount of input lag. Like, almost a full second. You can remedy this somewhat by turning 60fps mode on Options (this removes all textures, though).

What makes the input lag so baffling is that the combos are all dial-a-combos, meaning they only work in a preset sequence. So if you don't follow the weird timing to the letter, you just can't combo, period (most characters have a basic combo with SQUAREx3, but even that one sometimes gets interrupted).

Just so you can visualize it: if you throw/hit a character towards the ceiling, they can fall on top of you. The gameplay is so sluggish that you can't even react to this on time, you have to predict it.

>> No.10310793

>>10310770
TSD3 is where I agree there is noticeable input lag, and I don't recall 60fps really changing it much, to the point in which I just stayed with 30fps as there wasn't much difference. I can still handle it with the odd timing.

>> No.10310804

>>10309972
They have great music and great art, and it's not like anyone here actually plays games.

>> No.10310812

>>10310765
as long as you just spam the one button specials, the games play fine. You can easily beat them on hardest setting.
once you try doing anything more complex, they kind of fall apart.

>> No.10310882

>>10310770
>>10310793
where do you play? modern tv's?

>> No.10310893

>>10310882
CRT with hardware, flat screen with hardware, laptop with emulator.

>> No.10310917

I will say if nothing else, a 30fps game with special move inputs is kind of a horrendous thing to exist to begin with, a couple modern games have 120fps input reading because it's (moreso with keyboards and shitboxes but whatever) still somewhat possible to input motions too fast for all the directions to be read at 60fps, at 30fps the chances your down forward never gets polled in a quarter circle are not low at all.

>> No.10311014

>>10310765
The thing is, Toshinden isn't that complicated if you just use the two special moves mapped to the top buttons. However, once you try anything like the dial-a-combos, you'll see how sluggish the combat really is. And that's fine, if you play thinking every character only has two special moves, a soul bomb and a super move. However, some characters have way more than 2 moves (Tracy is a good example). By just using the shortcuts, you're effectively gimping yourself out of at least half the fun in the game.

The others who noticed the issue are probably the same as me, having playing at least 10+ hours of it. Another PSX game that has input problems is Evil Zone/Eretzvaju. The problem with that one isn't input lag, but actually missed inputs. You only start to see it once you get good enough in the game and try to predict or trap the opponent - sometimes the game will just "eat" the inputs and give you nothing back.

>> No.10311035

>>10307357
>what an average height Japanese man imagines a 172cm tall woman in high heels looking like

>> No.10311583
File: 271 KB, 1080x1350, cdba7b9e23ea777380993c5e567ff685.jpg [View same] [iqdb] [saucenao] [google]
10311583

>>10311035
The amazing thing is her proportions aren't that unrealistic, it's just her outfit is doing absolutely everything to exaggerate what are already long thing legs.

>> No.10313790
File: 178 KB, 1080x1080, m13155585137_1.jpg [View same] [iqdb] [saucenao] [google]
10313790

>>10310448
oh boo hoo hoo for you.

>> No.10315524

>>10297863
>(the Japanese version specifically)
Is it different?

>> No.10315549

>>10315524
Yeah, a lot. It doesn't have the Survival or Training modes, and doesn't even have the option to have more than one-round fights outside of VS Human, but it does retain the character weights (which means they will fly at different speeds from wall counters, it also affects Reversals differently). Also, blocking is broken in the international versions, as upper and low blocking now doesn't matter.

>> No.10315554

>>10311583
No, retard.

>> No.10317212

>>10310047
Stop projecting

>> No.10317740
File: 337 KB, 800x500, tao.png [View same] [iqdb] [saucenao] [google]
10317740

>>10309842
Is that Tao Paï Paï ?
I wanna play this game.

>> No.10317840

>>10317740
I refuse to believe someone who lurks this board cannot recognise Virtua Fighter.

>> No.10317843

>>10317840
It's a bot.