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/vr/ - Retro Games


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10286232 No.10286232 [Reply] [Original]

Cyclops beam super in Xmen Vs Street fighter flickers which looks neat. It was "fixed" in Marvel vs Capcom 2 and it does not look or feel as cool.

Metal Slug X is another game that introduces a lot of qol improvements and it also sucks.

>> No.10286239
File: 731 KB, 320x180, CnxBe_.gif [View same] [iqdb] [saucenao] [google]
10286239

>> No.10286259

>>10286232
That's not QOL, that's complying with guidelines regarding seizure risks.

>> No.10286274

>>10286259
>it is federally mandated that you cannot have good graphics

>> No.10286352

>>10286274
No, it's liability mandated.

>> No.10286362

OP, wait until you hear that Psylocke has a different intro in Xmen: Children of the Atom or that Sentinel from that game is a completely different character from MvC2.

>> No.10286414
File: 1.20 MB, 720x1080, apps.33130.70306648669442933.0ad02883-9547-43ed-a595-2a807684ce15.png [View same] [iqdb] [saucenao] [google]
10286414

Permanent note collection completely deflates the only challenge this game has.

>> No.10286840

>MMX3
Based
>MMX3 Zero hack with save system
Fucking zoomer shit

>> No.10286867

>>10286362
>Sentinel from that game is a completely different character from MvC2.
I've never played CotA, what's he like in that game?

>> No.10286882

Graphics aren't QoL

>> No.10286890

>>10286259
No, it was because the flicker was a technical workaround to begin with. CPS2 didn't have enough sprite RAM to display the whole giant beam at once. Naomi did.

>> No.10286920
File: 117 KB, 766x446, 1671373979456.jpg [View same] [iqdb] [saucenao] [google]
10286920

>>10286890
How many sprites do you think the beam consists of? CPS2 can display more than 900 of them without a problem. Each sprite is from 16x16 up to 256x256 pixels.

>> No.10286932

>>10286920
Leas than the background

>> No.10286934

>>10286920
Not to mention mirrored and repeated sprites take up fuck-all RAM to begin with.

>> No.10286939

>>10286932
Using sprites for backgrounds is what Neo Geo does anyway. CPS2 has bg layers which don't use sprites budget.

>> No.10286947
File: 754 KB, 216x216, behold, optic blast.gif [View same] [iqdb] [saucenao] [google]
10286947

>>10286232
>>10286890
X-Men COTA did not have that problem, although the beam was more narrow. Still, it felt way more impressive than that flickering mess.

XvsSF was such a graphical downgrade.

>> No.10286956

>>10286867
>I've never played CotA, what's he like in that game?

He can take down half your health and dizzy you with a 3 hit combo (air HK HP qcf LP from a counter hit).

>> No.10287015

>>10286232
whats the best way to play Xmen vs Capcom?

>> No.10287306

>>10286956
Have you seen Dooms rocks? They do 40-50 hits and as far as I know its a regular move.

>> No.10287313

>>10286947
>XvsSF was such a graphical downgrade.
Have you seen Marvel Vs Capcom 2?

>> No.10287386

>>10287015
FB Neo

>> No.10287521

>>10286414
the challenge is not quitting the game

>> No.10287546
File: 88 KB, 640x984, 97aolab2ahxa1.jpg [View same] [iqdb] [saucenao] [google]
10287546

>>10286947
>flickering mess
Your narrow beam doesn't do it justice.

>> No.10287553 [DELETED] 
File: 2.48 MB, 454x520, 1676558560227215.gif [View same] [iqdb] [saucenao] [google]
10287553

>>10286232
>""qol""

>> No.10287564 [DELETED] 

>>10287553
Triggered over an acronym to the point you felt it necessary to post soijak. Really sad.

>> No.10287652

>>10286259
>>10286274
>>10286352
Remember that the seizure scare started in Japan to begin with, with that infamous Porygon Pokemon episode.

>> No.10287698

>>10287306
sentinel in COTA or even Jin Saotome in MvsC1 can do more damage in 3 hits than Doom does in 40.

>>10287546
that came out over a decade later than the game. Cyclops didn't have nuke attacks until then, he always had a pinpoint beam, the only special trick was that he could ricochet it off 20+ objects because part of his mutation was being able to compute trigonometry super in his head.

>> No.10287829

>>10286840
that's just x3 but better
there's no qol features in there from what i remember

>> No.10287849

>>10287829
>Makes the Buster upgrade actually useful by increasing its speed and allowing chain-hits on bosses
>Ride Armors can all be used when found without requiring finding the Chimera first
>Removes that tacky force-field effect from the armor upgrade
I definitely remember these.

>> No.10287901

>>10287015
This >>10287386
Don't fall for the console port meme, same with other 2D fighting games.

>> No.10287927

>>10287652
the weak should be culled

>> No.10288009

>>10286947
This is 300% superior to the flickering half-measure eyesore.

>> No.10288030

>>10287652
They are so fucking dumb they fucked creators over a case of telephone game.

>> No.10288031

>>10286840
Zero Project just aliviates the putrid design of Snes X3, but in esscence is still a bad game.

>> No.10288347

>>10287901
Arcade emulation is a pain that sucks cock, Id rather emulate Alpha Anthology than play alpha arcade ports

>> No.10288729
File: 182 KB, 640x903, mqbhqaux7hxa1.jpg [View same] [iqdb] [saucenao] [google]
10288729

>>10287698
Cyke had a variety of beam attacks.

>> No.10288889

>>10288347
How? Just get the roms from archive.org and then boot them up from FBNeo.

>> No.10289223

>>10286840
Zero Project is basically a different game. I agree that vanilla X3 is better and the password system is superior.

>> No.10289746
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10289746

>>10287546
Power creep has always been cringe

>> No.10291050
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10291050

>>10289746
I doubt you boys prefer 60s Cyclops over nu-cyke.

>> No.10291105
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10291105

>>10291050
He can keep his costume, the issue is the power BS

>> No.10291127
File: 44 KB, 411x745, images (77).jpg [View same] [iqdb] [saucenao] [google]
10291127

>>10291105
>the power bs
I love it.

>> No.10291210

>>10291127
Red Hulk is a joke character

>> No.10291224

Metal Slug X is awesome tho

>> No.10291492
File: 117 KB, 614x920, 96344051_614.jpg [View same] [iqdb] [saucenao] [google]
10291492

>>10291210
Jeph Loeb writes masterpieces. Your Joss Wedon is a joke by comparison.