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File: 242 KB, 539x399, the-old-nintendo-ultra-64-logo.png [View same] [iqdb] [saucenao] [google]
10273951 No.10273951 [Reply] [Original]

ONLY ON NINTENDO ULTRA 64

>> No.10273959

>>10273951
I'm still waiting Bros. When will the homebrew community make an N64 Killer Instinct port?

>> No.10273990

>>10273959
Nobody cares about KI

>> No.10274004

>>10273990
Actually it's because nobody cares about the N64

>> No.10274015

what was the psx equivalent to KI?

>> No.10274021

>>10273959
Imagine the entire Killer Instinct game being recreated one to one inside the Super Mario 64 engine

>> No.10274035
File: 135 KB, 805x800, 1689366810222.jpg [View same] [iqdb] [saucenao] [google]
10274035

>>10274015

>> No.10274046

>>10274015
Rise of the Robots 2?

>>10274021
In theory it could be done but it would look very different from the arcade which uses pre-rendered sprites over fmv backgrounds.

>> No.10274051
File: 125 KB, 680x656, 1676609190016015 (1).png [View same] [iqdb] [saucenao] [google]
10274051

>>10274004
OK retard baby brain Sony fanatic

>> No.10274062

>>10274051
Well how many N64 homebrews have you seen? Even the Saturn has lots.

>> No.10274073

>>10274035
KI Gold being released right after Tekken 2 was a bad look for supposedly cutting edge N64.

>> No.10274162

>>10273951
I love how much of a bald faced lie this was. The only connection is that Silicon Graphics was nebulously involved in both projects and not even in the same way. It was more like they put together arcade hardware that was optimistically what they had hoped the N64 would be like in spirit. It'd be like pretending those Super Mario 64 promotional renders were real gameplay.

>> No.10274167

>>10274162
The only thing that held back the N64 from being able to do an arcade perfect port of Killer Instinct was Nintendo's decision to use cartridges. The storage constraints meant no fmv for cutscenes or backgrounds, pulling frames of sprite animation & using the sound chip to approximate the arcade's music.

>> No.10274176

>>10274167
It's not as simple as the format though. The N64's texture cache was pitiful. Using CDs wouldn't have fixed that and would have actually made things worse. You can't take the N64 as it's designed and just add a CD assembly. There's no dedicated VRAM, for example. And the unified RDRAM is slow. Nintendo used it because it can move large amounts of data around at once but that's way more useful for carts than CDs. The system's architecture is so heavily built around the cartridge format that switching to CDs would require designing an entirely different machine.

>> No.10274194
File: 131 KB, 414x419, 1111111.png [View same] [iqdb] [saucenao] [google]
10274194

>>10273951
How about that super metroid cd rom.

>> No.10274207
File: 18 KB, 480x360, hqdefault (6).jpg [View same] [iqdb] [saucenao] [google]
10274207

>>10274176
If this can be squeezed out of the SNES with additional hacks, I still think the N64 could do it

https://youtu.be/o4sxqCFLTE8?si=hdk19zE_g7_EyyMI

>> No.10274238

>>10274207
Well yeah, I don't think Killer Instinct Gold was a particularly large cartridge. 16MB ROM? Eventually the N64 started using 32 and 64MB ROMs.

>> No.10274272

>>10273990
>>10274004
the care bears care

>> No.10274276
File: 6 KB, 302x167, download (12).jpg [View same] [iqdb] [saucenao] [google]
10274276

>>10274207
>>10274238
Ok ok but given that KI is underneath it all a 2D game, would it be easier to port to the Saturn?

>> No.10274281

>>10274276
Can the Saturn run gameplay on top of FMV? I don't know of any Saturn games that do it.

>> No.10274283

>>10274004
Literally everyone except third worlders bought one when it came out. Kids used to trade games, invite each other over to do 4p local multiplayer and all that jazz. Why do you think people still talk about the fun times they had on Goldeneye or Perfect Dark all these years later?

Maybe just don't be an irrelevant person from an irrelevant part of the world.

>> No.10274303
File: 11 KB, 144x240, 240.jpg [View same] [iqdb] [saucenao] [google]
10274303

>>10274281
Silpheed did it for the Sega CD. That might have been exploiting the Genesis to run sprites overtop while the SCD ran the FMV but the Saturn has its multiple chipsets so I don't think it'd have a problem.

>> No.10274312

>>10274283
Settle down Nintendrone

>> No.10274314

>>10274312
nintendo fans are so hateful.

>> No.10274351

Rape is a choice.

>> No.10274386
File: 29 KB, 577x435, wifkhUa.jpg [View same] [iqdb] [saucenao] [google]
10274386

>>10274351
Is it always though?

>> No.10274421

>>10273951
Why no one didn't sue Nintendo for this blatant lie? N64 was no where near as powerful as originally promised.

>> No.10274427

>>10274421
Their lawyers are too powerful
They will sue Italian families for naming their kids Mario and Luigi

>> No.10274691

>>10274281
>Can the Saturn run gameplay on top of FMV? I don't know of any Saturn games that do it.
Area 51

>> No.10274749

>>10274691
Good call. And the RAM cart could really cut down on load times.

>> No.10274752

>>10274303
>>10274691
But those are a video clip played from beginning to end, Killer Instinct sets the video frames with more flexibility thanks to the HDD, as it's faster than those CD drives. Seeking through the data could be a slow mess.

>> No.10274768

>>10274062
I think the closest thing would be Kaze pretty much rewriting the entire SM64 engine so it can play at 60 FPS on real hardware

>> No.10274791

>>10274238
>64MB ROMs
32MB was common pretty quickly but I don't think there's a lot of 64MB games. The only ones I'm sure of are Conker, Pokemon Stadium 2 and Resident Evil 2

>> No.10275015

>>10274752
Right. I think KI is about 130MB but maybe stages could be loaded into RAM as needed with the expansion cart. But still that's only 4MB..

>> No.10275036

>>10273951
>shitty controller
>shitty frame rate
>shitty res
>shitty blur
>shitty memory card that uses batteries
>shitty cartridges
>shitty games
>no light gun games
>shitty musics
>shitty design
>shitty textures
>shitty games come in a shitty cardboard box
>shitty multiplayer games that run like ass
>no games
thank god i didn't grew up with one of these, I'd end up like those n64fags who never played other consoles and think the n64 is good

>> No.10275101

>>10275036
It's not the late 90s anymore anon. Those people don't exist anymore.

>> No.10275110

>>10273959
The homebrew community was too busy trying to add shit to the snes version via msu or whatever it was.

https://www.youtube.com/watch?v=5E-J6cHLkXs

>> No.10275115
File: 238 KB, 1024x1024, cruisnusa-1648852659816.jpg [View same] [iqdb] [saucenao] [google]
10275115

>>10274421
Do both Killer Instinct and Cruisin USA even run on the same hardware?

>> No.10275149

>>10275115
No. The only thing they have in common is Midway's DCS sound hardware/driver.

>> No.10275261
File: 16 KB, 108x95, Goomba sleep.png [View same] [iqdb] [saucenao] [google]
10275261

>>10273951
No RPGs

>> No.10275301
File: 285 KB, 1600x800, SI_N64_PaperMario_image1600w.jpg [View same] [iqdb] [saucenao] [google]
10275301

>>10275261
Ummm...

>> No.10275304
File: 48 KB, 640x640, 1685996181884479.jpg [View same] [iqdb] [saucenao] [google]
10275304

>>10275261
>using that pic when complaining about no RPGs
Extremely ironic

>> No.10275314

>>10274176
May I remind you that the N64 was supposed to used SDRam (64Bit bus, 16MB, 600MBs) and only used RDRam because of over stock of the RDRam's supplier's part.

4MB of RDRam cost just as much as 16MB of SDRam, and all of this was from the Gigaleak.

>> No.10275337

>>10275314
16MB of RAM would have been very expensive for a console back then. The N64 launched for $199 and pretty much everything about it under the hood was streamlined to hit that target while being able to include the pretty powerful for the time VR4300 and Reality Coprocessor. I can't imagine they'd have been able to launch at that low a price with 16MB of RAM of any kind.

>> No.10275338

>>10274281
One game tried:

https://www.youtube.com/watch?v=YPdU5RGzc94

>> No.10275350

>>10275337
It was the same price as the 4MB of RDRam the N64 ended up using.

>> No.10275372

>>10275350
It's weird though isn't it? 4MB of RDRAM is not equal to 16MB of SDRAM. Seems like a bad deal.

>> No.10275376

>>10275372
It is a bad deal, but it was equal in cost and was used for piracy reasons.

>> No.10275802

>>10274035
>>10274073
KI mogs every tekken game

>> No.10276201

>>10275802
Yeah and Killer Instinct had a dinosaur character first!

>> No.10276401

>>10274035
>>10274073
>>10275802
Imagine FX fighter SNES turn into Tekken or Street Fighter EX?

>> No.10276479

>>10276401
I don't think the FX chip could do that. Even the 32X port of Virtua Fighter, great as it is all things considered, is a visually cut down from the arcade.

>> No.10276835

>>10275301
>No RPGs beside Paper Mario

Ok I fix it.

>> No.10276868

>>10276835
And Quest 64 which is shit.

>> No.10276947
File: 107 KB, 312x296, Sleeping_hunter.jpg [View same] [iqdb] [saucenao] [google]
10276947

>>10275301
>post an Action Adventure™ game
No RPGs

>> No.10277067

>>10276835
Ogre battle 64 is really good

>> No.10277613

>>10276947
Paper Mario is a RPG.