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/vr/ - Retro Games


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10250651 No.10250651 [Reply] [Original]

>just beat Fusion, want to replay Super Metroid (it's been years)
>start playing
>B is run
>X is shoot
>tap Select to toggle missiles
>Y to turn it off
>L to aim down
>R to aim up
>special settings: moon walk, auto icon (?)
what the FUCK were they thinking?? it's like they didn't know what to do with all the buttons on SNES controller.
I planned to play it vanilla, but no way, I'm going to use some hack for controls now. I don't think people give enough credit to Fusion for all the QoL improvements.

>> No.10250657

>>10250651
Here's how to fix this, you big baby:

Y shoot
B jump
A run
X switch weapon
L aim down
R aim up
Select cancel weapon

>> No.10250662

>>10250657
>Y shoot
>B jump
>A run
so… can't run and shoot at the same time? how convenient.

>> No.10250663

>>10250651
>I'm going to use some hack for controls now
There's literally a button config in the options menu.

>> No.10250665

>>10250651
the only major improvement fusion made is changing the aim button from both shoulders to one (it makes misinputs more possible but it's a hard input to mess up in the first place). everything else is just you being a baby

>> No.10250668
File: 20 KB, 400x400, 67808758.jpg [View same] [iqdb] [saucenao] [google]
10250668

>>10250651
Using the shoulder buttons to aim up/down is so you don't have to try and use the d-pad for directional movement and aiming at the same time. The control scheme makes perfect sense and absolutely no one thought it was a problem

>> No.10250670

>>10250651
Y run
B jump
A shoot
X and Select select weapom/cancel, whichever way you prefer

>> No.10250673

>>10250662
You keep your run speed, so you hold A for a brief moment and you're set.
Plus you don't need to shoot once you get the speed booster.

>> No.10250676

>>10250651
default is optimal

>> No.10250681
File: 2.36 MB, 1419x1012, 1646950599693.png [View same] [iqdb] [saucenao] [google]
10250681

>>10250651
I know that feel. Fusion and ZM control like a dream
there are other QoL features that are missing in SM that might still bug you though
the floaty physics (not technically a flaw but it can be annoying coming off later games), lack of QoL features regarding the map, lack of edge climbing
the audio and visuals are also quite poor (compare to Demon's Crest from the same year), sounds as if you're listening to someone else play it on the other side of a wall
just not something I can enjoy no matter how hard I force it

>> No.10250690

>>10250665
>>10250668
>noo it's not a problem
I've seen enough threads about this. I don't care that "no one thought" it was bad—I think it is bad. after Fusion that controls perfectly, Super controls like shit.
>run, jump, shoot—pick 2, never 3
>run button pretty much pointless too, Fusion showed this
>needed Select just to turn on rockets, Select again to turn them off
>several item buttons
>2 shoulder buttons to just aim up or down
I just didn't expect something this clunky from Nintendo.

>> No.10250758

I think it's fair to say, Metroid deserved to be a Sega franchise. Nintendo children just can't get into it, it's not baby like enough like Mario, Zelda, and Pokemon. The bitching about Supers controls shows its a game for a more mature and pro game, less "comfy" audience.

>> No.10250765

WTF, OP, I was going to create the same thread.

>> No.10250775

>>10250758
And what makes you think we'd want a run & gun with no enemies? Crawling around by yourself in the dark is not "gameplay" on the better 16-bit systems. You can keep that shit, thank you.

>> No.10250848

>12 years old me
>just use the defaults controls, only swaping L and R for up and down
>can finish the game with eyes closed

>35 years old me
>need to swap shooting to Y and run to R2
>can't even do the wall jump properly anymore

I'm felling awful. At least I still remember any powerup location.

>> No.10250882

>>10250775
>Metroid is a run&gun
This is your problem. It's not a shooter, it's not even really an action game. It's more like Zelda than it is like Mega Man, but retards don't get this and play the game wrong.

>> No.10250929
File: 17 KB, 480x640, images (62).jpg [View same] [iqdb] [saucenao] [google]
10250929

>>10250882
>and play the game wrong
Dude you're boasting about playing incredibly slowly and constantly back tracking to get health and weapon refills.
>>10250651
Game handles fine if you find a way to press the buttons comfortably

>> No.10250942

>>10250929
>Dude you're boasting about playing incredibly slowly and constantly back tracking to get health and weapon refills.
He is?

>> No.10250971

>>10250662
you can have L or R be run but then ya only have aim up, it's a fair trade though

>> No.10250983

oh btw op
auto icon switches you back to beam after entering a new room
i don't really use it myself but might be helpful

>> No.10250987

>>10250651
wait for baby-mode in the inevitable demake/demaster

>> No.10251117

isn’t this the second baby-handed complaint thread about super Metroid controls this week? how can so many of you not press multiple buttons at once with your thumb

>> No.10251160

>>10251117
Do you type on your keyboard with one finger as well?

>> No.10251162

>>10251160
>doesn’t know about swipe

>> No.10251195

>>10250882
>Metroid deserved to be on Sega, it's not like that other baby shit like Zelda!!
>It's not a run & gun!! you have to play it like Zelda!!
So I guess Metroid is right where it belongs after all, next to all those other slow and boring games with no difficulty or action.

>> No.10251210

>>10251195
Super Metroid had the potential to be a good game. All thats needed was remove all exploration and the convoluted power ups and add a timer. And the xray scanner should be used to look into a mirror so you see a naked samus and add fun boss fights like Sega and snk run n guns had.

>> No.10251219

>>10251210
>fun boss fights like Sega and snk run n guns had
It would have to have been running on something faster than 2.68 mhz for that.

>> No.10251226

>>10251195
Metroid isn't baby shit like Zelda, and it is also a game similar to Zelda, yes. It's an adventure/exploration game, not an action/shooter game.

Braindead retards can stick to Mega autist magnet Man, or baby muhcomfy Zelda, be my guest either way.

>> No.10251230

Weird that never ported super metroid to the GBA or made a metronidazole collection for the NDS. Would have been easy money.

>> No.10251231

>>10251219
Samus could move pretty quick which could have been included in boss fights. A pity it was never used for anything other than moving in a simple straight line.

>> No.10251235
File: 404 KB, 500x500, qpf.gif [View same] [iqdb] [saucenao] [google]
10251235

>>10251219

>> No.10251249

>>10250657
L to run
Y shoot
B jump
x aim up
A aim down
R switch weapon
Select cancel

>> No.10251254

>>10250758
>Sega
Then it would be an even more dead franchise

>> No.10251264

>>10250651
You’re such a pansy, just relearn the control scheme.

>> No.10251270

>>10250651
The default button layout is actually perfect. You’re simply an imbecile. Run on B and jump on A, the appropriate positions so you can hold run and still hit jump with your thumb. And shoot being on X for the same reason, being able to hit jump while shooting or holding a charge shot.

>> No.10251312

>>10251249
>x aim up
>A aim down
Are you an Octopus? Ultros, is that you?

>> No.10251325
File: 118 KB, 1024x448, super-metroid-controls1.png [View same] [iqdb] [saucenao] [google]
10251325

I use default controls, but if you can't - due to a terminal case of "the zooms" - pic related is the next best thing.

>> No.10251352

>>10251325
What if you changed the controls when you were 6 years old back in 1996?

>> No.10251358

>>10251352
You would have still played enough games with non-standard controls to be able to adapt.

>> No.10251361

>>10251358
I changed them anyway, because Y being shoot has always made the most sense to me. I also prefer having B for jump and A for run. I like both aim buttons too much to simply give one of them up, plus with access to both of them you can shoot straight up while crouching, which does come in handy sometimes.

>> No.10251401

>itt people who get caught on noob bridge and the wall jump pit complain about the lack of dexterity in their chode thumbs
many such cases

>> No.10251409

>>10250651
Wow its almost like they knew this and made a thing in the menu where you can config your buttons you fucking retarded nigger

>> No.10251784

>>10250651
Both are good in their own right. Fusion is more of an action game, so it's controls are snappy and consistent. Every button has a purpose and it's easy to get used to it and feel it. Super is a complex toolset: it's nowhere near as snappy and when there are bosses that require more (like Phantoon or Mother Brain), it's often way more of an inconvenience than it would have been in Fusion, but because of that the areas use all kinds of upgrades and have many ways to handle something. Both are designed with the idea of the player playing more efficiently with each replay, but the way it's done is completely different between both games. I prefer Fusion and I do think some of the changes were for the better (such as instead of having a weapon select, there's one missile button and you instead use instant key combinations to do a power bomb, for example), but it also doesn't have things like manually disabling powerups if you want to for a tactical advantage or things like that.