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/vr/ - Retro Games


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10218881 No.10218881 [Reply] [Original]

Why did Mikami remake RE1?

>> No.10218896

because the original was gay and shit

>> No.10218902

Back when six years really meant something.

>> No.10218904

>>10218881
>why did they remake that game?
The answer is always money.

>> No.10218942

>>10218881

he wanted to do a mediocre remake to get money fast

>> No.10218952

>>10218881
he felt like he didn't ruin the original as much as he could

>> No.10218964

>>10218881
It was a scam. Hear me out: They made REmake as good as they could, then they’d release RE 0 and then Resident Evil 4. I think that was the timeline, cannot be bothered to confirm, but the idea was that you’d associate Capcom’s output with greatness and quality. Then they’d release RE2 and RE3 without changing anything on it and you’d buy it because of the pattern they established prior to those quick low-effort ports. The long joy con.

>> No.10218967

Can you believe a game existed that looks like this? And that it was 21 years ago, and no one else made one since?

>> No.10219449

>>10218881
REmake is just alt universe RE. I still prefer the original.

>> No.10219608

>>10218896
This ^

>> No.10219620

>>10218942
low quality bait

>> No.10219656

He felt like the mansion was lacking candles that would enhance the spooky mood

>> No.10219657

The logical answer was Nintendo had a deal with Capcom for 3 resi games for the gamecube.

The correct answer is >>10218896

>> No.10219746

Call me a pleb or whatever and I do sympathize with PS1 purists since I love PS1 graphics myself but this in my mind is the only case of a remake adding atmosphere instead of taking it away and I can't help preferring it. I certainly don't think the Twin Snakes was an improvement, but this remake was to me. Maybe I just have too much GameCube nostalgia.

>> No.10219785

>>10219608
>>10219620
>>10219657
>>10219746
mental illness

>> No.10219828

You know that meme original hardware tards use about developers intention? It's essentially that.

>> No.10219853

There were nintendo console owners who wouldn't have played the series otherwise

>> No.10219869

>>10218881
It was worth making and ended up as a brilliant game. Next question.

>> No.10219913

>>10218881
Compare Resident Evil 1 to Resident Evil 3, while remembering they're on the same system.
Do you get it now?

>> No.10219920
File: 72 KB, 750x748, 1680168435033757.jpg [View same] [iqdb] [saucenao] [google]
10219920

>>10218881
>Why did Mikami remake RE1?
He realized that by adding candles, he could make /vr/ seethe for decades

>> No.10219931

>>10219920
lel first thing I noticed was the fireplace and thought
>who is keeping that fire lit?!

>> No.10219942

>>10219931
That fireplace is lit by the player though, it's how you obtain the 2nd floor map

>> No.10219952
File: 375 KB, 1024x896, remake altar.jpg [View same] [iqdb] [saucenao] [google]
10219952

The original game was made during the Great Skeleton Shortage of the mid-90s. Konami bought them all up for Castlevania games. By 2002 the market had cooled down and they were able to remake the game with the spooky skeletons it was lacking.

>> No.10219969

>>10218881
>Give Nintendo fans a way to play RE1 after skipping N64
>Bring RE1 up to date with visuals and improvements that came with the sequels
>Fix some things while bringing new concepts like Lisa

I say yes.

>> No.10219981

Because everything after 2 was trash and proved that japs can't write horror for SHIT

>> No.10219989

>>10218881
I really dislike the fun-house horror atmosphere in Remake. Tried too hard to be spooky imo.

>> No.10219998

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

>> No.10220278

>Mikami remade re1 for money
>on a console primarily made for children

>> No.10220336
File: 678 KB, 1920x2160, re4.jpg [View same] [iqdb] [saucenao] [google]
10220336

>>10218881
>Why did Mikami remake RE1?
Because the difference of a single console generation used to mean something

>> No.10220347

>>10220336
>comparing a remake to a console port

>> No.10220414

>>10220336
Muh grafix isn't a good reason to remake a game. It might have been worth doing if they made it full 3D and experimented with something like 4's aiming system or a dynamic camera like Silent Hill. But it's basically just the Director's Cut Arrange Mode with a new coat of paint.

>> No.10220423

The mansion in REmake is spookier.

>> No.10220460
File: 24 KB, 578x538, 1632946322182.png [View same] [iqdb] [saucenao] [google]
10220460

>>10220336
You should be comparing original RE4 from 3 generations ago to the remake.
Or the original RE1 on the PSX to the original RE1 on saturn.

>> No.10220638
File: 398 KB, 1523x2172, RE2.jpg [View same] [iqdb] [saucenao] [google]
10220638

>>10219952
The supply of skeletons was already increasing shortly after the original RE1's release, which is why they were able to add skulls in RE2's medieval torture chamber. They were also able able to acquire some burning torches and huge axes

>> No.10220640

>>10218881
Here's hoping they'll port the original 3 REs to Steam sometime in the future.

>> No.10220678

>>10220640
It's not like you can perfectly emulate them or anything

>> No.10220686

>>10220640
Why the fuck would you want them on Steam specifically?

>> No.10220701

>>10220336
PS5 looks considerably better than PS4, especially in resolution, which is kinda hard to tell because your jpeg seems to be geared to muddying the resolution.

>> No.10220708

>>10220640
What? Keep dreaming!

>> No.10220718
File: 110 KB, 960x540, resi-7-ethan-car-1_6130130.jpg [View same] [iqdb] [saucenao] [google]
10220718

>>10220336
Could've used RE7 as a comparison

>> No.10220725

>>10220686
maybe he loves having the ability to boot locally installed software be controlled by some fat asshole that follows dollar signs yet still gets the pass from /v/ and other faggots as if it's 2008 and the orange box is new.

>> No.10220727

>>10218881
Because there needed to be a standard for all remakes, in which every one of them besides REsident evil failed

>> No.10220728

>>10220725
To be fair, the odds that Capcom even still has any employees that would be able to figure out how to install DRM or whatever into a PC version of a 90s game is actually deterministically 0%. Even Denuvo or whatever would break the game's budget, so that wouldn't happen either.

But still GOG will probably have it for like half the price and ACTUALLY have no DRM attempts so, like, why?

>> No.10220736

>>10220686
More people being exposed to genre defining classics is always a good thing. Plus it might create demand for similar games since they're really not like anything else out there today.

>> No.10220737

>>10220678
dont even need to emulate,the sourcenext port with classic rebirth patch are perfect.

>> No.10220742

>>10220727
I was gonna say that Homeworld Remastered turned out fine but then I remembered that you have to install the unfinished final patch for the game to get the "real" experience.

>> No.10220831

>>10218967
it didn't look like this, pic is from the REmake REmaster

>> No.10221074

My question is why didn't they make RE2 back when people actually wanted it. Because we totally needed dev time spent on a prequel that makes no sense and wasn't good enough for the N64 to start with.

>> No.10221145

>>10221074
If they wanted it so bad they should have bought more copies of the first remake.

>> No.10221158

>>10221145
they should have released REmake on the PS2 if they wanted it to sell

>> No.10221201

>>10221158
No one would have bought it on PS2 either. That style of game was considered hopelessly outdated by the time it released.

>> No.10221240

They're gonna remake REmake aren't they?

>> No.10221329

>>10220725
>>10220728
Your best bet of an official re-release is PS4/PS5 BC

The best RE versions

>RE1
PS1 or PC

PS1 U.S. version (SLUS-00170) for Hard Mode
Director's Cut for Advanced Mode
Saturn for Battle Mode
DS for Rebirth Mode

>RE2
PS1 or PC
>RE3
PS1 or PC
>CV
DC or GC
>REmake
GC/Wii or PC
>RE0
GC/Wii or PC
>RE4
GC/Wii or PC

>Port COMPARISON
https://gamecom.neocities.org/Resident_Evil/Comparison/Resident_Evil_2/

>> No.10221365

>>10218902
You're implying games from 2023 don't absolutely mog games from 2017 from a technical standpoint?

>> No.10221375

>>10221201
Not really, zoomer.

>> No.10221383

>>10221365
Not really. We went from Fornite to Fornite.

>> No.10221392

Same reason anything gets remade; Its a sign of desperation since you genuinely have no idea what the fuck to do with an IP other than redoing shit people already liked

>> No.10221803

>>10219785
>bad voice acting
>nonsensical story
>horrible soundtrack
>retarded mansion layout

Yea, I'm thinking cringe.

>> No.10221863

>>10221803
yeah i agree the remake sucks

>> No.10221893

>>10221375
Yes really, people like him were defintely there at the time and knew that people disliked fixed camera games.

>> No.10221929

>>10218964
RE0 is the opposite of greatness and quality

>> No.10221953

Can't we just say that both versions are good?. Each version has something the other one lacks, and that's not a bad thing.

>> No.10221954

>>10221953
This is the only correct opinion but /vr/ generally has shit opinions

>> No.10221964

>>10221953
Are you new to 4chan? Conflict is the only thing keeping this shithole alive.

>> No.10221975
File: 1.57 MB, 1080x816, conanvsconan.png [View same] [iqdb] [saucenao] [google]
10221975

>>10221953
>Hurr durr can't we just say both versions are good?
Because god forbid one has standards and understands how insulting remakes are

>> No.10222008

>>10221975
Remakes as a concept are not insulting at all, especially if they're done by the same crew who made the original like Resident Evil. The only artistic merit in a remake is the goal of surpassing the original, that is the only reason a remake should exist. Now for some, Resident Evil (2002) does not accomplish this, and that's their opinion. There is no denying that the 2002 version was made with a lot of passion, and it wasn't a corporate assembly-line product that the newer remakes are. The background designer even stated his desire to make every pre-rendered background as beautiful as possible. How often do you hear of something that based in today's day and age?.

>> No.10222053

>>10222008
>if they're done by the same crew who made the original like Resident Evil
It wasn't and I have no idea how this lie ever got started. The only people who worked on both were Mikami, a programmer on RE1 who got promoted to producer for the remake, and a few miscellaneous staffers. None of the other key people like Fujiwara, Iwao, Takeuchi, or Kamiya were involved with it.

>> No.10222105

>>10222008
Not the anon you are talking to, but honestly remakes should really be reserved for games that need them rather than just redoing something people already liked. Not saying there aren't any good remakes in the latter category, but there's a bunch of games out there which have cool ideas but are just rough around the edges and could do with a proper remake to do them right.

>> No.10222125

>>10221158
REmake meant RE1 had been released 4 times in a span of 6 years. There were also two releases of RE2, the release of RE3 and CV, spinoffs like Dead Aim, and then copycat games like Dino Crisis. And that's just from Capcom themselves. Everyone was sick of RE, it was tired and pimped out and no one cared anymore. They got a hit franchise and flooded the market to the point they killed it off just like Tomb Raider or Twisted Metal or Crash Bandicoot.

>> No.10222208
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10222208

>>10222008
>especially if they're done by the same crew who made the original like Resident Evil.
mikami is a hack, the real genius behind resident evil left capcom after the first game as he and mikami didn't see eye to eye at all so for the remake mikami had free reign and no one to tell him no which is why they went hard into the ridiculous halloween gothic haunted house direction. It's also the reason the beta resident evil 4 had ghosts

>> No.10222249

>>10221158
Code Veronica barely sold more than the Dreamcast release when they ported it to PS2. The days of selling 5 or 6 million copies of a fixed camera RE were long over by then.

>> No.10222580

>>10218881
declining sales, milk the pre-rendered era one more time.

at least they put effort in it

RE0 on the other hand.

>> No.10223408

It was a quick cashgrab and filler title. Code Veronica and 0 were being done by outside teams. Resident Evil 4 had just been turned into Devil May Cry and Kamiya was doing his own thing with it. So they decided to just remake the first game since they had a bunch of RE staff sitting idle at the time and development would be much faster since all the preproduction stuff was already done.

>> No.10223419

>>10218964
>Then they’d release RE2 and RE3 without changing anything on it and you’d buy it because of the pattern they established prior to those quick low-effort ports.
I'd bet that 2 and 3 were originally supposed to get the RE1 treatment but the bean counters determined that RE1 either didn't do well enough or it'd be prohibitively expensive to do the sequels so they farted out bare ports instead. Capcom was doing this a lot at the time, where they'd start remaking a franchise but then abandon it. The PSP remakes of Mega Man 1 and Mega Man X, for example.

>> No.10223538

what's the issue with RE0? The stupid boss at the end?

>> No.10223701

>>10223419
Realistically, yeah, that’s probably what happened. They figured might as well complete the collection for GameCube owners and release it as-is. I might be remembering it wrong but it was a budget title at $29.99 so you could get those two games for the price of one. I remember as a kid though being put off by the low effort. Seemed like Capcom was shitting out low effort games by the end, probably soured experience with their games not selling much. Like the Mega Man Transmission (?) game where every level was just a bunch of squares and ladders. Or PN03.

>> No.10223745

>>10223538
>Dual character mechanic is completely worthless. AI is completely retarded, multi character control is awful, and Billy does more damage, has more health, and runs faster anyway. The best course of action is to leave Rebecca in a safe room and ignore her unless she's required for progress.
>No item boxes was the worst mechanic ever thought of for the series and devolves into lugging shit back and forth from each new game area and then dropping it in the main hall
>Enemy design is an all time low for the series. Literally everything in the game is just "animal, but big" Half the bosses have no actual attacks, and zombies constantly respawn even in places where it makes no sense.
>the game is filled with puzzles that require some random specific item for no reason other than tedium. This combined with no item boxes and small inventory space means a lot of gametime is going to be forced backtracking unless you already know what's coming.
>the aesthetic and tone of the game is incredibly boring and drab. Everything in the game is brown, rusted, old, dark, and lifeless
>the plot is hilariously bad, and nothing that happens in the game even matters
Overall, the game more than anything is just boring. There's nothing at all exciting, memorable, or innovative in a good way about it. It feels like a game where 30-40% into it's dev time, everyone involved said "damn this game sucks" but then they were still forced to complete it to oblige the deal with Nintendo.

>> No.10224047

>>10222208
>doesnt even mention tokuro fujiwara, the real designer behind biohazard
we can agree that mikami is a huge fraud. even goof troop rips off higemaru (and especially that japan only sequel)

>> No.10224056

>>10222249
The PS2 port of CV sold a lot for a late port of a shitty spinoff game developed by a third party.

>> No.10224102

>>10218881
Had a deal with Nintendo, simple as. Were going to remake 2 and 3 as well but the sales weren't there.

>> No.10224208
File: 771 KB, 1284x1284, 1672933391008316.jpg [View same] [iqdb] [saucenao] [google]
10224208

>>10221365
They don't. They could, but they don't...

>> No.10224214

>>10222105
>honestly remakes should really be reserved for games that need them rather than just redoing something people already liked.
Like DMC 2?

>> No.10224618
File: 313 KB, 1700x2338, Hobby Consolas 122 tiosinnombre.pdf-063.jpg [View same] [iqdb] [saucenao] [google]
10224618

>>10218881
We already told you, he signed a deal with nintendo for five years from 2001 until 2005

>> No.10224625

>>10220686
Steam is a great frontend for games

>> No.10224772

>>10223745
>>No item boxes was the worst mechanic ever thought of for the serie
Yeah it sounds interesting on paper but in practice you still have item boxes. They just end up being a pile of glittering shit on the floor of a hub area you have to walk around and hope you're in the right position to pick up instead of a nice list you can sort through. If they didn't want to do the magic connected item boxes, just put disconnected ones in a few strategic locations and keep the dropping mechanic. Braindead stuff like that, the hookshot, and Billy being unable to combine herbs makes me think the game wasn't really playtested at all.

>> No.10225249

>>10224056
CV isnt a numbered title but it really shouldnt be considered a spinoff,pretty important story stuff inbetween RE1 and 5 and RE4 feels much more like a spinoff than CV.

>> No.10226112

>>10221803
>bad voice acting
I'll give you that but the camp is FUN and the cheesiness is why it's still remembered to this day
>nonsensical story
The story is exactly the same between the two. REmake has Lisa added on while Original has more choices/endings. But the entire plot is the same thing.
>horrible soundtrack
Only the "Director's Cut DualShock Version;" the one with the zombie on the cover. The REmake shares the same music with Original and 1st Director's Cut.
>retarded mansion layout
It's literally the same between both games?

>> No.10226124

Oh is this the fucking thread where you obnoxious hipster faggots pretend that REmake is a bad game again?

Fucking kill yourselves.

>> No.10226132

>>10226112
>I'll give you that but the camp is FUN and the cheesiness
I like how youtube have convince people that RE1's voice acting is actually good for being so bad.

>> No.10226145

>>10218952
>he felt like he didn't ruin the original as much as he could
Exactly this. OG RE feels like more of a team effort. With the rest of the team far more talented than Mikami himself. The whole thing becomes painfully obvious when you look at his later games like the evil within. Where mikami had far more influence.

>> No.10226197

He wanted to familiarize the development team with the gamecube hardware so they could get more experience for RE4 (which would have been moved over to gamecube by this point, even if not yet in its final iteration).

It's hard for people to conceptualize it now because REmake is incredibly popular and Zero is widely shat on, but at the time Capcom considered the remake to be a smaller side project. Zero has a much larger budget with far more detailed (and expensive) pre-rendered backgrounds and FMVs.

Zero was very much supposed to be the 'next big thing' for the series since RE4 was still going to take awhile to release. It just ended up being ass while REmake was remarkably good relative to the scope of the project.

>> No.10226348

>>10223745
>Literally everything in the game is just "animal, but big"

It gets even funnier when you realize those are just stock models that they bought and oversized them, doesn't get any lazier than that.

>> No.10226415
File: 612 KB, 906x1990, cut enemies RE1.png [View same] [iqdb] [saucenao] [google]
10226415

>>10226348
Most of the enemy roster is junk that was discarded from RE1. The monkeys are a RE 1.5 enemy too.
Here's a very young Jun Takeuchi talking about how they had these kinds of monsters originally and decided they sucked before making things like the Hunter. He even mentions scorpions, which was probably another idea the 0 team dug out of the trashcan.
https://youtu.be/-o4DtcmVDr4?t=923

>> No.10226441

>>10223745
None of those complaints crossed my mind while playing it. Not a standout experience but old RE is a formulaic genre in general so I don't see the issue.

>> No.10226483

>>10223745
>The best course of action is to leave Rebecca in a safe room and ignore her unless she's required for progress.
Until that part about 3/4 through the game where you get fucked if you send Billy up on the hookshot and have to backtrack allllll the way back to the start of the game through a bunch of respawned enemies with Rebecca to fetch a puzzle item only she can pick up. The same puzzle item is just a few rooms away if she goes up instead. There's no indication sending Billy will fuck you like this and there's no way for him to go back down and switch places with her.

>> No.10226990

>>10226112
>The REmake shares the same music with Original and 1st Director's Cut.
nope, the remake actually makes them sound worse, and sped up in the HD Remaster

>>10226124
seethe bitch

>> No.10227013

>>10226483
This was pretty cool. More games should do this sort of thing.

>> No.10228228

>>10226132
It has soul which is more than i can say for Remake's dialog. Remake Jill confronting Wesker in the lab sounded more like she just caught him stealing her dessert out of the company fridge than discovering her boss was a mad scientist that set her team up to die.

>> No.10228534

>>10221803
>>bad voice acting
The remake's voice acting is also awful, just in a way that is incredibly boring. I'd say it's literally only beat out by RE1 in the main franchise for bad VA work.
>>nonsensical story
The remake's story is far more nonsensical with the hidden underground tomb housing the immortal tentacle monster that nobody talks about beyond two files (in addition to the goal being to leave the mansion, and to get to Lisa's cabin, they literally leave the mansion).
>>horrible soundtrack
The remake has the exact same soundtrack.
>>retarded mansion layout
The remake has the exact same layout except actually made more retarded (the library is a fucking boss arena? The caves have several levels despite there being no practical use for them at all?)

>> No.10229508

>>10219853
2 and 3 were on n64, the fuck you talking about

>> No.10229523

>>10229508
3 wasn't on N64, but it was on gamecube

>> No.10229560

>>10218896
Fpbp

>> No.10229586

>>10229508
One Mario gaem at launch and RE2 at last know your gaem(s)

>> No.10229710

>>10221365
idk about him, but i would certainly say that
even just looking at it from a hardware pov its very clear we hit a bottleneck like over a decade ago
crysis STILL looks like a modern game and that shit is from 10yrs BEFORE 2017

>> No.10229731

>>10221201
considering the series started on PS, yea i would assume nearly the entire RE fanbase prolly had a PS2, and likely wouldve bought a new RE game
GC had a very small marketshare and REmake and 4 being exclusive to it pissed a ton of people off

>> No.10230104

>>10229731
PS2 owners didn't buy Code Veronica, Outbreak, Dead Aim, or 4 in huge numbers. I don't know why people think REmake or 0 would have been any different.

>> No.10230491

>>10230104
>PS2 owners didn't buy Code Veronica, Outbreak, Dead Aim, or 4 in huge numbers. I don't know why people think REmake or 0 would have been any different.
There are various reasons for each of those.
With Code Veronica, you had to be there. Its press in Western PlayStation magazines was incredibly spiteful because console wars make people more invested in the brand, so CV was written off after its initial DC release by PS2 owners thanks to the PS magazines offering a word of mouth about how it wasn't a real RE game (you can see some elements of this persist to this day btw).
Outbreak actually did do extremely well for an online spin-off on a console where online only functioned in two of three major territories (those being America and Japan- EU did not have online functionality on PS2). Almost outperformed Zero's GCN release, Outbreak File 2 is what flopped.
Dead Aim was seen as another lightgun game, and the prior two were complete disappointments for fans.
And 4 did do well, did double the sales of the GCN version. It more than proved that PS2 players wanted the mainline titles the Gamecube was getting.
>>10221201
Silent Hill 2 and 3, MGS2 and the original version of MGS3, The Haunting Ground, and Devil May Cry were all massive successes and all used fixed camera angles. This meme only arose due to pseudo-intellectuals wishing to ascribe a reason a trend fell off, when the reality has more to do with creating a box being more appealing as a developer than specifically designed corners of the box.

>> No.10230494

>>10225249
>CV isnt a numbered title but it really shouldnt be considered a spinoff,pretty important story stuff inbetween RE1 and 5 and RE4 feels much more like a spinoff than CV.
Can people stop this meme about CV being important for 5.
It isn't. It really fucking isn't.

>> No.10230501

>>10222125
That wasn't at all the case. Nobody bought RE1 more than once, maybe twice, except for diehards. People don't buy ports unless they really like the game and "Greatest Hits Editions" were pretty fucking standard.
"Two releases of RE2", you mean a black label and a DualShock Version/Greatest Hits Version? Are you stupid?
>Everyone was sick of RE
Far from it at the time. The issues had to do entirely with Capcom getting cocky, and in particular, Shinji Mikami failing in his role as producer of the franchise to see where the wind was blowing. He wanted to divorce the series from PlayStation despite promises for RE4 (then RE3) being developed for the PlayStation 2. He went to Xbox which led to the abysmal sales of Dino Crisis 3, and then went to Nintendo, to sell a game on an underperforming console, for an audience that didn't want it in the first place.

>> No.10230523
File: 248 KB, 714x426, re4 sales.png [View same] [iqdb] [saucenao] [google]
10230523

>>10230491
>And 4 did do well, did double the sales of the GCN version.
That's a whole post full of angry fanboy cope but this is the saddest one. It didn't even double the Gamecube sales. Even if it had managed that it would still have been a disappointment for a numbered RE title. This is a series that did 5 and 6 million sales on the Playstation alone for its first 2 installments. Plummeting from that to 2.3 million on the most popular console in history is a disaster no matter how you try to spin it.

>> No.10230530

>>10230523
It "plummeted" to that because of the various factors listed, in addition to releasing when the generation the PS2 was in was basically ending.
Mikami wasted time and resources chasing everything but the PS2 and killed the series briefly in the process. If people were truly sick of RE, it would've actually died there and had not still had near-annual releases up until 2012 (where it stopped briefly, before resuming in 2015).

>> No.10230567

>>10230491
Silent Hill games don't use fixed camera angles you retarded secondary. 2 onwards let you use directional controls instead of tank controls too. Goddamn I hate you faggots who think every old horror game was a straight Resident Evil clone.

>> No.10230568

>>10230567
>Silent Hill games don't use fixed camera angles you retarded secondary.
They have a camera you can control, yes, but by default the camera positions itself at fixed angles. There is a reason people call Silent Hill and Resident Evil the same type of game, and that is because they visually look similar.

>> No.10230571

>>10230523
gamecube basically deflated the franchise, it's sad.

>> No.10230574

>>10230568
sh camera is mostly a chase cam that works to keep the player in frame and adjusts even if its position is fixed.

>> No.10230582

>>10230568
By default the camera follows behind the character and will try to keep itself oriented there. The camera system has more in common with the 3D GTA games than Resident Evil. They don't even look remotely similar either, because one uses pre-rendered backdrops and the other has always used real time rendered 3D environments.

>> No.10230617

>>10230491
>Silent Hill 2 and 3, MGS2 and the original version of MGS3, The Haunting Ground, and Devil May Cry were all massive successes and all used fixed camera angles.
Maybe Resident Evil should have tried doing some interesting stuff like those games did instead of relying on the same formula of grade school puzzles and braindead combat that was wearing thin after the second game.

>> No.10230874

>>10224214
Absolutely. The Fire Emblem 2 remake also springs to mind as a weird missed opportunity considering it was always the black sheep of the series but the remake did basically fuck all to address its problems

>> No.10231007

>>10221365
Yes

>> No.10231243

>>10230617
>Maybe Resident Evil should have tried doing some interesting stuff like those games did instead of relying on the same formula of grade school puzzles and braindead combat that was wearing thin after the second game.
That really isn't true for general audiences at all.
Resident Evil 2 and 3, which were blatantly derivative and lesser works than the original, got tons of praise at the time simply because no other games did RE's gameplay loops as well as RE. Same with CV, tons of critical praise, but was commercially worse off due to various exclusivity deals and bad press from the outlets for the only other major platform it launched on (and no, I don't consider the limited launch of CV on the GCN several years after the fact to be 'major').
I'd also say they did do interesting things with the formula in most of the games.
>2
Has the zapping system to make up for a lackluster series of levels.
>CV
Tons of things people at the time loved. First person weapons, dual wielding, 3D environments and a return of 3D items, completely different level design philosophies, and the multi-protagonist setup.
>Zero
Two playable characters at the same time, and while it's difficult to use them well, Capcom included the Japanese difficulties that time around for a reason.

>> No.10232365

>>10230491
>(those being America and Japan- EU did not have online functionality on PS2)
The first Outbreak didn't have online in Europe but File 2 did.

>> No.10232395

>>10230523
mate, RE4 on ps2 "sold" more than 100 million piracy copies.
Do understimate: Italia, Portugal, Greece, Spain, Hispano América, South Asia and North Africa.

Also know as piracy central.

>> No.10232425

>>10221365
arkham knight from 2015 looks better than most AAA games released today

>> No.10232539
File: 297 KB, 390x314, file.png [View same] [iqdb] [saucenao] [google]
10232539

>>10221365
New games do absolutely "mog" as in they're as fugly as a mog LMAO

>> No.10232547
File: 152 KB, 1280x853, im-88303465.jpg [View same] [iqdb] [saucenao] [google]
10232547

>>10220336
Left looks like a real manor, the right looks fake and gaudy. Tr4sh isn't real RE so who cares.

>> No.10233201

>>10218881
For fun. It was a passion project.

>> No.10233205

>>10233201
Yeah that was worth the bump!