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/vr/ - Retro Games


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File: 23 KB, 512x448, 31-06072011_101533.png [View same] [iqdb] [saucenao] [google]
10205428 No.10205428 [Reply] [Original]

This game is so soul crushing. One day you are with your bros rebelling against the Empire and his goofy henchman Kefka. And when things are going your way, just out of the blue:
>The world is completely obliterated. Some towns have disappeared, others are entirely wiped out. Ecological disaster makes the sky looks like it's puking.
>Your friends are either dead or are an empty husk of their former selves with no wild to fight. Most of them seem to have lost their marbles too, with some of trying to kill themselves directly or indirectly through alcohol.
>Ordinary people are either trying to survive Kefka's tantrums or are unable to cope with the lost and cherish the old times after one year.
>Not a single upbeat soundtrack, at best bittersweet.

No matter whether you beat the game or not, the whole world is beyond saving. This is how Kali Yuga feels like.

>> No.10205442
File: 649 KB, 1284x1113, FF1.png [View same] [iqdb] [saucenao] [google]
10205442

There are gleamers of hope in WoR though, such as Terra taking care of all the children.

Anyway WoR is basically just the same idea as FF1. The key difference is that you got to see the world before it got ruined so it has a greater impact.

>> No.10205443

>>10205428
>Some towns have disappeared, others are entirely wiped out.
Come to think of it, isn't Vector the only town/city that's gone?

>> No.10205565

>>10205428
Yeah it was pretty great,

>> No.10205635

>>10205428
Eh, it's my favorite RPG for sure, but IMO it could've been even more soul-crushing than you make it sound like:
>Some towns have disappeared, others are entirely wiped out
The only city that has completely disappeared is Vector, and even that was abandoned prior to the end of the world. Only Mobliz was wiped out by Kefka, at least that we see. Narshe was also almost completely abandoned, so there's that. Every other place is intact.
>Your friends are either dead or are an empty husk of their former selves with no wild to fight. Most of them seem to have lost their marbles too, with some of trying to kill themselves directly or indirectly through alcohol.
The only ones we see this way are Celes (only if Cid dies), Terra, Setzer (who cheers up after a single pep talk), and Strago. Maybe Mog, but all he says is he thought everyone else had died. There's Cyan's torment, but that comes from way before that.
>Ordinary people are either trying to survive Kefka's tantrums or are unable to cope with the lost and cherish the old times after one year.
Eh, the only places we see that are straight-up depressing are Albrook and Mobliz (and the latter has some hope anyway), and Narshe of course. Tzen does get struck by Kefka but it's minor and people there aren't as gloomy as in Albrook, and there's a couple of people in Kohlingen that are depressed, but everywhere else they're kind of whatever, or even defiant or determined to go on in the case of South Figaro.
>Not a single upbeat soundtrack, at best bittersweet
Searching for Friends is the game's ultimate theme of hope for the future, and it's WoR-exclusive.

>> No.10205667

I always liked how the overworld theme changes from the somewhat upbeat/sentimental adventure track to what feels like a funeral march. On my first playthrough I ended up changing the text box background to a reddish-purple gradient after arriving in the WoR, and now I do it on every playthrough when reaching WoR. I also liked how the WoR brought back areas from character's pasts that they would have preferred to have forgotten about, like Daryl's tomb and Ebon's rock. Having one of the 12 dragons randomly flying around making using the airship a risk until he was taken out was also a nice touch. Just a general feeling like the world itself was trying to destroy you.
FF6 and FF5 are the only two console RPGs I've ever played that gave that feeling of fighting a losing battle against an opponent who can reshape the world itself.

>> No.10205727

>During the development, for the Tzen event in the World of Ruin, originally if the time ran out, Sabin would actually die! Then if you came back to Tzen with Edgar in your party, it would trigger a scene with Edgar wandering forlornly around Tzen in the middle of the night, searching through the rubble in vain for his brother… “I’m coming... I'm coming to save you!”

>> No.10206132

>>10205727
Big if true

>> No.10206261

>>10205428
Best OST ever. The characters are perfect too. RPGs peaked here.

>> No.10206263
File: 1.64 MB, 1196x895, almost.png [View same] [iqdb] [saucenao] [google]
10206263

There might be some optimism left but the ecology doesn't really look like it can recover anytime soon.

>> No.10206286

>>10206263
>almost
kek

>> No.10206309
File: 1.57 MB, 1024x768, xiaomu_that_s_bullshit_but_i_believe_it_by_thegamerlover_db1uzo3-fullview.png [View same] [iqdb] [saucenao] [google]
10206309

>>10205727

>> No.10206346

>>10206309
https://shmuplations.com/ff6/
>At the end of the game, we originally were going to have Terra disappear along with all the other Espers. We thought it would be a waste, though, to have Terra erased like that just when she had awoken to her humanity. So instead we made her lose her magic powers and remain in the world.

>> No.10206424
File: 57 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
10206424

>>10205442
One year after the day of judgement and flowers cannot grow. FF1 seems to portrait a decayed advanced civilization, as opposed to a decaying world, though it is true that thanks to the Four Fiends the world is starting to decompose. FF1's world feels mysterious and exciting, even the music does its part to transmit optimism. It's up to debate whether or not the old civilization disappearing was a good or bad thing.

>> No.10206483

>>10206263
Oy vey

>> No.10206584

what's the best way to experience FF6 in 2023?

>> No.10206612

>>10206584
SNES original. If you must, look into patches that fix the censorship and maaaaaaaaaaybe another one that adds B-button dash. That's it. Anything else outside of more involved ROM hacks for veterans of the game (such as one of the gorillion "relocalization" mega patches) is for the gays.

>> No.10206653

>>10206612
This.
Total Graphics Uncensorship is an oldie but goodie if you want the most basic level of uncensorship.
Unless you need the GBA script port (which for some reason has a bunch of minor "qol" hacks bundled in the patch), do not fall for the text-hack meme, none of these little "relocalizers" know Japanese and it's a travesty.
If you want a "New Game+" after playing the game, T-Edition and Divergent Paths are the best of the best. The former is more technically impressive, but surprisingly I enjoyed the latter much more.

>> No.10206687
File: 83 KB, 800x450, sign.jpg [View same] [iqdb] [saucenao] [google]
10206687

>>10206653
>none of these little "relocalizers" know Japanese and it's a travesty.
What, really? The fuck're they doing with their lives, then?

>> No.10206707

>>10206687
Basically, what happened is one dude got the bright idea to take the SNES translation and replaces bits and pieces of it with the GBA translation and the supposedly overly-literal fan translation that had been around for ages, and call that a "relocalization" that was supposed to be more faithful to the original Japanese, and people actually fell for it including myself at the time because he also packaged it with a metric fuckton of bug fixes and QoL changes and essentially sold it as the One Hack to Rule Them All. Then it came out that the old fan translation was amateur and inaccurate as fuck and that the guy didn't know a lick of nip, but not before several others decided they wanted in on this and released their own megahacks with their own cocktail of moving bits of translated texts here and there, working off of the GBA text more instead of the SNES text, adding moar QoL and gameplay changes, etc.

>> No.10206712

>>10206707
>the guy didn't know a lick of nip
Refering to the dude who created the "relocalization", mind you, not the guy who did the fan retranslation, who was an amateur but at least knew some Japanese.

>> No.10206729

>>10205667

Doomgaze isn't one of the 8 dragons, just a demon

>> No.10206736

I disliked how inconsistent the tone of the game was in the first half, but the WoR makes up for it. It was pretty well done.

>> No.10206737
File: 57 KB, 413x570, irony.jpg [View same] [iqdb] [saucenao] [google]
10206737

>>10206687
Getting blacklisted from the industry because professionals are getting fed up with them.

>> No.10206897

okay fine you convinced me i'll play final fantasy again
should i start with emulating the NES version of 1? play in sequence of release? or jump into emulating 6 with the total graphics uncensorship like >>10206653 said, since i played that growing up too?
i played a lot of final fantasy legend on gameboy too, but when i tried them again a couple years ago they didn't grab me and got repetitive. i used to like the way they blended in old real world nomenclature of ancient cosmologies, even if it was done in a grabbag way like how evangelion used the nomenclature of christianity in obtuse ways for the sake of seeming obscure and therefore cool

>> No.10206936

>>10206707
The part I don't get is why every other relcalization (besides hairy_hen's - the girl's, go figure) sucks the original guy's dick so much. Does he have dirt on them that prevents them from ignoring him entirely in their credits or something?

>> No.10206947

>>10206897
>play in sequence of release?
Hell no. FF1 is more akin to an old school RPG where you're just plopped in a world to explore around in and you're expected to strategically save and delve dungeons in a way where you can portion out your 5 available spell usages and drag your dead party members back to a town if you're hit with an unlucky crit. I love it, but it's a world apart from playing FF6. FF2 and FF3 are worlds apart in their own ways as well. Unless you feel like playing FF1, I would say just jump into FF6, or FF5 if you're based.

>> No.10207035

>>10206936
I guess he has street cred or whatever because he was the first to do the whole FFVI megahack thing and they all know they're aping him in that sense, even if what he did was nothing special. Goes to show you how ultimately talentless all these fuckers are.

>> No.10207091

>>10205727
Nice fanfiction. Now write a creepypasta about a haunted prototype cart that has that scene in it.

>> No.10208010

>>10207091
>She didn't read the thread
EXPOSED.

>> No.10208017

>>10205635
OP is describing the game more evocatively than it is

>> No.10208220

Is the GBA version worth playing? I heard that the audio sounds like shit.

>> No.10208226
File: 461 KB, 1000x544, ffKefka.jpg [View same] [iqdb] [saucenao] [google]
10208226

lol im so heckin evil and random!
>holds up spork

>> No.10208253

>>10208226
you didnt play the game

>> No.10208262 [SPOILER] 
File: 1.15 MB, 1383x1080, Sacrilege_trash.png [View same] [iqdb] [saucenao] [google]
10208262

>>10206936
The part I don't get is how the guy weaseled himself into the Final Fantasy IV ROM hack community as well and managed to convince everyone that his FFIIUS hack was the BEST way to play, after literal years of FFIIUS being derided as the WORST way to play and being ignored in favor of FFIVJP hacks.
I was watching Andrew Bluett's Final Fantasy IV retrospective the other day, and I was absolutely stunned that he had footage of that hack and didn't realize that he was platforming fanfiction. "Not only does Cecil say goodbye to Golbez, but he even calls him by his real name!=o" Except there is literally no version of the game where this happens, even in the DS version that introduces the idea, whoops. I don't know how he made that blunder when he can do basic-weeb research on Faris' first-person pronoun in the next video and use the fan-translation for "historical" reasons, but he couldn't get this right. Thank Christ he didn't make a FFV hack, 'cuz he no doubt would've held a spell over that game too.
That guy knows how to market himself to autists and posers, I'll give him that.

>> No.10208291

>>10208220
GBA is where we start seeing censorship that even affects the original Japanese version, and the audio and visual experience took a massive hit, so no. T-Edition basically obsoletes the GBA version since it carries over so much of the content. I just wish there was a hack that JUST carried over the Advance stuff and left it at that, though. But you're not missing too much, all of the extra content they added in the Final Fantasy rereleases are lackluster.

>> No.10208441

>>10206612
>>10206653
Is there really not one competent fan translation? After seeing Clyde Mandelin's breakdown on just how much the SNES port actually does fuck up the story I almost don't want to go back to it. The guy went line by line through almost every dialogue, I feel like somebody could basically translate off of that alone

>> No.10208494

>>10208441
>The guy went line by line through almost every dialogue, I feel like somebody could basically translate off of that alone
Oh fuck, no. He did many highlights, sure, but that's still not even half a dissection of the full script.
It's really telling that he just ported over the GBA version for T-Edition. That really is the most competent one, even if it makes submariner-fags seethe.

>> No.10208504
File: 670 KB, 858x754, 1679143444528282.png [View same] [iqdb] [saucenao] [google]
10208504

>>10208494
Are you sure we're talking about the same thing? He didn't get every line because it was a single playthrough, but "not even half a dissection of the full script" isn't accurate, he got 85.8% of it

>> No.10208509

>>10208504
Oh, you're talking about the video series. Haven't seen it, too long to sit through, just read the more summaried version he wrote on his site.
Point still stands. The Tom Slattery version is the only one professionals take seriously.

>> No.10208542

>>10208509
Yeah you have to be the kind of weirdo (like me) who listens to radio shows or podcasts etc as background noise. It's livestream format too so there are occasional random side conversations about Dan Quayle and hardware stores. But it's really very interesting and hard to say it isn't a comprehensive breakdown when he analyzes multiple translations line by line compared to the original Japanese.

I just want to play the SNES version without a butchered script but fuck it maybe next playthrough I'll just try T-Edition

>> No.10208557

>>10208441
hairy_hen is your best bet out of the fan-efforts because she was the only one with the balls (heh) to basically tell Rod to screw himself.
I think she took time off to learn Japanese so she can come back with a massive 2.0 rewrite (an actual one, not a pretend one) but she hasn't updated since 2019, I imagine Rod's mafia-style racket was too much for her.

>> No.10209194
File: 14 KB, 512x448, 60-04072011_172948.png [View same] [iqdb] [saucenao] [google]
10209194

>>10205635
>The only city that has completely disappeared is Vector, and even that was abandoned prior to the end of the world. Only Mobliz was wiped out by Kefka, at least that we see. Narshe was also almost completely abandoned, so there's that. Every other place is intact.
And THAT'S not enough right? Besides the light of judgement which is running amok causing chaos anywhere (Obvious example is Tzen). And these are only the most visible examples due to their relevance to the plot. The whole world was nuke on a unprecedented scale. Yes, it could have been worse, literally every single location could have been wiped out, doesn't make the current outcome much optimistic though.
>The only ones we see this way are Celes (only if Cid dies), Terra, Setzer (who cheers up after a single pep talk), and Strago. Maybe Mog, but all he says is he thought everyone else had died. There's Cyan's torment, but that comes from way before that.
They are completely defeated. Cid survival only postponed Celes final destiny, she was very lucky to find Sabin so soon, the only character with mental integrity, no doubt thanks to Duncan's training. But she came late to the party and otherwise would experiment what others did. Terra is an empty husk. Setzer wasn't easy to convince if he spent one year doing nothing at all being just a drunktard, despite having another ship very close to him. Of course, seeing the people you thought were dead being alive might have an big impact in your spirit. How long before he would have committed suicide? Cyan affected by his family death, but he wasn't living isolated in a cave crafting fake flowers, pretending to be someone else, that's completely mental which adds to the image of total defeat that WoR actually conveys. Edgar who tries to act edgy by ignoring his friends, after one year without any news at all. Locke who gives up the fight against Kefka to resume the search for the legendary treasure.

>> No.10209203
File: 28 KB, 512x448, 59-04072011_172933.png [View same] [iqdb] [saucenao] [google]
10209203

>>10209194
Strago joins Kefka's cult, no doubt after realizing he was alone in the world. And we haven't even touched on important NPCs such as Banon and Arvis.
There is a Freudian element to the game on how the represed eventually manifests itself. The characters all have their own traumas, but they could shoulder on and fight against the Gestahlian Empire. After the day of judgement, most of them lost their will to fight and return to their old habits without any hope of seeing each other again.
The whole affair serves to show how strong is. He is the only one that, one year later, has any hope of finding his comrades without showing any indication of madness or despair. Celes has the benefit of doubt, but she was in comma until recently, judging by her friends, I doubt she would last longer before developing some serious condition, specially given that she feels like she is the traitor and is the product of laboratory experiments. Look how Kefka ended up.

>> No.10209208
File: 58 KB, 512x448, 56-04072011_172905.png [View same] [iqdb] [saucenao] [google]
10209208

>>10209203
>Eh, the only places we see that are straight-up depressing are Albrook and Mobliz (and the latter has some hope anyway), and Narshe of course. Tzen does get struck by Kefka but it's minor and people there aren't as gloomy as in Albrook, and there's a couple of people in Kohlingen that are depressed, but everywhere else they're kind of whatever, or even defiant or determined to go on in the case of South Figaro.
Mobliz is an example of defeated population. Only children and two teens, how do they provide food for everyone? Probably by scavenging what's left in the ruins of Mobliz. Let's not forget how Humbaba had them dominated. Were not because of the arrival of our heroes, they would have been destroyed too. And that makes me recall there are many creatures like him who run rampant through the world like the eight legendary dragons who are already controlling several locations such as Narshe, the Opera or the pass between Zozo and the mountain. In the game there are two npcs who triggers memories of more pleasant times, but I think this serves as a representation of how people think around the world. Even Kohlingen seems to have survived better than many other towns and people cannot cope. I cannot think of many places with the wild to fight. The idea that Tzen is struck lightly when even Sabin is about to die in trying to save a child says how dangerous it was, and most people in that scene can't do anything to avoid Kefka's tantrums. And it is said that this is not the first time or the only place that receives Kefka's punishment.

>> No.10209210
File: 47 KB, 512x448, 7-08072011_195710.png [View same] [iqdb] [saucenao] [google]
10209210

>>10209208
>Searching for Friends is the game's ultimate theme of hope for the future, and it's WoR-exclusive.
We haven't even glared at the worst of all: What happens once they defeat Kefka? The worst is yet to come:
- In the past the world was hold tighly by the Empire. Now that it is gone and resources are scarce and the big bully, Kefka, is gone too, they will fight among each other for survival. Towns will fight with each other and with their neighbors. If Celes struggles to save Cid are of any indication, 2/3 of available sea food are useless for survival. If flowers, as Cyan shows, don't grow, then fruits won't grow either. Only meat for mosters who are now tougher than they used to is available. Once the food that survived from the latest harvest and was stockpilled is gone (which will last a bit more thanks to the population shrink due to Kefka's nuking the surface), there will be civil wars around the globe the result of all will be a hunter-gatherer civilization.
- Narshe was one of the most advanced towns, it was the place that the Empire used to extract minerals and build their machines, it is a steam town after all. But now is inhabitated by monsters and the people who knew how to operate the machines are long gone. Vector had the most advanced laboratories, and it was eradicated too. Their most prominent scientist, Cid, is (presumable) alive but for how long? He was about to die were not for Celes's efforts. Given the lack of living standards I presume he will die soon, he lacks the mediums to teach his knowledge to a number big enough to save his knowledge. At least steam ships and flying ships are still working, but there is nobody who can provide the pieces to repair or create new ones.
- Legendary creatures stronger than anything ever seen walks the surface of the earth once again. After the heroes defeat Kefka, they follow their own roads separately. How will civilization face them without the aid of steam suits?

>> No.10209215
File: 45 KB, 512x448, 1-08072011_212238.png [View same] [iqdb] [saucenao] [google]
10209215

Dangerous fauna, scarce resources, no powerful nation to control warring states (Give it enough time and Edgar will try to slave other towns, yesterday's heroes are today's tyrants). The future looked bleak before Celes and Sabin put a team of Heroes to kill Kefka. Now, no amount of heroes can save civilization.

>> No.10209329
File: 103 KB, 564x428, 1666721516870113.jpg [View same] [iqdb] [saucenao] [google]
10209329

>>10209194
>>10209203
>>10209208
>>10209210
>>10209215
Hey buddy I think you got the wrong site. Fanfiction.net is two blocks down.

>> No.10209530

>>10205428
You will never be a woman

>> No.10209531

>>10205428
man i just started it up again last week and finally got through the world of ruin (except kefka's tower), which was way more fun than i expected it to be. i won't soon forget the cult of kefka tower either, thought i was fucked on the way out since i had no mp but i forgot i had elixers til a couple fights in.

>> No.10209641
File: 147 KB, 300x300, 1675343317768335.png [View same] [iqdb] [saucenao] [google]
10209641

>>10206707
>>10207035
Am I the only one thoroughly unimpressed with the "megahack" fad that fan-translations are doing?
I don't care to dabble much in glitch-fixes and enhancements/improvements unless I'm in a certain mood. When I go for fan-translations, I go for the purest experience, otherwise I might as well be playing a re-release. At least that semi-retarded SkyRender was cool enough to offer it but leave all that crap optional, that's actually a respectable approach since a good amount of the fun in these old games is bug-exploitation. It's like they're afraid of their work standing on its own merits so they cram in as much superfluous shit as possible to obfuscate that inconvenient fact.
If you're telling me I can blame Rodimus for starting this shit, congrats, that's enough to make me go from disliking him to outright hating him.

>> No.10209773

>>10209641
>It's like they're afraid of their work standing on its own merits so they cram in as much superfluous shit as possible to obfuscate that inconvenient fact
That's exactly what it is. If they didn't do that, anyone with a functioning brain cell would be able to see that they're just LARPing as translators. As such, they have to try to market their hacks as "definitive versions" or whatever, and that entails adding a ton of extra shit as selling points.

>> No.10209913
File: 140 KB, 243x314, scope.png [View same] [iqdb] [saucenao] [google]
10209913

>>10208504
>>10208542
Looks like I have something to add to my watchlist, neat.

>> No.10210489

>>10206687
ff6 translation mods are pretty much a dick waving contest. holier than thou type shit

>> No.10210505

I want Celes' feet in my mouth

>> No.10210631
File: 89 KB, 1209x1080, Screenshot_20230902-014924~2.png [View same] [iqdb] [saucenao] [google]
10210631

>>10209531
and there you have it
great game, kickin myself for quittin it twice cause i'm gonna want a break before the next finfan i play.

>> No.10210667
File: 6 KB, 256x224, 1511561415679.png [View same] [iqdb] [saucenao] [google]
10210667

oh yeah one question. is this screen actually in the game or just in a romhack? apparently you press equip and L or R but that didn't work for me

>> No.10210678

>>10205428
https://www.youtube.com/watch?v=otSICnY7L2Q

>> No.10210695

if you don't save cid then you deserve to be gangstalked terrorized laser beamed and have your bank accounts frozen.

>> No.10210735

I think the WoR is one of the best examples of how to do a non linear JRPG.

>> No.10210972

heard good things about ff6 brave new world. redpill me on this one. I usually stay away from jrpg fan hacks because they cant write proper stories/dialogs which is most often one of the main things in a jrpg. maybe this one is better?

>> No.10211003

>>10210972
It's not. Just play the game the way it's meant to be.

>> No.10211107
File: 38 KB, 503x337, Screen Shot 2014-08-06 at 6.23.18 PM.png [View same] [iqdb] [saucenao] [google]
10211107

>>10209531
https://www.youtube.com/watch?v=70yB2wHjWsc

Not only is incredible the amount of content (items, summons, dungeons, characters, changes in old locations) but the game gives you a lot of character background. Surprising enough if you browse /vr/ for some time you will find out that people usually don't like WoR due to precisely that lack of guidance or linearity.

I think that, in many ways, CT is the superior jrpg experience due to character design, world design, combat and in general how polished everything feels like, but FF6 just went nuts with the actual roleplay experience. Thanks to WoR, the world is more convincing and you will found yourself more invested in the game than any other rpg. It is maybe the only FF that actually deserved a second part.

>> No.10211164

>>10210667
>you press equip and L or R
A regular keyboard can't detect a simultaneous press of three letter keys. Try rebinding L and R to shift and control. If the screen still doesn't come up, then it's not in the game.

>> No.10211186

>>10210972
I only played up to WoR but I thought it was great. I used the Vanilla version of the hack which replaced their cringey retranslation with one based on Slattery's (GBA).

>> No.10211293
File: 5 KB, 190x144, LandwormFF6.PNG.png [View same] [iqdb] [saucenao] [google]
10211293

>>10208494
I can get behind the game's lack of submarines, but it's hard to disagree that Slattery blew it with his take on the "HATE HATE HATE..." line.
Whatever, no translation can be 100% as the sea of fanlocalizations attests.

>> No.10211330

So it's safe to say that the American SNES version is the only version that matters to English speakers, right?

>> No.10211428
File: 98 KB, 768x1024, 1_Tvz_8r_ha2hxPtEF81vSDA.jpg [View same] [iqdb] [saucenao] [google]
10211428

>>10211293
I've been thinking of maybe throwing my hat in the ring since I can think of TWO ideas that probably haven't been done before, but I'm not sure if it's worth it anymore. How deep does this rabbit-hole really go?

>> No.10211451

>>10211330
It's the one we associate with the game's nostalgia, warts and all, though objectively the GBA one is better. Playing the game without the GBA version's distracting character portraits has made me appreciate it.

>> No.10211486

>>10208557
>hairy_hen

thank you

>> No.10211492

>>10211330
PlayStation is same as SNES, but with less clothes on enemies.

>> No.10211580

>>10211451
The character portraits really are stupid when you think about it. What was even the point of adding them to the dialogue? To show off Amano's art some more or something?

>> No.10211731

>>10211330
I would honestly point new players to GBA just for the translation. The SNES script screws so much up that you don't even realize when you're playing, some pretty important stuff too, and in a couple cases it's potentially misleading for gameplay, like hinting that there's a dragon somewhere where there isn't

>> No.10211748

>>10211580
Feeble attempt to go "wowie kids, look what the GBA can do that the SNES cannot!" That's all it is, really.
I'll admit, the presentation clouded my judgment for the longest time. Leave it to the freaking pixel remaster to do something right.

>> No.10211883

>>10211748
>Leave it to the freaking pixel remaster to do something right.
Shame about everything else in the remaster. God, how are people deluding themselves into thinking these aren't hot garbage ports. How do you make a port look worse?

>> No.10212773

>>10206707
>>10206936
>>10208262
>>10207035
Who the fuck are you guys even talking about.
All this gossip and not even a single namedrop.

>> No.10212809
File: 417 KB, 1082x928, 1663043091696119.png [View same] [iqdb] [saucenao] [google]
10212809

>>10211107
honestly i usually prefer more linear games, or at least if it is nonlinear i'd rather it be like how it is in super metroid but they did the open world thing very well
>>10211164
ig i explained it weird but i did it wrong anyway
you select equip (or relic even, as it turns out) and then press left, not L or R
it wasn't three buttons at once either way but i was playing with a controller

>> No.10212915

>>10212773
If you must know:
https://www.romhacking.net/community/2564/

>> No.10213006

>>10205428
did you know originally you could fail the collapsing house segment and sabine would be crushed to death and edgar would be found there searching for his brothers remains?

>> No.10213010

>>10213006
did you know this fact was already posted in this very thread? I didnt.

>> No.10213031

>>10213006
>did you know originally
Did you know anything about how game development works? Do you retards just not get how many ideas are tossed around during the creative process. That's idiotic nothing news. Someone on the staff probably suggested every idea you could possibly think of. That doesn't mean original shit.

>> No.10213041

>>10213031
it was in the original design and dropped because the tone was getting too dark.

>> No.10213641
File: 17 KB, 256x220, cyan3.png [View same] [iqdb] [saucenao] [google]
10213641

I remember the first time I played FF6 was on the PSX with the re-release since I'm a Bong. As soon as I saw that intro, the walk across the snowfield, I was hooked. No other FF, or JRPG, or game (nearly no other media) made me feel that way.

I know it's mostly sentimental nostalgia, finding "that thing" at a point in time in your life, but man...

https://www.youtube.com/watch?v=RDMWp1oLoA0&t=220s

>> No.10213653

>>10206707
>but not before several others decided they wanted in on this and released their own megahacks with their own cocktail of moving bits of translated texts here and there

This is what I hate the most about the romhacking community. You get one hack getting a tiny lick of attention and then it's a bandwagon train of copy cats "I'll take your idea but I can do it BETTER!!!" which is why we've been flooded with """QOL"""" hacks that are nothing more than glorified gameshark codes for a while.

Now if only they could do that... but for translations of games that have been "dibbed" decades ago with no progress showing for it.

>> No.10213669
File: 147 KB, 1000x563, FFVIIR_Cetra_hologram_02.jpg [View same] [iqdb] [saucenao] [google]
10213669

I've always loved the "cataclysm and lost ancient and advanced civilisations" trope. I blame that on first reading Fingerprints of the Gods around the same time I played FF7.
FF6 feels like you playing through that cataclysm, which will become myth in many millennia in the future.

>> No.10214069
File: 435 KB, 600x691, b5f1dd204137a0d0bf58f9c80e06c8d2.png [View same] [iqdb] [saucenao] [google]
10214069

>>10205727
>>10213006
On top of Sabin being too much of a total bro throughout the game, it just doesn't make sense. Shouldn't failing the house make it collapse on the party that went inside instead? Would be better if it killed them off and Sabin could pick up where they left off instead, if anything. But implementing that scenario was probably too much of a pain and there would've been nothing to gain from it.

>> No.10214112

>>10210735
This. And Dragon Quest III

>> No.10214202
File: 194 KB, 900x681, 1693755465346.jpg [View same] [iqdb] [saucenao] [google]
10214202

I alwaus found it funny that Edgar and Sabin were clearly supposed to be younger in their flashbacks, yet Edgar's still wearing a kingly outfot and Sabin's still built like a monk.

>> No.10214258

So what's the best translation to play on a snes rom? I don't need anything additional other than a better translation of the original is so poor as has been mentioned

>> No.10214262

>>10214258
Either Woolsy Uncensored, or the one that puts the GBA translation onto the SNES version.

>> No.10214370

>>10214262
>Woolsy Uncensored
Just FYI, that's this loathsome sperg:
>>10212915

>> No.10214427

>>10211883
I still say that the 8-bit trilogy benefited, overall, from the remasters. Sure, it could be better in a few places, but the later rereleases started looking like RPGMaker wannabes. Some of the monster and character redesigns were unnecessary, and those games needed to go back to basics. FF III especially was much wanted after years of Squeenix more or less pretending only the remake existed.
The SNES games did not need any significant updates in comparison though.

>> No.10215090

>>10214370
>that's this loathsome sperg:
Quick rundown?

>> No.10215501

>>10210667
Yes that screen is in the game. It was the only way to look at temporary characters equipment.

>> No.10215503

>>10210972
It's pure Something Awful style soul. If you're nostalgic for that website at all (when it was alive and so was Lowtax) go for it. If not I don't think you'll get anything from it at all.

>> No.10215512

>>10211492
And 20 hours of loading screens. Fuck the PS version it's terrible.

>> No.10215521

>>10213041
The interview this story comes from already in this thread. You can't just make up absolute nonsense about "the tone was getting too dark" out of thin air and expect us to believe you anon. No one has ever said that.

>> No.10215525

>>10213641
I know the feeling Anon. FF3 was one of the very first games I saved my allowance money up to buy. Saved up all summer and went to go buy it but I was a retard and had misread the ad so I only had enough for FF2. My Dad covered the $30CAD I was short and I'll always remember how it took me from totally defeated to overjoyed.

The game absolutely blew me away and will always hold a special place in my heart. Even though I was so retarded that I ended up so massively underleveled from using the Moogle Charm that I couldn't actually beat Kefka's Tower until years later lol.

>> No.10215548
File: 1.86 MB, 1465x1080, Final Fantasy III (U) (V1.0) [!] - Ted Woolsey Uncensored-230415-222840.png [View same] [iqdb] [saucenao] [google]
10215548

>>10215525
>Even though I was so retarded that I ended up so massively underleveled from using the Moogle Charm that I couldn't actually beat Kefka's Tower until years later lol.
I actually deliberately did this not too long ago. I went into Kefka's Tower with all my characters between levels 19 and 22, running away from just about every battle so I got to Kefka himself at those same levels (pic related). There are some absolutely busted setups that make it possible to beat it at levels as low as 6 or so, although it looks like a total pain in the ass to do so.

>> No.10215563
File: 1.84 MB, 1465x1080, Final Fantasy III (U) (V1.0) [!] - Ted Woolsey Uncensored-230513-213047.png [View same] [iqdb] [saucenao] [google]
10215563

>>10215548
Oh, and if you're curious, one such setup is so broken that I was even able to solo the whole final battle with just Terra. Turns out maxing out the MBlock stat is pretty fucking good. Basically you give her Illumina, Force Shield, Mystery Veil, Minerva, Gem Box, and whatever else you want (Hero Ring for more damage or Marvel Shoes for auto-Haste and Regen are good choices). Cast Float on her before battle so she avoids Quake, and literally nothing can kill her except for possibly Kefka himself. You can then proceed to wear the bosses down with Quake, Meteor and Flare as needed, using a turn to regain MP with Osmose when needed.

>> No.10215581

>>10209215
Pretty sure the game ends with the reveal that the world is going back to how it was before Kefka, all happy and healthy. Basically a big Deus Ex Machina so everybody lives happily ever after.

>> No.10215662

>>10215581
Yeah it outright shows the land and water going back to their WoB colours. A baby being born. Repairs being done to ruined houses. Plants starting to bloom again and birds flying through the air.

Pretty much shows that there are struggles ahead but the world is healing and people are coming together to fix the shithole now that you've killed the Clown God.

>> No.10215670

>>10215548
>>10215563
I should actually do a low level run just to kind of tie up the loose end of never being able to beat the game like that as a kid. Would be pretty cool I think just to kind of wrap up that memory. Beating it properly years later when I was a teenager was already a really great experience too though. I really love the game.

>> No.10216163

>>10205443
Yeah, Vector was assimilated into Kefka's tower.
The only other major changes was Molbez getting Light of Judgement with half the town being destroyed and all the adults dying. And Narsha being abandoned to monsters.

Although towns like Albrook were even more damaged due to the world ending all the pieces of the world that were forming Kefla's tower flying around and falling on the town.

>> No.10216170

>>10209208
>That one Returner who helped pull an imperial solider that was stuck between the fissure before it closed again, killing everyone trapped in it.
So easy to miss and a nice touch.

>> No.10216174

What was the absolute worst change from the original version for the SNES that the GBA/PR did and why was it this?

https://youtu.be/6-KKuOQXXG0?si=avZ20JM_lQBRThna&t=60

https://youtu.be/ahLjf0INeGU?si=T4v-X9nr9vKuk295&t=167

>> No.10216296

>>10215525
This is a good story. Thanks for sharing it. Final Fantasy games are truly a blessing.

>> No.10216336

>>10215525
>>10215548
Do you know if there is any in-game hint where to find Moogle Charm? Everyone I know found it only because they read about it in the internet.

>> No.10216482
File: 91 KB, 751x1000, mogged.jpg [View same] [iqdb] [saucenao] [google]
10216482

>>10216336
The in-game hint is "huh, what was Mog doing looking at that dusty old wall anyway?"

>> No.10217124

WOR in FFVI is a fucking boring mess and I'm tired of pretending it's not
>"the destruction of the world was sooooo bad!" Acktually, most towns seemed fine. One town still had healthy ports and trading, the coliseum is there so people are socializing and placing bets, the auction house is still there, etc. Considering it's only been a year since the Floating Island shit it's not bad
>quasi non-linear story replaces intimate character driven conversations with generic party-speak (ie you can have any party you want, so you won't have any of the great character interactions from the World of Balance)
>Kefka literally just sitting around doing nothing. No plot of kidnap the remaining old magic users like Terra or Celes. Not hunting down the remaining Returners. Just "eh, if you come to me we'll fight, I guess"
>lots of grindy shit like that tower that is 40 stories and you can't use magic
>Returners and Banon just gone. That's it, I guess.
>Locke is the best character in the game and you can't get him toward the very end of WOR
>weapons/relics/magicite that completely overpowers all your characters making them indistinguishable
>what was a grounded RPG story where characters joined your party for a reason has you getting an abominable snowman and some copycat guy who joins you for no reason

>> No.10217142

>>10217124
>Locke is the best character in the game and you can't get him toward the very end of WOR
Wut? He's fine, but I wouldn't even put him in the top 5.
>inb4 Genji Glove + Offering
Sure, but that only becomes worthwhile at high levels, when physicals finally catch up to Magic and Locke has lots of HP to offset the lack of defense. Meanwhile, Terra with 128 MBlock can nuke the entire battlefield (without Ultima, even) at much lower levels while being invincible, and she's one of the first characters you can get.

>> No.10217443
File: 299 KB, 500x500, Atma.PNG.png [View same] [iqdb] [saucenao] [google]
10217443

SNES:
>I'm Atma...Left here since birth...Forgotten in the river of time...I've had an eternity to...ponder the meaning of things...And now I have an answer...

GBA:
>My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!

Always loved the ambiguity of the SNES version of this scene.

WHAT IS THE ANSWER?
WHAT DOES HE KNOW?
TELL ME!

>> No.10217460
File: 140 KB, 737x1000, umaro art.jpg [View same] [iqdb] [saucenao] [google]
10217460

>>10217124
>>what was a grounded RPG story where characters joined your party for a reason has you getting an abominable snowman and some copycat guy who joins you for no reason
This is awesome to me, I wish more RPGs had cool and goofy secret characters. I think finding a new party member is one of the most satisfying rewards possible for exploring in a game. I'm a big fan of games like Chrono Cross where you recruit a bunch of characters, even when most of them don't matter much.

>> No.10217501

>>10217124
>and I'm tired of pretending it's not
How to tell someone is a pretentious fuck before they say anything.

>> No.10217503

>>10217443
You're confusing AtmaWeapon (Ultima Weapon in the GBA version) with Atma (Ultima Buster in GBA). They're two different monsters who have different quotes, but they say much the same things in both versions. The first quote is from Ultima Buster, while the former is from Ultima Weapon.

>> No.10217506

>>10217503
The latter, I meant to say.

>> No.10217516
File: 2.00 MB, 240x180, 1658891713444964.gif [View same] [iqdb] [saucenao] [google]
10217516

>>10217503
>>10217506
What? I...
The one on the floating continent doesn't speak, only the one on Kefka's Tower... Right?

>> No.10217526

>>10217516
They both speak, anon. Go look up a Let's Play that's at the Floating Continent. The first Atma taunts you and acts all high and mighty, while the second one at Kefka's is all gloomy and going through an existential crisis for some reason.

>> No.10217552
File: 537 KB, 1588x1209, AtmaWeapon[sound=files.catbox.moe%2Fzqxlja.mp3].jpg [View same] [iqdb] [saucenao] [google]
10217552

>>10217516
My Name is Atma...
I am pure energy...
and as ancient as the cosmos...
Feeble creatures, GO!!

>> No.10217564

>>10217124
>this copypasta again
you were called a tasteless, brainless fool the first thousand times you posted it and will be the next thousand. WoR is the most interesting part of the game with the best music and actual player choice, at long last.

>> No.10217761

>>10217552
Where are these things sold at? That looks cool as hell.

>> No.10217803

>>10209210
They ending shows flowers growing or something, implying they will be able to rebuild the world though slowly.

>> No.10217814

>>10217761
https://www.etsy.com/listing/935587317/final-fantasy-vi-atma-arma-cubo-diorama

>> No.10217821

>>10217564
>muh actual player choice
It's literally just you walking around until you decide to fight the bad guy. There is no sense of urgency and with the exception of Sabin and Cyan most characters get no development in the WoR

>> No.10217828

>>10214370
>Final Fantasy VI - Ted Woolsey Uncensored Edition
Wait that fan translation is trash? That's the one I was playing years ago. Was I tricked? People said it was good.

>> No.10217836

>>10217460
>I'm a big fan of games like Chrono Cross
YIKES

>> No.10217881

>>10217828
Honestly? The author is indeed a fag, but the hack itself is basically fine. I decided to use it for my last playthrough not too long ago, and I saw no major issues with it. Just make sure to use the least intrusive version of it without all the bug fixes and gameplay changes, and it's essentially just good ol' SNES FFVI minus the censorship plus B-dash.

>> No.10217884

>>10217124
>some copycat guy who joins you for no reason
This is a Woolsey fuck up, and it might be the one I hate the most. Gogo is mimicing the party, they explain that they're saving the world, so he mimics them and joins them to save the world too. Woolsey completely fucked it up and he just decides to join you because you're good guys.

>> No.10217935
File: 277 KB, 644x574, imsurethatswhatwoolseymeantkupo.png [View same] [iqdb] [saucenao] [google]
10217935

>>10217828
Here's the skinny: guy realizes that Final Fantasy VI has been (seemingly) analyzed to death. He picks and chooses text boxes from the existing translations of the game. A lot if not most of these are the Skyrender/RPGOne fantranslation, hence "uncensored". Oh, and he also crams in as many "improvement" patches as possible. He markets it as the end-all of Final Fantasy VI. People buy it for a time, not knowing better. After all, fantranslations are never too off, right?
Only Final Fantasy VI HASN'T been done to death, as Clyde "Tomato" Mandelin reveals in his analysis series that goes over most of the game. Skyrender, in fact, was a shortcut-taking amateur at the time. This gets the wannabes riled up. Everyone and their mother makes their version of the "TTWE" patch that corrects these egregious errors, but also subjectively picks and chooses what they like from each script as well. Naturally, like the first guy, none of them know Japanese and are relying on secondhand information.
Now you'd think this would be the end of that guy and he'd leave the scene in shame, but somehow, dude knows how to pull through himself. Whenever someone releases their own relocalization patch, he somehow his own "MASSIVE rewrite" waiting in the wings that keeps his hack the most relevant. He is tenacious and knows how to keep appearances, I'll give him that. Since he came up with the "megahack" idea, he somehow manages to get his grubby fingers involved in every other similar hack to some degree (with the exception of one mentioned earlier in the thread, who realized he was nothing more than a lucky midwit).
The version out now might be semidecent, but it was a long road to get there, and it rolled back so much that it's pretty basic-bitch now and has been outdone by his clones, but the scene is just so flooded and tiresome that people just go by brand recognition.

>> No.10217960
File: 29 KB, 327x389, moogle cigar.png [View same] [iqdb] [saucenao] [google]
10217960

>>10216482

>> No.10217964

>>10217124
>WOR in FFVI is a fucking boring mess and I'm tired of pretending it's not
stopped reading after that stupid meme

>> No.10218146

>>10217814
Sweet, all his work is cool.

>> No.10218153

>>10217935
I mean, despite his shitty self-aggrandizing, I do at least appreciate that he gives options to make the experience as close to vanilla as possible. Bug fixes and QoL changes sound nice and all, but in practice most of the changes are pretty unnecessary and the only bug that is nefarious enough to warrant fixing is the Sketch bug. I personally don't find myself wishing Evade worked, to be honest.

>> No.10218295

>>10217443
>>10217503
what i wonder is why kefka built a bathroom around him like he's the ultimate chimera or something. actually there's some other similarities to mother 3 and i wonder if it was intentional on itoi's part. notably the light of judgment/thunder tower blasting houses of those who oppose kefka/porky, the chicken/snake chimera enemy, and kefka and porky plus celes/terra and claus are both similar to one another in a sense, what with the psychopathy growing stronger throughout the game and the experiments as a child away from their families.

>> No.10218320

>>10218295
The monster is just in the prison cell Kefka was in earlier in the game.

>> No.10218321

>>10218295
>what i wonder is why kefka built a bathroom around him like he's the ultimate chimera or something
It's Kefka's old prison cell from when Gestahl "punished" him for poisoning Doma. I'm guessing he was nostalgic.

>> No.10218430

>>10216336
I didn't even have the internet at home yet. I think I read it in EGM honestly. Or I might have just noticed that Mog was looking there before and got lucky clicking on it.

>> No.10218432

>>10217142
He's cool because he wears a Bandana and is a treasure hunter. If I gave a fuck about stats or minmaxing I wouldn't be playing a FF game anyway.

>> No.10218491

so....does Terra have blonde or green hair?

>> No.10218621

>>10217821
>muh
you're an utter imbecile only capable of using reductive reasoning. The entire game is "no urgency, just walking around". It's a genuine shame that your mother couldn't even use a coathanger properly so that we all have to listen to your moronic drivel.
>>10217142
You can get Locke pretty early if you want to, as well. If you don't want to engage with using a double party in the Phoenix Cave you just get Mog with moogle charm as soon as you get the airship and you can easily get Locke next. The guy you're talking to is genuinely just a baiting moron, though. Incapable of making a post without stale memes and tired cliches.

>> No.10218750

>>10217935
tl;dr
This is why you leave it to the professionals like Ted Woolsey.

>> No.10219138
File: 108 KB, 870x405, this isn't even in the jp version!.png [View same] [iqdb] [saucenao] [google]
10219138

>>10218153
>I do at least appreciate that he gives options to make the experience as close to vanilla as possible.
If you want to know what that really looks like, take a peek over at Sky Render's, and weep.
>the only bug that is nefarious enough to warrant fixing is the Sketch bug.
Oh NO not the dreaded Sketch Bu- yeah, that literally only exists in US 1.0 due to a bizarre localization/memory oversight, but for some reason every hack uses that specific version of the game just to pat themaelves ob the back and say "guess who fixed the SKETCH BUG!" and hope you didn't know any better.
>I personally don't find myself wishing Evade worked, to be honest.
Fair, but if you wanted the game to perform more like the Advance version, there's a GBA Text port for that.

>> No.10219290

>>10209203
That pic looks like a butt.

>> No.10219346
File: 1.05 MB, 2053x3018, FF.jpg [View same] [iqdb] [saucenao] [google]
10219346

>>10213006
>https://shmuplations.com/ff6/
There are a lot of cool things most people don't notice or know about in FFVI, like the piece of paper in the Returner hideout or the Setzer's banana and the reason he never puts it on again, or all the silly stuff with Edgar and Relm.
Also Sabin & Edgar's creator is a fucking riot and seems like a cool lady.

>This is my second Final Fantasy, so in addition to the graphics, I also got to work on the maps and the dialogue for Edgar and Sabin. Seeing the lines I’d written actually spoken by the characters in-game got me really anxious, though. (laughs) “All the characters are good, except Sabin and Edgar”… I was very afraid to hear those words. (laughs)

>> No.10219358

>>10216174
PR is definitely a degrade with VI. Can't speak for the other 5. And the fucking hues, even lowering the brightness does nothing, as it fucks the natural dark atmosphere of VI. A lot of errors that weren't in other versions.

>> No.10219506
File: 102 KB, 283x454, FFTS_Celes.png [View same] [iqdb] [saucenao] [google]
10219506

>>10218491
My headcanon is that it starts out blonde but becomes green when she learns Morph/Trance then goes back to blonde in her last scene on the airship
My other headcanon is that the brighter Sprite designs represent the WoB while the drearier Amano designs represent WoR a year later.

>> No.10220147

How replayable is FF III/6 compared to other Final Fantasy JRPGS?

>> No.10220168

>>10220147
I'd say it's a bit more replayable than, say, FFIV, where there's very little party customization to be done, although it must be said the WoB, being largely linear, more or less ends up being about the same experience from one playthrough to the next, save for the few parts where you can choose your party members. The WoR, however, is where you can spice things up from playthrough to playthrough, choosing different parties and equipment loadouts, tackling objectives in different orders, or through challenges like invading the last dungeon with as few characters as possible.

>> No.10220547

>>10219346
>original idea for Gogo was that you'd encounter a fake version of one of your party members in a pub at random
>if it was a party member you had in your party, you'd talk to him and he'd reveal himself and join you, otherwise he'd just be rude

Fuck this was such a better idea

>> No.10221739

>>10206584
play a good game like FF8 instead

>> No.10222065
File: 81 KB, 1200x885, 1200px-Smug_face_cropped.jpg [View same] [iqdb] [saucenao] [google]
10222065

>play a good game like FF8 instead

>> No.10222101
File: 91 KB, 900x1275, uwujw6.png [View same] [iqdb] [saucenao] [google]
10222101

>>10221739
The only good thing about FF8 is it has Qisitis. Are you being a simpleton, or is the only thing you get out of a game having a short period with a good mommy?

>> No.10223271

Locke being a two-timer was a nice twist. He fills the hero shoes early in the game, revs everybody's engines, saves both female leads. Then it turns out he's kind of a scumbag.

>> No.10223904

>>10219358
They kept the music playing for the GBA version too.

>> No.10224265

>>10223271
Is that in the SNES translation because I swear I don't remember that at all but I might have been too young to pick up on it.

>> No.10224317
File: 447 KB, 1280x989, fakbummer.png [View same] [iqdb] [saucenao] [google]
10224317

>>10218750
I know, right? It's always gotta be some dumbfuck - usually a failed writer - that comes along and says "WOW! I don't know ANY Japanese, but I DO know ENGLISH (whoa!), and this 'Turd Wolfey' character sounds like that 90's '4Kid' guy who did such a TERRIBLE job! I'M gonna FIX it!" and then shits out the most underrealized and underwhelming crap imaginable, served with unwarranted and unhealthy ego and narcissism to trick others. It's like some law of the universe that it always fucking attracts these types who lack basic pattern-recognition and self-awareness first. Every. Single. Time.

>> No.10224369

>>10224265
Think he's referring to how he "leads" Celes on even though in his heart he still longs for Rachel and is trying to revive her or whatever. Celes even sort of calls him out on it at one point, asking if she's a replacement for her. I think calling him a two-timer is a bit harsh, though.

>> No.10224668

>>10217881
I second this because I love the original SNES version's now infamous lines still being intact, and the QOL stuff being optional is great. I tried other re-translation hacks and was really annoyed when some of my favorite lines were changed to be the most dry thing ever because it "matched the Japanese."

From what I can tell, the animosity towards the author of this hack (and many other ROM hackers too for that matter) on this board though is really over the top. To the point that I wonder if it might be causing a Streisand Effect. It's always using the same pictures too, which in my last run-through of the game weren't even present.

>> No.10224676

>>10224668
Well, it's like the other guy said earlier. The early versions of the hack were indeed hackneyed shit because of its misguided reliance on Sky Render's translation wherever it wanted to change one of Woolsey's lines for something more "accurate". It took Mato's expose and all the gorillion copycats for it to improve into the mostly harmless product it now stands as, but lest we forget, at no point did the author himself do anything truly original. The best thing I can say about him is he was astute enough to recognize errors and correct them instead of doubling down.

>> No.10224949
File: 118 KB, 750x755, what 'relocalizers' think.jpg [View same] [iqdb] [saucenao] [google]
10224949

>>10224668
>other re-translation hacks
Ay, don't call them "retranslation" hacks. Hardly any of them can be called retranslations. In fact, the people I know who are in the industry fricking hate these text-hacks. Hell, one guy I know made a successful drinking game out of them and it was a riot (don't ask me the rules because I was too hungover to remember clearly). They are, in many cases, babby's 1st hax. There's a reason they tend to self-describe as "relocalization" nowadays. And yeah, there's a big technical difference: you can't make a "retranslation" without knowing the language you're -translating- from, but you can damn sure bill it as a "relocalization" instead. What's sad is that a lot of them honestly think putting these types of hacks on their portfolio is the easy street into the industry. Delusional mouthbreathers.

>> No.10224982

>>10224317
So how come none of them will change the Masamune in Chrono Trigger back to Granleon? Why is that considered the one holy exception to their autism?

>> No.10225006

>>10224982
That is indeed a bit strange. I played Chrono Trigger after having played FFIV and FFVII (I wanna say I had also played FFV by then but I'm not sure), and between it looking like a katana plus the name itself being very Japanese, it felt weird to see it represented as a medieval broadsword in CT. Even Slattery felt compelled to leave it as Masamune despite all the other weird nomenclature he used elsewhere. Maybe he felt it was too much change after taking away Frog's olde englishe, and we all know how well that went with Frogfags.

>> No.10225009
File: 662 KB, 825x895, vir.png [View same] [iqdb] [saucenao] [google]
10225009

>>10224982
nta but consistency with CHRONO CROSS is my guess

>> No.10225010

>>10225009
Ah fuck, almost forgot it's in CC as well. That's probably why Slattery left it alone.

>> No.10225026

>>10225009
>>10225010
Slattery, I can understand. He's expected to keep the sword as-is because of Chrono Cross. What keeps the fan-hackers from changing it, though, since they're so convinced they know Japanese better than the professionals paid to localize it?

>> No.10225037

>>10225026
Maybe it's one of those things where everything related to Frog is too beloved, so people throw a fit when anything is changed, similar to how Kefka's western characterization is way too popular, so everyone makes sure to keep most of his iconic lines, even when inaccurate.

>> No.10225181
File: 181 KB, 764x474, 1694120825444.png [View same] [iqdb] [saucenao] [google]
10225181

>>10224982
Not sure what you're talking about. The description for LethargicOwl's version (which is an update of Doctor L's, which is an update of ZEALITY's original) specifically mentions that it was too much work to change around (lol, but he can add a bugfix no one cares about, ok). So it must be that extremely recent wakkoswami version of a version of a version of a version(...) that does this?

>> No.10225195
File: 13 KB, 250x250, 652.jpg [View same] [iqdb] [saucenao] [google]
10225195

>>10225181
>If you don't like these extra changes and want a version without them... feel free to send me a message about it
Every time with these faggots

>> No.10225228
File: 45 KB, 1068x110, wew.png [View same] [iqdb] [saucenao] [google]
10225228

>>10225195
Don't worry, the newer one crams in as many fixes as possible so you KNOW it's serial! https://www.romhacking.net/translations/snes/patches/7036readme.txt (but don't point out the fact that he couldn't 'retranslate' the parts that were under-'retranslated')

>> No.10225241

>>10225228
Wew indeed, lad. My older brother recently started a playthrough of CT because he hadn't played it in like 20 years, and I thought about telling him to look and see if there were any good patches for it or whatever, but knowing the shit that passed for "relocalization" patches for FFVI, I thought better than to bring it up and just let him play the good old SNES original. Damn good thing I did there, I think.

>> No.10225289

>>10225181
>Translation: Fuck you. These names stay as-is because I like them better.

I actually tried doing the Granleon alteration (and NOTHING else) myself for fun. I think it only took me a couple hours in Temporal Flux tops to catch every mention, boss names included. Hell, I may still have the saved ROM I edited.

>> No.10225405
File: 78 KB, 691x691, gits-aglimpseintoanotherfuture.jpg [View same] [iqdb] [saucenao] [google]
10225405

>>10225181
>>10225228
Why isn't there just a DS text port at this point?
>WE HATE WOOLSEY SO MUCH, BUT ALSO, WE KINDA LOVE HIM ENOUGH TO SAVE THIS..AND THAT..OH AND DON'T FORGET..ETC
And this is why I can't stand the state of text hacks anymore. Just fucking leave these games alone. If you're gonna retread old ground, just do a text port of the rerelease, and resist the temptation to savior-complex. That's all they need.

>> No.10225449

>>10225405
To be fair, Slattery didn't do as good a job with the CT translation as he did with FFVI.

>> No.10225675

>>10225449
They said the same thing about FFVI until Tomato came along and made everyone STFU about it in his classy Tomato way.

>> No.10226031

Who raised Terra when she was a baby and what was she doing between then and Kefka putting the slave crown on her?

>> No.10226058

Woolsey is the guy in those "die uh beet uss" commercials, right?

>> No.10227135

>>10226031
I always assumed Kefka himself raised her, always under the influence of the slave crown, so she was trained since birth to be a killing machine.

>> No.10227378
File: 134 KB, 800x900, woff-terra.jpg [View same] [iqdb] [saucenao] [google]
10227378

>>10226031
I kinda thought the Slave Crown flashback was like >>10214202 where Terra should've been alot younger but they ran out of time to put a new sprite just for that, scene's apparently unfinished since Cid was supposed to appear and have a line in it.
But if you look at it as is, there may be a whole period of Terra's life that's missing and she never recovers those memories, maybe she tried rebelling against the Empire at one point, hence the "frying our soldiers" comment that's apparently NOT what the scene depicts?

>> No.10227493

>>10227135
>always under the influence of the slave crown,
Nah, the crown was supposed to be a recent development, going by the comments made by Vicks/Biggs and Wedge/Homeslice.

>> No.10227578
File: 698 KB, 701x507, at least it was a fucking translation.png [View same] [iqdb] [saucenao] [google]
10227578

>>10225181
The funny thing is that I distinctly recall, THREE MAJOR VERSIONS IN, the script kept flip-flopping on "Millennial Fair" and "Millennial Festival" at the start. Made me drop it early on if they still can't even get that right. It's like all of these are made by the worst ADHD-raddled losers.
>>10225289
Time to start bitch-slapping tards.

>> No.10227592

>>10227135
I wondr if he dicked Terra during that time.

>> No.10227609

>>10227592
I doubt it. Kefka only saw her as a weapon, and besides, what he gets off to above all is seeing people suffer, so there'd be nothing in it for him to molest an unthinking slave.

>> No.10227625

>>10227578
>Vinnegar
What.

>> No.10227661

>>10227578
Believe me, I could have gone a lot deeper, but I only did it to see if I could do it and never bothered since.

>> No.10227932
File: 109 KB, 496x406, thisalsocausedsomeREEforsomeweirdreason.png [View same] [iqdb] [saucenao] [google]
10227932

>>10225449
He didn't? I admit it's been a hot minute since I last played Chrono Trigger, but having played the SNES/PS1 and DS versions and looked at the old Chrono Compendium analyses back in the day, there are only three notable moments that I recall Slattery was weak at:
1) The "hopeful" scene after you learn you're in the future. I have no earthly idea why Slattery translated the word as "healthy". It weirdly makes Marle come across as insensitive. Both the Woolsey and fan translations got this right.
2) Presenting the sword to Melchior. There's a badly mistranslated line in the Woolsey version that's the OPPOSITE of what he actually says, and it incredibly stuck around unvetted in the Slattery version. He's suppposed to be subtly changing the subject and saying that his long story is NOT the real reason the party came to see him (to repair the blade). Only the fan translation got this right!
3) Azala's final words. Now, neither official translation gets this right, but I'd argue Woolsey's is closer. Both the Woolsey ("We...have no future.") and fan translations ("The future...") are chillingly foreboding. The Slattery version ("Take care...of this world.") comes out of left field and again wholly changes the meaning for no good reason.
Everything else, as I remember, is pretty well done. Okay the fiendlord bit was kinda silly too but I get what he was going for, he tried to interpret it more obviously into a title since you can oddly rename him later.
>>10225405
If I made a CT text hack, despite select parts that irk me, I'd resist the temptation to do anything less than a script port (or at least, I may offer the "partial script port for parts Woolsey had more accurate" as a secondary option). At the end of the day, if you're not doing a top-down translation yourself and are just picking and choosing from the talented that came before you, you're doing what anyone with time can do and inviting fanfiction autism. t.budding translator

>> No.10228825

I've never played FF6, what's the best version I should play?

I'm leaning towards either Pixel Remaster or SNES with the GBA script patch. There's also Woolsey Uncensored but this thread is making me reconsider that.

>> No.10228847

>>10228825
SNES original, no patches of any kind.

>> No.10228849

>>10228847
Dude what, the SNES original is a mess. Glitchy and apparently the translation is very inaccurate.

>> No.10228879

>>10228825
PSX version. on emulator I don't think you have to suffer the load times

>> No.10228880

>>10228879
I tested it out and the load times, while not horrible, definitely are not SNES-speed. It wasn't too bad but in the long run I feel like it may get annoying.

>> No.10228893

>>10228825
See >>10217881. Just apply the patch that has the least amount of changes, and you'll be golden.
>>10228849
Most of the glitches are irrelevant, and some are even beneficial. The only one that can fuck your shit up is the Sketch glitch, and that's fixed in just about every version save the unpatched 1.0 US ROM. There's a couple other weird glitches that can mess things up for you, but it's very rare that you'll encounter them without going out of your way to trigger them.

>> No.10229298

>>10228825
Both translated versions of T-Edition use the GBA translation as a base, just translating over the parts that were expanded/tweaked, so that's become the game's de facto standard, if it isn't already.
I can't help but feel for Mato - you can bet he wanted to fix the few things that the official translations didn't get right, like the Triangle Island mixup, but the scene is filled with such a deluge of "claimed" crap - all thanks to one man's brash fuckup - that he knew better than to do anything else. He has to despise the scene a little.

>> No.10229342

>>10205428
Still one of the few JRPGs that I've genuinely enjoyed.

>> No.10229426
File: 195 KB, 220x175, done.gif [View same] [iqdb] [saucenao] [google]
10229426

>>10217881
>Woolsey Uncensored now uses less of the 'bugfix/enhancement' cocktail he himself popularized by default than whomever made GBA Text.

>> No.10230140

>>10229298
>the Triangle Island mixup
QRD?

>> No.10230258
File: 567 KB, 2480x3508, 68lqlubgnco01.jpg [View same] [iqdb] [saucenao] [google]
10230258

>>10228825
Pixel Remaster is not the best way to play these games. Not the worst way either. It's just the most normie-friendly. Sometimes, that's all you need. Won't blame you if you go that route. The accessibility of these games went down the drain with the rise of "accessible" romhacks.
There was a Steam/mobile version that's been delisted. This is generally agreed to be the worst version. The PS1 versions of FFV&VI (+CT) suffer from bad loadtimes. Avoid that too. So among the original releases, your choices are SNES and GBA. GBA has some more content if you just wanna play more FFVI, but no one actually cares about Square Enix's bonus content they all to their ports, they're all terrible. Both SNES & GBA have romhacks that make each feel more like the other, though mileage may vary.
But I like what >>10206653 said about treating some real top-tier romhacks as your form of New Game+. If I remember right, Divergent Paths keeps the original translation while T-Edition (and... Brave New World in distant third I guess) uses the GBA translation. T-Edition also carries over some of the GBA content, along with a truckload of other things, but these probably aren't the best way to play the first time.
tldr; if you intend to check out a real romhack later just play unmodded FF'III'v1.1 for your baseline.
>>10230140
Basically one of the few things the ancient fan translation was completely spot on about, there's supposed to be a "lesser Triangle Island" and a "greater Triangle Island", which Woolsey translated confusingly as "Triangle Island" and "Crescent Island" respectively. I think this accidentally causes an issue or two in the game script where the bigger one is supposed to be mentioned but the smaller one is instead. Slattery's version retains this overlooked holdover.

>> No.10230352

>>10226058
That was Wilford Brimley. He's dead now. The beetus has claimed him.

>> No.10230392

>>10230258
>but no one actually cares about Square Enix's bonus content they all to their ports, they're all terrible.
It's funny, because the bonus content is usually listed as the number one reason why people should avoid the Pixel Remasters.

>> No.10230420
File: 1.94 MB, 1280x6125, ChaosBusts.jpg [View same] [iqdb] [saucenao] [google]
10230420

>>10230392
THOSE fans never knew what they wanted.

>> No.10230649

>>10230420
A lot of the bonus content in those games is decent, though. It seems lazy to not include it.

>> No.10230901
File: 3 KB, 248x199, ScottFFIIpr.png [View same] [iqdb] [saucenao] [google]
10230901

>>10230392
There's a few remnants of these scenarios so chances are they will be "DLC" down the line.
>>10230649
Pretty much all of them were done by the D-team, only time it ever felt seamless was FFIVDS where the content is generally woven into the main game pretty well (FFIVGBA had the good idea of being able to change your final party, but you had to go entirely out of your way after the last trip to the moon which makes it unintuitive).

>> No.10232062

>https://mega.nz/folder/l1wh2AjB#a7o9Bd2GJPlpSO9e5MeCMg
For the best and most stable T-Edition experience.

>> No.10232550

>>10228825
Play the original you retarded

>> No.10232562

>>10228880
>>10228879
If you disable emulation of the CD/DVD read speeds, and just unlock the read speeds, then the loading times will be much faster.
You could also just fast-forward the emulator during load times to speed it up

>> No.10232565

>>10228825
Playstation 1 version looks the best / has best artstyle
https://youtu.be/CuTE421NCcs