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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 224 KB, 800x800, Ranma 1-2 - Netsuretsu Kakutou Hen (Japan)-230904-203640.png [View same] [iqdb] [saucenao] [google]
10217787 No.10217787 [Reply] [Original]

Game Boy 1/2 Edition
You know the deal fellas, post your lookin' good screenshots, share custom configuration, ask for help or get angry that it doesn't look like the real thing.

>> No.10217962
File: 964 KB, 1434x1080, Screenshot_20230904_214040_Lemuroid.jpg [View same] [iqdb] [saucenao] [google]
10217962

>>10217787
I've been playing using Lemuroid on my Galaxy A14 quite a lot during my internships free time, it's just convenient, and I love the simple grid they added in Game Gear ROMs, looks like one of those old LCDs.

>> No.10218013

>>10217962
is lemudroid better for old devices compared to retroarch?
Mine runs RA well but the good shaders makes it lag like crazy.

>> No.10218040
File: 2.69 MB, 1280x1920, WO3 1080p.jpg [View same] [iqdb] [saucenao] [google]
10218040

>> No.10218057

>>10218013
I prefer Lemuroid since it's essentially a lite RetroArch, has way less features, but it's got its own overlays for touchscreen controls and I find it more responsive than RetroArch's controls.

>> No.10218128
File: 3.85 MB, 600x400, SBKMPAL1.webm [View same] [iqdb] [saucenao] [google]
10218128

>> No.10219478
File: 1.11 MB, 1495x1120, Donkey Kong Country (USA) (Rev 2)-220208-212004.png [View same] [iqdb] [saucenao] [google]
10219478

>>10217787

>> No.10219687
File: 64 KB, 800x800, Bubble_Bobble_USA_Europe-230828-201656.png [View same] [iqdb] [saucenao] [google]
10219687

Current shader I use for gb/gbc is dot.slang since the DMG one is too strong for my shit tablet.

>> No.10220741
File: 1.11 MB, 1200x1080, Donkey_Kong_GB_-_Dinky_Kong__Dixie_Kong_English_v1.3.png [View same] [iqdb] [saucenao] [google]
10220741

>> No.10220776

>>10217787
What's the best NTSC filter without scan lines?

>> No.10220791

>>10217787
One of otaku thread.

>> No.10220846

>>10220776
https://pastebin.com/z8WKk1un
You can make it as shitty or as sharp as you wish.

>> No.10221514
File: 66 KB, 664x772, 1693525007686643.jpg [View same] [iqdb] [saucenao] [google]
10221514

Hardwarefags: Learn to solder and spend $70 on screen to get rid of ghosting
Emulatorfags: Install and configure filter to enable ghosting

>> No.10221528
File: 110 KB, 800x720, 1690741588108938.png [View same] [iqdb] [saucenao] [google]
10221528

>> No.10221727
File: 1.17 MB, 1366x1100, filter fix.png [View same] [iqdb] [saucenao] [google]
10221727

>>10217787

>> No.10221731
File: 685 KB, 1530x514, filter fix 2.png [View same] [iqdb] [saucenao] [google]
10221731

>>10221727

>> No.10221802

>>10221727
>>10221731
Color correction is definitely an underappreciated area when it comes to shaders, with GBA being a notable exception due to the hyper-saturated palette many games employed to make up for the shit screen. I've come to find the default colors you get out of so-called "raw" emulation tend to be rather sterile at times, lacking vibrancy, contrast or some such, often necessitating gamma correction or increased saturation of some kind.

>> No.10221819
File: 423 KB, 788x500, dragon ball advance.gif [View same] [iqdb] [saucenao] [google]
10221819

>>10221802
>with GBA being a notable exception

>> No.10221854
File: 1.50 MB, 1359x911, 1682808875182618.png [View same] [iqdb] [saucenao] [google]
10221854

>>10217787
>>10217962
>>10219687
>>10220741
>>10221528
I love these LCD grids in handheld filters... SOVL

>> No.10221865

>>10221727
Fuck me I forgot how fun the Bonk games are. I'm going to play them again, today, even the drawn out and bad SNES one.

>> No.10221907

>>10221819
GBA had the worst of both worlds. Because some devs started out over saturating for the non-backlit screens. The the SP released so they started darkening the pallets. There are a lot of rom hacks correcting this.

>> No.10221908

>>10221865
>even the drawn out and bad SNES one
Only the gladiator boss is drawn out bullshit.

>> No.10222174

>>10221907
>GBA had the worst of both worlds
The only games I can think of that suffered from crazy palettes were the snes ports. Guess there are still no patches for the second and third DKC games.

>> No.10222786

what is the best shader for gba? i want something close to the original.

>> No.10222956
File: 102 KB, 228x271, goldeneye_face.png [View same] [iqdb] [saucenao] [google]
10222956

>>10222786
> gba? i want something close to the original.
set your LCD screen brightness to 1% and shine a lamp on it

>> No.10223015
File: 1.05 MB, 800x800, file.png [View same] [iqdb] [saucenao] [google]
10223015

LARPers don't know bout my scratches and reflections

>> No.10223074

>>10223015
Peak SOVL

>> No.10224501

>>10223015
Absolutely sick
Would love to play Metroid 2 like that again

>> No.10224686
File: 55 KB, 1440x1080, 1671028516627780.png [View same] [iqdb] [saucenao] [google]
10224686

>> No.10224689
File: 1.54 MB, 1440x1080, 1689153297743053.png [View same] [iqdb] [saucenao] [google]
10224689

>>10224686

>> No.10224692
File: 1.65 MB, 1440x1080, 1690217143857423.png [View same] [iqdb] [saucenao] [google]
10224692

>>10224689

>> No.10224806

>>10217787
Looks like shit, my dude.

>> No.10224885
File: 423 KB, 826x720, Final Fantasy Adventure (USA).png [View same] [iqdb] [saucenao] [google]
10224885

>>10224806
How dare you.

>> No.10226291
File: 83 KB, 800x800, Dexter's Laboratory - Robot Rampage (USA, Europe)-230908-004705.png [View same] [iqdb] [saucenao] [google]
10226291

>> No.10226586
File: 37 KB, 800x800, Dexter's Laboratory - Robot Rampage (USA, Europe)-230908-034946.png [View same] [iqdb] [saucenao] [google]
10226586

>>10226291
cool game

>> No.10226872
File: 3.12 MB, 1530x1542, filter fix 3a.png [View same] [iqdb] [saucenao] [google]
10226872

>>10221731

>> No.10226878
File: 2.18 MB, 1530x1542, filter fix 3b.png [View same] [iqdb] [saucenao] [google]
10226878

>>10226872

>> No.10226890
File: 3.42 MB, 1462x2056, filter fix 4.png [View same] [iqdb] [saucenao] [google]
10226890

>>10226878
This one is very subtle.

>> No.10226901
File: 2.53 MB, 1530x1542, filter fix 5.png [View same] [iqdb] [saucenao] [google]
10226901

>>10226890

>> No.10227118

>>10226872
>>10226878
>>10226890
>>10226901
No offense, but it's hard to tell what you're trying to convey with those pics. The individual images are too small, and the details are obscured by the moire caused by the combination of curvature and scanlines.

>> No.10227516

>>10227118
I guess it'd need a slider to really tell the difference.

>> No.10228170
File: 920 KB, 1411x1080, 1694208125451.png [View same] [iqdb] [saucenao] [google]
10228170

I'm still trying to find a lightweight shader for potatos (no, your PC that's two years old is not a potato). The goal isn't to replicate a CRT, but to get a decently sharp image while still smoothing out the rough edges. Perhaps a middle-ground between unfiltered and bilinear.

What do you think I could improve within that concept? Here's a pic.

>> No.10228394
File: 1.49 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
10228394

RG353p bros, how can I achieve OPs look for GB games WITHOUT shaders? Or is it shader only?

>> No.10228410

>>10228394
It's a shader (made long ago by an anon from /emugen/, no less). Closest you could get without it is an overlay that adds the GameBoy border and setting the emulator to output similar colors, but you won't get the grid look or the subtle shadow on the pixels.

>> No.10228420

>>10228410
>but you won't get the grid look or the subtle shadow on the pixels
That's exactly what I love about it. Does using shaders on these devices drain the battery faster?

>> No.10228443

>>10228170
try the vhs shaders

>> No.10229049

>>10228443
No good, bro. They're highly blurry, and lots of artifacts. Pretty different from what I intended.

>> No.10230294
File: 544 KB, 1200x1080, Snow Brothers (USA)-221023-152509.png [View same] [iqdb] [saucenao] [google]
10230294

>> No.10230332

Repeating my question, does using shaders like OPs pic in devices like the Anbernic RG353P drain the battery faster?

>> No.10230735

>>10230332
My God! Could you learn how to think?
>Device works and battery lasts a set amount of time
>Enable *additional* feature, which relies on *extra computational power*
>Now the device needs to do more calculations
>To do more work, you need more power
So, tell me, what do you think will happen to the battery? It won't magically last the same.
>B-but... How much...
Depends on the shader, since the more complex they are, the more power they require. The one OP used is not heavy, so it won't drain a lot of your battery, but it will reduce it, even if by a little. You could do aj experiment and time it yourself, to see how much a shader like that affects your device.

>> No.10230856
File: 366 KB, 1280x960, _gbc shader.jpg [View same] [iqdb] [saucenao] [google]
10230856

Do anybody know what shader is the one applied in the related picture? I think is the best for GBC.

>> No.10231570

>>10230856
Seems to be Retro V2 GBC Color in the Presets folder but others say it's handheld/simpletex_lcd+gbc-color.sangp but in your pic the paper texture isn't that noticeable.

>> No.10231589

>>10228410
How's it called?

>> No.10231626

>>10230856
>dmg bezel
>color
nope

>> No.10231647

>>10231589
It's simply called gameboy.slangp, I think. Should be under the handheld folder.

>> No.10231717

>>10223015
The only this would be better is if the screen randomly shook to simulate sitting in the back of a car.

>> No.10232358

>>10231647
Oh, seems like the Anbernic devices can't support slangp shaders. There's another Gameboy shader but looks pretty blurry on the device and have no idea how to configure it.

>> No.10232762

>>10232358
If you're using RetroArch, make sure your video driver is set to "glcore" or "vulkan" to enable slang shaders.

>> No.10232765

>>10232762
Will check in a while. I'm not dying for playing with shaders since they drain batteries faster but still will give it a shot just for nostalgia. Thanks for the tip.

>> No.10232780

>>10232762
Nope, still too blurry and dark.
I could swear there was a way to achieve OPs look in the Anbernic devices.

>> No.10232857

>>10232762
Me again, I noticed using the Dot_Matrix_3x_GB video filter in both Jelos settings and retroarch achieves something super close along with a GB overlay.

>> No.10232868

>>10226901
what filter?

>> No.10232880

>>10218128
Snowboard Kids in general is pure SOVL

>> No.10232945
File: 327 KB, 1200x1080, Castlevania Legends (U) (1.1)-221026-003625.png [View same] [iqdb] [saucenao] [google]
10232945

>> No.10233048

>>10232868
Left is the cg version of lottes-multipass (no longer available on newer retroarch updates), right has image-adjustment and gdapt tweaks on top of it.

>> No.10233113

>>10233048
what is teh best shader to use in retroarch

>> No.10233118

>>10218013
>the good shaders makes it lag like crazy
Good shaders are resource-intensive, that's universal. It's not just a retroarch issue.

>> No.10233129

>>10233113
mega bezel, hands down

>> No.10233209

>>10233113
Depends on what you want.

>> No.10233217
File: 2.67 MB, 1822x1401, harb.jpg [View same] [iqdb] [saucenao] [google]
10233217

Harb

>> No.10233985 [DELETED] 
File: 2.83 MB, 1828x1404, he_are_sick.jpg [View same] [iqdb] [saucenao] [google]
10233985

it's like I'm really playing on my shitty childhood portable TV

>> No.10234074
File: 1.25 MB, 1317x1080, 1694400586757.png [View same] [iqdb] [saucenao] [google]
10234074

Still experimenting with zfast-crt-composite...

>> No.10234080
File: 1.39 MB, 1440x1080, 1694400591513.png [View same] [iqdb] [saucenao] [google]
10234080

>>10234074

>> No.10234085
File: 1.16 MB, 1440x1080, 1694400595489.png [View same] [iqdb] [saucenao] [google]
10234085

>>10234080

>> No.10235594

>>10232945
I think DMG Game Boy feels very pleasant when realistic presented. I can't say the same about GBC or GBA, I never go full accurate with them.

>> No.10236830
File: 1.23 MB, 1411x1080, Donkey Kong (World) (Rev 1) (SGB Enhanced)-230911-212600.png [View same] [iqdb] [saucenao] [google]
10236830

>> No.10236838

>>10217787
If you can actually see the gameboy game while the sun is out, the filter just isn't accurate.

>> No.10236891

>>10227118
the only difference I'm noting is the dittering, right is smoother and blends better

>> No.10237024
File: 1.50 MB, 1440x1080, 1694482876129.png [View same] [iqdb] [saucenao] [google]
10237024

>>10234085
I've added the image-adjustment and ntsc-colors shaders to the mix, trying to recover some brightness without blowing up colors. Seems fine to me. I did some testing and only bright shades of red are slightly crushed. What do you think?

>> No.10237027
File: 1011 KB, 1440x1080, 1694482879010.png [View same] [iqdb] [saucenao] [google]
10237027

>>10237024

>> No.10237030
File: 1.47 MB, 1440x1080, 1694482881995.png [View same] [iqdb] [saucenao] [google]
10237030

>>10237027

>> No.10238532

>>10236838
Partially related, but some emulators have the option to replicate the screen depending on the general position of the light source (central-uniform, from above or from below). It helps to recreate the perception you particularly had from the original hardware.

>> No.10238786

Are there any good Composite shaders for reshade? I don't care for CRT part, just the colorbleed.

>> No.10238798
File: 3.59 MB, 1920x1080, duckstation-qt-x64-ReleaseLTCG 2023-09-12 19-50-57.png [View same] [iqdb] [saucenao] [google]
10238798

>>10228170
>>10238786
I use the VHS Pro shader for that, but it gets heavy past 1080p.

>> No.10238803
File: 3.57 MB, 1920x1080, duckstation-qt-x64-ReleaseLTCG 2023-09-12 19-50-51.png [View same] [iqdb] [saucenao] [google]
10238803

>>10238798
unfiltered for comparison

>> No.10238804

>>10238786
See if there is any NTSC shader available. I know ntsc-adaptive can do only the color bleed part.

>> No.10238817

>>10238804
There's an even better version of it available now, but only on RetroArch for the moment. It has finer control over color bleed and blur, for example. It works wonders for blending dithering without fucking up the image quality.

>> No.10238838

>>10238817
Nice to know. Which one is it?

>> No.10238839

>>10226901
On one hand this is magic, but covering up dithering is a crime.

>> No.10238891
File: 243 KB, 1465x1120, Earthworm Jim (USA)-230912-113435.png [View same] [iqdb] [saucenao] [google]
10238891

>>10238838
It's not yet been added to the central repo, as it's been a WIP in the libretro forums made up of guest's NTSC CRT shader with the CRT bits stripped out, but I've found it gives excellent results. What you'll want first of all is the following shader preset chain:
https://pastebin.com/2VZ4Cag4
The last pass is slightly modified from guest's shader, though, so you'll want to create it, name it as crt-guest-advanced-ntsc-pass1a.slang, and place it in the crt/guest/advanced folder. Here's the code:
https://pastebin.com/QjTL3P63
Once it's all put together, it should load without problems.

Here's EWJ with all default parameters except for merge fields set to YES since it looks like shit on still shots.

>> No.10238901 [DELETED] 

>>10238891
Here's the same shot with NTSC Fringing and Artifacting set to 0 and Chroma Scaling set to the maximum of 2.25. This gives you roughly S-video quality with color bleeding much reduced, though not totally eliminated, while still blending dithering.

>> No.10238906
File: 241 KB, 1465x1120, Earthworm Jim (USA)-230912-113830.png [View same] [iqdb] [saucenao] [google]
10238906

>>10238891
Here's the same shot with NTSC Fringing and Artifacting set to 0 and Chroma Scaling set to the maximum of 2.25. This gives you more or less S-video quality with color bleeding much reduced, though not totally eliminated, while still blending dithering.

>> No.10238921
File: 244 KB, 1465x1120, Earthworm Jim (USA)-230912-114513.png [View same] [iqdb] [saucenao] [google]
10238921

>>10238906
If you want even more vibrant colors with no color bleed, you can go further and change the NTSC phase mode to Mixed, which is a new innovation by Guest. It eliminates color bleeding while still mostly blending dithering, although if you look closely you can kind of start to see it again. You can lower the Resolution scaling parameter to blend it a bit better once again, at the expense of a bit more blur.

>> No.10238928

>>10238891
>>10238906
Next step in retro autism and I like it.
I fondly remember watching vhs tape footage of vidya on my new lcd.

>> No.10238938

>>10238891
>>10238906
>>10238921
Nice
I'd like to note that colorbleed does a suprisingly good job at antialiasing and blending.
5/6th gen games with prerendered backgrounds and 3D models work really well with it.

>> No.10238941
File: 234 KB, 1465x1120, Earthworm Jim (USA)-230912-115123.png [View same] [iqdb] [saucenao] [google]
10238941

>>10238921
Lastly, if you want max sharpness, go down to the NTSC Sharpness setting and mess with the negative settings (NOT positive - those will reveal dithering again) until the sharpness is to your liking. I also went ahead and lowered resolution scaling down to 0.90 to blend the dithering more. There's also the Filtering settings down at the bottom, but they're less important and more tricky to get right without getting artifacts. Anyway, mess with all of this until you get it LOOKIN' GOOD.

>> No.10238950
File: 577 KB, 1919x1438, duckstation-qt-x64-ReleaseLTCG 2023-01-13 14-31-22.png [View same] [iqdb] [saucenao] [google]
10238950

>> No.10238954
File: 2.98 MB, 1919x1438, duckstation-qt-x64-ReleaseLTCG 2023-01-13 14-31-29.png [View same] [iqdb] [saucenao] [google]
10238954

>>10238950

>> No.10238960
File: 1.15 MB, 1918x1438, duckstation-qt-x64-ReleaseLTCG 2023-01-13 14-31-38.png [View same] [iqdb] [saucenao] [google]
10238960

>>10238954

>> No.10238964
File: 3.46 MB, 1919x1439, duckstation-qt-x64-ReleaseLTCG 2023-02-07 14-04-32.png [View same] [iqdb] [saucenao] [google]
10238964

>>10238960

>> No.10239234

>>10238891
Thank you! Seems promised. In a past thread, I even wondered if Guest would eventually port his NTSC advancements as a separate preset; who knows, even working on it aside from his CRT one. I've found that stacking basic shaders are better to achieve your own personal taste than to use one of those supershaders (those with a lot of passes).

>> No.10239721

>>10232945
I love this, it looks perfect. I'll always love that LCD grid look too for some reason, and all classic handhelds that had it back then.

>> No.10239957

>>10239234
If your monitor is really bright, you ought to try it with the Sony Megatron shader. Shit looks sublime.

>> No.10240025
File: 50 KB, 360x360, 1538728503365.jpg [View same] [iqdb] [saucenao] [google]
10240025

>tfw finally figured out how to change the shitty default carbon fiber background in Mega Bezel
now to find a worthwhile image to replace it with

>> No.10240042

>>10230856
upload config?

>> No.10240293
File: 1.66 MB, 1440x1080, 1694577658175.png [View same] [iqdb] [saucenao] [google]
10240293

>>10237030

>> No.10240296
File: 1.20 MB, 1440x1080, 1694577661961.png [View same] [iqdb] [saucenao] [google]
10240296

>>10240293

>> No.10241509

>>10240025
The creator of Mega Bezel has plenty of images here: https://github.com/Duimon/Retroarch-Overlays

See if one of them pleases you.

>> No.10241512

>>10241509
>See if one of them pleases you
they do not

>> No.10241579

>>10241512
That's unfortunate. If you find a good source, please share with us.

>> No.10242034

>>10224692
What are you using on this one, anon?

>> No.10242040
File: 165 KB, 1200x1080, Motocross Maniacs (USA)-230912-023107.png [View same] [iqdb] [saucenao] [google]
10242040

>> No.10242052
File: 1.15 MB, 3474x1048, gb.jpg [View same] [iqdb] [saucenao] [google]
10242052

>> No.10242119

>>10242040
goated game

>> No.10242191
File: 1.34 MB, 1920x1020, Screenshot 2023-09-13 170554.png [View same] [iqdb] [saucenao] [google]
10242191

>> No.10242215

>>10242191
I made a mistake, sorry.

>> No.10242223
File: 1.30 MB, 1291x910, CRT Shader Earthworm Jim.png [View same] [iqdb] [saucenao] [google]
10242223

>>10242215
I made another mistake; I'm new to posting.

>> No.10242283
File: 1.98 MB, 1280x960, 1682440210430096.png [View same] [iqdb] [saucenao] [google]
10242283

newpixie + ntsc

>> No.10242289
File: 2.01 MB, 1280x960, 1693371855268718.png [View same] [iqdb] [saucenao] [google]
10242289

>> No.10242325

>>10242034
royale ntsc with changed parameters
https://pastebin.com/Zv5Z3PnZ

>> No.10242383

>>10242325
Sorry, I'm stupid! I meant this one: >>10224689

>> No.10242392

>>10242383
just royale, but I also changed some of the parameters
https://pastebin.com/qE2Cgdrh

>> No.10242601

>>10242392
Thanks! Didn't know Royale could look good at 1080p; definitely, not with stock settings. I'll try to study your preset, so I can learn a thing or two.

>> No.10243042
File: 177 KB, 750x982, 1693592064286480.jpg [View same] [iqdb] [saucenao] [google]
10243042

>>10242191
>>10242223
What CRT shader are you using, anon?

>> No.10243064
File: 1.06 MB, 1440x1080, 1694666463411.png [View same] [iqdb] [saucenao] [google]
10243064

>>10240296
Game is Miracle Girls, for the Super Nintendo. Made for girls, very basic, but still enjoyable.

>> No.10243067
File: 864 KB, 1440x1080, 1694666467323.png [View same] [iqdb] [saucenao] [google]
10243067

>>10243064

>> No.10243106

>>10223015
just add the blinking/fading red battery light to maximize anxious frustration

>> No.10243196
File: 180 KB, 800x800, Bubble Ghost (USA, Europe)-230914-031837.png [View same] [iqdb] [saucenao] [google]
10243196

>> No.10243217

>>10223015
needs to black out every couple seconds to stimulate waiting for Mom to drive under another street lamp

>> No.10243506

>>10240025
Trying to work out how to do that now, how did you do it?

>> No.10243935

>>10243506
find where your shader preset is saved, open it in notepad, and add the line
>BackgroundImage = "[image filepath]"

>> No.10243948

>>10233217
Harb

>> No.10244413
File: 2.79 MB, 1595x1195, Rayman (USA)-230914-151354.png [View same] [iqdb] [saucenao] [google]
10244413

>> No.10244484

>>10244413
Good one. What are you using? And why the unusual resolution?

>> No.10244654

>>10244484
https://easyupload.io/w3qdt7

The sharp preset.

>> No.10245076
File: 1.51 MB, 1600x1200, ffo-1-230914-193709.png [View same] [iqdb] [saucenao] [google]
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>> No.10245081
File: 3.03 MB, 1600x1200, ffo-1-230914-193647.png [View same] [iqdb] [saucenao] [google]
10245081

>> No.10245084
File: 1.84 MB, 1600x1200, ffo-1-230914-193608.png [View same] [iqdb] [saucenao] [google]
10245084

>> No.10245090
File: 2.81 MB, 1600x1200, ffo-1-230813-154155.png [View same] [iqdb] [saucenao] [google]
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>> No.10245118

>>10245090
>>10245076
>>10245081
>>10245084
lookin' sharp

>> No.10245383
File: 2.80 MB, 720x520, MSUSASVideo1.webm [View same] [iqdb] [saucenao] [google]
10245383

>> No.10245682

>>10245383
Nice run!

>> No.10246865

i like newpixie but i think it has too much motion blur

>> No.10246892

>>10245383
While it certainly looks authentic, that's not always a plus for N64 games.

>> No.10247638
File: 1.68 MB, 1680x1050, 34767.png [View same] [iqdb] [saucenao] [google]
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>> No.10248207
File: 535 KB, 1200x1080, Tetris DX #.png [View same] [iqdb] [saucenao] [google]
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>> No.10249254

>>10247638
Nice background anon, where can I get it?

>> No.10249260

how exactly do blargg ntsc filters work? they're sharper than any of the standard ntsc shaders, while still giving the same blending effects
wish I could use them with PS1 games. I've tried using guest with no scanlines and mask but it's not the same.

>> No.10249361
File: 543 KB, 720x589, Moire.png [View same] [iqdb] [saucenao] [google]
10249361

>>10219478

>> No.10249370

Why the fuck people emulate curvature? Can it get any more cheesy than that?

>> No.10249414

>>10249370
why do you care

>> No.10249428

>>10249414
nta he just told you; cheesy

>> No.10249476

>>10249370
>Why the fuck people-
Good morning, sir!

>> No.10249508

>>10249428
that doesn't explain shit

>> No.10249646

>>10249414
I'm curious
I get that emulating crt screens makes the pixelated image smoother and more pleasing.
But the fucking curvature on a flat lcd?

>> No.10250504
File: 731 KB, 1196x896, 1667010673476133.gif [View same] [iqdb] [saucenao] [google]
10250504

>> No.10250614

>>10249646
People over a certain age are trying to recapture the authenticity of their childhood, and most of those people played on curved CRT screens. In the absence of a genuine CRT display, it's the best they can do.

>> No.10251276
File: 226 KB, 950x613, mario.jpg [View same] [iqdb] [saucenao] [google]
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>> No.10251364
File: 1.09 MB, 1440x1080, 1694926849712.png [View same] [iqdb] [saucenao] [google]
10251364

Combination: ntsc-colors + zfast-crt-conposite
I didn't realise I could remove all the scanlines. This reminds a lot of bilinear filter, but sharper. Just a faint mask to get an overall improvement of contrast and smoothing of rough edges. Ntsc-colors at half-intensity. Very simple and lightweight shader, scales well in different resolutions. Uniform results for many different games. I'll adopt it for lower-end devices, but I'm open for further tweaking.

>> No.10251369
File: 53 KB, 1414x765, 61O5UsSOKLL._AC_SL1500_.jpg [View same] [iqdb] [saucenao] [google]
10251369

Anyone ever toyed with an external scanline generator?

>> No.10251381

>>10251369
Not personally, but, if you're curious, try a shader called ossc (based on the Open Source Scan Converter). It will give you an approximate result of what a scanline generator would output.

>> No.10251547

>>10249254
https://forums.libretro.com/t/soqueroeu-mega-bezel-tv-backgrounds/34301

>> No.10252006

>>10220741
GBC filters will never be accurate. The TFT display has a..shine to it that can't be replicated on a modern TV. It just looks sharper, almost three dimensional. It actually looks better without an internal light.

>> No.10252056

>>10251547
Thanks bud, appreciate it.