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/vr/ - Retro Games


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10207308 No.10207308 [Reply] [Original]

should original graphics be preserved when emulating old retro games? what's your opinion?

>> No.10207314

>>10207308
I don't really care if people upscale but stretching 4:3 games to 16:9 and above just looks extra wrong

>> No.10207364
File: 406 KB, 1317x1080, Legacy of Kain - Soul Reaver (USA)-220530-220516.jpg [View same] [iqdb] [saucenao] [google]
10207364

>>10207308

For pixel art, yes. It's integral to the look of the game. The scaling algorithms and new AI tech really massacre the original art, and it looks far worse.

For polygon art, I don't think resolution takes anything away from a game. In the old days on PC going to higher resolutions was always a huge improvement, and if you had the hardware you'd definitely run a game in SVGA. I don't really think there's anything particularly desirable about the chunky and wobbly PS1 look, although I do find it nostalgic these days. Getting rid of the wobble in the majority of games and upping the resolution is just fine.

>> No.10207374

higher resolution: yes please
higher framerate: yes please
everything else I prefer original

>> No.10207413

Anything is fine except wrong aspect ratio

>> No.10207606

>>10207308
Yes, because developers rely on low resolution to hide ugly or unpleasant graphics.
Gran Turismo, when played in high resolution, you can notice how the geometry and details of the opponent car models change as your car approaches them. It's super annoying.

>> No.10207621

>>10207308
People should enjoy a game however they want.

>> No.10207778

>>10207308
>Stretched UI widescreen
How can ANYONE look at this horseshit and not immediately vomit, I'll never understand

>> No.10207785

>>10207308
It should be the default settings in any emulator. Anything that changes it should be opt-in and not opt-out. Problem solved, everyone's happy because people can feel like hackermen for checking a checkbox.

>> No.10207903

>>10207606
https://cookieplmonster.github.io/mods/gran-turismo-2/

>> No.10207912

>>10207364
>For polygon art, I don't think resolution takes anything away from a game.

Depends on the generation, for PSX/N64 I disagree.
Here the downside of (agressive) upscaling is that limitations of the hardware become more visble, i.e. low polygon models, lower texture resolutions, any level of detail switching and pop-in becomes far more obvious and jarring. something that is obscured by using low(er) resolutions

Personally I stick to a 2x upscale myself. But in the end it's up to the individual if they want to run PSX/N64 games in 4k or not.


For PS2 and up HD resolutions work fine.

>> No.10207913

>>10207308
fifth gen polygon games should not be played at all because they're shit

>> No.10207915

>>10207913
Yes, because graphics > gameplay
Just to back to /v

>> No.10207921

>>10207915
they don't have good gameplay because you can't see anything

>> No.10207924

>>10207921
You need to get your eyes checked

>> No.10207956
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10207956

I already played the games with original graphics when i was a kid. If I or anyone else wants to play them now in HD with bells and whistles added on, who gives a piss. people who get annoyed by this are just another variety of nerd who managed to tun something fun into something weird, and no i'm not going to bother analyzing it further than that

>> No.10208265
File: 320 KB, 498x498, b799310d6744998173baf72235a3b9ec.gif [View same] [iqdb] [saucenao] [google]
10208265

>>10207915
>because graphics > gameplay
When you compare SNES Aladdin with Mega Drives that is the case.

>> No.10208280

>>10207606
Still less annoying than just everything looking like shit IMO.

>> No.10208610

>>10207308
i think both options are fine. nothing wrong with leaving the games as they were, but you're missing out if you don't crank it up and see their full potential. for some games/systems it can make a huge difference and is really cool to see.

>> No.10209492

>>10208265
Well, Virgin's Alladin was better on both fronts.
And music wise too.

>> No.10209496

>>10207903
Thanks bro
Learning something new everyday

>> No.10209810

>>10207308
It depends. Games with pre rendered assets and 3D models look like ass when upscaling and detailed textures are uglier at higher res.
Kind of the same thing with 2D ones since some games use mesh and dithering for certain visual effects.

>> No.10210741

>>10207308
Literally impossible as the refractive index of the atmosphere has changed since the 90's. It just don't hit the same no more.

>> No.10210943

>>10207308
I prefer playing them on original console with a CRT, but I prefer emulation to be as close to the original as possible otherwise.

>> No.10211132

>>10207308
People that upscale 5th gen 3d games were dropped on their head as a baby

>> No.10211137

>>10207308
>should original graphics be preserved when emulating old retro games? what's your opinion?
no

>> No.10212019

>>10207308
No. Fuck the "original intent". This is 2023, I have a 50+ inch flat screen mounted on my wall, I WILL upscale the fuck out of it, I WILL use texture packs when available.

>> No.10212032

>>10207308
In almost all cases the games look best when played in original resolution on a period correct CRT, or in the absence of that a shader which simulates that CRT.

>> No.10212136

>>10212032
>In almost all cases the games look best when played in original resolution
should've ended there

>> No.10212148

if ive played them before im not huffing farts like a purist by myself in my room at night ill set it to look "better" in whatever arbitrary manner i deem fit, but if im playing Legend of Legaia or Brave Fencer Musashi or some shit ill keep it original for a while until my eyes start to burn and then ill upscale it slightly

>> No.10212270

>>10207903
It's too bad that you can't use the ones with bindings and an emulated NeGcon at the same time.

>> No.10212291

Emulation by definition preserves everything in the original. Disassbled games with higher resolution or different textures and lighting are something else.

>> No.10212304
File: 2.40 MB, 2560x1440, Honeyview_Mario Kart 64 Widescreen-220927-001421.png [View same] [iqdb] [saucenao] [google]
10212304

>>10207308
I do whatever I think looks best.
For N64/PS1 games I downsample rather than outright increasing the resolution and add widescreen patches with CRT filters, because I think that's what looks best on a modern screen.
After that generation or for arcade games of that era, I just flat out widescreen hack with upping the resolution, sometimes texture packs for Gamecube games or newer.

There's no one-size fit all solutions, it all varies by game/console/person.
I love my setup. I may change how I do things in the future, but at the moment I like it.