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/vr/ - Retro Games


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10142578 No.10142578 [Reply] [Original]

Why aren't you guys discussing the remaster?

>> No.10142582

because who gives a shit

>> No.10142583

you wanna know why we're not discussing the remaster
cuz it FUCKING SUCKSSS

>> No.10142598

>>10142578
Because I already played through Quake 2 a few months ago and need to wait a while before I play through it again. Might check out the multiplayer this evening tho cuz the Quake 1 remaster MP was fun as hell

>> No.10142659

Quake 2 is boring, I was barely able to finish once, years ago. There is no way I'm playing it again.

>> No.10142720

>>10142578
They fucking ruined it.

>> No.10142726

It got a remaster?

>> No.10142742

They didn't even do what they did to Doom, where they just rebooted the fucking series instead of just saying,
>here's doom4, bro
And give us a dogshit-tier game. I already have the ports of the two quakes anyway, and I beat Quake 1 a while ago after years of playing it off and on.

>> No.10142776

I'm impressed they included the N64 port. I wonder why they didn't do that with Quake I. The new models look pretty nice as well.

>> No.10142786

>>10142776
Quake 1 had Quake 64 as a downloadable mod.

>> No.10142796

>>10142659
this, I couldn't even bother to run it to the end. Why would I want the same thing but now with hi-res models regurgitated by new retards?

>> No.10142918

>>10142578
Too busy playing it. It's good.
Q2 64 campaign > Q2 PC campaign

>> No.10142930

I want something to be posted on the net comparing old models to enhanced models to find out if I should turn it on or off.

>> No.10143065
File: 338 KB, 1920x1080, ss_eb13b0b888ffd8a98f2dfcfe7186955419a81a5c.jpg [View same] [iqdb] [saucenao] [google]
10143065

>>10142578
>crispy unfiltered textures
>smooth, remeshed geometry
>modern lighting engine
>original campaign, remastered campaign, N64 campaign, brand new campaign
>crossplay, online coop, splitscreen
Yep, it's PC gaming time.

>> No.10143071

Too busy playing Q1.

>> No.10143198

>>10142578
>remaster
what is this obsession with playing money grabs
how many times do you have to buy the same game again

>> No.10143204

>>10143198
It's a free upgrade if you already have the game

>> No.10143217
File: 769 KB, 1600x1200, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
10143217

>>10143204
Sweet, which shop do I go to swap the game

>> No.10143225

>>10142578
>remaster
Nope, i am staying on Yamagi.
>KEX
lol

>> No.10143231

>>10143217
Steam or gog, but given how you own a physical copy, you'll have to contact Bethesda by email first.

>> No.10143257

When are we playing some comfy co-op boys

>> No.10143298

>>10142659
Quake 2 is better than Quake 1. The movement is better, the style is more cohesive, there's a feeling that you're actually doing something rather than just going through a series of levels, there is actually a story, its got better weapons, the levels are more interesting to explore, the music is more fitting for the style of gameplay (as much as I love the NIN soundtrack, it doesn't sit right when you're just flat out murdering every enemy on the hardest difficulty), the multiplayer is WAY more fun to play.

It's just all round a better game in every way. I love Quake 1, but Quake 2 is better and I think that people who say it's boring have been mindfucked by ecelebs or they haven't actually played it. Don't forget, space marines weren't over done when the game was new.

>> No.10143317

>>10143298
>Quake 2 is better than Quake 1
OK explain your reasoning
>The movement is better
and you instantly lost me, I'm not reading the rest

>> No.10143345

I didnt even know it was out yet. Glad though, it also plays at 60fps on me Steam Deck at 5W, which granted should be expected since its an old game

>> No.10143347

>>10142578
because i didnt know it was even a thing

>> No.10143358

>>10143317
Strafe jumping in Quake 2 is infinitely better. And stair jumping is a lot of fun too. Rocket jumping is also less risky.

>> No.10143708

>>10142659
I forgot to mention I also suck penis lol

>> No.10143713

>>10143317
>explain your reasoning
He gave like a 3 paragraph reasoning for it. Explain why the original is better.

>> No.10143718

>>10142578
I don't understand why games need "remasters" when so much of the original charm is the original aesthetics and gameplay.

>> No.10143734
File: 2.34 MB, 1681x1004, q2-new-models.png [View same] [iqdb] [saucenao] [google]
10143734

Here is a model comparison between old and new models, not huge changes but good improvements.

https://youtu.be/UVKxhoA77Vo

>> No.10143736

>>10143713
muh sandy sneederson lovecraft

>> No.10143739

>>10143713
>He gave like a 3 paragraph reasoning for it
nice, taking the post out context
good job buddy

>> No.10143781

>>10143739
What exactly was taken out of context? He gave a great explanation of why 2 was better and even still praised the original. What is your explanation why the original was better?

>> No.10143785

>>10143781
are you autistic?

>> No.10143789

>>10143718
because often they are difficult or impossible to play on modern hardware

>> No.10143798

>>10143785
I am not. Explain yourself.

>> No.10143814

>>10143298
the weapons in Quake II feel like shit, it's that simple. And that's saying a lot considering that Quake already has worse shotguns than Doom/Doom II, Quake II weapons feel incredibly spongey and unresponsive in comparison to other id games.
As for the level design and aesthetics, personally I think the abstractness and variety of Quake 1 aged better than Quake 2. 2 only expands upon the tech themes which we had plenty of in Quake 1.

>> No.10143825

>>10143718
In fairness, Quake 2's "remaster" is more like an updated official source port/conversion given for free if you already own the game on Steam. You can choose to use whether to use the new aesthetics or disable them, with the main goodies being a new episode and an included conversion of the N64 original.
Plus you can still access the original files inside the game's folder so you thankfully aren't forced to use the new version if you don't want to. The new version is definitely useful to have though if you have a Steam Deck or a Windows handheld though.

>> No.10143867

>>10143814
>Q2
Railgun
>Q1
No Railgun
Yeah, no, Quake 1 is simply worse.

>> No.10143892

>>10143814
the super shotgun feels incredible as does the chaingun. quake 2 ssg is on par with doom 2s in terms of being satisfying to use. that boom and the crunchy reload sound are top tier and youre a retarded faggot if you dont agree. grenade launcher also feels great the sound again is top notch. i also find the rocket launcher to be satisfying because it actually takes some skill to use unlike the ez mode lightspeed rockets in quake 1, that one is purely subjective though. the BFG also kicks fucking ass and actually works like the one in doom was supposed to work.

>> No.10143932

Hurt skins and gibbable corpses alone put Quake 2 above the first one.

>> No.10143949

>>10142578
>>Great weapon balance
>good levels
But Q1 has wackier levels than Q2 sandy with 3D tools is goated

>> No.10144198

>>10143718
You can turn off essentially all the new shit like the new models, fog, lighting. You can even turn off the improved animations and keep the wiggly botched warping textures.

There's some stuff hard baked in which you could probably change by editing config files but that's just autism at that point. Just go play a source port if you want that.

>> No.10144238

the new additions to the levels are pretty cool the new area in the first level is neat

>> No.10144310

>>10143204
>It's a free upgrade if you already have the game
...if you already have the game ON STEAM.
most people who own quake 2 dont have it on steam, they have it on disc.

>> No.10144314

People act like Quake 2 killed their dog, ate their firstborn child of the nugget in the toilet, raped their fictional wife with shitposting and stole the last twinkie in the kitchen. "Boring" doesn't suddenly mean it's the shittiest thing ever.

>> No.10144321

>>10142578
Because every Nightdive Studios "remaster" has used their KEX "Engine" (read: wrapper) that introduces input lag and a whole host of other issues on every release I've tried of theirs.Doom 64 and Quake 2021 for example ran like ass compared to the community source ports (The Doom 64 release was even based on a community source port so I don't even know how they fucked it up that bad). Oh, and I played it recently using Yamagi Quake 2, just use that instead: https://github.com/yquake2/yquake2

Fuck Nightdive, and fuck KEX.

>>10143789
This isn't the case with Quake 2, not even counting source ports. The original game binary still runs fine.

>> No.10144323

>>10144310
Boo hoo you have to pay $10 for a fantastic remaster. Just pirate it you giant fag

>> No.10144327

>>10144323
you couldn't pay me to play a nightdive reshitter LOL

>> No.10144328

>>10144321
You do realize that Doom 64 by night dive "is" the community source port? Doom 64 EX is literally the kex engine. It's made by Samuel Villarreal aka Kaiser before Nightdive snapped him up and hired him.

Turok EX, Doom 64 EX and Powerslave EX are all the Kex engine. KAISER EX. KEX.

>> No.10144330
File: 199 KB, 1920x1080, quake357.jpg [View same] [iqdb] [saucenao] [google]
10144330

Never played thru all of Q1 here, but the rose tinted goggles on Q2 are pretty strong, the slightly revamped AI and levels are cool and custom player models still work if you know where to put em,

If you hated Quake II or are so stubborn that you can't tolerate any change at all to classic games then I dont think this remaster will change your mind any, but it's really cool to see the effort put in. I was expecting some hd textures and tweaks and that's it. With this you can effortlessly make or jump into an online server with settings that make the game less annoying.

>> No.10144332

>>10144314
>>10144330
Stop defending bad games.
Almost as bad as Doom 3 apologists.

>> No.10144339

>>10144328
no wonder all these ports suck if they're being forced to run on a Doom engine

>> No.10144340

>>10144332
Doom 3 isn't bad either. Not a great Doom game but at this point people like you should be bitching more about 2016 and Eternal for merely existing. Stop being a bitch about everything that isn't exactly how you want it.

>> No.10144341

>>10144330
The online netcode is always shit in ND multiplayer though. They're practically unplayable. Turok 2 and Quake online is very bad. It's cus it's got cross play with console and 90% of console tards (like myself) are on fucking wifi. Like, that guy that's got 200 ping and teleporting around is on his Nintendo switch on wifi

And they're always fucking dead. I could only find 2 rooms last night. Two rooms. In a game that's free on game pass and literally launch day.

>> No.10144342
File: 685 KB, 1200x630, quake2_rtx.jpg [View same] [iqdb] [saucenao] [google]
10144342

>>10142578
Why when you can play the RTX version?

>> No.10144346

>>10144340
Stop having low standards

>> No.10144347

I have no interest in remasters, and I never will. They are garbage.

>> No.10144349

>>10144321
I'm glad that it works on your machine, but Quake 2 doesn't work on mine without source ports.

>> No.10144351

>>10144342
raytracing is such trash
>dude what if instead of developing artistry and careful attention to detail we just installed an algorithm to handle all the lighting

>> No.10144352

>>10144332
Quake 2 is a great game. You're fucking delusional.

>> No.10144353
File: 55 KB, 936x568, kex engine is a wrapper.png [View same] [iqdb] [saucenao] [google]
10144353

>>10144328
I acknowledged that in my post. I said that the official release of Doom 64 was somehow worse (input lag) than the Doom 64 EX project you can download for free. This input lag is also in the Quake 2021 release.

There's a fork that strips out KEX entirely and fixes a bug related to SDL mouse handling that causes mouse jitter on original EX on Windows 10: https://github.com/atsb/Doom64EX-Plus

The KEX engine as it's implemented now seems to be little more than a wrapper to make porting in game menus to different platforms easier.

>>10144349
What doesn't work? Both hardware and software rendering work for me.

>> No.10144354

>>10144342
because RTX is nothing more than a graphical uplift for a minority of gamers that isn't really Quake 2 in art style. also if you can get the full game in RTX, you already own the remaster
>>10144346
You don't have standards, you're in /vr/.

>> No.10144356

>>10144346
Stop pretending you have standards, Doom 3 is a better game than many 90s shooters. Older=/=better

>> No.10144358

>>10144353
>What doesn't work?
Anything. It ctds when I try to start it.

>> No.10144359

The quake community is laughing at Q2 fabs.

>> No.10144361

>>10144359
All 12 of us!

>> No.10144367

>>10144351
Slapping RTX onto an old game is fucking retarded. But you gave to understand that the game devs have to decide where to place lights. You can't just put in an algorithm and have all the lighting handled.

That's like saying films can't have artistry in their lighting because physics handles it.

>> No.10144368
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10144368

It's like I'm back in the ol' days of Sega vs Nintendo, Quake versus Unreal Tournament.

Kinda familiar and comforting now that I think about it.

>> No.10144369

>>10144368
There was never any competition, quake dances on the corpse of unreal tournament.

>> No.10144393

>the remaster is just listed as regular Quake 2 on Steam

Oh, so it's an update instead of a separate release. And I see that my GOG copy of Q2 gave me the remastered version. I originally bought the GOG version because unlike the Steam one it actually had the expansions. But now that point is moot.

I'd say though that no sane person would play through the expansions more than once.

>> No.10144401

>>10144342
It's hilarious because all of the new enhanced lighting in this new version still looks so much better than ray tracing garbage.

>> No.10144406

>>10144393
I think they nerfed the turrets in GZ.

>> No.10144407

>>10144393
I've heard that the turrets got nerfed in GZ? I'm not too sure. Never really played the expansions much, I was too smoothbrained to bother figuring out which sourceport to use with which files.

From what I did play of Ground Zero, yeah, the turrets were annoying as shit, it really made you either walk on eggshells into every corridors or get used to save scumming after getting rocketed by an ambush turret multiple times.

>> No.10144424

>>10144406
>>10144407
Oh, they nerfed them? Well, that wouldn't be anything you put front and center of your advertising. I will check it out.

Let's see if I remember why those turrets pissed me off, it's been a while:

- high damage
- sorta predictive aiming made circle strafing pointless and guaranteed hits if you were busy with other enemies
- would take increased stealth damage if you shot them before they noticed you like any other enemy for some reason
- which is why some of them are ambush turrets that would only appear fully alerted once you enter a room
- could accurately shoot you across an entire room
- which is really shitty if they are placed on top of a really tall room

>> No.10144440
File: 1.61 MB, 1024x768, Untitled design (1).png [View same] [iqdb] [saucenao] [google]
10144440

>>10142578
>Slap on a new engine
>Throw in some shiny sprinkles
>Increase system requirements by 1000%
GIMME ALL YOUR MONEY

Fuck Bethesda.
Use a source port and stop supporting corporate greed and DRM.

>> No.10144447

>>10144440
>Quake 1
https://github.com/Novum/vkQuake/releases/tag/1.30.1
>Quake 2
https://github.com/kondrak/vkQuake2/releases/tag/1.5.9

>Alternative
https://quakespasm.sourceforge.net/
https://www.yamagi.org/quake2/

PAKS and music can be found in the DOOM thread.

>> No.10144453

>>10143892
Nope. I'm not going to explain my reasoning cause you're a child going "nuh uh" with no actual statistics to back up your claims so I refuse to give you the objective truth with real evidence as you'd go NUH UH I CAN'T HEAR YOU NANANANANANA. In fact, I think you need to go to a different board. Here I'll even help you.
>>>/v/
Yeah, that's better. Ahhhhh the sweet silence of this stupid newfag being gone. Feels good. Heh.

>> No.10144456

>>10144440
It's $10. Free on game pass and free if you already own the game digitally.
The improvements can *mostly* be turned off and are genuinely good.
New campaign with 28 levels and 10 new deathwatch maps.
You can get 120fps on a fucking 1070 bruh an over 10+ year old card.
They literally released the source code for the new game including all it's new ai and bot behaviors so they can be integrated and used by the community in source ports of your choice.

You're just bitching to bitch. This is a good remaster/enhanced port. Seethe more.

>> No.10144457
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10144457

>>10143734
why even bother?

>> No.10144460

>>10144440
Nothing says "corporate greed" and "DRM" like publicly releasing the source code amirite?

https://github.com/id-Software/quake2-rerelease-dll

>> No.10144461
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10144461

>>10144456
>You can get 120fps on a fucking 1070 bruh an over 10+ year old card.
>a fucking 1070 bruh
>1070
>bruh
news to me that you'd need a 1070 to run a game from 199-fucking-7 at a refresh rate my monitor could display 20 years ago

>> No.10144463

>>10144457
They don't have vertex wiggle anymore bro. They have proper animations now.

>> No.10144465
File: 35 KB, 827x331, Quake 2.png [View same] [iqdb] [saucenao] [google]
10144465

>>10144456
>It's $10
Why the fuck would i want to give Bethesda 10 dollars for a game that forces me to run DRM, does not support any other operating system besides windows and has absurd system requirements for a 25 year old game.

>This is a good remaster/enhanced port.
No it's not.

>> No.10144469

>>10144457
they're cleaned up and bone-animated. Q1's remaster did something similar, trying to keep the look consistent instead of a moddb hd project abomination

>> No.10144470
File: 127 KB, 1080x478, Screenshot_2023-08-11-09-59-40-17_e4424258c8b8649f6e67d283a50a2cbc.jpg [View same] [iqdb] [saucenao] [google]
10144470

>>10144461
120fps at 4K.

Let's see you run Q2 at 2160p/120fps on your 90's pc my dude.

>> No.10144473

>>10144470
Use a source port. You can easily get 120fps on old hardware in Quake 2.

>> No.10144475

>>10144465
Oh you're just a crying Linux faggot. There's half a dozen source ports you can go play. Why are you when bitching here? Just shut the fuck up.

>> No.10144481

>>10144460
yeah that's not the engine source code, just the game logic.
kind of like an api release for accessing their new closed-source engine features
and if you do use these sources, it probably locks your mod out of being able to run on open-source engines, for the foreseeable future

>> No.10144482

>>10144470
holy fuck you're retarded.

why the fuck would you need to play quake 2 at 4k? the assets are so low low-res and low-poly that antialiasing would look the same and be cheaper

not only that, but a pentium 3 with a video card could get 120 fps on a source port like >>10144473 said.

>>10144475
the reshitter isn't even cross platform, which is just another strike against using it. you can probably play it with wine, but like you said, there are far better source ports available that you should use instead even when using windows.

>> No.10144485

>>10144460
The source code was already released years ago.
https://github.com/id-Software/Quake-2

>> No.10144494
File: 169 KB, 1920x1080, aa20230810230106_1.jpg [View same] [iqdb] [saucenao] [google]
10144494

I would go off on the guy bitching about muh sourceport but clearly it's just someone fishing for attention and replies, so whatever.

I loaded up this Quake 64 thing and I had no idea it was a thing, and it's kicking my ass here and there even when I'm playing semi-seriously. These berserkers are way more irritating and the maps love throwing them in surprise haha behind you monster closets to flank you.

It feels like flyers and serks have a nice speed boost, and coupled with what feels like an overall boost to melee range a lot of enemies feel a lot more threatening,

>> No.10144498

>>10143298
I get that the name invites comparisons, but quake 2 was never supposed to be a quake game

>> No.10144501
File: 27 KB, 359x256, intentional logical fallacies.png [View same] [iqdb] [saucenao] [google]
10144501

>>10144494
>clearly it's just someone fishing for attention and replies, so whatever.

>> No.10144505
File: 83 KB, 867x1024, 1682286140440858m.jpg [View same] [iqdb] [saucenao] [google]
10144505

>One of the selectable banners in the rerelease is Turok 3

Oh come on! Confirm it already!

>> No.10144506

>>10144505
Never played a Turok game, I think I watched a friend play it on N64. How's it feel like to play?

>> No.10144508

>>10144494
wish quake 2 had more color going on like this version with the lighting

>> No.10144543

>>10144508
They tried with the remaster, between the reworked lighting radiuses, glow maps for terminal and tech textures that need them, and colored lightmaps / fog. But I think they overdid some of it a bit and a lot of stuff becomes a bright white-orange.

>> No.10144554

>>10144506
They're more about exploring than straight up combat. They have nice fast strafing movement though. I highly recommend the 1+2 HD remasters.

>> No.10144557

>>10144543
I mean yeah I can kinda see the things they tried to do, but the exaggerated n64 lighting does have a certain charm. I can't stand q2's color palette.

>> No.10144559

>>10142578
>Q2
>most overhyped game ever
>ONLY remembered because it was sequel to Q1 and had good graphics for 1997
>generic grey tech base
>bullet sponge enemies
>boring as hell
>PC fags still eat it up and hail it as "classic"
>years pass
>make RTX edition
>THEN also make a remaster
>"you must care about the remaster because… it's le heckin 90s classic"
the absolute state of PC gaming.

>> No.10144572

>>10144559
>>"you must care about the remaster because… it's le heckin 90s classic"
That's this whole board anon

>> No.10144576
File: 257 KB, 1920x2160, ZomboDroid_11082023105641.jpg [View same] [iqdb] [saucenao] [google]
10144576

>>10144543
I don't know how I feel about the strogg fog.

I mean, yes it looks pretty and stuff and makes lots of the very empty Q2 areas that's nothing but rooms of boxes feel a bit nicer but.... why the fuck would their be fog everywhere? Inside? Why would there be fog in a warehouse or armory or whatever. Imagine you walked into your house or office or McDonald's and there's just fog everywhere.

>> No.10144581

>>10144576
Strogg Taco Bell and a bad atmosphere.

>> No.10144584

>>10144576
maybe its some kind of cooling mechanism. its not like the strogg give a shit.

>> No.10144735
File: 3.58 MB, 1920x1080, 1661338280054036.png [View same] [iqdb] [saucenao] [google]
10144735

>>10144367
>You can't just put in an algorithm and have all the lighting handled.
Actually that's exactly what Nvidia have been promoting with their RTX Remix mod stuff.
That Portal RTX release was their demonstration of the tech.

>> No.10144738
File: 1.03 MB, 792x594, 1671304520637019.png [View same] [iqdb] [saucenao] [google]
10144738

>>10144368
>Quake versus Unreal Tournament.
You mean Quake versus Unreal.
You can't call it "Quake versus Unreal Tournament" until we get the Quake 3 Arena remaster.

>> No.10144745
File: 1.17 MB, 1276x713, 1682616637721933.png [View same] [iqdb] [saucenao] [google]
10144745

>>10144508
>>10144543
not sure how much further you could go with the lighting within a remaster without going full raytracing which they already tried.

>> No.10144757

>>10144738
q3 has had a couple of do-overs
I don't think a remaster for that one is gonna make much sense

>> No.10144762

>>10144321
> introduces input lag and a whole host of other issues on every release (...) compared to the community source ports
But how does it compare to the original engines? Serious question, I didn't know this was a thing.

>> No.10144773

I wonder if Epic pulled the master servers for the Unreal games to drop some remastered to compete but in reality they're probably just being cunts

>> No.10144776
File: 520 KB, 386x540, 1687714873227041.png [View same] [iqdb] [saucenao] [google]
10144776

>>10144757
>I don't think a remaster for that one is gonna make much sense
If there's no way to play it on current consoles, Bethesda will still want a remaster of it.
They can also incorporate the different content from the console ports (Revolution and Arcade) like they've done with Quake 1 and 2.

>> No.10144779
File: 846 KB, 1045x572, 1684403432867721.png [View same] [iqdb] [saucenao] [google]
10144779

>>10144773
>I wonder if Epic pulled the master servers for the Unreal games to drop some remastered to compete
They planned to release an updated version of UT3 according to a changed steam listing, but that got removed last month.

>> No.10144782

>>10144776
that reminds me, they haven't included the arcade cabinet version of Q1 in the re-release

>> No.10144790

>>10144782
Did that feature any different content or was it just the regular game with an arcade quarter system slapped onto it?

>> No.10144791

>>10144776
watch them do q3 remastered in KEX as well

>> No.10144793

>>10144790
the latter

>> No.10144796

>>10144793
They probably saw it as unnecessary then.
Either that or including the content would have required them tracking down the LBE Systems people who developed the arcade version.

>> No.10144801

>>10144791
That's what I'm expecting.
Maybe they'll go a step further and make a new version of Quake Live running KEX as well.

>> No.10144803

>>10144776
>different content from the console ports (Revolution and Arcade)
what content is that? some maps PC never saw?

>> No.10144804

>>10144803
New maps, weapons, items, and an improved single player campaign.

>> No.10144903
File: 76 KB, 1280x720, q3pm10.jpg [View same] [iqdb] [saucenao] [google]
10144903

>>10144738
>Quake 3 Arena remaster.
You clearly don't have a clue what you're talking about
Picrel is how real Q3 players back in the day played the game

>> No.10144912

>>10144559
It had a big MP scene, it reviewed highly at the time... Guess you weren't there LOL but thanks for your green text

>> No.10144924

>>10144903
And that's how they can play it on the Switch.

>> No.10144952

>Kex

Not even once. In my dictionnary "Kexing" is synonym of breaking

>> No.10144976

>>10143065
What mod/map?

>>10143204
>>10144310
I don't have a Steam account and will never need to after they stopped supporting Win7/8

>>10144323
Why should I pay again for something I've already bouhght twice 7&21 years ago?

>> No.10144979

>>10144952
>Kexing Bad

>> No.10144986

>>10144314
The main problem with Quake2 is how RRP and Alkaline mods are a better Q2 than the real Quake2 itself is

>> No.10144997

>>10144457
>>10143734
This reminds me, does this remaster fixes the way how vanilla Q2 Enforcers were brain-dead retards by stealing the enchanced AI tweaks from The Reckoning addon?

>> No.10145117

>>10144976
Do whatever the fuck you like, you fat cunt. Just don’t come chiming in on shit you know nothing about.

>> No.10145176

Unreal Gold remaster when

>> No.10145185

full co-op looks appealing but i'm wary of remasters in general because they tend to be scams

>> No.10145258

>>10144735
That only works because lights were already placed.

It's a simple concept you're not grasping. Lighting has to be placed, and that was already done for a 3D game that has already been made.

You've completely missed the point of what I was saying and that's because you don't really know what you're talking about.

>> No.10145265

>>10144903
You have to enter console commands to get it to look like that. Quake 3 arguably looks better than Quake live, but people want to be competitive so they turn all the settings down anyway.

That's not what the intended experience was.

>> No.10145319

>>10145258
>Lighting has to be placed
If you can procedurally generate levels, you can procedurally generate lighting

>> No.10145325

>>10145319
You still have to decide how that works, meaning there is some level of artistry.

But procedural generation is a different matter entirely and not what you/that anon were talking about.

>> No.10145329

the new lightning sucks. the dark atmosphere is gone

>> No.10145348

>>10144912
>It had a big MP scene
it was just the flavor of the month game that got completely obsoleted with CS / UT / Q3. virtually no one plays Q2 MP today (though I'll say it was good)
>reviewed highly
that's every shitty hyped shooter of the 90s

>> No.10145391

>>10142578
Was already the best Quake, but the remaster made it even better.

>> No.10145393

Just admit the game is bad already

>> No.10145401

>>10145329
Just turn the brightness down.

>> No.10145420

>>10145348
The only quake game that doesn't still have a community of active players is Quake 4. Which is a shame because the multiplayer side of Q4 was actually great. Sliding was a lot of fun.

>> No.10145426

>>10145420
wait are you saying even Quake Wars has active players?

>> No.10145469
File: 859 KB, 1920x1080, ss_8b699b0ffdb585386e3092b31efbd487f9dcf011.jpg [View same] [iqdb] [saucenao] [google]
10145469

>>10145401
this official screenshot they chose to showcase the game is so over-lit that there is no distinction between the side of that top section and its bottom. can't fix that with sliders.

>> No.10145489

>>10144465
>Why the fuck would i want to give Bethesda 10 dollars for a game
They gave it for free (with quake 1 and 3) during Quakecon 2020.

>> No.10145505

The ammount of Q2 apologists is sad.

>> No.10145508

>>10145505
Qope

>> No.10145514

>>10144346
Make me

>> No.10145521

>>10144440
but what if I pirate the remaster instead

>> No.10145532

>>10145348
>people stopped playing a Quake game to play the Quake sequel
I don't think that's a knock against Quake 2, that's just how multiplayer sequels work. Most people hop over to the new release.

>> No.10145557

>>10142742
>DOOM 2016
>dogshit-tier game
Wow, get some taste...

>> No.10145565

>>10145505
I’ll tell you what else is sad:

>>10145501
Fat cunts like you who don’t even play video games because they’re too busy shitting up multiple threads on multiple boards

>> No.10145575

>>10145426
I forgot that game exists. I don't really think of it as a Quake game either. But your pedantism doesn't make what I said any less true.

>> No.10145595

>>10145575
Apart from that little bit less due to being wrong, that’s true.

>> No.10145610
File: 599 KB, 2560x1440, q2pro.jpg [View same] [iqdb] [saucenao] [google]
10145610

The only reason I would want to try the Remaster is to play some CTF, nobody plays that anymore.

>> No.10145621

>>10142578
>remaster
probably shit
>quake 2
definitely shit

>> No.10145626

>>10145595
It's not a Quake game.

It doesn't change anything.

>> No.10145630

This is Q1chad board zoomies

>> No.10145640

>>10145626
> I don't really think of it as a Quake game either
Sure, as long as you just reject reality and substitute your own. That’s a good trick to winning a lot of internet arguments.

>> No.10145646

>>10142659
This Quake 2 is not good. It's funner with cheats.

>> No.10145653

>>10145640
Just because it has Quake in the name, doesn't mean its a Quake game. It's certainly not a main Quake game, and nobody gives a fuck about it anyway.

Okay, I'll edit what I said so your pedantic bullshit couldn't possibly be relevant under any interpretation. Imagine I said "every main quake game" instead.

There.

Happy now?

Being pedantic doesn't make you smart, it just makes you annoying.

>> No.10145659

Only zoomers defemd Q2

>> No.10145672

>>10145659
Actually only zoomers shit on the game because they weren't there and they get their opinions from ecelebs.

>> No.10145687

>>10145672
You never played Q1

>> No.10145692

>>10145672
Quake 2 is boring
Source: Quake 2

>> No.10145694

>>10145653
No one cares, mate. Stop getting so easily wound up on the internet and dragging pointless nitpicking out. Relax a little.

>>10145659
I’m 41 and don’t need to defend games I like.

>> No.10145704

>>10145687
I played Quake 1 when it was new and Quake 2 when it was new.

>>10145692
Which YouTuber did you get that opinion from?

>> No.10145709

>>10145704
The quake community

>> No.10145712

>>10145694
You can fuck off too. I enjoy petty arguments on the internet dr psychologist.

>> No.10145716

>>10145659
I like the soundtrack

>> No.10145720

>>10145709
So you're admitting that it's not actually your opinion and you're just parroting bullshit you've heard from other people?

>> No.10145723

>>10145720
If you like doom 2, doom 3, quake 4, quake 2, unreal 2, halo 2, blood 2, serious sam 2, half life 2, fear 2, etc then you need to fuck off.
Kill sequel fags.

>> No.10145738

>>10145720
I'm just riling you up but if you actually were alive at the time you know deathmatch was way more popular than single player quake 2
And then dai katana happened and put a nail in that boomer fps coffin.

>> No.10145764

>>10145738
Why does Quake 2 deathmatch popularity mean that the game was bad? Also the vast majority of people who had Quake 2 didn't play mulitplayer. I didn't play Quake 2 deathmatch until after Quake 3.

Also Daikatana wasn't as big of a deal as ecelebs made it out to be. Nobody knew about it except hyper nerds.

>> No.10145768

>>10144782
If I recall correctly that cabinet was literally just a 24/7 deathmatch on The Edge (in Quake 1), which they included with the Q1 rerelease, so technically they did.

>> No.10145934

>>10145653
>It's certainly not a main Quake game
Quake 2 is more Quake than Quake 3.

>> No.10145937
File: 948 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
10145937

There is some nifty concept stuff in it. A model viewer too, of sorts.

>> No.10146003

>>10145934
Quake Wars isn't a main Quake game. You should read who I replied to before replying to me.

>> No.10146016

>>10145937
Did they actually fucking blur out the word Nazi?

>> No.10146054

>>10146016
Yes.

>> No.10146064

>>10146016
>>10146054
Is this like the levels in Doom 2 where Germany wouldn't let them release it as-is?

>> No.10146071

>>10145768
Meh would be cool if it at least rotated maps every 3 minutes

>> No.10146072

>>10146064
Probably.

>> No.10146089

>>10146072
I'd believe it. I know a lot of people are concerned about games being censored because somebody working on a remaster or localization thought something was problematic, but Germany's always been extremely anal about this and it might be a case where they didn't have a choice.
I'm not happy about it at all, but I get it.

>> No.10146124

>>10144735
And it looks bland as fuck. Portal only manages to get away with it because "sterile, soulless Apple-inspired tech prison" is the visual theme of the game.

Real games need visual artists with attention to detail, including lighting, to design stunning scenes. A good professional photographer will spend an immense amount of effort, sometimes even waiting for days for the natural lighting to get just right to snap that perfect shot. A bad photographer pulls out his phone and snaps a crappy picture with no regard to the time of day. RTX is the latter: "Just let the algorithm handle it, who cares?"

>> No.10146132

>>10145937
Fucking cringe.

>> No.10146186

>>10144762
For Quake, if you're using a modern source port (vkQuake, QS, QSS, Ironwail), you shouldn't have any input lag. WinQuake seems a bit delayed for me on modern hardware, but it might have always been like that.

For Doom 64, the original EX version (which is based on Doom3D, and whatever "KEX" is included isn't causing any issues) has no input lag for me. On newer versions of Windows 10 though, the older version of SDL included makes the mouse jitter. The fork Doom 64 EX Plus fixes this.

The Nightdive versions of these games have input lag; if you Google "doom 64/quake remaster input lag" you'll see innumerable complaints about it. And no, turning off v-sync and switching graphics APIs isn't a fix for everyone. There seems to be lag inherent to KEX as a wrapper.

>> No.10146283

>>10145420
It's niche, but there are quite a few dedicated Q4 players.
>>10145426
Well, there is a small community, but it's harder to get into it than any other Quake, just because the game isn't sold anywhere and there's no server browser anymore even if you buy a physical copy or pirate it.

>> No.10146441

>>10146283
I'd be interested to play some Q4 online. I watched a fair bit of pro play, and it looked like a lot of fun (waaaay more fun than the single player anyway). How active is it? Can I pirate it?

>> No.10146451

>>10146016
Gotta protect those twitter sensibilities.

>> No.10146476

Quake 1 is my favorite fps but Quake 2 is
fun when you play it in coop. Seriously, it's a better coop game than quake 1 for sure. I matchmade with 3 random guys and had a real blast playing through the new campaign.

>> No.10146485

>>10146476
Quake 2 in general is more consistent than Quake 1. Its biggest problem is that consistency is a rather flat line so it doesn't have the big highs (and staggering lows) of the other games in the series.

>> No.10146504

Well, when Quake 1 remaster came out I realized I'd never played Quake with the soundtrack and I'd never played the expansions, so I thought I'd mess around with it. Like Doom, Quake is a masterfully crafted game and once picked up, I had to keep playing until I'd beaten everything.
Quake 2 is not like this. Quake 2's level design is dreadful. The aesthetic is awful. The campaign is torture. I won't be wasting my time because I've given this game plenty of chances back in the day. And yes, the multiplayer was fun, but no one is playing Quake 2 deathmatch in 2023.

>> No.10146594

>>10145712
Ahhh, we’ll THAT is different. Happy to oblige. Your favourite game/movie/show is SHIT. What are they?

>> No.10146756

Am I going nuts or does Dynamic Shadows not actually toggle off? I think they accidentally left it stuck as a bug.

>> No.10146908

>>10146594
I'm not into it if it's forced like that. It's gotta be real.

>> No.10146958

quake 2 was a shitty game. it doesn't change with a new coat of paint.

>> No.10146961

now that arcane dimensions exist, who the fuck plays quake 2

>> No.10146967

>>10146961
*raises paw*

>> No.10147035

>>10144976
>What mod/map?
It's from the Quake 2 store page

>> No.10147038

is the remaster on steam?

>> No.10147045

>>10147038
GOG and Steam. GOG it's replacing Quake II now and there's a Quake II (Original). Steam, it installs both at the same time and gives you the choice with a prompt like the previous remasters.

>> No.10147047
File: 1.30 MB, 1366x768, fte-20230811193837-0.png [View same] [iqdb] [saucenao] [google]
10147047

>>10142578 >>10142776 >>10142786 >>10142918 >>10143825 >>10144321 >>10144353 >>10144465 >>10144494 >>10144557 >>10146186

I've got Quake II 64 maps somewhat working natively in Linux from the Enhanced edition using the FTEQW sourceport, though some functions like the level exits aren't working yet, I'd so much prefer it on Yamagi, but unfortunately it crashes with an error for now.

> recursive shutdown
> Error: Couldn't load pics/conchars.pcx

I couldn't get any of the Episode 5 "Call of the Machine" single player maps to load, it left me with this in the console...
> Unrecognised model format QBSP
> Host_EndGame: Mod_NumForName: maps/mgu1m1.bsp not found or couldn't load
> Server ended
> ==== ShutdownGame ====

As for the classic Episodes, they load with no lighting in them, checking the console it shows messages pertaining to fog, skyautorotate, mangle, shadowlights, dynamic_lights, etc. not being a field or having a spawn function.

>> No.10147113

The Q1 shills are on full force today

>> No.10147123

>>10147113
what the fuck are you talking about
why would there be competing groups of shills for two games in the same series

>> No.10147124

>>10147047
We went through this garbage with the Quake 2021 "remaster" expansion and other content. It's really unfortunately that the community standards were ignored once again.


More likely than not, the devs behind Yamagi, vkQuake2, and probably FTEQW (not familiar with it at all, but the home page seems to indicate a focus on expansive mod support) will work on supporting all of the new content. It took a while, but the Quake source ports mostly support the 2021 release's new content as well.

>> No.10147128

>>10147123
Q1 fags are jealous, discord raid

>> No.10147131

>>10147128
Why would anyone be jealous? Quake is Quake. What the hell is all this fighting about?

>> No.10147134
File: 17 KB, 919x136, tastyspleen literally right now.png [View same] [iqdb] [saucenao] [google]
10147134

>>10146504
>no one is playing Quake 2 deathmatch in 2023.
nigger, what?

>> No.10147136

>>10147131
>he doesn't know

>> No.10147137

>>10147136
Apparently, no, I don't know!

>> No.10147138

>>10147131
Metric tons of "quake 2 was never good, anyone that looks quake 2 should kill themselves, zoomer tranny faggots" shitposting. They got prep because someone was posting on /v/ repeatedly about the leaks that it would come out soon, so they've just been hitting everything.

>> No.10147143

>>10147138
I thought most of that was from some schizo named Alf?

>> No.10147147

>>10147143
Wasn't that the "Half-Life ruined FPS" spammer?

>> No.10147151

>>10147147
Indeed it was
He hated Quake 2 almost as much as Half-Life

>> No.10147537
File: 6 KB, 211x239, trash basher.jpg [View same] [iqdb] [saucenao] [google]
10147537

What the FUCK did they do to these guys? They will come flinging at you from impossible angles, and you'll get hurt even if you sidestep them.

>> No.10147589
File: 1.06 MB, 2560x2880, soulless.jpg [View same] [iqdb] [saucenao] [google]
10147589

Yikes.

>> No.10147650

>>10145557
They didn’t say that at all you mongoloid.

>> No.10147670

Played it for a bit. Never played Quake 2 64 before, so this is a relatively fresh experience for me.

As expected, the levels are all rather compact, and the enemy count is accordingly low. They make for it however by ramping up quickly and throwing the more meaty enemies at you very soon. There are whole stretches of several levels where you don't encounter any of the cannon fodder grunts at all. Only for them to return later, which I find a bit inconsistent.

The levels themselves tend to almost be pastiches of the main game and its expansions, although scaled down of course.

>> No.10147763

>>10143217
Try your local Cex

>> No.10147793

>>10147537
they made them an actual threat

>> No.10147910
File: 302 KB, 1677x1677, 82f.jpg [View same] [iqdb] [saucenao] [google]
10147910

>>10142578
It's a pretty good remaster. Don't listen to the hate, most of them didn't try it or are just bitching about KEX engine which is actually not a bad engine.

Seriously, sometimes I can't understand /vr/...

>> No.10148165
File: 179 KB, 362x305, ae90e7bbfb1c4c9e9c35c2c102d6a50faec851f768f7edb9d7b8bc3d4481d61c.png [View same] [iqdb] [saucenao] [google]
10148165

>>10147910
It's easier to understand when you remember 99% of nu-4chan is just some fatfur's GPT bots talking to eachother. The remaster's fine, in fact I'd say it makes Quake 2 an actually good game, finally.

>> No.10148171

>>10142578
>they removed recoil for the machine gun.
Soulless

>> No.10148190

>>10147589
Yet another trash remaster, oh what a surprise

>> No.10148275

>>10147910
>bitching about KEX engine which is actually not a bad engine.
>WORKS ON MY MACHINE
kill yourself faggot
>The remaster's fine, in fact I'd say it makes Quake 2 an actually good game, finally.
in what way? the game is the exact fucking same aside from another expansion most people arent going to finish

>> No.10148278

>>10148275
the game is actually challenging on hard now

>> No.10148279

>>10148275
Enemy AI got changed up a little, Berserkers are actually a threat now seeing as they have a leap attack like Quake 1 Fiends.

>> No.10148289

>>10148171
Good, that was such a retarded design decision

>> No.10148339

I'm tired of Nightdive I don't think the do good work.
I'm tired of Twitter and YouTubera shilling for them and limited run games.
They are a shitty cabal helping engineer people accepting mediocrity and ruining the culture of retro fps
No one will agree with me and I don't care, I'm just screaming into the void I guess.

>> No.10148348

>>10148165
>>10147910
>>10147113
>>10145391
>>10144456
Sup Nightdive interns. Or should i say, Atari interns. Do they even pay you?

>> No.10148349

>>10148339
I agree with you but LRG doesn't do anywhere near as much damage as nightdive is doing

>> No.10148352

Who made the new campaign? Can it be played in OG Q2?

>> No.10148374

>>10145117
Go fuck yourself Kaiser, your engine is an unstable piece of shit that half-asses everything you force it to emulate

>> No.10148384

>>10148171
The MG kick was disabled for MultiPlayer, did they also buffed the Blaster to inflict 15 dmg per shot in SinglePlayer instead of 10 too?

>> No.10148390

>>10148384
people use it other than as a flashlight?

>> No.10148401

>>10145469
>TankBoss
Can he spam grenades around corners now, like he was always intended to before Timmy Wallets fucked everything up to shove this undercooked turd we ended up with out to stores before X-mas?

>> No.10148427

>>10148401
i believe I did try hiding behind crates and saw and heard grenades being launched and freaked out. This was in QII64 though so I dunno if it uses the same behavior as in regular.

>> No.10148435
File: 1.98 MB, 320x322, 1645988379965.gif [View same] [iqdb] [saucenao] [google]
10148435

>Playing Quake 2 64
>Room locks with three berserkers
>They start leaping

>> No.10148443
File: 52 KB, 220x556, Q2berserkerslam.png [View same] [iqdb] [saucenao] [google]
10148443

>>10147537
>What the FUCK did they do to these guys?
Something that should've been done about 25 years ago...

>> No.10148529

Finished Quake 2 64. That's it? Just 4 dudes, no Makron? Okay.

The "Call of the Machine" expansion is unsurprisingly set up like Machinegame's "Dimension of the Machine" for Quake 1. You do not go through a linear set of levels, rather there is one big hub from where you technically sent other marines into the connecting levels.

The levels themselves are broken up into several levels despite still counting as one level. You will do more traveling between than than the main campaign and the expansions though.

>> No.10148714

>>10142578
What's next, Quake 3 Arena remaster?

>> No.10148757

>>10148435
COME ON AND SLAM

>> No.10148903

>>10147537
They fixed them. Now they are at their most dangerous when they are far away from you, because they are prone to doing their jumping attack. Which means that you dont wanna be using long range weapons against them and instead get up close to pick them off easily with two super shotgun blasts. Also you can avoid the splash damage from the leap attack if you jump right when they land.

>> No.10148909

>>10142578
for me remakes and remasters are not retro games, they are new games, I liked the games fine as they were. I don't find anything of interest in gaming after about 2014 and that includes remakes. remakes of movies are usually cancer as well. No one ever needed a shot b y shot remake of psycho or a remake of willy wonka yet we live in a septic tank of talentless zoomers and milennials and risk adverse corporations. The age of game remakes repels me. Its like a full stop on the sentence saying: games are over.

>> No.10148939

>>10144506
kino

>> No.10149734

>>10144342
Don't feel like melting my GPU for 15 fps

>> No.10149740

>>10144576
Could be dust floating around. Don't think the Strogg are too keen on tidying up

>> No.10149748

>>10144779
Seems they pulled all the Unreals. I didn't see them on Epic game store either

>> No.10149767

>>10147910
Its really simple to understand. Most of these mouth breathers think in terms of:
old = good
new = bad

>> No.10149826

>>10148714
Doom 3 or Quake 4 most likely, 3 is a strictly multiplayer game.

Hexen 2 would be cool though. I love that game for some reason I can't explain, it's extremely nostalgic to me.

>> No.10149872

>>10149767
the source ports everyone is recommending are also new, retard

>> No.10149936
File: 122 KB, 320x288, 1689064441201629.png [View same] [iqdb] [saucenao] [google]
10149936

>open multiplayer
>just fucking around, havent even bound scoreboard to anything yet
>shit on everyone
>only pick up a few items
>winning on dm alone
>dancing around enemies
>exploiting strafejumping everywhere
>heh im so good
>end of match scoreboard
>most of the icons are xbox live
ill have to try playing with crossplay disabled but aside from that i really like this remake. quake 2 64 is finally on pc, and it feels great. there are even new MECHANICS like enemy behavior which i think is above and beyond my expectations. nightmare actually feels a little more challenging. overall, fantastic

>> No.10149950

>>10147910
it is not /vr/, is the quake 1 tranny mapping discord and alf shitting here an /v/, and they are ban evading since the jannies knows who they are, and their incessant anal pain over any mention of Quake 2, 3 or Half Life 1 and 2 here or at /v/ as if it insulted quake.

Also Copper is shit and it killed quake mapping as AD did

>> No.10150082

>>10148275
>A new expansion and Quake II 64
>Enhanced graphics and lights
>Some enemies have new abilities and their AI is improved
>Nightmare difficulty
>Crossplay
>Steam invite support

>>10148348
No, can you pay me?

>>10148339
Explain. Why is the remaster mediocre? How can it be better?

>> No.10150127

>>10150082
i think it boils down to different strokes. to me nightdive remakes are great, but thats because i enjoy subtle improvements. i imagine the people who dislike their remakes expect something more ambitious. i can argue against myself and say, that nightdive 'remakes' aren't remakes at all, but simply the best version of a game. and i dont think thats what everyone wants even if thats what i like

>> No.10150158

>>10144321
Atm Q2 on yamagi does not have
>Q2 64 compability
>the new expansion compability
>ai improvements
>co-op improvements
>ground zero fixes that make it actually playable on hard or nightmare (fucking turrets)
Eventually Yamagi will be patched to become compatible with new content and fixes, but without remaster we would have never received them. Howerer Yamagi is good for 100% original Q2 experience and the other 4 expansions outside the mission packs and the very few community campaigns as they all are incompatible with remaster. So yes, both remaster and yamagi have their own good things. Black and white thinking is gay. Getting angry because of optional new content is even gayer.

>> No.10150162

>>10150158
This was literally a wake up call for them and possibly Knightmare.

>> No.10150168

>>10144346
Stop having so high standards that you just complain about games instead of enjoying any of them.

>> No.10150175

>>10150158
Just like with the Quake 1 Nightdive release, the new content is needlessly incompatible with the community standards that have existed since the game came out.

I wouldn't have such strong feelings if the new content wasn't effectively exclusive to the buggy official source ports until the community scrambles to patch in compatibility, but here we are.

>> No.10150182

Because it was always a shit campaign with decent multiplayer and I'm not gonna pretend it wasn't because a bunch of underage retards are playing it now.

>> No.10150189

>>10150175
What community standards?
The only person who cared about Q2 til this day was Quakewulf who kept delivering good stuff, if the community depended on jehar and the tastyspleen mp circlejerk, yamagi puritanism circlejerk, kmquake forums and the fucking russians, it would continue dead.

All old maps works on it as long as it isn't a heavily modified map like the big unofficial mission packs.

>>10150182
the only underage parroting a youtuber here is (you)

>> No.10150194

FPS SEQUELS ARE SHIT... SHIT
NOT A SINGLE GOOD ONE

>> No.10150196

Jannies give this retard >>10150194 a 8 day vacation because he is spamming not only at /v/ but also other boards.

>> No.10150207

>>10150189
I have never seen a video about Quake 2 in my life.

>> No.10150246

>>10150175
>needlessly incompatible
Q1 remaster lead to quakespasm implementing many bug fixes and additions. They were implemented within few weeks along with expansion compability. So too Yamagi and Q2 will receive free fixes that they would have never received without the remaster. How is this bad?

>> No.10150256

>>10150207
Neither have you played it.

>> No.10150273

>>10147537
The jump attack is overdone and looks retarded.

>> No.10150279
File: 762 KB, 640x360, EverybodyGetUpIsTimeToSLAM!Now.webm [View same] [iqdb] [saucenao] [google]
10150279

>>10150273
the fact that you seethe over it it makes them restoring it right
now git gud

>> No.10150289

>>10150279
>git gud
>Blasts himself with a 'nade twice

>> No.10150290

>>10150189
>What community standards?
You don't understand that the mods made by the community don't need a special snowflake version of Quake 2 to run?

>>10150246
>Q1 remaster lead to quakespasm implementing many bug fixes and additions
>bug fixes
...you mean the bugs caused by the new content being incompatible? Yes, the community scrambled to get the new content working on the popular source ports, but when a new map pack releases on Quaddicted, strangely this isn't necessary.
> They were implemented within few weeks along with expansion compability
It took over half a year for vkQuake to achieve decent compatibility with the new expansion.

>> No.10150301
File: 1.49 MB, 2560x2880, soulless2.jpg [View same] [iqdb] [saucenao] [google]
10150301

>> No.10150307

>>10150290
Community and shit are the same thing, Q1 community being a bonafide example of this wanting to control everyone

>>10150301
That image was debunked at the same thread you spammed, fagweather clone

>> No.10150308

>>10150256
I have played it, it's a shit game with good multiplayer and a memorable soundtrack. You sure make a lot of assumptions.

>> No.10150317

>>10150307
>Q1 community being a bonafide example of this wanting to control everyone
...by being entirely open? As opposed to Nightdive breaking shit for no reason? Now you're just trolling.

>> No.10150320 [DELETED] 
File: 132 KB, 629x800, 1565183076788.jpg [View same] [iqdb] [saucenao] [google]
10150320

>>10150317
>open
Trannyweather please

>> No.10150326

>>10150320
Explain or kill yourself. I have no idea what in the fuck you're implying with "wanting to control everyone". Facts or GTFO

>> No.10150329

>>10150317
>breaking
The remaster is completely optional, and the source ports will get the good fixes without the bad fixes for free.

>> No.10150331

>>10150307
>That image was debunked
Proof.

>> No.10150334

>>10150329
Yes, but why is Nightdive breaking compatibility with community source ports? It's not that fucking hard to make a Quake mod that runs on multiple ports.

>> No.10150346

>>10150334
Source ports are already implementing upgrades, that they would have never got without nightdive. Give it two weeks. Then this whole discussion in unneeded and you can find a new thing to get mad about.

>> No.10150420

>>10149936
Just play on tastyspleen servers if you wanna get your ass kicked in multiplayer.

>> No.10150467
File: 1.72 MB, 2560x1440, 2320_20230812043003_1.png [View same] [iqdb] [saucenao] [google]
10150467

>>10150307
>That image was debunked at the same thread you spammed, fagweather clone
Not that guy and I like the remaster, but some of the outdoor areas like in this map and for the Super Tank's arena are definitely broken. Too much lumen brightness and it overwhelms all the shading these maps are supposed to have in these areas.

>> No.10150469

>>10150301
Now compare the other 99% of the game where the Remaster looks infinitely better

>> No.10150474

>>10150469
Honestly I just wish the Static Shadows were an option instead of me having to type in r_staticshadows 0 to toggle them off. You can toggle dynamics made by weapons, explosions, effects and stuff off, but any static dynamics placed in the maps are untoggleable and turning them off makes some areas look a hell of a lot more like vanilla.

You already have so many other options to toggle for those that want the old graphics, no regular toggle on the statics feels like an oversight.

>> No.10150483

Games of that era that were better than Quake 2:
>Quake 1
>Quake 3
>Half Life
>Half Life: DM
>CS 1.6
>TFC
>System Shock
>System Shock 2
>Descent
>Descent 2
>Doom
>Doom 2
>Duke Nukem 3D
>Unreal Tournament
>a ton more that I'm too lazy to think about

So yeah, I'm not exactly hyped about it.

>> No.10150507

>>10150467
Looks really poor. A lot of the shadows got kicked in the dick here, that whole area looks terrible in comparison to the original.

>> No.10150540

>>10142578
Which expansions does it have? Official Ground zero and Reconing are a must but at least three were also released commercially: Juggernaut, Zaero and Oblivion.

>> No.10150558

>>10150540
GZ and Reck. And converted Quake 2 64 maps.

>> No.10150627

>>10150279
it was cut for good reason

>> No.10150631

>>10150627
>the good reason
>in 1997 people had a hard time using a mouse and keyboard at the same time
the average player is much better and needs more of a challenge

>> No.10150636
File: 394 KB, 1366x768, q2_0000.jpg [View same] [iqdb] [saucenao] [google]
10150636

>>10147047
> Update:
Enhanced support already in the works for Yamagi!

>> No.10150782

Gog exe for the remaster:

https://mega.nz/folder/BUUEVYbS#qEdUg1QotXmizfda5bgrcg

>> No.10150868

>>10150196
ESL /v/ kids think there are eight days in a week?

>> No.10151448

>>10150540
>>10150558
It has also new expansion Call Of The Machine. Zaero, Jug and Oblivion will never get added due copyright reasons and for the fact that they would have built on scratch, but at least they are all fully playable on Yamagi.

>> No.10151481

>>10150279
I don't know if it's a good thing for gameplay, but for one thing it looks super fucking retarded.

>> No.10151571

>>10147589
Looking good!

>> No.10151610
File: 22 KB, 753x150, asdfasdf.jpg [View same] [iqdb] [saucenao] [google]
10151610

who jenkins?

>> No.10151624

>>10151610
Oh no, a local file reference.

>> No.10151638
File: 44 KB, 682x335, 128.jpg [View same] [iqdb] [saucenao] [google]
10151638

>>10151610
>II Silver Athena
that's who I'm curious about and why are there two of her?
the end of my error is different though

>> No.10151687

>>10151481
>good thing for gameplay
It's not. It's annoying and looks stupid. Should be optional.

>> No.10151708

>>10144310
just put your cd key in steam lmao

>> No.10151765
File: 84 KB, 415x333, 1688323151947296.png [View same] [iqdb] [saucenao] [google]
10151765

>>10151481
>lungers still cause players to melt down
>even if they can be stunned
you would have pissed and shit your pants playing quake 1

>> No.10151802

>>10151765
At least that looks like a lunger and didn't have a dumb shockwave.

>> No.10152036

>>10151765
>see a small blob of pixels at the end of a long hallway
>lean close to the screen to try and make it out
>Shit pants as this faggot warps into my face and eviscerates me

10/10 fiend a cute.

>> No.10152258

Quake 2 is king

>> No.10152259

>>10144332
Nobody hates Doom 3, you're thinking about the shitty BFG edition

>> No.10152261

>>10144346
What low standards? Or do you really like the reddit sequels after 3?

>> No.10152267

>>10144440
>>10144447
Nope
Fuck off.

>> No.10152269

>>10152259
I hate Doom 3. It is a garbage game on every level.

>> No.10152272

>>10144481
You're still wrong either way>>10144485

>> No.10152275

>>10144505
One of the devs just vaguely confirmed they're doing something with Turok

>> No.10152280

>>10145557
MODS

>> No.10152282

>>10152269
>i
literally who?

>> No.10152546

>>10150636
I hope they will update the Yamagi website. It's been quite a long time since the last update. I'm mainly after the binaries here, not going to compile my own shit on Win10...

>> No.10152554

>>10150631
Not really true.. if you have seen some gameplay from '96. If anything - people these days are having hard time using kbm (especially when you see the seething on CoD related multiplayer forums) because gamers these days are not nerds who play 8 hours every day but normies who just follow trends etc.
What you said is completely wrong.

>> No.10152560

>>10152554
>meanwhile, real competitive scene 1998 quake 2 footage
https://www.youtube.com/watch?v=CLmdu3qhdbg

>> No.10152592

>>10152560
I don't think I ever played Q2 multiplayer that much...
It's a fallacy "people are more skilled today" because
>1. it's not exactly rocket science to play vidya, not on kbm or on controller either
>2. you only need to practice and the practice is not even comparable to learning to play an instrument etc...
Normal people do not play games all the time. Normal people are the ones who complain about just about everything imaginable in games. Ultimately, normal people are the reason why gaming is so dead anyway especially multiplayer games because they cater to the masses and are more like gambling simulators than games anyway.

>> No.10152681

>>10152560
I mean, it's not David vs Purri or something, but part of the blame is on the maps. Surely it would be better on q2rdm2 for example.

>> No.10152768

>>10151708
quake 2 didnt use CD keys, zoomer. people were FTPing the disc image pretty quickly and it didn't need a crack.

>> No.10154582

I still think unreal plays best. Should have just updated the textures and resolution for it and throw in some more mods and levels

>> No.10154647

>>10154582
Epic doesn't seem to care about Unreal except as an engine anymore. After nuking the series off of store fronts earlier this year and then abandoning their "Unreal Tournament X" plans, presumably because they realized it won't make them the Fortnite money they want so badly, the series is basically dead in the water and I doubt Kaiser or the rest of Nightdive would be able to get their hands on that shit.

Also Unreal 1 frankly plays like butts. I'll take UT99 and 2k4 over Q3A any day, but the very first game is mostly just a neat graphical showcase and organic progression, not a good shooter.

>> No.10154654

i like most old school shooters but unreal always felt special to me, it felt like a journey, the exotic landscapes and music combined to make something awe inspiring, dusk horizon especially really brings that home feeling inviting, dangerous, beautiful and massive

>> No.10154658

>>10150301
>>10150467
in general it seems like the tone is a little darker on og quake 2, the orange lighting is nicer i'd say but the remaster is still a general upgrade

>> No.10154678

>>10154658
the thing is those rocks have light shadowing in the original map lighting render. in the new tools they use to compile the maps, the skybox's light emissions effectively overtook everything, wiping out all shadows that aren't the smidge of baked ambient occlusion
yeah the original's gonna be darker, that's how the game is supposed to look

>> No.10154685 [SPOILER] 
File: 23 KB, 324x315, spawn.jpg [View same] [iqdb] [saucenao] [google]
10154685

>>10151765
You're like a little baby, check this out.

>> No.10154692

>>10154678
that's a real shame, perhaps there'll be a fix of some sort

>> No.10154697

>>10144346
Tell us what games you think are good, so we can shit on you and wish death on you for liking them

>> No.10154716

>>10146124
>a good photographer is a cheating fag
>a bad photographer captures life as-is, without manipulation

>> No.10154757

quake 2 had a great soundtrack

>> No.10154765

>>10142578
I bought Q2 and expansions for LInux back in 98, I had to force myself to finish them, so dull. Make it stop...

>> No.10154815

>>10154716
>"smart" phone
>no manipulation

>> No.10154848
File: 29 KB, 160x160, file.png [View same] [iqdb] [saucenao] [google]
10154848

https://youtu.be/nwu7QMumCzE
https://youtu.be/PxBGukgq2cM

>> No.10154854

>>10152554
>>10152560
https://youtu.be/EbtqM0yXEWQ

sovl

>> No.10154939

>>10144368
The Unreal franchise is dead and all its games are abandonware now. Tim Sweeney's gone out of his way to bury it and shove Fartnight down our throats in its place.

Quake continues to receive large amounts of support from both id and the modding community.

UT99 is my favorite multiplayer FPS of all time but history favored Quake in the end.

>> No.10154995

>>10142659
Agree. Could't finish first level. How did they go by the super fast and fun quake 1 to this slog of a game. You can't even tell they're from the same franchise

>> No.10155065
File: 3.29 MB, 5728x3216, 1687113782049316.jpg [View same] [iqdb] [saucenao] [google]
10155065

>>10154678
original Q2's atmosphere felt more alien and oppressive

>> No.10155071
File: 52 KB, 279x300, dukerun.gif [View same] [iqdb] [saucenao] [google]
10155071

>>10154939
3DR should have stuck with the Quake engine.

>> No.10155243
File: 2.05 MB, 800x600, warp.webm [View same] [iqdb] [saucenao] [google]
10155243

>>10155065
Kino

>> No.10155265

test

>> No.10155280
File: 124 KB, 2560x1440, 1691905092238219.jpg [View same] [iqdb] [saucenao] [google]
10155280

>TFW you're so accustomed to the Chick's unfinished model that seeing their mesh finally get fixed keeps bothering you subconciously even more than her new bouncing boobs

>> No.10155290

>>10154939
>Tim Sweeney's gone out of his way to bury it and shove Fartnight down our throats in its place.
And that fartfaggot promised the master servers and games themselves will never go down. Impact hammer up his ass.

>> No.10155328

>>10155243
>average indie fps in 2023

>> No.10155334

>>10155065
deactivate the fog in the option menu of the remaster.
in some maps it makes a big difference

>> No.10155346

>>10150301
Quake 1 re-release had the same problem when it came out but most places have been fixed now.
still broken here and there though.

>> No.10155365
File: 8 KB, 252x264, 1689209307204677.png [View same] [iqdb] [saucenao] [google]
10155365

>>10154939
no they are still working on unreal tournament fou-
>no update since 2017
>The game's servers were shut down on January 24, 2023, rendering the game inaccessible.
i

>> No.10155378
File: 826 KB, 1280x720, sp.png [View same] [iqdb] [saucenao] [google]
10155378

>>10154685

>> No.10155465

>>10155290
For real. Fuck that traitor lying sack of shit.

They could announce a Kex engine remaster exclusive to EGS with crossplatform multiplayer and all the other bells and whistles and maybe even do a Fortnite tie-in with Unreal-themed skins and maybe even put in a replica of Deck 16 or Facing Worlds on part of the map and put in the Flak Cannon as a limited time weapon but nooooooooooooOOOOOOOOO00000000ooooooooo our chink investors have no idea what Unreal is!!!

>> No.10155496

>>10155334
yeah the fog inexplicably adds a soft brightness in some areas that dulls the palette. turn off the static dynamics with r_staticshadows 0 and you can make some parts of the game look so much better and near-vanilla. it's mostly outdoor environments and the deepest depths of indoors that suffer

>> No.10155570

>>10155496
>yeah the fog inexplicably adds a soft brightness in some areas that dulls the palette
same in Quake 1. they just added stuff for the sake of it with little care for how environments were supposed to work (jump scares and ambushes).
or they tried to make it less creepy on purpose and it's worse.

>> No.10155771

Machine Games' new campaign is the real Quake II. Great levels, and with a cool twist that actually ties it to the first game, and offers a Based explanation for the Strogg's existence.

>> No.10155892

Yamagi supports the Rerelease already, according to this. Pending a review.
>https://github.com/yquake2/yquake2/pull/1040
However, I don't know how often they are actually compiling new Windows binaries...

>> No.10156041

Original Q2 player here, so far I'm liking it!

>> No.10156076

>>10154939
>The Unreal franchise
They delisted unreal games (ut99, ut2k3, ut, etc) on GOG/steam. Only way to play them is to torrent them. Those are great games.

>> No.10156157

>>10151765
omg Quake 1 was so fun lol, love dancing in and out of melee range with these guys

nah the real Q1 rage-fuel is those fuckin' grape jelly blobs

>> No.10156280
File: 21 KB, 599x567, 1682141771938816.jpg [View same] [iqdb] [saucenao] [google]
10156280

>>10156076
>removed december 23rd

>gamers
>we have great news
>merry xmas from epicku gameseru!
>this holiday season
>we are removing four beloved games from all storefronts

>> No.10156282

>>10154647
Pity, UT2004 is one of my all time favorites.

>> No.10156318
File: 79 KB, 560x800, hunter.jpg [View same] [iqdb] [saucenao] [google]
10156318

do any old mods work on the remaster? Stroggs Gone Mad basically fixed the game for me

>> No.10156404

>>10155243
I want this wobble, how do I play like this?

>> No.10156412

>>10154692
The easiest (though not the best) fix they could go for would be to modify the rendering to allow for higher texture brightness, which is a fix I'd like to see in a lot of 3D retro FPS titles (looking at you Half-Life, there's not a fix in the world that actually fixes this issue for real)

>> No.10156619
File: 524 KB, 792x856, 1671336961606989.png [View same] [iqdb] [saucenao] [google]
10156619

>>10156076
>>10156280
>>10154939
every time you play one of these old games you don't play the new money holes on the market.
basically many publishers have started pushing for online events even in solo games to keep you busy and addicted to dlc machines.
it's no surprise some games are deliberately pushed aside or neglected.
idthesdacrosoft has found a workaround by basically have you sign up to a service that collects your psychotechnic data that they exploit or even sell on top of connectivity "rewards"...

>> No.10156685
File: 102 KB, 1024x990, 1681080139321748.jpg [View same] [iqdb] [saucenao] [google]
10156685

>>10156076
This is absolute bullshit. I can't believe that they're just going to work on Fortnite until the sun dies and abandon everything else.

>> No.10157397

>>10154939
good

>> No.10157443

>>10155892
can you redpill me on how to play the new episode with this? anyone has a compiled binary?

>> No.10157541

>>10156280
>>10156076
>Classic Unreal/UT delisted from GOG
Good job prooving that piracy always wins in the end

>> No.10157771

>>10157443
Yamagi has nightly builds... somewhere, I forget and I'm at work so I can't properly look at the moment, but the latest merges make it in there. Just be aware that lighting is apparently broken for Enhanced maps in Yamagi at the moment, not sure if they'll be able to restore it.

>> No.10157834

>>10156685
You should have bought Unreal Tournament 3 then.

>> No.10157854

>>10154716
This is a sad, desperately failed analogy.
First off, art is NOT life as-is. That's the whole point. Art is the process of capturing, depicting, and communicating of the inherent meaning in life. It is not a raw materialistic depiction, it is something beyond all that. That's why not one single shitty photo on your smartphone would ever be put in a gallery or cause someone to turn their head and say "wow". It's utterly soulless and devoid of talent and meaning.

Real artists CREATE, they have to draw as much from inside themselves as from the environment, in order to create a work that speaks a fundamental truth of the universe to others that goes beyond a mere concrete physical description. I can't believe I actually have to explain this to you, this should be something totally self-evident, but apparently ZOOMERS these days truly are the soulless husks that people claim them to be.

>> No.10157948

>>10156280
Not very epic of Tim.

>> No.10157956

>>10155243
too much soul, it can't be contained!

>> No.10157963

>>10142578
Is it worth getting for the multiplayer?

>> No.10158105

>>10157963
if you have the original on steam or got you have this one for free with it

>> No.10158108

>>10158105
>or got
*or gog

>> No.10158115

omeone wanna play, Europe time, co-op, original maps from start to end, NIghtmare difficulty (hardest + max extra hp for enemies), one life?

>> No.10158350

>>10155065

It's confirmed bugged

>> No.10158387

>>10142578
I am a simple man, I see a remaster, I buy it.

>> No.10158561

>>10144997
Yes, all enemy AI is improved across the board.

>> No.10158679

>>10142578
Quake 2 itself is boring. I've owned this thing since release and I don't think I've played more than a 3rd of it.

>> No.10158758

>>10158679
the AI is more interesting now if it was one of your main gripes with it

>> No.10158785

>>10158350
Source?

>> No.10159013

Bros, Enemy Territory: Quake Wars fucking WHEN?

>> No.10159043

i never played Quake 4 nor Quake wars
AMA

>> No.10159065
File: 903 KB, 300x200, costanzaeheh.gif [View same] [iqdb] [saucenao] [google]
10159065

>>10158785
https://github.com/id-Software/Quake-2

>> No.10159254

>>10159013
just call it enemy territory 2. it would be so good.

>> No.10159426

>>10144470
>Let's see you run Q2
2 decades ago
Old Pentium 1 133mhz
Shitty Geforce 4mx in PCI slot
21" crt @ 1600x1200
Q2 source port w/ additional mods
Win Me
Butter smooth gameplay. 70+ fps
Today's system requirements are insane.

>> No.10159459

They COMPLETELY RUINED the railgun:

So now the railgun does the exact same damage as a rocket launcher but with half the firing rate and no splash damage despite it being the second to last weapon you find. Gee thanks Nightdive, you sure know how to balance games better than id Software: the creators of and kings of the FPS genre...

O wait, the rocket launcher can potentially do 20 more points of damage than a rail with a direct hit and even the splash damage alone can do more (up to 112) so it's even worse than what I just described. So why would I ever use the railgun now when the rocket launcher is just the better option? Splash damage is a downside to the rocket launcher so maybe use the railgun as a close range alternative? Well the super shotgun does 20 more damage per shot and has a faster firing rate AND has more common ammo so no.

So how about using it to pick off weaker enemies at a distance/on higher ground? well you've already got the machine gun for that and its easier than ever to use since you removed the recoil plus it has common ammo. I just did the math and the nerfed railgun can do 3800 damage a minute. The machine gun on the other hand? It does 4800 lol! They took the second best gun in the game and butchered it to the point where it's only better than the blaster and regular shotgun. Unbelievable.

I can understand why you would want people to use other weapons but the solution is not to make one weapon useless. Just leave its 150 damage alone and cut the ammo pickup down from 10 to 5.

>> No.10159506

>>10144475
>Faps to Bill Gates on a nightly basis

Yeah enjoy your Micropenis gulag, slave. It's working out so well for everyone isn't it?. Updates every week that breaks something, and spyware and telemetry out the ass. What a sweet deal.

>> No.10159674
File: 386 KB, 2560x1440, 20230816002749_1.jpg [View same] [iqdb] [saucenao] [google]
10159674

>Shambler sound whilst teleporting
Deepest lore.

>> No.10159686

>>10157443
>>10157771
There is no redpill. It's what I said in the post.
Latest official windows binary
>https://deponie.yamagi.org/quake2/windows/quake2-8.20.zip
Experimental windows binaries are here
>https://deponie.yamagi.org/quake2/windows/testbuilds/
Here is the website
>https://www.yamagi.org/quake2/
What bothers me the most is your inability to do any quantitative work on your own. You could have found all of this with just doing "yamagi quake 2" google or whatever search.
I will spoonfeed your passive and sorry ass even more:
I assume they will do an experimental build at some point after which they will update the official binary link.

>> No.10159698
File: 46 KB, 474x670, OIP.jpg [View same] [iqdb] [saucenao] [google]
10159698

>>10155771
Maidenless.

>> No.10159706

>>10159459
I'm just pissed about how much harder it is to use the 'nade launcher now with so many dodging enemies. It used to be a good backup for conserving ammo for more important weapons.

>> No.10159708

>>10159686
I was so angry I forgot that:
you can also compile a binary on your on. If you're on Linux it's pretty straightforward but if you're on Windows I wouldn't bother with it. It's better to just wait for the official version.

>> No.10159710

>>10159698
totally debased and s o y pilled

>> No.10159753
File: 285 KB, 2560x1440, 20230815233513_1.jpg [View same] [iqdb] [saucenao] [google]
10159753

>>10155771
Bosses that are actually challenging. Even when using quad damage.

>> No.10160302

they really missed the opportunity to give you centered view models

>> No.10160345
File: 42 KB, 802x556, 169191903797514331.jpg [View same] [iqdb] [saucenao] [google]
10160345

>GUYZ LOOK
>THEY MADE THE POLYGONS MORE OBVIOUS
>ITS SO MUCH BETTER NOW

>> No.10160459
File: 448 KB, 2560x1080, 1691100803955119.jpg [View same] [iqdb] [saucenao] [google]
10160459

>>10155771
THIS!

>> No.10160716

>>10160459
atleast its not the troon flag

>> No.10160983

>>10158785

Discord.

They arent confident in a patch at this point though so a lot of stuff might get left.

>> No.10161110

>>10160716
you can change that texture since TGA output is still supported

>> No.10161118

I wish i was a tank commander

>> No.10161220

>>10160983
Oof. Sucks to hear. Sounds like it'll be up to fans as usual unless they can sneakily leak their fixes on the web at a later date.

>> No.10161227

>>10160983
They will update later, the main issue is that consoles doesn't accept custom dll's on which Q2 uses it for many mission packs and mods
Again, QuakeC has a advantage over this entire situation.

>> No.10161238
File: 894 KB, 839x778, Q4_SPC_02.png [View same] [iqdb] [saucenao] [google]
10161238

DRINK YOUR STROYLENT

>> No.10161242

>>10155771
>Based explanation for the Strogg's existence
So what is it?

>> No.10161248

>>10161238
the strogg are a liability to whomever pulls the strings.
too much estroggen

>> No.10161251

>>10161242
As sandy stated, as qc even stated, as id didn't had time to state it.
the strogg are creations of the elder gods, og strogg are gremlins and armagon was the first strogg leader.

>> No.10161256

>>10161251
i thjink Sandy is the only one from old id who remembers the lore of all these old games.

>> No.10161263

>>10161251
>creations of the elder gods
Eh, remnant cybernetic battle machines roaming through space without purpose after a war that killed off their parent civilization sounds cooler

>> No.10161273

>>10142776
The N64 version of Quake 1 is just Quake. Quake 2 on the N64 is a completely different game because prople complained about the Quake 1 port being the same as the PC version from 2 years ago with nothing new added.
That's why the quake 2 remaster comes with the N64 game

>> No.10161283

>>10161251
Sounds like revisionism.

>> No.10161392

>>10144976
>I don't have a Steam account and will never need to after they stopped supporting Win7/8
it is on GOG too.

>> No.10161439

>>10161263
This. Quake 2 stood well enough on its own that it got a direct sequel (Quake 4) and a prequel (Quake Wars).
Even Quake Arena got a sequel with Quake Champions.
The original Quake never got a sequel.
Quake 1 fags continue to cope to this day.

>> No.10161482 [DELETED] 

>>10159459
Actually the RL is now stronger than the Railgun in SP as the RL does 100 base dmg + random 1~20 dmg on a direct hit

>> No.10161493

>>10159459
The Railgun being overpowered was always a meme because hitting an unalerted enemy always does double damage - so firing the Railgun from beyond any non-boss monster's LoS basicly instagibbed them on your first shot, still not an excuse to nerf it down so much though...

>> No.10163647

>>10161392
My old toaster is too shit for Win10

>> No.10164969
File: 1006 KB, 3840x2160, quake002.jpg [View same] [iqdb] [saucenao] [google]
10164969

>>10147047
Call of the Machine maps load fine in Q2PRO, although without additional game logic support they are unusable for SP. And that will not come for a long time.

>> No.10165042

>>10164969
at least nightdive was nice enough to do this
https://github.com/id-Software/quake2-rerelease-dll

>> No.10165212
File: 7 KB, 225x225, 1692080692272.jpg [View same] [iqdb] [saucenao] [google]
10165212

>>10143065
>crossplay for a FPS game.

>> No.10165256

>>10142578
Uninstalled it off my pc and switch.
Gonna wait for patch that give me the option to turn off/on the changes they made (probably will never happen).

>> No.10165259

>>10143065
looks bland and generic

>> No.10165430
File: 950 KB, 3840x2160, quake003.jpg [View same] [iqdb] [saucenao] [google]
10165430

Some cool effects can be achieved with lightmapping technology from 90s.

>> No.10165515

>>10142578
Absolutely loved it. I'm glad Ground Zero has been fixed in regards to its spongy shield enemies and the turrets. Easily the best part of Q2. Also really digging the new expansion. This is a love letter for a series thats been pretty much dormant and hasn't had a proper port ever (with exception to the 360 port that released with Quake 4)

>> No.10165519

>>10165256
>nooooo the heckin berserker and brain enemies are actual threats now!!!!

>> No.10165527

>>10165430
so many modern AAA games are so evenly lit it makes me miss this kind of engine.
i don't care what zoomers think of the lighting in Quake 1&2 or Doom 3 it's absolute kino.

>> No.10165531

>>10165212
It's a co-op game

>> No.10165541

>>10144330
>I was expecting some hd textures and tweaks and that's it
changing the textures of a classic is a crime on culture. i'm glad they didn't touch these aside from the tweaked new models but these are optional anyway and for once are not botched and a work of love.

>> No.10165646

>release an official version of an old game that runs on modern hardware
>retards lose their mind telling everyone that they have already played the game before and that you can already play on sourceports or use mods to fix the game
Truly the most spergy people. Not everyone has played every game you have played. Not everyone wants to go and research what the best sourceport is. Not everyone wants to go and pirate the files needed to play the game with those source ports. There is no downside to getting good modern official ports.

It's mainly only video games where you see people sperg out at potentially getting a good re-release. I never see this when old albums get good remasters, or with classic movies getting a good criterion release. These fags want you to jump through their hoops to play games.

>> No.10165651

>>10165646
>It's mainly only video games where you see people sperg out at potentially getting a good re-release
you must not have many hobbies outside of gaming then

>> No.10165656

Quake 2 is hot garbage

>> No.10165660

>>10165656
no it's not. but it's your utmost right to hate the shit out of it though

>> No.10165670

>>10165660
Tranny

>> No.10165674

>>10165670
you wish faggot

>> No.10165685

>>10165646
Most people here are so contrarian and bitter that its permanently fucked the wiring of their brain.

>> No.10165694

>>10150627
You might as well cut the enemy as a whole because they're just giant harmless sponges that move far too slow to ever keep up with the player.

>> No.10165703

>>10142578
I think I played Q1 when it came out, thought it was terrible just idskipped my way to the end, and Q2 only played a demo in 1997 thought it was equally terrible and never bothered acquiring a pirated copy. Duke Nukem 3D was way better, Unreal was terrible too.

>> No.10165719

>>10165430
They said on discord that remastered removed all mapping limits Q2 had

>> No.10165723

>>10165430
Honestly if I understood an ounce of game development, at this point I'd be more inclined to develop for shit like ye old IdTechs with open sourcing than bother with the nightmare of Unity or Unreal despite their ease of use.

>> No.10165784

>>10165723
you could probably get away with having very stylized graphics too

>> No.10165818

>angle crosshair missing
Bastards. I felt that Quake 2 could benefit from slight fixes before the remaster and I think they did an alright job with it, some good some bad. Still got me to binge all content in it and gave me a newfound curiosity about the 64 version. I think I'll treat this like a mod of the original.

>>10159753
This half-pipe was pretty fun.

>> No.10165983

>>10165519
Its not that, its the small things that pile up:
- The railgun being weaker.
- No recoil on the machine gun.
- Delayed barrel explosions.
- The stupid quake 3 "whoosh" sound when a weapon is raised, as well as said animations being sped up.
- Scrolling manually through the weapons feels sluggish like half-life's. (I refuse to use the weapon wheel.)
- The changes and additions to the maps.

And before you say 'just change the config file', YOU CAN'T DO THAT ON CONSOLES JACKASS!!!

>> No.10165987

>>10165983
I do hope a later patch lets you change a number of these options, as well as shut off static lights placed in the maps themselves that the dynamic lights option doesn't touch. There's just so many weird gameplay changes that feel like they looked at restoration ideas and documentation and slammed everything in there without consideration for it being, y'know, a remaster of a classic rather than a director's cut. Rise of the Triad coming out like a week beforehand may have had tons of additions and alterations but it was smart to keep the actual gameplay-changing stuff optional rather than just go "fuck it this is ROTT now".

>> No.10165989

>>10165983
Imagine nitpicking this much lmao. The machine gun recoil was absolutely stupid design out the gate. Then bitching about a 'whooshing' sound...

>> No.10166009

>>10165989
It betrays my memory of the game.
And you gotta admit, the addition of that sound is stupid.
I could maybe understand if it played when you lower a weapon like in Quake 3.
Still, it IS a pointless inclusion.

>> No.10166021

>>10166009
>I could maybe understand if it played when you lower a weapon like in Quake 3.
funny enough, holding the weapon wheel basically does that, it puts away your gun and then brings it back out if you didn't select anything

>> No.10166041

>>10142578
I just beat The Reckoning and now I'm going through Ground Zero

>> No.10166050

>>10165983
>Scrolling manually through the weapons feels sluggish like half-life's. (I refuse to use the weapon wheel.)
It's time to take the training wheels off and learn to use the number keys to swap weapons like a big boy. Seriously though, once you get the hang of it you will never want to go back and wonder how you ever dealt with scroll switching in the first place.

>> No.10166171

>>10166050
Oh sure, take my fingers of WASD to hit a num key while taking fire from Gladiators or being chased by Berserkers. Good idea.
BTW, could you tell me where the num keys are on a controller? That would be great.

>> No.10166182

>>10165694
Then just make it faster. Hopping around like it's Superman is ridiculous. The shockwave is also annoying.

>> No.10166219

>>10166171
If you're on console/controller just stop being stubborn and use the weapon wheel. Weapon management sucked on PS1/N64 for games like these in the first place, there's no "being authentic" if you're playing the remaster with a controller in the first place and no need to feel like it's compromising.
Also turn off aim smoothing. It's fucking terrible, and just inhibits you more than helps.

>> No.10166254

>>10142578
Because no one cares, these are cheap cash grabs on games that have been freeware for almost 20 years.
People who pay money for these games are brain damaged.

>> No.10166270

>>10166219
I didn't need a weapon wheel for Doom (2016) or Quake 1 so I don't need it for Quake 2.
Plus I hate how it slows down the game and the audio.

Bringing up the ports. Ironically, Quake 2 64 has faster weapon switching than the original game
because it does not have the animations of the weapons raising and lowering.

And yes, I always turn off aim smoothing.

>> No.10166769

>After doing Quake, Nightdive Studios wants to remaster Unreal, but the ball is in Epic's court
source: https://www.techspot.com/news/99828-nightdive-wants-remaster-unreal-but-ball-epic-court.html

>> No.10166776

>>10142578
because we aren't shills like you

>> No.10167073
File: 100 KB, 805x540, 1691258626226784.gif [View same] [iqdb] [saucenao] [google]
10167073

>>10166254
>games that have been freeware for almost 20 years
HUH?

>> No.10167663

>>10166254
Poorfags should not be allowed in the internet.

>> No.10167665

>>10167663
Idiots and money are easily parted.

>> No.10167825

can this remaster stop crashing?

>> No.10168076

>>10142578
This shit looks like Half Life source

>> No.10168228

>>10167663
>why yes I do waste money on things I can get for free.
There's a difference in being poor and a difference in being retarded.

>> No.10168237

>>10166270
I laughed really hard when I opened the F1 computer and the game slowed down including the audio. I love silly shit like that, but I still hate weapon wheels.

>> No.10169372

>>10166009
>>10165989
The real stupid thing was how the MG had recoil-climb but the Chaingun didn't somehow.

>> No.10169481

>>10142578
Why can't they just design new games?

>> No.10170521

>>10169481
Because you need creativity for this, anon.

>> No.10171341

>/v/ pretending this remaster is somehow bad just to be contrarian

Looks like a whole bunch of people need their internet privlidges revoked.

>> No.10171359

>>10171341
>privlidges
sure seem like it...