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/vr/ - Retro Games


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10110465 No.10110465 [Reply] [Original]

>last Akira Nishitani game at Capcom
>started great new series but still is distinct enough from VS games
>top tier animation and music, great gameplay
>made other 1994 2D fighting games and even some 1995 ones look ancient

>> No.10110505
File: 922 KB, 480x480, psylocke.gif [View same] [iqdb] [saucenao] [google]
10110505

>>10110465
Fun pvp, which I guess is the point of a fighting game. The single player mode is a bit obtuse since most moves have basically zero chance of connecting but you're still better off cheesing them than going for finesse. Still, a ridiculous level of production value goes a long way (I unironically mean it, I'll forgive a good-looking game more shit than I'm comfortable admitting).

I've heard the commercial PC version was slower and lacked "the ability to chain combos", can anybody confirm that? For what I remember (I played it a couple times in a friends' computer back in the day) it seemed like a straight port of the original Arcade version, to the extent of including the bios checkups and the same dip-switch menu for the options. There's no reason to play it nowadays but I'm curious.

>> No.10110542
File: 418 KB, 340x419, HGgn4Fd.png [View same] [iqdb] [saucenao] [google]
10110542

>>10110465
COTA is the best of the marvel games. Its charming, incredibly fun, and truly inspired. When i saw the first screenshots of it in EGM i couldnt believe my eyes. My two most beloved things merged together: X-Men comics and Capcom games. Capcom was really on top of the industry during the 90s. Thanks to Okamoto, nishitani and yasuda.

>> No.10110637

https://www.polygon.com/platform/amp/2021/4/14/22336505/x-men-children-of-the-atom-an-oral-history

>> No.10110648

>>10110465
>>last Akira Nishitani game at Capcom
>left Capcom to form Arika
>created whatever the fuck SFEX was
>years later only makes budget crap like DSiWare games and ports
why did he do it anyway

>> No.10110662

>>10110648
he was Capcom's John Romero

>> No.10110735

>>10110648
Why wouldn't you seek success forming your own company instead of being owned by someone else's? He was also smart enough to leave the door open to work with his former employers.

>> No.10110748

This was released at the same time as other visually boundary pushing fighting games such as Killer Instinct and Virtua Fighter 2 - but I found CotA so much more impressive looking. Gamefan magazine had a really great spread of the game that showcased so many cool individual animation frames. I was blown away when I saw Spiral's standing animation. Everything about the game seemed just so much more LIVELY than the 3D and prerendered stuff at the same era.

>> No.10110780
File: 185 KB, 612x389, 96225_1478003492.jpg [View same] [iqdb] [saucenao] [google]
10110780

>>10110735
Nta but usually the motivation to make it on your own is based on creative idealism and disilusionment with corporate workflows and priorities. It's about "doing it right". In this case though the guy fresh out the exit door just started a company to take an assignment and ip from his old bosses and churn out a mix of the 2 things everybody was doing at the time: 3D fighting games and 3D reimaginations of legacy ips.

>> No.10110807

>>10110780
That allows cash flow to pour in, helping your startup become successful. Also, Skullomania.
I rest my case.

>> No.10110812

>>10110807
To be fair that's probably how he sounds inside his own head

>> No.10110974

>>10110465
One of the best fighting game osts, although all of the vs games have badass music too

>> No.10110986

>>10110780
I remember renting this one time when all Rival Schools copies were out and being horribly disappointed

>> No.10110997
File: 394 KB, 702x500, Street-fighter-ex.jpg [View same] [iqdb] [saucenao] [google]
10110997

>>10110542
Capcom should have gotten Akira Nishitani to design them the new characters for SF3, Akiman was past it by that time already.

>> No.10111340
File: 1.16 MB, 1395x1400, 1681704168901.jpg [View same] [iqdb] [saucenao] [google]
10111340

>>10110465
How's the Saturn port?

>> No.10111369
File: 66 KB, 357x500, sdbz.jpg [View same] [iqdb] [saucenao] [google]
10111369

>>10110648
All worth it for this.

>> No.10111395

>>10111369
OK Brazil

>> No.10111442

>>10111395
hue

>> No.10111450

>>10111369
I am possibly the person the most predisposed to like this game on the entire planet but I can’t get over the fact it makes you jump with a button.

>> No.10111454

>>10111340
It's great. very close to the arcade original. Only missing a few frames here and there.

>> No.10111481

>>10110748
>Killer Instinct and Virtua Fighter 2
Funny that you're mentioning it - CotA was the game that killed off KI interest in mall arcade near me. It arrived a couple of months later and was so much cooler. We didn't have a VF2 machine though and I never saw one in my life.

>> No.10111482

>>10111450
you cant put a jump button on it because it takes place in a 3D arena right?

>> No.10111491

>>10110997
I didn't think it was Akiman who did the characters in 3, I thought that was like Kinu Nishimura or Ikeno. Whoever it was I like the SF3 characters more than the EX characters.

>> No.10111514
File: 87 KB, 194x200, x-men-cota-magneto.gif [View same] [iqdb] [saucenao] [google]
10111514

>>10110465
I remember Magneto being SNK-levels of frustrating in this game, at least until you found the ways to cheese him.

>>10110974
>One of the best fighting game osts
I still consider this to be the best theme for Magneto by far. I wish they had used remixes of it instead of the other versions for the later games.
https://www.youtube.com/watch?v=-MrRqivXJ8s

>> No.10111683

>>10111514
COTA has the best versions of characters' themes. Best Magneto's, best Storm's, best Jugg's, best Omega Red's, best Cyclops'. It has the best OST in the series, followed by its sequel.

>> No.10112362

>>10111491
That's what I thought too but it was really Akiman although he didn't have much freedom.
>On previous projects I had a lot of input on how the characters were envisioned, but on Street Fighter 3, Sadamoto's opinions were obviously a very big driving force on how the characters were eventually designed. I wanted more freedom, but I couldn't veer too far from Sadamoto's character designs. In most of the games I'd been involved in, people came to me for guidance on the designs, but Street Fighter 3 was Sadamoto's show, so I was relegated to brushing up his original designs.
Akiman actually hates it because he felt the new characters didn't have much personality, it wasn't a SF game until Akiman joined the project, other non SF games weren't selling well so they turned it into a Street Fighter game in the hopes it would sell, it didn't.

>> No.10112793
File: 50 KB, 299x700, 1682998515776.jpg [View same] [iqdb] [saucenao] [google]
10112793

>>10110465
This game would go from 9/10 to 11/10 if it had Rogue and Gambit

>> No.10112820
File: 18 KB, 320x240, [EN 1.0] Animetic Story Game 1 - Card Captor Sakura (Japan) (Disc 1)-230516-130225.png [View same] [iqdb] [saucenao] [google]
10112820

>>10110648
>>10111369
>He also did these

>> No.10113260

>>10111481
In my experience ppl played Killer Instinct for the combos. I never found KI visually impressive that much, it reminded me of Clayfighter lol. Character bio videos were cool but that's it. And surely it didn't have a mainstream appeal of Mortal Kombat or X-Men branded product. Those of my friends who loved KI bought the SNES port and never once I heard that the graphics suck. All they cared was if the same combos still worked. Children of the Atom big blue cab with loud af speakers that I played as a kid was like a mecca for all sorts of nerds and other kids and almost made MK3 dead on arrival. The game went full retard, in a good sense, with shooting lasers and launching missiles at a button press, double jumps with air combos, destroying background parts etc. And it looked crisp, fluid and fresh af too. I think this is where Mortal Kombat should've went instead of trying to take itself seriously during the matches and only having fun with finishers, although uppercutting through the ceiling was a step in the right direction. I played all sorts of crap in arcades (Revolution X anyone?) but I knew if the game was really special.

>> No.10113263

>>10112793
What about Sabretooh, anon? He was cool.

>> No.10114104

>>10110465
Magneto is straight up snk tier bullshit. How do I cheese him?

>> No.10114373
File: 20 KB, 101x126, spi-walk.gif [View same] [iqdb] [saucenao] [google]
10114373

Spiral is an underrated girl.

>> No.10114854
File: 878 KB, 690x517, rogue-ryu-hadouken-xmen-vs-streetfighter.gif [View same] [iqdb] [saucenao] [google]
10114854

>>10112793
Giving Rogue the ability to steal a special move from each player in X vs SF was truly based.

>> No.10114997

>>10114854
I just prefer tag games. I will startup COTA and be disappointed. Not that COTA is bad or anything.

>> No.10115005

>>10111340
Fantastic, but with choppy animation here and there. If you dont compare it side by side with the cps2 board you will be happy.

>> No.10115016

>>10114104
>How do I cheese him?
They key to beating magneto is to pay CLOSE attention to his animation frames. Block when he attacks, and his active frames are out, and attack when his frames are in recovery phase. Its an attention game.

>> No.10115103
File: 15 KB, 1066x57, Maou Rebirth Ranbu.jpg [View same] [iqdb] [saucenao] [google]
10115103

>>10111395
Filtered

>> No.10116161

>>10114997
Tag gameplay is cool but I love how CotA has consistent style and high production values. VS games look like Mugen sometimes.

>> No.10116178

>>10115016
This poster doesn't play fighting games.

>> No.10116184
File: 102 KB, 600x315, maou rebirth ranbu.png [View same] [iqdb] [saucenao] [google]
10116184

>>10115103
Doesn't hit the same without the star notation

>> No.10116283

>>10115103
>Piccolo then grabs his foe, while growing t
The what?

>> No.10116357

>>10110997
Nishitani was a game designer, not a character designer.
Akiman was the art director and main character designer.
SF characters were designed by various people both at Capcom. The image you posted was drawn by Edayan, who also worked as a character designer in games like Ace Attorney.

>> No.10116369

>>10116357
Speaking of game design, isn't CotA basically a predecessor to Guilty Gear and anime fighters from the gameplay perspective? I'd say that Nishitani created this sub genre.

>> No.10116914

>>10113260
>shooting lasers and launching missiles at a button press
Sounds like Modern Controls™

>> No.10116971

>>10111340
>>10115005
Seem way port over N64

>> No.10117076

>>10116971
N64 can't run this kind of games

>> No.10117107

>>10111481
I have a Game Players magazine from the summer of 1995 where a writer talked about how he was in an arcade and nobody was playing MK 3 or Killer Instinct - everyone was playing Tekken and VF 2 instead.

>> No.10117308

>>10117076
>4MB + expansion kit up to 8MB
Smell sarcasm in here?

>> No.10117331

>>10117308
RAM is not an issue. N64 can't move many animated sprites at consistent 60 fps.

>> No.10117339

>>10116178
This person is extremely stupid.

>> No.10117353

>>10117331
CPU goes vroom vroom.

https://www.youtube.com/watch?v=pQWYacGKRJk&feature=sharea

>> No.10117368

>>10117331
Is this why Rakuga Kids slows down during some supers?

>> No.10117378

>>10117353
How many sprites are in this video?

>> No.10117389

>>10117368
Probably. Rakuga Kids doesn't even have many on screen sprites to begin with, compared to a typical CPS2 game.

>> No.10117409
File: 177 KB, 1440x1080, MV5BNjkzOGY2MTEtYTJlZS00MjhhLTk1MGQtZGNiMzZjZGRmNTMzXkEyXkFqcGdeQXVyODU5ODY0ODc@._V1_.jpg [View same] [iqdb] [saucenao] [google]
10117409

Ok so. Magneto guide. Because he is a bit of a cheap bitch. Magneto throws screen filling hitboxes at you. And at first, even if you block he will easily chip you to death. They key to finish him on ANY difficulty with any character is to pay close attention to his animation frames.

Fighting game characters have 3 different animation phases. 1. Startup frames. where their limb reaches out. 2. active frames. Where their hitbox might connect to your hurtbox. Thus causing damage. 3. recovery frames. Where their limb retracts. X-men Cota literally expects you to attack Magneto during his startup, and recovery frames only. And to block when his hitboxes are out. And of course every 2D fighting game works like that. But COTA does this deliberately. Actively teaching you to READ frames in order to get better in general.
You can literally wait under him when he floats above you, and hit the shit out of him during said frames. This way his attacks cant push you too far out of range. Where magneto has the advantage because of all the crap he throws.

>> No.10117429

>>10116369
Dont think so. The air rave combos in COTA are still very limited. I would say COTA is more strategic and Capcoms answer to Samurai Shodown. And maybe X-Men Vs Street Fighter is the air juggle happy crap that inspired Guilty Gears combo system.

>> No.10117495

>>10117429
In my opinion, the difference between CotA and XMvsSF is that the latter has more emphasis on vertical launchers which in turn make air combos more viable and frequently used. But still it is a very small evolutionary step from the CotA system. Speaking of Samurai Shodown, I only played SS1-6 and I never saw another fighting game quite like these. High risk / high reward with 2-3 moves ending the match in mere seconds - only Bushido Blade tried something similar but it's clunky af.

>> No.10117524

>>10117495
Haohmaru, enraged can kill you with 2 and a half slashes. Its pretty scary, lol

>> No.10117558

>>10116184
That honestly makes it 10x better.

>> No.10117589

>>10110648
SFEX was fun, very accessible and a bit chaotic. I imagine the FGC seething because of the lack of seriouness in the game, but c'mon, you have like tons of serious fighters. Why can't we have something more casual from time to time?

>> No.10117651

>>10117589
Don't remember anyone seething at SF EX. The press loved it. Casuals played it and then moved on to Tekken 3 a year later. FGC just ignored it, being busy with 2D stuff. Solid 7.5/10 game.

>> No.10117725

>>10117651
I've seen some people dissing the game because of some weird chains you can make, affecting the balance. I like it regardless.

>> No.10117809

>>10117524
>X-Men: Children of the Atom
>Samurai Shodown 2
>Virtua Fighter 2
>Super Turbo and KoF'94
What a great year it was

>> No.10119305

>>10110465
That character selection screen is pure sex. Also, what filter?

>> No.10119494

>>10117409
I doubt you've even played this game.

>> No.10119556

>>10119494
Not him but what's the correct strategy then?

>> No.10120463

>>10119305
crt-guest

>> No.10120868

>>10110465
I own the Saturn port, my dad give it to me as a gift, most expensive game I own.

>> No.10121126

>>10117368
>>10117389
How many sprite on Xeno Crisis 64?

>> No.10121205

>>10110465
It's a fantastic game but even on the hardest setting almost all the characters have that "spam one move and you can beat the game". I saw it in real time back in the day in arcades

"Drill Claw!" HP "Drill Claw" HP!

Ice Ball! Ice Ball! Ice Ball!

Jump LP Psyblast over and over

Etc

>> No.10121859

>>10121205
Ok, I need to know the timings for these. Don't seem to work for me that easy.

>> No.10122120

>>10121859
He's lying.

>> No.10122130

>>10122120
I was the Ice Baller but you go back and forth between Ice Ball and Ice Beam. But Ice Ball when correctly placed you can get combos off of it pretty easily. But yeah it is 75% cheese, 25% skill. Also Ice Man is kinda weak I got too proficient with cheesing when playing in the arcade to do anything else.

>> No.10122160

>>10121859
Why bother? Play against real people. AI matches in fighting games are all jank and cheese

>> No.10122232

>>10117409
this dude really out here explaining the most basic shit in fighting games like it's some deep hidden knowledge
doesn't even provide a real strat against CPU magneto, just "dahhh attack at the right time" needlessly expanded
that other poster is right, you don't play fighting games

>> No.10122241

>>10122160
the only way to play cota against real people these days is fightcade, against maybe a dozen sweaty autists that have played the game since the 90s
no fucking thank you

>> No.10122268
File: 196 KB, 498x498, f328bb01523a5557a1d829cc36b785ee.gif [View same] [iqdb] [saucenao] [google]
10122268

>6 arms
>only 2 boobs
character design fail

>> No.10122301

>>10122241
Find some friends who would share your interest in retro fighting games. Way more fun than going online if you're just a casual fan like me. My group of nine people just had a XMCotA/SSF2T tourney with beer and pizza and shit was great.

>> No.10122347

>>10122268
Rita is perfect and I wouldn't want her any other way

>> No.10122365

>>10122301
don't larp, it's pathetic.
nobody who uses this site has 9 friends who will come over to do dorky shit like play ancient fighting games.

>> No.10122443

>>10122365
And this is why I've suggested to find friends that share your interests

>> No.10122534

>>10122232
There are YouTube videos that also go into great depth about frame data and a bunch of other useless shit that provides no real information about how to play these games. It seems these posters read eventhubs articles and then make these posts when the reality is if you just played real players you would get all the information you needed.

>> No.10122562

>>10122365
>x-men and street fighter
>dorky
Lmao since when? It ain't no snk or anime crap. Also that guy gets it: go find some group to play with and don't be a dork yourself

>> No.10122686

>>10111481
Too bad the ports were unfortunate. Saturn version arrived in what, 1996? Still it had heavily cut animation and nobody I knew owned Saturn. PS1 port was released even later and was complete shit.
Yes X-Men CotA fucking ruled in arcades but arcades were dying. KI was on SNES, MK3 was everywhere and people who got PS1 by that time were more interested in 3D games.

>> No.10122759

>>10110465
Why did Marvel Vs Capcom 2 looked so shitty in comparison, visually?
They cut so many frames in the later games.

>> No.10122798

>>10122759
I blame budgets and CPS2 hardware ROM size even though MvsC2 is not a CPS2 game. X-Men CotA had only 12 characters but it was already almost at the ROM size limit for CPS2 at 300 Mbit. With games like X-Men vs Street Fighter and Marvel vs Capcom they had to fit 16-17 characters in almost the same size limit so they started cutting the animation for reused CotA characters. Newly created characters animation was adjusted for the size limit too while characters reused from SF Alpha didn't have many animation frames to begin with.
When Capcom moved to Naomi hardware with Marvel vs Capcom 2 they didn't have the same size restrictions but they reused most of the characters from previous games. Of course reanimating every character from scratch would be too time and budget demanding for the game in a niche genre.

>> No.10122860

>>10122798
This, also 3D backgrounds and bad sprite scaling. CPS2 and CPS3 games were the cream of the crop in 2D fighting game genre and pixel art. Naomi stuff is just meh.

>> No.10122878

>>10122686
>Too bad the ports were unfortunate.
The JP Saturn port is fine, it's only the US release that is fucked.

>> No.10122895

>>10122160
Fighting games will never be like in the 90s again. And I say that with regret. Back then, both you and your friend were scrubs and you'd have plenty of fun trying different shit within the game. It was that casual versus match that was fun to be into, trash talking and laughing with a buddy by your side.

These days, I only have two friends who still play, and it's all modern stuff. A few times, I dragged one of them to play with me, but he was so clueless that it's like he is wasn't even there. He probably disliked the experience, so I didn't invite him to play retro games anymore. I tried approaching a small online group of people in my local area who supposedly are into retro gaming, but all they care is coomlecting and console warring. God, it's like all the people who actually plays must live scattered across the globe. Don't even get me started on playing online.

>> No.10122912

>>10122878
I dunno, I don't have Saturn. I played JP ISO on emulator and the animation difference from arcade version was night and day. How can US version be even worse? It was released several months later.

>> No.10122928

>>10122912
People to this day still don't know that the sole reason 2D games were released gimped in the 5th gen was RAM limitations, not "power". Saturn was no better than the PS1 in the 2D department, but it had an extra RAM cart.
>But X-Men: CotA is way inferior in the Saturn, compared to the arcade.
Exactly. That's because the RAM cart wasn't used. When that happens, Saturn and PS1 are pretty much equivalent in 2D prowess, with each console achieving its results in a different way.

>> No.10122970

>>10122798
>Mbit

37.5MB that is

>> No.10123046

>>10122970
ROM sizes were represented in Mbit historically

>> No.10123047

>>10122912
>How can US version be even worse?
From the supercombo wiki:
"Rumor has it that Acclaim, seeing how the very cut up SNES ports of SF2 were widely accepted, jipped on alot of animation in the American release. So the Japanese Saturn version is actually better than the American. Confirmed, thanks to Sanjuro!"

>> No.10123068

>>10123047
>"Confirmed"
>no evidence presented on the wiki
Kek.
Ok, imma download the US version and compare the two side by side.

>> No.10123157

>>10123068
I've checked and there is no difference between the US and Japanese version except Acclaim logos all over the former. The animation cuts are very noticeable and both are crap compared to the CPS2 original.

>> No.10123576

>>10123157
Shame. Really wanted to get a copy.

>> No.10123614
File: 104 KB, 1024x760, 01-2.png [View same] [iqdb] [saucenao] [google]
10123614

Fuck yes! This game was peak 90's kid ludo. I had the several issues of Jim Lee comic, loved the cartoon series and was salivating over the Capcom's X-Men machine.
Never liked Konami game though. It didn't look like 90's X-Men and was lame overall

>> No.10124941

>>10113260
>Revolution X

I loved that game admittedly.

>> No.10126305
File: 486 KB, 1253x1800, 1680976017803.jpg [View same] [iqdb] [saucenao] [google]
10126305

>>10123614
>Jim Lee
I love early 90s Marvel so fucking much

>> No.10126686

>>10117378
Plenty ton

>> No.10126754
File: 227 KB, 285x276, mainman.png [View same] [iqdb] [saucenao] [google]
10126754

>>10126305

>> No.10127553

>>10110648
>>years later only makes budget crap like DSiWare games and ports
>why did he do it anyway
They still do tons of licensed fighting games that print money and just recently tekken8

>> No.10127945

>>10126686
Much less than in a CPS2 game

>> No.10127959
File: 1.78 MB, 498x278, x-men-children-of-the-atom.gif [View same] [iqdb] [saucenao] [google]
10127959

>>10110465
This game was ahead of its time by a couple of years. Especially compared to Neo Geo games from the same period.

>> No.10127978

>>10110465
what's the best version to play between arcade, saturn, and PS1?

>> No.10128154

>>10127978
Arcade only. The ports are very downgraded.

>> No.10128202

>>10127959
Capcom were Disney
Konami were Warner
SNK were Dreamworks

>> No.10128217
File: 99 KB, 1280x720, F2WA9NeW8AA1dpK.jpg [View same] [iqdb] [saucenao] [google]
10128217

>>10122895
>God, it's like all the people who actually plays must live scattered across the globe. Don't even get me started on playing online.

You just describing the harsh reality of gaming and specially trying to enjoy faitans casually, specially thanks to modern ones being faulty and passionless to a certain extent, and of course, the cancerous rabbit hole that is the modern FGC. With their elitism, glorification of bad broken balancing, degeneracy, online cheating by using macro key pushing, yes this is true, we just recently found this, this explains why you always lose against in Fightcade to people that seem to give you lag on porpusse, their mantra of "DONT FIX IT, ADAPT, GIT GUD LOL", they fucking ruined everything, specially the magic.

>> No.10128219

>>10128202
This is the most stupid take I've seen on /vr/ today

>> No.10128230

>>10128219
How is it stupid anon? Also Sega were FOX

>> No.10128234

>>10127978
Arcade is the best. Saturn has a lot of animation cuts and PS1 is even worse.

>> No.10128241

>>10128230
None of it is even remotely correct

>> No.10128251

>>10117308
N64 enforces bilinear filtering on everything. Imagine being such a N64 babby you want to play ruined 2D games on it. Get over it, it's been over 20 years.

>> No.10128763

>>10128217
I feel you, bro. I thought the internet would help to find local people who shared your interests, but I've yet to hit jackpot. Granted, I'm not savvy about mainstream social media, so perhaps I'm not using the right tools. In the future, I'll try to contact my locals again and see if there are people around me who actually see retro as something to *play*. Wish you the best of luck too!

>> No.10128772

>>10128219
And yesterday? I hate when people disregard the past! To you all, is always "today, today, today"! If it weren't for your ancestors, you wouldn't even be here! Learn to be grateful to the past!

>> No.10128910

>>10128772
I dunno I wasn't here yesterday...

>> No.10128971
File: 22 KB, 384x224, MSHArcAnitaLoveForYouSuper.png [View same] [iqdb] [saucenao] [google]
10128971

How come Marvel Super Heroes was so much worse? It's almost as if it was a rushed sequel. And the same shit can be said about Marvel Super Heroes vs Street Fighter.

>> No.10129002

>>10128910
I forgive you. I know the pain of not being there on the yesterday.

>> No.10129032

>>10128251
>N64 enforces bilinear filtering on everything.
Not true.

>> No.10129067

>>10128217
>I can't pretend I'm good at these games anymore wahhhh they ruined it
you're a faggot

>> No.10129385

>>10129032
post hardware pictures of a game that does not use bilinear filtering. no emulator shots.

>>10128154
>>10128234
Just finish playing it and it's a pretty solid game for a first impression of early Marvel Capcom fighters. I sort of wish they had made a Marvel vs Capcom that was more grounded like this with no anime cutscene tier air combos but CvS2 will have to do.

>> No.10129571

>>10128202
>>10128230
>>10128241
Sega = Marvel
Sony = DC
Nintendo = Images
MS/NEC = Webtoon

>> No.10129623
File: 14 KB, 260x194, download.jpg [View same] [iqdb] [saucenao] [google]
10129623

>>10128971
MSH is way better than CoTA.
Gameplay's more refined plus the greatest marvel character ever is playable

>> No.10129713

>>10129623
The roster is worse, the presentation is worse, the music is worse, shitty gem system is enabled by default, combo engine is just proto Marvel VS games instead of being its own thing. MSH is way worse than CotA.

>> No.10129737

>>10129713
Marvel Super Heroes is a game that you can skip and go straight to X-Men vs Street Fighter or Marvel vs Capcom if you want VS style gameplay. Children of the Atom is a different kind of game that also looks cool as fuck. Maybe in the short time period when X-Men vs Streer Fighter didn't exist yet MSH was cool. I never saw a MSH machine in a wild and I can't say if it was as popular as CotA. Maybe another anon would chime in.

>> No.10129803

>>10111340
lacks half the animation and has long-ass loading. Up side is that it adds a lot of extra game modes that most other CPS2 to Saturn ports did not. Voice quality is meh but music is CD Audio.

The JP version has buggy backgrounds for some reason, the US release is much more stable.

>> No.10129824

>>10114104
Jumping attack to sweep almost always works with every character. When he stands up, he does a little dance on the ground to lift up, he is 100% vulnerable when he does so. 4 times out of 5 he doesn't even roll out so you can just sweep him indefinitely until he lost like 60% of his health.

Otherwise he always does the diagonal air projectile when you knock him back, if you can get close enough under him you can just keep launching him indefinitely. With some characters like Cyclops or Wolverine this is stupid easy, you can just Gene Splice or Tornado Claw him until he dies. Storm and I think Psylocke can use dashing c.HP, Omega Red can do dashing MP, Sentinel can do dash, MK, HP Rocket Punch. Silver Samurai can do c. HP, Shuriken, but it's very tight (he does so much damage you don't need to repeat it for too long).

Iceman can do his j.d+HP, j.HK infinite on him. With Colossus you can abuse his sweeps and use the shoulder tackle to negate Mags' hyper x move.

One trick with Mags is that he always starts the round by flying up and doing nonstop air fireballs. This leaves him wide open from below. With Silver Samurai you can build meter and do his Ice Sword, then j.MP or j.MK from under. Then just do his re-freeze combos (I do j.LK,j.HP) and you can do something like 80% damage if you catch him fast enough. But you can also just build meter and do a Raimeiken hyper x while Mags is directly above you, which is one of the most damaging supers in the game. You can also use his teleport (dp+K) to dodge the magnetic shockwave super.

If you know how to cheese him, Magneto is really really weak. Not as weak as Juggernaut though (who dies to three throws).

>> No.10129841

>>10114854
That was the fun part in the series, that they really tried to stay true to every characters abilities.

Rogue can even do Akumas shun goku satsu from what I recall.

>> No.10129853

>>10122130
Ice ball and ice beam are both super unsafe, even on hit the opponent can counter you. The most use I see for ice ball is that you can chain it after standing HP, HK against most enemies and cause instant dizzy.

>> No.10129860

>>10122878
>>10123047
>>10123157
I've played both a ton, the JP version has buggy backgrounds sometimes. The US version is a lot more solid. I don't know if this is because they dropped any animation frames between the two, but I imagine it could be possible given that the Saturn shits the bed if it has to do too much animation. Both games drop so much animation from the arcade that I can't tell which one has more or less.

>> No.10129874

>>10110465
Iceman was an irrelevant OG character nobody really cared much for at the time, should have been a number of others, most notably Gambit or Beast

The whole villain roster is pretty bad other than Omega Red making some sense, Silver Samurai is obviously only chosen because Japanese, Spiral also tapping into Japanese weirdness preference, Sentinel is just stupid because Sentinels are gigantic

>> No.10129876

>>10128971
MSH started the completely automatic launcher -> super jump -> aerial rave / air combo system, and they made every move have fixed momentum.

COTA did not have moves that launched you 3 screens high, you had to manually super jump and even then you couldn't always land a super combo automatically. You didn't have the hunter chain after super jump except with maybe Psylocke. Also in COTA you had a counter system where getting hit out of an attack did much more damage, and most moves counted your forward momentum towards the attacks forward movement. You also did not have advanced guard.

MSH focused more on flashy combos (granted it had Spider-man so it had to) while COTA was slower and methodical with shorter and more damaging chains. Two of the highest tier characters in the game are the big-ass bruisers Colossus and Sentinel, go figure.

>> No.10129902

>>10129874
Let me guess, you only knew X-Men from the cartoon and never read the comic books?

>> No.10129907
File: 650 KB, 925x500, shuma eats a sun.png [View same] [iqdb] [saucenao] [google]
10129907

>>10129874
Beast would've been just a slower Wolverine. Iceman had cool powers and the game shows that. Wish he used some other ice sculpture move instead of just another generic fireball.

The villain roster was fine considering that the X-men barely have any villains that can stand up to them solo without being endboss material (Apocalypse, Magneto, Juggernaut, Sentinels, Mojo, etc). Most villains they fight are in some form of teams like Brotherhood of Evil Mutants, Reavers or Freedom Force, or have a huge setup to get through like Arcade.
Spiral was pretty significant in the late 80s and Mojoworld was a frequent plot point (Longshot and Shatterstar came from there, Psylocke had bionic eyes given by Mojo, X-Babies, etc), but I don't know how popular she was in the Jim Lee era.

I've never seen Omega Red and Silver Samurai in the comics, ever. But I mostly skipped the 90s stuff, so maybe they were more popular in the cartoon.

Sentinel is dumb given the size but they made him a fun character so it was okay.

Still not as crazy as MSH having Blackheart (all his moves and art come from the same two comics which was like his only appearance) and Shuma Gorath of all things (a Lovecraft expy from Conan, that Doc Strange had to fight ONCE and it took him decades of preparation). But apparently Capcom just read an "All About Marvel" book, and pointed at whoever would be the coolest in a fighting game, and went with the tentacle monster the size of the Milky Way galaxy.

>> No.10129939

>>10129907
Omega Red had a whole arc about him in Jim Lee's X-Men so he was very well known

>> No.10129962

>>10129902
I can only imagine this comment is about Gambit, but Gambit uh...was from the comic books too. And Iceman was never in the cartoon at all IIRC, so what do you think I'm referencing about him? Iceman in my experience in the 90s was always like Angel/Archangel, one of the OGs who nobody really cared about other than the fact that they were OGs, there were just more popular heroes at the time.

>>10129907
You have a point but I think some X-Men villains are just more iconic, in the sense that they'd be obvious choices for a video game like Juggernaut, Sabretooth, Toad, Mystique. It's like if you made a Spider-Man game and threw in Tombstone or some shit while simultaneously bypassing obvious choices like Sandman, Electro, Scorpion, etc.

>> No.10130092

>>10129907
At least Beast was in that Xmen game on SNES which oddly enough was done by Capcom, and yes, developed too, while the classic arcade done by Konami, and the two genesis ones among the Spiderman Crossover game and Wolverine Adamantum Rage done by american developers.

Btw, i dont see people caring about the SNES capcom game, i tought it was passable, but with some horrible brocken parts like the lava reef stage which i could only ever beat it with Wolvie, and so the poorly designed Magneto final fight.

>> No.10130101

>>10129907
Capcom managed to make Sentinels looks cool by essentially redesign them, there's even sketches of sprites for them that sadly had to be redesigned and simplified a little to make them functional.

>> No.10130286
File: 22 KB, 288x224, xmen-6.png [View same] [iqdb] [saucenao] [google]
10130286

Why do normie tier gaming journalists love Konami beat em up game so much? To me it looks extremely basic.

>> No.10130298

>>10110648
>ex games were literally the best street fighter games to exist
>fexl is easily the best fg in the ps4 generation
>they made super dragonball z

Capcom’s FG devision went to shit while Akira making bangers

>> No.10130306
File: 688 KB, 1280x1846, DLAhs0kX0AADK2m.jpg [View same] [iqdb] [saucenao] [google]
10130306

>>10129623
Shuma a best.

>> No.10130343 [DELETED] 
File: 103 KB, 1500x1500, 1675180801134.jpg [View same] [iqdb] [saucenao] [google]
10130343

Spiral is cool

>> No.10130367
File: 229 KB, 1200x1200, 1670546103752.jpg [View same] [iqdb] [saucenao] [google]
10130367

Spiral is cool

>> No.10130390

>>10130286
Because it looked good, and games journalists are stupid and shallow.

>> No.10130401
File: 40 KB, 344x501, 12761.gif [View same] [iqdb] [saucenao] [google]
10130401

>>10129713
>Roster, Presentation, Music
Personal Preference.

>Gem System
Can be disabled from the start.

>combo engine is just proto Marvel VS games instead of being its own thing
CoTA is just MSH but slower and more jank.

>> No.10130405

>>10130401
>jank
You mean, soul?

>> No.10130435

>>10129962
Iceman was in various flashbacks and had one prominent episode in which he was looking for his kidnapped girlfriend (Polaris) who ended up cucking him for Havoc.

>> No.10130440

>>10130401
It's all personal preference, the only absolute truth is CotA > MSH

>> No.10130452

>>10130440
MSH is still very good. I just hate how some of the backgrounds look Alpha 1 tier basic. And the music is not as good.

>> No.10130472

>>10130452
I am not a big fan of easy execution Marvel VS style aerial raves. CotA by the virtue of not being as streamlined is more fun to play. Like you actually have to EARN your combo.

>> No.10130623
File: 347 KB, 800x1245, don't mock the shocker original.jpg [View same] [iqdb] [saucenao] [google]
10130623

>>10129962
Gambit was not liked because he was a thief, and Rogue would've been too difficult since her power is stealing others power. They got them both done for XvsSF but that was two games later.

>>10129962
>Juggernaut, Sabretooth, Toad, Mystique.
Jugs was in the game. Sabertooth is just a bigger Wolverine not unlike Beast, but they got him done for XvsSF. Toad is really a nobody, a third rate villain from Magneto's Brotherhood who can jump and has a prehensile tongue, not really exciting. Mystiques power does not translate into a fighting game because while she can morph, she can't get the power of others when morphing, so it's like if you had Shang Tsung who can't use specials after morphing. Kind of useless, and in the comics she had her own team, Freedom Force (aka 2nd Brotherhood of Evil Mutants).

Omega Red and Spiral were popular and unique, Jugs and Mags were recurring huge big bads and made perfect sense as bosses, and Sentinel has been one of the oldest and most recurring X-men villains and one of the most powerful X-men stories was Days of Future Past, where the Sentinels WON, and the x-men have to do a Terminator and send back someone to prevent that timeline from happening.

>It's like if you made a Spider-Man game and threw in Tombstone

Nah, more like if they threw in Shocker.

>>10130092
Beast was in both Genesis games too. But look at it from a gameplay perspective, he's an acrobatic blue gorilla with claws and several PhDs. The PhDs don't translate to a fighting game, and in acrobatics and claws Wolverine wins out

.>>10130435
iirc that part was accurate to the comics, Polaris and Havok were an item for an extremely long time. Iceman was always a dilweed and COTA illustrates that well.

>>10130452
The backgrounds in MSH were fantastic though, especially Magnetos. Shuma's stage had a gimmick I haven't seen in other fighters, it had no corners and repeated infinitely.

>> No.10130720

>>10130286
Journalists are clueless. Now, picture the scenario:
>Random dude writes something praising game X
>Journo A sees it and "logically" concludes: "Well, it must be a good game"
>Years later, journo B sees both random dude and journo A articles: "Wow! It must be really good!"
>Situation escalates with journo C, D and so on...
It would be nice if those people actually played their games and had prior knowledge as... you know, someone who really likes videogames.

>> No.10131509

>>10116184
So a 900 input?

>> No.10131517

>>10117429
>The air rave combos in COTA are still very limited.
True.
>I would say COTA is more strategic and Capcoms answer to Samurai Shodown
You goofed. COTA is still the total opposite of Samsho.

>> No.10131526

>>10130452
MSH's music is still better than everything that came after in the series.

>> No.10131528

>>10130623
>Toad is really a nobody, a third rate villain from Magneto's Brotherhood who can jump and has a prehensile tongue, not really exciting.
I see your point about Mystique but honestly it's their job to get creative. Regardless, Toad would in theory play just like Spider-Man in the "Marvel" titles, I don't see a problem there.

Toad is kind of unimportant but he is also kind of well known, it's why he's always recurring over the years in things like the live action movies, Evolution, Super Hero Squad, etc. He's like Scorpion of Spider-Man's rogues, a classic but goon tier character.

>> No.10132157

>>10131526
I like XMvsSF music as well. But CotA soundtrack is the best.

>> No.10132208

>>10132157
XvSF's music has too much going and it just ends up not being memorable. My favorite track out of it is the chara select one, which is a remix of COTA's.

>> No.10132263
File: 213 KB, 550x850, 1679181598806.jpg [View same] [iqdb] [saucenao] [google]
10132263

For me it's Omega Red theme
https://youtu.be/JIo_6-XnOHg

>> No.10132340

>>10130623
>Mystiques
So you get creative with it. Give her a move where she temporarily turns into Wolverine and does a drill claw, a move where she turns into Omega Red and does the tentacle hands thing, a move where she turns into Arch Angel and does a sweeping dive attack, shit where her transformation has a physical component that can be hand waved as useful.

>> No.10132346
File: 602 KB, 384x224, 1664161573849.gif [View same] [iqdb] [saucenao] [google]
10132346

>>10132340
That would be silly with Spiral already having picrel.

>> No.10133720

>>10110465
>capeshit

>> No.10133752
File: 995 KB, 2033x1517, j14z7tlc9hc61.jpg [View same] [iqdb] [saucenao] [google]
10133752

>>10131528
CotA roster is almost perfect. I'd only add Rogue because she became as much the face of the 90's X-Men as Wolverine. But her moveset is a bit lacking in XMvsSF so I guess I shouldn't miss her that much.

>> No.10133768
File: 529 KB, 1200x676, X-Men-header.jpg [View same] [iqdb] [saucenao] [google]
10133768

>>10133752
Early 90s X-Men were the best.
'ate modern Marvel.

>> No.10134847

>>10133720
Better than turma da monica or whatever shit you grew up with

>> No.10135241
File: 3.49 MB, 640x372, x-men-children-of-the-atom.gif [View same] [iqdb] [saucenao] [google]
10135241

>>10110465
This is where 2D peaked. Also with all due respect to Nishitani, the true mastermind behind CPS2 era was Funamizu.

>> No.10135252

I've never seen a game go from being a good game, to one of the most overrated games of all time so quickly. You guys are really something

>> No.10135274

>>10135241
>Funamizu
Didn't he make SDBZ too? I wonder why he quit making fighting games.

>> No.10135283
File: 36 KB, 117x105, bisha-stance.gif [View same] [iqdb] [saucenao] [google]
10135283

>>10135241
Darkstalkers was a "soft peak" with characters animation, then X-Men added special effects and interactive stages on top. I am not convinced that SF3 looks better but it may be more polished. Still, that was three years later.

>> No.10135289

>>10135241
Dumb
>>10135252
Smart

>> No.10135314

>>10135289
Cringe

>> No.10135330

>>10122686
There is also a DOS port but it's made by Probe so it's most likely shit.
Fuck this thread, it made me miss my old CotA arcade board. Nowadays the thing costs twice as much and requires battery replacement or a desuicide solution.

>> No.10135352

>>10135314
Super dumb.
Let’s be honest, it’s a decent game. But it’s not one of the top tier 90s Capcom fighters.
It’s definitely not the peak.

>> No.10135370

>>10135352
It’s definitely one of the top tier 90s Capcom fighters. And "the peak" talk here is in context with 2d graphics. Nobody itt says that CotA plays better than Super Turbo or Alpha 2.

>> No.10135380

>>10135352
>"stop liking good games"
You're dumb tourist
>>10135370
I'd argue about ST but you're correct otherwise

>> No.10135404

>>10135330
>desuicide solution
Check CPicS2, the best chip in my opinion. Doesn't require battery at all but easy to change back to battery powered stock setup.

>> No.10135632

>>10110465
Could Neo Geo run this game?

>> No.10135650

>>10135632
I guess so but at Neo Geo horizontal resolution of 304 pixels everyone would look fat so they would have to shrink the sprites horizontally

>> No.10135668

>>10135650
Also no fancy Q-Sound

>> No.10135713

>>10135632
It couldn't even run the character selection screen.

>> No.10135753

>>10112793
Add Rogue, Gambit and early 90's Liefeld Cable (secret character) on the hero side, Sabretooth, Blob and perhaps Toad for the villains.

>> No.10136403
File: 1.62 MB, 821x902, spiral.png [View same] [iqdb] [saucenao] [google]
10136403

Found the page where they took Spiral portrait from. X-Men vol. 2 issue #31 from April, 1994. Jim Lee already left at this point so the artwork was not as good as issues #1-10. Also in issues #21-23 the comics featured Silver Samurai, so apparently Capcom was on point with the roster selections, Rogue omission aside.

>> No.10136575
File: 74 KB, 650x537, Spider-Man14.jpg [View same] [iqdb] [saucenao] [google]
10136575

>>10136403
That's still better than the way McFarlane drew faces in Spider-Man at the time.
Fuck, it's time for Capcom to make another Marvel-only fighting game without Capcom characters, except maybe Akuma.

>> No.10136592
File: 642 KB, 1022x731, 0f8.png [View same] [iqdb] [saucenao] [google]
10136592

>>10135713
>>10135632
>arcade board warring
go back to /v/ faggots

>> No.10136598

>>10127959
>Neo Geo invokes this much cope from capcucks

>> No.10136814

>>10136403
I own this comic, no longer own my import SS and X:COTA.

>> No.10136867

>>10132340
>Give her a move where she temporarily turns into Wolverine and does a drill claw, a move where she turns into Omega Red and does the tentacle hands thing, a move where she turns into Arch Angel and does a sweeping dive attack

She can't mimic those extra parts since they are not made of flesh to start with. Also, if she has to change into something with a slightly different body size/shape (or even grow a tail like Nightcrawlers), it causes a great deal of stress to her, so much that getting punched in the face is enough to lose the form.

So she can't grow claws or wings, she doesn't gain any abilities of the person she changes to, turning into someone with a significantly larger/smaller body is extremely difficult for her, and she can't change shapes in a blink of an eye either, it takes her a few seconds. Which makes her shapeshifting useless for a fighting game. And before you ask, Capcom did have a few contacts at Marvel who kept informing them of exactly such details.

Spiral doing the metamorphosis combo is something much more possible.

>> No.10137094

>>10136867
In one of the cartoons (I think it was the 90's X-Men?) Mystique fights wolverine and transforms into Omega Red, and attempts to use his tentacle palms to attack Logan. Logan easily cuts through them, of course, but she's still able to control them.
Fighting Games ignore power level bullshit and just aim to have a good fight. That's why Magneto doesn't just insta-kill Wolverine, why Storm doesn't just stay above the cloud level and launch lightning blasts all day against opponents who can't fly, and why Logan is actually capable of winning a fight rather than jobbing.

>> No.10137516
File: 1.97 MB, 2016x1512, Shock.jpg [View same] [iqdb] [saucenao] [google]
10137516

>>10110465
This was the game that introduced me to Psylocke which made the game for me. I really do love the extended focus on character animation, but it seems like I am an outlier in not liking the backgrounds like others. The backgrounds, to me, look kind of flat in fashiioned like a beginner's first discovering drawing with a singular vanishing point in the center. In other Capcom games, the backgrounds looked like they had more dynamism with objects not placed in right angles and less straight lines/patterns all over. The character songs are still the ones I associate with the characters in my head.

>> No.10137525

>>10136403
Spiral and Silver Samurai were not hugely popular characters in the 90s just because they were in fact featured in comics.

>> No.10137628

>>10137525
I think Capcom made great job with these two regardless of their popularity

>> No.10137650

>>10111340
>How's the Saturn port?
How's the PS1 Port? TnT

>> No.10137663

>>10137650
Both are shit. Saturn has very cut character animation. PS1 port has the same but also cut background elements and low framerate (~40fps). The game was too much for 5th gen consoles without RAM cart.

>> No.10137714

>>10137094
To be honest, 90s cartoon doesn't follow the comic canon closely and is considered a different universe. But so are the Capcom games

>> No.10138564

>>10137663
Saturn port animation may be worse than arcade version but it's still fine for a Saturn game which doesn't use a RAM cart. It's no worse than arcade Street Fighter Alpha animation.

>> No.10139125
File: 1.27 MB, 1821x2800, clean.jpg [View same] [iqdb] [saucenao] [google]
10139125

>>10129874
>Iceman was an irrelevant OG character nobody really cared much for at the time
What a load of bullshit. Iceman was a major character. Actually, there were two main ongoing X-Men comic books series at the time: original Uncanny X-Men and newer X-Men vol 2.
Uncanny X-Men featured X-Men Gold team: Storm, Jean Grey, Archangel, Iceman, Colossus and Bishop. X-Men vol 2 was about X-Men Blue team with Cyclops, Beast, Wolverine, Psylocke, Jubilee, Rogue and Gambit. These two series had some crossovers when both teams worked together and the most recent one was Fatal Attractions, featured in Uncanny X-Men #304, X-Men vol 2 #25 and some other smaller ongoing series including Wolverine comic. X-Men Children of the Atom is loosely based on Fatal Attractions.
What Capcom did is take three members of X-Men Gold team and three members of X-Men Blue team for the game. Marvel had the final word on roster choices and they didn't want to make one team look more important than another, apparently.
1992 animated series was a different thing entirely with different rosters and CotA only took some voice actors from it. Overall the game was based on the comic books.

>> No.10139457

>>10135241
For what is worth, both worked together on SuperDBZ back at Arika.

>> No.10139463

>>10135632
Are you the "could this run om the n64" autismo?

>> No.10139812

>>10139125
Man, nobody I knew cared about Iceman. Yeah he was there....but he was nobodies favorite X-Men character. Iceman isn't that popular in general even today, the live action movies didn't even do shit for his popularity really, and they turned him gay cause "who cares it's Iceman, we can do that"

In any case I didn't know that, that they were trying to have specifically three members from both those teams. But still, you'd think popularity would trump all when it comes to trying to sell video games

>> No.10139851
File: 6 KB, 101x104, 88ABC614-F673-4CC1-8BDD-7EE2D337F1CC.gif [View same] [iqdb] [saucenao] [google]
10139851

>>10110465
Capcom should have made more Marvel games.

>> No.10140592

>>10139812
I'd wager Rogue was way more popular than Psylocke too (assuming Capcom had to choose between these two since Cyclops and Wolverine were a must and only one slot for Team Blue character was left). But looking at Capcom's Psylocke moveset in CotA and Rogue in XMvsSF, I'm glad they chose Psylocke first.

>> No.10140835

>>10139851
Capcom made a shit ton of Marvel games?

>> No.10140838

>>10110465
shame we didn't get the full Japanese intro roster
https://www.youtube.com/watch?v=2rSw4Xl5qfs

>> No.10141152

>>10137516
The backgrounds are at least better than in XMvsSF. Those are really barebones.

>> No.10141185

>>10140838
this looks based af

>> No.10141186

>>10139812
>that they were trying to have specifically three members from both those teams
Not true.

"I remember proposing some characters we wanted to use in [Children of the Atom], but Marvel didn’t agree to let us use them. The opposite was also true, where they wanted us to put certain characters into the game, but then, we turned them down because those characters didn’t fit the game system that we were using."

"you’d get somebody that wanted to take an X-Men license and they would try to throw in members of the Fantastic Four or Spider-Man or just somebody that showed up in an X-Men comic. We’re like, Well, no. That’s not quite who the X-Men are. And even later, just dividing them up even between the teams — which characters work together, which ones don’t. Are they the good guys or the bad guys? There was always a little pushback. People would try to work in characters or properties, even backgrounds, that weren’t part of the character’s universe."

"I wanted to have Gambit in [Children of the Atom]. I remember I wanted to have Gambit, and they wouldn’t let me have Gambit. They felt Gambit was a crook. He was a thief, so they didn’t want to use Gambit. They didn’t want to use Rogue because Rogue’s powers would be too difficult to reproduce, you know? Her ability to drain other people and take their powers. They thought it would be a little too tricky to do, especially for basically a 16-bit video game."

https://www.polygon.com/platform/amp/2021/4/14/22336505/x-men-children-of-the-atom-an-oral-history

>> No.10141478

>>10140838
>X-Men YOU WA SHOCK

>> No.10141483

>>10139125
according to capcom they wanted to have Rogue and Gambit which would've made one team have more characters, so I doubt this. They were veto'd because they couldn't figure out how to get Rogue's power stealing working (in XvsSF it just gives her 1-2 extra moves), and they didn't like Gambit because he was a thief.

>> No.10141503
File: 17 KB, 256x224, 905252-x-men-mutant-apocalypse-snes-choose-your-x-man.png [View same] [iqdb] [saucenao] [google]
10141503

>>10141483
They had Gambit in the snes game the same year so I doubt this story

>> No.10141572

>>10141503
You doubt a developers first hand quote with a link to the article where they said it?

>> No.10141614

>>10141572
Yes? It's a quote by a Capcom USA employee who left Capcom in 1996. He says that Capcom Japan didn't want to have Gambit in the game for a silly reason, despite the fact that Capcom Japan already had him in a different game the same year. Different people in the same article admit that there were some language related communication issues between the involved parties. The only thing that I find plausible is that this dude wanted to have Gambit in the game.

>> No.10141695

>>10141614
This assumes that the same people who rejected Gambit’s inclusion in COTA are the same people that agreed for him to be in the SNES game.

>> No.10141853

>>10141614
>He says that Capcom Japan didn't want to have Gambit in the game for a silly reason, despite the fact that Capcom Japan already had him in a different game the same year.

It's almost as if different people with different opinions worked on those two different games.

>> No.10142284

>>10141186
What a shitty "making of" article. The game was a 2D powerhouse but there is not a single word about artists and animators work.

>> No.10142301

>>10142284
>Trusting Polygon

Bruh, seriously.

>> No.10142985

>>10111514
That music still comes to my mind..

>> No.10144458
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>> No.10146268
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>> No.10146986
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>>10146268
i prefer Rita

>> No.10147374
File: 138 KB, 500x521, rogue.gif [View same] [iqdb] [saucenao] [google]
10147374

>>10146986
Can she stretch any part of her body or only her arms? Asking for a friend . . .

>> No.10147651
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10147651

>>10140835
I mean more verities in properties. A Fantastic Four game, or maybe a Blade game. Hell, Luke Cage and Iron Fist would be great for a side scrolling beat’em up.

>> No.10148418
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10148418

>>10139851
>>10140835
>>10147651
What we clearly need is a Marvel + Street Fighter dating sim.

>> No.10148654
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>>10110505
>>10114373
>>10122268
>>10127959
>each female outfit top is skin tight in the boob area
>each pair of boobs jiggles at every occasion
How did Marvel let the japs get away with this? Mai Shiranui boobs didn't jiggle in the western releases.

>> No.10149782
File: 1.34 MB, 350x200, liar.gif [View same] [iqdb] [saucenao] [google]
10149782

>>10111454

>> No.10149790
File: 1.00 MB, 840x1180, unknownc3cc6b965695a6833c01339c17f43996.png [View same] [iqdb] [saucenao] [google]
10149790

>>10148418
The absolute madlads at Capcom actually made an arcade dating sim, so that isn't even as crazy as it sounds.

>> No.10149805
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10149805

>>10149790
It's probably a good game but not a single waifu to take home. Snk would have done a better job. Amazing how you can criticise Capcom and snk on this board and nobody cares but the moment you say Nintendo isn't perfect compared to Sega r whoever you're banned.

>> No.10149985

>>10110465
Seeing this game for the first time was insane

>> No.10150000

>>10128217
>>10128763
Not sure if you guys are still reading the thread, but if you're looking for players for more niche or older games, I've had some success just going to local fighting game tournaments/gatherings. You just need to find where they chat (usually discord now) and let people know you plan to come and want to bring a console + game. It might take a while to get the wheels turning, but in the meantime it's worth going and playing the more popular games if you like them, or chatting with the players. Chances are you'll find a handful of people keen to try COTA or whatever game you've got. I had success with some older games and more niche titles, especially if you find a few friends and people realise you're consistently turning up with the game.

>> No.10150219

>>10110465
Nobody ever talk about how influential this game end up becoming.

Everything from the Marvel vs. Capcom to Guilty Gear and Dragon Ball Fighterz all stem from this game.

>> No.10150442

>>10110505
I bought it from a game shop in Penrith Plaza, Sydney (might have been EBGames, but I don't think so, it was right next to the Hoyts cinema, if any aussies reading this from that part of sydney remember what I mean) back in 1997 when I was 15 years old. I spent about $40AU on it. I tried for hours to get it to work, editing my config.sys and autoexec.bat to get it working (I had more than minimum specs), but no luck.

I tried to return it, but they had a no returns policy. Then I got my mum, the protoKaren, to take it back and demand a refund, which I got, and I bought Heavy Gear instead (which fueled my love for mech games and Armored Core. Never really liked Mechwarrior though).

>> No.10150449

>>10150000
Thanks for the tip. Unfortunately, videogame tournaments don't happen around here. When I feel more at ease, I'll try to search through social media again, in a more active way.

>> No.10151328

>>10150219
How so? I'm not familiar with most of those games.

>> No.10151568

>>10151328
What a weird thing to admit

>> No.10153446

>>10151328
The combo system, mainly. COAT was one of the first games to have a very freeform combo system that allowed players to chain attacks together in many different ways and juggle opponents around in midair to create long and varies combos.