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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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10144370 No.10144370 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>10132796
DOOM/QUAKE/DUKE/64/HERETIC/HEXEN/UNREAL/SAM/HALF-LIFE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin (NEW!)

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/fFj8euau

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

>> No.10144371
File: 24 KB, 320x200, 1691407642964172.png [View same] [iqdb] [saucenao] [google]
10144371

=== CURRENT PROJECTS ===
A SERIOUS CASE OF /vr/
Rules: https://desuarchive.org/vr/thread/9611263/#9611406

=== FINISH LINE ===
VIOLENT RUMBLE 2
https://desuarchive.org/vr/thread/9941667/#q9941720

FORE/VR/ ALONE (Submissions closed)
Link to BETA3: https://files.catbox.moe/u9smv4.zip

=== NEWS ===
[8-10] Quake II Kex-based remaster released
https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii

[8-10] Quake II 25th Aniversary Collaborative Unit - v1.0 released
https://quakeulf.suxos.org/3d/maps/Quake225ACU.zip

[8-10] Q-Type DM (Q1 Themed DM Pack for Doom 2)
https://www.doomworld.com/forum/topic/139030

[8-10] Deathmatch Dimension added to officially curated Q1 mods
https://mods.silver.quakeapi.com/dmd.pak

[8-10] BTSX E3 demo released
https://www.doomworld.com/forum/topic/104557

[8-10] Titan 1.0 released (Doom 2016 weapons)
https://www.youtube.com/watch?v=jXjNuFytqYI

[8-09] Tribute Quilt released
https://www.doomworld.com/idgames/levels/doom/Ports/s-u/tributequilt

[8-08] The Rotting Jam for Quake is out
https://www.slipseer.com/index.php?resources/rotting-jam.254/

[8-08] Doom RL Arsenal Extended 1.1 released, with new classes and unlockables.
https://forum.zdoom.org/viewtopic.php?p=1243536#p1243536

[8-02] Peril, Quake mod based on Arcane Dimensions, releases after 3 years in development
https://www.slipseer.com/index.php?resources/peril3-0.253/

[8-02] DBP60: Eldritch Voyage is out now
https://doomer.boards.net/thread/3301/eldritch-voyage

[7-31] Rise of the Triad: Ludicrous Edition released
https://youtu.be/3A8X2tqQuGY

[7-22] Voxel Doom II release trailer
https://www.youtube.com/watch?v=IQK8m41daAk

[7-20] Episode 2 demo of Doom Refired out
https://www.doomworld.com/forum/topic/128420


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.10144378
File: 37 KB, 354x516, Mion.jpg [View same] [iqdb] [saucenao] [google]
10144378

>>10144370
>Quake 2 not the OP image

>> No.10144379

>>10144378
It's an embarrassment to the quake franchise

>> No.10144387
File: 57 KB, 679x859, 1689903585597392.jpg [View same] [iqdb] [saucenao] [google]
10144387

>>10144379

>> No.10144390

>>10144387
It's true.

>> No.10144392
File: 300 KB, 300x300, baa.gif [View same] [iqdb] [saucenao] [google]
10144392

>>10144390

>> No.10144396

>>10144379
What's the worst Quake? 2, 4 or Enemy Territory?

>> No.10144403

>>10144379
>spending this much energy hating on a video game
true socio-/psychopath hours

>> No.10144404

>>10144392
based

>> No.10144410
File: 2 KB, 256x64, real retro hours.png [View same] [iqdb] [saucenao] [google]
10144410

>>10144403

>> No.10144412

>>10144396
1

>> No.10144414
File: 87 KB, 820x565, 363-3638815_girl-raising-her-hand-o3o-cartoon-girl-raising.jpg [View same] [iqdb] [saucenao] [google]
10144414

I don't think any of the Quake games are bad. I have always enjoyed Quake 2, just not as much as Quake 1. Quake 3 speaks for itself as a multiplayer shooter, and Quake 4 was a fun sci-fi romp. Enemy Territroy was a Battlefield clone and probably the best one ever.

>> No.10144415

>>10144412
double based

>> No.10144425

>>10144329
I think the idea of Episode 3 is that you are going through multiple dimensions after entering that big portal at the end of E2. You're not on the planet Saturn X anymore.

>> No.10144428

give doomgut railgun
give rager plagmasun
give dukem wang nukem
give sam firebomb
give biterman airsfrafe
give the hunt painkiller
give caleb excalibat
give blowjohn blastkovich BFG

>> No.10144432

>>10144428
give ME the gep gun

>> No.10144436 [DELETED] 

>>>/pol/437558019

>Doom is just poor man's Quake. Doomtards are fucking clueless when it comes to 90s shooters.

how do you respond, doombros?

>> No.10144438

>>10144436
Quake is a poor man's Serious Sam

>> No.10144442

>>10144438
you've done him

>> No.10144443
File: 24 KB, 320x240, INTERPICBETA5.png [View same] [iqdb] [saucenao] [google]
10144443

>>10144371
94 Protons Of /vr/ : Weapons Demo
One file is how the native DeHacked weapons are like, another is the weapons with added effects and truecolor graphics in the GzDoom patch. All weapons function like the vanilla Doom weapons and this is all cosmetic.
Primarily, this demo is intended as a show of work, the rest isn't done yet, but I'm getting there.

MBF21:
https://mega.nz/file/KsRBVQqb#OWKOPaYk0Fu_lEgM3Gj33hwYDg-UvvKHFRAGch7w9p8

GzDoom:
https://mega.nz/file/yhB3VbCZ#kVHUVWRF_DlLGzIGU9K0f1VVs-iale-LacYFXu-HQgU

Notes:
>Weapons basically complete, barring some minor pending tweaks.
>Pump frames for shotgun redrawn, now actually looks like an Ithaca 37
>Aliens style pulse rifle for plasma shitcanned, hated it more and more and eventually decided I'd just try making what I originally wanted instead, and surprisingly I not only could, but really quickly and easily (kept the star muzzleflashes though)
>Cannot thank Baikalanon enough for taking pictures of his Baikal double barreled shotgun so I could put hammers on the SSG, "Cannon" is kind of just a placeholder name, and a boring one, open to other name suggestions
>Fists have separate sounds for normal punching and for Berserk punching, regrettably this is something which cannot be replicated on the MBF21 side at all, so the punching just sounds a bit too intense there if you don't have Berserk
>Spark effects for explosions and bullet puffs in the GzDoom version might be a bit much
>BFG projectile will probably be tweaked slightly more on MBF21 side, but it's basically final

Input on weapons welcome.

>> No.10144445 [DELETED] 

>>10144436
Who gives a fuck about what some faggot on a faggot board says? Take a hike.

>> No.10144449

>>10144438
I kneel...
>>10144443
Fucking finally dude.

>> No.10144467

What's the best way to play SW these days?
Last time I tried redux version it had some shitty mouse filtering that I just couldn't get used to.
Are source ports any good?

>> No.10144472

>>10144467
BuildGDX

>> No.10144474 [DELETED] 

I've turned brit/pol/ into the /pol/ doom / quake general

>> No.10144492

>>10144467
i think i used VoidSW
no complaints except that audio was UNFUCKINGBEARABLE when underwater/in any room that echoed, to the point i just unplugged my headphones and savescummed the submarine level to hell and back
but that could be an issue with the game itself, or how old games deal with modern sound drivers/dynamic ranges. gzdoom can stutter hard cause of that, so maybe build ports are similar.

>> No.10144502

>>10144412
I like Quake II. I only wanted to get an idea of why the other anon hates it so much.

>> No.10144509
File: 397 KB, 1150x1150, 1681408229228840.png [View same] [iqdb] [saucenao] [google]
10144509

>> No.10144513

>>10144371
fuck
>>10143090

>> No.10144514

>>10144509
>probably chaingun shotgun game
are there any games/wads out there with a gatling shotgun?

>> No.10144516

>>10144514
doom 2

>> No.10144518

>>10144509
>Weapons, yeah?
>Shotgun remaster!
>BIG FIRE THING
>"Damage player"-weapon

>> No.10144520

>>10144514
Team Fortress Classic has the "Assault Cannon"

>> No.10144524

>>10144509
>play Quake
>shoot gun
>top trash
>exactly bros

>> No.10144525
File: 1.14 MB, 1920x1080, 1690569372491651.png [View same] [iqdb] [saucenao] [google]
10144525

>>10144514
SWWMGZ

>> No.10144527

>>10144514
sam 2 (not tse) has that weird thing, though it's semi iirc

>> No.10144530

>q1 looks kill
BTFO by Q2 remaster.

>> No.10144531

>>10144509
>re-release immediately

>> No.10144539
File: 268 KB, 1920x1080, ab20230810233332_1.jpg [View same] [iqdb] [saucenao] [google]
10144539

Playing thru the remaster of Quake II 64. The trap got me good, I freaked out trying to find some cover (which the AI still managed to get screwed over by, take that programmers) but probably would have died if the enemies hadnt wasted time trying to land a 2% chance and just moved closer.

It feels like in general the Q2 64 AI along with map design is much stronger at pushing forward and/or holding dangerous positions. Pretty good stuff.

>> No.10144540

>Kex Q2 can't load any classic Q2 maps without fucking up the water shader
>Kex Q2 will steadfastly ignore the concept of an additional gamex86.dll, even if renamed to game_x64.dll like the new one
It's over.

>> No.10144558 [DELETED] 

>>10144492
By any chance, are you on windows?

>> No.10144567

Now my map is taking half an hour to compile as well. It's not even that big or complex, what le heck. This combined with how tired I have been lately has slowed down progress considerably.

>> No.10144568
File: 2.23 MB, 800x450, litwat.webm [View same] [iqdb] [saucenao] [google]
10144568

>>10144540
>gamex86.dll, even if renamed to game_x64.dll
duh, it's not "renamed", it's compiled for a different platform.
>fucking up the water shader
probably due to lit water, check if there's a cvar to disable it

hey, remember when based lighting anon ported lit water to QS and then a couple months later every QS fork also had lit water, after literal decades of indecision? now it's in an official port, good job lad.

>> No.10144573

>>10144568
>duh, it's not "renamed", it's compiled for a different platform.
I would expect it to throw a fault if it were actually trying to run it. As is, it doesn't even try.

>> No.10144586

>>10144514
Dwell

>> No.10144591
File: 29 KB, 1200x1200, 1325335645653.png [View same] [iqdb] [saucenao] [google]
10144591

What's your honest opinion on Nightdive Studios?
Are they doing a good job preserving old PC games or doing a piss poor job at it?

>> No.10144596

>>10144509
>release gog
magog hands wrote this, the end times are upon us.

>> No.10144597

>>10144568
>probably due to lit water, check if there's a cvar to disable it
Not that I can see, the only r_ commands I can see for water are all to do with the underwater effect. Happens on both Vulkan and D3D11, so it won't be a renderer-specific one.

>> No.10144605

>>10144591
Shock 1 enhanced was pretty good, wouldn't have minded other pre-WASD games to get similar treatment (Underworld, Terra Nova, maybe something like Crusader even).
Blade Runner was a fucking fiasco and the opposite of preservation. as for other games that already run fine as is, I could give a shit. they can get their paycheck and the two consolefags with a PC fetish will be happy.

>> No.10144613

>>10144591
They're one of the few devs who actually seem like they have passion for what they do so I like them

>> No.10144614
File: 2 KB, 164x26, lmao.png [View same] [iqdb] [saucenao] [google]
10144614

>>10144509

>> No.10144617

>>10144591
they're doing their best and seem to be doing it for the right reasons (love for the games)
I'm hoping they remake doom in the kex engine and make it compatible with wads and pk3s but without the engine issues that cause major fps drops with high sprite counts and stuff. that will be an absolute gamechanger for doom modding

>> No.10144621

>>10144614
Saved

>> No.10144624
File: 99 KB, 596x596, 184382645364.jpg [View same] [iqdb] [saucenao] [google]
10144624

>>10144605
>Blade Runner was a fucking fiasco and the opposite of preservation
Honestly it's not entirely their fault, since the Source Code of Blade Runners were lost in time. So they had to use alternative to rebuilt the assets from scratch.

>>10144613
>>10144617
Yeah and it's shows.
The reason why the company even exist is because the Nightdive founder wanted to play System Shock 2 on his PC.

>> No.10144628
File: 1.62 MB, 1920x1080, 1691720586673898.png [View same] [iqdb] [saucenao] [google]
10144628

Quake 2 is just another irrefutable proof that brightmaps is by the best thing that could happen with retro games graphics.
It's the only graphical improvement that can be applied to these games that is consistently increases the sovl by the orders of magnitude while never ruining the original aesthetics and the overall feel of the game.

>> No.10144630
File: 944 KB, 1280x720, Screenshot_Doom_20230811_113345.png [View same] [iqdb] [saucenao] [google]
10144630

>>10144628
agreed
they really add to the atmosphere

>> No.10144637

>>10144591
Great company, and even if one doesn't like their work, it's hard to argue that there's any better alternative, even when they make mistakes they genuinely do their best to fix them, like course correcting the System Shock remake, and they're even updating Blood Fresh Supply soon

I want them to remaster more later stuff, like RTCW

>> No.10144639

>>10144630
what stuff are you using here

>> No.10144642
File: 307 KB, 630x560, 1672764324934510.png [View same] [iqdb] [saucenao] [google]
10144642

>>10144624
>were lost in time

>> No.10144643
File: 127 KB, 1920x1080, Screenshot (623).png [View same] [iqdb] [saucenao] [google]
10144643

>>10144639
loads mate
base mod is beautiful doom
tweaked and paired up with a bunch of other mods to ramp up the atmosphere while making it a bit more modern but keeping the retro elements
can upload my setup somewhere and post a link if you'd like

>> No.10144646

>>10144643
also reshade

>> No.10144648

>>10144379
You are an embarrasment to the quake franchise.

>> No.10144651
File: 88 KB, 1105x1009, D9aZwLWX4AEdaYv.jpg [View same] [iqdb] [saucenao] [google]
10144651

>>10144643
>>10144630

>> No.10144657
File: 519 KB, 1280x720, Screenshot_Doom_20230811_080048.png [View same] [iqdb] [saucenao] [google]
10144657

>>10144651
why seethe?

>> No.10144658

>be me
>love doom
>love editing doom
>love making enemies and weapons for doom
>fucking suck at making levels
>never good enough at level design to make a wad
>have piles of stuff im never gonna use
>mfw

>> No.10144661

>>10144573
KQ2 will be looking for something specific in the DLL before trying to load it. The rerelease source (https://github.com/id-Software/quake2-rerelease-dll)) makes it clear it expects the capability for mods with game DLLs.
At least we still have the source for Zaero 1.1 so that could be converted over.

>> No.10144663

>>10144591
How long until they also get "mired" in "controversy"?
Some of the folks they interact with are some rather unsavoury fellows even though their immediate outwards aoppearances would indicate otherwise.
I hope Paril will not be affected.

>> No.10144664
File: 97 KB, 720x320, anon-is-a-frogposter-v0-8m54tte2s7y81.jpg [View same] [iqdb] [saucenao] [google]
10144664

>>10144657
Nah I actually don't mind I'm not a purist. I just like posting the frog.

>> No.10144672

>>10144664
nothing wrong with purists, each to their own :D
I just love atmosphere more than anything

>> No.10144673

>>10144591
>What's your honest opinion on Nightdive Studios?
They're alright. I'll note that it would've been better if their recent re-releases were more "potato setup friendly" as I believe latest versions of Kex prioritize primarily Vulkan. Quake's re-release worked overall well on my old laptop, but I can imagine that others weren't as lucky. DOOM 64's re-release is great. Blood's could be better, but I think it was servicable for the first time.
Worth mentioning that they seemingly have an issue with taking on too many projects which resulted in them putting SiN's re-release to the side. The absense of System Shock 2's re-release does make sense for similar reason, but you can argue that it being a pre-order bonus for original's reboot means that it should be the top priority.
Not as familiar with their negative side, except for the Blade Runner shenanigans. Also the 50HP thing in Quake's Nightmare probably should be optional.

>> No.10144683
File: 63 KB, 435x337, img_5854.jpg [View same] [iqdb] [saucenao] [google]
10144683

We need more funny quake 2 images. I have a severely lacking amount of them

>> No.10144686
File: 362 KB, 1080x1081, Screenshot_2023-08-11-12-08-46-31_e4424258c8b8649f6e67d283a50a2cbc.jpg [View same] [iqdb] [saucenao] [google]
10144686

>>10144540
Mods will need rebuilt

>> No.10144689

>>10144591
They're the best studio out there for touching up classics. Only mega hyper spergs have weird hate for them.

Shadowman is the single greatest remaster there's ever been in the game space.

>> No.10144694
File: 98 KB, 800x600, file5.jpg [View same] [iqdb] [saucenao] [google]
10144694

>>10144683

>> No.10144707 [DELETED] 
File: 40 KB, 637x477, perfect dark.png [View same] [iqdb] [saucenao] [google]
10144707

>>10144370
Perfect Dark PC port is looking pretty good
https://files.catbox.moe/0xc28x.7z
Linuxfags can build from src @ https://github.com/fgsfdsfgs/perfect_dark

>> No.10144713
File: 7 KB, 320x168, SHSSB0.png [View same] [iqdb] [saucenao] [google]
10144713

>>10144443
The base shotgun looks so plain compared to everything else now. Why not just use something like pic related, I think it fits the aesthetic of the weapons way more? The source on that is https://github.com/wildweasel486/ww-doomnukem
The plasma gun's muzzle flash is gigantic and honestly pretty distracting.
The BFG's charge sound is awkward. It feels like it's getting cut off near the end, but the sound of the blast is so unimposing.
Are you accepting map fixes?

>> No.10144714

You know, after playing the remaster a bit

I've realized how much of the fun of these old shooters for me is just going through these cool brush-based environments, and how much adding new lighting and stuff really adds to that

It makes me really want a Thief 1/2 remaster, if they could do that and give us a new expansion/campaign for each I'd be over the moon, as well as a remaster for Ultima Underworld since they already have most of the source code (System Shock 1 runs on an updated engine), doing that and giving Underworld 1/2 a new editor would be amazing, and then update Thief/SS2 so their maps can be made in TrenchBroom. Imagine

>> No.10144715

>>10144707
code execution cannot proceed because
libgcc_s_dw2-1.dll was not found.

>> No.10144720

>>10144715
thx, try this one. https://files.catbox.moe/2q28p7.7z

>> No.10144723

>>10144715
Somebody forgot to compile it -static
https://stackoverflow.com/questions/4702732/the-program-cant-start-because-libgcc-s-dw2-1-dll-is-missing

>> No.10144728

>>10144720
That's certainly some very interesting audio emulation.

>> No.10144732
File: 842 KB, 2552x1708, 1664861526858165_1.jpg [View same] [iqdb] [saucenao] [google]
10144732

>>10144707
fgsdsds is working on it? That guy's a fucking legend. He's ported everything to the Switch. I'm a Nintendo fanboy I play everything on my switch cus of him.

Quake 1/2/3, Serious Sam 1,2, Unreal, Doom 1/2/Heretic/Hexen. And he even did Doom 64 and Doom 3 before they got official ports. And I think even though others ported Half life and Duke Nukem 3D he jumped in and fixed them up to way better standards.

If he's working on Perfect Dark that's good shit. I hope he brings it to Switch :3

>> No.10144734

>>10144720
This is incredible, I didn't even know this was coming along, I heard about the decomp finishing and then nothing

Banjo decomp been sitting at about 98% completion for like, a year

>> No.10144737

dear LORD the levels in return of the triad TC are long
also why the fuck do low guards clip off 3 health bars with a single shot regardless of character
actually does character even matter for damage mitigation vs. enemies? comparing thi to doug it seems like he just takes less damage from traps but not bullets.

>> No.10144739

>>10144707
>>10144720
>it's real
no way
it still needs a lot of work (i just crashed in the first mission while grabbing cassandra's necklace) but it's incredible to see it working at all

>> No.10144743
File: 753 KB, 640x480, notavirus.webm [View same] [iqdb] [saucenao] [google]
10144743

Some footage for the anons, it's on par with Jabo from 2005 but running x86 naively. For the PD build system this is *very* impressive
>>10144723
Just ran the makefile instructions. Hopefully another anon can build this without the dlls :^)
>>10144732
Yep, can't wait to see it given the SM64PC treatment.

>> No.10144758

>>10144743
Seems to be pretty system-dependent, when I run that build all I get is nastily warped audio and a repeating intro cutscene.

>> No.10144774
File: 56 KB, 1000x763, Ithaca M37, Defense 20.jpg [View same] [iqdb] [saucenao] [google]
10144774

>>10144713
The pistol and fists are also pretty plain. It's a plain gun to look at I guess, but that makes the Super Shotgun look yet more distinct in comparison.
I don't particularly like the idea of dropping that shotgun in, particularly with it having been in a thousand Brutal Doom mods and derivatives already. I don't find the plasma that distracting myself.

>The BFG's charge sound is awkward. It feels like it's getting cut off near the end, but the sound of the blast is so unimposing.
Do you mean the shooting sound or the impact sound? The impact sound is maybe a bit understated, that can be punched up a little. The charge sound would be interrupted by the shooting sound, so it kind of would be getting cut off.

>Are you accepting map fixes?
What kind of fix? I may very well have already fixed whatever it is, I've done a lot of that kind of stuff.

>> No.10144778

>>10144591
i am upset at the bad changes to games they have made, like messing with movement and making nightmare a joke in Q1, and allegedly nerfing fodder enemies in Q2 while drastically altering projectile origination of the player's weapons without any means of reverting those changes
doom 64 and RoTT felt right though (at least you have the option to make RoTT right by reverting balance changes in the menu) and the bonus content in those two was fun
really just don't ruin the core moving and shooting of my games or make them babby mode bullshit and i don't have a problem with you lot, i don't get why that's so hard

>> No.10144781

>>10144743
I don't see how this will work without a complete overhaul of the enemy ai.

They're simply not built for aiming like this.

>> No.10144783

>>10144778
Railgun damage in single player is 100 now instead of 250 :)

>> No.10144786

>>10144783
that's bullshit but i believe it

>> No.10144795
File: 231 KB, 1080x957, Screenshot_2023-08-11-13-04-21-11_572064f74bd5f9fa804b05334aa4f912.jpg [View same] [iqdb] [saucenao] [google]
10144795

>>10144786

>> No.10144805

>>10144795
brb gonna install just to uninstall

>> No.10144808

>>10144795
The railgun did 150 not 250 damage, what are these people smoking. And this is a bad decision, especially if you're improving the enemy ai.

>> No.10144814
File: 902 KB, 666x500, mcdondalds.png [View same] [iqdb] [saucenao] [google]
10144814

>>10144591
I like 'em okay. The only remaster they did that was shit was Blade Runner but that mostly just comes down to the game being a poor fit for that Kex engine since it's a pre-rendered adventure game rather than an FPS or 3D game, and AI upscaling's the only thing they could do since the pre-rendered source assets are long-gone. At-least they re-released the OG version in a nice package with ScummVM and that's all anyone really wanted to start with.

>> No.10144815

>>10144808
it kinda reminds me of d3bfg having both lowered enemy count and more ammo pickups
like 2 choices that contradict each other which might be a result of too many cooks

>> No.10144817

>>10144808
Yeah this is weird, the railgun in Q2 is one of my favorite weapons in any game, and it's very reliable, why buff the enemies and take away our tools? And like the issue with weapons centerfiring instead of firing from the model, why not give us an option? And for that matter, why not give us an option with the enemy AI as well?

>> No.10144820

>>10144817
They're clearly trying to address a common complaint of Quake II's campaign (too easy) but they went overboard with the weapon nerfing. I welcome the enemy behavior tweaks though.

>> No.10144826

>>10144743
Whoever made this webm knows Perfect Dark supports 16:9 widescreen right?

>> No.10144828

>>10144820
The game feels a bit odd now, I'm playing through The Reckoning (first time) on hard and it's nice that everything is a challenge but also like, really overwhelming and I'm constantly depending on my machinegun, so many problems are still there, shotgun doesn't do enough hitstun to make it dependable, grenades have weird physics and small range, as well as a small explosion radius, now the railgun is nerfed, and chaingun still chomps ammunition like a hungry hungry hippo, it's not just that the game was easy but just that things weren't incredibly designed

>> No.10144831

>>10144826
PC build is currently locked to 4:3 output

>> No.10144832

>>10144720
Flags my antivirus for some reason. Anyone know if it's safe?

>> No.10144834

alright uninstalled
HOW do you fuck up this bad
weapons feeling good and being effective isn't why Q2 is too easy, it's because the enemies are retarded and most of them do chip damage
this has to be a piss take, NOBODY would earnestly consider nerfing any weapon in Q2 and pat themselves on the back for it

>> No.10144836

>>10144831
Ahhhh, just now realized that was playing through the native port rather than 1964 GEPD like I'm used to. Very cool but I'd probably rather wait til it gets finished.

>> No.10144838

>>10144828
Yeah one of the things Quake II always did right was its guns and they should've been left alone imo, hopefully they patch in an option to toggle between the tweaked and OG weapon balancing.

>> No.10144839

>>10144836
It's very good to see this progress, and I can only dream that by xmas we'll all have PD with online support. A man can dream...
>>10144832
If you got Linux just run the build instructions here https://github.com/fgsfdsfgs/perfect_dark
Otherwise just trust me bro

>> No.10144840

>>10144838
this shouldn't even be a toggle
it should just be reverted
there is no case where this is a good change

>> No.10144850
File: 3.93 MB, 854x480, weeee.webm [View same] [iqdb] [saucenao] [google]
10144850

>>10144820
>GZ-style guard buffs
>enforcer buffs
>zerker buffs
>gunner minor buffs
>brains buffed
>gladiator slightly buffed (can’t as easily be danced to retard death)
>parasite changed
It’s been a slew mostly fun changes so far. Centered weapon shooting is weird because it only applies to some of the weapons and feels like an oversight: The blaster, hyperblaster, railgun, and rocket launcher all shoot as they should.
Not too sure how I feel about the railgun nerf.

>> No.10144851

>>10144378
Please don't post M*on in these threads.

>> No.10144853

>>10144840
It will be patched back seeing that people wants it.
in any case, i see zaero being the next on the block for addons since the source code is up

>> No.10144858
File: 953 KB, 3831x1080, file.png [View same] [iqdb] [saucenao] [google]
10144858

>>10144774
The pistol isn't particularly extravagant, but it still has plenty of detail on it. The fists alternating when holding down the fire button is a neat detail.
The shotgun's idle frame just looks like a plain cone. Even 2048's shotgun would be preferable, I'd say.
>Do you mean the shooting sound or the impact sound?
The shooting sound. It feels wimpy.
>What kind of fix?
I noticed a missing texture on Acid Vats, but I also came up with a better mechanic for killing the masterminds and kind of want to just redesign that final room.

>> No.10144860

>>10144850
It's not an oversight, they kept all the projectile weapons (except the railgun ig) as model-fired, because otherwise it would just look weird
>>10144850
But yeah, a lot of buffs and quicker weapon switching, (which is good), but then nerfed railgun, pls no

>> No.10144862

>>10144689
>They're the best studio out there for touching up classics.
To be fair, I believe that Digital Eclipse are also pretty good.
>>10144814
>The only remaster they did that was shit was Blade Runner but that mostly just comes down to the game being a poor fit for that Kex engine
Also MVG (who worked with Nightdive at the time) admitted to screwing up there.
https://youtu.be/XeptHFxhR6c?t=87

>At-least they re-released the OG version in a nice package with ScummVM and that's all anyone really wanted to start with.
I believe there was actually some outcry about it, but can't recall the specifc.

>> No.10144863

>>10144838
>>10144840
Contact Nightdive on Twitter. More feedback on weapon nerfs the better.

>> No.10144864

>>10144795
>railgun ruins FPS multiplayer forever
>nerf it in SP
Uhhh what's the logic here

>> No.10144868

>>10144862
>I believe there was actually some outcry about it, but can't recall the specifc.
scummvm version was available for a couple of years and got nuked with the ""enhanced"" version's release.
after the outcry they added the scummvm version back as a bonus to the new re-release, but the original gog page is gone forever, and you can't buy it without supporting the new abomination.

>> No.10144869

>>10144860
>they kept all the projectile weapons (except the railgun ig) as model-fired
The grenade launcher doesn’t which is why I didn’t mention it, and I’d prefer it if I could have the hitscans originate from the viewmodel area as well.
I also wouldn’t mind if they went full KMQ2 and let us customize weapon values straight through cvars.

>> No.10144873

>>10144862
MVG seems like a nice, smart guy, though I hear he's working for LRG these days and while I like Nightdive and Digital Eclipse's work LRG seems to me like a shitty pozzed company that's going to accelerate the death of physical media more than anything.

>> No.10144876

>>10144826
How anyone can play games designed around 4:3 in 16:9 is beyond me. There’s so much wasted space it looks ridiculous

>> No.10144878

>>10144873
MVG was REALLY helpful with the n64 stuff for doom and the console ports, guy is a retro tech library.
I still with EA could reach Nightdive with Wing Commander.

>> No.10144882

They really made the new heads with retex in mind
https://imgur.com/a/Nlt0ptN
it fits perfectly, even the lips, and it gives that alien look

>> No.10144891

>>10144878
He's a homebrew/warez scene veteran so that doesn't surprise me. Definitely a good asset to have for those types of projects.

>> No.10144893

NEW QUAKE II PATCH NOTES 8/11/2023

>Reduced Enforcer bullet damage from 3 to 1-2, to counterbalance their new behaviors.
>Fixed a bug where the Super Shotgun could occasionally hit all pellets against the same target.
>Added randomized pitch to Iron Maiden moans.
>Further reduced Railgun damage from 100 to 80 to better balance it for deathmatch.
>Added an option to make directional damage indicators rainbow colored instead of white.
>Fixed a bug where Shotgunners dealt damage.
>Reduced Brains' movespeed by 20%.
>Reworked internal air control logic to prevent players from mitigating the knockback from the Berzerker's slam attack too easily.
>Reduced bullet ammo restored on pickup by 25% to offset quicker Chaingun rev speed and lack of Machinegun recoil.
>Compass now directs the player toward secrets they haven't yet found through alternate, yellow markers.
>Fixed a bug where Railgun could penetrate through multiple enemies.
>Turrets now have a distinct idle sound and can be destroyed in one hit from any weapon before fully activating.
>Beta Class Gladiators can now rocket jump.
>Tank Commanders now have 50% damage resistance to non-explosive weapons.
>Fixed a bug where enemies on Nightmare wouldn't be affected by hitstuns.

>> No.10144901
File: 145 KB, 1000x1000, black army.jpg [View same] [iqdb] [saucenao] [google]
10144901

>>10144893
>>Further reduced Railgun damage from 100 to 80 to better balance it for deathmatch.

>> No.10144904
File: 87 KB, 1478x828, 311unmfmavm31.jpg [View same] [iqdb] [saucenao] [google]
10144904

>>10144893
>>Beta Class Gladiators can now rocket jump.
FFFFFFFFFFFFUCK

>> No.10144907
File: 5 KB, 200x138, god hates us.jpg [View same] [iqdb] [saucenao] [google]
10144907

>>10144893
>>Fixed a bug where Railgun could penetrate through multiple enemies.
Wait what!? That's not a bug is it!? Isn't that the way the railgun worked in the original game!? What the fuck is going-on at Nightdive!!!??

>> No.10144909

>>10144907
plz tell me I'm just feeling the mandela effect and that the railgun didn't do that originally

>> No.10144915

sounds like some apex legends level rebalancing

>> No.10144917

>>10144893
>>Fixed a bug where Railgun could penetrate through multiple enemies
Nevermind, I am never touching this shit.

>> No.10144918

>>10144893
Source?

>> No.10144920

>>10144591
My biggest problem with Nightdive is that they inevitably always change something and they don't give you a option to change it back. If these guys actually cared about preserving these titles, they should atleast have some sort of menu which has presets to change things back. M2 with their ShotTriggers titles showed that you can preserve games and put even more into them, so I'm not sure why I should give Nightdive should get a pass on this.
>>10144893
Welp.

>> No.10144923

>>10144893
Nice prank.

>> No.10144927

>>10144893
Fuck you, I hope you hit your elbow.

>> No.10144928

>>10144893
Fuck you q1mapping circlejerk

>> No.10144929

>>10144920
it is fake, there is no patch notes in sight.

>> No.10144930

>>10144920
didn't wayforward claim to care about game preservation before showing a clocktower "remaster" where the art style is changed?
at this point "game preservation" as a term became used enough that companies picked up it just to take away its meaning
i mean shit, the mere fact that limited run was brought up in that stream should be concerning
the most sincere game preservation is always "unofficial"
i expect companies to also talk about "lost media" and then release stuff that they changed so nobody knows what the original actually was like
when a specific concept "gets into the spotlight", expect some negative chances of effects

>> No.10144931

Almost done installing Q2R. This is gonna be good I feel it in my bones

>> No.10144932

>>10144628
>>10144630
I quite agree.
Also, how do I scanline shader?

>> No.10144937

>>10144929
Now I know, but I honestly couldn't tell if was real or not, which I guess sort of exemplifies my problem.

>> No.10144938

>>10144893
>retards falling for it

>> No.10144941

>>10144893
>>Added an option to make directional damage indicators rainbow colored instead of white.
Nice you almost got me

>> No.10144943
File: 108 KB, 336x328, skin.png [View same] [iqdb] [saucenao] [google]
10144943

Anyone who can work it on with the PS1 monsters textures
the image quality is low even when using lanczos to upscale 2x

here is the arachnid

>> No.10144945

>>10144941
I mean, there was a fag rainbow hidden in the strogg map in kexQ1, there's probably one in kexQ2 too somewhere. stroggs enjoyers confirmed for gay.

>> No.10144949
File: 591 KB, 1242x814, 1681275226709.png [View same] [iqdb] [saucenao] [google]
10144949

>>10144893
>Compass now directs the player toward secrets they haven't yet found through alternate, yellow markers.

>> No.10144958
File: 2.90 MB, 1489x1685, strog soy.png [View same] [iqdb] [saucenao] [google]
10144958

>>10144945

>> No.10144969

>>10144949
I want this unironically. I'm an old boomboom now, I don't have much time left, just lead me to the secrets please

>> No.10144975
File: 680 KB, 1920x1080, Screenshot (625).png [View same] [iqdb] [saucenao] [google]
10144975

>>10144932
reshade

>> No.10144980

will check replies tomorrow
bedtime now
woke up at 10pm kek
if anyone wants me to upload my setup including reshade to mega or something I can do it tomorrow then I'll drop a link

>> No.10144992

>>10144775
Adrian is the guy who you would sit to talk about carpenter and cronemberg horror movies all day long.

>> No.10144993

>>10144893
>Fixed a bug where Quake 2 was actually fun to play (sorry about that)

>> No.10145003

>>10144993
>fell for the obvious fake post

>> No.10145014

>>10144893
>>Fixed a bug where enemies on Nightmare wouldn't be affected by hitstuns.
What?
>>Fixed a bug where Railgun could penetrate through multiple enemies.
WHAT?!?

>> No.10145036

>>10145003
I was adding my own joke bug fix to the list of joke bugfixes

>> No.10145064

>>10145003
Why are you so upset?

>> No.10145086

>>10144850
Brains got heavily buffed too. They're a real pain to deal with now.

>> No.10145087

>>10144858
Maybe I'll have to think about some detail for the shotgun. Potentially I could add some visible pins on the side of the receiver, and a picatinny rail on top.

>Missing textures on Acid Vats
I found and fixed those. What'd you intend for killing the spider? Teleporting exploding barrels at it?

>> No.10145107

been hearing rumors that the Q2 remaster brought some GZ AI to the base game and The Reckoning. i really liked Ground Zero's changes and it absolutely redeemed Q2 for me. hope CotM is good.

>> No.10145110
File: 299 KB, 1285x678, f8ac68ccaa40a0a1c1c1a092f1c97761325fce1b3a5ae4097f9df005be53f46f.jpg [View same] [iqdb] [saucenao] [google]
10145110

>> No.10145127
File: 83 KB, 350x263, 1572390711248.gif [View same] [iqdb] [saucenao] [google]
10145127

>>10145107
HOLY SHIT ENFORCERS ARE STRAFING AND DUCKING AROUND NOW THIS IS AWESOME AAAAAAAAAAAA

>> No.10145128

>>10144868
Yeah, that sounds about right. At least as far as I can recall.
>the original gog page is gone forever
I'm too lazy to check Internet Archive, but GOG Games is there.
https://gog-games.to/game/blade_runner

>>10144873
>MVG seems like a nice, smart guy, though I hear he's working for LRG these days
He's alright and delivers some interesting videos. Pretty sure he went full-on Kaiser with Carbon Engine at Limited Run Games, yeah.
>while I like Nightdive and Digital Eclipse's work
On that point, I would like to point out what I think is a neat nitpick: both Bethesda and Blizzard should've made it more clear in the trailers of their re-releases that Nightdive and Digital Eclipse were responsible for them respectively.
>LRG seems to me like a shitty pozzed company that's going to accelerate the death of physical media more than anything.
I can only recall how terrible they're with shipping stuff. Never dealt with LRG since I'm fucking poor, but I have a grudge against Bethesda on this front.
>>10144878
>>10144891
>I still with EA could reach Nightdive with Wing Commander.
Keep in mind that he's not working at Nightdive anymore. MVG is with LRG now, and they're re-releasing Gex!
>>10144920
>My biggest problem with Nightdive is that they inevitably always change something and they don't give you a option to change it back.
To be fair, that's the case with every re-release and remaster. All of them have some kind of differences from the original, big and/or small. You just can't avoid that, unfortunately.

>> No.10145132

The boss fights in the new episode suck. Especially the one that constantly spawns those jumping fucks.

>> No.10145141

>>10145110
what is this?

>> No.10145143

>>10145132
for a second I thought you meant they ported Q1's spawns to Q2.
though I guess they would be trivial to deal with, having all the full-auto hitscan and whatnot.

>> No.10145148
File: 374 KB, 813x1453, tank_cyborg_by_valentrisrrock-d5vy9zq.jpg [View same] [iqdb] [saucenao] [google]
10145148

Do you guys like the new enhanced models for Q2? If so what's your favorite strogg model?

>> No.10145153

>>10145143
Nah, I never played the expansions so I don't know what they're called. They're four-legged bug guys who fire green projectiles and get back up unless you gib them.
One of the bosses spawns them endlessly, and it's entirely possible to miss a significant portion of your arsenal before that fight. The boss also has rockets and a railgun and it's a point of no return before his fight. They pull that shit throughout this entire episode and it's fucking obnoxious.

>> No.10145156

>>10145107
It’s been mostly good. It feels like a mix of GZ, Reckoning, and other changes/additions revealed through the 25th Anniversary modunit. I’ll have to do more comparisons about old and new shotgun guards. They’re still hitting hard but not sure how much, and they do dart around like they do in GZ which is delightful to see.
The things that have felt weird have been the centered hitscan weapons and the railgun nerf. Also not a fan of the fog. It can be disabled but it seems like a few outside areas were relit with it in mind and don’t look so good without it.

>> No.10145159

Quake 1.5. Where art thou...?

>> No.10145163
File: 1.51 MB, 245x180, 1659737201211688.gif [View same] [iqdb] [saucenao] [google]
10145163

>>10145156
i'd like an option to enable Enforcers firing upon detection like in The Reckoning.

>> No.10145164

>>10145148
Maidens have nice round tits now.

>> No.10145169

>>10145153
The bugs are called stalkers. They are actually inspired by a Strife enemy of the same name, as Strife is the only actual game Rogue ever made, other than that it was id expansions.

>> No.10145172
File: 60 KB, 357x500, paulsteed.jpg [View same] [iqdb] [saucenao] [google]
10145172

>>10145164
im surprised ND pulled that off given the current state of the industry. Paul Steed would be proud.
https://youtu.be/6raOGEx3Ib8?t=54

>> No.10145184
File: 156 KB, 1920x1080, 2320_20230811113207_1.png [View same] [iqdb] [saucenao] [google]
10145184

>>10145064
nah, the fucking flu is making me livid, and i am coughing like a tuberculosis patient, and talking like Black Mesa alert radio ai.

>>10145148
Yes, also the old faces and even my upscale edits of it marries perfectly with the new model shapes, the textures themselves are top notch and i dont need to do any estra handiwork.
so i thank whoever made this possible at nightdive.
I would say the maidens because they look great now, normal or my edits but the real winner here is the Super Tank, they really restored him

>>10145172
Paul would love to see Wing Commander remastered since he had his work on it, if EA ever commits that, they don't need to make the models or cockpits anymore thanks to WCNews

>> No.10145187

>>10145172
Well yeah but apparently they do not appear in the new episode by Machine games.

>> No.10145202

It's crazy how fast the grenade dudes fire grenades at you now. There's no hesitation at all at times. Why are the grenades so orange though? They fucked the colour up.

>> No.10145205

>>10145202
They restored the gunner commander too

>> No.10145209
File: 48 KB, 587x672, FseW9bpaQAAh0Ev.jpg [View same] [iqdb] [saucenao] [google]
10145209

>>10145184
>nah, the fucking flu is making me livid, and i am coughing like a tuberculosis patient, and talking like Black Mesa alert radio ai.
hope youll do ok.
>Paul would love to see Wing Commander remastered since he had his work on it, if EA ever commits that, they don't need to make the models or cockpits anymore thanks to WCNews
at least we dont need a Freespace 2 remaster thanks to the source code release.
>>10145187
well, fuck. at least it fixes this plothole. https://youtu.be/eeUYE1XNO5E?t=40

>> No.10145230

>>10144893
First I lol'd. Then I was disappointed as I saw how many anons thought that these were real real patch notes. Have I been posting with literal retards all these years?

>> No.10145249

>>10145230
No anon, you are the retards.

>> No.10145250
File: 1 KB, 118x125, 1598824612573s.jpg [View same] [iqdb] [saucenao] [google]
10145250

>>10145230
always were

>> No.10145269

>>10144605
>Blade Runner was a fucking fiasco
Did it get better with patches?

>> No.10145275
File: 24 KB, 149x800, 9772984-quake-ii-windows-spinesides.jpg [View same] [iqdb] [saucenao] [google]
10145275

>This version of Quake II will not install on this language version of Windows 95/NT
I'm amazed at how little information there is online about Q2 region locking

>> No.10145276

Do we fight actual stroggs in q2 or is it all stroggified humans? What do stroggs even look like? Are they fused with machines from birth?

>> No.10145278

>>10145110
ExUSSR DooM?

>> No.10145279

>>10144795
There should just be a switch to toggle all this stuff.

>> No.10145281

>>10145279
When asked for exactly that their response was "Just edit the dll yourself" which is pretty reasonable. The game is moldable. They've enhanced it. If you want to restore it to a value you'd prefer then go ahead.

>> No.10145283

>>10144873
>LRG
They've caught a lot of flak for their firing of that one broad. That's the only thing I've heard.
Is there something wrong with their contracts or something? How would releasing physical media contribute to its decline?

>> No.10145284

Quake 2 64 on nightmare is hilarious. Holy shit they threw berserkers at you like candy cus of how shit they were but now it's chaos. These niggers swing while running, leap and sidestep fucking grenades. And the drones are fast as fuck now too and are constantly slashing at you with no delay.

Honestly the ai improvements are great. This is the kind of shit Goldeneye needed.

>> No.10145289

>>10145276
The strogg are a mix of many other races (and humans), all stroggified. Nothing is known about the original inhabitants of stroggos, they are simply speculated to be one of stroggified races (tho I think the cancelled Quake 4 expansion was going to bring some new information about them).

>> No.10145306

>>10145141
>>10145278
someone's tc i forgot
had it in my files for a while

>> No.10145309

>>10145276
The strogg forces in Stroggos were originally from Scalebearer race per QC lore, Q4 is where we get stroggfied humans off the second strike that led to Q2.

>> No.10145331

>>10145148
They look good. I really like how the gunner captain looks

>> No.10145334

>>10145276
I like to think it started similar to System Shock/that Virus movie/Renraku Arcology: AI enabling cyberbodyhorror. Further headcanon likes to imagine it as some sort of military “augment soldier” program that went all fuck and was forgotten about.
I think QC invalidates all of this but that’s fine.

>> No.10145351

>>10144443
>Baikalanon
Hey, that's me! You're welcome, looks stellar, though I don't quite understand what that thing around the muzzles is supposed to be. Some kind of clamp or choke thingy?
How about naming it "The TOZ", because, well, it is a Toz-63, but it also sounds like the name of something or an acronym or whatever.

No idea if this is already in the pending tweaks, but there's something about the pistol that irks me. It lacks a bit "punch", so to say, because the hands look like a vise; especially in the GZD version when you also get the screen shake, it looks even more stationary.
Sadly I have no suggestions on how to improve this, except making the muzzle rise a bit higher, or make the gun move in the hand more, but that's probably too much additional work and problematic within the dehacked limitations (although, can't MBF21 do additional frames without stealing them from elsewhere?).
Also, on GZD I found the ricochet pings to be rather annoying. Don't know how they are called, but if it's a random number thing, I suggest decreasing the rate. Especially with the SSG I could barely hear the boom over the pings.
And the plasma cannon melts my framerate.

This sounded probably more critical than it is supposed to so, so let me finish with: Great work, love it!

>> No.10145379

>>10145148
I'll always like the Tank.
Yeah, he's still useless in the remaster, but he looks cool.

>> No.10145386

>>10145087
>What'd you intend for killing the spider? Teleporting exploding barrels at it?
Just changing the effect of their conveyor sectors to "kill monsters" after the switch is hit. The original ending room was a bit of a clusterfuck as well, I wasn't happy with it.
Here's my newest version https://files.catbox.moe/ts28hy.zip

>> No.10145441

>>10145275
i own an aussie version of SoF1 and thankfully it isnt region locked. the only other PC games i know of that have region locking are h-games.

>> No.10145470

>>10144591
They are excellent besides Blade Runner, I would like them to tackle more games that lack source ports like SIN and SoF.

>> No.10145473

>>10144876
Perfect Dark was released with native 16:9-support, wth are you on about? Did you even play the game?

>> No.10145481

are the new areas on the main campaign worth replaying it? i had replayed q2 not long ago and i'm the kinda guy who only replays games in 10 year intervals

>> No.10145491

>>10145473
I’m saying widescreen hacks for old games not designed with it in mind look like shit. I didn’t have a widescreen tv back in the 90s but I’ll put any money PD on the N64 looked like shit in widescreen or was letterboxed. Feel free to post a picture of a widescreen crt playing perfect dark on OG hardware for me to judge

>> No.10145493

>>10145481
The AI changes makes it more worth replaying.

>> No.10145497

>>10145276
I think the Strogg are like the Combine from Half-Life where they've assimilated so many things into themselves that there's no "real" Strogg anymore, just a machine consuming life so it can consume more life.

>> No.10145498

>>10144831
That’s a bummer but hopefully they get the support going for it.
>>10145481
How did you play through the Q2 campaign the first time through?

>> No.10145501 [DELETED] 

The ammount of Q2 apologists is pretty sad

>> No.10145523

What renderer settings are best for GZDoom? I have it set to hardware acceleration rn with software-style lighting

>> No.10145527 [DELETED] 

>>10145501
The amount of miserable Q1 niggers is pretty sad

>> No.10145534

>>10145501
personally i dislike quake 2, think The Reckoning is a decent improvement and Ground Zero is second to only Plutonia as having the best encounter design in a 90s FPS. except for the turrets.

>> No.10145536 [DELETED] 

>>10145527
It's called standards

>> No.10145542 [DELETED] 
File: 49 KB, 410x380, atari.jpg [View same] [iqdb] [saucenao] [google]
10145542

alf in fucking shambles

>> No.10145545 [DELETED] 

>>10145501
And your butthurt is obvious /v/tard discord tourist

>>10145497
The original cut mission pack for Q4 would cover that
OG Strogg looked like the gremlins from SoA

>> No.10145550

>>10145534
I feel like all the big 90s idsoft games started out alright and were more realized through expansions and sequels. Doom itself is a great example with how rounded out it became after 2.

>> No.10145551 [DELETED] 

All fps sequels are shit.
No exception.

>> No.10145556

>>10145501
The fuck am I apologising for? I liked it on release and I like it now. It’s a run and gun action game with a kick ass soundtrack; completely unpretentious and a decent stab at a narrative. Aside from the butchery of the rail gun I’m enjoying this immensely.

>> No.10145558 [DELETED] 

>>10145551
i take it you don't like second person shooters

>> No.10145561 [DELETED] 

>>10145551
hey now
Tron 2 was a better shooter than the first one

>> No.10145568
File: 105 KB, 639x800, 5099724-aliens-versus-predator-2-windows-front-cover.jpg [View same] [iqdb] [saucenao] [google]
10145568

>>10145551
N

>> No.10145572

>>10145551
Doom 2 > Doom 1
Dark Forces 2 > Dark forces 1
Serious sam TSE > Serious sam TFE
Halo 2 > Halo 1
TF2 > TF1
TImesplitters 2 > Timesplitter 1
UT2004 > UT99
Quake 2 > Quake 1

Sorry wrong

>> No.10145573

>>10145568
Based

>> No.10145581
File: 122 KB, 860x626, 1691755013250172.png [View same] [iqdb] [saucenao] [google]
10145581

>>10144775
back when monsters actually looked like monsters

>> No.10145582
File: 63 KB, 800x576, 1682831419089025.jpg [View same] [iqdb] [saucenao] [google]
10145582

Sup /vr/ autists, I hope some of you can help out a Doom noob with this problem I'm having because I can't figure it out for the life of me.

I have a shitty wireless mouse but recently played through all of Doom 64's PC port with no issues (loved it). Then I decided I wanted to play Doom 1+2 also on PC and maybe some mods. But I'm having this oddity with mouse aiming in Doom 1+2 that makes it feel really gross.

I don't know the technical terms so idk if it's a mouse smoothing or acceleration thing or what, but basically when I stop moving my mouse, the aim keeps moving for a few frames afterward in a sloppy unsatisfying way. I tried fucking around with setup options in Crispy Doom and PRBoom but haven't had any luck getting it to go away. Again I don't have a very good hardware setup, but I just tested it out in Doom 64's PC port again and my mouselook stops on a dime there.

Any help?

>> No.10145584 [DELETED] 

>>10145551
fuck back to /v/ >>>/v/647005815
Janitors nuke this retard shitting on both boards for attention whorism and derailing

>> No.10145594

>>10145582
doesn't sound like acceleration, probably just input lag. try turning off vsync, look into limiting max pre-rendered frames in gpu driver.

>> No.10145602
File: 105 KB, 1400x1400, alien-vs-predator-atari-jaguar-boxed-4265896143.jpg [View same] [iqdb] [saucenao] [google]
10145602

>>10145568
>>10145573
even the "original" is a sequel anyway

>> No.10145604
File: 358 KB, 512x512, Z7HeRxU[1].png [View same] [iqdb] [saucenao] [google]
10145604

>>10144893
>Fixed a bug where enemies on Nightmare wouldn't be affected by hitstuns.
>Reduced Enforcer bullet damage from 3 to 1-2, to counterbalance their new behaviors.
>Turrets now have a distinct idle sound and can be destroyed in one hit from any weapon before fully activating.
>Further reduced Railgun damage from 100 to 80 to better balance it for deathmatch.
>Fixed a bug where the Super Shotgun could occasionally hit all pellets against the same target.
Fuck it. Back to Yamagi

>> No.10145607 [DELETED] 
File: 1.29 MB, 643x1024, SOD.png [View same] [iqdb] [saucenao] [google]
10145607

>>10145551
I

>> No.10145613 [DELETED] 

>>10145501
>>10145527
We all like Q1 and Q2. Back to /v/ you two.

>> No.10145618

I first played on a controller, and playing DOOM on keyboard has actually been tough

>> No.10145623 [DELETED] 

>>10145613
>/v/ has standards
Oh no

>> No.10145643 [DELETED] 
File: 63 KB, 687x500, 4010103116.jpg [View same] [iqdb] [saucenao] [google]
10145643

>>10145613
This. i prefer Q1 but Q2 is pretty cool and this new port is very cool

>> No.10145652

>>10145550
quake 1 is great but SoA is even better. even harder and has far more interesting level theming. Black Cathedral is one of the best levels in a 90s FPS. also included some interesting workarounds to include rotating brushes in an engine incapable of using them.

>> No.10145661

Any mods that replace all the hitscanners in Blood?

>> No.10145668

>>10145618
If you are talking about Doom 1: HOW?

>> No.10145673

>>10145661
notblood has option to convert hitscan to projectiles

>> No.10145674

>>10145652
the only thing that i don't like as much in soa is the music. it fits the tech base settings very well but not the dungeons

>> No.10145680
File: 52 KB, 600x676, BitterThink.jpg [View same] [iqdb] [saucenao] [google]
10145680

Question to fellow achievement autists: how do Quake 2's achievements work exactly? Can you cheese them by gonig to specific map through console and complete it instead of the whole Unit?
Not that I mind rushing through everything (did that with original Quake), but would like to know if there's some hidden cheese.

>>10145470
>SIN
Would have to wait for that since they own the IP, which means SiN can wait while Nightdive takes on more projects as opportunities arise.
>>10145501
I'm honestly surpised by how this re-release made me excited about replaying Quake 2. Previously I was done after getting through the first map in original campaign.
>>10145542
That pic is Infogrames, a.k.a. nu-Atari, laughing at Zenimax because they were too slow to buy Nightdive.
>>10145545
>OG Strogg looked like the gremlins from SoA
So... Like Armagon?

>> No.10145681

>>10145668
I'm not sure desu

>> No.10145683
File: 3.95 MB, 331x266, 1572241223223.gif [View same] [iqdb] [saucenao] [google]
10145683

Call of the Machine slaps so far. while i dont think its quite as ball-bustingly hard as Ground Zero it has more interesting encounter design than Q2, noticing that Gladiators are placed at long sight-lines that can pin the player down and its heavier use of ambushes. the higher body count is really fun too. hoping i'll see things like Gunners being placed at higher elevations and Medic Commandos around squads of enemies.

>> No.10145695

>>10145683
forgot to mention. there seems to be a lot of new textures that can aid in more interesting looking levels being made. hopefully this along with the fun factor can convince people to start mapping for Quake 2. Q1 gets all the love sadly.

>> No.10145718

>>10145695
those seemed like the same textures they used for their Q1 episode, maybe with a couple additions.

>> No.10145721

Berzerkers are scary now.

>> No.10145726

>>10145683
hold up, did i see a level name called Echoes of the Past? i wonder what they meant by this... https://www.youtube.com/watch?v=MYAphcbN2HA
considering that the remaster seems to just use one DLL that has GZ's AI improvements without replacing vanilla bosses it will probably be the best platform for playing custom maps too.

>> No.10145728

Ranger vs Bitterman 1v1, who wins?

>> No.10145730

>>10145661
the best Blood port
https://github.com/clipmove/NotBlood/releases

>> No.10145731

>>10145728
https://www.youtube.com/watch?v=lemzKrumqhs put it to the test.

>> No.10145742

>>10145726
Anon, Jërk J.F. Gustafson is the CEO of Machine games, and he made DOPA and Dimension of the Machine, man is still the hard dick of Classic Q1 and Q2 mapping

>> No.10145748

>>10145728
Bitterman. Power shield, red armour, rail gun, chain gun, bfg 9k.

>> No.10145751

Does Blood (1) have a source port yet? If not should i play the original with dosbox or the re-release?

>> No.10145762
File: 96 KB, 448x272, maid.jpg [View same] [iqdb] [saucenao] [google]
10145762

>>10145742
lol, i shouldve looked. glad some old-schoolers are still getting work. too bad it doesnt happen all the time. Koumei Satou worked on two pretty good and creative mods for HL1, Sweet Half-Life and Peaces Like Us, but beyond an arcade Counter-Strike spin-off he wouldnt work on anything after that. last time i checked it seems he has struggles with tourettes syndrome and knowing Japanese culture that means being rejected from society, so he may have gone NEET.

>> No.10145765
File: 1.27 MB, 3840x2160, 20230811134215_1.jpg [View same] [iqdb] [saucenao] [google]
10145765

You're telling me a cat developed this game?

>> No.10145772
File: 39 KB, 1019x269, youdumbfuck.jpg [View same] [iqdb] [saucenao] [google]
10145772

>>10145751
Proof that /vr/ actually can't read.

>> No.10145773

>>10145765
Did those faggots replace the legendary portraits of the original developer room with their own?

>> No.10145774
File: 3.69 MB, 280x280, 1575505386165.gif [View same] [iqdb] [saucenao] [google]
10145774

>>10145765
why are you surprised?

>> No.10145779

>>10145772
the guy might be retarded, but there is an important difference between a source port and a reverse-engineered engine, which all unofficial Blood engines are

>> No.10145786
File: 7 KB, 184x184, 073a790c49076129ab9f3b7b7ede08acfc733abb_full.jpg [View same] [iqdb] [saucenao] [google]
10145786

>>10145773
It's an extra room after the tank with his hoes.
I'm just glad they didn't include the guy who redid the weapon models...
>>10145774
Why are you locked in the litterbox?

>> No.10145790

>>10145652
>quake 1 is great but SoA is even better
I think I enjoyed DoE more than SoA. Scourge had the most glitchy enemy placements and felt easier than the main campaign.
>>10145773
Wasn’t it all passively and aggressively made by Twellits?

>> No.10145805
File: 139 KB, 369x262, quake2ex_gog 2023-08-11 14-48-47-80.png [View same] [iqdb] [saucenao] [google]
10145805

Can AutoSave be turned off?

>> No.10145812

>>10145790
>Wasn’t it all passively and aggressively made by Twellits?
Kek, is that why American McGee is a stick figure?

>> No.10145815

>>10145773
It might be copyright thing. All of the old folk might not want their faces there anymore without getting their share of the sales. The change goes against my nostalgia autism, but it's understandable. Anyway, people can mod the old faces back if they want.

>> No.10145831

>>10145721
I never thought I'd say that Berserkers have given me bullshit deaths, but that super jump has kicked me into inescapable lava twice now.
They're an actual threat and I'm still shocked.

>> No.10145834

>>10145773
No, they've made a separate room for themselves.

>> No.10145838

>>10144614
kek

>> No.10145841

>>10145721
I think they went a little overboard with the slam attack. Berserkers can go flying now, and the range of the shockwave seems to cover the entirety of whatever room they're in. Maybe it's like the hammer ogres in AD, where you have to jump to avoid damage. I'll have to test when I get the time.

>> No.10145843

>>10144509
we made it quakebros

>> No.10145849

Well fuc, from quake discord and sponge himself
>no addons planned for q2 unfortunately, since mods were native DLLs they'd all have to be ported from scratch. and then we can't do downloads because there's executable code in them, we statically link the game logic into the main game because consoles don't have great support for shared libraries, quakec had a lot of downsides, but that is absolutely the one big upside to them

>> No.10145850

>>10145812
I think it’s also why he made Carmack’s portrait disappear (implying he wasn’t prevelant during development), one of them gets all angry, and I think Steed’s avatar poisons you (implying he’s poisonous or toxic). This is all made the guy who supposedly wouldn’t shut up about having anal sex.

>> No.10145863
File: 165 KB, 454x408, 1690843928946121.png [View same] [iqdb] [saucenao] [google]
10145863

why yes i play Quake with mouse+controller

>> No.10145864

>>10144379
This game really brought out the horde of psychopathic manchildren.

>> No.10145868

>>10145864
You think this is bad just wait until that 3DRealms showcase in September.

>> No.10145871

>>10145864
It's just /v/ raiding because they remembered an old game exists thanks to the remaster.
Personally, I could take or leave this remaster. For everything great it does or adds it does something stupid or that feels like a downgrade.

>> No.10145872

>>10145850
All pics there are to spite id devs, even Donna Jackson wasn't spared from him.
I think the Q3A map that has the late eric webb's head is his.

>>10145864
that is fairweather's discord after he stole from dumptruck_ds

>> No.10145873

>>10145481
>New areas
It's literally one area in the first level

>> No.10145878

>>10145864
At least they are just visiting. Give it a week or two, and they have forgotten q2 (and rest of classic shooters) already.

>> No.10145880

>>10145871
It's more of a director's cut with subsequent attempt re-balancing. i personally like it but i agree that these changes should be optional for quake 2 "veterans".

>> No.10145882

>>10145849
Sounds like they would have been better off expanding QuakeC to encompass all of Quake 2's features and then rebuilding the game logic with it. Would be better for modders at the very least. Only hyper-autiste 'professional' programmers think having to do full C++ with DLLs is better than a focused game logic code.

>> No.10145902

>>10145882
they would need to rewrite and port the code into the new engine.
The source code is up now

>> No.10145907

>>10145572
>UT2004 > UT99
>Quake 2 > Quake 1
Wrong!
Everything else, right.

>> No.10145935
File: 890 KB, 1280x768, quake2ex_gog 2023-08-11 15-18-00-12.png [View same] [iqdb] [saucenao] [google]
10145935

>> No.10145939
File: 24 KB, 531x467, u3hNwVWdwDekLN--Zo88dX6rGJ3hl53HJNrdEqsoBpY.png [View same] [iqdb] [saucenao] [google]
10145939

>>10144370

I tried so many times to play Quake II but it never stuck with me
so I'm going to try yet again because of the news

hows the sourceport situation these days anyways?

>> No.10145941

>>10145935
I don't like these guys.

>> No.10145950

>>10145935
I like all the updated models except for these guys. Their white under belly is just weird.

>> No.10145961

>>10145950
I agree, it makes them look like oversized frogs

>> No.10146015

>>10145831
I saw one fly into lava when trying to jump.

>> No.10146052

>>10145864
A lot of it might be from a single schizo, believe it or not

>> No.10146062
File: 121 KB, 1366x768, 20230811201004_1.jpg [View same] [iqdb] [saucenao] [google]
10146062

They got rid of design is law and the dead Dopefish. 0/10, awful remaster.

>> No.10146079

>>10145961
>look like oversized frogs
Always have.

>> No.10146082

>>10145652
>Black Cathedral
>thunder beating in rhythm with the music

>> No.10146083

>>10145148
The new enhanced models are good but they fucking got rid of the jello effect on the models which just makes them pointless. I like how id tech 2 models are all weird and jiggly.

>> No.10146086

>>10145950
The original model is like that too, it's just harder to make out

>> No.10146091

>>10146062
>dead dopefish
Anyone have a comparison with the original? I forget how that easter egg looked like

>> No.10146092

>>10146062
I bet Tom Hall did this.

>> No.10146098

>>10145765
Why does that guy on the right look so depressed, what the fuck did nightdive do to him?

>> No.10146108

>>10145765
>1997
>gloves are off, jokes, banter, bros giving each other a hard time
>2023
>check out my cute pet cat you guyss, isn't this so wholesome

>> No.10146110
File: 115 KB, 1366x768, q2_0018.jpg [View same] [iqdb] [saucenao] [google]
10146110

>>10146091
I also have that for comparison

>> No.10146113
File: 263 KB, 1280x800, dead-space_marker-line.jpg [View same] [iqdb] [saucenao] [google]
10146113

I like that they put the tard leash from dead space into the remaster. I had to use a walkthgrough the first time i played q2 cause my brain just eats shit when I have to go back to a previous level i already played.

>> No.10146121

>>10146062
soulless
>>10146110
SOVL

>> No.10146129

>>10145849
Fuck, that's sad news. Quake 2 Oblivion never :(
The "game as DLL" approach really hurt id Tech 2 and GoldSource games/mods longevity. I understand why this was introduced (having limitless possibilities), and don't think that Carmack cared about game being playable on wide variety of future processor architectures. Or maybe he thought everyone would share source code, dunno.

>> No.10146135
File: 108 KB, 1366x768, 20230811194808_1.jpg [View same] [iqdb] [saucenao] [google]
10146135

AIIEEEE WHY ARE THE MUTILATED CYBORG LADIES BOOBIES SO BIG!?
Honestly though, with modern devs reputation I'm surprised they didn't just make them flat chested and plus sized.

>> No.10146136

wait fuck I think I'm still inside the cacodemon

>> No.10146140

>>10146135
Their compromise was to just not use the enemy in the new levels. Fair enough, I can live with that as long as they're still in the original.

>> No.10146154

>>10146113
It's a fairly common feature. Haven't played newer games since forever, but I remember Bioshock Infinite having guide arrows too.
Doesn't hurt Q2 remaster at all. A great example of "don't like - don't use it".

>> No.10146158

>>10146140
Kind of hilarious that they felt the need to "snub" them like that
>Ugh, fine we'll keep that model in
>BUT WE WON'T USE IT FOR OUR MEDIOCRE LEVEL PACK WE'RE ADDING!

>> No.10146161

>>10146135
Maybe I never noticed but I swear they jiggle more too

>> No.10146165

>>10146158
>mediocre
Focus on your new video Gman

>> No.10146175

Strogg bimbofication

>> No.10146191

>>10146158
Did you expect anything else from the team that brought you Wolfenstein Youngblood? And the Wolfenstein where a pregnant woman rips off her shirt sexposing how breasts and pregnant belly and bathes in the blood of NAZIS to show how POWERFUL and strong women are?

>> No.10146193

>>10146154
First Bioshock also had that big arrow, and in addition to having more interesting level progression that justified the compass the game is also barely board relevant: Bioshock 1 out in 2007 and came out on PC as well.
Probably one of the last “big name” shooters to retain interesting level progression before it all became linear.

>> No.10146203

>>10146191
>And the Wolfenstein where a pregnant woman rips off her shirt sexposing how breasts and pregnant belly and bathes in the blood of NAZIS to show how POWERFUL and strong women are?
sounds kino, insane chicks are cool if you don't have to interact with them irl

>> No.10146206
File: 1.22 MB, 1920x1080, 2320_20230811163934_1.png [View same] [iqdb] [saucenao] [google]
10146206

Deaf Dumb and Blind is working on Remaster, but the water glows
Also it is hard now.
BoH works too

>>10146062
All is forgiven then, fuck Timmy Wallets and his asspain towards Tom Hall.

>>10146092
I may be surprised if one of the new maps has tom's name

>> No.10146207

>>10146165
How do we know what Shillman thinks if he's yet to do a video? It's been out for a day, nobody has covered this yet.

>> No.10146212

>>10146191
>sexposing how breasts
lol

>> No.10146218

>>10146129
Carmack possibly thought that people would share SRC, but it turns out, modders are assholes with a egotrip, while the good people who shares the code gets scrutinized by them.


>>10146207
He is still malding over the new AI and the new episode.

>> No.10146219

>>10146191
Anon I'm trying to forget those games exist

>> No.10146225

>>10146218
>He is still malding over the new AI and the new episode.
But the new AI is great, Quake 2 is somewhat challenging now.

>> No.10146228

>>10146135
Yes, we at the monolithic Modern Devs Association have already been notified that one of our own has broken the wokeness principle
I will deal with the matter personally once I receive instructions from mr Soros later today

>> No.10146231
File: 226 KB, 1080x657, Screenshot_2023-08-11-20-46-28-22_f56d448df78e8512261d4bfbcb3978c7.jpg [View same] [iqdb] [saucenao] [google]
10146231

Two

>> No.10146232

>>10146191
Not retro.

>> No.10146235

>>10146225
yes and he is raging over it

>>10146231
Is Kingpin and maybe Turok 3

>> No.10146236

>>10146231
Sin and Kingpin?

>> No.10146237

>>10146228
Anon, you can't pretend they DON'T censor sexual stuff in games unless it appeals to a certain demographic. They're blatant about it.

>> No.10146240

>>10146235
>Turok 3
I thought everything after Turok 2 was awful

>> No.10146246

>>10146235
>He's raging
I'm not on social media, can we have caps?

>> No.10146247

>>10146237
Not retro.

>> No.10146249

>>10146136
>Their compromise was to just not use the enemy in the new levels
the absolute state of gayming

>> No.10146252

>>10146232
>>10146247
>Shoots down the posts shitting on woke stuff in games
>Doesn't do the same to the ones defending it
At least try to be subtle.

>> No.10146253

>>10146240
3 is still cool. It doesn't have the hub-based maps anymore, but it's not bad.

>> No.10146254

>>10146231
RCTW and NoLF
>>10146240
T3 was just too much for the N64 to handle.

>> No.10146261

>>10146246
check the new episode part in his video, he is fuming that is "hard, too long, is tiresome"

>> No.10146263

>>10146237
Why feed their ego by complaining about them? Not sure about you, but I've played these games to death, so I'm not about to throw money at some pretentious faggot who hates me simply for existing. Just get up off your fat arse and pull the box off the shelf

>> No.10146269

>>10146263
Great. Now we have tourists that don't even play these games.

>> No.10146282

>>10146269
All I did was tell the other anon to stop bitching. Also, tourist? Go back to /int/ faggot

>> No.10146292

>>10146252
I'm commenting the posts who started it. We all know that Nulfenstein and modern game are shit. There are 100 threads about that in /v/. Here we discuss about good old games and of course about their new content, because we love that shit. Stay in your containment board, if you can not do that.

>> No.10146302

>>10146292
New order and old blood are great, you can take your "old good new bad" shit and fuck off back to /v/

>> No.10146314

sorry i'm out of touch a bit
what reason is there to dislike quake 2 remaster?

>> No.10146318

>>10146314
Purists be like "they changed the jumping by 2.7% it's literally unplayable"

Just annoying fags like that with every single rerelease. Yet source ports exist for those people yet they complain every single time.

>> No.10146319

>>10146314
I don't like change.

>> No.10146325

>>10146314
i think people noticed some differences in movement physics and the direction where player projectiles are fired. when i tried playing a custom map called Stroggship the game crashed when i received a message so there might be some compatibility issues. some argue that the new AI is too hard. imo its really good and its nowhere near as bad as the remaster for Blood. i heard the Forsaken remaster was pretty bad too.
>>10146318
they do have a point, a remaster should try to preserve the original gameplay. while im ok with ignoring it, i dont like people defending it.

>> No.10146330

>>10146302
>New order and old blood are great
As good as they are, they are not even in the ‘07 range for board relevancy and thus should be praised on a different board.

>> No.10146334

>>10146314
It is NEW therefore it's SHIT

>> No.10146335

>>10146325
>as bad as the remaster for Blood
blood fresh supply is bad? dafuq

>> No.10146343

is there really no idgames/quaddicted equivalent for quake 2 maps? I tried to get some custom maps going in the remaster but most q2 sites appear to be dead

>> No.10146346

>>10146218
>>10146235
i watched that gmanlives video and its bizarre. its been years and he has never come up with a counter argument to any of the complaints people have with vanilla quake 2. he underrates the AI improvements and dismisses the new episode despite the better art direction, pacing and encounter design compared to the base game. just another reminder that e-celebs can get shit wrong.
>>10146335
the remaster had a poor launch and even now it has miscellaneous issues with things like environmental hazards. ND couldve fixed more but atari cockblocked them. with the advancements of GDX, NBlood and NotBlood its obsolete.

>> No.10146351

>>10146343
check this out http://quake2.com/bestq2maps/links.htm
while download links are dead its nothing a little google-fu cant fix.

>> No.10146353

>>10146346
I stopped watching him after his Half-Life 2 SMOD video. I appreciate him showcasing that mod to the masses, but his attitude about it was all wrong.

>> No.10146359

>>10146062
>dunks on Adrian Carmack's bitter faggotry
Huh, nuthin personnel, id

>> No.10146368

>>10146314
I don't know if it's just an issue for me, but it disables the windows key.

>> No.10146370

>>10146346
I agree that the original Strogg AI is shit, however the complaints that Quake 2 environments are all the same are certainly rich when coming from Quake 1 fans. There's a lot more texture themes in Q2 than vanilla Q1 - base, warehouse, factory, city, space, mine, jail, hangar, sewer

>> No.10146371

I think it's ironic that the Slipseer guys don't like this remaster, since the new episode takes a page from their book and just makes the levels giant and spammy. You'd think they would approve.

>> No.10146376

>>10146314
I mean, it runs a tiny bit worse on my shitty computer than Yamagi and the mission briefing screens are fucked for me?
Other than that it's really good.

>> No.10146383

>>10146370
That retard also criticized HL level design once, and shilled the atari source port of blood.

>> No.10146387

>>10146302
To be fair I've never played them. The other anon was commenting how bad they were, and did not care about turning this general into generic /v/ thread where anons bash modern games.

But maybe, I might give change those Wolfensteins then. After all I've enjoyed all these Q1 and Q2 expansions by Machine games.

>> No.10146392

>>10146351
use archive.org for this one
https://web.archive.org/web/20220331070812/http://www.3dgamersedge.com/spq2revsnum.html

>> No.10146396

>>10144850
>Railgun nerf
No wonder it felt different. It must be for MP reasons, but it sucks that it was nerfed for the SP

>> No.10146405

>>10146346
Gayman also hated Sigil, because it was "too hard" and complained that Doom Unity port didn't include Brutal Doom. He might be the most retarded tuber that reviews retro shooters.

>> No.10146407
File: 397 KB, 1150x1150, Word cloud.png [View same] [iqdb] [saucenao] [google]
10146407

Damn, this thread is going by fast.

>> No.10146409
File: 1.42 MB, 222x480, snoop-dogg-dancing.gif [View same] [iqdb] [saucenao] [google]
10146409

I'm enjoying the Quake 2 remaster even with all these changes.

>> No.10146410

I haven't yet gotten to the point where you obtain a railgun and I'm already seething that it was apparently nerfed. Is that on all difficulties? The whole point of that gun is that it packs a punch, it's supposed to be powerful since it requires precision

>> No.10146412

>>10146368
Change display to windowed.

>> No.10146414

>>10146407
>completely bethesda death

>> No.10146416

>>10144893
Kek
>Beta Class Gladiators now can do rocket jump now
Dear god...

>> No.10146423

>>10146370
i think the reason why people shit on quake 2's art direction is lacking architecture. levels mainly consist of corridors, rooms composed of 90 degree angles and crates, making every theme feel really monotonous. quake 1's architecture is far more creative despite having less textures themes. quake 2's palace levels are awesome looking, but by then its too late and The Reckoning and Ground Zero had the same issue.

>> No.10146426
File: 182 KB, 1366x768, 20230811213257_1.jpg [View same] [iqdb] [saucenao] [google]
10146426

Neat. Destroying Big Gun actually shows the weapon being destroyed now, instead of random explosions inside a cube.

>> No.10146430

>>10146410
Yea one of the devs claimed that railgun has been nerfed on sp, but they've probably also nerfed the health of high hp enemies then. I don't feel it takes anymore shots to kill enemies than before. And I played vanilla Q2 at start of this week. So it's not a biggie.

>> No.10146434

>>10146426
>random explosions inside a cube
kek, now that you say it like that, that was kind of stupid

>> No.10146435

>>10146426
Cool.

>> No.10146438

>>10146370
>There's a lot more texture themes in Q2 than vanilla Q1
That's not what this is about anon. Base and warehouse are interchangable in terms of architecture. Ditto factory, jail, hangar, and sewer. As someone who enjoys both games, my eyes glaze over after 20 minutes of Quake 2 because they're not seeing anything pleasingly new.

>> No.10146442

>>10146434
They took inspiration from Citizen Abel 3 it seems like since the last mission is infiltrate the Big gun and destroy it by inside, and the map was the tits

>> No.10146443

>>10146438
Addendum: But after going back and forth between Quake and Q2 in these last two days, I think Q2's decision to make shotguns feel like shotguns was the right decision.

>> No.10146447

Iron maidens have now jiggly and bigger boobs. The boobs have actual physics applied. Best remaster ever.

>> No.10146448
File: 1.51 MB, 1920x1080, 2320_20230811172415_1.png [View same] [iqdb] [saucenao] [google]
10146448

So here is a good bit Any quake 2 map that doesnt mess around with the code too hard like oblivion works on the mission packs
wellspring of murk is raping me early on with the new berserker ai

hence why decompile that shit is priority now

>> No.10146449

>>10146412
Radical, that fixed it.

>> No.10146454

>>10146314
Maybe I'm doing the commands wrong, but I can't bind several weapons to one key like I could with Yamagi.

>> No.10146457

The maps in the remaster have the same secrets as the OG, yeah?

>> No.10146460

>>10146438
I don't see your point. To me the visuals and architecture change clearly unit through unit. I would've agreed with your point if it was about some random UE4 game with recycled assets over and over again but that's not Q2 at all

>> No.10146462

FNF server's up early, since I probably won't be around to play on it; it's Jenocide with IDM. If people do not want to play IDM for FNF let me know. Password is huhhhhhnmkoFIEUP(J

>> No.10146463

>>10146457
I'm near the end and can confirm.

>> No.10146467

>Someone was working on a Perfect Dark PC port after all
HA, knew it. It was only a matter of time.

>> No.10146470

>>10145481
They added a lot of small details for the maps

>> No.10146482

>>10146467
it needs to unfuck resolution and maybe hack options and input mapping into it
plus mission 1 when i tried to i couldn't even go down the first ladder due to some collision issues.

>> No.10146483

>Quake 2 N64 tracks start with the name track64.ogg
I love these small jokes

>> No.10146487

>>10146235
>Kingpin
They're not involved.
>Turok 3
Probably. I think the re-release has a multiplayer tag themed after it?
>>10146236
>Sin
Pushed aside for now since Nightdive is working on a bunch of others things and they can afford abandoning SiN since they own the IP.

>> No.10146494
File: 649 KB, 1920x1080, 2320_20230811175104_1.png [View same] [iqdb] [saucenao] [google]
10146494

>>10146448
1964 is working on it


>>10146487
that is Turok: Rage Wars

>> No.10146495

>>10146237
My brother in Christ, you got so ready to complain about them making boobs smaller, you found a way to complain anyway even after they didn't.
Either start charging rent for living inside your head or stop looking at life through the lens of things you dislike.

>> No.10146497
File: 40 KB, 182x164, ogre.png [View same] [iqdb] [saucenao] [google]
10146497

>>10146407
>apparently beyond money

>> No.10146502

>>10146414
based

>> No.10146519

>>10146483
I just wanna add Quake 2 64 is so fucking good.

>> No.10146525

>>10146343
It's idgames2
https://www.gamers.org/pub/idgames2/

>> No.10146530

>>10146487
>>Turok 3
i wish they fixed the lighting on Turok 2

>> No.10146535

Q2 will never be respected in the quake community, get over it.

>> No.10146536

>>10146448
>Any quake 2 map that doesnt mess around with the code too hard like oblivion works on the mission packs
A fix for whatever is causing the flat water surface lighting on classic Q2 maps is needed pronto.

>> No.10146537

>>10146525
Put dukeworld on that too
https://dukeworld.com/
all polycount and planetquake stuff is there too.

>>10146536
report that issue

>> No.10146542

>>10146537
>report that issue
Where? I mentioned it on the Steam forums a couple of times, but they don't even have a sticky so I doubt the devs look there.

>> No.10146551

>>10146135
The Black Widow has big jiggly tits too

>> No.10146552

>>10146483
>playing original campaign and expansions with the 64 tracks
I really like this

>> No.10146556

>Be dropped on a lonely island
>Guy puts a steam deck in your hand, woof installed
>Stares into your eyes
>Tells you that you will be here for one month and get to choose 5 wads to waste time
>Powersupply is no issue
What to choose?

>> No.10146561

>>10146556
Can I just have Doom Builder instead?

>> No.10146565

https://limitedrungames.com/collections/quake-ii/products/switch-limited-run-207-quake-ii-ultimate-edition
damn if only I had a fucking job lmao

>> No.10146567
File: 1.36 MB, 720x1291, enhanced Quake II.png [View same] [iqdb] [saucenao] [google]
10146567

>>10146542
>>10146536
you mean picrel? it's not a bug it's a feature™:

https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii

>> No.10146569

>>10145786
>I'm just glad they didn't include the guy who redid the weapon models
I feel sorry for anyone who is uncomfortable with their genitals, a very skilled texture and model artist, did a lot of mods for Stalker and Fallout new vegas, used to browse the /vg/ stalker thread too.

>> No.10146571

>>10146561
No! Just consume, creativity gets punished by a one hour beating with a coconut!

Also I can't imagine using Doom Builder with those controls. That might be an even worse punishment than the coconut thingy.

>> No.10146578
File: 1.65 MB, 1920x1080, 2320_20230811173726_1.png [View same] [iqdb] [saucenao] [google]
10146578

>>10146567
he is talking about this >>10146206 the water is fullbright in old maps

>> No.10146593

>>10146578
what the hell

>> No.10146601
File: 81 KB, 1920x1080, 20230810202841_1.jpg [View same] [iqdb] [saucenao] [google]
10146601

>>10146551
>>10146551
>>10146447
Iron maidens have custom gibs it looks like

>> No.10146602

>>10146565
Is this a scam?

>> No.10146603

>>10146601
I think all enemies do now.
I blew up a Tank earlier and there were recognisable Tank parts everywhere.

>> No.10146606

>>10146601
>boob gibs
That’s funnier than that cancelled Q4 expansion titjobhambeast

>> No.10146619
File: 2.87 MB, 1920x1080, 1676943841441720.png [View same] [iqdb] [saucenao] [google]
10146619

>>10146602
probably not as I saw Tim Willits mentioning it

>> No.10146620

>>10146535
But I'm not part of the Quake community. I just play video games.

>> No.10146623

>>10146606
It's weird how they won't use them for the new expansion, but someone clearly okayed it for there to be disembodied breasts as gibs. Weird as fuck.

>> No.10146627

>>10146619
holy shit that special edition big box is pure sex. wonder what "two-piece" means though

>> No.10146628

>>10144591
Doing it right

>> No.10146632

>>10146619
>>10146627
overpriced

>> No.10146635

>>10146535
Sounds kinda pathetic to be honest. I just play fun shooting games and their mods while making some my own maps. I never care any hive mind opinions.

>> No.10146637

>>10146623
>It's weird how they won't use them for the new expansion
it was made by Machine Games, they're cockless wimpy swedes

>> No.10146643

>>10144591
Ragpickers that swoop in on games that are being kept alive by real fans and then making money off of other people's passion.

They also fucking suck at game design.

>> No.10146645

>>10144591
mixed bag.
i don't share their passion for fog and brighter environments

>> No.10146647

>>10146637
Reckoning and Ground Zero never had lot of maidens either. They only appear on few maps.

>> No.10146653

>>10146619
Why the incredibly lowres textures on the big crate though? Everything else looks fine but the crate looks hideous

>> No.10146654

>>10146569
Is it the same person who worked on Q1 enhanced models?
>>10146623
Are there any other enemies they didn’t use?

>> No.10146656

>>10146632
So is everything else that company has ever released. They want $35 for just the game.

>> No.10146657

>>10146643
Name better remasters than Q2 and RotT.

>> No.10146661

Whens someone gonna port Zaero to the remaster so the whole quake 2 family can be together.

>> No.10146668

>>10146661
Zaero is shit.

>> No.10146670

>>10146661
Not just Zaero, but Oblivion and Unseen too. Hell, even Juggernaut should be there, because I'm completionist. Juggernaut should at least be easy to port as it has nothing else than new maps, textures and models.

>> No.10146671
File: 98 KB, 1200x675, 149.99.jpg [View same] [iqdb] [saucenao] [google]
10146671

>>10146656
if i wasn't too late for that Blood box i woud've got it just for the figure but thankfully for my wallet i missed it

>> No.10146672

>>10146661
>the whole quake 2 family
>forgetting about Juggernaut, Oblivion, and Unseen
Anyway, download the Zaero 1.1 source (http://tastyspleen.net/quake/downloads/mods/zaero/)) and port it to https://github.com/id-Software/quake2-rerelease-dll
Can't do anything about the water, though.

3TCTF when?

>> No.10146674

Q2 will never be good, same with Doom 2.

>> No.10146676

>>10146668
This opinion is wrong.

>> No.10146682

>>10146668
what's wrong with zaero? the final unit is great.

>> No.10146683

>>10146674
Back to /v/ friendo. 99% of this general is about Doom 2 wads.

>> No.10146684

>>10146670
>Juggernaut should at least be easy to port as it has nothing else than new maps, textures and models.
That mean's nothing's required at all, just drop the JUGFULL folder into the rerelease directory and run game jugfull.

>> No.10146685

>>10146653
bEcAuSe PiXuLs ArE rEtRo

>> No.10146691

>>10146682
/v/ is leaking. Everyone on /vr/ has always loved Zaero.

>> No.10146702

>>10146691
is Zaero really that good? i doubt it can top Ground Zero.

>> No.10146710

>>10146682
Many things, but most importantly the final boss.
https://www.youtube.com/watch?v=1LIuf0WgODY

>> No.10146709
File: 1.25 MB, 1280x768, quake2ex_gog 2023-08-11 18-59-18-16.png [View same] [iqdb] [saucenao] [google]
10146709

>> No.10146715

>>10146702
I think Reckoning, Ground Zero and Zaero are all on par with each other. But we all have varying tastes though.

>> No.10146718

>Kex Q2 changed the menu UI to look more like Q4
A nice little way to try and tie things together.

>> No.10146725

>>10146715
i'll check it out someday then, but i'm really spoiled by Q2EX. hopefully a rerelease+Zaero DLL merge comes out.

>> No.10146761
File: 2.32 MB, 1920x1080, bugu.png [View same] [iqdb] [saucenao] [google]
10146761

I wish the skyboxes got updated slightly or failing that a way to apply filtering to them only.
>>10146657
Silent Hill 2 HD Collecahahahaha

>> No.10146763
File: 715 KB, 500x375, 1492025528197.gif [View same] [iqdb] [saucenao] [google]
10146763

>>10146671
>liquid filled mousepad

>> No.10146774
File: 2.54 MB, 300x169, ₭Ɇ₭.gif [View same] [iqdb] [saucenao] [google]
10146774

>>10146763
mine is filled with coffee every few days

>> No.10146782

>>10146578
This issue also applies to forcefields, so I think it's a result of the transparency changes.
The lighting method changes may also have made loads of maps too dark.

>> No.10146785

>>10146525
nice, this is what I was looking for

>> No.10146786
File: 406 KB, 1920x1080, file.jpg [View same] [iqdb] [saucenao] [google]
10146786

I actually died right before completing the first unit. Never had issues playing Q2 before. Strogg are OP now

>> No.10146789

The best 1997 fps won

>> No.10146793

>>10146619
$140 and no physical disk, talk about a rip-off.

>> No.10146796

>>10146786
That's one thing I like about this version. They're no longer lethargic ninnies, they see you they'll almost immediately get ready to shoot or send shit your way before the approach. Gunners and Tanks seem to love explosive suppression where they last saw you, hoping you'll poke back out into a boom, Enforcers being able to shoot on the go is a mini-jump scare, and I went from considering Berserkers like annoying bulldogs to dreading the basketball leaping motherfuckers.

>> No.10146804

>>10146774
That's gross.

>> No.10146806

>>10146796
The prediction rockets/grenades are a really nice addition, that alone makes them a lot more dangerous than in the original

>> No.10146807

>>10146782
Most likely recompiling with the dev build of ericw tools will fix most of the issues without making any changes to the map itself. Issue is you need the map source or you need to decompile the BSP file.

>> No.10146812

>>10146786
The crazy high arc on their grenades freaks me out. Actually, all of the new enemy changes freak me out. I've seen these guys countless times already, always looking the same, always doing the same pansy routine. I shoot at them once and suddenly they're pulling out new animations I've never seen before and taking 30 health before I realized what happened.

>> No.10146816
File: 2.80 MB, 1920x1080, 1672341778380269.png [View same] [iqdb] [saucenao] [google]
10146816

>>10146793
here's the Switch version of the same edition on their site, and I dunno which one to believe

>> No.10146819
File: 1.67 MB, 854x480, ic2.webm [View same] [iqdb] [saucenao] [google]
10146819

>>10146763
>and you'll see me
>>10146806
I kind of miss how trolly gunners and maidens were in the KMQ2 64 mod. I don't know if I miss how crazy dickheaded tanks became in some of the other Q2 mods I tried.

>> No.10146823

>>10146571
the steam deck's screen is a touchscreen itself

>> No.10146824

Quake 1 status?

>> No.10146826
File: 1.24 MB, 1920x1080, 2320_20230811181455_1.png [View same] [iqdb] [saucenao] [google]
10146826

>>10146709

>> No.10146834 [DELETED] 

>>10146824
Buckbroken

>> No.10146836

>>10146826
>Uh, yeah, the Strogg were masterminded by two Shamblers I guess
I love the idea of merging the settings but come on.

>> No.10146837
File: 525 KB, 1920x1080, file.jpg [View same] [iqdb] [saucenao] [google]
10146837

You can no longer make this jump-skip in bunk1. Laame.

>> No.10146838
File: 702 KB, 986x1378, quack expectations.png [View same] [iqdb] [saucenao] [google]
10146838

>>10146824

>> No.10146839

>>10146836
Shub is on the various artifices and stuff too, so they're probably meant to be more akin to division leaders/bioelectric generators or some shit, but I ain't stepping further in that fanfic territory

>> No.10146840
File: 365 KB, 692x588, shamabler.png [View same] [iqdb] [saucenao] [google]
10146840

>>10146824
Still good last I checked. I will go finish Mjolnir's 4m1 over the weekend despite the Q2 buzz.
>>10146826
>return of those shamblers
I might need to figure out how to replace them with my favorite.
>>10146836
Quake/Doom crossover always made more sense to me.

>> No.10146841

>>10146819
nice

>> No.10146842

>>10146836
It's not even the first time you see and fight Shamblers, either.
They should have included more of the Quake 1 enemies.

>> No.10146845

>>10146836
Is that what they did with it? That's dumb. They should've just momentarily sent you through a slipgate to Quake 1 like in Sonic Mayhem.

>> No.10146846

>>10146845
You do go through a slipgate to fight them.

>> No.10146852

>>10146837
You can still grenade jump to the top floor though

>> No.10146853

>>10146826
>masters of the machine
-_-

>> No.10146860

>>10146852
That's a little above my pay grade

>> No.10146867

>>10146845
>like in Sonic Mayhem.
A pity that doesn't work in the remaster, it fails to spawn the Guardian in Nexus Relay.

>> No.10146871

>>10146840
yeah that's a great shambly

>> No.10146873

>>10146823
So you would be able to work Doom Builder with a touchscreen? Damn, that earns my respect anon. I barely manage to play Doom on it with controller controls. Mostly stick to a hub because I'm poor and can't effort a gud PC.

>> No.10146879 [SPOILER] 
File: 12 KB, 199x253, FUCK.jpg [View same] [iqdb] [saucenao] [google]
10146879

>>10146231
Quake 3 and Pic related.

>> No.10146889
File: 76 KB, 412x294, knightas.png [View same] [iqdb] [saucenao] [google]
10146889

>>10146867
Damn it that thing is a masterpiece. I was going to try it through the ND port after all this other stuff it has. Worked great with the 25th Unit though so I can just play it through that.
>>10146871
Same guy did that knight model everyone likes to use. He even has a few that made it into the KexQuake port.

>> No.10146903

>>10146873
>So you would be able to work Doom Builder with a touchscreen?
It's basically the same as using a mouse, why wouldn't you be able to?

>> No.10146923

imagine a quake 3 remaster with a proper single player campaign

>> No.10146924

>>10144901
Absolute nobody plays q2 deathmatch these days, what they were fucking thinking?

>> No.10146937

I really like Shadow Warrior.

>> No.10146938

>>10146923
Only good Quake game is the first one. 2 and 4 are hot shit and 3 is just whatever.

>> No.10146957
File: 756 KB, 1920x1080, dshbnd.png [View same] [iqdb] [saucenao] [google]
10146957

>imagine a quake 3 remaster with a proper single player campaign
Seems a tall order for a game with no enemy roster. I'm basically just imagining a new Quake.

>> No.10146962

>>10146938
Here's the (You) you desperately crave
4 is indeed shit though

>> No.10146963

>The menu pointer in Q2R doesn't cycle
minor but feels bad.
Anyway, anyone had issues with the music? It looped fine in the first two stages but didn't loop in the first secret stage.

>> No.10146970

>>10146889
Millenia of fallout modding fame worked on the weapons for Q2R
Also, it still sucks that ships weren't upgraded with better models, i think pestering id and nightdive for that may be nice as modding assets

>> No.10146971

>>10146824
Quake 1 is good
Quake 2 is also good
the fighting over this is retarded

>> No.10146975

>>10146962
At least they made the Blaster better. Machine gun is pretty good too.

>> No.10146980

>>10146816
Yeah, seems like consoles are $10 extra but come with a physical copy. A shame when you see that the Blood one >>10146671 came with a CD.

>> No.10146982

>>10146975
The machine gun is really weird. The firing sound doesn't properly loop so it sounds like you're burst firing it.

>> No.10146985

>>10146982
I actually forgot about that, I just remember it looking cool and being pretty good mechanically, and the scope mode is fun.

>> No.10146994
File: 2.65 MB, 1920x1080, mge2m1_2023-08-11_16-14-24.png [View same] [iqdb] [saucenao] [google]
10146994

Are there actually people who dislike Dimension of the Machine? This is just plain good Quakin.

>> No.10146996

>>10146971
right? and they are different enough that it's not entirely comparable

>> No.10146998

>>10146994
Yes, they're called contrarians

>> No.10147001

>>10146994
it's okay. bit too bright and boring for my taste tho

>> No.10147002

>>10146994
Looks pretty but it's all surface and no substance.

>> No.10147004

>>10147002
That's not your mom though

>> No.10147006

>>10147001
It's not as challenging as DOPA but it's still some good Quakin.
>>10147002
What defines Quake substance anon?

>> No.10147007
File: 1.04 MB, 1280x720, Screenshot_Doom_20230812_002516.png [View same] [iqdb] [saucenao] [google]
10147007

morning lads

>> No.10147012

>>10147006
>What defines Quake substance anon?
Making every enemy encounter fun and distinct.

>> No.10147014

>Q2R Medics can revive each other
Most unpleasant surprise of the Jail Unit by far.

>> No.10147013
File: 3.35 MB, 1920x1080, doma03.png [View same] [iqdb] [saucenao] [google]
10147013

>>10146994
Combat felt real safe after everything else that was thrown at me lately but it looked great. I plan on finishing it someday.

>> No.10147020
File: 3.09 MB, 1920x1080, mge2m1_2023-08-11_16-26-55.png [View same] [iqdb] [saucenao] [google]
10147020

>>10147012
Not even id1 manages to make every enemy encounter fun and distinct anon. But this one was fun with the ogre placed on high while you're harassed by several scrags and a death knight.
>>10147013
I think this second world is easier than the first (the machine realm) yeah.

>> No.10147021

>>10147002
Machinegames aesthetics always has the same drabness to it. i say this as a big fan of Riddick escape from Butcher Bay and The Darkness(yes they did that at Starbreeze) and wolf TNO and TOB(hated TNC and TYB)
>>10147006
>It's not as challenging as DOPA but it's still some good Quakin
it's not bad i will say that

>> No.10147023

>>10147013
Making every encounter distinct would mean none of them are distinct.

>> No.10147026

>>10146447
>the female marines' ponytails also have real physics
Better and better.

>> No.10147028

these new maps on quake 2 makes me want to see a BTSX set for Q2, feels like it would fit well together

>> No.10147029
File: 2.91 MB, 498x249, 3375631095.gif [View same] [iqdb] [saucenao] [google]
10147029

>>10147013
>>10147020

>> No.10147030

>>10147014
Really? For me they just ran around in circles and refused to leave their monster closet, making for easy kills.

>> No.10147041
File: 2.81 MB, 1920x1080, romabing.png [View same] [iqdb] [saucenao] [google]
10147041

>>10147020
>Not even id1 manages to make every enemy encounter fun and distinct anon
That's alright. That's not much of a bar these days.
>>10147023
I think you (you)'d the wrong anon but I'd say an attempt at making a variety of distinctive encounters is better than not. Even something simple like cotm's gungbang still sticks out to me.

>> No.10147042

So Call of the Machine explicitly canonizes Quake and Q2 into the same series? Based if so. I don't say put in same universe since you know slipgates.

>> No.10147048

>>10147042
We don't really know since "canon statements" about anything involving Quake are like pulling teeth and getting trolled about Shambler fur. It might be Machinehead fucking about with a dumb idea for fun, or it might be production foreshadowing of things to come.

>> No.10147050

>>10146937
Then I really like you. It's the best in the build trio, even tho most would say Blood takes that spot. You know better anon!

>> No.10147051

>>10147042
Yes

>> No.10147057
File: 379 KB, 1920x1080, file.jpg [View same] [iqdb] [saucenao] [google]
10147057

>>10147042
Anon, Q1/Q2 have been confirmed being set in the same universe way back in 1997 since base1 has the Q1 crates

>> No.10147059

>>10147042
I always thought it was fun and cute seeing people meld the two but it feels forced trying to canonize them just based on the titles.

>> No.10147063

>>10147041
Honestly I think DOTM's lack of interesting setpieces has more to do with Quake's lackluster vanilla enemy roster.

>> No.10147065

>>10147063
Did they even make use of the expansions' enemies?

>> No.10147067

>>10147059
>just based on the titles.
No I saw screenshots of Shamblers as bosses in COTM.
>>10147057
Anon that's why I didn't say universe.

>> No.10147071

>>10147067
>that's why I didn't say universe
A subtlety that somehow escapes me

>> No.10147078

>>10146994
it is called coppersuckers

>> No.10147079

>>10147065
Nothing I can see so far. And I will say this world continues to be easy bordering on stupid easy I can see anon's complaints now.
>Get a keycard
>Door opens, three fiends charge at you...down what must be a thirty meter hallway
>Have enough nails to stand there and gun them down
Silly. Absolutely no thought put into that encounter.
>>10147071
Quake and Quake 2 are long held to just be to completely different games sharing the name Quake. With Quake 1 enemies in this new expansion pack for Q2, they are now explicitly the same series since being in the same "universe" doesn't mean much when Quake is about hopping universes.

>> No.10147080

>>10145939
Same boat, but the remaster is really good. Might finish it now. Addresses all my complaints, really.
If I don't finish it now it's because of some further core issue.

>> No.10147084

>>10147042
doom + quake + quake 2 + quake 3 + quake 4 are all in the same universe

>> No.10147089

>>10145536
Then why do you like an obviously rushed, unfinished and confused shooter that is just as "slow" as its not-sequel?

>> No.10147093

>>10147057
Quake 3 merged both them with Doom.
i personally don't care about canon with these games because it's a recipe for disaster in the long run.
btw Commander Keen, Wolfenstein and Rage too.
better not be too autistic about it...

>> No.10147094
File: 2.80 MB, 2560x1440, KexQ2moremaps.png [View same] [iqdb] [saucenao] [google]
10147094

>>10147063
I found DOPA to have more fun and challenging fights so I don't think it's that. I think it's more a case of having this shinier, newer expansion helping to sell the new port be more accommodating for people getting into it.
>>10147078
You mean the people who dislike it also like the no-fast-monsters, 50 health cap on Nightmare? The same changes the remaster adopted and intended DOMA to be played through?

>> No.10147096

>>10147079
>Quake is about hopping universes
Tecknically it's about hopping dimensions that all conveniently look rather similar, at least in the vanilla game.
Though I can't quite discern if a universe is smaller than a dimension or vice versa.

>> No.10147098

>>10147094
people who thinks that copper, mjolnir and dwell part 2 are the hot shit when it isnt and mjolnir is a ripoff off amid evil, but worse, and dwell is the proof that making fuckhuge open world maps doesn't mean good map design.

>> No.10147101

>>10147094
>I found DOPA to have more fun and challenging fights so I don't think it's that. I think it's more a case of having this shinier, newer expansion helping to sell the new port be more accommodating for people getting into it.
I agree. I just wanna lavish some praise on DOPA for anyone who hasn't played it: If you like challenging Quake, DOPA is really good for it. It's not as pretty as machine, but oodles more challenging. Why do we call it DOPA anyway? Dimension of the Past (A)?

>> No.10147102

>>10147084
Quake Champions and Doom Eternal made everything id "canon"
lel

>> No.10147103

So does anyone know the best methods to prevent the player from causing infighting?

I want to design a medium sized arena filled with a small amount of high tier enemies but I don't want the player to "cheat" with infighting.

>> No.10147105

>>10147098
I don't like Copper and I haven't played Dwell but Mjolnir is really good anon. I didn't finish Amid Evil but the only similarity is the staff with an encircled sphere.

>> No.10147106

>>10147102
Quake 3 did since day1

>> No.10147108

>>10147106
i know i typed>>10147093 too

>> No.10147110

>>10146994
>forced to play babby nightmare mode instead of actual nightmare mode where the enemies do stuff
i'll never know if it's good or not because of this, and that makes it shit

>> No.10147109

ANYWAY since the remaster models are MD5, any chance of porting QC models into it?

>> No.10147112

>crossover this, multiuniverse that
Who the fuck cares? I'd like the Marvel capeshitters to leave

>> No.10147118
File: 1 KB, 189x247, face.png [View same] [iqdb] [saucenao] [google]
10147118

>>10147112
are you seriously
>implying
that wanting things to share universes as a fan of things is a modern invention. you literally just said
>noooooo stop having fun
niggur faggot

>> No.10147120

>>10147112
it's too late, id already did it and they are full of capeshit fans.
Sandy already was like this 30 years ago anyway.
it's all a bit cringe n g l

>> No.10147121

>>10147102
>>10147106
>>10147108
they're trying to drip feed us multiverse style content
every franchise is doing it now

>> No.10147126

>>10147121
i'm going to rain on the autistic parade but the real reason is marketing
>if you want the full experience buy all our games

>> No.10147129

>>10147126
yeah thats the reason behind multiverse content kek
if you interconnect lots of different individual brands people become attached to the overall tapestry and invest more

>> No.10147132

>>10147120
>>10147121
why are you acting like this shit is new, or that it's not fun to engage in. fucking two years ago we had a threadlong discussion about armagon potentially being a strogg and nobody called it cringe. modern media has poisoned you to think being a fan is bad thing you fucking faggots.

>> No.10147135
File: 1.86 MB, 2560x1440, wspasm_ascension awaits.png [View same] [iqdb] [saucenao] [google]
10147135

>>10147098
>mjolnir is a ripoff off amid evil
Say goodbye to your credibility, and yes you ARE saying the people who like Copper and it's changes are the people who wouldn't like the official release that adopted similar changes from the mod?
That is some of the most retarded shit I've seen on here the last 24 hours.
>>10147101
Loving the shotguns helped me appreciate it a lot more. Finding out you can get free shells if you run out when ending a level was nice too.

>> No.10147141

>>10147132
It's because it makes things less unique and distinct. It turns everything into interchangeable goyslop since it all connects. And with Quake especially it's the fact that worlds are kept separate that makes the games fun to play

>> No.10147145

>>10147129
it just makes me invest less as in it devaluates individual products with association to stuff i don't like nor care about.
>>10147118
>>10147132
why are you toxic like this?

>> No.10147148

>>10147132
I'm not doing either
I don't mind it personally

>>10147141
this is true though
its like a precursor to AI generated content
eventually everything will have the same basic elements and just be a facsimile of the thing next to it

>>10147145
most people don't think like that though
most people see franchises as something akin to religion or culture

>> No.10147152

>>10147141
>It turns everything into interchangeable goyslop since it all connects.
how does featuring shamblers in cotm turn either game into goyslop. help me out man. you just said
>connecting two things = goyslop
for no discernible reason
>>10147145
>why are you toxic like this?
because im disappointed that people think being a fan and talking about it in the designated thread for fans of that thing is somehow bad??????
>lol cringe talking about how the universes of these games work just talk about [???]
when this wasnt a problem at all in the last few years.

>> No.10147154
File: 38 KB, 499x338, 1451359014680.png [View same] [iqdb] [saucenao] [google]
10147154

>>10147141
>Goyslop

>> No.10147157
File: 713 KB, 1012x502, philipbanks.png [View same] [iqdb] [saucenao] [google]
10147157

>>10147148
>this is true though
>its like a precursor to AI generated content
>eventually everything will have the same basic elements and just be a facsimile of the thing next to it
how the fuck is linking quake and quake 2 a precursor to ai generated content? what does
>everything will have the same basic elements and just be a facsimile of the thing next to it
how did you reach that conclusion? help me the fuck out man.

>> No.10147160

>>10147145
>why are you toxic like this?
Because you're stupid.

>> No.10147164

>>10147152
try turning off the puter and take a walk fren
>>10147160
you too, turn it off and go take a walk

>> No.10147165

>>10147152
>>10147157
It's basically the video game/entertainment equivalent of globalization and you're not seeing it happen. Hell they even put in the Q3A sound effect for weapon switching just so things would be more "connected".

>> No.10147167

>>10147164
Don't tell me what to do.

>> No.10147169

>>10147167
you're doing just that

>> No.10147170

>>10147030
It was the two that spawn in the hallway once you get back from the actual jail. Killed the gunner and one of them, and then his mate ran up behind him and revived him.

>> No.10147172

>>10147164
im fine i promise. just disappointed.
>>10147165
>It's basically the video game/entertainment equivalent of globalization
so i was right, your mind has been poisoned by modern sensibilities to the point that you cant enjoy something as basic as two video games sharing a universe.

>> No.10147173

>>10146957
Actually they could just combine q1 and q2 roster.

>> No.10147175

>>10147169
>hurr durr

>> No.10147178

>>10147173
Alkaline would be the best way to do that since it's science fiction-oriented and by far one of the best mods out there. They've already got mutants and enforcers, I think.

>> No.10147179

>>10147175
*huh huh

>> No.10147181
File: 988 KB, 1280x768, quake2ex_gog 2023-08-11 21-04-25-83.png [View same] [iqdb] [saucenao] [google]
10147181

>> No.10147183

>>10147145
>it just makes me invest less as in it devaluates individual products with association to stuff i don't like nor care about.
how does that work

>> No.10147184
File: 323 KB, 563x595, 1691794487482222.png [View same] [iqdb] [saucenao] [google]
10147184

>this thread

>> No.10147185
File: 44 KB, 800x447, 1574025834296.jpg [View same] [iqdb] [saucenao] [google]
10147185

>>10147141
>>10147148
>>10147165
go back to /v/

>> No.10147190

>>10147183
it doesn't. that's the thing. i'm not a whale.

>> No.10147191

>>10147165
This is thr most retarded comment, I have ever read on this general.

>> No.10147193

>>10147183
>how does that work
You see, when the male shambler and the female shambler get really busy together, a bunch of tarbabies come out of the female shambler a few months later.

>> No.10147195

>>10147181
Lovely brushwork and some nice textures.

>> No.10147196

>>10147193
*chibi shambler funko pop you can buy on bethesda's store

>> No.10147197 [DELETED] 

>>10147157
ok
look at marvel
look at dc
look at star wars
look at star trek
arguably the biggest pop culture franchises out there
from films, to tv shows, to video games, to toys, to comics
what do they all have in common? time travel, alternate timelines and multiverse
which allows them all to extend the franchise indefinitely and create variant content with ease
what I mean by variant content is, content that connects to the OG continuity but with a spin that appeals to a new audience
they all use the same methodology because it works
it keeps people attached via nostalgia but brings new elements into the works that keep the buzz and the interest fresh

this is a precursor to AI generated content in the sense that it follows a specific modus operandi, it is essentially mass produced soulless content designed purely to generate buzz and income as opposed to soulful worldbuilding that has a point to it and a deeper meaning. they follow a specific design pattern with specific basic fundamentals largely based on marketing psychology and the do this across the board. only the aesthetics of the individual franchises or brands are different

we saw the same thing happen with music a while ago. in the 2010s. where even the likes of linkin park started producing music that had that shite, completely digitally produced, plastic mass produced sound to it. which sounded synonymous with nigpop music that was and still is absolutely rampant today. and even today lots of artists and groups from a decade or two ago still produce this kind of soulless shite

a good example regarding music is the prodigy, look at their early works. they peaked with the fat of the land in 97 but after that they went downhill. they fully embraced digital production and ended up becoming another generic electroniggerjew electropop group

>> No.10147204 [DELETED] 

>>10147197
they hate you because you're telling the truth.
these companies are held by the nuts by greedy interests.
that's why i prefer what comes from modders

>> No.10147209

>>10147135
i will always hate everything coming from fairweather and his butt buddies, so fuck them and spirit.

>> No.10147210 [DELETED] 

>>10147190
what?
>>10147197
i dont know if you remember man but linkin park was seen as niggershit even back then because of mike shinoda

i see what youre saying, and ill say youre right to be somewhat skeptical, but as far as i can tell linking quake 1 and quake 2 by explicitly placing quake 1 enemies in a new official quake 2 expansion pack is just...fun. its not a bold statement that quake is now a universe where theyll keep bringing new elements and all the other shit you said. its just a fun bit of nodding to the last 25 years of people discussing the links between quake 1 and 2 but more explicit. if you cannot enjoy that because youre fearful of something that hasnt come to pass and isnt likely to regarding quake, then i feel sorry for you. the day a quake reboot is announced and the ranger has a quipping protagonist, ill eat my shoe and post it itt. until then youre being annoying to me.

>> No.10147217 [DELETED] 

>>10147204
yep, modders and indie devs are the GOAT because they actually have love for the games / mods they put out
this is why I play doom more than anything, I'm in full control of what I play and when and anything I don't like about the game I can change via modding. and if a mod isn't doing what I want I can just tweak it myself to get the desired effect
my only issue with doom is the engine issues regarding sprite / light count. doesn't matter how good your pc is you'll still see massive fps drops if you're using nashgore on slaughtermaps

>>10147210
I don't disagree
but they were at least unique before they went full globohomo plastic electrojewnigger dogshit

don't get me wrong I can enjoy this shit. I love quake and I love doom. I just think they're slowly setting up the franchise to be interconnected somehow

>> No.10147219 [DELETED] 

>>10147204
hes telling the truth about big franchises, sure. hes not telling the truth about quake. hes just being annoying. some people were speculating which started here: >>10147042
and literally nobody had a problem with it until some guy called it cringe for no reason. well not no reason, he called it cringe because he thinks its a precursor to quake becoming a big franchise run by jews.

>> No.10147223

>>10146684
The hyperblaster replacement's fucked and just shows the untextured blue-and-white regular hyperblaster, other than that it's fine.
Juggernaut was ammo starvation central to begin with, combined with the upgraded AI it's really fucking hard.

>> No.10147229 [DELETED] 

>>10147210
>what?
these games are now all interconnected so that i should feel the need to buy them all to have the full experience. it makes me feel like i'm not a player of these games but a cash whale.
like most people here i'm autistic and it can lead to overspending if i go full s o y.
i've learned self-respect tho.

>> No.10147234 [DELETED] 

>>10147229
>these games are now all interconnected
it was a fun nod.
>so that i should feel the need to buy them all to have the full experience
quake and quake 2 were bundled together for years before this. you were always encouraged to buy them all.
>it makes me feel like i'm not a player of these games but a cash whale.
isnt that your problem?
>like most people here i'm autistic and it can lead to overspending if i go full s o y.
>i've learned self-respect tho.
okay.

>> No.10147236
File: 2.99 MB, 2560x1440, 131771.png [View same] [iqdb] [saucenao] [google]
10147236

>>10147209
A lot of people made that very well known a few months ago and it made trying to actually talk about Quake a total shitshow. So cool it got dragged into here but I also can't blame anyone.

>> No.10147238 [DELETED] 

>>10147219
>and literally nobody had a problem with it until some guy called it cringe for no reason
i don't like it too but i held my tongue for fear of instant vitriol. i wasn't wrong.

>> No.10147239 [DELETED] 

>>10147229
>like i'm not a player of these games
The only game you play is complaining.

>> No.10147241 [DELETED] 

>>10147234
why would you have a problem with people's opinions? are you from machine games?

>> No.10147242

Hey janny, I'm happy that you delete perfeclty innocent posts and you let these two ruin the thread for hours. Earning your wage I see

>> No.10147246
File: 50 KB, 626x462, file.jpg [View same] [iqdb] [saucenao] [google]
10147246

So what I gather from this thread is that slipgates are the globohomo. They should all be destroyed.

>> No.10147248 [DELETED] 

>>10147239 i've played Quake for 4+ hours today

>> No.10147250

>>10147219
the elder scrolls is a much bigger franchise than doom and quake
my point is that they want doom and quake to be just as prolific because that would just be good business

>> No.10147256 [DELETED] 

>>10147217
>I just think they're slowly setting up the franchise to be interconnected somehow
i dont see an issue in a vacuum of quake and quake 2 being explicitly connected. ill agree that theres a bit of a problem if theyre connected for the sake of making money, but i cant actually care that much because all products are made to make money in the end.
>>10147241
i already told you. two years ago this thread was able to have a FUN discussion about the possibility of armagon being a strogg. now that that possibility is closer to being official that's wrong to some people and that's annoying.
>>10147238
faggot
>>10147250
everyone wants their product to be good business thats ultimately why i cant care that much. maybe we should leave it here because honestly i dont care if quake gets big as long as its fun and has dark castles fused to techbases to explore. i draw the line at ranger getting a quipping sidekick.

>> No.10147257

>>10146627
>wonder what "two-piece" means
shoebox

>>10147103
Put each monster type on different heights

>> No.10147263

>>10147242
>earning
>wage
Anon...

>> No.10147264 [DELETED] 

>>10147256
>two years ago this thread was able to have a FUN discussion
it's not fun if you can't disagree
>faggot

>> No.10147265 [DELETED] 

>>10147248
Please tell me you never played my map.

>> No.10147269 [DELETED] 

>>10147256
I don't see an issue either kek
just saying thats how it is and how it'll be

and same, just making observations mate

>> No.10147270 [DELETED] 

>>10147265
i played it over and over at your mom's

>> No.10147275

>>10147250
Although turning Doom and Quake into franchise cows would be bad, it's far worse to turn them into something they're not supposed to be (Eternal, Champions) and alienating their original fans entirely. Still, I'd leave the Q1/Q2 crossover stuff to fan maps and mods.

>> No.10147280

>>10147275
>and alienating their original fans entirely
just disregard them, play custom content, be happy

>> No.10147281

How do you even toggle between new and old models?

>> No.10147282

>>10147275
as fun as 2016 and eternal were, to me they're more like a not so cheap modern chinese knockoff

>> No.10147284
File: 139 KB, 3840x2160, 2320_20230811004226_1.png [View same] [iqdb] [saucenao] [google]
10147284

Reminds me of Q3 Mynx

>> No.10147289

>>10147281
>options
>enhancements
did you even look?

>> No.10147295

>>10147289
No, because I'm a lazy idiot

>> No.10147296

bionicle doom?
audiosurf doom?
cruelty doom?
u.a.c. doomvine cyberdemonmancy?
passenger of shit doom?
surf maps in doom?
metalocalypse doom?
A E S T H E T I C doom?

>> No.10147301

>>10147295
i don't blame you, i'm the same for many things

>> No.10147310
File: 1.17 MB, 1280x720, Screenshot_Doom_20230812_015141.png [View same] [iqdb] [saucenao] [google]
10147310

>>10147296
nu-old-doom

>> No.10147312

>You can even play the E3 demos
Nice, but would have been nicer if we were able to play them as they were back then, as unpolished as they were, but still is a neat addition

>> No.10147319

>bionicle doom?
no
>audiosurf doom?
why
>cruelty doom?
pls
>u.a.c. doomvine cyberdemonmancy?
wut
>passenger of shit doom?
no
>surf maps in doom?
hasn't already been done?
>metalocalypse doom?
why not
>A E S T H E T I C doom?
Y E S

>> No.10147320

>>10147310
too much saturation

>> No.10147321
File: 2.79 MB, 1920x1080, capeshit.png [View same] [iqdb] [saucenao] [google]
10147321

>>10147132
>fucking two years ago we had a threadlong discussion about armagon potentially being a strogg and nobody called it cringe.
I don't really care to engage with this shitshow again, but I'll just point out that I literally did exactly that back then. https://desuarchive.org/vr/thread/6994863/#6997923
and this stuff about shamblers being some masterminds behind the operation instead of mindless backspawning horrors only goes to prove the point.

>> No.10147323

doom doom

>> No.10147324
File: 210 KB, 620x349, bdoom.png [View same] [iqdb] [saucenao] [google]
10147324

>Bionicle Doom
https://www.moddb.com/mods/bionicle-doom-weapon-mod
That's actually a thing

>> No.10147326

VRanon, any monster put in the QC for exotic rumble will spawn right? So if I put a boss monster in the list, it has a chance to replace some monster_army?

>> No.10147327

>>10147323
more like dumb dumb

>> No.10147329

>>10147321
then you were a faggot back then too
>and this stuff about shamblers being some masterminds behind the operation instead of mindless backspawning horrors only goes to prove the point.
yeah that part's dumb.

>> No.10147335

>>10147321
doomguy doesn't need fancy powers and power armors.
power ups and mega armor everywhere

>> No.10147336

You know a shotgun is decently powerful when it gibs a monster you're shooting at

>> No.10147339

>>10147335
he does, man. it's canon, you see.

>> No.10147348

>>10147324
sick

>> No.10147356

>>10147246
Yes, but unironically and in real life.

>> No.10147357 [DELETED] 

>>10147265
link?

>> No.10147360

>>10147326
I guess what I'm asking is, how does Exotic Rumble know not to replace one monster with a different kind that can potentially fuck a player over? I don't see anything in the qc about how that works.

>> No.10147373

list of games where level designers can go balls to the wall with enemy/hazard/map arrangements to completely and utterly fuck the player over while still being possible to beat no matter the scale due to how weapons and movement and enemies work
>doom 2
>rise of the triad
list of games that suck ass because going bonkers with the map design will either be completely unfair or just as trivial as normal levels due to the game's core mechanics
>everything else

>> No.10147386
File: 741 KB, 756x675, Capture.png [View same] [iqdb] [saucenao] [google]
10147386

>>10147327
You give me gum gum.

>> No.10147391
File: 202 KB, 474x350, at your realm.png [View same] [iqdb] [saucenao] [google]
10147391

>>10147356

>> No.10147396 [DELETED] 

why get a job, a wife, a family etc when you can just be a NEET, play doom for 16 hours a day, whilst listening to various podcasts and dark ambient music

>> No.10147405 [DELETED] 

>>10147396
based

>> No.10147414 [DELETED] 

>>10147396
Your music taste is bad and neetbux are very limited in my country (just like how they should be in every country).

>> No.10147415 [DELETED] 

>>10147396
uhhhhhhhhhhh literally me

>> No.10147418 [SPOILER] 
File: 1.46 MB, 1920x1080, Screenshot from 2023-08-11 21-39-16.png [View same] [iqdb] [saucenao] [google]
10147418

He does it for free.

>> No.10147424 [DELETED] 

>>10147414
>your music taste is bad
uhhhhhhhhh
https://www.youtube.com/channel/UCshFo4h4DsixQoFeHg24lFQ

>>10147415
based NEETbro

>> No.10147425

>>10147418
heh, you got the disruptor too. very cool how they reimplemented an unused\unfinished weapon.

>> No.10147438

>>10147425
Distruptor was also added Ground Zero maps (sp and mp) just like it was originally supposed to be.

>> No.10147441 [DELETED] 

>>10147414
>Your music taste is bad
https://www.youtube.com/watch?v=uMI_eyGN-ng

>> No.10147446
File: 167 KB, 500x700, 1508971429559.jpg [View same] [iqdb] [saucenao] [google]
10147446

>>10147438
>Distruptor was also added Ground Zero maps (sp and mp) just like it was originally supposed to be.
i'll have to play GZ again if they did indeed nerf the turrets. also
>https://tcrf.net/Quake_II#world.2Fxianbeats
really groovy, i wonder where they got that breakbeat from

>> No.10147448 [DELETED] 

>>10147441
based
I'm currently downloading my favourite tracks from cryochamber artists and converting them to 432hz individually starting with atrium carceri

>> No.10147453 [DELETED] 

also with fade in / fade out effects

>> No.10147457 [DELETED] 

>>10147414
https://www.youtube.com/watch?v=91AfmJUy4cU

>> No.10147460

>>10147446
I played GZ. It's actually great expac now. Turrets got a big hp nerf (one rocket or railgun kills one), they have slower projectiles (not too slow) and laser pointer, so they can't stealth rape you. Now they are actually fun to fight. Stalkers got slight nerf too. They aren't as good to dodge as before.

>> No.10147462
File: 126 KB, 1008x1329, gruntrandom.jpg [View same] [iqdb] [saucenao] [google]
10147462

>>10147326
>>10147360
You basically just want to go into presets.qc, scroll down to the make_variants function on line 738, and find the monster you want to assign a replacer for. Then you insert the function call of the monster after a random check (two random numbers are stored early in the function in chance and chance2, so use those first). You'll need to mess with the number checks in the same 'bracket' of selections to make whatever you're adding fit.
Also if it's a completely different monster, you'll have to manually change the 'classname' of the monster to the base, non-variant spawn function name for it (i.e. self.classname = "monster_enforcer"; if switching to an enforcer or any of its presets).
>bosses
You'll need to make sure whatever you use doesn't have precaches in its spawn function, and I'm pretty sure bosses still do. You'll need to put the originals in a 'if (self.is_bot == 0)' check and make non-Dumptrucked copies (just precache_model/sound, not precache_body or misc or whatever) of them in worldspawn()... amongst the already extremely excessive list of things that are precached as soon as the map loads.

Probably shit explanation.

>> No.10147464
File: 619 KB, 720x540, blipvert.png [View same] [iqdb] [saucenao] [google]
10147464

>>10147424
>talks shit about franchises & corpos
>has music taste entirely curated by a label

>> No.10147472

>>10147460
wow, they fixed the turrets in every way possible. hopefully now people can appreciate Ground Zero as much as me.
the turret problem couldve been a lot worse, there were unused hitscan turrets.

>> No.10147476
File: 28 KB, 881x442, junkmaybe.png [View same] [iqdb] [saucenao] [google]
10147476

>>10147462
>Probably shit explanation.
No but it convinced me to just leave bosses out of it. Thanks much. I don't need any of this stuff in presets.qc right? Since I'm making this for a separate mod entirely?

>> No.10147482

>>10147476
Oh, yeah that's just a convenient place that I put monster preset precaches. It just gets called by worldspawn() on map load.
You can nuke it.

>> No.10147487
File: 1.63 MB, 720x404, airforce.webm [View same] [iqdb] [saucenao] [google]
10147487

>>10145351
Toz-94 maybe? Though I already made the rocket launcher 94mm, and I realize that Toz-94 exists and is a pump-action shotgun. I like giving some sort of nickname to the Super Shotgun too.

The device on the muzzle is a big compensator, yeah, which wouldn't actually do too much with shotguns realistically, it's primarily an excuse to make it look different and to have a more elaborate and distinct muzzle flash animation. Maybe you could look at it as like the vented cup on a breaching shotgun, which tend to have a saw tooth profile on the end, but it'd work anyway (against real life doors anyway, I don't think there's a conventional shotgun in the world which would have an easy job breaching the kind of thicc vertically sliding doors you see in Doom).

By plasma cannon, do you mean the plasma rifle or the BFG? Because the latter spits a lot of particles, which I should maybe tone down. I was vary of the ricochet noise with the shotguns as is, and they're less frequent, but I should probably tone down their frequency more.
I guess maybe the plasma could add up a lot with the rapid fire, stacking the trails, impact sparks, and dynamic lights. Maybe I'll do a small patch you can load on top which significantly tones down or removes some of the more extravagant particle effect stuff in general, for performance.

>>10145386
I thought that was how it worked already, but alright. Tough as nails map btw.

>> No.10147491 [DELETED] 

I like this general
gonna make it my secondary main next to brit/pol/

>> No.10147493

>>10147482
Cheers. I don't suppose you know of a QC compiler that doesn't give a fuck about the word "static" do you?

>> No.10147498 [DELETED] 
File: 6 KB, 44x57, Doom_0_2_sarg1.gif [View same] [iqdb] [saucenao] [google]
10147498

>>10147396
Because small goth gf is nice and I enjoy feeling like I contribute something tangible to society, even if it's something not particularly glamorous.

>> No.10147504 [DELETED] 

why were those deleted it was just a bit of fun

>> No.10147507 [DELETED] 

>>10147491
It's a nice place, but namefagging and tripfagging is generally very disliked if it's not attached to a post about a project in progress, or you're making a submission to a project. Some here do get a bit known by name for contributions or projects, but they almost always post anonymously.

>> No.10147510 [DELETED] 

jannies are seething

>> No.10147516

>>10147493
Only ever used FTEQCC. 'Static' has a special meaning in full C, so you can't just use it as a name or something. Adding underscores or other characters to it should work fine.

>> No.10147523

For those interested, it seems that There is a special easter egg of Turok 3 on Q2R, a Subliminar Message related to it's development it seems, idk how to trigger it

>> No.10147527

>>10147523
it's most likely one of the 2 unannounced projects

>> No.10147529
File: 11 KB, 525x240, ffff.png [View same] [iqdb] [saucenao] [google]
10147529

>>10147516
I replaced all instances of "static" with "placid" and I get this. This is for thor.qc in Drake.

>> No.10147538
File: 982 KB, 800x565, shambler googly.png [View same] [iqdb] [saucenao] [google]
10147538

>>10147321
Shamblers are definitely more brain than brawn, a modestly intelligent predator with fearsome strength and endurance (and lightning). Vores seem like they'd be the more plotting and scheming kind, but Shubby is clearly the mastermind.

Don't hate Doom 4, I think it's pretty decent, but I always opposed the idea that it would be canon to the older games, it just really doesn't fit, and I think Doomguy is a much more appealing concept as just a man who happens to be the best warrior, rather than some sort of demi-god like Doomslayer. I think it should be its own canon for its own good (just like Doom 3), I've grown incredibly weary of multiverses and crossovers in general.

>>10147510
They do it for free, but they keep the place pretty clean. Some years back there were some people who would shit this place up like there was no tomorrow, like to the point that the treads were sometimes borderline unusable (complete with the occasional gore/scat spam and what not).
Compare to recent years where people have more discussion and even organize relatively sophisticated projects.

>> No.10147541

>>10147529
Is that value actually defined somewhere?
If it's a float for example, you'd need 'float placidField;' somewhere in your code (before wherever it's referenced, if you aren't using automatic prototyping in settings).

>> No.10147545 [DELETED] 

not respecting that ban because it was on-topic
ban me for something legit and I will respect it

>>10147538
they banned me for the discussion I was having before about franchising regarding the boomer shooter remakes
retards

>> No.10147548 [DELETED] 

>>10147545
>ban me for something legit
Because you're a faggot, alright?

>> No.10147550

>>10147541
>Is that value actually defined somewhere?
Like in another qc? If I've replaced all instances in thor.qc I don't know where else that could be defined

>> No.10147556

I remember reading something about improving original Quake 2 campaign AI with one from the official expansions, how do I do that on Yamagi? Do I need to substitute some file?

>> No.10147561 [DELETED] 

>>10147548
lmao I'm unbannable bitch
I've been on-topic posting all day and you ban me based on your personal feefees
silly little tranny janny faggot
I will definitely be a regular now just to annoy you

>> No.10147562

>>10147324
WOW, just wow.

>> No.10147565

Is waifu anon still alive? I havent seen his avatar in a while

>> No.10147568

>>10147556
load base1 through The Reckoning and Ground Zero, but you might come across compatibility issues.

>> No.10147570 [DELETED] 

KEK that was quick
you're seething
I can do this all day nigger
leave me be and I'll behave
keep fucking with me and I'll just keep making you seethe

>> No.10147572
File: 8 KB, 341x127, satic me up inside.jpg [View same] [iqdb] [saucenao] [google]
10147572

>>10147550
>Like in another qc?
Potentially. In FTEQCC, you can search through all the files by typing something in the box at the bottom left and clicking 'Grep'. You highlight and then right click things to do the same thing.
It will give you a list of stuff at the bottom window, which you can then double click on to jump to.

>> No.10147578

>>10147246

the slipgates have failed, millions must frag

>> No.10147582

>>10147556
>>10147568
>despite it being incredibly simple i never mentioned it, but you can just type in "map base1" in the console and you can play the original campaign with those behaviors
Found in the archives, thanks

>> No.10147585 [DELETED] 

you're never gonna get rid of me now you little tranny

>> No.10147594

>>10147572
Son of a bitch I love you. Will you be around long? I have some more questions like is it possible to target skins in the exoticrumble qc? You have presets defined for Violent Rumble which is great, but Drake doesn't have that. There are skins (styles) for monster_army in Drake just like VR, but most of yours are actual defined monsters. For example in Drake you can make a monster_army equip a super shotgun, but this is NOT defined as its own monster, it's just a skin. How would I make sure that fucker is able to be a variant within exotic rumble?

Side note: Within VR there is no preset monster_army for multi grenades or proximity grenades.

>> No.10147595

>>10147246
How are Slipgates to blame though? WAT

>> No.10147596

>>10147582
This extends to the few Q2 gameplay mods as well: Set your "skill", choose your "map". I think Quake 1 through Doom 3/Quake 4 all function similarly.

>> No.10147598

>>10147275
How did Eternal alienate the whole of the original fans of the franchise? I don't think exactly so. You are very much spot-on with Champions, though.

>> No.10147606

>>10147578
lmao, someone draw some chudjak Rangers deathmatching or something, complete with one rocketjumping

>> No.10147610

>>10147598
its not that it alienated the old skool fans so much. its more so that they went a bit too far with the adhd gameplay modernisation and the cartoony graphics to appeal to new fans at the expense of the old fans. they tried to go for a balanced approach, with a bit of bias towards the new. and went a bit too far. but I wouldn't call that alienation

>> No.10147613

>>10144371
You forgot to post the source code
https://github.com/id-Software/quake2-rerelease-dll

>> No.10147624
File: 1.74 MB, 2560x1440, Q2Rend.png [View same] [iqdb] [saucenao] [google]
10147624

Good times, mostly good changes. Shotgun grunts still hurt. Railgun nerf was most noticeable against berserkers, tanks, and those flying icarus dudes. Otherwise very fun and the latter half of the game had me frequently running low on cells and health on hard+.

>> No.10147627
File: 6 KB, 44x57, Doom_0_2_sarg1.gif [View same] [iqdb] [saucenao] [google]
10147627

>>10147610
I think stuff like that is why it's better that it's its own thing, it really differs a lot. Again, I think they're decent, but trying to stitch them onto the old games doesn't really fit.

Also the alpha pinky looks hilarious lmao.

>> No.10147628

>>10147594
>Will you be around long?
I'm just sitting here playing Quake 2, dawg.
>You have presets defined for Violent Rumble which is great, but Drake doesn't have that. There are skins (styles) for monster_army in Drake just like VR, but most of yours are actual defined monsters. For example in Drake you can make a monster_army equip a super shotgun, but this is NOT defined as its own monster, it's just a skin. How would I make sure that fucker is able to be a variant within exotic rumble?
If you look at the preset functions, they're basically just convenient groupings of everything you would want to call after rolling the randomizer dice. You can take any of those things (self.skin = #;, self.style = #;, self.mdl = #;, etc.) and put them in the brackets after that dice roll if you really want. Might get messy though.

>Side note: Within VR there is no preset monster_army for multi grenades or proximity grenades.
I might do the prox preset one, but multi-grenades seem a bit strong for a grunt that isn't buffed up to be a boss of some sort - and that sort of thing I'd rather leave to mappers than have as an official-seeming preset.

>> No.10147632

>>10147627
the only way it works thematically imo is if its tied into to some kind of multiverse shit which would explain the aesthetic differences in canon across all games within the franchise

>> No.10147639

>>10147632
I mean, the hell of Doom is now basically fucking Xen, a border realm tying across different facets of reality and large gaps in time and space. There's also entire eras of crazy shit, and millennia or longer have passed between Doom 64 and 2016. It's entirely plausible that all the demons and shit radically changed on top of different sects/portions/sub-species or the like.

I fucking hate Eternal's way of tying everything together, but it makes "sense", it's just really lame.

>> No.10147641
File: 20 KB, 586x273, ffff.png [View same] [iqdb] [saucenao] [google]
10147641

>>10147628
>If you look at the preset functions, they're basically just convenient groupings of everything you would want to call after rolling the randomizer dice. You can take any of those things (self.skin = #;, self.style = #;, self.mdl = #;, etc.) and put them in the brackets after that dice roll if you really want. Might get messy though.
Oh sick. I see that now. I think I'll do that. I have a new problem unfortunately. Where are bodies defined? AKA what do?

>> No.10147647

>>10147628
>I might do the prox preset one, but multi-grenades seem a bit strong for a grunt that isn't buffed up to be a boss of some sort - and that sort of thing I'd rather leave to mappers than have as an official-seeming preset.
Also fair nuff.

>> No.10147649

>>10147639
thats the canon isn't it
also that the demons are actually mutated / technologically / genetically altered denizens of the dark lords homeworld or something
also isn't it implied that there are multiple worlds with multiple slayers

>> No.10147654

>>10147613
I thought the link was included in the article, but I guess it's only included in the exact same article on steam: https://store.steampowered.com/news/app/2320/view/3644027577415996831
might be worth replacing the link, but I'm sure the one guy who will find it useful (quakeulf) is already aware. no point in dumping the entire presskit in the newspost.

>> No.10147657

>>10147641
>Where are bodies defined? AKA what do?
The body is basically just the actual function (rather than a dummy one that you place above everything to let the compiler know it's there). So either you don't have monster_drole, monster_gug, etc. defined anywhere in your progs, or you should save yourself a whole lot of time and tick 'Automatic Prototyping' in your options.

>> No.10147685

>>10147319
>A E S T H I C doom?
Transcendental Steps...At Night!

>> No.10147690
File: 11 KB, 386x389, preset.png [View same] [iqdb] [saucenao] [google]
10147690

>>10147657
>. So either you don't have monster_drole, monster_gug, etc. defined anywhere in your progs
They were commented out of the original Drake progs src. Interesting.
>Automatic prototyping
Didn't help, fug. A bit of a wall now that I don't think you can aid with. It's not clear what gaunt.qc Drake used back in 2011 because it wasn't included in the Drake devkit. Using yours throws some errors, and using the one in Keep does as well. So fuck. I might have to forego my beloved Pitch Black monster.

Something you can tell me, does pic related look okay?

>> No.10147694

>>10147649
I dunno about the multiple worlds part, just that God loved his creations too much to want to see them die, tried to make them immortal and went to dark means to do so, he got usurped and branded as the Dark Lord of Hell, and the Doom Guy was effectively made in his image as some elaborate long-term plan of bullshit for some space marine to end up undoing the creations of said usurpers.

>> No.10147703 [SPOILER] 
File: 52 KB, 1328x1328, 16701743267568122.png [View same] [iqdb] [saucenao] [google]
10147703

>>10147685
>someone mad a map of my secret place

>> No.10147704
File: 2.33 MB, 3840x2160, 2320_20230811235645_1.jpg [View same] [iqdb] [saucenao] [google]
10147704

I like the main menu song
Also, these overbright parts are quite bothersome

>> No.10147717

>>10147694
may have just got that from a doom theory youtube video I watched kek

>> No.10147730

>>10147690
Looks about right, assuming you've got the volley stuff in your progs.

>> No.10147750

>>10146407
>around always babuins

>> No.10147785
File: 21 KB, 825x275, ffff.png [View same] [iqdb] [saucenao] [google]
10147785

>>10147730
I'll have to get rid of the volleystuff. Also had to get rid of gaunt/gug/drone/vermis. Shame. What's this VRanon?

>> No.10147801

>>10147785
Wait I got it. Progs.src\add presets.qc. Almost there I can feel it.

>> No.10147807

>>10147704
>these overbright parts are quite bothersome
wdym

>> No.10147820
File: 2.90 MB, 960x540, 2023-08-11 23-55-53.webm [View same] [iqdb] [saucenao] [google]
10147820

>Brains in QIIR
Man, what the fuck? The worst, most useless enemy in the game has now become this horrifying meatgrinder vortex. The cylindrical shield effect tells me they don't have power screens anymore either, but full on shields.

>> No.10147825

>>10147820
Yeah. I'm thinking Q2 is back.

>> No.10147859

>>10147820
It's still a power screen, but they don't make it too easy to get behind them. Getting a berserker to start infighting with them worked well for me.

>> No.10147873
File: 239 KB, 1600x900, ranger dropped something.jpg [View same] [iqdb] [saucenao] [google]
10147873

>> No.10147880

>>10147820
Brainbros...it's time. The ultimate strogg soldier

>> No.10147894

>>10147873
Ranger HUH-ing across the rooftops of City 17 before rocket jumping up the Citadel and axing Breen to death would be kino.
Too bad the golden age of SFM was a decade ago.

>> No.10147924

>>10147873
HL2 remaster?

>> No.10147935

>>10147924
Huhmaster

>> No.10147942
File: 86 KB, 600x626, 1691753675639007.jpg [View same] [iqdb] [saucenao] [google]
10147942

>>10144370
Ribbiks wads are so asethically pleasing but do they really have to be so unfun?!

>> No.10147954

Perdition's Gate or Hell 2 pay?
The great debate.

>> No.10147963

>>10147942
Ribbiks actually balances his maps on all difficulties, so try experimenting with difficulty settings. I find Sunlust on HNTR to be very comfy.

>> No.10147973

>>10146807
>the dev build of ericw tools
Am gitlet, is that https://github.com/ericwa/ericw-tools/tree/brushbsp or the emissive-minlight-wip branch edited by Paril 2 months ago?

>>10147820
>regular Brains are now as scary as Beta Class Brains

>> No.10147975
File: 296 KB, 3840x2160, SEXXXO.jpg [View same] [iqdb] [saucenao] [google]
10147975

>> No.10147984

>>10147649
NuDoom is set in the universe of the Doom movie

>> No.10147987

>>10147984
the comic too

>> No.10147991

>>10147984
Anon? Shut up.

>> No.10148006

>>10147963
Gmanlives told me that I'm a pussy if I don't play on UV though

>> No.10148010

Rank the 1997 fps

>> No.10148017

>>10146407
>shoot strogg miss

>> No.10148020

>>10148006
he also got spanked by Sigil and then cried about it, so you should never take heed what those kinds of people have to say about anything.

>> No.10148025

>The quintessential game that has influenced a lot of my game design is Sonic the Hedgehog on Sega Genesis. It's a really simple game: Go fast and be really cool. You don't need 20 little gadgets and gizmos."

What did Carmack mean by this?

>> No.10148027

>>10148020
Anything with even a slight bit of difficulty makes him cream his pants and call it bad design. He sucks like the majority of the game journalists out there and I don't understand why people even watch his videos.

>> No.10148028

>>10148025
>What did Carmack mean by this?
Keep it simple, stupid.

>> No.10148029

>>10148010
Blood
Golden eye
Quake II
Shadow warrior
Hexen II
Redneck Rampage
Outlaws

>> No.10148035

>>10148006
Video games are meant to be fun, if you're not having fun on UV, lower the difficulty. If you want to torture yourself to prove your manhood or whatever, then go to a gym.

>> No.10148038

>>10148025
The man is of an old-school arcade mindset. He doesn't want expansive plotlines, he doesn't want items that add weird wrinkles to the mechanics, or overly complicated factors shifting the core of things. It's like the "plot in a video game is like plit in a porno" comment; he just wants to shoot shit and get to the meat and potatoes with no bullshit on top, everything else from his game design perspective is set dressing at best and potentially unnecessary at worst.

>> No.10148041

>>10148035
>If you want to torture yourself to prove your manhood or whatever, then go to a gym.
more like get married

>> No.10148046
File: 60 KB, 883x289, carmack CD.png [View same] [iqdb] [saucenao] [google]
10148046

>>10148025
simply Carmack being based as all hell, as usual

>> No.10148052

>>10147973
That branch works, just run light.exe on the BSP. Might not play nice with forcefields, but it definitely works with liquids (tested on BSHRINE.bsp, which I vaguely recall having an invisible forcefield to begin with).
Might change the lighting dramatically, though.

>> No.10148061

>>10148038
Does he still hold a lot of those principles today? I vaguely recall something along the lines of a comment saying that VR vidya would probably be better off on a regular gamepad or some shit.

>> No.10148086

>>10144873
>pozzed
Homophobia is not welcome here.
>>>/v/

>> No.10148091
File: 1.11 MB, 320x240, 1683333119638036.gif [View same] [iqdb] [saucenao] [google]
10148091

>>10144893

>> No.10148106
File: 36 KB, 500x380, 1661150591591358.jpg [View same] [iqdb] [saucenao] [google]
10148106

>>10146462
i was unexpectedly afk too, hope somebody had fun

>> No.10148119

>>10147820
I found myself cheesing them with the grenade launcher in the remaster. They will rape you if you let them see you.

>> No.10148143
File: 9 KB, 919x91, 1691799073995051.png [View same] [iqdb] [saucenao] [google]
10148143

Changed your mind, Ace?

>> No.10148146

>>10148143
Idgi what is this and where's it from

>> No.10148150

>>10148146
Looks like it's from Deathstrider.

>> No.10148151

>>10148143
Correct. It was a necessary change for the upcoming merchant's lore to make sense.

>> No.10148167
File: 2.22 MB, 1920x1080, mge3m1_2023-08-12_00-30-22.png [View same] [iqdb] [saucenao] [google]
10148167

Finally some balls. Two shamblers outta nowhere with one healthpack in the room. Good fight.

>> No.10148175
File: 1.33 MB, 3840x2160, 20230812193336_1.jpg [View same] [iqdb] [saucenao] [google]
10148175

>>10148052
It does work for fixing the water issues, but unfortunately ericw's light.exe outputs severely different lighting from the original, in pretty much all situations it's much brighter. Might mean I need to fiddle with a command line option.

>> No.10148180

Is there really such a thing as a "hidden gem" when it comes to 90s and early 2000s FPS?
Are there any obscure ones with a solid enough foundation, that had people known about them, and had modders produced a steady stream of content for them over the decades, would have been able to surpass what Doom is today, in terms of custom mapping and modding?

>> No.10148182

>>10148175
more like Bloom Keep
eh? eh?

>> No.10148197
File: 192 KB, 346x301, tintin.png [View same] [iqdb] [saucenao] [google]
10148197

>>10145230

>> No.10148202

>>10148180
>been able to surpass what Doom is today
Extremely difficult, first to the scene almost always wins so long as it isn't catastrophically shit.
Eradicator could have been a contender in an alternate universe though, ed.exe is even able to import Doom geometry to make porting levels easier.

>> No.10148221
File: 3.50 MB, 1920x1080, gc.png [View same] [iqdb] [saucenao] [google]
10148221

>>10148180
not in that sense, no. that's a weird definition for a hidden gem though.
there are some good but very obscure shooters like Nosferatu or Gunman though. stuff that maybe wasn't that obscure at some point, but that nobody ever brings up.
matching Doom though - that would have required a combination of factors. mod-friendly devs, loose enough setting, balance that stands on its own, but also enough set dressing to breed creativity. about the only games that qualify are Blood and Sam. Sam has the slaughter stigma and Blood has mapster, so we are where we are.

>> No.10148235

>>10148202
>heard about this before like 6 years ago
>look it up
>publisher: atari, nightdive studios
i'm guessing that means it's ported to kex now?
is it good like that, or another fresh supply abandonware situation due to atari?
how should i play it

>> No.10148247
File: 3.00 MB, 800x450, mapster.webm [View same] [iqdb] [saucenao] [google]
10148247

>>10148221
actually, correcting myself, Blood doesn't even have mapster does it? it's xblood or whatever at best?

>> No.10148250

>>10148221
>loose enough setting
This is what made Doom successful most of all. I love Sam, but there's only so many ways you can fight through Egypt to stop Mental. With Doom, every tech base is a demon invasion. Every trip through Hell is to take out another hellish guardian in the fight against the demons. Everything else is just icing on the cake: Doom 2's exceptional enemy roster 30 years later, the grounded episodes of Doom 1 and the fast and loose geometry of Doom 2 influencing mappers all the way down.

Though it helps that Doom got better tools whereas Sam still only has SED.

>> No.10148268
File: 612 KB, 3840x2160, kmquake2_0000.jpg [View same] [iqdb] [saucenao] [google]
10148268

>>10148182
It's weirdly inconsistent. Fullbrighting happens pretty regularly if the map was relying on sunlight, but then others are almost properly lit. RISC1 seems to be entirely fullbright, and sewer64 is has opaque water surfaces in both, but Kex fullbrights the water surface while KMQ2 lights it properly.

>>10148235
>i'm guessing that means it's ported to kex now?
Still DOS at the moment, but that might mean there's a sneaky remaster coming at some point.

>> No.10148270
File: 1.19 MB, 3840x2160, 20230812201754_1.jpg [View same] [iqdb] [saucenao] [google]
10148270

>>10148268
Sewer64, Kex version

>> No.10148291

>>10147963
Its not really difficult that bothers me. Its just not fun, you know. How you engage, the placement of the weapons, the strict movement he likes to place on the player. it just feels like I'm walking into torture chambers, one after the other. Like the idea of fun didn't even enter his mind. I tried his "Finely Crafted Fetish Film" wad he mad, it looks great but ehh is it fun. not really.
Maybe I'll try sunlust because I'm not really liking Magnolia all that much.

>> No.10148295
File: 194 KB, 500x500, BitterHappyThoughts.png [View same] [iqdb] [saucenao] [google]
10148295

>>10146494
>Turok: Rage Wars
Alright, I see... Interesting enough, Rage Wars came out in between Turok 2 and 3. So I guess it makes sense for them to re-release it next.
>>10146530
I kind of wish they did the same for Quake.
>>10146826
>>Uh, yeah, the Strogg were masterminded by two Shamblers I guess
I feel like this is a bit of misdirection. I have no idea who Modir is in Lovecraft stuff, but there're numerous Shub-Niggurath imagery from the videos I've seen.
Lots of lava and Dimension of the Machine would also allude to Chthon, but I would assume he's out of the picture by that point of time and Goroth took over instead.
If anything, I still lean into what Champions kind of hinting at (in my opinion): that Gilman got ambitious and moved up from Grunts and Visor to creating Stroggs.
>>10146845
I mean, technically...
https://youtu.be/f9ziDUvkUp8?t=14358

>>10146923
Ported and expanded PlayStation 2 port thing is more likely.
>>10147042
Champions did it first and before the multiverse craze really started hitting the fan.
>>10147321
16's narrative was promising. Eternal got sidetracked. Ancient Gods went off the rails and crashed.

>> No.10148297
File: 152 KB, 645x1024, 1691829453861.jpg [View same] [iqdb] [saucenao] [google]
10148297

>>10148291
games are only fun when they use literally everything at their disposal to murder you to the fullest extent they can
my brain genuinely just does not wake up to try for anything else
i NEED torture in order for my multiplayer fps reflexes to kick on for a singleplayer fps and for that fun factor to follow

>> No.10148301
File: 86 KB, 274x214, hdest players.png [View same] [iqdb] [saucenao] [google]
10148301

>>10148297
Have you tried Hideous Destructor yet?

>> No.10148302

>>10148297
Unfathomably based.
>>10148301
>Slow as molasses
>Fucking BLEED mechanic
>Look down to heal yourself?????????
No thanks.

>> No.10148303

>>10146062
sovl fucking restored, this remake keeps getting more and more based, FUCK og quake 2 so hard

>> No.10148305

>>10148301
i want to be murdered like in HD
but i want to never cease murdering unlike in HD

>> No.10148308

>>10147321
eternal ruined fucking everything

>> No.10148309
File: 65 KB, 253x164, GMOTA players.png [View same] [iqdb] [saucenao] [google]
10148309

>>10148302
Play my mod then. Or maybe wait til I get this update out.

>> No.10148314

>>10148309
Kaz...I'm already a knave.

>> No.10148317
File: 205 B, 6x9, life-sized Blaz.png [View same] [iqdb] [saucenao] [google]
10148317

>>10148309

>> No.10148318
File: 102 KB, 275x201, Colorfulplayers.png [View same] [iqdb] [saucenao] [google]
10148318

>>10148301

>> No.10148321
File: 999 KB, 1280x720, Lord Blaz plays the guitar.webm [View same] [iqdb] [saucenao] [google]
10148321

>>10148317
webm related

>>10148318
I want more people to make edits of that comic with other Doom mods.

>> No.10148326

>>10148321
I would but I'm not a drawfag in any way shape or form.
>Dakka as the airforce guy

>> No.10148329

>>10148326
>"What!? No scrap!? This sucks!"

>> No.10148330

>>10148329
haha based

>> No.10148331

>>10148321
what would LTG one be?
"I wish she would suck" ?

>> No.10148332

>>10146407
>>10144509
why are these different

>> No.10148334

>>10148331
"Sure sucks down there!" As Daina levels a map in one of her more overpowered outfits.

>> No.10148405
File: 47 KB, 680x963, 1691833957080.jpg [View same] [iqdb] [saucenao] [google]
10148405

>wake up
>think about playing some shit
>remember that the railgun in quake 2 remaster does 100 damage now so there's no point in touching that piece of garbage
>boot up return of the triad and get motion sickness and tetris syndrome from 30 minutes of gameplay because god did not intend freelook to be used in this way
>stare at blank screen for 9 hours as my brain uncontrollably navigates bizarre wolfenstein/doom engine hybrid fps levels that don't exist and may never exist
>go back to bed
>keep feeling as though i'm slip sliding all over the place like doomguy so can't fall asleep
>decide to run around block to shake it off
>accidentally bump into a north-south curb and glide 90mph through my neighbor's truck window
>bump into a secret wall in its glove compartment that gives me a medkit
>step out of truck and hit a touchplate on the sidewalk that triggers fireballs from the surrounding recycling bins, which hit my neighbor as he comes out to investigate the commotion
ugughhguuhhbbb i just wanna play video games

>> No.10148416

>>10148405
You forgot to shit your pants for warmth and then say it's going to be a long winter.

>> No.10148469
File: 244 KB, 891x583, 1674747937422.jpg [View same] [iqdb] [saucenao] [google]
10148469

>>10144686
>it's KMQuake2 all over again
People actually expect to be paid for this shit?

>> No.10148474

>>10148025
That the game is both fast paced, and quick and easy to just drop into. He was chasing speed with both Wolfenstein 3D and Doom, in performance, sure, but he was extremely fond of how Romero pursued making both games faster paced than initially sketched out, in part because he loved how it showed off the performance of his engine (which Romero also did with the more complex and abstract levels which ended up becoming Doom's standard), but also because he loves Sonic.

One of the things Carmack said once was that action games should be quick to get into, he thought it was important that for Wolf, Doom, and Quake, that you just booted up the game and banged on the spacebar a few times and then you're playing.

>> No.10148482
File: 13 KB, 353x459, 1479435964432.jpg [View same] [iqdb] [saucenao] [google]
10148482

https://www.youtube.com/watch?v=JbCWf5g2SKI

What drives someone to do this

>> No.10148492
File: 17 KB, 600x228, DAKKA Players.png [View same] [iqdb] [saucenao] [google]
10148492

>>10148326
>>10148329
I spent too much time on this.

>> No.10148495

Decino is streaming Dimensions tonight if anyone cares

>> No.10148498
File: 2.46 MB, 320x253, when you grisly but she still grotto.gif [View same] [iqdb] [saucenao] [google]
10148498

>>10148482
Man, it really doesn't fit Quake 1.

>> No.10148502
File: 104 KB, 1200x675, 1683711400697895.jpg [View same] [iqdb] [saucenao] [google]
10148502

>>10148492
Fucking nice.

>> No.10148506

https://www.youtube.com/watch?v=VaDx-f_35fc

>> No.10148510

>>10148506
> But atleast on PS4 there is a Trophy called The Painless Maze which requires you to beat E4M6: The Pain Maze on Nightmare Difficulty without taking any damage.
Pretty fucking rad. I don't normally care for achievements but that's cool that somebody made that.

>> No.10148514

>>10148495
Neat. I always miss his streams so thanks for the reminder.

>> No.10148523
File: 303 KB, 509x677, phase3.png [View same] [iqdb] [saucenao] [google]
10148523

>>10148291
Would be uncanny to have such beautiful and intricate maps to be a breeze, don't you think?

>> No.10148540

>Turbo Overkill
Is it just me or does that game look like shit?

>> No.10148545

>>10148405
i hate when that happens
>>10144683
>>10144694
that's some ancient maymays right here

>> No.10148548

>>10148482
>What drives someone to do this
Especially when you can just scr_ofs by a few digits
Maybe he really likes the hands

>> No.10148570

>>10148482
>What drives someone to do this
too much Quake 2

>> No.10148575

>>10148482
Right is superior to center.
Search your feelings, you know it to be true.
That being said, these look weird.

>> No.10148584

>>10148575
center has the weapon oriented where it shoots

>> No.10148587

>>10148584
From an artistic standpoint, it's unimaginative though. And it doesn't show off the weapon nearly as well.

>> No.10148589

>>10148587
why not display it sideways then? maximum artisticcc

>> No.10148593

>>10148589
Because that would be stupid

>> No.10148594

>>10148593
right?

>> No.10148607

>>10144783
The railgun never did 250 dmg in SP tourist-kun, it's just a placebo meme from the overlooked double-damage modifier for scoring a suprize hit on an unaware enemy upping it's first attack from 150 to 300, which is enough to instagib most of non-boss monsters throughout the whole game.

>> No.10148609

>>10148607
>a random Quake2fag appears
>>10148587
i'm pulling your leg btw i like both

>> No.10148612

>>10148584
>>10148548
scr_ofsx, y, or z will still shoot from where the weapon is oriented
It’s not in all sourceports but it is in the ones I go back to

>> No.10148645

>>10147487
>I thought that was how it worked already, but alright.
Nope, they got telefragged by voodoo dolls previously.

>> No.10148664

NEW THREAD
>>10148658
>>10148658
>>10148658

>> No.10148668

>>10148540
It didn't hook me, so I can't really say whenever it's actually good or not.
Also, INB4 "not retro".

>> No.10148760

>>10146826
>SOG flashbacks intensify

>>10148609
Shalom fαmpαi

>> No.10148779

>>10148405
>3 railgun shots to kill a basic flying guy

Jesus actual fuck. And the actual rail trail seems less vibrant and less blue than before too. Doesn't look as cool.

>> No.10148786

>>10148779
>3 railgun shots to kill a basic flying guy
[citation needed]

>> No.10148952 [DELETED] 
File: 2.49 MB, 1280x720, 2023081214324100-557DEC2417FA53D2AFFB286C955DB86D_1_1.webm [View same] [iqdb] [saucenao] [google]
10148952

>>10148786
>3 rail shots to kill
>Hard and Nightmare

>2 shots to kill in original Hard+