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/vr/ - Retro Games


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10133632 No.10133632 [Reply] [Original]

What are the most influential games ever? I'm talking about games that were so foundational that they either popularized a genre or transformed it so much that every game tried to copy them. I'll list some and I want to see what other people come up with:

Doom - FPS
Half Life 1 - transformed FPS into the story-based structure they have now
Ultima Online - popularized MMOs
World of Warcraft - created current MMO formula
Super Mario 64 - foundational for 3D platformers
Ocarina of Time - foundational for 3D action games

>> No.10133665
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10133665

Wizardry - Foundational for the DRPG/"Blobber" genre.

Wizardry, particularly the NES version, shaped the Fantasy genre for Japan. It was influential enough to even get an OVA. And eventually, Japanese studios took over further development of the US created series.

>> No.10133678

Alone in the Dark was the first to come up the technique to use 3D models within 2D pre-rendered backgrounds, a technique used by a lot of games for an entire decade (Final Fantasy VII for example)

>> No.10133685

Space Invaders
Pong
Tetris

>> No.10133701

>>10133632
Doom I

>> No.10133706

>>10133632
Doom’d be my first pick. It didn’t just influence the genre, but unlike other games I’m going to mention, it has aged like fine wine and is highly enjoyable to date.

Rogue’s my second pick. Its influence goes past roguelikes and roguelites – we might not have Diablo without Moria.

Dragon Warrior’s the third game that comes to mind. While it has aged like shit, it was released in 1986 and every JRPG still plays just like it almost 40 years later.

>> No.10133707

>>10133632
Spacewar! is probably number one

>> No.10133710
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10133710

>>10133685
Space Invaders is the first game I saw spawn tons of clones. Sure, Pong did too, but it was hard to go to an arcade in the early 80s and not see
"Space Fever" or "Space Fighter" which was just Space Invaders but they might have changed some sprites.

>> No.10133726

Street Fighter 2
Final Fight

>> No.10133732

>>10133665
that filter is fucking horrible.

>> No.10133812

>>10133632
Pac-man - first mascot-like character
Quake - foundational for action 3D games.
Tomb Raider - foundational for third person 3D action games
Tactics Ogre LUTC - created a new branch of tactical rpgs.
Jumping Flash - first 3d platformer, gameplay focused on exploration instead of following a path.
FF7 - started the trend for more cinematic games.
Hydlide - set the bases for the action rpg genre.
Virtua Fighter - first 3D fighting game, started the trend of game less focused on jumping and energy balls.
Ultima 1 - opened the path for games about exploration.
Ghost'n Goblins - influential for games that combine action with platforming
Pac Land - first sidescroll platformer.
Darkstalkers - created a new branch of fighting games with more animesque/cartoonish graphics, faster pacing and characters with a higher mobility.
Xevious - one of the first shootemups that went beyond the style created by Space Invaders
Prince of Persia: started the trend of puzzle-platformers.
Samurai Shodown - first great fighting game where the characters use weapons. It's gameplay focused on baiting your opponents has also been influential.
Space Harrier - set the bases for third person rail shooters.

>> No.10133882
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10133882

Like >>10133665 said but for Dungeon Master for refining the Dungeon Crawler.
Populous and Everquest/UO deserve a mention for setting the ground for a new genre.

>> No.10133945

Another World was a big inspiration for Ueda, Kojima, Suda and many others.
And Another World in turn was heavily inspired by Karateka. Karateka was very influential for cinematic games in general.

>> No.10133986

>>10133632
Elite - one of the first true 3D games and one of the first open world games. The foundational template for the open world space sim genre that still directly influences new games, like NMS copying the 3D radar design.
Empire - Foundational TBS that introduced FOW and notably was the game Civilization I copied most of its basic gameplay mechanics from even down to controls and shortcuts.
Civilization I - of course in itself is very influential.
Wolfenstein 3D - arguably more influential than Doom. The industry was already obsessed with making Wolf3d clones before Doom came out.
Karate Champ - the origin of 1v1 fighting games.

>> No.10134074

Indianapolis 500 is seen as the first sim racing game compared to earlier arcade racing games. Personally I'd say Revs is a contender for that as well though.

Dune II. There were other real-time strategy games before it, but the general ideas of base-building, producing units and harvesting one or a few resources (spice in Dune's case) were established with Dune and are still used with very little change in RTS games today.

Myst, popularized fully pre-rendered 3D graphics and created its own genre (technically 7th Guest was first, but Myst was more influential).

>> No.10134296

>>10133632
no dragon quest,no final fantasy,no super mario,no house of the dead,no sin and punishment,you seem to lack inteligence so i will leave.

>> No.10134429

>>10134296
>too intelligent to read posts fully
Based retard

>> No.10134436

>>10133710
cool gif

>> No.10134532

>>10133632
People like to say that about HL1 but I think its influence has been overblown. Almost nobody actually did the HL1 narrative style of
>no cuts, no cutscenes, just direct live feed from the head of the character start to finish
Meanwhile we already had games like SiN and Shogo coming out that year and they did stories the same exact way most FPS do stories today, not like HL1 did it.

>> No.10134685
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10134685

>>10133632
One of the most played games of all time.

>> No.10135124

>>10133632
CoD4 (which is now retro) popularized the modern exp. level up structure in online multiplayer action games

>> No.10135842
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10135842

>>10133632
Thief games practically started off stealth genre.

>> No.10135915
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10135915

>GTA III
3D open world, arguably ruined gaming for the next 25 years with this
>GTA VC
set the gold standard for licensed game soundtracks with the sheer vastness of its selection of recognizable artists, immediately to be fucked over by licensing fees skyrocketing as a direct result of its success.

>> No.10135916

>>10133812
>Darkstalkers
Wasn't Asuka 120 that started the trend for anime fighting games?

>> No.10136610

>>10133632
tetris got people to play games, which gets people interested in games, which helps games reach a wider audience and become more mainstream.

>> No.10136734

Phantasy Star Online - birthed console mmorpg genre and paved the way for the formula that monster hunter would later define as the hunting genre

>> No.10136757

>>10133632
Starcraft made every following RTS a clone of it

>> No.10138071

>>10136757
worse age of empires but in space

>> No.10138181

>>10133632
I recently beat the first (1983, its sequel is unnumbered and unsubtitled in the west) Nobunaga's ambition. It was one of the first Grand Strategy videogames and definitely the first succesful one, but I have a hard time really saying it had a huge influence considering most other games of the genre didn't really take so much from it as they just took from wargaming in general.
Guess it was hugely influential for Japanese strategy gaming at least.

>> No.10138186

>>10133632
Pong
Obviously Mario Bros.

>> No.10138190

Fallout
Foundational for post-apoc games

>> No.10138191

>>10135915
To this day I cannot stand GTA games. They're all literally just "drive to X. Sit through 5 minutes of dialogue. Drive to Y. Sit through 5 more minutes of dialogue. QuickTime scene. Shoot someone. Drive back to X." And repeat for like 25 hours. I don't get the hype.

>> No.10138196

Maniac mansion as foundational for point and click

>> No.10138203

>>10133632
>foundational for 3D action games
delusional

>> No.10138206

>>10138191
People have imaginations and open world games let them play out their stories in their heads. As a kid I used to make entire storylines with characters and everything and play them out in GTA3. If you're approaching those games as a challenge to beat you don't get it, you're supposed to live out a fantasy in them, and most of that will be happening in your head, with your imagination.

>> No.10138208

>>10138203
It's influence spread as far as other Zelda games and Okami.

>> No.10138230

>>10138203
>delusional
Nah, even if you hate it a lot of (key) industry developers don't
Just accept that it influenced soo much from that point onwards

>> No.10138412

>>10133665
>Blobber
kys retard

>> No.10138413

>I'm incapable of actually enjoying retro video games or connecting with them on an emotional level. I can only approach the subject pseudo-historically, like "what was the first-" and "why did this company-" etc, because I was raised on 30-minute Youtube video essays.

>> No.10138490

>>10133812
>Jumping Flash - first 3d platformer, gameplay focused on exploration instead of following a path.
Vortex on the snes already had (segments) like this
And there are probably even earlier examples of this on the PC or Amiga that I don't know of

>> No.10138498

>>10133632
Command and Conquer - foundational for RTS genre today
Warcraft 3 - DotA map was foundational and the precessor to all to Moba games today (3 spell hero + 1 ultimate formula with 6-slot item inventory pioneered by base WC3 which was the framework for DotA to be created)

By extension, Sacrifice (which heavily influenced wc3) is also tangentially the ancestor of Mobas (and WoW).

>> No.10138909
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10138909

>>10135915
>set the gold standard for licensed game soundtracks
Wasn't that Tony Hawk's Pro Skater?

>> No.10138943

>>10133665
>Wizardry, particularly the NES version, shaped the Fantasy genre for Japan
Wrong. Wizardry was popular before the NES version was ever made.

>> No.10138954

>>10133632
>pong
>zork
>Mario
>myst
>doom
>Mario 64
>halo
>wow

>> No.10138963

>>10133632
>>10133665
>>10133812
>>10133986
King's Quest - Foundational for graphical adventure games.

Wasteland - Popularized the post apocolyptic setting for RPG's.

Wing Commander - Set the standard for what a space-flight sim should be.

>> No.10138981

>>10133632
Halo is probably the most influential fps. I still remember when Xbox live was young. That changed gaming forever.

>> No.10139021

>>10133632
Colossal Cave Adventure
There were earlier adventure games, like Wander, but not as hugely influential. Apart from its influnce on the adventure game genre, it inspired Adventure for the Atari 2600 which was one of the first action-adventure games, it inspired the RPG genre through Rogue and it inspired MUDs.

>> No.10139031

>>10138981
It changed console gaming. Doom was more influential.

>> No.10139040

>>10139031
I don't know I think there's at least a fair argument to be made there

>> No.10139048

>>10139031
Doom is Dr. No
Goldeneye was From Russia With Love
Halo is Thunderball

>> No.10139050

>>10139048
I can dig that

>> No.10139487
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10139487

>>10138909
THPS' soundtrack was always mostly composed of smaller underground bands within the tight-knit microcosm that was late 90's skate culture.

GTA Vice City had 103 fucking songs from the 80's 70's and even 60's, featuring an entire standalone soundtrack's worth of Billboard-charting artists with some very well-known names scattered about in there, even for dated music

>Tears for Fears
>Foreigner
>Blondie
>REO Speedwagon
>Hall & Oates
>Toto
>TWO Michael Jackson songs
>Rick James
>Kool & The Gang
>Motley Crue, Iron Maiden, Judas Priest, Anthrax, Megadeth, Slayer, etc.
>LOVE FIST
>Run DMC
>Yes

one radio station in Vice City has over an hour of music even without commercials and SOME songs having been slightly cut, which meant having a fadeout during the outro, but this was only to add to the immersion of listening to a radio broadcast. to compare, THPS2's soundtrack on the PS1 was 51 minutes which is pretty impressive considering THPS1's ten songs all had to be cut in some form.

I think it's worth it to point out the notable presence of literal whos that pop-up in Pro Skater 1's soundtrack (The Ernies? Even Rude?) which GTA III certainly had it's fair share of as well in early DMA GTA fashion, but at least in that case that was Rockstar employees shilling their buddies' music and those songs were specifically written for the game. Every song in Vice City is recognizable to certain groups of people that were alive in that time period, with the inclusion of one hit wonders, the rap station, and even all the wetback music

to be fair, THPS3 in 2001 had Ramones, Motorhead, RHCP, Xzibit, and Redman from the Wu Tang clan, and THPS4 which came out a week before Vice City and had AC/DC, Sex Pistols and NWA but once again aside from AC/DC those are confined to Rap/Rock subcultures plus I'd argue that Pro skater 4 had regressed at that point in it's music selection even further into the skate culture niche and literal whos.

It was certainly the first of its scope.

>> No.10139525
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10139525

What was the first game ever made with real content?

As in, the intended design focus wasn't to provide hours of entertainment by encouraging the player to master a relatively narrow and limited playing field, but to provide hours of entertainment by having the player steadily progress through the game, constantly introducing novel new enemies, settings and play mechanics as they went along

It seems like a distinct philosophical change that separated the NES Zelda, Metroid, Castlevania, and to some extent Super Mario Bros from the single-screen or repeating-screen early arcade games like Pac-Man and Donkey Kong that preceded them, but I'm guessing there's some infamous grandfather of the concept that I'm not aware of.

I hope you grasp the kind of existential question I'm asking

>> No.10139551

>>10139525
sounds like you're describing an rpg

>> No.10139560

>>10139525
Galaga baybee

>> No.10139807

>>10139525
Rogue

>> No.10139819

>>10138498
>Command and Conquer - foundational for RTS genre today
Literal asset flip of Dune 2.

>> No.10139820

>>10139807
Nope. doesn't count. Goodbye.

>> No.10139832

>>10139819
And it wasn't even the first one after Dune... Warcraft came before it.

>> No.10139838

>>10139525
>but to provide hours of entertainment by having the player steadily progress through the game, constantly introducing novel new enemies, settings and play mechanics as they went along
Anon there are text adventure games that do this, Zelda didn't invent this

>> No.10139852

>>10133632
Pong
Space Invaders
Pac-Man
Super Mario Bros.
Dragon Quest
Sim City
Tetris
Street Fighter II
Super Mario Kart
Doom
Pokemon Red and Blue
Harvest Moon
Mario 64
Parappa the Rapper
FFVII
RE1
Mario Party
Halo 2
WoW
Guitar Hero

and a bunch of others but those are what stuck out to me.

>> No.10141217

>>10139525
Text adventures or RPGs from the very early 80s. We could also go further and look at mainframe gaming, but that is largely disconnected from home PC and console gaming, though a few developers of very influential games did actually take heavy inspiration from some of those titles.
On a not so related note, your Zelda example is clearly inspired by succesful earlier Japanese PC/Arcade Action RPGs, like Tower of Druaga, Hydlide and Xanadu. It properly built off of them to make an enjoyable, smooth title that combines the strong parts of these games. Zelda itself was clearly inspired by these games (as were many others), but Zelda itself became an inspiration for many others. It definitely doesn't fit the "first real content" bill though, not even close.

>> No.10141227

Castle Wolfenstein, not to be mistaken for Wolfenstein 3D or Return to Castle Wolfenstein, basically invented the stealth genre. You can both thank and loath it for inspiring I.D to make Wolf 3D and Konami to make Metal Gear

>> No.10141247

>>10138206
>>10138191
Also rampaging.

>> No.10141262
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10141262

>>10139525
Adventure games, specifically dungeon crawling role playing games played with score and randomizers. So, Dungeons and Dragons, officially speaking, which inspired various designers to make computer controlled adventure and role playing games.

The history of tabletop and wargaming is another story entirely.

>> No.10141271

>>10133632
>everything from the 90s or later
Holy shit what a joke of a thread. All of these have something earlier that informed them. Nothing ‘foundational’ here at all. They can’t be most influential given they are all heavily influenced by earlier games.

>> No.10141437

>>10133632

Well, trace it backwards.

There's basically 3 kinds of games now:

- open world driving / action
- FPS
- 3rd person / first person action RPG (or really, just "adventure with RPG elements)

So, I'd say GTA, Half Life and N64 Zelda.

>> No.10143634

Mario 3 is undoubtedly the most consequential software ever

>> No.10143656

>>10135842
Tenchu did.

>> No.10143676

>>10138909
I think a lot of famous people run into that though. Tony Hawk seems like the only one making a "meme" out of it.

>> No.10144013

>>10138071
I cringed

>> No.10144484

>>10138206
Nah, I never did that in the GTA-games. I just played them as presented, beat the challenges and had fun that way. It was/is fun exploring the world and just seeing what'll happen.

>> No.10144546

>>10138943
Learn English, retard. He said
>particularly
That means that it may indeed have been popular in Japan before the NES version came out, but the NES version was probably what pushed it to true popularity due to the sheer number of households that owned a Famicom in Japan during its run.

>> No.10146047

>>10143634
what the fuck does that mean?

>> No.10148485

>>10133632
Doom
Microsoft Flight Sim
Wipeout
Resident Evil
Space Invaders
Pac Man
Centipede
Duck Hunt
Populous
Sim City
Lords of Midnight
Knight Lore
Spacewars
Zork
Colossal Cave
Silent Hill
Gauntlet
Golden Axe
Ghosts and Goblins
Medal of Honour
Wolfstein 3D
Half Life
Warcraft Orcs and Humans
Dune
Starcraft
Diablo
Star wars 1983
Pitfall
Dig Dug
Elite
Silent Scope
Outrun
Pole Position
Galaxians
Ultima series
Monster Maze
Pong
Breakout
Tetris
Pac Man
Tempest
Catipillar
BattleZone
Star wars (1983)
Gunship 2000
Heretic and Hexen
Way of the exploding fist
Street Fighter
Prince of Persia
Jet Set willy
The Hobbit
Civilisation
Wing Commander
X Wing
>>10133986
>Empire - Foundational TBS that introduced FOW and notably was the game Civilization I copied most of its basic gameplay mechanics from even down to controls and shortcuts.
Great Entry on that theme
kingdoms total annihilation
Command and Conquer
Command and Conquer Red Alert
Empire Earth
Black and White
Shogun Total War
Age of Empires
Cossacks
Quake
Vulcan: The Tunisian Campaign
Warzone 2100
>>10135915
3D open word was LOM and 20 years before GTA
>>10138498
>Command and Conquer - foundational for RTS genre today
That was Populous and dune
whatever the first karoke game was
whatever the first dancemat game was

>> No.10148504

Close Combat series
(ended up changing the world by becoming the infantry tactics training software for the US Marine corps)