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/vr/ - Retro Games


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10138483 No.10138483 [Reply] [Original]

Top is a 32-bit game, bottom is a 16-bit game

>> No.10138492

>>10138483
Bits are the only objective measure of a platform's power.
4 bit: Atari 2600
8-bit: NES
16-bit: SNES, Genesis
32-bit: PSX, Saturn, GBA
64-bit: N64
128-bit: PS2, GC, XB, Wii
256-bit: PS3, X360, Switch
512-bit: PS4, XBO
1024-bit (or 1-mbit): PS5, XSX

>> No.10138493

I implore /vr/ to explain what 16-bit means. I'm sick and tired of hearing retards call GBA 16-bit and GameCube 128-bit. How about you get 1-bitch, faggots?

>> No.10138497
File: 33 KB, 680x763, 1681267378982.jpg [View same] [iqdb] [saucenao] [google]
10138497

>>10138492
based

>> No.10138509

>>10138493
bits are just power. a console that has twice as many bits will run twice as fast. you can see N64 made a big jump in the from 16 bit straight to 64 bit. that's why games looked much better. they skipped Nintendo Playstation that was supposed to be their 32 bit console.

>> No.10138514

Specs mean fuck all, what matters the most is the developer's skills to work around the limitations. Modern video games are proof that large amounts of tech does not mean good video games. If anything, it means the contrary in most cases.

>> No.10138518

>>10138514
Yeah, if there was some sort of solar flare that caused us all to go back to the 4-bit era and “start over” I think you’d see some genuinely great games again (and plenty of 2600 games but with battle passes and lebron James skins also)

>> No.10138535

>>10138514
that's because they stopped increasing actual bits. so many years have passed, but consoles are still 64-bit. that's why gaming has stagnated since then.

>> No.10138561

>>10138535
Good bait I replied

>> No.10138569

>>10138492
I miss those times.

>> No.10138581
File: 12 KB, 256x224, Genesis_01.gif [View same] [iqdb] [saucenao] [google]
10138581

>>10138493
>I implore /vr/ to explain what 16-bit means

It means you can't do this on Nintendo

>> No.10138584

>>10138492
>128-bit: PS2
the PS2 doesn't run on bits, it runs on Emotion™

>> No.10138726

It’s the memory size. It affects color fidelity and sound directly.

You can’t compare a port of MK1 to some fighting game made later.

>> No.10138747

>>10138493
16-bit means the console can process information in chunks no larger than 16 bits (0s or 1s) per operation

>> No.10138748

>>10138726
That's not a port

>> No.10138793

>>10138483
>First MK
>32 bit
What?

>> No.10138801
File: 16 KB, 500x375, 1681302260170069.jpg [View same] [iqdb] [saucenao] [google]
10138801

36-bit game

>> No.10138823

>>10138483
Isn't the Neo Geo a 24-bit system?

>> No.10138836

>>10138793
The arcade game ran on a TMS34010 which is a 32 bit cpu

>> No.10138864

>>10138492
Bits are just a marketing gimmick that never meant anything. The PS1 and 32x are both 32 bit, clearly not on the same level. The Atari Jaguar and N64 are both 64 bit, clearly not on the same level. On top of that, consoles never actually went past 64 bit processors.

>> No.10139063

>>10138483
>>10138864
You're chemically a moron.

>> No.10139090

>>10138492
This is so wrong it hurts.

>> No.10139116
File: 31 KB, 313x286, confused dog q marks.jpg [View same] [iqdb] [saucenao] [google]
10139116

>>10138509
>that's why games looked much better.
>somehow they look worse than Playstation or Saturn games

>> No.10139117

>>10138836
Was it programmed for a 32-bit address space? If it's just addressing 16-bit addresses then who cares, it's not a 32-bit program.

>> No.10139141

>>10138509
gamecube and xbox are technically 32 bit

>>10138747
With the 8088 they took the 16 bit 8086 and gave it an external 8 bit bus so now it is 8 bit. This allowed far cheaper 8 bit chips to be used on the motherboard but halving performance.

>>10138793
he means MK ultra

>> No.10139148

>>10138793
It's a 32-bit game

>> No.10139162

>>10138483
>Make a simple 2D game with shitty sprites for the PS2, a console that can have infinitely more complex and better-looking games
>This means that the PS2 is inferior to any console from previous generations
Bits are for the hardware, not the software.
Fucking nigger.

>> No.10139170

>>10138492
2 bit post.

>> No.10139173

64 bits

>> No.10139196

these things are all a bit up in the air
mega drive has a 68k cpu with a 16 bit data bus, 32 bit registers and 24 bit addressing and the vdp can do 9-bit colour

lots of z80 systems are described as being 8-bit but the cpu has 16 bit registers and addressing
the SMS uses the z80 and its vdp can do 9-bit colour, whereas the msx1 is 4-bit colour
msx2 and 2+ go to even higher colour depths in certain modes

>> No.10139197

>>10139063
And you're chemically castrated.

>> No.10139407

>>10138747
So, is a 32-bit processor faster than a 16-bit one for processing a same operation?

>> No.10139441

>>10138493
It's all about 'em palletes. A 2-bit system can only have black and white palette. Black is 0 and white 1. It's one bit per color. If you have 4-bits you can have 16 colors, and so on. That's why it took until 32-bits to finally get cool explosions which is all colors at once.

>> No.10139465

>>10138492
ps3 will never be able to match the switch faggot,not even the ps4 could match it
>but muhhh 4k
is on the pro which is just another console on itself named the same with retro compatibility.
remember is called a gen because they sahre similarities and power between them
>all one gen with similar quality games Xbox one,ps4,wii U
nothing will change that fact,besides saying xbox360 is 512 is laughable since most games look like ps2 games in most cases (i laughed at some fags when i showed them pics of a wii game that looked better then xbox 360 game)
also while the wii and gamecube share similar specs both are different in certain hardware being more powerfull on the wii so it just helps to prove how retarded you are specially when you say "saturn 32 bit" sadly no matter how you try to explain it will be in the end a 64 bit console,architecture is similar to the ps2 in several ways yet you didn't say
>ps2 64 bit
both the ps2 and saturn use 2 cpu,the ps2 use 2 64 bit CPU while the saturn use 2 32 bit cpu which gave the end result (this is what is making it harder to emulate for both consoles)

>> No.10139732
File: 54 KB, 500x496, C8EAD0B8-40DD-4FF5-949C-A71985A1CC8F.jpg [View same] [iqdb] [saucenao] [google]
10139732

Baits and the people who bite them

>> No.10139773

You devide them by gens not bits.

>> No.10139794

>>10139465
mental illness is a hell of a drug

>> No.10139949

>>10138492
>Immediately mislabeled the 2600
>He doesn't know "bits" refers to CPU data bus width and that's it

In reality what players care about is CPU speed and memory space. Distilling these to "bit power" as many anons have noted is just for advertising. It doesn't matter if end users completely appreciate the nuances of hardware specifications, they only need to know "it's better" in some obvious way.

Thanks for the demonstration.

>> No.10140794

>>10138483
The Neo Geo was 24 bit and Garou is almost 700 megs, MK is no more than 48 megs

>> No.10140823

>>10138483
There was a brief period where bits corresponded with all forms of greatness.

The public is just stupid and wants to reduce everything to one number so it's easy to understand. Bits, reviewer scores etc. If you started talking about anything indepth they couldnt paricipate in the conversation

>> No.10140831

>>10140794
>The Neo Geo was 24 bit
wtf lmao

>> No.10140839

>>10138483
>Top is a 32-bit game, bottom is a 16-bit game
Snes did a very decent job of replicating MK2, whereas it couldn't handle Wolf Punchy at all. It would be stripped almost bare.

>> No.10140842

>>10140831
Neo Geo is a Frankenstein device the CPU is 16/32 bit Motorola 68000 with 2nd 8 bit processor while the GPU itself was 24 bit

>> No.10140859

>>10140839
Neo Geo games are notoriously large, the largest SNES carts were like 48MB with a few late life cycle games reaching 64 like Street Fighter Alpha 2.
Fatal Fury 1 was like 55 megs on the Neo Geo in 1992 and that cut to like 12 for the SNES cart

>> No.10140878
File: 105 KB, 554x439, 80b05dfd22e5dd69adb99a58271299d90ecab252_500.jpg [View same] [iqdb] [saucenao] [google]
10140878

>>10140823
>>10138864
What can I say? It worked for me. I said "hey, y'know 'em 16-bit systems" and they'd say "oh, you mean like the SNES". And we'd go "it sure is something, remember 8-bits?" and it'd be like the NES. Sue me. You'd have to be terminally autististic to go and screech about how it's not proper, "nuh huh, it's called the fourth generation of consoles!". Is that you want me to say, the... "fourth generation console"? Damn, now that's cringe. I wouldn't be caught dead saying something like that.

>> No.10140884
File: 1.68 MB, 1866x1449, Spirit_of_the_Training_Trail_Sign.jpg [View same] [iqdb] [saucenao] [google]
10140884

>>10140878
Fun fact: Refusing to learn is the first step to cognitive decline.

>> No.10140887

>>10140842
>Neo Geo is a Frankenstein device the CPU is 16/32 bit Motorola 68000 with 2nd 8 bit processor
Sega Genesis was the same.
>while the GPU itself was 24 bit
It wasn't, only the gfx data bus was.

>> No.10140905

>>10140839
>Snes did a very decent job of replicating MK2
From the modern point of view, did it really? Arcade MK2 has humongous sprites and SNES version had everything very shrinked down and cut. The thing is - everyone were happy with the result and it played well enough by 1994 home console standards. It was a good port but nowhere near arcade perfect.
Now check what homebrew devs did on Sega Genesis:
https://youtu.be/SylzG0zh-Tw
Possibility of doing the same with Garou is very likely now that the major 90s obstacle, ROM size, doesn't matter anymore.

>> No.10140960

>>10140878
Talking about bit generations is fine. But only if the people talking know the details and that bit does not correlate 1:1 with performance. Like how the n64 wasn't twice the console the ps1 was. It's something silent that everyone already knows and than some retard enters the conversation leaves and starts talking retard speak where he thinks it is 1:1 power correlation.

>> No.10140986

>>10140960
Oh, that makes sense. Yeah, I wouldn't do that.

>> No.10141856

>>10138493
it's just the cpu.
gba is 32 bit

>> No.10141861

>>10138493
The CPU's register and ALUs are 16bits (16 1s and 0s) in length.

>> No.10142717

aren't ALL consoles from PS1/Saturn all the way to the Wii U 32-bit? the PS4 and Xbone are the first true 64-bit CPUs

>> No.10142758

If you haven't played nandgame to completion, you aren't allowed to post in this thread.

>>10139116
The reason n64 games looked way better is because the n64 had an FPU, which let it accurately calculate where vertices should be. The reason why psx and saturn games have all of the wobbling and warping that makes you want to gouge your eyes out is because those systems can only operate on integers. When all you have is integers, the best you can do for fractional values is use fixed-point math, which is much less precise compared to floating point values. It's effectively just rounding up/down to a value, and you'd be doing this EVERY FRAME, hence why you get crooked lines that vibrate faster than your mother's dildo.

>> No.10142848

>>10142758
I heard the PS1 is a 2D console trying to emulate 3D and not a true 3D console like the N64 or DC.

>> No.10142864

>>10138492
retard. everything from PS1 to Wii U is 32 bit. PS4, Xbone one and later consoles are 64bit.

>> No.10142872

>>10138492
1 byte is 8 bits. you cannot go lower than 8 bits

>> No.10142875

>>10138483
Your top picture is also dogshite westoid jank which is why it's outclassed by superior peak JP dev SNK. Mortal Kombat was never good

>> No.10142929

>>10138492
You mong! Got a laugh out of me.
LOL, FPBP.

>> No.10142935

>>10142872
Yeah you can, you can have a nibble, 4bits.

>> No.10142957

>>10142848
No, Saturn is. PSX is opposite, it doesn't have any 2D hardware.

>> No.10142962

>>10138492
RIP the Wii U.

>> No.10143287

>>10142848
Every console that isn't a VR headset or 3d hologram isn't a "true" 3d console because you're projecting to a 2d surface anyway.

>> No.10143293

>>10142848
People who say a 5th gen console isn't 2D or 3D is a coping retard with no real understanding of game development and basic human perception, so pay them no mind.

>> No.10143401

>>10138483
The top looks way better though. At least quality wise.

>> No.10143517

>>10139407
no

>> No.10143523

>>10143401
(You).

>> No.10143832

>>10142758
>The reason n64 games looked way better
Nobody thinks this way anymore

>> No.10144205

>>10143832
He does, and so do I, and so does anyone who has eyes and knows what they're talking about.

>> No.10144216

>>10138497
hard gay

>> No.10144468
File: 2.63 MB, 1280x1758, 1691076638926419.png [View same] [iqdb] [saucenao] [google]
10144468

>>10144205
64fags are delusional

>> No.10144623
File: 49 KB, 400x307, 04 Professor Farnsworth as Gendo Ikari.jpg [View same] [iqdb] [saucenao] [google]
10144623

When will the first Gigabit console be released

>> No.10144625

>>10144468
Nah, stable 3d was neat back then.
N64 isn't perfect but does a lot of things right.

>> No.10145301

>>10143517
What is really the advantage, then? I know it can access higher memory addresses. But that's it?

>> No.10145312

>>10144468
>Top
A game about humans disguised as robots.
>Bottom
A game about robots disguised as humans.

>> No.10145341

>>10138864
>consoles never actually went past 64 bit processors
so you don't know what "bits" even referred to lmao

>> No.10146570

>>10145341
yes. it refers to bits in CPU.

>> No.10146572

>>10138483
>Top is a 32-bit game, bottom is a 16-bit game
Bottom looks objectively worse.

>> No.10146612
File: 22 KB, 259x194, images (3).jpg [View same] [iqdb] [saucenao] [google]
10146612

>>10138483
Neo Geo was marketed as the first "24-bit" system, sort of like the "TG16" silliness (TG16 is -bit). Technically it is 16-bit but it has a 24-bit graphics data bus. It was a lot more powerful than SNES and Genesis in general but not quite 32-bit.

Not sure what version of MK that is, though I would imagine like a lot of early 32-bit games it probably just didn't make good use of the hardware at all. A better comparison would probably Street Fighter Alpha 2, Marvel Super Heroes, or X-Men CotA which are full of fluid and colorful animations.

>> No.10146625

>>10146612
Meant to say TG16 is 8-bit

>> No.10146626

I think the real issue is that a lot of companies back in the day thought a 2 megabyte (rom size) was fucking MASSIVE. That being said, it's interesting how much game a lot of them could stuff into 2 megs or less.

>> No.10146776

>confusing art-style with hardware capability
tard, we all know shinobi 3 looks better than shinobi x yet no one says the MD is more powerful than the saturn

>> No.10146851

>>10138864
>Bits are just a marketing gimmick that never meant anything.
4 BIT
0000 -1111
8 BIT
00000000-11111111
16 BIT
0000000000000000-
111111111111111111
32 BIT
00000000000000000000000000000000-
1111111111111111111111111111111111111

BINARY YOU TECHNICALLY ILLIITERATE SHITSTAINS THE MAXIMUM SIZE OF THE DATA BLOCK THAT CAN BE NATIVELY COMPARED BY THE PROCESSOR WITHOUT PRE PROCESSING OPERATIONS. YOU ARE ALL FUCKING RETARDED. THE ONLY THING A PROCESSOR CAN DO IS COMPARE VALUES EVERYTHING ELSE IS FLUFF.
>>10139407
YOUR FUCKING RETARDED - YES IF I COMPARE A 32 BIT NUMBER OF COURSE IT FUCKING IS OTHERWISE THE OPERATION TAKES LONGER AS IT HAS TO BE BROKEN DOWN INTO 16 BIT CHUNKS WHICH CAUSES MORE STEPS AND MORE CYCLES AND MORE TIME

>> No.10146862

>>10146612
>Street Fighter Alpha 2, Marvel Super Heroes, or X-Men CotA
These are 16-bit and it's a well known fact. Do you even factcheck?

>> No.10146875

>>10138493
>I implore /vr/ to explain what 16-bit means.
>>10146851
>4 BIT
>0000 -1111
>8 BIT
>00000000-11111111
>16 BIT
>0000000000000000-
>111111111111111111
>32 BIT
>00000000000000000000000000000000-
>1111111111111111111111111111111111111
>BINARY YOU TECHNICALLY ILLIITERATE SHITSTAINS THE MAXIMUM SIZE OF THE DATA BLOCK THAT CAN BE NATIVELY COMPARED BY THE PROCESSOR WITHOUT PRE PROCESSING OPERATIONS. YOU ARE ALL FUCKING RETARDED. THE ONLY THING A PROCESSOR CAN DO IS COMPARE VALUES EVERYTHING ELSE IS FLUFF.
>>>10139407
>YOUR FUCKING RETARDED - YES IF I COMPARE A 32 BIT NUMBER OF COURSE IT FUCKING IS OTHERWISE THE OPERATION TAKES LONGER AS IT HAS TO BE BROKEN DOWN INTO 16 BIT CHUNKS WHICH CAUSES MORE STEPS AND MORE CYCLES AND MORE TIME

>> No.10146880

>>10146875
>>>10138493
>>I implore /vr/ to explain what 16-bit means.
>>>10146851
>>4 BIT
>>0000 -1111
>>8 BIT
>>00000000-11111111
>>16 BIT
>>0000000000000000-
>>111111111111111111
>>32 BIT
>>00000000000000000000000000000000-
>>1111111111111111111111111111111111111
>>BINARY YOU TECHNICALLY ILLIITERATE SHITSTAINS THE MAXIMUM SIZE OF THE DATA BLOCK THAT CAN BE NATIVELY COMPARED BY THE PROCESSOR WITHOUT PRE PROCESSING OPERATIONS. YOU ARE ALL FUCKING RETARDED. THE ONLY THING A PROCESSOR CAN DO IS COMPARE VALUES EVERYTHING ELSE IS FLUFF.
>>>>10139407
>>YOUR FUCKING RETARDED - YES IF I COMPARE A 32 BIT NUMBER OF COURSE IT FUCKING IS OTHERWISE THE OPERATION TAKES LONGER AS IT HAS TO BE BROKEN DOWN INTO 16 BIT CHUNKS WHICH CAUSES MORE STEPS AND MORE CYCLES AND MORE TIME

>> No.10146915

I build my own quantum computers that are optimised for efficiency to reduce the quantum state to ONLY be the sign of the number. We live in a synthetic universe where material only comes into existence when observed. The take away is that storage can be expensive. Our reality is not pre rendered. The question I have is that true for some individuals as well? Do they only come into existence when observed? Like some of the technically illiterate zoomers/milennials in this thread. Did they even exist before the post or did the post exist and then they were 'born' when they got this (you). It all adds up to nothing + your mass and the energy contained in it. You really are alone. The really bad news? Hell can be simulated too. Some of the anons in this thread could run on 8 bit machines easily.

>> No.10146928

>>10144468
Ugly art style vs good art style. How disingenuous.

>> No.10146952

>>10146862
It's SNKfag trying to bring negative attention to Capcom once again. I can smell his stupid ass from a mile away.