[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]

/vr/ - Retro Games


View post   

File: 103 KB, 1920x1080, MV5BZDAyMTMxMzEtMzAyYS00YTg2LTlkNzAtNTczM2MwYWE1NmQ3XkEyXkFqcGdeQXVyMTE1NDA1NTk@._V1_.jpg [View same] [iqdb] [saucenao] [google]
10132508 No.10132508 [Reply] [Original]

When did the decline of Sega begin?

>> No.10132610

>>10132508
During the mega drive era. Sonic 3's sales figures were embarassing, whereas in the same year the SNES got DKC. I dunno what killed their momentum though

>> No.10132615

>>10132508
five minutes ago or so, you move fast op

>> No.10132627

I dont dont when it begun but Sega America was going full retard during the saturn era

>> No.10132634

>>10132610
>I dunno what killed their momentum though
Sega CD, 32x, the constant dogshit SoA was pumping out in the final years of the Genesis

>> No.10132652

>>10132508
When Sonic 2 was released.
It's all downhill from there.

>> No.10132662

>>10132508
When Sega of Japan ordered Sega of America to release a "filler system" (later known as the 32x) to compete against the Atari Jaguar. Sega of America didn't want to do it and wanted to wait for the Saturn.

>> No.10132665

https://www.youtube.com/watch?v=ExaAYIKsDBI

The pivot point of Sega's downfall.

>> No.10132797

>>10132662
This.

Happened before the Saturn even released. The 32X was an absolute waste that should've never left the prototype stage if they weren't intending the Saturn to be backwards-compatible with it or the Genesis.

>> No.10132807

>>10132662
Let me guess… the "SoA literally made no mistake and 100% of any success Sega ever had is exclusively thanks to them and SoJ literally only did bad things and is the sole reason for Sega’s death" narrative?

>> No.10132817

>>10132807
Will you please stop being a simp over specific branches of a game company? No one is here simping for Nintendo of Japan over Nintendo of Europe. It's fucking weird and highly specific.

>> No.10132826

>>10132662
>Still spouting this blatant fake history drivel.

>> No.10132827

>>10132807

1. If SoJ ordered the 32x to be made, then they are idiots for thinking it was a good idea.

2. If SoA pushed for the 32x to be made, then SoJ are idiots for allowing it.

Either way it makes Sega of Japan look like incompetent leaders. They were in charge of everything. You really aren't going to win this argument anon.

>> No.10132830

When ex-SoA goons started telling lies about the japanese guys who made the actual hardware and games.

>> No.10132854

>>10132827
>>10132827
Sega of America operated relatively autonomously from Sega of Japan.
The Japanese didn't understand the US market and let them do their own thing
Ultimately this was a folly, as the only thing SoA did right was to market Sonic1,2 and that was software developed specifically to prove the MegaDrive hardware was superior.
SoA was one big case of dunning kruger

>> No.10132862

>>10132827
Pretty much this. End of discussion. Move on.

>> No.10132869

>>10132827
Yes but have you considered Japanese steel folded a thousand times? Filthy gaijin could never

>> No.10132871

Third version of this thread today. Die in a fire.

>> No.10133246

>>10132508
When did OP ever not suck a cock?

>> No.10133258

>>10132665
This is the correct answer

>> No.10133261

>>10132827
Not only do things like this make the entire branch war dumb as fuck, but Sega of Japans home division literally never made money. I mean I don't even understand why this is even a debate topic. Even if you're a turbo weeb who blames the Americans for absolutely everything that ever went wrong, the Japanese side was also a miserable failure and was held up for years solely by arcade division profits.

>> No.10134336

>>10132508
american branch it was all that sega needed to be removed.
>Japan : we are developing a 32 bit console that will have retro compatibility allowing you to play megadrive cartridges but it will also be in CD rom it will be like an upgraded megadrive.
>America : no we are fine with the console just make it two addons one a 32 bit addon that will offer none of the features of the console and another a CD rom addon.
after that
>Japan : sony is going to release a new console along nintendo we had to make the a 32 bit but our spies told us nintendo is making a 64 bit console and sony is making a 32 bit console.
>America : just add some chips and dual core 32 bit CPU which will be a 64 bit in total so we can sell it that way.
>Japan : is going to be the most powerfull console but no developer will be able to take advantage of it.
>America : the jaguar is a success so just do it.
after that
>Japan : we developed 2 prototypes of a new console one is made with japanese chips and is cheaper to produce the other is made with american chips but is more expensive.
>America : we are going to sell the console with american chips,asia and europe can get the one with japanese chips.
>Japan : but this will make it difficult to port the games
>America : it doesn't matter it will sell more if is made with american chips.
and this is why americans should be bombed.

>> No.10134373

>>10132662
Sega of Japan didn't order 32X be done. It came about because Sega of America was dragging their feet and didn't want to release Saturn but stick with the Genesis. So Japan sent over Irimajiri to get a read on the situation and America told him they couldn't abandon the Genesis. Japan eventually comes back with "Ok, what are we going to do about the competition? What can we do to support you in sticking with the Genesis? Would a Genesis with more colors help?" and US countered with a 32-bit add-on idea that became the 32X.

32X came about purely because Sega of America completely misread the market. Japan trusted them and tried to back them up to the best of their ability.

>>10132817
>No one is here simping for Nintendo of Japan over Nintendo of Europe.
Because Nintendo's international branches were just localization and distribution bitches to put it bluntly. Sega of America was it's own entity allowed to do what it wanted because the Japanese branch trusted them to read the US market better.

>> No.10134378
File: 159 KB, 1004x500, 1638550028187.jpg [View same] [iqdb] [saucenao] [google]
10134378

Let's assume that Sega didn't fuck up the Saturn.
That the 32x never existed and the like 30 games that weren't ported to the Saturn originally are now also launch tittles.
That there was no surprise launch so many stores don't boycott Sega by not selling their products.
That Sega managed to give an actually good devkit for the Saturn in time so most developers could make games for it more easily before it fell into irrelevancy.
That it got a Sonic game somehow.
That with all that the Saturn miraculously got, at the very least, a %50 boost in unit sales world wide.

NOW we can start talking about the Dreamcast, let's assume that sega didn't remove 2 buttons from it's previous controller, or better yet, let's add a second anolog while we're at it and let's ALSO say Bernie didn't chose the moden over the DVD player.
You know what you'd get? Sega holding out for another year or so and still getting out of the console market.

>> No.10134380

>>10134378
One thing that might come out of it though is that Saturn can last a few more years so the Dreamcast can now come out around 2000/2001. In that scenario the collaboration Sega was doing with Microsoft already with the Dreamcast may have instead lead to something like the original Xbox being a joint venture.

>> No.10134397

>>10134336
>>10134373
Good lord your simping over company branches is retarded. Sega is a terribly run company. That's all there is to it.

>> No.10134401

>>10134380
I find that unlikely, the Saturn was more expensive and difficult to develop for compared to the Ps1.
Even if the good will of the consumers was never damaged, Sega was in a phase were they got way too experimental with their games instead of sticking with what they are known for during the Saturn era.
Sega's brand loyality was not that strong even in that scenario, people would see a cheaper machine with games just as good or better than the Saturn's and buy it instead.

>> No.10134407

>>10132827
This 100%

>>10134336
You don't get it. This story only makes Sega of Japan look more stupid. You aren't helping.

>> No.10134420

>>10134397
>simping!
It's called you're making an apples to oranges comparison here. Sega's international branches weren't the same kind of localization and distribution only companies Nintendo's were.
>>10134401
>I find that unlikely, the Saturn was more expensive and difficult to develop for compared to the Ps1.
Not really. We know that now from the leaked documents. Both Saturn and PS1 cost over $500 to manufacture in 1994 when they launched, by the start of 1996 they were both under $250 to produce. The main cost factor in both was RAM and that went from about $40-$50/MB in 1994 to under $5/MB in 1996. Both systems had about the same amount of RAM in them, so both fell about the same amount in their manufacturing costs over time. Saturn had a lot of chips in it sure but over half them were made by Hitachi who wasn't making any money on the deal other than getting the SH2's name out there.
>Sega was in a phase were they got way too experimental with their games instead of sticking with what they are known for during the Saturn era.
This is because Sega of America fucked up and was severely behind in getting western software out there. So they had to rely entirely on the Japanese side for software. Saturn's library is no more experimental than the Genesis library if you look at only the Japanese software.
>people would see a cheaper machine
The Saturn price matched the PS1 during the entire time both were on the market. By fall of 1995 Saturn was also $299 in the west and it hit the $199 mark in both Japan and the US before Sony did. Price wasn't the issue, it was the lack of western first party and third party software to compliment the stuff coming out of Japan.

>> No.10134424

>>10134378
Sega would still fail

1. Unlike Nintendo, Sega always sells their console at a loss.

2. Sony is a hardware manufacturer, and is far richer than Sega. They can throw money around without issue and bury Sega.

3. Even if the Saturn launch was normal and had more games, the system was expensive to produce.


4. Saturn was annoying to develop games for even with a good dev kit. Playstation was far more developer friendly.

5. Sega was over reliant on arcade cabinet sales to finance their console division. Arcades hit a slump in the late 90s.

6. Sega doesn't know how to market to Americans.

7. The Dreamcast isn't getting a DVD drive. That means paying royalties to Sony and Sega isn't going to do that.


The only way for Sega to stand a chance is to partner with another hardware manufacturer like Toshiba or Mitsubishi to split the manufacturing costs of the Saturn. But Sega is too arrogant and prideful to do that.

>> No.10134426

>>10134420
>The Saturn price matched the PS1 during the entire time both were on the market.
No, the Saturn only got a price cut one month after the Ps1 was in the market.
>This is because Sega of America fucked up and was severely behind in getting western software out there
This was never their job to begin with.
Even with the devkits ready from the get go, why would one chose the Saturn over the Ps1?

>> No.10134431

>>10134424
>Sega would still fail
That was exactly my point.
>7. The Dreamcast isn't getting a DVD drive. That means paying royalties to Sony and Sega isn't going to do that.
They considered it and even planned on making it an add-on for the DC later on had it lived long enough.
>The only way for Sega to stand a chance is to partner with another hardware manufacturer like Toshiba or Mitsubishi
Or bandai, that one almost happened.

>> No.10134435

>>10134420
Sega is Sega. Your excuses don't matter. It doesn't matter how you slice it. In the end, they are all one company. Branch wars are stupid.

The very fact that you even have "branch wars" shows how disunited your company is and deserves to fail.

>> No.10134440

>>10134431
>Or bandai, that one almost happened.
Bandai doesn't have enough deep pockets to fight against Sony head on. They rely on toy sales to stay in business. Although having Gundam and Dragonball exclusively on Dreamcast might be enough to get them more fans and extend the life of the system. But it's not enough to beat Playstation 2.

>They considered it and even planned on making it an add-on for the DC later on had it lived long enough.
They would have been stupid to try. Didn't they learn their lesson from Sega CD and Sega 32x? Sega must be run by fools.

>> No.10134451

>>10134424
>>10134431
Sticking a DVD drive into the Dreamcast would have made it do even worse. DVD players were expensive as shit in 1998 and not enough people were ready to upgrade yet. And they certainly wouldn't have bought their first DVD player from Sega of all people. Sony was a reputable brand name in consumer electronics and had the vertical infrastructure necessary to sell the PS2 at a reasonable price. The Dreamcast would have had to be $400.

>> No.10134472

>>10134440
>>10134451
A DVD on a console in 1999 (assuming the Saturn holds Sega out for that long in this scenario) can't be a bigger shit in the foot than Shenmue can it?

>> No.10134476

>>10134472
Shot, meant to say shot.

>> No.10134479

>>10134472
It probably would have been. Standalone DVD players were $300 minimum back then. Sega would have to partner with an outside supplier for the drives and there's only so low they could have gotten it.

>> No.10134492

>>10132508
>When did the decline of Sega begin?

when it turned out Sega had a fraction of the market share and sales it claimed due to retail stuffing

>> No.10134592

>>10132508
32X/Saturn obviously. the former shouldn't have existed and the latter needed a more powerful graphics chip with high-bandwidth RAM like Playstation instead of all the hacky stuff it did to try and prop up a fundamentally weaker spec.

>> No.10134594

>>10132662
32X made things worse but the fundamental reason sega shit the bed was because the saturn's hardware was so much worse than playstation. anything else is a cope.

>> No.10134630

>>10134594
For Sega....

The Sega CD was shooting itself in the left foot.

The Sega 32x was shooting itself in the right foot.

The Sega Nomad was shooting itself in the left arm.

The Sega Saturn was shooting itself 3 times in the chest and falling to the ground bleeding out.

The Sega Dreamcast was Sega realizing it maybe should try shooting at the enemy (Sony and Nintendo) instead. But as Sega aimed and fired his gun, he realized he was out of bullets. Then died in the spot.

Rip Sega

>> No.10134636

>>10132634
>the constant dogshit SoA was pumping out in the final years of the Genesis
This right here, but it started much earlier than the "final years." I'd say they started going downhill around 1992. Sega kept pushing absolute garbage like Kid Chameleon and Chakan: the Forever Man while Nintendo was pushing stuff like Link to the Past and Super Mario Kart.

>> No.10134641

>>10134636
>I'd say they started going downhill around 1992
Lmao. Keep dreaming. Sega Genesis was still a powerhouse back then. You have lost perspective.

>> No.10134725

>>10134435
is not about that besides take this into account
>sega stopped making hardware for foreign markets.
>stopped making consoles
>stopped the international branches
>is still alive making games not only that became a conglomerate like before
>only reason nintendo made hotels and theme parks was because sega did it after stopping every international branch.
i think the employees of american branch went to rare after being bought by microsoft and we already know how that tale ended.
>Sega branches had distribution,decision,control and creation licenses
>Nintendo branches had distribution licenses
is not even the same comparing branches of other companies

>> No.10134790

>>10134426
>No, the Saturn only got a price cut one month after the Ps1 was in the market.
In Japan that price cut came in June. Saturn continued to get price cuts in line with PS1. It dropped to $249 in early 1996, and later $199 by late spring. A year later it hit $149 around the same time PS1 did. The big factor that drove these early price cuts was falling RAM prices. Later it was chip consolidation as even the Sony didn't start looking into that with the PS1 until around 1997/1998. Sega was doing consolidation on certain chips as early as the VA1 revision. By 1997 the 2 SH-2s were down to one chip, the 68K and SCSP were down to one chip, and the CD-ROM block was down to one chip.
>This was never their job to begin with.
That was 100% their job. Sega of America wasn't like Nintendo of America where they were just supposed to localize and distribute. They were set up to also do their own development as well as recruit 2nd party western devs to develop titles. They did this on the Genesis, Sega CD, Game Gear, and even the 32X. But since they dicked around with the 32X, no resources went into Saturn.
>Even with the devkits ready from the get go, why would one chose the Saturn over the Ps1?
Same reason they did in Japan. If there's an install base worth selling games to, developers will make games for the system. To get that going you need a good launch to entice early adopters to buy the system.

>>10134592
>the latter needed a more powerful graphics chip with high-bandwidth RAM like Playstation
Saturn's RAM is already faster than PS1. Saturn uses SDRAM/SGRAM depending on the revision. SDRAM is used for Main RAM and VRAM. PS1 uses EDO DRAM which is slower. The issue is Saturn's Main RAM is split into 2 non-continuous 1MB banks and one of those banks is slower DRAM. VDP1 is weaker than PS1's GPU in terms of fillrate, UV coordinates, and Additive blending, but even then it's not that bad. The system is more than powerful enough to be competitive.

>> No.10134796

>>10132826
>everything that upsets me is faek news
Awesome.

>> No.10134802

>>10132854
>Sega of America operated relatively autonomously from Sega of Japan.
This is inaccurate.

>> No.10134803

>>10132508
Dreamcast

>> No.10134818

>>10134790
VDP1's RAM is 16 bits wide instead of 32 bits, that's why it can't keep up in terms of fillrate and needs VDP2 to draw backgrounds. the dual-ported VRAM in PS1 meant it didn't need to use the Saturn's weird pipeline design with separate blocks of RAM for each framebuffer.

>> No.10134825

>>10134790
>The system is more than powerful enough to be competitive.
it's both less powerful AND harder to develop for than playstation. you can get away with one or the other of those, but not both at the same time.

>> No.10134845

reminder that even in japan the saturn was carried ENTIRELY by virtua fighter and had an abysmal attach rate. any other system would’ve been able to convert an early lead like that into long-term success by attracting strong third-party development; the saturn couldn’t because it just fundamentally was not as good as playstation. it wasn’t just sega’s mishandling of it vs sony’s massive corporate resources, it was also the hardware.

>> No.10134878

>>10134818
>VDP1's RAM is 16 bits wide instead of 32 bits, that's why it can't keep up in terms of fillrate and needs VDP2 to draw backgrounds.
That's not why the fillrate is low on VDP1. It's low because of how it renders and the process in general results in lots of overdraw and waste. VDP2 is there because it's a nice background generator and Hideki Sato wanted a system that could also still do good 2D that was familiar to devs. So VDP2 being a traditional 2D chip makes sense there.
>>10134825
>it's both less powerful AND harder to develop for than playstation.you can get away with one or the other of those, but not both at the same time.
PS2 and PS3 got away with that just fine.

The gap in power with Saturn isn't nearly that big, and it's not nearly as hard to develop for as you think.
>>10134845
>reminder that even in japan the saturn was carried ENTIRELY by virtua fighter and had an abysmal attach rate.
This is easily debunked by both sales data and shipment data. The bulk of Saturn's sales in Japan came years after the first Virtua Fighter as well as Virtua Fighter 2. It also had a software attach rate of about 9:1 going off of the FY98 report.

>> No.10134890

>>10134845
VF isn't even the highest rated Saturn game in japan.

>> No.10134892

>>10132508
Sega of Japan is a poorly run company. Worldwide sales of the Genesis helped rocket the company to the top, but everything aftet the Genesis was terrible.

>> No.10134896
File: 259 KB, 2048x2048, gjif4lqgpzc61.jpg [View same] [iqdb] [saucenao] [google]
10134896

>>10132508
>"we have new console!"
>"its available... right now! Lol"
>"man fuck these retailers we didn't give prior knowledge or timeframe to get said console! LOL"

Gee. I wonder.

>> No.10134897

>>10134790
>They did this on the Genesis, Sega CD, Game Gear, and even the 32X
Which were like what? 20 games total? There was never a demand or expectation for them to make as many games as SoJ.

>> No.10134909

>>10132508
July 30, 2001

>> No.10134915

>>10132508
SNES buck broke them. Games like F-Zero, Zelda, Star Fox, Street Fighter 2 and then Donkey Mong Country etc. it was too much for them to handle. Too many good games and the SNES was just getting started. They panicked because they couldn’t compete in games or hardware so they came up with a shitty 6 button controller nobody used and a CD add on that was so expensive and full of gimmick titles then the 32x and then it was really over. By the time the Saturn came out they had already burned so many consumers who could have spent much less and got a SNES with better games.

>> No.10134916

>>10134897
>Which were like what? 20 games total?
On Genesis alone it's about 60 games that either were made internally or outsourced out to what were effectively 2nd party developers. 32X it's another 18 or so games, another 6 or so for Sega CD, another 10 for Master System and another 10 for Game Gear.

>> No.10134923

>>10134916
Point still stands, there was never a demand or expectation for them to pump gem after gem like SoJ.

>> No.10134935

>>10134916
The fact that most people can't name any of the games you mentioned should be telling.

>> No.10134938

>>10134923
The expectation was for them to understand the western market and correctly read it to help sell the products from Japan. Part of that requires getting games that appeal to the western market. The choice Sega of America made was to develop that stuff in house or outsource it to what were effectively 2nd party developers. By the time Saturn came along this relationship had been well established. So yes, it was expected of them to make software to appeal to the western market to help sell the hardware.

They had no problem doing this with the 32X. But 32X itself was a complete misread of the market and failed on release. So then Sega of America was there with a system that wasn't selling, and nothing but Japanese software to try and sell the only other alternative with.

>> No.10134943

>>10134935
Some of the big ones were American sports games as well as licensed titles, which Saturn was severely lacking in at launch.

>> No.10134945

>>10134938
Let's not pretend that the genesis, GG and SMS weren't being bought mostly for their japanese games.

>> No.10134946

SoA was so fucking soulless

>> No.10134951

>>10134803
Dreamcast, dumb memory card and controller aside, was decent but unable to make up for all the shitty calls made before it. You can't possibly believe this.

>> No.10134956
File: 2.61 MB, 1758x1638, team toguro.png [View same] [iqdb] [saucenao] [google]
10134956

>>10134951
>Dreamcast, dumb memory card
Fuck did you say?

>> No.10134965

>>10134915
The Genesis had plenty of great competitive games, they just pushed nigger games to the forefront. None of my Genesis friends had the good shit like PS4, Gunstar, Contra Hardcorps, Shining Force, Beyond Oasis, Shinobi 3, or anything like that. It was always Sonic, westoid trash, and big nig tosses the ball '94

>> No.10134973

>>10134965
Ok weeb

>> No.10134984

I still dont even understand it. Youre telling me they make you buy an add-on for CD quality music and fmv, and then release the 32x which doesnt even support those features, but you still have to connect them both to the console? The 32x presented as an alternative to the CD? Why the fuck use carts again if you moved onto cd, shouldnt it have been an upgraded Sega CD at the bare minimum?

>> No.10134996

>>10134956
dude shut up no one used the stupid tomagotchi screen standalone and it was useless for games; a needless extra cost for all involved
>>10134973
trashy/black kid detected; I can smell the shitty house you grew up in

>> No.10135010

>>10134965
>>10134915
They should have just put all their action points into the 5th gen machine and not designed it like the Saturn too. Maybe they would have made something better if they were unburdened by two useless platforms.

>> No.10135016

>>10134984
They should have put all R&D and effort into the 5th gen machine. The Genesis, while naturally aging a bit faster than SNES, was still sufficient for the early to mid 90s.

>> No.10135018
File: 679 KB, 1080x1080, 1687255060380573.png [View same] [iqdb] [saucenao] [google]
10135018

>>10134996
CHAO ADVENTURE MOTHERFUCKER.

>> No.10135019

>>10135018
Bro you have to be rocking Chrischan level autism if you really did.

>> No.10135029

>>10135019
Gee what a shock.
You spout 'autism' when you meet resistance.

>> No.10135037

>>10134636
Why did they push Chakan so hard at the time anyway? I remember it featuring heavily in gaming mags at the time despite being a pretty mediocre game.

>> No.10135038

>>10135029
I'm not joking when I say there were probably dozens of you. Is that worth the cost and materials that could have gone toward more memory card storage per unit?

>> No.10135040

>>10135038
The only cost, were those shitty wafer batteries that ran out too quickly.
VMUs themselves were not expensive.

>> No.10135046

>>10135037
It was the 90s. It was laser focused on the gritty Todd McFarlane shit of the time. Shit like The Maxx and Aeon Flux were popular on TV. It wasn't a good game but it made sense.

>> No.10135048

Sega CD.
Sega of Japan had to compete against the NES and PC Engine, and the PC Engine's CD-addon came out the same year as the Genesis in Japan. While the Genesis did great in the US, it struggled hard against the PC Engine CD-ROM combo and then the SNES in Japan. NEC/Hudson Soft effectively ate Sega's lunch in Japan for the Genesis era, and Sega found themselves competing against a system with 700MBs of storage, FMV videos, and CD quality audio. So they made their own CD-ROM add-on. Good idea, but there were two problems.
First off, Japan already had a console with a CD-ROM add-on and established game library. All the gamers willing to abandon Nintendo for something with better graphics have already made their purchase. They aren't looking to get a new base console and add-on less than 5 years after buying a PC Engine with CD-ROM. Second, add-on console extensions didn't work well in the US. Most consoles were owned by children without income, and bought by their parents. Getting a new game on your birthday or for christmas was about average. Asking for a add-on that typically didn't include a new game with it, that costs 2-3 times the price of a new game, was a hard sell.
An add-on created solely to help Sega compete in the Japanese market that doesn't help since the market had already made their big purchase, that also failed in the US due to a lack of customers willing to buy the add-on over a new game. Afterwards came the 32x and the Saturn, which were both terrible flops. But the decline began with the Sega CD.

>> No.10135052

>>10135040
I am positive that all the physical space spent on making it a tomagotchi could have been used on more memory chips at the least. You think it's cute and neat doesn't matter.

>> No.10135053

>>10134945
They weren't though. Outside of Sonic, Golden Axe and Streets of Rage, Japans impact on the popularity of the Genesis was minimal.
You were way more likely to see a library of Madden, Aladdin, NHL, Robocop vs Terminator, Mortal Kombat and Jurassic Park then you were Thunder Force, Outrun, Strider, and Phantasy Star.
Of the many many reasons the Saturn was a complete failure, one of the main ones was that it was filled with Jap games no one gave a shit about. Since they totally abandoned the three series everyone did care about, the public moved to the console that was getting all the third party support.
NFL Gameday, Tomb Raider, and Crash got PS1s into homes.

>> No.10135072

>>10135053
Not him and not gonna argue against that stuff selling, but I only really got to appreciate the Genesis when I emulated it and found out it wasn't just trash for poor American kids. If the Genesis ONLY had that stuff NO ONE would care about it today. It would be regarded as 3DO tier outside of a few standouts. What sold it wasn't what made it good.

>> No.10135109

>>10135072
But again that's kind of the point here. That stuff is what sold and pushed consoles back then (and one could argue still is). Without that kind of stuff, the system is relegated to niche status at best. Look at the release schedules. Sony had a football game out for PS1 by Christmas 1995 in time for the Super Bowl, Sega didn't. Sony had big names like Doom, NBA Jam, etc. at launch, Sega didn't (at least not on the right system).

Again we can argue about buggy releases like Daytona and Virtua Fighter, but at the same time those got rushed out early in the US because of the 32X mess. Had they not done the 32X and gone with Saturn in Fall of 1995, they could have instead launched with Virtua Fighter Remix and a more polished port of Daytona USA, which probably would have given a better first impression of what Saturn could do.

>> No.10135116

>>10132508
As soon as Sony decided to make hardware.

>> No.10135151

>>10135046
The Maxx was great. Rented it from Hollywood video back in the day. Luckily I only rented Chakan too.

>> No.10135409

>>10132662
Still spouting these lies? 32X was SOA idea. Those hacks just got lucky.

>> No.10135414

>>10135409
Then it just makes Sega of Japan look foolish for allowing it. You aren't going to win this argument anon.

>> No.10135434

Mega CD made sense, unfortunately the FMV feature ended up being a detriment to the system overall.
Mega CD could have easily attained around 10-12 million units sold in North America in Europe. Especially with the Mega CD2 price cut.
It was also the only logical way to extend the MegaDrive lifespan.

>> No.10135438

>>10135414
What exactly is it that you so don't comprehend
Both SoJ and SoA were in a struggle to sell their vision to CEO Hayao Nakayama.

>> No.10135464

SoA didn't even know the overseas market as well as they.claimed.
The common narrative around RPGs is that they sold around 5K.copies and that was it.
Meanwhile going through both US & EU magazines Secret of Mana topped the sales charts in both regions..Keep in mind this is 1993 and it kick starts.something akin to a mini RPG renaissance
With later titles such as Chrono Trigger, Lufia 2 etc topping the charts. As long as it wasn't generic RPG #99999 and had marketing it would sell. Compare this to Phantasy Star IV which was one of those either you got it day one or tough luck kid releases.
This strange attitude would not only stretch to RPGs but, also titles that are considered today "essentials" to the MegaDrive such as the GunstarHeroes shitshow.
By 1992-1993 Nintendo is seriously running circles around them.

>> No.10135470

>>10135438
That's not how companies work.

Sega of America i answers to Sega of Japan. Sega of Japan can give as much freedom or as little freedom they want to Sega of America. Sega of Japan has ultimate responsibility.

>> No.10135475

>>10132827
>1. If SoJ ordered the 32x to be made, then they are idiots for thinking it was a good idea.
>2. If SoA pushed for the 32x to be made, then SoJ are idiots for allowing it.
>Either way it makes Sega of Japan look like incompetent leaders. They were in charge of everything. You really aren't going to win this argument anon.

This is the best post in the thread. All these idiots arguing "branch wars" are so stupid. It's all one company.

>> No.10135494

>>10135434
It's crazy how the PC Engine only did well in Japan yet it has twice as many CD games as the Mega Drive

>> No.10135502

>>10135494
It did well in Japan translates to Japanese game developers pay attention to it. Worst thing about FMV games wasn't just that they were barely video games. But they were god awfully expensive, I cannot remember the name of the canceled game but, SoA wasted around 100k 1993-1994 dollars shooting footage for a game that was never released.

>> No.10135609

>>10135494
It got an earlier start, plus a lot of those games are exactly what you'd expect them to be, mahjong, pachinko, VN's, horse betting games etc. Some of them are ironically worse ports of Genesis games (Golden Axe, Gain Ground, Bonanza Bros, etc.) or arcade games that are slightly better on Genesis like Chiki Chiki Boys.

In terms of the actual quality I would say they're about equal. Turbo CD doesn't have anything as visually impressive as Starblade or SoulStar, while SEGA CD doesn't have anything like Sapphire, Rondo of Blood, or those aforementioned arcade titles, barring Golden Axe.

The interesting contender in all of this is the 3DO which came right in between the SEGA CD and the 32X, not an add-on but a standalone console that basically acted as a direct rival to the SEGA CD. Obviously not as good imo, but still impressive for its time compared to the other two.

>> No.10135613

>>10132610
What is it with Sonic 3 that completely mindfucked SEGA and had them fumble development, get questionable sales figures, then suddenly decide to stop making competent decisions and make the CD, 32x, and Saturn. Its like Sonic 3 was the last time SEGA acted right before the entire company took collective brain damage.

>> No.10135667

>>10135613
Mega CD wasn't this preposterous idea that everyone seems to imply. The PC Engine CD was adopted by 50-60% of the then existing hu-card users.
The Mega CD was dressed for success in NA and EU because the TG16-CD essentially didn't exist the Super Nintendo CD doesn't materialize and the MegaDrive main userbase is in NA&EU.
It is all down to execution, why nobody thought of something akin to Rondo of Blood Mega CD who knows.

>> No.10135678

>>10135667
>The Mega CD was dressed for success in NA and EU
>It is all down to execution
Are you high? The Sega CD was bloody expensive. I'm not even sure you were alive when it came out. Only richest Sega kids had one. It was the price of buying a new system. For just an add on!

>> No.10135685
File: 58 KB, 413x700, 48257_front.jpg [View same] [iqdb] [saucenao] [google]
10135685

>>10135667
The Terminator is pretty good, probably even better imo, but nobody would know that from just glancing at it. I think Rondo is only popular because it's Castlevania and most people can't name a single other Turbo CD game (which is sad because it isn't even the best one on there imo)

Sometimes I wonder if TurboGrafx was also kind of planned to have CD's from the start. The fact that HuCards came in jewel cases seems to allude to that.

>> No.10135694

>>10135678
Mega CD2 was much more affordable and the PC Engine mind you was by no means cheap can't find the briefcase unit mrsp but, the DUO was 59000 yen in 1991.

>> No.10135763

Genesis was for single mom kids, the type that grow up to drive a lifted ram truck but listen to rap, yet can’t change their own oil. Sega had gotten popular with that demographic yet had to sell them autistic arcade ports and Japanese weeb imports, what a bizarre international dichotomy they had to work through lmao

>> No.10135764

>>10134965
Mist of thise weren't made but SoA themselves, dumbfuck.

>> No.10135773
File: 35 KB, 479x458, 1686891692085395.jpg [View same] [iqdb] [saucenao] [google]
10135773

>>10135685
>I think Rondo is only popular because it's Castlevania and most people can't name a single other Turbo CD game (which is sad because it isn't even the best one on there imo)
Yep. Also, people who don't like SHMUPs miss on about 1/6th of the library

>> No.10135774

>>10135764
Meant for >>10135053

>> No.10135776
File: 2.13 MB, 1116x1120, 1466815e-d5cf-4187-828c-6f853c78f01d_front.png [View same] [iqdb] [saucenao] [google]
10135776

>>10135773
So true. That's how I got into the TG-CD library (+ Valis series, Faussete Amour, Riot Zone, other platformers and beat 'em ups).

>> No.10135781

>>10135764
Ignore my ESL babble, i just woke up.

>> No.10135789

>>10135685
I own both a Mega CD2 and PCE-DUO-R, all I can say is people jerk this game off for all the right reasons.
This game is everything high production value 16bit cd games were supposed to be about. On Mega CD I guess Sonic CD, Popful Mail and Lunar also hit right.

>> No.10135792 [DELETED] 

>>10135789
Oops, forgot to mention it is Rondo I am about.

>> No.10135796

>>10135789
Oops, forgot to mention it is Rondo I am talking about.

>> No.10135827
File: 1.93 MB, 2467x3000, 1689812984948155.jpg [View same] [iqdb] [saucenao] [google]
10135827

>>10135776
>Valis series, Faussete Amour, Riot Zone
Will give those a try

>> No.10135849

>>10132508
I blame Sega america and its employees and workers.

>> No.10135939

>>10132610
>I dunno what killed their momentum though
They rushed the 32X out instead of focusing on the Saturn.

>> No.10136010

>>10135475
The branch wars are idiotic because Sega as a whole is one of the worst run companies to ever exist.
>All consoles leading up to the Genesis failed everywhere but favellas
>The Genesis failed everywhere but America
>The Saturn failed everywhere
>The Dreamcast failed everywhere
>Sega failed miserably as a third party
What is the point of these stupid branch wars when everyone involved unilaterally sucks? From what I can tell from having read countless of them, almost all these threads are made by some weird dude who is obsessed with the Saturn and wants to pretend the Americans are solely responsible for its failure. Here's a newsflash, the Saturn failed everywhere else in the world too.

>> No.10136027

>>10136010
Something something the Saturn was relative popular in portugal until games stopped coming for it something

>> No.10136063

>>10136027
Oh believe me I've read through enough of the guys posts to know the endless delusional loop
>Saturn was actually really popular and doing just fine until game releases slowed down
Why did the game releases slow down
>Well the game releases slowed because the PS1 took off and everyone abandoned the Saturn
Why did they abandon the Saturn if it was super popular
>Well because they had to rush out the Dreamcast to compete so making Saturn games didn't make sense anymore
Why'd they have to rush out the Dreamcast if the Saturn was so popular
>...Well if the Americans didn't ruin the Saturn

>> No.10136071

>>10132610
Sonic 3 sold well enough people just forget that sonic 1 and 2 were usually pack in titles so the sales are very inflated.

>> No.10136094

>>10136010
I agree with everything you said except one thing. Did the Genesis sell decently well in Europe? I know Americans loved it but I recall Europe buying a good amount too. And Genesis sold like crap in Japan.

>> No.10136154

>>10135685
>noooo rondo of blood is not good it's just overrated!
Cope.

>> No.10137096

>>10136071
i still find it utterly bizarre that aladdin was the 3rd best selling genesis game

>> No.10137103

>>10135685
>most people can't name a single other Turbo CD game

sometimes people will mention one of the Ys games

your point stands though. like the only hucard game i ever see mentioned outside of /vr/ is soldier blade

>> No.10138204

>>10135464
SoA had the skill of marketing slopshit successfully but, for some reason adored to sabotage the release of good software

>> No.10138214

>>10132662
I really am getting dead tired of anti American mexicans gaslighting this historical fact, Japs literally got scared over fucking Jaguar, and instead of absorbing Sony when SOA actively wanted to, they shat themselves with the Shaturn, died with the Deadcast, then let Sony not only replace them, but ended up being the reason anti westernism became a thing. If the SEGA Sony was a thing Nintendo would be out of business by now, Xbox would never have existed and All games ran by SEGA would be the best gaming has ever been

But no, blame the US for everything, it's not like the Japs being fucking outdated shit hasn't caused more damage to culture than what the west was doing before anime took over in the 2000s.

>> No.10138219

>>10138214
Drink some water

>> No.10138229

>>10138214
Typical Sony cumguzzling faggot.
It's ok when Sony flexed their capital against two companies who predominantly made their revenue from video games, arcades and toys. But when Microshit does nooooo please save the mom and pops store the Sony multimillion dollar conglomerate.

Both Sony and Microsoft are usurpers when it comes to video games.