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/vr/ - Retro Games


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10043852 No.10043852 [Reply] [Original]

The most mystical games are

Ocarina of Time
King's Field 1-3

thoughts?

>> No.10043982

>>10043852
I'd throw Cosmology of Kyoto in there, Japan really had a special quality for presentation back then

>> No.10043989

>>10043852
Try playing PC games. There's literally a game called Myst that is pretty.... mystical.

>> No.10043990

>>10043852
Thief 1

>> No.10043998

>>10043989
That game seems like a good exercise in Sci-Fi realism but it's too slow and dry for me. Never been a big puzzle guy

>>10043990
Fantastic game but mystical? I would describe it as cool and comfy

>> No.10044012
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10044012

>>10043998
Have you heard of Virtual Hydlide? The game itself plays like fucking trash but I think it has a similar vibe to King's Field and OoT

>> No.10044017

>>10044012
Yeah I have the iso downloaded, I really like how this game looks. Definitely gonna boot it up one of these days

>> No.10044045

Well if you mix up these 2 you get Souls games

>> No.10044063

>>10044045
They aren't as mystical desu. Really good ARPGs though, I'd say probably the best

>> No.10044070

>>10044012
I have virtual hydlide downloaded but havent tried playing it. it always looked like janky fun and ive wanted to play thru it for years. plus i'd like to say I actually explored the gameworld since so few did

>> No.10044208

Bullshit.

Have you trannies ever heard about Titan Quest?

>> No.10044523

>>10044208
I still have a physical copy for PC

>> No.10044549

>>10043852
i wish i could find more games as cryptic and mystical as the ps1 king's field games.

>> No.10044795

>>10044208
That game is fairly straightforward in structure/narrative, symbolism is external to the game logic, the narrative is external to the game logic.

>> No.10044867

>>10043852
What's mystical about Ocarina of time?

>> No.10044885
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10044885

>>10044012
Haven't played that game but every time I see videos of it, I don't know why exactly but to me it looks like some game that doesn't actually exist, like something you'd be playing in a dream

>> No.10044895

>>10044867
I think a lot of it is the sensibilities in the writing and design, a lot of what the characters are saying sounds like an ancient joke that makes subtle commentary on the way the player engages with the game. In both King's Field and OoT you can feel the developers anticipating the player's headspace and responding to it. Occasionally using symbolism to mislead rather than lead

>> No.10044901

>>10044895
Reminds me of what I've heard about Zen Buddhism, teaching through absurdity

>> No.10044906

>>10044895
The writing is pretty puerile and the game overall is very straightforward.

>> No.10044924

>>10044906
You just aren't seeing what I see

>> No.10044938
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10044938

>>10044867
there are places in Ocarina that have a sacred feeling to them, right?

>> No.10044941

>>10044906
The way the game triangulates its symbols(text), the elements(player, obstacles) and its intentions (space between, trajectory, difference between one series and another) are important

>> No.10045148

>>10044941
You're right, and the game does this better than anything else, but I feel like it's really strange to explain this to someone who doesn't already 'get it'. Like, the game has all kinds of what I will call 'meta-puzzles', where you're not directly presented with something that's a puzzle per-se, but instead given a bunch of 'potential interactions' and hinted in some vague sense that there is likely something significant about what could happen, but often this is done by a combination of conditioning and omission.

Take for example the insects in the game. The game never tells you that they serve some specific purpose or another, but it does present things in such a way that you get the impression that each bottleable item ought to have some unique point to it, so as long as you have not found a significant purpose for them you're always left wondering if there might be something they do that you haven't discovered. It turns out that they do do something that matters, they cause skultulas to jump out of soil spots, and this is hinted at, but this specific interaction isn't obvious, and partly because it's 'hidden' by the fact that soft-soil spots, while appearing as 'small holes in the ground', are something that already serves a more explicit purpose as ground for bean shoots, and you may otherwise assume the bug description is flavor text describing places where you collect them. So you are given enough information to eventually maybe prompt you to experiment and discover this, the actual interaction is hidden behind layers of fakeouts that will likely stop most players from figuring that out too quickly.

Zelda frequently offers entire worlds where thinking about the possibilities they might offer and reverse-engineering the devs' intentions is insanely compelling in a way that few games come close to.

>> No.10046754
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10046754

Just beat Iblard , very mystical and frames game elements as representations of the players psyche