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/vr/ - Retro Games


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10021404 No.10021404 [Reply] [Original]

>graphics aged like fine wine
>gameplay aged like milk

what are some examples?

>> No.10021414

None because games don't age

/thread

>> No.10021416

>>10021404
I played it for the first time a couple years ago and really enjoyed it.
Now Jet Force Gemini, THAT'S a horrible third person shooter. Most of the time I couldn't even see what my character was shooting at, let alone what was shooting at me.

>> No.10021425

>>10021416
Yeah I'm not sure how I stomached the controls as a kid. I hear the Rare Replay version's a lot better in that regard.

>> No.10021431

>>10021404
99% of Neo Geo games.

>> No.10021450

>>10021416
I played both of these recently and felt like I was fighting against the controls in both of them. MML was slightly more enjoyable once you get a few upgrades though.

>> No.10021464

>>10021414
fpbp

>> No.10021485

>>10021414
Care to play some Magnavox Odyssey on weekend?

>> No.10021491

>>10021485
It was never good. If you think something is shit just say it's shit, instead of some retard mental gymnastics about how it used to be good but it's not good anymore

>> No.10021492

>>10021414
sorry boomer, with every year that passes this take becomes more and more unpopular, the rest of you will be dead soon and then everyone will unanimously agree that games do age

>> No.10021494

I have some food for thought for you fellow /vr/ anons: can you actually start appreciating the gameplay of some retro games more instead of thinking they have aged if modern games play like absolute garbage? Like imagine playing some modern vidya, then trying some of your childhood favorites and realising
>damn that's even better than I remember

>> No.10021503

>>10021414
>/threading your own post
Based

>> No.10021529

>>10021494
The idea of modern games playing badly is inconceivable to me.
For a McIntosh-apple to Honeycrisp-apple comparison, I played through RE4 (2023) and Mario Odyssey last month. Then I played RE4 and Mario Sunshine. I couldn't bring myself to completing them. There is major control jank and camera jank.

>> No.10021553

>>10021491
> If you think something is shit just say it's shit
How convenient.

>> No.10021563
File: 110 KB, 500x377, 1475082675246.png [View same] [iqdb] [saucenao] [google]
10021563

>>10021414
>Board made specifically for RETRO games
>Claims games don't age
Might as well discuss modern games if you don't want to accept it, you cretin.

>> No.10021572

>"I can't stomach the controls in RE4 and Super Mario Sunshine"
Thanks for this week's dose of "why you shouldn't ever take a /vr/ opinion seriously", I needed that.

>> No.10021586

>>10021563
this
>this game came out 20 years ago
is not the same as
>this game is showing its age
you see one is stating a fact and the other is just being a tasteless faggot

>> No.10021591

>>10021485
Unironically a fun family game, I tried it on an emulator once or twice. The games are alright for what they are intended to be. You probably think they "aged" because you compare them to new games, ones with stories and graphics

>> No.10021593

>>10021529
> I played through RE4 (2023) and Mario Odyssey last month
Because those are like among the 10 or so good games from the last 10-15 years lmao. This is like playing the Mega Drive Sonic trilogy and then saying the entire series is amazing

>> No.10021657

>>10021494
Eh, depends on the games. These days it's purely on aesthetics and little details "Muh soul/soulless" where people appreciate older games the most. There's only 2 - 3 big budget games a year that release in a completely buggy/broken mess right out of the box, but the majority are playable albeit boring AAA garbage that's par for the course.

>> No.10021661

>>10021529
If you think even 6th gen games are too dated, i honestly don't think retro gaming is for you.

>> No.10021681
File: 317 KB, 316x231, megaman_legends_data.gif [View same] [iqdb] [saucenao] [google]
10021681

>>10021404
bruh MML feels fine

>> No.10021689

>>10021431
Trolling

>> No.10021692

>>10021681
B-But tank controls clunky!

>> No.10021809

>>10021681
This, what a weird choice for a game that "aged poorly". Leaving out that games don't age in the first place, it's a weird place to start.

>> No.10021984

>>10021404
for being so cartoony, this game always made me feel depressed. i can't quite put a finger on why, but something about it feels lonely and lifeless. apple market always gave me a weird vibe too.

>> No.10021992

>>10021984
Well, no shit, it's literally post-apocalyptic.

>> No.10022006

>>10021992
that doesn't really have anything to do with it. it's not the story, it's the way the game looks and sounds. Diablo 2 doesn't depress me, Ocarina of Time doesn't depress me, but this game does. MML2 had the same feeling but even worse. it's this sort of offbeat cheeriness combined with cold, sterile dungeons.

>> No.10022085

>>10021404
Waiting for you to post one

>> No.10022126

>>10021404
>aged
Kill yourself subhuman

>> No.10022135

>>10021492
Gen A kids will say how shit and obsolete your beloved TotK is and you'll seethe at him saying "ACSKHULLY THOSE GAMES WERE THE GOLDEN AGE OF GAMING! THEY DON'T AGE!"

>> No.10022140

I'm convinced modern games act as a idiotizing force akin to social media. Kinda like how twitter addicts are unable to read books anymore, so people who play a lot of modern games can't even "stomach" the controls of 6th gen games.

>> No.10022301

>>10022135
some /vr/ boomers are so defensive when people say games aged.

Just became people say a game aged doesn't mean it's bad.

>> No.10022390

>>10021494
Ironically, happens to me most of the time. But I actually love precise controls and rules, not sandbags moving around and visual clutter

>> No.10022642

>>10021404
MML was basically an anime than a game.

>> No.10022645

>>10022301
>Just became people say a game aged doesn't mean it's bad.
90% of the time it's interpreted that it is.

>> No.10022646
File: 27 KB, 316x316, Blastermasterps (1).jpg [View same] [iqdb] [saucenao] [google]
10022646

>>10021404
>*mogs Mega Man Legends*

>> No.10022716

>>10021404
Pic unrelated
Just circle strafe you fucking faggot

>> No.10022743

>>10021404
Sonic Heroes.

>> No.10022806

>>10021404
FFXII

>> No.10022832

>>10021414
fpbp, games aging is a /v/tard meme

>> No.10022834

>>10021494
that's what I think most of the time, modern games are awful and unplayable. If I preferred them to retro games I wouldn't be in this board

>> No.10022837

>>10021494
No, because I don't play shit modern age games
>Inb4 hurr durr there's no good modern age games
Kys /v/irgin, go back. With that said I played games I missed out on in the past recently and was plenty surprised by some like Ratchet that was really fun right out the gate.

>> No.10022964

>>10021661
Some series improve while others get worse. Shocking, I know.

>> No.10023180

>>10022837
>Kys /v/irgin, go back.
Aren't /v/tards the ones who constantly shit on old games for being 'clunky'?

>> No.10023221
File: 827 KB, 500x347, DO-IT.gif [View same] [iqdb] [saucenao] [google]
10023221

>>10021563
Nta but it's pointless to claim that games age, specially in the obtuse but ubiquitous "like wine" analogy. Aging implies changing, and the games themselves don't change. Audiences (and their standards, preferences and comfort zones) do.

Attributing to the game the responsibility for that rift in perception in its original context vs the current one is just another manifestation of the inability of consumer-minded modern audiences to deal with the implications of opinions and preferences. They want them to still be theirs, but to be outside of them: universal self-evident truths rather than an overlap of many variables that may apply to them and their mindsets, but not necessarily to others' (or to reality in general).

It's perfectly fine to credit an old game for enough foresight (or simple serendipity) to maintain a certain threshold of compatibility with subsequent changes in consumer sensibilities. But a game that fails to do so isn't necessarily worse for it; it may be simply more specifically attuned to "outdated" sensibilities, specially regarding difficulty, play patterns and general design philosophy that, at their time, may actually have been features.

>> No.10023362
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10023362

Somehow I keep coming back to this game (super hang on). I really do think the graphics had a lot to do with it. I also love the bike customization, like a little time capsule of bike culture in Japan. Bike media coming out of Japan in that era was absolutely peak (see Oh! My Godess, Bari Bari Densetsu, etc). These were before me, even super hang on, which for me was the Sega Genesis port that I got second hand from my cousin.

On retro games and nostalgia, I feel an overwhelming dread when I think about the passage of time, and while nostalgia still is that rosy glasses, comfy feeling, It's also melancholy. No matter what I tell myself about how I have a good life, I can't seem to reconcile the fact that things seemed *so much better then*. I know it's irrational and childish, but I miss those days, maybe I'm just lazy. Then I come on here and see "The <insert childhood console> will now be considered retro", and I feel like a part of me has died. Can you ever separate nostalgia from enjoying these games from our childhood, or is it always this mentally taxing? It's not often now that I can't fully enjoy these games, because of it. I am genuinely curious about what others thoughts are on this.

>> No.10023386
File: 1.40 MB, 4536x2491, Approching Apple.jpg [View same] [iqdb] [saucenao] [google]
10023386

>>10022006
It isn't just that this is post-apoc, in MML1 you see people have an escalating sense of existential dread as more strange things are uncovered about the island and its history. You're in a town built into an ancient ruin that has legends of periodic catastrophes, and you're exploring the subgate facilities around it that turns out to have been designed and used for the periodic genocide of experiments in sapient artificial lifeforms.

You're supposed to feel weird in the ruins with skeleton-like robots with glowing single eyes. You're supposed to be offput when you find you you can just go from downtown into the sewers and pop out in the ruins. You're supposed to be disturbed when the undercities open. Not sure I can account for your unease in apple market outside of the rush after the Bonnes though.

>> No.10023403

Are the controls in MML really that bad? I am playing all the Battle Network games and want to play legends 1 and 2 and MoTB when Im done. (There's a shitton of Legends references in that game and 3 or 4 characters from it) But all the people saying controls are janky are making me a bit worried.

>> No.10023405

>>10022301
If you just said 'it's hard to go back to these controls' people would probably not be so mad

>> No.10023471
File: 438 KB, 768x1024, Some Talent.jpg [View same] [iqdb] [saucenao] [google]
10023471

>>10023403
MML1 doesn't have dual analog support, on account of being released before the Dualshock. So you have to set either the left and right on the D pad or L1/R1 to strafe and turn respectively. Autoaiming takes getting used to but nothing beyond what you expect on a PS1. You're not able to use the targeted lock on feature while moving. The fast movement option -the rocket skates- isn't really for combat use like the Dash or Slide: they don't allow you to attack and have an idle windup time. These are the things people mostly cite as "clunkly" about it and I don't think it's an issue at all.

MML2 and the Misadventures of Tron Bonne hand had dual analog, does allow you to lock on while moving. So there's that.

>> No.10023472

MML's gameplay was always awkward. Fans just put up with it because everything else was captivating

>> No.10023473

>>10023471
>That filename
It's always funny to me when you can be a complete fucking savage out of nowhere in games.
Though I never picked that dialogue option.

>> No.10023481

>>10023403
The big thing you need to know is the rapid stat on the buster is totally useless if you just hold square and tap forward quickly.

>> No.10023642

>>10021485
Fuck yes?

>> No.10023813

>>10023180
No /v/ doesn't like games period, it's just /pol/ 2.0 now.

>> No.10024084

>>10021414
FPBP
/thread

>> No.10024114

>>10021404
Your mom, but it is kinda the opposite.
Something definitely happens with the visuals.
Gameplay's still the same though.

>> No.10024124

>>10023813
They're creeping into /vr/ now as well, jannies do nothing about it, too busy banning and removing posts that trigger their bpd.
Yeah, I said it, do your fucking jobs.

>> No.10024131

>>10024124
We literally had a /pol/ shite thread deleted this morning.

>> No.10024142

>>10023221
>Audiences (and their standards, preferences and comfort zones) do
Back when horse carriages were the only affordable form of transportation, people thought it was the best thing they could ever have. Then cars were invented, and improved to the point where most people wouldn't ever consider going back to using horse carriages in daily life. So yes, that "technology" did age.
Back when games had no progress-saving mechanics, people thought it was the best thing they could ever have. Then password systems and cartidges with batteries/memory cars that could save progress were invented.
Back when games had low sprite-drawing thresholds, people thought it was the best thing they could ever have. Then games that could show more enemies and effects on the screen were invented.
Back when games had simplistic AI, people thought it was the best thing they could ever have. Then games where AI could react to player behavior like dodging attacks, performing basic tactics, having vision cones and ways to defend themselves from the player were invented.
Were none of these situations cases of the former becoming obsolete in comparison to the latter?

>> No.10024387

Would i miss anything important if I DONT use the drill at all in MML2?

>> No.10024407

>>10021404
Probably some action/arcade console game with an utterly cursed camera

>> No.10024468
File: 31 KB, 370x269, DK_Country_2.jpg [View same] [iqdb] [saucenao] [google]
10024468

>>10023362
I don't think it's all nostalgia. I play a lot of games and consoles that I didn't own or know about as a kid, but sometimes it is fun to go back to the stuff I used to play. Occasionally I'll pop in /v/ to see what's going on and notice there are lot of anons who don't like modern gaming there so I try to encourage them to stop by /vr/ and check out the older stuff. Things were just different back then, there wasn't this huge focus on online gaming, 2D games actually existed in some capacity, and there was this nice simplicity about everything that I feel is kind of missing these days, maybe outside of a handful of indie titles like IntiCreates, WayForward, and Yacht Club stuff

>> No.10024526

>>10021529
That's because you're mentally disabled and cannot operate anything that isn't streamlined for retards like you. Do you struggle using a computer that isn't a smart phone?

>> No.10025113
File: 3.41 MB, 498x350, data monkey dance.gif [View same] [iqdb] [saucenao] [google]
10025113

>>10021681
monkey!

>> No.10025152

>>10024387
>important
I don’t think so. Game isn’t exactly all that difficult so if you don’t enjoy exploring for its own sake then it’s not like you absolutely HAVE to in order to advance the plot.

>> No.10025168

>>10025113
Why was the data monkey chosen over a carbon synthetic dog for the place to save game progress? If the dog couldn't ever be put in the final build, why not a blue floating, spinnning triangular bunch of polygons? Damn, that second idea could have been explained as being a future model of Cyber-Elf...

>> No.10025207
File: 67 KB, 495x368, C97DFD43-BDD5-487B-8A70-8BB1FB9D5EDF.jpg [View same] [iqdb] [saucenao] [google]
10025207

>>10024124
>jannies do nothing about it, too busy banning and removing posts that trigger their bpd.
>Yeah, I said it, do your fucking jobs.

>> No.10025229
File: 36 KB, 540x304, 542E1756-DA51-4D5E-BE2B-E6CED0243B21.jpg [View same] [iqdb] [saucenao] [google]
10025229

>inb4 “bait”

Nowhere even near “shit” but tired of people calling this a “perfect” game when literally every following 2D Zelda game holds up better in every way. Again, great game, but people insisting this is better than LA, OoS/OoA, ALBW, or even MC is 100% clouded by nostalgia.

>> No.10025243

>>10021404
Sounds like you got filtered. I beat it and then beat it again on hard.

>> No.10025252

>>10025243
me too. both games. 1 is still shit compared to 2.

>> No.10025256

>>10025168
Monkeys are traditional pets of shipborn adventurers.

>> No.10025281
File: 7 KB, 1000x1375, ALttP_Bunny_Link.png [View same] [iqdb] [saucenao] [google]
10025281

>>10025229
> 100% clouded by nostalgia.
mmmmm i have to say sword and item combat feels incredible in ALTTP in ways that it does not in the other 2d games, and by no means are the other games bad or clunky, but god does ALTTP just feel great to kill shit

>> No.10025286

>>10025229
It doesn't do anything worse than those other games, it's bigger, better looking, and all of those wouldn't exist without LttP.

>> No.10025303

>>10025286
Idk if the “set the foundation” argument is that convincing desu because you could say the same for 2D Mario but, as an opposing example to ALttP, SMW or even SM3 are much better than any of the 2D games that came after it.

>> No.10025413

>>10025286
>it's bigger,
I constantly hear this from LttP fans, but I don't get how the game is supposed to actually be bigger than anything that came after. Really, the game's world feels tiny due to how much space major landmarks take up and how close together they are, and by no measure is it actually larger than the other games, and that's not accounting for things like Seasons having both more variations of its overworld and also having more 'bonus' sections (Subrosia etc).

> all of those wouldn't exist without LttP.
I feel like this is the best thing the game has to vouch for itself, that it acts as a prototype for features of subsequent games, even if they did them better, and so allowed the games to advance. It deserves serious respect for this, even if I don't honestly think it's worth playing over much of anything else.

>> No.10025424

>>10025229
What do they do better than LttP?

>> No.10025497

>>10024526
Installed Slackware. Try again.

>> No.10025678
File: 362 KB, 1920x1493, chefs-kiss.jpg [View same] [iqdb] [saucenao] [google]
10025678

>>10024142
That's a bit confused. You're describing technology "aging", that is, changing as time goes on, in a state-of-the-art sense: the evolution of the technology as a whole. What's being discussed up there is whether technology as in specific implementations (a particular game for example) can be argued to "age" that way. That's obviously not the case: what changes is indeed the overall state-of-the-art, which informs consumer preferences, which informs how those older implementations are perceived.

And specifically, it's the "aging like wine" parallel what's being rebuked; even for the meaning for technology that you chose (state-of-the-art), it doesn't really fit at all because that's defined by what's added to it, not by what remains from before.

>> No.10025685
File: 2.89 MB, 1280x656, 1679650824441325.webm [View same] [iqdb] [saucenao] [google]
10025685

>>10021414
>games don't age
They do. And good games only get better as they age

>> No.10025698

>megaman legends gameplay aged poorly
Yeah, fuck you nigger.
if you're talking about controls, sure.
kattelox is cozy as fuck and exploring it is still fun.

What do you want? some gay ass rpg elements and crafting?

>> No.10025708
File: 47 KB, 500x469, game-genie.gif [View same] [iqdb] [saucenao] [google]
10025708

>>10024142
>Were none of these situations cases of the former becoming obsolete in comparison to the latter
The question here is whether "obsolete" is being defined as anything that's not the current majority standard. But a standard may simply replace an older one's user base (and granted, convenience), while not necessarily replace its actual purpose. Specially when creating games -which are designed experiences for entertainment- rather than tools and aids for accessibility and survival.

You make a point of specifically using sprite limits for one of your examples, rather than sprites themselves, for obvious reasons. In the sense that, while one could argue that horse carriages are obsolete —regardless of whether that's actually true— nobody except the most obvious caricature of an obtuse businessman possible would argue that horses themselves are.

>> No.10025714

>>10021414
fpbp
The issues MML had on release are the same today as when it released.

>> No.10025720

>>10024142
That's like saying paintings are better now because the paintbrushes are using new tech to make each strand smoother or that the paint has some extra chemicals to make it last longer.

>> No.10025737

>>10024142
About your first game example: that is already one of those cases where no, it wasn't obsolete. Some games were (and still are, though they are way more niche) designed around the idea of beating them in one go, without any continues, let alone passwords or saves.

>> No.10025770
File: 52 KB, 641x479, lok.jpg [View same] [iqdb] [saucenao] [google]
10025770

>>10021404
Hurts to say it, but...

>> No.10025930

>>10025770
played blood omen for the first time recently, it's a 10/10

>> No.10025939

>>10025930
Bloom Omen still holds up gameplay wise. Soul Reaver does too but combat can feel a little boring after a while. Defiance is really bad in terms of gameplay.

>> No.10026519

>>10025714
That you don't see Roll's titties?

>> No.10026523

>>10021414
>shit done with limitations of the system
>now you can do easier ux thanks to having not care about ram
yes they do

>> No.10026776

>>10024142
Hello sir, redeam the ai

>> No.10026851

>>10025678
>changing as time goes on
I'm describing better things coming along that objectively raise the standard, which older things did not have. Nobody thinks of Hovertank 3D when they think of FPS. They think of Doom. Let's not pretend otherwise. The horse carriage of the genre is a curiosity at best, even by 90s standards.

>> No.10027157
File: 1.63 MB, 328x224, Fillion.gif [View same] [iqdb] [saucenao] [google]
10027157

>>10025698
>gay ass rpg elements and crafting
NTA but it doesn't it honestly already have those?

You do statistically improve Megaman as you progress. Though it's not XP you're spending money. But you buy more health, defenses, stat increases for weapons, and buster mods you can freely equip to get the stats you want.
You're controlling Mega Man's alignment though play controlled world actions and dialog choices.
In the first game every subweapon you can get is the result of finding crafting components and taking them your greasemonkey girlfriend. There's a handful you buy in 2 but most are the same there.
Tron's game lets you steal everything not nailed down, and choose to sell them or melt down the hubcaps and birdbot carcasses to make new armor for the Gustav alongside leveling up the individual stats of your Servbots, unlocking their special abilities, and forming a party of them to go on missions.

Sure it wasn't Monster Hunter but if MML3 happened I wouldn't be shocked to find out that 3 reverbot circuit boards and 10 blue refactor shards (small) could make a shield repair kit.

>> No.10027493

>>10027157
It's funny to think but, but the fundamental difference between this and "real RPG elements" is that in 'RPGs':

a) There is no stat 'hard cap' that a person could actually reach in a reasonable amount of time before reaching end game, as opposed to there only being a small number of discreet upgrade levels
b) Stat mods apply permanently to your person, as opposed to being applied to removable equipment

So 'real RPGs' just allow far more permanent stat increases, and that's it.

>> No.10027515

>>10021529
Holy shit spoken like a true brown-skinned nigger monkey

>> No.10027571

>>10021414
This

>> No.10027583
File: 265 KB, 1280x1024, splinter-cell-chaos-theory-screenshot-03.jpg [View same] [iqdb] [saucenao] [google]
10027583

Chaos Theory still looks great and runs smooth as butter on modern systems with a vanilla install where tons of games from the same time or even newer need gigabytes of patches and graphical updates to make it work and look half decent, but Fisher controls like a linebacker and half the difficulty comes from the shit interaction mechanics. Get used to bumping into enemies that are clearly 3+ feet away or watching Fisher turn into a stature and slide across the floor 6 feet to grab the enemy who suddenly became stone still to wait for the animation to finish.

>> No.10027598
File: 14 KB, 171x218, fpbp.jpg [View same] [iqdb] [saucenao] [google]
10027598

>>10021414
Zoomies BTFO.

>> No.10028570

>>10021404
I mean it was a while trend to laugh at early 3d models and jerk off to 5th gen spritework

>> No.10028596

>>10021414
kek

>> No.10028627

>>10024142
This is dishonest arguing. At first, you pretended to be arguing over a pedantic definition of 'aging' (where retro games age in the sense they were made years ago) but then you switch to a typical anti-retro babble of someone who thinks retro game bad (so wtf are YOU doing in a retro board? and would being dumb over a word definition prove anything, like wtf are you retarded?).

>> No.10028635

>>10021414
They do, right alongside you

>> No.10028716

>>10021492
>soon
>“F-forty years is soon guys! I promise!”
You’re a fat incel and will die long before the last of the boomers. We’ll have them 20 years after you’re gone.
You’re also probably talking to some gen xer whose like 41 you faggot

>> No.10028734

>>10028635
The game can still be played like it was originally released.
Anon doesn't have time powers

>> No.10028735

>>10022135
and they’d be right because BotW and TotK are atrocious

>> No.10028806

>>10021404
Legends didn't age, it always played poorly, had low quality level design and even worse enemy design.

>> No.10028841

>>10028635
This is like arguing txt files age.

>> No.10028987

>>10028627
>No argument
Typical retard.

>> No.10030701

bump

>> No.10031272
File: 142 KB, 700x1113, 1422131238915.jpg [View same] [iqdb] [saucenao] [google]
10031272

>>10021414
/thread indeed
zoomies BTFO

>> No.10031281

>>10031272
>it's another "sexless millennials pretend they understand kids" episode

>> No.10031292

Video games don't age. You do you dumb reddit faggits.

>> No.10031305

>>10031272
>born 2003
People who wore Obey sweatshirts and Beats by Dre are now 30 years old

>> No.10031452

>>10021416
>>10021425
Eithet skill issue or playing with a modern controller on emulation.

>> No.10031615

>>10025286
>and all of those wouldn't exist without LttP
So what? They can still be improvements.

>> No.10032737

>>10024142
Only a retard would think "horse-drawn carriages aged like milk" is a sane thing to say in a discussion about different modes of transportation. Especially if it was in a forum dedicated to "retro" modes of transportation.

>> No.10033273

>>10021404
The game plays just fine, but it has its own unique way of doing things so if you don't allow yourself to get used to it you're just never gonna "get it". Also MML2 was better in every way, but you're not going to fully appreciate it unless you suck it up and play through the first

>> No.10033289

>>10021404
Let me guess another thread attacking a playstation game posted by some mentally ill spammer who has never played it and just posted another fucking zelda thread.
>>10021414
Yup and there it is samefagging its shitty thread as usual. Tinned mental illness right there.

>> No.10033290

>>10022806
Graphically, yes. Still a really pretty game at parts, but the gameplay was dogshit from day 1. Hell, it was so bad that it has made every final fantasy since worse with their adherence to it's combat style

>> No.10033295

>>10033290
>Yup and there it is samefagging its shitty thread as usual. Tinned mental illness right there.

>> No.10034609

>>10021681
Nothing filters a zoomer harder than tank controls.

>> No.10034804

We get it, 1tard, you couldn't get a grasp with analog camera controls.
Next you'll say Assault is a masterpiece. More like my dirty jvhnppiece of shit.