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/vr/ - Retro Games


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10015852 No.10015852 [Reply] [Original]

Ass. This game is ass.

>> No.10015858

its insane to me how they managed to literally sell the same game over and over and people praised it as unique every time

>> No.10015889
File: 287 KB, 1400x1400, kingofallcosmos.jpg [View same] [iqdb] [saucenao] [google]
10015889

Me? I'm an ass man.

>> No.10016096

>>10015852
You know, if you wanted to discuss this masterpiece game, you could have not started it with bait.

>> No.10016150

>>10015858
G4 thought they were so clever for knowing about the game before it was localized they wouldn't shut up.

>> No.10016167

>>10015852
If ass is how you young kids say something is great nowadays, I completely agree.

>> No.10016169

>>10016096
This. We didn't get the first game on original release here in PAL-land so this was my introduction to the joys of Katamari.

>> No.10016172

>>10015858
That didn't happen. People liked the first two games, then the original creator left and the Bamco-milked titles were generally considered mediocre at best by critics and fans alike.

>> No.10016393

>>10015858
It's a creative concept and I simply want more of it.

>> No.10016421

>>10015858
Because it is and I'll buy it again every time.

>> No.10016583

>>10016172
We Love Katamari was the already partially milked

>> No.10016585

>>10016169
my condolences

>> No.10016628

>>10016167
seethe, and possibly cope

>> No.10016730

>>10015852
It’s the peak. Neither Damacy nor any of the successors managed to be as refined, fresh, and varied.

>> No.10016775

>>10016730
If I didn't think you were stupid, I'd think this was bait

>> No.10016791

Love this game

>> No.10016809

OP here. They ruined the King's voice (still entertaining, but I always imagined him sounding better). The speedrun challenges are not that fun and way too hard to be satisfying. The cowbear level is also a little too hard. It's like the game is unoptimized for fun. I drrad the thought of playing it again, rolling up a tediously large katamari, trying to find a lost cousin - to no avail.

>> No.10016816

>>10016809
Better camera makes up for it. Also no one cares that you suck cock.

>> No.10016820
File: 32 KB, 465x800, Keita_Takahashi_-_2005.jpg [View same] [iqdb] [saucenao] [google]
10016820

>Katamari Damacy creator Keita Takahashi opposed the idea of a sequel as it went against his ideologies of the industry's reliance on sequels being detrimental to employee creativity. He agreed to direct We Love Katamari when Namco executives stated they would continue development with or without his input. The game was given a larger budget and staff compared to the original, with Takahashi leading a team of 30 employees to create it. We Love Katamari is themed around fanservice as a response to the significant support from fans for Katamari Damacy. Takahashi mandated that it needed to retain the spirit of its predecessor while also feeling new and fresh at the same time.

I'd say he largely succeeded, the core gameplay of rolling stuff into a ball is of course the same but the missions in WLK are about as creative as you can get with the concept, plus co-op

>> No.10016996

>>10016096
They do this with every good game here. It's probably movie and TV people that hate video game people so they come here and do this

>> No.10017109

>>10015852
why is it ass? isn't it just a more varied version of the predecessor

>> No.10017116

>>10015852
> Ass. This game is ass.

Yes, Queen of All Cosmos' ass. Galactic-size.
I want to touch her katamaris and have many many cousins for Prince.

>> No.10017117
File: 7 KB, 207x225, ASS.jpg [View same] [iqdb] [saucenao] [google]
10017117

>>10016167
>thinking calling something "ass" was started by the younger generation

>> No.10017131

Wonderful soundtrack.

https://youtu.be/WwK350M91yc

>> No.10018624

>>10015852
It feels more like a tech demo than an actual game.

>> No.10019241

>>10018624
Thank you.

>> No.10019264

>Touchscreen and gyro is perfect for this kind of game
>Never ported or developed any game using these controls
I think the complicated console controls are fun and are even a skillcheck type, but the game would be better if it had support for this type of control. I even imagine how design would change since some mechanics are designed around dualshock limitations

>> No.10019359
File: 210 KB, 640x370, after using touch controls for katamari.png [View same] [iqdb] [saucenao] [google]
10019359

>>10019264

>> No.10019923

>>10016820
>Katamari Damacy creator Keita Takahashi opposed the idea of a sequel as it went against his ideologies of the industry's reliance on sequels being detrimental to employee creativity.
Were the suits right to ignore him?

>> No.10019980

>>10019264
switch version

>> No.10019983

>>10019923
no

>> No.10020553

>>10015858
>noooo every single game in a series needs to be wildly different than the last one!
Autist.

>> No.10020556

>>10019264
>complicated console controls
?
the game literally only uses the two analog sticks

>> No.10020570

>>10019264
Doesn’t Touch My Katamari have touch controls?

>> No.10021673

>>10020556
uncomplicated would be one analog stick + buttons

>> No.10021682

>>10015858
No they didn't.

>> No.10021698

>>10020556
how would you feel if re2 used katamari's controls? theyre both tank controls, except to turn left in re2 you push left, but to turn left in katamari you push the left stick up and the right stick down. sounds pointlessly complicated to me.

>> No.10021701

>>10021698
wait, i wrote that backwards, but you get what i mean.

>> No.10021771

>>10019264
Kill yourself subhuman

>> No.10023690

>>10016809
>The cowbear level is also a little too hard.
>The speedrun challenges are not that fun and way too hard to be satisfying.
Yeah maybe if you only have one hand
> I drrad the thought of playing it again, rolling up a tediously large katamari, trying to find a lost cousin - to no avail.
This is a sign of depression anon, you probably need prozac.

>> No.10023720
File: 166 KB, 263x382, 1681560165144207.png [View same] [iqdb] [saucenao] [google]
10023720

>>10015852
OP is right.
The first game is the only Katamari game that matters. They didn't know what they had, no one knew what they were getting into, and therefore there were no preconceptions about what the game "should" be like. People knew what Katamari was all about for the sequel, and they tried on purpose to make a good Katamari game. They failed.
The soundtrack has the same feeling. The first game feels like "pure" Katamari because there was no precedent for it. We Love Katamari's music sounds forced, because now everyone knew what Katamari was, what it represents, and they were deliberately chasing after it. They didn't find it.
This is the difference between "soul" and "forced soul." One comes about on its own, the other is something that is the goal of a deliberate pursuit. One may happen incidentally upon genuine soul in their work, but one may never find it no matter how hard they try if they actively seek it out.

>> No.10023745

>>10023720
>They failed
that's a delusional statement

>> No.10023786

>>10015852
I really like the experimental feel of this game, it reminds me shit like seaman exists.

>> No.10023796

>>10016583
And the creator knew that.
You would know that if you actually finished We Love Katamari and saw the ending text

>> No.10023802

>>10019923
Artistically, no. The sequels really brought nothing new to the table, and it diluted the original's impact.

Commercially, yes. Suits know a new IP able to sell is something uncommon, so they'll milk it while they have the chance. Who knows when the next big hit will come?

>> No.10023812

>>10023720
>>10016172
>>10015858
>Noooo you have to just replay Damacy over and over!!
Retards. I have played all the Katamari games post Damacy, they are all fun and enjoyable because the core gameplay is just simple arcade type fun, all it ever needed was new levels and the rest stay the same cause it's that good, like Super Monkey Ball. If anything the problem wasn't "milking it" it was them fucking with the formula of games like these, trying to reinvent the wheel out of obligation. Now all they will do is remake the old ones, as if I haven't been able to replay them all these years.

>> No.10023896

>>10023720
Thank you. This perfect explains what's in my soul. I no longer need to schizo post on this board.

>>10023745
We Love Katamari fan on suicide watch

>>10023812
Other games exist. You can play Katamari Damacy once and be done woth Katamari forever. You are a fag for chasing a high that's already gone

>> No.10024786

>>10023720
We Love Katamari is worth it for the co-op mode alone. All the non-Takahashi games were shit though.

>> No.10024813

>>10023896
You should stop doing meth

>> No.10024816

>>10023802
It's still more artistic than most games. Too bad it's the little kid type of crap. I agree though if you own one of these you own all of em already

>> No.10026606

>>10021698
You can't strafe left and right with the analog stick in resident evil like you can in katamari, so that would require an analog stick + 2 buttons to achieve the same functionality katamari does with 2 analog sticks. And anyway, the games are entirely different. It's like complaining that gran turismo's controls are pointlessly complicated because having a button to go forward, another button to stop, another button to go backwards, and another 2 buttons to change movement speed wouldn't fit resident evil.

>> No.10027575
File: 203 KB, 484x358, 1656723324980810.png [View same] [iqdb] [saucenao] [google]
10027575

>>10016820
Huh. He's handsome.
I like his style a lot. Noby Noby Boy was very interesting and oddly compelling. I have Wattam but I've barely touched it. The visuals are all great, though. I have no idea what you call this kind of bubbly, elementary school kind of cartoonish but it's charming.

>>10023802
I think the themes in We Love and Katamari Forever were creative, at least.

>> No.10028331

>>10015852
I remember thinking it was a lot more gimmicky compared to the first one with all the weird challenges.

>> No.10028594
File: 64 KB, 702x835, D8B03489-6BE5-44F0-A6A5-E1950A4A92B9.jpg [View same] [iqdb] [saucenao] [google]
10028594

>hear we love Katamari has co op
>played it on PS2 but didn’t remember this at all
>have friend who loves Damacy reroll and co op games
>WLK reroll announced
>check co op features
>split screen only
>one player controls left thumb stick, one player controls right thumbstick
>you can literally already do this in Damacy Reroll on switch by splitting your joy cons
Sasuga Japan