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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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>> No.5611783 [View]
File: 983 KB, 320x240, 1558054099420.gif [View same] [iqdb] [saucenao] [google]
5611783

>>5611774

hopefully I did a better job than this OP

>> No.5611784 [View]

>>5611736
Just make sure to trim the [embed]s from the newspost, and find a fun OP image we haven't seen in a while.

>> No.5611786 [View]

>>5611736
that quake 2 thing i guess

>> No.5611802 [View]

>>5611770
Youtube now has the right to nuke you from orbit. Your crimes will not be forgiven.
No. It just means that you won't be making any money. Buckethead's gonna put ads on your shit tho. Have fun with that.

>> No.5611805 [View]

>>5609753
What is this?

>> No.5611810 [View]

>>5611805
hideous destructor loadaout screen i assume
titlepic of dimensions of the boomed iirc

>> No.5611815 [View]

>>5611760
not him but
>inescapable pits always have exits

>> No.5611831 [View]

>>5611815
I wasn't the person who claimed that, nor did I even agree with it. My point about E1M3's pit was that it wouldn't ruin progress, because it's at the beginning of the level.

>> No.5611835 [View]

>>5611831
Man, why the fuck is this death pit here? That's just bad design.
>Finds secret
Oh. I see. I seeeeee.

>> No.5611843 [View]

>>5611815
>>inescapable pits always have exits
Isn't this a contradiction?

>> No.5611854 [View]

>>5611843
apparently not, according to that other dude. doom death pits are not always actual death pits. we've all been bamboozled.

>> No.5611863 [View]
File: 70 KB, 597x621, firefox_2019-05-27_20-08-09.png [View same] [iqdb] [saucenao] [google]
5611863

>> No.5611874 [View]

>>5610609
>Please stop making me fight a cyberdemon. Its not fun and most of you do not give me the ammo to deal with this.
I have to agree with this. Why do mappers think it's so awesome to fight a giant bullet sponge that one-shot kills you if you make one mistake?

>> No.5611875 [View]

>>5611863
what?

>> No.5611879 [View]

>>5611843
Don't know about that but the Sigil ones do from what I could tell. Exits just aren't obvious. Don't know about EVERY pit but the ones I fell into had exits.

>> No.5611883 [View]

>>5611863
Not reading that. Nope.

>> No.5611889 [View]

>>5611863
i dont get it

>> No.5611891 [View]

>>5611778
Doesn't run on Chocolate Doom though so everything is cheating.

>> No.5611896 [View]

>>5611863
What the fuck did I just read?

>> No.5611901 [View]

>>5611574
One of the mappers released a map a few years ago, "Redemption Of The Slain". Its for Brutal Doom so I havent played it, but i read someone is making a de-Brutalized version now.

>> No.5611902 [View]

>>5611778
>GZDoom recommended in the readme
>This is an oldschool wad, guys

>> No.5611915 [View]

>>5611863
>http://celephais.net/board/view_thread.php?id=61714
i felt my brain dying

>> No.5611920 [View]

New bread
>>5611912
>>5611912
>>5611912

>> No.5611926 [View]
File: 394 KB, 498x404, 1556765412437.png [View same] [iqdb] [saucenao] [google]
5611926

>>5611920
I dont mind the bunny but there is already a new thread out anon

jesus check the fucking catalog next time

>> No.5611930 [View]

>>5611926
I'm going to say this isn't my fault because he called it "Boom" and used an non-doom image so my brain didn't register

>> No.5611938 [View]
File: 248 KB, 969x809, tumblr_pctawahAOB1tl5e77o1_1280.jpg [View same] [iqdb] [saucenao] [google]
5611938

>>5611930
not excuse, the other day it was a duke image
it shows up anyways if you do a simple Ctrl+f

also YOU DOUBLE FUCKED THE LINKS

>> No.5611956 [View]

>>5609402
How on earth did they manage to do that? Romero had to license the music from Buckethead and got him to compose the theme, surely he could have asked for some nice FLACs from the man himself before converting them all at once?
My only theory is Romero used the songs already in his collection (he listened to the songs he set for each level while designing them), which came from various different sources.

>> No.5611973 [View]

>>5611670
200, and 100 minutes of /vr/ are okay too. 200 is probably the least consistently good one though.
100 minutes is pretty consistent, but with weaker high points.
300 is the best though. more consistently good and the good is better than the other 2.

>> No.5611978 [View]

>>5611863
>you come out to dadguy as transgender
>he realizes you are full of demons

>> No.5611992 [View]

>>5611863
Is this mentally ill person using doom as an excuse to kill people that call him out?

>> No.5612012 [View]

>>5611992
They're probably doing nothing but pouring their insane ramblings onto the web.

>> No.5612079 [View]
File: 65 KB, 784x349, kill yourself.png [View same] [iqdb] [saucenao] [google]
5612079

>>5611863

>> No.5612124 [View]

>>5610448
that image needs a serious update

>> No.5612198 [View]

>>5611385
Don't you remember how they tried to screw Carmack over?

>> No.5612352 [View]

>>5609610
>>5610636
>>5610767
>civvie bad
You sound like a faggot.

>> No.5612450 [View]

>>5611902
yeah and the mapinfo disables the gzdoom movement options. what's your point?

>> No.5612558 [View]

>>5611589
you can use it with mods

>> No.5612604 [View]

>>5611183
and that's why you use median

>> No.5612623 [View]

>>5611421
I played it with the patch a few months back. It's still bad. Fuck you.

>>5611429
Even with the patch (and AI partners you have to babysit turned off) it is unenjoyably boring for the most part.
There are a few moments with a scenery that wouldve been nice... 2 years prior to the game's release, but were barely ok when it came out.
The fact that first few levels are absolute garbage in every way and are the worst part of a game does not help.

>> No.5612630 [View]

>>5611582
Can you make a -lite version without those checks for performance even if that means no colorized lines?

>> No.5612696 [View]

>>5611707
its hard to believe that Murphy is One of Postal Devs

postal 2 threads when?

>> No.5612749 [View]

>>5612696
What does he do specifically?

>> No.5612771 [View]
File: 281 KB, 1200x1200, a0443358931_10.jpg [View same] [iqdb] [saucenao] [google]
5612771

>>5609386
do you have the non-midi-OST from Buckethead as well?

>> No.5612778 [View]
File: 570 KB, 1200x1200, a3138156284_10.jpg [View same] [iqdb] [saucenao] [google]
5612778

>>5609342
>bucket
but its still only the midified music of Buckethead, right?
Not the original tracks?

>> No.5612797 [View]
File: 17 KB, 336x188, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
5612797

>>5612778
>>5612771
my bad,
I feel stupid now.

>>5609386
THANK YOU SO MUCH for your share, man!

Can't imagine how pissed I was if I spend actual money on this stinker!

Going to buy the OST directly from Buckethead then,

Can someone create a music-wad out of SIGIL_SHREDS, please? (one that runs with Doom 1 & 2 together with every other mod?)

>> No.5613057 [View]

>>5610181
>The ZDoom port is broken though
What soureport should I use? It looks pretty decent from what videos I've seen.

>> No.5613110 [View]

>>5613057
It was originally made for Edge.
The ZDoom version approximates a lot of things, mostly well, but the ammo balance is fucked.

>> No.5613123 [View]

>>5609434
(you)

>> No.5613439 [View]

>>5612450
My point is that GZDoom has a lot of problems. Movement has very little to do with it.

>> No.5613626 [View]
File: 1.46 MB, 1920x1080, firefox_2018-12-27_04-24-23.png [View same] [iqdb] [saucenao] [google]
5613626

>>5611306
Interestingly, it looks like Eternal will flip the cross colours.
>>5611349
Square, followed by Shadow of the Wool Ball.
>>5611460
The PSX TC isn't compatible with most gameplay mods; use PSX Consolation Prize instead: https://forum.zdoom.org/viewtopic.php?f=19&t=55298